diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index fd04006f9b223d443b65a899e70515270c0b6272..2ddc8586710e50b14d9ed833eb27dd65569f609a 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
procedure g_Items_LoadData();
begin
procedure g_Items_LoadData();
begin
- e_WriteLog('Loading items data...', MSG_NOTIFY);
+ e_WriteLog('Loading items data...', TMsgType.Notify);
g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD+':SOUNDS\RESPAWNITEM');
g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD+':SOUNDS\GETRULEZ');
g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD+':SOUNDS\RESPAWNITEM');
g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD+':SOUNDS\GETRULEZ');
procedure g_Items_FreeData();
begin
procedure g_Items_FreeData();
begin
- e_WriteLog('Releasing items data...', MSG_NOTIFY);
+ e_WriteLog('Releasing items data...', TMsgType.Notify);
g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
g_Sound_Delete('SOUND_ITEM_GETRULEZ');
g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
g_Sound_Delete('SOUND_ITEM_GETRULEZ');
end
else
begin
end
else
begin
- Animation.Draw(Obj.X, Obj.Y, M_NONE);
+ Animation.Draw(Obj.X, Obj.Y, TMirrorType.None);
end;
if g_debug_Frames then
end;
if g_debug_Frames then