diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index a41c9f44b08ed50dae2524f5a3a1d9c554400233..ec3f1167d39f5d2709e44f06edf94ac361125bda 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../shared/a_modes.inc}
unit g_window;
interface
uses
- WADEDITOR;
+ wadreader;
function SDLMain(): Integer;
function GetTimer(): Int64;
procedure KillGLWindow();
procedure PushExitEvent();
function ProcessMessage(): Boolean;
-procedure ProcessLoading();
+procedure ProcessLoading (forceUpdate: Boolean=false);
procedure ReDrawWindow();
procedure SwapBuffers();
procedure Sleep(ms: LongWord);
function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
+var
+ gwin_dump_extensions: Boolean = false;
+ gwin_has_stencil: Boolean = false;
+ gwin_k8_enable_light_experiments: Boolean = false;
+ g_dbg_aimline_on: Boolean = false;
+
+
implementation
uses
+{$IFDEF WINDOWS}Windows,{$ENDIF}
+ SysUtils, Classes, MAPDEF,
SDL2, GL, GLExt, e_graphics, e_log, g_main,
- g_console, SysUtils, e_input, g_options, g_game,
- g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net;
+ g_console, e_input, g_options, g_game,
+ g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
+ g_map, g_gfx, g_monsters, g_holmes, xprofiler, utils;
var
h_Wnd: PSDL_Window;
flag: Boolean;
wTitle: PChar = nil;
wNeedTimeReset: Boolean = False;
- wWindowCreated: Boolean = False;
+ //wWindowCreated: Boolean = False;
//wCursorShown: Boolean = False;
wMinimized: Boolean = False;
//wNeedFree: Boolean = True;
wLoadingProgress: Boolean = False;
wLoadingQuit: Boolean = False;
{wWinPause: Byte = 0;}
-
-const
- // TODO: move this to a separate file
- CP1251: array [0..127] of Word = (
- $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F,
- $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F,
- $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407,
- $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457,
- $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F,
- $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F,
- $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F,
- $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F
- );
-
-// TODO: make a transition table or something
-function WCharToCP1251(wc: Word): Word;
-var
- n: Word;
-begin
- Result := 0;
- for n := 0 to 127 do
- if CP1251[n] = wc then begin Result := n; break end;
- Result := Result + 128;
-end;
+{$IFNDEF WINDOWS}
+ ticksOverflow: Int64 = -1;
+ lastTicks: Uint32 = 0; // to detect overflow
+{$ENDIF}
+ curMsButState: Word = 0;
+ curKbState: Word = 0;
+ curMsX: Integer = 0;
+ curMsY: Integer = 0;
function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
var
mode, cmode: TSDL_DisplayMode;
begin
+{$IFDEF HEADLESS}
+ Result := True;
+ Exit;
+{$ENDIF}
+
Result := False;
e_WriteLog('Setting display mode...', MSG_NOTIFY);
wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN;
if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED;
-
+
if h_Wnd <> nil then
begin
SDL_DestroyWindow(h_Wnd);
h_Wnd := nil;
end;
-
+
if gFullscreen then
begin
mode.w := gScreenWidth;
h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
if h_Wnd = nil then Exit;
-
+
SDL_GL_MakeCurrent(h_Wnd, h_GL);
SDL_ShowCursor(SDL_DISABLE);
res, i, k, n, pw, ph: Integer;
begin
SetLength(Result, 0);
-
+ {$IFDEF HEADLESS}Exit;{$ENDIF}
k := 0; SelRes := 0;
n := SDL_GetNumDisplayModes(0);
pw := 0; ph := 0;
begin
gWinSizeX := gScreenWidth;
gWinSizeY := gScreenHeight;
+ {$IFDEF HEADLESS}Exit;{$ENDIF}
e_ResizeWindow(gScreenWidth, gScreenHeight);
g_Game_SetupScreenSize();
g_Menu_Reset();
g_Game_ClearLoading();
+ g_Holmes_VidModeChanged();
end;
function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
Preserve: Boolean;
begin
Result := False;
+ {$IFDEF HEADLESS}Exit;{$ENDIF}
Preserve := False;
if (gScreenWidth <> W) or (gScreenHeight <> H) then
Result := False;
wActivate := False;
wDeactivate := False;
-
+
case ev.event of
SDL_WINDOWEVENT_MOVED:
begin
gWinRealPosY := ev.data2;
end;
end;
-
+
SDL_WINDOWEVENT_MINIMIZED:
begin
+ curMsButState := 0;
+ curKbState := 0;
+ e_UnpressAllKeys();
if not wMinimized then
begin
e_ResizeWindow(0, 0);
