diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index eb351a0c495808585b3e2f42cb6f51e3333104e1..5ce07e652b3a3d912d9dc66752e7f62fbd7b7e6b 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
uses
SysUtils, Classes, mempool,
- g_base, r_graphics, g_basic, MAPDEF, g_textures,
+ g_base, g_basic, MAPDEF, g_textures,
g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
Author: String;
MusicName: String;
SkyName: String;
+ SkyFullName: String; // used by render
Height: Word;
Width: Word;
end;
State: Byte;
Count: Integer;
CaptureTime: LongWord;
- Animation: TAnimation;
Direction: TDirection;
NeedSend: Boolean;
end;
gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
//gDOMFlags: array of TFlag;
gMapInfo: TMapInfo;
- gBackSize: TDFPoint;
gDoorMap: array of array of DWORD;
gLiftMap: array of array of DWORD;
gWADHash: TMD5Digest;
- BackID: DWORD = DWORD(-1);
gExternalResources: array of TDiskFileInfo = nil;
gMovingWallIds: array of Integer = nil;
implementation
-uses
- e_input, e_log, e_res, g_items, g_gfx, g_console,
- g_weapons, g_game, g_sound, e_sound, CONFIG,
- g_options, g_triggers, g_player, r_textures, r_animations,
- Math, g_monsters, g_saveload, g_language, g_netmsg,
- sfs, xstreams, hashtable, wadreader,
- g_res_downloader;
+ uses
+ {$IFDEF ENABLE_GFX}
+ g_gfx,
+ {$ENDIF}
+ e_input, e_log, e_res, g_items, g_console,
+ g_weapons, g_game, g_sound, e_sound, CONFIG,
+ g_options, g_triggers, g_player,
+ Math, g_monsters, g_saveload, g_language, g_netmsg,
+ sfs, xstreams, hashtable, wadreader,
+ g_res_downloader
+ ;
const
FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
SetLength(Textures, Length(Textures) + 1);
Textures[High(Textures)].TextureName := RecName;
Textures[High(Textures)].FullName := '';
- Textures[High(Textures)].Anim := False;
Result := High(Textures);
TextNameHash.put(RecName, result);
end;
addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.SkyName)));
end;
-
-function CreateTexture (RecName: AnsiString; Map: string; log: Boolean): Integer;
-var
- WAD: TWADFile;
- WADName, ResName: String;
- ResData: Pointer;
- ResLen: Integer;
-begin
- RecName := toLowerCase1251(RecName);
- if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
- if TextNameHash.get(RecName, result) then
+ function CreateTexture (RecName: AnsiString; Map: String; log: Boolean): Integer;
+ var
+ HName: AnsiString;
+ WAD, WADz: TWADFile;
+ WADName, ResName: String;
+ ResData, ReszData: Pointer;
+ ResLen, ReszLen: Integer;
+ cfg: TConfig;
+ id: Integer;
begin
- // i found her!
- //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
- exit;
- end;
-
- Result := -1;
-
- if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then
- exit; // don't do it again and again
-
- case RecName of
- TEXTURE_NAME_WATER, TEXTURE_NAME_ACID1, TEXTURE_NAME_ACID2:
+ Result := -1;
+ HName := toLowerCase1251(RecName);
+ if (TextNameHash = nil) then
+ TextNameHash := THashStrInt.Create();
+ if TextNameHash.get(HName, Result) then
begin
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].FullName := RecName;
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].Anim := False;
- Result := High(Textures);
- TextNameHash.put(RecName, result);
+ // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
end
- else
- WADName := GetReplacementWad(g_ExtractWadName(RecName));
- if (WADName <> '') then
- addResToExternalResList(WADName);
- if WADName = '' then
- WADName := Map;
- ResName := g_ExtractFilePathName(RecName);
-
- // !!! we have a better way to check that resource exists?
- WAD := TWADFile.Create();
- if WAD.ReadFile(WadName) and WAD.GetResource(ResName, ResData, ResLen, log) then
- begin
- FreeMem(ResData);
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].FullName := WADName + ':' + ResName;
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].Anim := False;
- Result := High(Textures);
- TextNameHash.put(RecName, result);
- end;
- WAD.Free;
- end;
-end;
-
-
-function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
-var
- WAD: TWADFile;
- TextureWAD: PChar = nil;
- TextData: Pointer = nil;
- cfg: TConfig = nil;
- WADName: String;
- ResLength: Integer;
- f: Integer;
-begin
- RecName := toLowerCase1251(RecName);
- if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
- if TextNameHash.get(RecName, result) then
- begin
- // i found her!
