diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 3b1330170a988940f5d158494d4972a722faff6d..78965efd9378623329c16f2778abfd4daa412098 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
if Stopped = 0 then
begin
if Stopped = 0 then
begin
- st := g_Obj_Move(@Obj, False, spl);
+ st := g_Obj_Move_Projectile(@Obj, False, spl);
end
else
begin
end
else
begin