diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index ac2495448ed9caf0cefec0dd91ceb0c7b010ea63..9a7250f9fc28a21b9933dfaa61123c4587f70fe7 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
implementation
uses
- SDL2, GL, GLExt, wadreader, e_log, g_window,
+{$IFDEF USE_NANOGL}
+ nanoGL,
+{$ELSE}
+ GL, GLExt,
+{$ENDIF}
+ SDL2, wadreader, e_log, g_window,
e_graphics, e_input, g_game, g_console, g_gui,
- e_sound, g_options, g_sound, g_player,
+ e_sound, g_options, g_sound, g_player, g_basic,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
g_menu, g_language, g_net, g_holmes,
utils, conbuf, envvars, fui_wadread, fui_style,
e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
+ e_WriteLog(
+ 'Doom 2D: Forever version ' + GAME_VERSION +
+ ' proto ' + IntToStr(NET_PROTOCOL_VER),
+ TMsgType.Notify
+ );
+ e_WriteLog(
+ 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
+ TMsgType.Notify
+ );
+
e_WriteLog('Read config file', TMsgType.Notify);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);