diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index dd2f455ec38d17a4e668c4fed1339083710f4da2..924dc000ada380a2b1b7a9010bffa327148b06fa 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
{$INCLUDE ../shared/a_modes.inc}
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
{$INCLUDE ../shared/a_modes.inc}
+{$DEFINE MAP_DEBUG_ENABLED_FLAG}
unit g_map;
interface
uses
unit g_map;
interface
uses
- e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, g_grid, z_aabbtree, md5, binheap, xprofiler;
+ e_graphics, g_basic, MAPDEF, g_textures, Classes,
+ g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
TMapInfo = record
type
TMapInfo = record
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
procedure g_Map_EnableWall(ID: DWORD);
procedure g_Map_DisableWall(ID: DWORD);
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
procedure g_Map_EnableWall(ID: DWORD);
procedure g_Map_DisableWall(ID: DWORD);
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+// returns panel or nil
+// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+
+// returns panel or nil
+// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
+function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+
+type
+ TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
+
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+
+
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
+
+function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
+
+const
+ NNF_NO_NAME = 0;
+ NNF_NAME_BEFORE = 1;
+ NNF_NAME_EQUALS = 2;
+ NNF_NAME_AFTER = 3;
+
+function g_Texture_NumNameFindStart(name: String): Boolean;
+function g_Texture_NumNameFindNext(var newName: String): Byte;
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
GridTagLift = 1 shl 8;
GridTagBlockMon = 1 shl 9;
GridTagLift = 1 shl 8;
GridTagBlockMon = 1 shl 9;
+ GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
+
var
gWalls: TPanelArray;
var
gWalls: TPanelArray;
gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
//gDOMFlags: array of TFlag;
gMapInfo: TMapInfo;
gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
//gDOMFlags: array of TFlag;
gMapInfo: TMapInfo;
- gBackSize: TPoint;
+ gBackSize: TDFPoint;
gDoorMap: array of array of DWORD;
gLiftMap: array of array of DWORD;
gWADHash: TMD5Digest;
gDoorMap: array of array of DWORD;
gLiftMap: array of array of DWORD;
gWADHash: TMD5Digest;
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
- gdbg_map_use_tree_draw: Boolean = false;
- gdbg_map_use_tree_coldet: Boolean = false;
- gdbg_map_dump_coldet_tree_queries: Boolean = false;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
+
function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
+
+type
+ TPanelGrid = specialize TBodyGridBase<TPanel>;
+
+var
+ mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
+
+
implementation
uses
g_main, e_log, SysUtils, g_items, g_gfx, g_console,
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
implementation
uses
g_main, e_log, SysUtils, g_items, g_gfx, g_console,
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
- g_options, MAPREADER, g_triggers, g_player, MAPDEF,
+ g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs,
+ utils, sfs, xstreams,
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
FLAG_SIGNATURE = $47414C46; // 'FLAG'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+var
+ dfmapdef: TDynMapDef = nil;
+
+
+procedure loadMapDefinition ();
+var
+ pr: TTextParser = nil;
+ st: TStream = nil;
+ WAD: TWADFile = nil;
+begin
+ if (dfmapdef <> nil) then exit;
+ try
+ e_LogWritefln('parsing "mapdef.txt"...', []);
+ st := openDiskFileRO(DataDir+'mapdef.txt');
+ except
+ st := nil;
+ e_LogWritefln('local "%smapdef.txt" not found', [DataDir]);
+ end;
+ if (st = nil) then
+ begin
+ WAD := TWADFile.Create();
+ if not WAD.ReadFile(GameWAD) then
+ begin
+ //raise Exception.Create('cannot load "game.wad"');
+ st := nil;
+ end
+ else
+ begin
+ st := WAD.openFileStream('mapdef.txt');
+ end;
+ end;
+
+ if (st = nil) then
+ begin
+ //raise Exception.Create('cannot open "mapdef.txt"');
+ e_LogWritefln('using default "mapdef.txt"...', [], MSG_WARNING);
+ pr := TStrTextParser.Create(defaultMapDef);
+ end
+ else
+ begin
+ pr := TFileTextParser.Create(st);
+ end;
+
+ try
+ dfmapdef := TDynMapDef.Create(pr);
+ except on e: Exception do
+ raise Exception.Create(Format('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.line, pr.col, e.message]));
+ end;
+
+ st.Free();
+ WAD.Free();
+end;
+
+
+function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
+var
+ wst: TSFSMemoryChunkStream = nil;
+ pr: TTextParser = nil;
+begin
+ result := nil;
+ if (dataLen < 4) then exit;
+ loadMapDefinition();
+ if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
+
+ wst := TSFSMemoryChunkStream.Create(data, dataLen);
+
+ if (PAnsiChar(data)[0] = 'M') and (PAnsiChar(data)[1] = 'A') and (PAnsiChar(data)[2] = 'P') and (PByte(data)[3] = 1) then
+ begin
+ // binary map
+ try
+ result := dfmapdef.parseBinMap(wst);
