diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index d4fbcf1830150dc64250d74e257e790b0635fc5b..7d6f3dddd37d8472a5340620de86bdea06d6cb2f 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
{$INCLUDE ../shared/a_modes.inc}
+{$DEFINE MAP_DEBUG_ENABLED_FLAG}
unit g_map;
interface
type
TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
-function g_Map_ForEachPanelAt (x, y: Integer; cb: TForEachPanelCB; panelType: Word): Boolean;
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
GridTagLift = 1 shl 8;
GridTagBlockMon = 1 shl 9;
+ GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
+
var
gWalls: TPanelArray;
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
- gdbg_map_use_tree_draw: Boolean = false;
- gdbg_map_use_tree_coldet: Boolean = false;
- gdbg_map_dump_coldet_tree_queries: Boolean = false;
+ //gdbg_map_use_tree_draw: Boolean = false;
+ //gdbg_map_use_tree_coldet: Boolean = false;
+ //gdbg_map_dump_coldet_tree_queries: Boolean = false;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
type
TPanelGrid = specialize TBodyGridBase<TPanel>;
+ {
TDynAABBTreePanelBase = specialize TDynAABBTreeBase<TPanel>;
TDynAABBTreeMap = class(TDynAABBTreePanelBase)
function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override;
end;
+ {
+{
function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean;
begin
result := false;
if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
result := true;
end;
+}
function panelTypeToTag (panelType: Word): Integer;
var
pa, pb: TPanel;
begin
- //result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
pa := TPanel(a);
pb := TPanel(b);
if (pa.tag < pb.tag) then begin result := true; exit; end;
if (pa.tag > pb.tag) then begin result := false; exit; end;
- result := (pa.ArrIdx < pb.ArrIdx);
+ result := (pa.arrIdx < pb.arrIdx);
end;
procedure dplClear ();
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- gMapGrid: TPanelGrid = nil;
- mapTree: TDynAABBTreeMap = nil;
+ mapGrid: TPanelGrid = nil;
+ //mapTree: TDynAABBTreeMap = nil;
procedure g_Map_ProfilersBegin ();
// wall index in `gWalls` or -1
function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
+(*
var
- lastX, lastY, lastDist: Integer;
+ lastX, lastY, lastDistSq: Integer;
wasHit: Boolean = false;
// pan=nil: before processing new tile
function sqchecker (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean;
var
- dist: Integer;
+ distSq: Integer;
begin
if (pan = nil) then
begin
begin
if not pan.Enabled then exit;
end;
- dist := (prevx-x0)*(prevx-x0)+(prevy-y0)*(prevy-y0);
- if (dist < lastDist) then
+ distSq := (prevx-x0)*(prevx-x0)+(prevy-y0)*(prevy-y0);
+ if (distSq < lastDistSq) then
begin
wasHit := true;
- lastDist := dist;
+ lastDistSq := distSq;
lastX := prevx;
lastY := prevy;
end;
end;
end;
-
+*)
+var
+ ex, ey: Integer;
begin
+ (*
result := false;
- if (gMapGrid = nil) then exit;
- lastDist := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1;
+ if (mapGrid = nil) then exit;
+ lastDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1;
lastX := 0;
lastY := 0;
- result := gMapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor));
+ result := mapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor));
if (hitx <> nil) then hitx^ := lastX;
if (hity <> nil) then hity^ := lastY;
+ *)
+ result := (mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor)) <> nil);
end;
-function g_Map_ForEachPanelAt (x, y: Integer; cb: TForEachPanelCB; panelType: Word): Boolean;
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
function checker (pan: TPanel; tag: Integer): Boolean;
begin
- result := false; // don't stop, ever
-
+ {
if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
- if not pan.Enabled then exit;
+ result := pan.Enabled; // stop if wall is enabled
+ exit;
end;
-
- result := (x >= pan.X) and (y >= pan.Y) and (x < pan.X+pan.Width) and (y < pan.Y+pan.Height);
- if not result then exit;
+ }
if ((tag and GridTagLift) <> 0) then
begin
+ // stop if the lift of the right type
result :=
((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
(WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
(WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
(WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
+ exit;
end;
- // other shit
- if result then result := cb(pan);
+ result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
end;
var
tagmask: Integer = 0;
begin
result := false;
- if not assigned(cb) then exit;
if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
if (tagmask = 0) then exit;// just in case
- result := gMapGrid.forEachInAABB(x, y, 1, 1, checker, tagmask);
+ if ((tagmask and GridTagLift) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
+ end;
end;
SetLength(panels^, len + 1);
panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].ArrIdx := len;
+ panels^[len].arrIdx := len;
+ panels^[len].proxyId := -1;
panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
if sav then
panels^[len].SaveIt := True;
pan := panels[idx];
pan.tag := tag;
if not pan.visvalid then continue;
- gMapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
- mapTree.insertObject(pan, tag, true); // as static object
+ pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
+ // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
+ mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
+ end;
+ {$ENDIF}
+ //mapTree.insertObject(pan, tag, true); // as static object
end;
end;
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ mapGrid.Free();
+ mapGrid := nil;
+ //mapTree.Free();
+ //mapTree := nil;
calcBoundingBox(gWalls);
calcBoundingBox(gRenderBackgrounds);
e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
- gMapGrid := TPanelGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
- mapTree := TDynAABBTreeMap.Create();
+ mapGrid := TPanelGrid.Create(mapX0-512, mapY0-512, mapX1-mapX0+1+512*2, mapY1-mapY0+1+512*2);
