diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 5d1c59476562a51e5857173ed10021712e2580f1..37d979111dff1a34f01f50f30a3287c77f901493 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
if forceUpdate then
begin
if forceUpdate then
begin
+ e_SetRendertarget(True);
+ e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+
DrawMenuBackground('INTER');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
DrawMenuBackground('INTER');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
-
DrawLoadingStat();
g_Console_Draw(True);
DrawLoadingStat();
g_Console_Draw(True);
+
+ e_SetRendertarget(False);
+ e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
+
sys_Repaint;
prevLoadingUpdateTime := getTimeMilli();
end;
sys_Repaint;
prevLoadingUpdateTime := getTimeMilli();
end;
begin
flag := true;
for i := 1 to t do
begin
flag := true;
for i := 1 to t do
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
Update();
Update();
- end;
end;
end;
- if NetMode = NET_SERVER then g_Net_Flush();
-
g_Map_ProfilersEnd();
g_Mons_ProfilersEnd();
g_Map_ProfilersEnd();
g_Mons_ProfilersEnd();
begin
if (not wMinimized) then
begin
begin
if (not wMinimized) then
begin
- if gPause or not gLerpActors then
+ if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
gLerpFactor := 1.0
else
gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
gLerpFactor := 1.0
else
gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);