- //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
- exit;
- end;
-
- result := -1;
-
- //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
-
- if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
- if BadTextNameHash.get(RecName, f) then
- begin
- //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
- exit;
- end;
-
- // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
- WADName := GetReplacementWad(g_ExtractWadName(RecName));
- if (WADName <> '') then addResToExternalResList(WADName);
- if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
-
- WAD := TWADFile.Create();
- try
- WAD.ReadFile(WADName);
- if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
+ else
begin
- if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
- if log and (not BadTextNameHash.get(RecName, f)) then
+ Result := -1;
+ if (BadTextNameHash = nil) or not BadTextNameHash.has(HName) then
begin
- e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
- //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ case RecName of
+ TEXTURE_NAME_WATER, TEXTURE_NAME_ACID1, TEXTURE_NAME_ACID2:
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].FullName := RecName;
+ Textures[High(Textures)].TextureName := RecName;
+ Result := High(Textures);
+ TextNameHash.put(RecName, result);
+ end
+ else
+ WADName := GetReplacementWad(g_ExtractWadName(RecName));
+ if (WADName <> '') then
+ addResToExternalResList(WADName);
+ if WADName = '' then
+ WADName := Map;
+ ResName := g_ExtractFilePathName(RecName);
+ WAD := TWADFile.Create();
+ if WAD.ReadFile(WadName) then
+ begin
+ if WAD.GetResource(ResName, ResData, ResLen, log) then
+ begin
+ if IsWadData(ResData, ResLen) then
+ begin
+ WADz := TWADFile.Create();
+ if WADz.ReadMemory(ResData, ResLen) then
+ begin
+ if WADz.GetResource('TEXT/ANIM', ReszData, ReszLen) then
+ begin
+ cfg := TConfig.CreateMem(ReszData, ReszLen);
+ if cfg <> nil then
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].TextureName := RecName;
+ Textures[High(Textures)].FullName := WadName + ':' + ResName;
+ Textures[High(Textures)].FramesCount := cfg.ReadInt('', 'framecount', 0);
+ Textures[High(Textures)].Speed := cfg.ReadInt('', 'waitcount', 0);
+ Result := High(Textures);
+ TextNameHash.put(HName, result);
+ cfg.Free;
+ end;
+ FreeMem(ReszData);
+ end
+ end;
+ WADz.Free;
+ end
+ else
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].FullName := WADName + ':' + ResName;
+ Textures[High(Textures)].TextureName := RecName;
+ Result := High(Textures);
+ TextNameHash.put(HName, result);
+ end;
+ FreeMem(ResData);
+ end
+ end;
+ WAD.Free;
+ end
end;
- BadTextNameHash.put(RecName, -1);
- exit;
end;
- WAD.FreeWAD();
-
- // íåò, ýòî ñóïåðìåí!
- if not WAD.ReadMemory(TextureWAD, ResLength) then
+ if Result < 0 then
begin
- e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), TMsgType.Warning);
- BadTextNameHash.put(RecName, -1);
- exit;
- end;
-
- // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
- if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
- begin
- e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), TMsgType.Warning);
- BadTextNameHash.put(RecName, -1);
- exit;
- end;
-
- WAD.Free();
- WAD := nil;
-
- cfg := TConfig.CreateMem(TextData, ResLength);
- if cfg <> nil then
- begin
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].FullName := WadName + ':' + g_ExtractFilePathName(RecName);
- Textures[High(Textures)].Anim := True;
- Textures[High(Textures)].FramesCount := cfg.ReadInt('', 'framecount', 0);
- Textures[High(Textures)].Speed := cfg.ReadInt('', 'waitcount', 0);
- result := High(Textures);
- TextNameHash.put(RecName, result);
- cfg.Free();
- cfg := nil;
- end;
- finally
- WAD.Free();
- cfg.Free();
- if (TextureWAD <> nil) then FreeMem(TextureWAD);
- if (TextData <> nil) then FreeMem(TextData);
+ if (BadTextNameHash = nil) then
+ BadTextNameHash := THashStrInt.Create();
+ if log and (not BadTextNameHash.get(HName, id)) then
+ e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
+ BadTextNameHash.put(HName, -1);
+ end
end;
-end;
procedure CreateItem(Item: TDynRecord);
begin
procedure CreateArea(Area: TDynRecord);
var
a: Integer;
- id: DWORD = 0;
begin
case Area.AreaType of
AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
with gFlags[a] do
begin
- case a of
- FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
- FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
- end;
-
- Animation := TAnimation.Create(id, True, 8);
Obj.Rect := FLAGRECT;
-
g_Map_ResetFlag(a);
end;
end;
FileName, mapResName, TexName, s: AnsiString;
Data: Pointer;
Len: Integer;
- ok, isAnim: Boolean;
+ ok: Boolean;
CurTex, ntn: Integer;
rec, texrec: TDynRecord;
pttit: PTRec;
else
begin
{$IF DEFINED(D2F_DEBUG_TXLOAD)}
- e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]);
+ e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]);
{$ENDIF}
- //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
- if rec.Anim then
+ ntn := CreateTexture(rec.Resource, FileName, True);
+ if ntn < 0 then
begin
- // Àíèìèðîâàííàÿ òåêñòóðà
- ntn := CreateAnimTexture(rec.Resource, FileName, True);
- if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource]));
- end
- else
- begin
- // Îáû÷íàÿ òåêñòóðà
- ntn := CreateTexture(rec.Resource, FileName, True);
- if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
+ if rec.Anim then
