diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 392d45b328918d865718815ad1daff07c0889db1..49fdc0b9cca047e725503e0bce64b1cfde867c87 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
uses
SysUtils, Classes, mempool,
uses
SysUtils, Classes, mempool,
- e_graphics, g_basic, MAPDEF, g_textures,
+ g_base, r_graphics, g_basic, MAPDEF, g_textures,
g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
CaptureTime: LongWord;
Animation: TAnimation;
Direction: TDirection;
CaptureTime: LongWord;
Animation: TAnimation;
Direction: TDirection;
+ NeedSend: Boolean;
end;
function g_Map_Load(Res: String): Boolean;
end;
function g_Map_Load(Res: String): Boolean;
function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
-procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor); // unaccelerated
-procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
-
-procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
function g_Map_GetPointCount(PointType: Byte): Word;
function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
function g_Map_GetPointCount(PointType: Byte): Word;
+function g_Map_GetRandomPointType(): Byte;
function g_Map_HaveFlagPoints(): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
function g_Map_HaveFlagPoints(): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
-procedure g_Map_DrawFlags();
procedure g_Map_SaveState (st: TStream);
procedure g_Map_LoadState (st: TStream);
procedure g_Map_SaveState (st: TStream);
procedure g_Map_LoadState (st: TStream);
-procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
-
// returns panel or nil
// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
// returns panel or nil
// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
gLiftMap: array of array of DWORD;
gWADHash: TMD5Digest;
BackID: DWORD = DWORD(-1);
gLiftMap: array of array of DWORD;
gWADHash: TMD5Digest;
BackID: DWORD = DWORD(-1);
- gExternalResources: TStringList;
+ gExternalResources: array of TDiskFileInfo = nil;
gMovingWallIds: array of Integer = nil;
gdbg_map_use_accel_render: Boolean = true;
gMovingWallIds: array of Integer = nil;
gdbg_map_use_accel_render: Boolean = true;
implementation
uses
implementation
uses
- {$INCLUDE ../nogl/noGLuses.inc}
- e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console,
+ e_input, e_log, e_res, g_items, g_gfx, g_console,
g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
try
e_LogWritefln('parsing "mapdef.txt"...', []);
try
e_LogWritefln('parsing "mapdef.txt"...', []);
- st := openDiskFileRO(DataDir+'mapdef.txt');
- e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
+ st := e_OpenResourceRO(DataDirs, 'mapdef.txt');
+ e_LogWritefln('found local "mapdef.txt"', []);
except
st := nil;
end;
except
st := nil;
end;
result := (a.arrIdx < b.arrIdx);
end;
result := (a.arrIdx < b.arrIdx);
end;
-procedure dplClear ();
-begin
- if (gDrawPanelList = nil) then gDrawPanelList := TBinHeapPanelDraw.Create() else gDrawPanelList.clear();
-end;
-
-
var
Textures: TLevelTextureArray = nil;
TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
var
Textures: TLevelTextureArray = nil;
TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
end;
end;
-function GetReplacementWad (WadName: AnsiString): AnsiString;
+function extractWadName (resourceName: string): string;
+var
+ posN: Integer;
begin
begin
- if (length(WadName) = 0) then
- begin
- result := '';
+ posN := Pos(':', resourceName);
+ if posN > 0 then
+ Result:= Copy(resourceName, 0, posN-1)
+ else
+ Result := '';
+end;
+
+
+procedure addResToExternalResList (res: AnsiString);
+var
+ uname: AnsiString;
+ f: Integer;
+ fi: TDiskFileInfo;
+begin
+ if g_Game_IsClient or not g_Game_IsNet then exit;
+ if (length(res) = 0) then exit; // map wad
+ //res := extractWadName(res);
+ //if (length(res) = 0) then exit; // map wad
+ uname := toLowerCase1251(res);
+ // do not add duplicates
+ for f := 0 to High(gExternalResources) do
+ begin
