diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index c43da69ec21d1e7cc87a36027c559a288d225e37..d05ed835f86d43d5edd808f7db4a0ff6d17f217f 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
implementation
uses
+{$IFDEF USE_NANOGL}
+ nanoGL,
+{$ELSE}
+ GL, GLExt,
+{$ENDIF}
e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
- g_items, GL, GLExt, wadreader, e_graphics;
+ g_items, wadreader, e_graphics;
procedure g_Options_SetDefault();
var
gScreenHeight := config.ReadInt('Video', 'ScreenHeight', 600);
if gScreenHeight < 480 then
gScreenHeight := 480;
- gWinRealPosX := config.ReadInt('Video', 'WinPosX', 0);
+ gWinRealPosX := config.ReadInt('Video', 'WinPosX', 60);
if gWinRealPosX < 0 then
- gWinRealPosX := 0;
- gWinRealPosY := config.ReadInt('Video', 'WinPosY', 0);
+ gWinRealPosX := 60;
+ gWinRealPosY := config.ReadInt('Video', 'WinPosY', 60);
if gWinRealPosY < 0 then
- gWinRealPosY := 0;
+ gWinRealPosY := 60;
gFullScreen := config.ReadBool('Video', 'Fullscreen', False);
gWinMaximized := config.ReadBool('Video', 'Maximized', False);
gBPP := config.ReadInt('Video', 'BPP', 32);
sW := gScreenWidth;
sH := gScreenHeight;
end;
+ e_LogWritefln(' (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
config.WriteInt('Video', 'ScreenWidth', sW);
config.WriteInt('Video', 'ScreenHeight', sH);