+ g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource]))
+ else
+ g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
+ ntn := CreateNullTexture(rec.Resource)
end;
- if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
-
rec.tagInt := ntn; // remember texture number
end;
g_Game_StepLoading();
if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
begin
- // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
- if texrec.Anim then
- begin
- // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
- isAnim := True;
- //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateAnimTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- if not ok then
- begin
- // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
- isAnim := False;
- //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- end;
- end
- else
- begin
- // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
- isAnim := False;
- //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- if not ok then
- begin
- // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
- isAnim := True;
- //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateAnimTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- end;
- end;
+ ok := CreateTexture(TexName, FileName, False) >= 0;
// Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
if ok then
begin
SetLength(AddTextures, Length(AddTextures)+1);
AddTextures[High(AddTextures)].Texture := c;
- AddTextures[High(AddTextures)].Anim := isAnim;
break;
end;
end;
begin
SetLength(AddTextures, Length(AddTextures)+1);
AddTextures[High(AddTextures)].Texture := c;
- AddTextures[High(AddTextures)].Anim := isAnim;
end;
end;
end
// Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
SetLength(AddTextures, Length(AddTextures)+1);
AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
- AddTextures[High(AddTextures)].Anim := texrec.Anim;
CurTex := High(AddTextures);
ok := true;
end
// Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
SetLength(AddTextures, 1);
AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
- AddTextures[0].Anim := false;
- if (texrec <> nil) then AddTextures[0].Anim := texrec.Anim;
CurTex := 0;
end;
//mapReader := nil;
// Çàãðóçêà íåáà
+ gMapInfo.SkyFullName := '';
if (gMapInfo.SkyName <> '') then
begin
e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
- s := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res));
- if g_Texture_CreateWAD(BackID, s, gTextureFilter) then
- g_Game_SetupScreenSize
- else
- g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]))
+ gMapInfo.SkyFullName := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res));
end;
// Çàãðóçêà ìóçûêè
g_Weapon_Init();
g_Monsters_Init();
- // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
- if not gLoadGameMode then g_GFX_Init();
+ {$IFDEF ENABLE_GFX}
+ // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
+ if not gLoadGameMode then g_GFX_Init();
+ {$ENDIF}
// Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
mapTextureList := nil;
end;
begin
- g_GFX_Free();
+ {$IFDEF ENABLE_GFX}
+ g_GFX_Free;
+ {$ENDIF}
g_Weapon_Free();
g_Items_Free();
g_Triggers_Free();
FreePanelArray(gBlockMon);
gMovingWallIds := nil;
- if BackID <> DWORD(-1) then
- begin
- gBackSize.X := 0;
- gBackSize.Y := 0;
- e_DeleteTexture(BackID);
- BackID := DWORD(-1);
- end;
-
g_Game_StopAllSounds(False);
gMusic.FreeSound();
g_Sound_Delete(gMapInfo.MusicName);
begin
with gFlags[a] do
begin
- if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
-
Obj.oldX := Obj.X;
Obj.oldY := Obj.Y;
if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
pan.Enabled := True;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
+
+ {$IFDEF ENABLE_GFX}
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
+ {$ENDIF}
mapGrid.proxyEnabled[pan.proxyId] := true;
//if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
pan.Enabled := False;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
+ {$IFDEF ENABLE_GFX}
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
+ {$ENDIF}
mapGrid.proxyEnabled[pan.proxyId] := false;
//if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
begin
LiftType := t;
- g_Mark(X, Y, Width, Height, MARK_LIFT, false);
- //TODO: make separate lift tags, and change tag here
-
- case LiftType of
- LIFTTYPE_UP: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
- LIFTTYPE_DOWN: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
- LIFTTYPE_LEFT: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
- LIFTTYPE_RIGHT: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
- end;
+ {$IFDEF ENABLE_GFX}
+ g_Mark(X, Y, Width, Height, MARK_LIFT, false);
+ //TODO: make separate lift tags, and change tag here
+ case LiftType of
+ LIFTTYPE_UP: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
+ LIFTTYPE_DOWN: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
+ LIFTTYPE_LEFT: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
+ LIFTTYPE_RIGHT: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
+ end;
+ {$ENDIF}
//if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
// mark platform as interesting
loadPanels();
///// /////
- // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
- g_GFX_Init();
+ {$IFDEF ENABLE_GFX}
+ // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
+ g_GFX_Init();
+ {$ENDIF}
+
//mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////