+ if (gExternalResources[f].userName = uname) then exit;
+ end;
+ //writeln('***(000) addResToExternalResList: res=[', res, ']');
+ // add new resource
+ fi.userName := uname;
+ if not findFileCI(res) then exit;
+ //writeln('***(001) addResToExternalResList: res=[', res, ']');
+ fi.diskName := res;
+ if (not GetDiskFileInfo(res, fi)) then
+ begin
+ fi.tag := -1;
end
else
begin
end
else
begin
- //e_LogWritefln('GetReplacementWad: 000: old=%s', [WadName]);
- result := g_Res_FindReplacementWad(WadName);
- //e_LogWritefln('GetReplacementWad: 001: old=%s; new=%s', [WadName, result]);
- if (result = WadName) then
+ //writeln('***(002) addResToExternalResList: res=[', res, ']');
+ fi.tag := 0; // non-zero means "cannot caclucate hash"
+ try
+ fi.hash := MD5File(fi.diskName);
+ except
+ fi.tag := -1;
+ end;
+ end;
+ //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
+ SetLength(gExternalResources, length(gExternalResources)+1);
+ gExternalResources[High(gExternalResources)] := fi;
+end;
+
+
+procedure compactExtResList ();
+var
+ src, dest: Integer;
+begin
+ src := 0;
+ dest := 0;
+ for src := 0 to High(gExternalResources) do
+ begin
+ if (gExternalResources[src].tag = 0) then
begin
begin
- result := GameDir+'/wads/'+result;
- //e_LogWritefln('GetReplacementWad: 002: old=%s; new=%s', [WadName, result]);
+ // copy it
+ if (dest <> src) then gExternalResources[dest] := gExternalResources[src];
+ Inc(dest);
end;
end;
end;
end;
+ if (dest <> length(gExternalResources)) then SetLength(gExternalResources, dest);
+end;
+
+
+function GetReplacementWad (WadName: AnsiString): AnsiString;
+begin
+ result := '';
+ if WadName <> '' then
+ begin
+ result := WadName;
+ if g_Game_IsClient then result := g_Res_FindReplacementWad(WadName);
+ if (result = WadName) then result := e_FindWad(WadDirs, result)
+ end;
+end;
+
+
+procedure generateExternalResourcesList (map: TDynRecord);
+begin
+ SetLength(gExternalResources, 0);
+ addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.MusicName)));
+ addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.SkyName)));
end;
end;
-function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
+function CreateTexture (RecName: AnsiString; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureData: Pointer;
var
WAD: TWADFile;
TextureData: Pointer;
// Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
WADName := GetReplacementWad(g_ExtractWadName(RecName));
// Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
WADName := GetReplacementWad(g_ExtractWadName(RecName));
+ if (WADName <> '') then addResToExternalResList(WADName);
if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
WAD := TWADFile.Create();
if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
WAD := TWADFile.Create();
// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
WADName := GetReplacementWad(g_ExtractWadName(RecName));
// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
WADName := GetReplacementWad(g_ExtractWadName(RecName));
+ if (WADName <> '') then addResToExternalResList(WADName);
if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
WAD := TWADFile.Create();
if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
WAD := TWADFile.Create();
g_Mons_ForEach(monsDieTrig);
end;
g_Mons_ForEach(monsDieTrig);
end;
-function extractWadName(resourceName: string): string;
-var
- posN: Integer;
-begin
- posN := Pos(':', resourceName);
- if posN > 0 then
- Result:= Copy(resourceName, 0, posN-1)
- else
- Result := '';
-end;
-
-procedure addResToExternalResList(res: string);
-begin
- //e_LogWritefln('DBG: ***trying external resource %s', [res]);
- res := toLowerCase1251(extractWadName(res));
- // ignore "standart.wad"
- if (res <> '') {and (res <> 'standart.wad')} and (gExternalResources.IndexOf(res) = -1) then
- begin
- //e_LogWritefln('DBG: added external resource %s', [res]);
- gExternalResources.Add(res);
- end;
-end;
-
-procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