+ except on e: Exception do
+ begin
+ e_LogWritefln('ERROR: %s', [e.message]);
+ wst.Free();
+ result := nil;
+ exit;
+ end;
+ end;
+ wst.Free();
+ end
+ else
+ begin
+ // text map
+ pr := TFileTextParser.Create(wst);
+ try
+ result := dfmapdef.parseMap(pr);
+ except on e: Exception do
+ begin
+ if (pr <> nil) then e_LogWritefln('ERROR at (%s,%s): %s', [pr.line, pr.col, e.message])
+ else e_LogWritefln('ERROR: %s', [e.message]);
+ pr.Free(); // will free `wst`
+ result := nil;
+ exit;
+ end;
+ end;
+ pr.Free(); // will free `wst`
+ end;
+end;
+
+
+var
+ NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
+ NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
+ NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
+
+
+function g_Texture_NumNameFindStart(name: String): Boolean;
+var
+ i: Integer;
+
+begin
+ Result := False;
+ NNF_PureName := '';
+ NNF_FirstNum := -1;
+ NNF_CurrentNum := -1;
+
+ for i := Length(name) downto 1 do
+ if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
+ begin
+ if i = Length(name) then
+ begin // Íåò öèôð â êîíöå ñòðîêè
+ Exit;
+ end
+ else
+ begin
+ NNF_PureName := Copy(name, 1, i);
+ Delete(name, 1, i);
+ Break;
+ end;
+ end;
+
+// Íå ïåðåâåñòè â ÷èñëî:
+ if not TryStrToInt(name, NNF_FirstNum) then
+ Exit;
+
+ NNF_CurrentNum := 0;
+
+ Result := True;
+end;
+
+
+function g_Texture_NumNameFindNext(var newName: String): Byte;
+begin
+ if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
+ begin
+ newName := '';
+ Result := NNF_NO_NAME;
+ Exit;
+ end;
+
+ newName := NNF_PureName + IntToStr(NNF_CurrentNum);
+
+ if NNF_CurrentNum < NNF_FirstNum then
+ Result := NNF_NAME_BEFORE
+ else
+ if NNF_CurrentNum > NNF_FirstNum then
+ Result := NNF_NAME_AFTER
+ else
+ Result := NNF_NAME_EQUALS;
+
+ Inc(NNF_CurrentNum);
+end;
+
function panelTypeToTag (panelType: Word): Integer;
begin
function panelTypeToTag (panelType: Word): Integer;
begin
var
pa, pb: TPanel;
begin
var
pa, pb: TPanel;
begin
- //result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
pa := TPanel(a);
pb := TPanel(b);
if (pa.tag < pb.tag) then begin result := true; exit; end;
if (pa.tag > pb.tag) then begin result := false; exit; end;
pa := TPanel(a);
pb := TPanel(b);
if (pa.tag < pb.tag) then begin result := true; exit; end;
if (pa.tag > pb.tag) then begin result := false; exit; end;
- result := (pa.ArrIdx < pb.ArrIdx);
+ result := (pa.arrIdx < pb.arrIdx);
end;
procedure dplClear ();
end;
procedure dplClear ();
PArrID: Integer;
end;
PArrID: Integer;
end;
-type
- TDynAABBTreeMap = class(TDynAABBTree)
- function getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean; override;
- end;
-
-function TDynAABBTreeMap.getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean;
-var
- pan: TPanel;
-begin
- result := false;
- if (flesh = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
- //pan := (flesh as TPanel);
- pan := TPanel(flesh);
- aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width, pan.Y+pan.Height);
- if (pan.Width < 1) or (pan.Height < 1) then exit;
- //if (pan.Width = 1) then aabb.maxX += 1;
- //if (pan.Height = 1) then aabb.maxY += 1;
- //if (pan.Width < 3) or (pan.Height < 3) then exit;
- //aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-2, pan.Y+pan.Height-2);
- if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
- result := aabb.valid;
-end;
-
var
PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
var
PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- gMapGrid: TBodyGrid = nil;
- mapTree: TDynAABBTree = nil;
procedure g_Map_ProfilersBegin ();
begin
procedure g_Map_ProfilersBegin ();
begin
- if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION', g_profile_history_size);
+ if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
profMapCollision.mainBegin(g_profile_collision);
// create sections
if g_profile_collision then
begin
profMapCollision.mainBegin(g_profile_collision);
// create sections
if g_profile_collision then
begin
- profMapCollision.sectionBegin('wall coldet');
+ profMapCollision.sectionBegin('*solids');
profMapCollision.sectionEnd();
profMapCollision.sectionEnd();
- profMapCollision.sectionBegin('liquid coldet');
+ profMapCollision.sectionBegin('liquids');
profMapCollision.sectionEnd();
end;
end;
profMapCollision.sectionEnd();
end;
end;
end;
end;
+// wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+var
+ ex, ey: Integer;
+begin
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
+ if (result <> nil) then
+ begin
+ if (hitx <> nil) then hitx^ := ex;
+ if (hity <> nil) then hity^ := ey;
+ end
+ else
+ begin
+ if (hitx <> nil) then hitx^ := x1;
+ if (hity <> nil) then hity^ := y1;
+ end;
+end;
+
+// returns panel or nil
+function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+var
+ ex, ey: Integer;
+begin
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag);
+ if (result <> nil) then
+ begin
+ if (hitx <> nil) then hitx^ := ex;
+ if (hity <> nil) then hity^ := ey;
+ end
+ else
+ begin
+ if (hitx <> nil) then hitx^ := x1;