+ //mapTree := TDynAABBTreeMap.Create();
addPanelsToGrid(gWalls, PANEL_WALL);
addPanelsToGrid(gWalls, PANEL_CLOSEDOOR);
addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
- gMapGrid.dumpStats();
- e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
- mapTree.forEachLeaf(nil);
+ mapGrid.dumpStats();
+ //e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
+ //mapTree.forEachLeaf(nil);
end;
function g_Map_Load(Res: String): Boolean;
CurTex, ntn: Integer;
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ mapGrid.Free();
+ mapGrid := nil;
+ //mapTree.Free();
+ //mapTree := nil;
Result := False;
gMapInfo.Map := Res;
// new algo
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
+
function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
dplClear();
//tagmask := panelTypeToTag(PanelType);
- if gdbg_map_use_tree_draw then
+ {if gdbg_map_use_tree_draw then
begin
mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
end
- else
+ else}
begin
- gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
+ mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask, true);
end;
// list will be rendered in `g_game.DrawPlayer()`
end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+
function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
@@ -2129,13 +2164,13 @@ procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius:
end;
begin
- if gdbg_map_use_tree_draw then
+ {if gdbg_map_use_tree_draw then
begin
mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end
- else
+ else}
begin
- gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
+ mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor), true);
end;
end;
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
+const
+ SlowMask = GridTagLift or GridTagBlockMon;
function checker (pan: TPanel; tag: Integer): Boolean;
begin
- result := false; // don't stop, ever
-
+ {
if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
- if not pan.Enabled then exit;
+ result := pan.Enabled;
+ exit;
end;
+ }
if ((tag and GridTagLift) <> 0) then
begin
@@ -2315,19 +2353,20 @@ function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word;
((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
(WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
(WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
- (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) and
- g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
exit;
end;
if ((tag and GridTagBlockMon) <> 0) then
begin
- result := ((not b1x3) or (pan.Width+pan.Height >= 64)) and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
exit;
end;
// other shit
- result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ result := true; // i found her!
end;
var
if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
if gdbg_map_use_accel_coldet then
begin
- if gdbg_map_use_tree_coldet then
+ {if gdbg_map_use_tree_coldet then
begin
//e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
end;
end
- else
+ else}
begin
- result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
+ if (Width = 1) and (Height = 1) then
+ begin
+ if ((tagmask and SlowMask) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
+ end;
+ end
+ else
+ begin
+ if ((tagmask and SlowMask) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
+ end;
+ end;
end;
end
else
//2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
end;
// collision?
- if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
+ //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
// yeah
texid := pan.GetTextureID();
// water? water has the highest priority, so stop right here
if gdbg_map_use_accel_coldet then
begin
texid := TEXTURE_NONE;
- if gdbg_map_use_tree_coldet then
+ {if gdbg_map_use_tree_coldet then
begin
mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end
- else
+ else}
begin
- gMapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ if (Width = 1) and (Height = 1) then
+ begin
+ mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ end
+ else
+ begin
+ mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ end;
end;
result := texid;
end
if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
+
procedure g_Map_EnableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := True;
- //g_Mark(X, Y, Width, Height, MARK_DOOR, True);
+ pan := gWalls[ID];
+ pan.Enabled := True;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := true;
+ //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
+ //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ e_WriteLog(Format('wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_DisableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := False;
- //g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ pan := gWalls[ID];
+ pan.Enabled := False;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := false;
+ //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ e_WriteLog(Format('wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
begin
LiftType := t;
- {
g_Mark(X, Y, Width, Height, MARK_LIFT, False);
+ //TODO: make separate lift tags, and change tag here
if LiftType = 0 then
g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
else if LiftType = 3 then
g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
- }
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
end;
Result := Addr(Arr[PanelByID[PanelID].PArrID]);
end;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+const
+ MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
+begin
+ topx := x;
+ topy := y;
+ // started outside of the liquid?
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
+ if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
+ result := true;
+ while true do
+ begin
+ Inc(x, dx);
+ Inc(y, dy);
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
+ topx := x;
+ topy := y;
+ end;
+end;
+
+
end.