diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index f926798cf4b4772defe298bbab189217006c474c..a7afb5c9d17116a2ed8a5624ec881c62124056c7 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
function g_Gibs_GetMax(): Word;
procedure g_Corpses_SetMax(Count: Word);
function g_Corpses_GetMax(): Word;
function g_Gibs_GetMax(): Word;
procedure g_Corpses_SetMax(Count: Word);
function g_Corpses_GetMax(): Word;
+procedure g_Force_Model_Set(Mode: Word);
+function g_Force_Model_Get(): Word;
+procedure g_Forced_Model_SetName(Model: String);
+function g_Forced_Model_GetName(): String;
procedure g_Shells_SetMax(Count: Word);
function g_Shells_GetMax(): Word;
procedure g_Shells_SetMax(Count: Word);
function g_Shells_GetMax(): Word;
MaxGibs: Word = 150;
MaxCorpses: Word = 20;
MaxShells: Word = 300;
MaxGibs: Word = 150;
MaxCorpses: Word = 20;
MaxShells: Word = 300;
+ ForceModel: Word = 0;
+ ForcedModelName: String = STD_PLAYER_MODEL;
CurrentGib: Integer = 0;
CurrentShell: Integer = 0;
BotNames: Array of String;
CurrentGib: Integer = 0;
CurrentShell: Integer = 0;
BotNames: Array of String;
Result := MaxCorpses;
end;
Result := MaxCorpses;
end;
+procedure g_Force_Model_Set(Mode: Word);
+begin
+ ForceModel := Mode;
+end;
+
+function g_Force_Model_Get(): Word;
+begin
+ Result := ForceModel;
+end;
+
+procedure g_Forced_Model_SetName(Model: String);
+begin
+ ForcedModelName := Model;
+end;
+
+function g_Forced_Model_GetName(): String;
+begin
+ Result := ForcedModelName;
+end;
+
function g_Player_Create(ModelName: String; Color: TRGB; Team: Byte; Bot: Boolean): Word;
var
a: Integer;
function g_Player_Create(ModelName: String; Color: TRGB; Team: Byte; Bot: Boolean): Word;
var
a: Integer;
gPlayers[a].FActualModelName := ModelName;
gPlayers[a].SetModel(ModelName);
gPlayers[a].FActualModelName := ModelName;
gPlayers[a].SetModel(ModelName);
+ if Bot and (g_Force_Model_Get() <> 0) then
+ gPlayers[a].SetModel(g_Forced_Model_GetName());
// Íåò ìîäåëè - ñîçäàíèå íå âîçìîæíî:
if gPlayers[a].FModel = nil then
// Íåò ìîäåëè - ñîçäàíèå íå âîçìîæíî:
if gPlayers[a].FModel = nil then
// create entity and load state
if Bot then
// create entity and load state
if Bot then
- gPlayers[a] := TBot.Create()
+ begin
+ gPlayers[a] := TBot.Create();
+ if (g_Force_Model_Get() <> 0) then
+ gPlayers[a].SetModel(g_Forced_Model_GetName());
+ end
else
gPlayers[a] := TPlayer.Create();
gPlayers[a].FPhysics := True; // ???
else
gPlayers[a] := TPlayer.Create();
gPlayers[a].FPhysics := True; // ???