index e4b485d9eac079280c34118ec8e237be918097c3..ebb3915efedfbc09ab7379729f7fa9bcd4dcfd78 100644 (file)
interface
uses
interface
uses
- mempool,
- MAPDEF, g_textures, g_basic, g_weapons, e_graphics, wadreader;
+ {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
+ MAPDEF, g_textures, g_basic, g_weapons, e_graphics, utils;
const
A_STAND = 0;
const
A_STAND = 0;
Array [A_STAND..A_LAST] of
Array [TDirection.D_LEFT..TDirection.D_RIGHT] of Array of TDFPoint;
Array [A_STAND..A_LAST] of
Array [TDirection.D_LEFT..TDirection.D_RIGHT] of Array of TDFPoint;
- TPlayerModel = class(TPoolObject)
+ TPlayerModel = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
private
FName: String;
FDirection: TDirection;
private
FName: String;
FDirection: TDirection;
procedure g_PlayerModel_LoadData();
procedure g_PlayerModel_FreeData();
function g_PlayerModel_Load(FileName: String): Boolean;
procedure g_PlayerModel_LoadData();
procedure g_PlayerModel_FreeData();
function g_PlayerModel_Load(FileName: String): Boolean;
-function g_PlayerModel_GetNames(): SArray;
+function g_PlayerModel_GetNames(): SSArray;
function g_PlayerModel_GetInfo(ModelName: String): TModelInfo;
function g_PlayerModel_Get(ModelName: String): TPlayerModel;
function g_PlayerModel_GetAnim(ModelName: String; Anim: Byte; var _Anim, _Mask: TAnimation): Boolean;
function g_PlayerModel_GetGibs(ModelName: String; var Gibs: TGibsArray): Boolean;
function g_PlayerModel_GetInfo(ModelName: String): TModelInfo;
function g_PlayerModel_Get(ModelName: String): TPlayerModel;
function g_PlayerModel_GetAnim(ModelName: String; Anim: Byte; var _Anim, _Mask: TAnimation): Boolean;
function g_PlayerModel_GetGibs(ModelName: String; var Gibs: TGibsArray): Boolean;
+
implementation
uses
g_main, g_sound, g_console, SysUtils, g_player, CONFIG,
implementation
uses
g_main, g_sound, g_console, SysUtils, g_player, CONFIG,
- GL, GLExt, e_sound, g_options, g_map, Math, e_log;
+ GL, GLExt, e_sound, g_options, g_map, Math, e_log, wadreader;
type
TPlayerModelInfo = record
type
TPlayerModelInfo = record
end;
end;
end;
end;
-function g_PlayerModel_GetNames(): SArray;
+function g_PlayerModel_GetNames(): SSArray;
var
i: DWORD;
begin
var
i: DWORD;
begin