+ if (hity <> nil) then hity^ := y1;
+ end;
+end;
+
+
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
+ begin
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ result := pan.Enabled; // stop if wall is enabled
+ exit;
+ end;
+ }
+
+ if ((tag and GridTagLift) <> 0) then
+ begin
+ // stop if the lift of the right type
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
+ exit;
+ end;
+
+ result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
+ end;
+
+var
+ tagmask: Integer = 0;
+begin
+ result := false;
+
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then exit;// just in case
+ if ((tagmask and GridTagLift) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
+ end;
+end;
+
+
+function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
+begin
+ result := nil;
+ if (tagmask = 0) then exit;
+ result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
+end;
+
+
function g_Map_IsSpecialTexture(Texture: String): Boolean;
begin
Result := (Texture = TEXTURE_NAME_WATER) or
function g_Map_IsSpecialTexture(Texture: String): Boolean;
begin
Result := (Texture = TEXTURE_NAME_WATER) or
SetLength(panels^, len + 1);
panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
SetLength(panels^, len + 1);
panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].ArrIdx := len;
+ panels^[len].arrIdx := len;
+ panels^[len].proxyId := -1;
panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
if sav then
panels^[len].SaveIt := True;
panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
if sav then
panels^[len].SaveIt := True;
Width := 1;
Height := 1;
Anim := False;
Width := 1;
Height := 1;
Anim := False;
- TextureID := TEXTURE_NONE;
+ TextureID := LongWord(TEXTURE_NONE);
end;
end;
end;
end;
TextureName := RecName;
if TextureName = TEXTURE_NAME_WATER then
TextureName := RecName;
if TextureName = TEXTURE_NAME_WATER then
- TextureID := TEXTURE_SPECIAL_WATER
+ TextureID := LongWord(TEXTURE_SPECIAL_WATER)
else
if TextureName = TEXTURE_NAME_ACID1 then
else
if TextureName = TEXTURE_NAME_ACID1 then
- TextureID := TEXTURE_SPECIAL_ACID1
+ TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
else
if TextureName = TEXTURE_NAME_ACID2 then
else
if TextureName = TEXTURE_NAME_ACID2 then
- TextureID := TEXTURE_SPECIAL_ACID2;
+ TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
Anim := False;
end;
Anim := False;
end;
procedure CreateArea(Area: TAreaRec_1);
var
a: Integer;
procedure CreateArea(Area: TAreaRec_1);
var
a: Integer;
- id: DWORD;
+ id: DWORD = 0;
begin
case Area.AreaType of
AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
begin
case Area.AreaType of
AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
procedure CreateMonster(monster: TMonsterRec_1);
var
procedure CreateMonster(monster: TMonsterRec_1);
var
- a, i: Integer;
+ a: Integer;
+ mon: TMonster;
begin
if g_Game_IsClient then Exit;
if (gGameSettings.GameType = GT_SINGLE)
or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
begin
begin
if g_Game_IsClient then Exit;
if (gGameSettings.GameType = GT_SINGLE)
or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
begin
- i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y,
- TDirection(monster.Direction));
+ mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
if gTriggers <> nil then
if gTriggers <> nil then
+ begin
for a := 0 to High(gTriggers) do
for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
+ end;
+ end;
+ end;
- if monster.MonsterType <> MONSTER_BARREL then
- Inc(gTotalMonsters);
+ if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
end;
end;
procedure g_Map_ReAdd_DieTriggers();
end;
end;
procedure g_Map_ReAdd_DieTriggers();
-var
- i, a: Integer;
-begin
- if g_Game_IsClient then Exit;
- for i := 0 to High(gMonsters) do
- if gMonsters[i] <> nil then
+ function monsDieTrig (mon: TMonster): Boolean;
+ var
+ a: Integer;
+ begin
+ result := false; // don't stop
+ mon.ClearTriggers();
+ for a := 0 to High(gTriggers) do
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
begin
begin
- gMonsters[i].ClearTriggers();
-
- for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
end;
end;
+ end;
+ end;
+
+begin
+ if g_Game_IsClient then Exit;
+
+ g_Mons_ForEach(monsDieTrig);
end;
function extractWadName(resourceName: string): string;
end;
function extractWadName(resourceName: string): string;
gExternalResources.Add(res);
end;
gExternalResources.Add(res);
end;
-procedure generateExternalResourcesList(mapReader: TMapReader_1);
+procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
var
textures: TTexturesRec1Array;
mapHeader: TMapHeaderRec_1;
var
textures: TTexturesRec1Array;
mapHeader: TMapHeaderRec_1;
gExternalResources := TStringList.Create;
gExternalResources.Clear;
gExternalResources := TStringList.Create;
gExternalResources.Clear;
- textures := mapReader.GetTextures();
+ textures := GetTextures(map);
for i := 0 to High(textures) do
begin
addResToExternalResList(resFile);
for i := 0 to High(textures) do
begin
addResToExternalResList(resFile);
textures := nil;
textures := nil;
