diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 1db010902c294eb9f71d319085a669ce632d0c03..4131108e19b11ac7d89c6547fa12c116aaff096f 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
{$IFNDEF HEADLESS}
{$IFDEF USE_SYSSTUB}
g_system in 'stub/g_system.pas',
{$IFNDEF HEADLESS}
{$IFDEF USE_SYSSTUB}
g_system in 'stub/g_system.pas',
- g_touch in 'stub/g_touch.pas',
{$ENDIF}
{$IFDEF USE_SDL}
g_system in 'sdl/g_system.pas',
{$ENDIF}
{$IFDEF USE_SDL}
g_system in 'sdl/g_system.pas',
- g_touch in 'sdl/g_touch.pas',
{$ENDIF}
{$IFDEF USE_SDL2}
g_system in 'sdl2/g_system.pas',
{$ENDIF}
{$IFDEF USE_SDL2}
g_system in 'sdl2/g_system.pas',
- g_touch in 'sdl2/g_touch.pas',
{$ENDIF}
{$ENDIF}
{$ENDIF}
{$ENDIF}
r_textures in 'opengl/r_textures.pas',
r_weapons in 'opengl/r_weapons.pas',
r_window in 'opengl/r_window.pas',
r_textures in 'opengl/r_textures.pas',
r_weapons in 'opengl/r_weapons.pas',
r_window in 'opengl/r_window.pas',
+ {$IFDEF ENABLE_TOUCH}
+ r_touch in 'opengl/r_touch.pas',
+ {$ENDIF}
{$IFDEF ENABLE_MENU}
g_gui in 'g_gui.pas',
g_menu in 'g_menu.pas',
{$IFDEF ENABLE_MENU}
g_gui in 'g_gui.pas',
g_menu in 'g_menu.pas',
g_Language_Set(gLanguage);
{$IFNDEF HEADLESS}
r_Render_Initialize;
g_Language_Set(gLanguage);
{$IFNDEF HEADLESS}
r_Render_Initialize;
- g_Touch_Init;
{$ENDIF}
DebugOptions;
g_Net_InitLowLevel;
{$ENDIF}
DebugOptions;
g_Net_InitLowLevel;