index 565aa65a86fd9b8785fe7947770395ff6f02dab5..174769b68f578edcece9a7b3f17964a8328df372 100644 (file)
interface
- uses r_textures;
+ uses r_textures, r_fonts, g_player, g_phys;
type
TBasePoint = (
smallfont: TGLFont;
menufont: TGLFont;
+ var
+ r_Common_ProcessLoadingCallback: TProcedure;
+
function r_Common_LoadThis (const name: AnsiString; var here: THereTexture): Boolean;
procedure r_Common_FreeThis (var here: THereTexture);
function r_Common_TimeToStr (t: LongWord): AnsiString;
+ procedure r_Common_GetObjectPos (const obj: TObj; out x, y: Integer);
+ procedure r_Common_GetPlayerPos (const p: TPlayer; out x, y: Integer);
+ procedure r_Common_GetCameraPos (const p: TPlayer; center: Boolean; out x, y: Integer);
+ function r_Common_GetPosByUID (uid: WORD; out obj: TObj; out x, y: Integer): Boolean;
+
+ procedure r_Common_DrawBackgroundImage (img: TGLTexture);
+ procedure r_Common_DrawBackground (const name: AnsiString);
+
+ procedure r_Common_ClearLoading;
+ procedure r_Common_SetLoading (const text: String; maxval: Integer);
+ procedure r_Common_StepLoading (incval: Integer);
+ procedure r_Common_DrawLoading (force: Boolean);
+
+ function r_Common_LoadTextureFromFile (const filename: AnsiString; log: Boolean = True): TGLTexture;
+ function r_Common_LoadTextureMultiFromFile (const filename: AnsiString; log: Boolean = True): TGLMultiTexture;
+ function r_Common_LoadTextureMultiFromFileAndInfo (const filename: AnsiString; w, h, count: Integer; log: Boolean = True): TGLMultiTexture;
+ function r_Common_LoadTextureMultiTextFromFile (const filename: AnsiString; var txt: TAnimTextInfo; log: Boolean = True): TGLMultiTexture;
+ function r_Common_LoadTextureStreamFromFile (const filename: AnsiString; w, h, count, cw: Integer; st: TGLTextureArray; rs: TRectArray; log: Boolean = True): Boolean;
+ function r_Common_LoadTextureFontFromFile (const filename: AnsiString; constref f: TFontInfo; font2enc: TConvProc; log: Boolean = true): TGLFont;
+
procedure r_Common_Load;
procedure r_Common_Free;
implementation
- uses Math, SysUtils, g_base, e_log, utils, r_draw, r_fonts, g_options;
+ uses
+ Math, SysUtils,
+ e_log, utils,
+ g_base, g_basic, g_options, g_game, g_map,
+ {$IFDEF ENABLE_CORPSES}
+ g_corpses,
+ {$ENDIF}
+ r_draw, r_loadscreen
+ ;
+
+ var
+ BackgroundTexture: THereTexture;
+
+ procedure r_Common_GetObjectPos (const obj: TObj; out x, y: Integer);
+ var fx, fy: Integer;
+ begin
+ obj.Lerp(gLerpFactor, fx, fy);
+ x := fx;
+ y := fy + obj.slopeUpLeft;
+ end;
+
+ procedure r_Common_GetPlayerPos (const p: TPlayer; out x, y: Integer);
+ var fx, fy, fSlope: Integer;
+ begin
+ ASSERT(p <> nil);
+ p.obj.Lerp(gLerpFactor, fx, fy);
+ fSlope := nlerp(p.SlopeOld, p.obj.slopeUpLeft, gLerpFactor);
+ x := fx;
+ y := fy + fSlope;
+ end;
+
+{$IFDEF ENABLE_CORPSES}
+ function r_Common_GetPlayerCorpse (const p: TPlayer): TCorpse;
+ begin
+ result := nil;
+ if (p <> nil) and (p.Alive = false) and (p.Spectator = false) and (p.Corpse >= 0) then
+ if (gCorpses <> nil) and (gCorpses[p.Corpse] <> nil) and (gCorpses[p.Corpse].PlayerUID = p.UID) then
+ result := gCorpses[p.Corpse];
+ end;
+{$ENDIF}
+
+ procedure r_Common_GetCameraPos (const p: TPlayer; center: Boolean; out x, y: Integer);
+ {$IFDEF ENABLE_CORPSES}
+ var corpse: TCorpse;
+ {$ENDIF}
+ begin
+{$IFDEF ENABLE_CORPSES}
+ corpse := r_Common_GetPlayerCorpse(p);
+ if corpse <> nil then
+ begin
+ r_Common_GetObjectPos(corpse.obj, x, y);
+ if center then
+ begin
+ x := x + corpse.obj.rect.width div 2;
+ y := y + corpse.obj.rect.height div 2;
+ end;
+ end
+ else
+{$ENDIF}
+ if p <> nil then
+ begin
+ r_Common_GetPlayerPos(p, x, y);
+ y := y - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
+ if center then
+ begin
+ x := x + p.obj.rect.width div 2;
+ y := y + p.obj.rect.height div 2;
+ end;
+ end
+ else
+ begin
+ x := 0;
+ y := 0;
+ if center then
+ begin
+ x := x + gMapInfo.Width div 2;
+ y := y + gMapInfo.Height div 2;
+ end;
+ end;
+ end;
+
+ function r_Common_GetPosByUID (uid: WORD; out obj: TObj; out x, y: Integer): Boolean;
+ var p: TPlayer; found: Boolean;
+ begin
+ found := false;
+ if g_GetUIDType(uid) = UID_PLAYER then
+ begin
+ p := g_Player_Get(uid);
+ found := p <> nil;
+ if found then
+ begin
+ r_Common_GetPlayerPos(p, x, y);