- mapHeader := mapReader.GetMapHeader;
+ mapHeader := GetMapHeader(map);
addResToExternalResList(mapHeader.MusicName);
addResToExternalResList(mapHeader.SkyName);
end;
addResToExternalResList(mapHeader.MusicName);
addResToExternalResList(mapHeader.SkyName);
end;
+
procedure mapCreateGrid ();
var
mapX0: Integer = $3fffffff;
procedure mapCreateGrid ();
var
mapX0: Integer = $3fffffff;
mapX1: Integer = -$3fffffff;
mapY1: Integer = -$3fffffff;
mapX1: Integer = -$3fffffff;
mapY1: Integer = -$3fffffff;
- procedure calcBoundingBox (var panels: TPanelArray);
+ procedure calcBoundingBox (constref panels: TPanelArray);
var
idx: Integer;
pan: TPanel;
var
idx: Integer;
pan: TPanel;
end;
end;
end;
end;
- procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer);
+ procedure addPanelsToGrid (constref panels: TPanelArray);
var
idx: Integer;
pan: TPanel;
var
idx: Integer;
pan: TPanel;
+ newtag: Integer;
begin
begin
- tag := panelTypeToTag(tag);
- for idx := High(panels) downto 0 do
+ //tag := panelTypeToTag(tag);
+ for idx := 0 to High(panels) do
begin
pan := panels[idx];
begin
pan := panels[idx];
- pan.tag := tag;
if not pan.visvalid then continue;
if not pan.visvalid then continue;
- gMapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
- mapTree.insertObject(pan, tag, true); // as static object
+ if (pan.proxyId <> -1) then
+ begin
+ {$IF DEFINED(D2F_DEBUG)}
+ e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY);
+ {$ENDIF}
+ continue;
+ end;
+ case pan.PanelType of
+ PANEL_WALL: newtag := GridTagWall;
+ PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
+ PANEL_BACK: newtag := GridTagBack;
+ PANEL_FORE: newtag := GridTagFore;
+ PANEL_WATER: newtag := GridTagWater;
+ PANEL_ACID1: newtag := GridTagAcid1;
+ PANEL_ACID2: newtag := GridTagAcid2;
+ PANEL_STEP: newtag := GridTagStep;
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
+ PANEL_BLOCKMON: newtag := GridTagBlockMon;
+ else continue; // oops
+ end;
+ pan.tag := newtag;
+
+ pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
+ // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
+ mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
+ end;
+ }
+ {$ENDIF}
end;
end;
begin
end;
end;
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ mapGrid.Free();
+ mapGrid := nil;
calcBoundingBox(gWalls);
calcBoundingBox(gRenderBackgrounds);
calcBoundingBox(gWalls);
calcBoundingBox(gRenderBackgrounds);
calcBoundingBox(gLifts);
calcBoundingBox(gBlockMon);
calcBoundingBox(gLifts);
calcBoundingBox(gBlockMon);
- e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
-
- gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
- mapTree := TDynAABBTreeMap.Create();
-
- addPanelsToGrid(gWalls, PANEL_WALL);
- addPanelsToGrid(gWalls, PANEL_CLOSEDOOR);
- addPanelsToGrid(gWalls, PANEL_OPENDOOR);
- addPanelsToGrid(gRenderBackgrounds, PANEL_BACK);
- addPanelsToGrid(gRenderForegrounds, PANEL_FORE);
- addPanelsToGrid(gWater, PANEL_WATER);
- addPanelsToGrid(gAcid1, PANEL_ACID1);
- addPanelsToGrid(gAcid2, PANEL_ACID2);
- addPanelsToGrid(gSteps, PANEL_STEP);
- addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
- addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
-
- gMapGrid.dumpStats();
- e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
- mapTree.forEachLeaf(nil);
+ e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
+
+ if (mapX0 > 0) then mapX0 := 0;
+ if (mapY0 > 0) then mapY0 := 0;
+
+ if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
+ if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
+
+ mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
+ //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
+
+ addPanelsToGrid(gWalls);
+ addPanelsToGrid(gRenderBackgrounds);
+ addPanelsToGrid(gRenderForegrounds);
+ addPanelsToGrid(gWater);
+ addPanelsToGrid(gAcid1);
+ addPanelsToGrid(gAcid2);
+ addPanelsToGrid(gSteps);
+ addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
+ addPanelsToGrid(gBlockMon);
+
+ mapGrid.dumpStats();
+
+ g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
end;
end;
+
function g_Map_Load(Res: String): Boolean;
const
DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
var
WAD: TWADFile;
function g_Map_Load(Res: String): Boolean;
const
DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
var
WAD: TWADFile;
- MapReader: TMapReader_1;
+ //MapReader: TMapReader_1;
+ mapReader: TDynRecord = nil;
Header: TMapHeaderRec_1;
_textures: TTexturesRec1Array;
_texnummap: array of Integer; // `_textures` -> `Textures`
Header: TMapHeaderRec_1;
_textures: TTexturesRec1Array;
_texnummap: array of Integer; // `_textures` -> `Textures`
Len: Integer;
ok, isAnim, trigRef: Boolean;
CurTex, ntn: Integer;
Len: Integer;
ok, isAnim, trigRef: Boolean;
CurTex, ntn: Integer;
-
begin
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ mapGrid.Free();
+ mapGrid := nil;
Result := False;
gMapInfo.Map := Res;
Result := False;
gMapInfo.Map := Res;
WAD.Free();
Exit;
end;
WAD.Free();
Exit;
end;
+
//k8: why loader ignores path here?