-//var
- //textures: TTexturesRec1Array;
- //textures: TDynField;
- //trec: TDynRecord;
- //mapHeader: TMapHeaderRec_1;
- //i: integer;
- //resFile: String = '';
-begin
- if gExternalResources = nil then
- gExternalResources := TStringList.Create;
-
- gExternalResources.Clear;
-
- (*
- {
- textures := GetTextures(map);
- for i := 0 to High(textures) do
- begin
- addResToExternalResList(resFile);
- end;
- }
-
- textures := map['texture'];
- if (textures <> nil) then
- begin
- for trec in textures do
- begin
- addResToExternalResList(resFile);
- end;
- end;
-
- textures := nil;
- *)
-
- //mapHeader := GetMapHeader(map);
-
- addResToExternalResList(map.MusicName);
- addResToExternalResList(map.SkyName);
-end;
-
-
procedure mapCreateGrid ();
var
mapX0: Integer = $3fffffff;
procedure mapCreateGrid ();
var
mapX0: Integer = $3fffffff;
ntn := CreateTexture(rec.Resource, FileName, True);
if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
end;
ntn := CreateTexture(rec.Resource, FileName, True);
if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
end;
- if (ntn < 0) then
- begin
- ntn := CreateNullTexture(rec.Resource);
- end
- else
- begin
- addResToExternalResList(rec.Resource);
- end;
+ if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
rec.tagInt := ntn; // remember texture number
end;
rec.tagInt := ntn; // remember texture number
end;
begin
e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
begin
e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
- FileName := g_ExtractWadName(gMapInfo.SkyName);
-
- if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res);
-
- if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
- try
- s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
- if g_Texture_CreateWAD(BackID, s) then
- begin
- g_Game_SetupScreenSize();
- end
- else
- begin
- g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
- end;
- finally
- TEXTUREFILTER := GL_NEAREST;
- end;
+ s := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res));
+ if g_Texture_CreateWAD(BackID, s, gTextureFilter) then
+ g_Game_SetupScreenSize
+ else
+ g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]))
end;
// Çàãðóçêà ìóçûêè
end;
// Çàãðóçêà ìóçûêè
begin
e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
begin
e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
- FileName := g_ExtractWadName(gMapInfo.MusicName);
-
- if FileName <> '' then
- FileName := GameDir+'/wads/'+FileName
- else
- begin
- FileName := g_ExtractWadName(Res);
- end;
- s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
+ s := e_GetResourcePath(WadDirs, gMapInfo.MusicName, g_ExtractWadName(Res));
if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
ok := True
else
if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
ok := True
else
end;
end;
end;
end;
+ compactExtResList();
e_WriteLog('Done loading map.', TMsgType.Notify);
Result := True;
end;
e_WriteLog('Done loading map.', TMsgType.Notify);
Result := True;
end;
begin
if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
begin
if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
+ Obj.oldX := Obj.X;
+ Obj.oldY := Obj.Y;
+
m := g_Obj_Move(@Obj, True, True);
m := g_Obj_Move(@Obj, True, True);
+ NeedSend := NeedSend or (Obj.X <> Obj.oldX) or (Obj.Y <> Obj.oldY);
+
if gTime mod (GAME_TICK*2) <> 0 then Continue;
// Ñîïðîòèâëåíèå âîçäóõà
if gTime mod (GAME_TICK*2) <> 0 then Continue;
// Ñîïðîòèâëåíèå âîçäóõà
end;
end;
end;
end;
-
-// old algo
-procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor);
-
- procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
- var
- idx: Integer;
- begin
- if (panels <> nil) then
- begin
- // alas, no visible set
- for idx := 0 to High(panels) do
- begin
- if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(hasAmbient, ambColor);
- end;
- end;
- end;
-
-begin
- case PanelType of
- PANEL_WALL: DrawPanels(gWalls);
- PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
