index 9f8b754e4e494424548e5685c57fc6df9b147598..74bb0ab78f972e405cf649fd4cdcb682dd9fb3af 100644 (file)
interface
interface
+ uses g_base; // TRectWH
+
procedure r_Render_Initialize;
procedure r_Render_Finalize;
procedure r_Render_Initialize;
procedure r_Render_Finalize;
+ procedure r_Render_Load;
+ procedure r_Render_Free;
+
+ procedure r_Render_LoadTextures;
+ procedure r_Render_FreeTextures;
+
+ procedure r_Render_Update;
+ procedure r_Render_Draw;
+
+ procedure r_Render_Resize (w, h: Integer);
+ procedure r_Render_Apply;
+
+ function r_Render_WriteScreenShot (filename: String): Boolean;
+
+ function r_Render_GetGibRect (m, id: Integer): TRectWH;
+
+ {$IFDEF ENABLE_GFX}
+ procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
+ {$ENDIF}
+
+ {$IFDEF ENABLE_TOUCH}
+ // touch screen button location and size
+ procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);
+ {$ENDIF}
+
+ procedure r_Render_DrawLoading (force: Boolean); // !!! remove it
+
implementation
implementation
- uses SysUtils, Classes, g_system, g_game, g_options, r_window, r_graphics, r_console, r_playermodel;
+ uses
+ {$INCLUDE ../../nogl/noGLuses.inc}
+ {$IFDEF ENABLE_TOUCH}
+ r_touch,
+ {$ENDIF}
+ {$IFDEF ENABLE_GFX}
+ r_gfx,
+ {$ENDIF}
+ SysUtils, Classes, Math,
+ e_log, g_system, utils,
+ g_game, g_options, g_console,
+ r_window, r_graphics, r_console, r_playermodel, r_textures, r_animations,
+ r_weapons, r_items, r_monsters, r_map, r_player, r_game
+ ;
+
+ var
+ LoadedGL: Boolean = false;
+
+ function GLExtensionList (): SSArray;
+ var s: PChar; i, j, num: GLint;
+ begin
+ result := nil;
+ s := glGetString(GL_EXTENSIONS);
+ if s <> nil then
+ begin
+ num := 0;
+ i := 0;
+ j := 0;
+ while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
+ while (s[i] <> #0) do
+ begin
+ while (s[i] <> #0) and (s[i] <> ' ') do Inc(i);
+ SetLength(result, num+1);
+ result[num] := Copy(s, j+1, i-j);
+ while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
+ j := i;
+ Inc(num)
+ end
+ end
+ end;
+
+ function GLExtensionSupported (ext: AnsiString): Boolean;
+ var e: AnsiString;
+ begin
+ {$IFDEF NOGL_INIT}
+ Result := nogl_ExtensionSupported(ext);
+ {$ELSE}
+ result := false;
+ for e in GLExtensionList() do
+ begin
+ if strEquCI1251(e, ext) then
+ begin
+ result := true;
+ exit
+ end
+ end
+ {$ENDIF}
+ end;
+
+ function HaveNPOTSupport (): Boolean;
+ begin
+ Result := GLExtensionSupported('GL_ARB_texture_non_power_of_two') or
+ GLExtensionSupported('GL_OES_texture_npot')
+ end;
+
+ function HaveFBOSupport (): Boolean;
+ begin
+ Result := GLExtensionSupported('GL_ARB_framebuffer_object') or
+ GLExtensionSupported('GL_OES_framebuffer_object')
+ end;
+
+ procedure PrintGLSupportedExtensions;
+ begin
+ e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
+ e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
+ e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
+ e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
+ e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
+ end;
+
+ procedure r_Window_Initialize;
+ begin
+{$IFNDEF USE_SYSSTUB}
+ PrintGLSupportedExtensions;
+ glLegacyNPOT := not HaveNPOTSupport();
+{$ELSE}
+ glLegacyNPOT := False;
+ glRenderToFBO := False;
+{$ENDIF}
+ if glNPOTOverride and glLegacyNPOT then
+ begin
+ glLegacyNPOT := true;
+ e_logWriteln('NPOT texture emulation: FORCED')
+ end
+ else
+ begin
+ if glLegacyNPOT then
+ e_logWriteln('NPOT texture emulation: enabled')
+ else
+ e_logWriteln('NPOT texture emulation: disabled')
+ end
+ end;
+
+ procedure LoadGL;
+ var fboload: Boolean;
+ begin
+ if LoadedGL = false then
+ begin
+ {$IFDEF NOGL_INIT}
+ nogl_Init;
+ {$ENDIF}
+ if glRenderToFBO then
+ begin
+ fboload := True;
+ {$IFDEF NOGL_INIT}
+ fboload := True; // !!! but if not?