wDeactivate := True;
end;
end;
-
+
SDL_WINDOWEVENT_RESIZED:
begin
+ curMsButState := 0;
+ curKbState := 0;
gScreenWidth := ev.data1;
gScreenHeight := ev.data2;
ChangeWindowSize();
e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY);
end;
end;
-
+
SDL_WINDOWEVENT_EXPOSED:
SwapBuffers();
-
+
SDL_WINDOWEVENT_MAXIMIZED:
begin
+ curMsButState := 0;
+ curKbState := 0;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
end;
end;
end;
-
+
SDL_WINDOWEVENT_RESTORED:
begin
+ curMsButState := 0;
+ curKbState := 0;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY);
end;
end;
-
+
SDL_WINDOWEVENT_FOCUS_GAINED:
+ begin
+ curMsButState := 0;
+ curKbState := 0;
wActivate := True;
-
+ //e_WriteLog('window gained focus!', MSG_NOTIFY);
+ g_Holmes_WindowFocused();
+ end;
+
SDL_WINDOWEVENT_FOCUS_LOST:
+ begin
+ curMsButState := 0;
+ curKbState := 0;
wDeactivate := True;
+ e_UnpressAllKeys();
+ //e_WriteLog('window lost focus!', MSG_NOTIFY);
+ g_Holmes_WindowBlured();
+ end;
end;
-
+
if wDeactivate then
begin
if gWinActive then
begin
+ e_WriteLog('deactivating window', MSG_NOTIFY);
e_EnableInput := False;
e_ClearInputBuffer();
if gMuteWhenInactive then
+ begin
+ //e_WriteLog('deactivating sounds', MSG_NOTIFY);
e_MuteChannels(True);
+ end;
if g_debug_WinMsgs then
begin
begin
if not gWinActive then
begin
+ //e_WriteLog('activating window', MSG_NOTIFY);
e_EnableInput := True;
if gMuteWhenInactive then
+ begin
+ //e_WriteLog('activating sounds', MSG_NOTIFY);
e_MuteChannels(False);
+ end;
if g_debug_WinMsgs then
begin
key, keychr: Word;
uc: UnicodeChar;
//joy: Integer;
+ msev: THMouseEvent;
+ kbev: THKeyEvent;
+
+ function buildBut (b: Byte): Word;
+ begin
+ result := 0;
+ case b of
+ SDL_BUTTON_LEFT: result := result or THMouseEvent.Left;
+ SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle;
+ SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right;
+ end;
+ end;
+
+ procedure updateKBState ();
+ var
+ kbstate: PUint8;
+ begin
+ curKbState := 0;
+ kbstate := SDL_GetKeyboardState(nil);
+ if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl;
+ if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt;
+ if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift;
+ end;
+
begin
Result := False;
+ updateKBState();
+
case ev.type_ of
SDL_WINDOWEVENT:
Result := WindowEventHandler(ev.window);
SDL_QUITEV:
- begin
- if gExit <> EXIT_QUIT then
begin
- if not wLoadingProgress then
+ if gExit <> EXIT_QUIT then
begin
- g_Game_Free();
- g_Game_Quit();
- end
- else
- wLoadingQuit := True;
+ if not wLoadingProgress then
+ begin
+ g_Game_Free();
+ g_Game_Quit();
+ end
+ else
+ wLoadingQuit := True;
+ end;
+ Result := True;
end;
- Result := True;
- end;
- SDL_KEYDOWN:
- begin
- key := ev.key.keysym.scancode;
- KeyPress(key);
- end;
-
+ SDL_KEYDOWN, SDL_KEYUP:
+ begin
+ key := ev.key.keysym.scancode;
+ if (g_holmes_enabled) then
+ begin
+ if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release;
+ kbev.scan := ev.key.keysym.scancode;
+ kbev.sym := ev.key.keysym.sym;
+ kbev.bstate := curMsButState;
+ kbev.kstate := curKbState;
+ {$IF not DEFINED(HEADLESS)}
+ if g_Holmes_keyEvent(kbev) then
+ begin
+ if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false);
+ exit;
+ end;
+ {$ENDIF}
+ end;
+ if (ev.type_ = SDL_KEYDOWN) then KeyPress(key);
+ e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN));
+ end;
+
+ {$IF not DEFINED(HEADLESS)}
+ SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
+ begin
+ msev.dx := ev.button.x-curMsX;
+ msev.dy := ev.button.y-curMsY;
+ curMsX := ev.button.x;
+ curMsY := ev.button.y;
+ if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release;
+ msev.but := buildBut(ev.button.button);
+ msev.x := curMsX;
+ msev.y := curMsY;
+ if (msev.but <> 0) then
+ begin
+ // ev.button.clicks: Byte
+ if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but);
+ msev.bstate := curMsButState;
+ msev.kstate := curKbState;
+ if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
+ end;
+ end;
+ SDL_MOUSEWHEEL:
+ begin
+ if (ev.wheel.y <> 0) then
+ begin
+ msev.dx := 0;
+ msev.dy := ev.wheel.y;