- PANEL_BACK: DrawPanels(gRenderBackgrounds);
- PANEL_FORE: DrawPanels(gRenderForegrounds);
- PANEL_WATER: DrawPanels(gWater);
- PANEL_ACID1: DrawPanels(gAcid1);
- PANEL_ACID2: DrawPanels(gAcid2);
- PANEL_STEP: DrawPanels(gSteps);
- end;
-end;
-
-
-// new algo
-procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
-var
- mwit: PPanel;
- it: TPanelGrid.Iter;
-begin
- dplClear();
- it := mapGrid.forEachInAABB(x0, y0, wdt, hgt, GridDrawableMask);
- for mwit in it do if (((mwit^.tag and GridTagDoor) <> 0) = mwit^.Door) then gDrawPanelList.insert(mwit^);
- it.release();
- // list will be rendered in `g_game.DrawPlayer()`
-end;
-
-
-procedure g_Map_DrawPanelShadowVolumes (lightX: Integer; lightY: Integer; radius: Integer);
-var
- mwit: PPanel;
- it: TPanelGrid.Iter;
-begin
- it := mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, (GridTagWall or GridTagDoor));
- for mwit in it do mwit^.DrawShadowVolume(lightX, lightY, radius);
- it.release();
-end;
-
-
-procedure g_Map_DrawBack(dx, dy: Integer);
-begin
- if gDrawBackGround and (BackID <> DWORD(-1)) then
- e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
- else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
-end;
-
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean=false): Boolean;
var
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean=false): Boolean;
var
Result := Result + 1;
end;
Result := Result + 1;
end;
+function g_Map_GetRandomPointType(): Byte;
+begin
+ if RespawnPoints = nil then
+ Result := 255
+ else
+ Result := RespawnPoints[Random(Length(RespawnPoints))].PointType;
+end;
+
function g_Map_HaveFlagPoints(): Boolean;
begin
Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
function g_Map_HaveFlagPoints(): Boolean;
begin
Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
Direction := FlagPoints[Flag]^.Direction;
State := FLAG_STATE_NORMAL;
end;
Direction := FlagPoints[Flag]^.Direction;
State := FLAG_STATE_NORMAL;
end;
+ Obj.oldX := Obj.X;
+ Obj.oldY := Obj.Y;
+ NeedSend := False; // the event will take care of this
Count := -1;
end;
end;
Count := -1;
end;
end;
-procedure g_Map_DrawFlags();
-var
- i, dx: Integer;
- Mirror: TMirrorType;
-begin
- if gGameSettings.GameMode <> GM_CTF then
- Exit;
-
- for i := FLAG_RED to FLAG_BLUE do
- with gFlags[i] do
- if State <> FLAG_STATE_CAPTURED then
- begin
- if State = FLAG_STATE_NONE then
- continue;
-
- if Direction = TDirection.D_LEFT then
- begin
- Mirror := TMirrorType.Horizontal;
- dx := -1;
- end
- else
- begin
- Mirror := TMirrorType.None;
- dx := 1;
- end;
-
- Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
-
- if g_debug_Frames then
- begin
- e_DrawQuad(Obj.X+Obj.Rect.X,
- Obj.Y+Obj.Rect.Y,
- Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
- Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
- 0, 255, 0);
- end;
- end;
-end;
-
-
procedure g_Map_SaveState (st: TStream);
var
str: String;
procedure g_Map_SaveState (st: TStream);
var
str: String;
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
// Î÷êè Êðàñíîé êîìàíäû
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
// Î÷êè Êðàñíîé êîìàíäû
- utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Goals));
+ utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Score));
// Î÷êè Ñèíåé êîìàíäû
// Î÷êè Ñèíåé êîìàíäû
- utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Goals));
+ utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Score));
end;
///// /////
end;
end;
///// /////
end;
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
// Î÷êè Êðàñíîé êîìàíäû
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
// Î÷êè Êðàñíîé êîìàíäû
- gTeamStat[TEAM_RED].Goals := utils.readSmallInt(st);
+ gTeamStat[TEAM_RED].Score := utils.readSmallInt(st);
// Î÷êè Ñèíåé êîìàíäû
// Î÷êè Ñèíåé êîìàíäû
- gTeamStat[TEAM_BLUE].Goals := utils.readSmallInt(st);
+ gTeamStat[TEAM_BLUE].Score := utils.readSmallInt(st);
end;
///// /////
end;
end;
///// /////
end;