+ {$ELSE}
+ fboload := Load_GL_ARB_framebuffer_object();
+ {$ENDIF}
+ if (fboload = False) or (HaveFBOSupport() = False) or (HaveNPOTSupport() = False) then
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false
+ end;
+ end;
+ LoadedGL := true
+ end
+ end;
+
+ procedure FreeGL;
+ begin
+ if LoadedGL = true then
+ begin
+ {$IFDEF NOGL_INIT}
+ nogl_Quit;
+ {$ENDIF}
+ LoadedGL := false
+ end
+ end;
+
+ procedure r_Render_LoadTextures;
+ begin
+ r_Game_LoadTextures;
+ r_Map_LoadTextures;
+ end;
+
+ procedure r_Render_FreeTextures;
+ begin
+ r_Map_FreeTextures;
+ r_Game_FreeTextures;
+ end;
+
+ procedure r_Render_Load;
+ begin
+ r_Game_Load; // load first!
+ r_Player_Load;
+ r_Map_Load;
+ r_PlayerModel_Load;
+ r_Monsters_Load;
+ r_Weapon_Load;
+ r_Items_Load;
+ {$IFDEF ENABLE_GFX}
+ r_GFX_Load;
+ {$ENDIF}
+ end;
+
+ procedure r_Render_Free;
+ begin
+ {$IFDEF ENABLE_GFX}
+ r_GFX_Free;
+ {$ENDIF}
+ r_Items_Free;
+ r_Weapon_Free;
+ r_Monsters_Free;
+ r_PlayerModel_Free;
+ r_Map_Free;
+ r_Player_Free;
+ r_Game_Free;
+ g_Texture_DeleteAll;
+ g_Frames_DeleteAll;
+ end;
procedure r_Render_Initialize;
begin
if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
raise Exception.Create('Failed to set videomode on startup.');
procedure r_Render_Initialize;
begin
if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
raise Exception.Create('Failed to set videomode on startup.');
-
+ LoadGL;
r_Window_Initialize;
r_Console_Init;
r_PlayerModel_Initialize;
r_Window_Initialize;
r_Console_Init;
r_PlayerModel_Initialize;
+ r_Map_Initialize;
end;
procedure r_Render_Finalize;
begin
end;
procedure r_Render_Finalize;
begin
+ r_Map_Finalize;
r_PlayerModel_Finalize;
r_PlayerModel_Finalize;
+ FreeGL;
e_ReleaseEngine
end;
e_ReleaseEngine
end;
+ procedure r_Render_Update;
+ begin
+ {$IFDEF ENABLE_GFX}
+ r_GFX_Update;
+ {$ENDIF}
+ r_Map_Update;
+ r_PlayerModel_Update;
+ r_Console_Update;
+ end;
+
+ procedure r_Render_Draw;
+ begin
+ r_Game_Draw;
+ {$IFDEF ENABLE_TOUCH}
+ r_Touch_Draw;
+ {$ENDIF}
+ end;
+
+ procedure r_Render_Resize (w, h: Integer);
+ begin
+ LoadGL;
+ gWinSizeX := w;
+ gWinSizeY := h;
+ gRC_Width := w;
+ gRC_Height := h;
+ if glRenderToFBO then
+ begin
+ // store real window size in gWinSize, downscale resolution now
+ w := round(w / r_pixel_scale);
+ h := round(h / r_pixel_scale);
+ if not e_ResizeFramebuffer(w, h) then
+ begin
+ e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
+ glRenderToFBO := False;
+ w := gWinSizeX;
+ h := gWinSizeY;
+ end;
+ end;
+ gScreenWidth := w;
+ gScreenHeight := h;
+ e_ResizeWindow(w, h);
+ e_InitGL;
+ r_Game_SetupScreenSize;
+ end;
+
+ procedure r_Render_Apply;
+ begin
+ if sys_SetDisplayMode(Max(1, gRC_Width), Max(1, gRC_Height), Max(1, gBPP), gRC_FullScreen, gRC_Maximized) then
+ e_LogWriteln('resolution changed')
+ else
+ e_LogWriteln('resolution not changed');
+ sys_EnableVSync(gVSync)
+ end;
+
+ function r_Render_WriteScreenShot (filename: String): Boolean;
+ var s: TStream;
+ begin
+ Result := False;
+ try
+ s := CreateDiskFile(filename);
+ try
+ e_MakeScreenshot(s, gWinSizeX, gWinSizeX);
+ Result := True;
+ except
+ DeleteFile(filename)
+ end;
+ s.Free;
+ finally
+ end
+ end;
+
+ function r_Render_GetGibRect (m, id: Integer): TRectWH;
+ begin
+ Result := r_PlayerModel_GetGibRect(m, id)
+ end;
+
+{$IFDEF ENABLE_GFX}
+ procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
+ begin
+ r_GFX_OnceAnim(AnimType, X, Y)
+ end;
+{$ENDIF}
+
+{$IFDEF ENABLE_TOUCH}
+ procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);
+ begin
+ r_Touch_GetKeyRect (key, x, y, w, h, founded)
+ end;
+{$ENDIF}
+
+ procedure r_Render_DrawLoading (force: Boolean);
+ begin
+ r_Window_DrawLoading(force)
+ end;
+
end.
end.