mapResName := g_ExtractFileName(Res);
if not WAD.GetMapResource(mapResName, Data, Len) then
//k8: why loader ignores path here?
mapResName := g_ExtractFileName(Res);
if not WAD.GetMapResource(mapResName, Data, Len) then
WAD.Free();
WAD.Free();
- // Çàãðóçêà êàðòû:
- e_WriteLog('Loading map: '+mapResName, MSG_NOTIFY);
+ if (Len < 4) then
+ begin
+ e_LogWritefln('invalid map file: ''%s''', [mapResName]);
+ FreeMem(Data);
+ exit;
+ end;
+
+ // Çàãðóçêà êàðòû:
+ e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
- MapReader := TMapReader_1.Create();
+ {
+ if (PChar(Data)[0] = 'M') and (PChar(Data)[1] = 'A') and (PChar(Data)[2] = 'P') and (PByte(Data)[3] = 1) then
+ begin
+ // nothing
+ end
+ else
+ begin
+ e_LogWritefln('Loading text map: %s', [mapResName]);
+ loadMapDefinition();
+ if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
+ //e_LogWritefln('***'#10'%s'#10'***', [dfmapdef.headerType.definition]);
+ wst := TSFSMemoryChunkStream.Create(Data, Len);
+ try
+ pr := TFileTextParser.Create(wst);
+ e_LogWritefln('parsing text map: %s', [mapResName]);
+ rec := dfmapdef.parseMap(pr);
+ except on e: Exception do
+ begin
+ if (pr <> nil) then e_LogWritefln('ERROR at (%s,%s): %s', [pr.line, pr.col, e.message])
+ else e_LogWritefln('ERROR: %s', [e.message]);
+ pr.Free();
+ wst.Free();
+ FreeMem(Data);
+ exit;
+ end;
+ end;
+ pr.Free();
+ //wst.Free(); // pr will do it
+ e_LogWritefln('writing text map to temporary bin storage...', []);
+ st := TMemoryStream.Create();
+ try
+ rec.writeBinTo(st);
+ Len := Integer(st.position);
+ st.position := 0;
+ FreeMem(Data);
+ GetMem(Data, Len);
+ st.ReadBuffer(Data^, Len);
+ except on e: Exception do
+ begin
+ rec.Free();
+ st.Free();
+ e_LogWritefln('ERROR: %s', [e.message]);
+ FreeMem(Data);
+ exit;
+ end;
+ end;
+ st.Free();
+ end;
+ }
+ try
+ mapReader := g_Map_ParseMap(Data, Len);
+ except
+ mapReader.Free();
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
+ FreeMem(Data);
+ MapReader.Free();
+ Exit;
+ end;
+
+ {
+ MapReader := TMapReader_1.Create();
if not MapReader.LoadMap(Data) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
if not MapReader.LoadMap(Data) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
MapReader.Free();
Exit;
end;
MapReader.Free();
Exit;
end;
+ }
FreeMem(Data);
generateExternalResourcesList(MapReader);
// Çàãðóçêà òåêñòóð:
g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
FreeMem(Data);
generateExternalResourcesList(MapReader);
// Çàãðóçêà òåêñòóð:
g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
- _textures := MapReader.GetTextures();
+ _textures := GetTextures(mapReader);
_texnummap := nil;
_texnummap := nil;
+ // Çàãðóçêà îïèñàíèÿ êàðòû:
+ e_WriteLog(' Reading map info...', MSG_NOTIFY);
+ g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
+ Header := GetMapHeader(mapReader);
+
+ with gMapInfo do
+ begin
+ Name := Header.MapName;
+ Description := Header.MapDescription;
+ Author := Header.MapAuthor;
+ MusicName := Header.MusicName;
+ SkyName := Header.SkyName;
+ Height := Header.Height;
+ Width := Header.Width;
+ end;
+
// Äîáàâëåíèå òåêñòóð â Textures[]:
if _textures <> nil then
begin
// Äîáàâëåíèå òåêñòóð â Textures[]:
if _textures <> nil then
begin
SetLength(s, 64);
CopyMemory(@s[1], @_textures[a].Resource[0], 64);
for b := 1 to Length(s) do
SetLength(s, 64);
CopyMemory(@s[1], @_textures[a].Resource[0], 64);
for b := 1 to Length(s) do
+ begin
if s[b] = #0 then
begin
SetLength(s, b-1);
Break;
end;
if s[b] = #0 then
begin
SetLength(s, b-1);
Break;
end;
+ end;
+ {$IF DEFINED(D2F_DEBUG)}
e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY);
e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY);
+ {$ENDIF}
//if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
// Àíèìèðîâàííàÿ òåêñòóðà:
if ByteBool(_textures[a].Anim) then
//if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
// Àíèìèðîâàííàÿ òåêñòóðà:
if ByteBool(_textures[a].Anim) then
gTriggerClientID := 0;
e_WriteLog(' Loading triggers...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
gTriggerClientID := 0;
e_WriteLog(' Loading triggers...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
- triggers := MapReader.GetTriggers();
+ triggers := GetTriggers(mapReader);
// Çàãðóçêà ïàíåëåé:
e_WriteLog(' Loading panels...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
// Çàãðóçêà ïàíåëåé:
e_WriteLog(' Loading panels...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
- panels := MapReader.GetPanels();
+ panels := GetPanels(mapReader);
// check texture numbers for panels
for a := 0 to High(panels) do
// check texture numbers for panels
for a := 0 to High(panels) do
end;
end;
end;
end;
+ // create map grid, init other grids (for monsters, for example)
+ e_WriteLog('Creating map grid', MSG_NOTIFY);
+ mapCreateGrid();
+
// Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
if (triggers <> nil) and not gLoadGameMode then
begin
// Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
if (triggers <> nil) and not gLoadGameMode then