+ obj := p.obj;
+ end;
+ end
+ else if GetPos(uid, @obj) then
+ begin
+ found := true;
+ r_Common_GetObjectPos(obj, x, y);
+ end;
+ result := found;
+ end;
procedure r_Common_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer);
begin
end;
end;
+ procedure r_Common_DrawBackgroundImage (img: TGLTexture);
+ var fw, w, h: LongInt;
+ begin
+ if img <> nil then
+ begin
+ img := BackgroundTexture.id;
+ if img.width = img.height then fw := img.width * 4 div 3 else fw := img.width; // fix aspect 4:3
+ r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h);
+ r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false);
+ end
+ end;
+
+ procedure r_Common_DrawBackground (const name: AnsiString);
+ begin
+ if r_Common_LoadThis(name, BackgroundTexture) then
+ r_Common_DrawBackgroundImage(BackgroundTexture.id)
+ end;
+
+ function r_Common_Std2Win (i: Integer): Integer;
+ begin
+ case i of
+ 0..223: result := i + 32;
+ 224..255: result := i - 224;
+ otherwise result := -1;
+ end
+ end;
+
function r_Common_LoadFont (const name: AnsiString): TGLFont;
- var info: TFontInfo; skiphack: Integer;
+ var info: TFontInfo; p: TConvProc;
begin
result := nil;
- if name = 'STD' then skiphack := 144 else skiphack := 0;
+ if name = 'STD' then p := @r_Common_Std2Win else p := nil;
if r_Font_LoadInfoFromFile(GameWad + ':FONTS/' + name + 'TXT', info) then
- result := r_Textures_LoadFontFromFile(GameWad + ':FONTS/' + name + 'FONT', info, skiphack, true);
+ result := r_Common_LoadTextureFontFromFile(GameWad + ':FONTS/' + name + 'FONT', info, p, true);
if result = nil then
e_logwritefln('failed to load font %s', [name]);
end;
procedure r_Common_Load;
begin
- stdfont := r_Common_LoadFont('STD');
- smallfont := r_Common_LoadFont('SMALL');
+ r_Common_SetLoading('Fonts', 3);
menufont := r_Common_LoadFont('MENU');
+ smallfont := r_Common_LoadFont('SMALL');
+ stdfont := r_Common_LoadFont('STD');
+ BackgroundTexture := DEFAULT(THereTexture);
end;
procedure r_Common_Free;
begin
+ r_Common_FreeThis(BackgroundTexture);
menufont.Free;
smallfont.Free;
stdfont.Free;
end;
+ (* --------- Loading screen helpers --------- *)
+
+ procedure r_Common_ProcessLoading;
+ begin
+ if @r_Common_ProcessLoadingCallback <> nil then
+ r_Common_ProcessLoadingCallback;
+ end;
+
+ procedure r_Common_DrawLoading (force: Boolean);
+ begin
+ r_LoadScreen_Draw(force);
+ r_Common_ProcessLoading;
+ end;
+
+ procedure r_Common_ClearLoading;
+ begin
+ r_LoadScreen_Clear;
+ r_Common_DrawLoading(true);
+ end;
+
+ procedure r_Common_SetLoading (const text: String; maxval: Integer);
+ begin
+ r_LoadScreen_Set(text, maxval);
+ r_Common_DrawLoading(true);
+ end;
+
+ procedure r_Common_StepLoading (incval: Integer);
+ begin
+ r_LoadScreen_Step(incval);
+ r_Common_DrawLoading(false);
+ end;
+
+ function r_Common_LoadTextureFromFile (const filename: AnsiString; log: Boolean = True): TGLTexture;
+ begin
+ result := r_Textures_LoadFromFile(filename, log);
+ r_Common_StepLoading(1);
+ end;
+
+ function r_Common_LoadTextureMultiFromFile (const filename: AnsiString; log: Boolean = True): TGLMultiTexture;
+ begin
+ result := r_Textures_LoadMultiFromFile(filename, log);
+ r_Common_StepLoading(1);
+ end;
+
+ function r_Common_LoadTextureMultiFromFileAndInfo (const filename: AnsiString; w, h, count: Integer; log: Boolean = True): TGLMultiTexture;
+ begin
+ result := r_Textures_LoadMultiFromFileAndInfo(filename, w, h, count, log);
+ r_Common_StepLoading(1);
+ end;
+
+ function r_Common_LoadTextureMultiTextFromFile (const filename: AnsiString; var txt: TAnimTextInfo; log: Boolean = True): TGLMultiTexture;
+ begin
+ result := r_Textures_LoadMultiTextFromFile(filename, txt, log);
+ r_Common_StepLoading(1);
+ end;
+
+ function r_Common_LoadTextureStreamFromFile (const filename: AnsiString; w, h, count, cw: Integer; st: TGLTextureArray; rs: TRectArray; log: Boolean = True): Boolean;
+ begin
+ r_Textures_LoadStreamFromFile(filename, w, h, count, cw, st, rs, log);
+ r_Common_StepLoading(1);
+ end;
+
+ function r_Common_LoadTextureFontFromFile (const filename: AnsiString; constref f: TFontInfo; font2enc: TConvProc; log: Boolean = true): TGLFont;
+ begin
+ result := r_Textures_LoadFontFromFile (filename, f, font2enc, log);
+ r_Common_StepLoading(1);
+ end;
+
end.