diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 5dc5a096cfc3fff8a2e6a64b8a40a2e8c508aa0a..f2a98ff8aedc6f6f86c10b39ed904677955781fc 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
{$MODE DELPHI}
unit g_player;
{$MODE DELPHI}
unit g_player;
var
ID: DWORD;
w, h: Word;
var
ID: DWORD;
w, h: Word;
+ dr: Boolean;
begin
if FLive then
begin
begin
if FLive then
begin
begin
if (gPlayerDrawn <> nil) and ((Self = gPlayerDrawn) or
((FTeam = gPlayerDrawn.Team) and (gGameSettings.GameMode <> GM_DM))) then
begin
if (gPlayerDrawn <> nil) and ((Self = gPlayerDrawn) or
((FTeam = gPlayerDrawn.Team) and (gGameSettings.GameMode <> GM_DM))) then
- FModel.Draw(FObj.X, FObj.Y, 200)
+ begin
+ if (FMegaRulez[MR_INVIS] - gTime) <= 2100 then
+ dr := not Odd((FMegaRulez[MR_INVIS] - gTime) div 300)
+ else
+ dr := True;
+ if dr then
+ FModel.Draw(FObj.X, FObj.Y, 200)
+ else
+ FModel.Draw(FObj.X, FObj.Y);
+ end
else
FModel.Draw(FObj.X, FObj.Y, 254);
end
else
FModel.Draw(FObj.X, FObj.Y, 254);
end
g_Player_CreateGibs(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
FModelName, FColor);
g_Player_CreateGibs(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
FModelName, FColor);
+ // Çâóê ìÿñà îò òðóïà:
pm := g_PlayerModel_Get(FModelName);
pm := g_PlayerModel_Get(FModelName);
- pm.PlaySound(MODELSOUND_DIE, 3, FObj.X, FObj.Y);
+ pm.PlaySound(MODELSOUND_DIE, 5, FObj.X, FObj.Y);
pm.Free;
end;
end
pm.Free;
end;
end