begin
- e_WriteLog(' Creating triggers...', MSG_NOTIFY);
+ e_LogWritefln(' Creating triggers (%d)...', [Length(triggers)]);
g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
// Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
for a := 0 to High(triggers) do
begin
g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
// Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
for a := 0 to High(triggers) do
begin
- if triggers[a].TexturePanel <> -1 then
- b := panels[TriggersTable[a].TexturePanel].PanelType
+ if (triggers[a].TexturePanel <> -1) then
+ begin
+ if (TriggersTable[a].TexturePanel < 0) or (TriggersTable[a].TexturePanel > High(panels)) then
+ begin
+ e_WriteLog('error loading map: invalid panel index for trigger', MSG_FATALERROR);
+ result := false;
+ exit;
+ end;
+ b := panels[TriggersTable[a].TexturePanel].PanelType;
+ end
else
else
+ begin
b := 0;
b := 0;
- if (triggers[a].TriggerType = TRIGGER_SHOT) and
- (TTriggerData(triggers[a].DATA).ShotPanelID <> -1) then
+ end;
+ if (triggers[a].TriggerType = TRIGGER_SHOT) and (TTriggerData(triggers[a].DATA).ShotPanelID <> -1) then
+ begin
c := panels[TriggersTable[a].ShotPanel].PanelType
c := panels[TriggersTable[a].ShotPanel].PanelType
+ end
else
else
+ begin
c := 0;
c := 0;
+ end;
CreateTrigger(triggers[a], b, c);
end;
end;
// Çàãðóçêà ïðåäìåòîâ:
CreateTrigger(triggers[a], b, c);
end;
end;
// Çàãðóçêà ïðåäìåòîâ:
- e_WriteLog(' Loading triggers...', MSG_NOTIFY);
+ e_WriteLog(' Loading items...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
- items := MapReader.GetItems();
+ items := GetItems(mapReader);
// Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
if (items <> nil) and not gLoadGameMode then
// Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
if (items <> nil) and not gLoadGameMode then
// Çàãðóçêà îáëàñòåé:
e_WriteLog(' Loading areas...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
// Çàãðóçêà îáëàñòåé:
e_WriteLog(' Loading areas...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
- areas := MapReader.GetAreas();
+ areas := GetAreas(mapReader);
// Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
if areas <> nil then
// Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
if areas <> nil then
// Çàãðóçêà ìîíñòðîâ:
e_WriteLog(' Loading monsters...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
// Çàãðóçêà ìîíñòðîâ:
e_WriteLog(' Loading monsters...', MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
- monsters := MapReader.GetMonsters();
+ monsters := GetMonsters(mapReader);
gTotalMonsters := 0;
gTotalMonsters := 0;
CreateMonster(monsters[a]);
end;
CreateMonster(monsters[a]);
end;
- // Çàãðóçêà îïèñàíèÿ êàðòû:
- e_WriteLog(' Reading map info...', MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
- Header := MapReader.GetMapHeader();
-
MapReader.Free();
MapReader.Free();
- with gMapInfo do
- begin
- Name := Header.MapName;
- Description := Header.MapDescription;
- Author := Header.MapAuthor;
- MusicName := Header.MusicName;
- SkyName := Header.SkyName;
- Height := Header.Height;
- Width := Header.Width;
- end;
-
// Çàãðóçêà íåáà:
if gMapInfo.SkyName <> '' then
begin
// Çàãðóçêà íåáà:
if gMapInfo.SkyName <> '' then
begin
sfsGCEnable(); // enable releasing unused volumes
end;
sfsGCEnable(); // enable releasing unused volumes
end;
- e_WriteLog('Creating map grid', MSG_NOTIFY);
- mapCreateGrid();
-
e_WriteLog('Done loading map.', MSG_NOTIFY);
Result := True;
end;
e_WriteLog('Done loading map.', MSG_NOTIFY);
Result := True;
end;
function g_Map_GetMapInfo(Res: String): TMapInfo;
var
WAD: TWADFile;
function g_Map_GetMapInfo(Res: String): TMapInfo;
var
WAD: TWADFile;
- MapReader: TMapReader_1;
+ MapReader: TDynRecord;
Header: TMapHeaderRec_1;
FileName: String;
Data: Pointer;
Header: TMapHeaderRec_1;
FileName: String;
Data: Pointer;
WAD.Free();
WAD.Free();
+ {
MapReader := TMapReader_1.Create();
MapReader := TMapReader_1.Create();
-
if not MapReader.LoadMap(Data) then
begin
g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
if not MapReader.LoadMap(Data) then
begin
g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
Result.Name := Header.MapName;
Result.Description := Header.MapDescription;
end;
Result.Name := Header.MapName;
Result.Description := Header.MapDescription;
end;
+ }
+ try
+ mapReader := g_Map_ParseMap(Data, Len);
+ except
+ mapReader := nil;
+ end;
FreeMem(Data);
FreeMem(Data);
+ //MapReader.Free();
+
+ if (mapReader <> nil) then Header := GetMapHeader(mapReader) else FillChar(Header, sizeof(Header), 0);
MapReader.Free();
MapReader.Free();
+ if (Header.Width > 0) and (Header.Height > 0) then
+ begin
+ Result.Name := Header.MapName;
+ Result.Description := Header.MapDescription;
+ end
+ else
+ begin
+ g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
+ ZeroMemory(@Header, SizeOf(Header));
+ Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
+ Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
+ end;
+
Result.Map := Res;