+ msev.kind := THMouseEvent.Press;
+ if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown;
+ msev.x := curMsX;
+ msev.y := curMsY;
+ msev.bstate := curMsButState;
+ msev.kstate := curKbState;
+ if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
+ end;
+ end;
+ SDL_MOUSEMOTION:
+ begin
+ msev.dx := ev.button.x-curMsX;
+ msev.dy := ev.button.y-curMsY;
+ curMsX := ev.button.x;
+ curMsY := ev.button.y;
+ msev.kind := THMouseEvent.Motion;
+ msev.but := 0;
+ msev.x := curMsX;
+ msev.y := curMsY;
+ msev.bstate := curMsButState;
+ msev.kstate := curKbState;
+ if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
+ end;
+ {$ENDIF}
+
SDL_TEXTINPUT:
- begin
- Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
- keychr := Word(uc);
- if (keychr > 127) then
- keychr := WCharToCP1251(keychr);
- CharPress(Chr(keychr));
- end;
+ begin
+ Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
+ keychr := Word(uc);
+ if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr)));
+ CharPress(AnsiChar(keychr));
+ end;
// other key presses and joysticks are handled in e_input
end;
procedure SwapBuffers();
begin
+ {$IFDEF HEADLESS}Exit;{$ENDIF}
SDL_GL_SwapWindow(h_Wnd);
end;
if h_GL <> nil then SDL_GL_DeleteContext(h_GL);
h_Wnd := nil;
h_GL := nil;
- wWindowCreated := False;
+ //wWindowCreated := False;
end;
function CreateGLWindow(Title: PChar): Boolean;
exit;
end;
+{$IFNDEF HEADLESS}
h_Gl := SDL_GL_CreateContext(h_Wnd);
if h_Gl = nil then Exit;
-
- wWindowCreated := True;
+{$ENDIF}
+ //wWindowCreated := True;
e_ResizeWindow(gScreenWidth, gScreenHeight);
e_InitGL();
Result := True;
end;
+{$IFDEF WINDOWS}
+// windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit
+function GetTimer(): Int64;
+var
+ F, C: Int64;
+begin
+ QueryPerformanceFrequency(F);
+ QueryPerformanceCounter(C);
+ Result := Round(C/F*1000{000});
+end;
+{$ELSE}
function GetTimer(): Int64;
+var
+ t: Uint32;
+ tt: Int64;
begin
- Result := SDL_GetTicks() * 1000; // TODO: do we really need microseconds here?
+ t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE!
+ if ticksOverflow = -1 then
+ begin
+ ticksOverflow := 0;
+ lastTicks := t;
+ end
+ else
+ begin
+ if lastTicks > t then
+ begin
+ // overflow, increment overflow ;-)
+ ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1));
+ tt := (Int64($ffffffff)+Int64(1))+Int64(t);
+ t := Uint32(tt-lastTicks);
+ end;
+ end;
+ lastTicks := t;
+ result := ticksOverflow+Int64(t);
end;
+{$ENDIF}
procedure ResetTimer();
begin
SDL_PushEvent(@ev);
end;
-procedure ProcessLoading();
+
+var
+ prevLoadingUpdateTime: UInt64 = 0;
+
+procedure ProcessLoading (forceUpdate: Boolean=false);
var
ev: TSDL_Event;
ID: DWORD;
+ stt: UInt64;
begin
FillChar(ev, SizeOf(ev), 0);
//wNeedFree := False;
if not wMinimized then
begin
- if g_Texture_Get('INTER', ID) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
+ if forceUpdate then
+ begin
+ prevLoadingUpdateTime := curTimeMilli();
+ end
else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ begin
+ stt := curTimeMilli();
+ if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= 400) then
+ begin
+ prevLoadingUpdateTime := stt;
+ forceUpdate := true;
+ end;
+ end;
- DrawLoadingStat();
- SwapBuffers();
+ if forceUpdate then
+ begin
+ if g_Texture_Get('INTER', ID) then
+ begin
+ e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
+ end
+ else
+ begin
+ e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ end;
- ReShowCursor();
+ DrawLoadingStat();
+ SwapBuffers();
+
+ ReShowCursor();
+ end;
end;
e_SoundUpdate();
if NetMode = NET_SERVER then
- g_Net_Host_Update
+ begin
+ g_Net_Host_Update();
+ end
else
- if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
- g_Net_Client_UpdateWhileLoading;
+ begin
+ if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
+ end;
wLoadingProgress := False;
end;
if wNeedTimeReset then
begin
- Time_Delta := 27777;
+ Time_Delta := 28{(27777 div 1000)};
wNeedTimeReset := False;
end;
- t := Time_Delta div 27777;
+ g_Map_ProfilersBegin();
+ g_Mons_ProfilersBegin();
+
+ t := Time_Delta div 28{(27777 div 1000)};
if t > 0 then
begin
flag := True;