Result.Author := Header.MapAuthor;
Result.Height := Header.Height;
Result.Map := Res;
Result.Author := Header.MapAuthor;
Result.Height := Header.Height;
if Textures[a].Anim then
g_Frames_DeleteByID(Textures[a].FramesID)
else
if Textures[a].Anim then
g_Frames_DeleteByID(Textures[a].FramesID)
else
- if Textures[a].TextureID <> TEXTURE_NONE then
+ if Textures[a].TextureID <> LongWord(TEXTURE_NONE) then
e_DeleteTexture(Textures[a].TextureID);
Textures := nil;
e_DeleteTexture(Textures[a].TextureID);
Textures := nil;
// old algo
procedure g_Map_DrawPanels (PanelType: Word);
// old algo
procedure g_Map_DrawPanels (PanelType: Word);
- procedure DrawPanels (var panels: TPanelArray; drawDoors: Boolean=False);
+ procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
var
idx: Integer;
begin
var
idx: Integer;
begin
// new algo
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
// new algo
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
- function checker (obj: TObject; ; var proxy: PBodyProxyRectag: Integer): Boolean;
- var
- pan: TPanel;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
begin
result := false; // don't stop, ever
- //pan := (obj as TPanel);
- pan := TPanel(obj);
- //if (PanelType = PANEL_CLOSEDOOR) then begin if not pan.Door then exit; end else begin if pan.Door then exit; end;
if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
- //dplAddPanel(pan);
gDrawPanelList.insert(pan);
end;
begin
dplClear();
//tagmask := panelTypeToTag(PanelType);
gDrawPanelList.insert(pan);
end;
begin
dplClear();
//tagmask := panelTypeToTag(PanelType);
-
- if gdbg_map_use_tree_draw then
- begin
- mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
- end
- else
- begin
- gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
- end;
+ mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
// list will be rendered in `g_game.DrawPlayer()`
// list will be rendered in `g_game.DrawPlayer()`
- (*
- while (gDrawPanelList.count > 0) do
- begin
- //(gDrawPanelList.front() as TPanel).Draw();
- TPanel(gDrawPanelList.front()).Draw();
- gDrawPanelList.popFront();
- end;
- *)
end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
- function checker (obj: TObject; ; var proxy: PBodyProxyRectag: Integer): Boolean;
- var
- pan: TPanel;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
begin
result := false; // don't stop, ever
- //if (tag <> GridTagWall) and (tag <> GridTagDoor) then exit; // only walls
- //pan := (obj as TPanel);
- pan := TPanel(obj);
pan.DrawShadowVolume(lightX, lightY, radius);
end;
begin
pan.DrawShadowVolume(lightX, lightY, radius);
end;
begin
- if gdbg_map_use_tree_draw then
- begin
- mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
- end
- else
- begin
- gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
- end;
+ mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end;
end;
end;
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
end;
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
var
a, h: Integer;
begin
var
a, h: Integer;
begin
@@ -2117,7 +2511,7 @@ function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWO
var
texid: DWORD;
var
texid: DWORD;
- function checkPanels (var panels: TPanelArray): Boolean;
+ function checkPanels (constref panels: TPanelArray): Boolean;
var
a: Integer;
begin
var
a: Integer;
begin
end;
begin
end;
begin
- texid := TEXTURE_NONE;
+ texid := LongWord(TEXTURE_NONE);
result := texid;
if not checkPanels(gWater) then
if not checkPanels(gAcid1) then
result := texid;
if not checkPanels(gWater) then
if not checkPanels(gAcid1) then
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
-
- function checker (obj: TObject; ; var proxy: PBodyProxyRectag: Integer): Boolean;
- var
- pan: TPanel;
+const
+ SlowMask = GridTagLift or GridTagBlockMon;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
begin
- result := false; // don't stop, ever
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ result := pan.Enabled;
+ exit;
+ end;
+ }
if ((tag and GridTagLift) <> 0) then
begin
if ((tag and GridTagLift) <> 0) then
begin
- pan := TPanel(obj);
- if ((WordBool(PanelType and (PANEL_LIFTUP)) and (pan.LiftType = 0)) or
- (WordBool(PanelType and (PANEL_LIFTDOWN)) and (pan.LiftType = 1)) or
- (WordBool(PanelType and (PANEL_LIFTLEFT)) and (pan.LiftType = 2)) or
- (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (pan.LiftType = 3))) and
- g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then
- begin
- result := true;
- exit;
- end;
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
+ exit;
end;
end;
- if ((pan.tag and GridTagBlockMon) <> 0) then
+ if ((tag and GridTagBlockMon) <> 0) then
begin
begin
- if ((not b1x3) or (pan.Width+pan.Height >= 64)) and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then
- begin
- result := True;
- exit;
- end;
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
end;
// other shit
end;
// other shit
- result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ result := true; // i found her!