else if NetMode = NET_CLIENT then g_Net_Client_Update();
end;
+ g_Map_ProfilersEnd();
+ g_Mons_ProfilersEnd();
+
if wLoadingQuit then
begin
g_Game_Free();
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
if flag then
begin
- Time_Old := Time - (Time_Delta mod 27777);
+ Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)});
if (not wMinimized) then
begin
Draw();
var
v: Byte;
begin
+ {$IFDEF HEADLESS}Exit;{$ENDIF}
if VSync then v := 1 else v := 0;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ if gwin_k8_enable_light_experiments then
+ begin
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
+ end;
SDL_GL_SetSwapInterval(v);
end;
+function glHasExtension (name: AnsiString): Boolean;
+var
+ exts: PChar;
+ i: Integer;
+ found: Boolean;
+ extName: ShortString;
+begin
+ result := false;
+ if length(name) = 0 then exit;
+ exts := glGetString(GL_EXTENSIONS);
+ if exts = nil then exit;
+ while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
+ while exts[0] <> #0 do
+ begin
+ if gwin_dump_extensions then
+ begin
+ i := 0;
+ while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i);
+ if i > 255 then
+ begin
+ e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING);
+ end
+ else
+ begin
+ Move(exts^, extName[1], i);
+ extName[0] := Char(i);
+ e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY);
+ end;
+ end;
+ found := true;
+ for i := 0 to length(name)-1 do
+ begin
+ if exts[i] = #0 then begin found := false; break; end;
+ if exts[i] <> name[i+1] then begin found := false; break; end;
+ end;
+ if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end;
+ while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts);
+ while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
+ end;
+end;
+
function SDLMain(): Integer;
+var
+ idx: Integer;
+ ltmp: Integer;
+ arg: AnsiString;
+ mdfo: TStream;
begin
+{$IFDEF HEADLESS}
+ e_NoGraphics := True;
+{$ENDIF}
+
+ idx := 1;
+ while (idx <= ParamCount) do
+ begin
+ arg := ParamStr(idx);
+ Inc(idx);
+ if arg = '--opengl-dump-exts' then gwin_dump_extensions := true;
+ if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
+ if arg = '--jah' then g_profile_history_size := 100;
+ if arg = '--no-particles' then gpart_dbg_enabled := false;
+ if arg = '--no-los' then gmon_dbg_los_enabled := false;
+
+ if arg = '--profile-render' then g_profile_frame_draw := true;
+ if arg = '--profile-coldet' then g_profile_collision := true;
+ if arg = '--profile-los' then g_profile_los := true;
+
+ if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
+
+ {$IF DEFINED(D2F_DEBUG)}
+ if arg = '--aimline' then g_dbg_aimline_on := false;
+ {$ENDIF}
+
+ if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
+ if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(g_holmes_ui_scale, ParamStr(idx)) then g_holmes_ui_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
+
+ {$IF DEFINED(D2F_DEBUG)}
+ if (arg = '--game-scale') or (arg = '-game-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
+ {$ENDIF}
+
+ if (arg = '--write-mapdef') or (arg = '-write-mapdef') then
+ begin
+ mdfo := createDiskFile('mapdef.txt');
+ mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef));
+ mdfo.Free();
+ Halt(0);
+ end;
+ end;
+
+ e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
+ InitOpenGL(gVSync);
+
e_WriteLog('Creating GL window', MSG_NOTIFY);
if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
begin
exit;
end;
- e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
- InitOpenGL(gVSync);
-
{EnumDisplayModes();}
+ if gwin_k8_enable_light_experiments then
+ begin
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
+ e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING);
+ gwin_has_stencil := (ltmp > 0);
+ end
+ else
+ begin
+ gwin_has_stencil := false;
+ end;
+
+ if not glHasExtension('GL_ARB_texture_non_power_of_two') then
+ begin
+ e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING);
+ glLegacyNPOT := true;
+ end
+ else
+ begin
+ e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY);
+ glLegacyNPOT := false;
+ end;
+ gwin_dump_extensions := false;
+
Init();
Time_Old := GetTimer();