end;
var
tagmask: Integer = 0;
begin
end;
var
tagmask: Integer = 0;
begin
- //TODO: detailed profile
- if WordBool(PanelType and PANEL_WALL) then tagmask := tagmask or GridTagWall or GridTagDoor;
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
if (tagmask = 0) then begin result := false; exit; end; // just in case
if (tagmask = 0) then begin result := false; exit; end; // just in case
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('wall coldet');
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
if gdbg_map_use_accel_coldet then
begin
if gdbg_map_use_accel_coldet then
begin
- if gdbg_map_use_tree_coldet then
+ if (Width = 1) and (Height = 1) then
begin
begin
- //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
- result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
- if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then
+ if ((tagmask and SlowMask) <> 0) then
begin
begin
- //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY);
- g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
+ // slow
+ result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
end;
end
else
begin
end;
end
else
begin
- result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
+ if ((tagmask and SlowMask) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
+ end;
end;
end
else
end;
end
else
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
var
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
var
- cctype: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
+ cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
texid: DWORD;
// slightly different from the old code, but meh...
texid: DWORD;
// slightly different from the old code, but meh...
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
begin
result := false; // don't stop, ever
- if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
- //pan := (obj as TPanel);
- pan := TPanel(obj);
+ //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
// check priorities
case cctype of
// check priorities
case cctype of
- 0: if ((tag and GridTagWater) = 0) then exit; // only water
- 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // water, acid1
- //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // water, acid1, acid2
+ 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
+ 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
+ //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
end;
// collision?
end;
// collision?
- if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
+ //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
// yeah
texid := pan.GetTextureID();
// water? water has the highest priority, so stop right here
if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
// yeah
texid := pan.GetTextureID();
// water? water has the highest priority, so stop right here
if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
- // acid2
+ // acid2?
if ((tag and GridTagAcid2) <> 0) then cctype := 2;
if ((tag and GridTagAcid2) <> 0) then cctype := 2;
- // acid1
+ // acid1?
if ((tag and GridTagAcid1) <> 0) then cctype := 1;
end;
begin
if ((tag and GridTagAcid1) <> 0) then cctype := 1;
end;
begin
- //TODO: detailed profile?
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquid coldet');
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
if gdbg_map_use_accel_coldet then
begin
if gdbg_map_use_accel_coldet then
begin
- texid := TEXTURE_NONE;
- if gdbg_map_use_tree_coldet then
+ texid := LongWord(TEXTURE_NONE);
+ if (Width = 1) and (Height = 1) then
begin
begin
- mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end
else
begin
end
else
begin
- gMapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end;
result := texid;
end
end;
result := texid;
end
if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
+
procedure g_Map_EnableWall(ID: DWORD);
procedure g_Map_EnableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
begin
- with gWalls[ID] do
- begin
- Enabled := True;
- g_Mark(X, Y, Width, Height, MARK_DOOR, True);
+ pan := gWalls[ID];
+ pan.Enabled := True;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := true;
+ //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
+ //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_DisableWall(ID: DWORD);
end;
procedure g_Map_DisableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
begin
- with gWalls[ID] do
- begin
- Enabled := False;
- g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ pan := gWalls[ID];
+ pan.Enabled := False;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := false;
+ //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
end;
procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
LiftType := t;
g_Mark(X, Y, Width, Height, MARK_LIFT, False);
LiftType := t;
g_Mark(X, Y, Width, Height, MARK_LIFT, False);
+ //TODO: make separate lift tags, and change tag here
if LiftType = 0 then
g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
if LiftType = 0 then
g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
PAMem.LoadFromMemory(Mem);
for i := 0 to Length(panels)-1 do
PAMem.LoadFromMemory(Mem);
for i := 0 to Length(panels)-1 do
+ begin
if panels[i].SaveIt then
begin
// ID ïàíåëè:
if panels[i].SaveIt then
begin
// ID ïàíåëè:
end;
// Çàãðóæàåì ïàíåëü:
panels[i].LoadState(PAMem);
end;
// Çàãðóæàåì ïàíåëü:
panels[i].LoadState(PAMem);
+ if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
+ if (panels[i].proxyId >= 0) then mapGrid.proxyEnabled[panels[i].proxyId] := panels[i].Enabled;
end;
end;
+ end;
// Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
PAMem.Free();
// Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
PAMem.Free();
// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
g_GFX_Init();
// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
g_GFX_Init();
- mapCreateGrid();
+ //mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////
// Ñèãíàòóðà ìóçûêè:
///// Çàãðóæàåì ìóçûêó: /////
// Ñèãíàòóðà ìóçûêè:
Result := Addr(Arr[PanelByID[PanelID].PArrID]);
end;
Result := Addr(Arr[PanelByID[PanelID].PArrID]);
end;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+const
+ MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
+begin
+ topx := x;
+ topy := y;
+ // started outside of the liquid?
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
+ if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
+ result := true;
+ while true do
+ begin
+ Inc(x, dx);
+ Inc(y, dy);
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
+ topx := x;
+ topy := y;
+ end;
+end;
+
+
end.
end.