diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index d60f2ddaa6de5fbf4940eff6a8d95f0e473b4299..0e349afbbdc61f35e582f3c00d6bf7bcaf147bae 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
interface
+ uses Utils;
+
procedure Main ();
procedure Init ();
procedure Release ();
procedure CharPress (C: AnsiChar);
var
- GameDir: string;
- DataDir: string;
- MapsDir: string;
- ModelsDir: string;
+ {--- TO REMOVE ---}
+ //GameDir: string;
+ {-----------------}
+
+ {--- Read-only dirs ---}
GameWAD: string;
+ DataDirs: SSArray;
+ ModelDirs: SSArray;
+ MegawadDirs: SSArray;
+ MapDirs: SSArray;
+ WadDirs: SSArray;
+ AllMapDirs: SSArray; // Maps + Megawads
+
+ {--- Read-Write dirs ---}
LogFileName: string;
+ LogDirs: SSArray;
+ SaveDirs: SSArray;
+ CacheDirs: SSArray;
+ ConfigDirs: SSArray;
+ ScreenshotDirs: SSArray;
+ MapDownloadDirs: SSArray;
+ WadDownloadDirs: SSArray;
implementation
uses
{$INCLUDE ../nogl/noGLuses.inc}
{$IFDEF ENABLE_HOLMES}
- g_holmes, fui_wadread, fui_style, fui_gfx_gl,
+ g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl,
{$ENDIF}
-{$IFDEF USE_SDL2}
- SDL2,
+{$IFDEF LINUX}
+ BaseUnix,
{$ENDIF}
wadreader, e_log, g_window,
e_graphics, e_input, g_game, g_console, g_gui,
e_sound, g_options, g_sound, g_player, g_basic,
- g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
+ g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res,
g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
- utils, conbuf, envvars,
+ conbuf, envvars,
xparser;
var
charbuff: packed array [0..15] of AnsiChar;
+ binPath: AnsiString = '';
+ forceCurrentDir: Boolean = false;
-procedure Main();
+
+function GetBinaryPath (): AnsiString;
+{$IFDEF LINUX}
var
- sdlflags: LongWord;
-{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
- flexloaded: Boolean;
+ //cd: AnsiString;
+ sl: AnsiString;
{$ENDIF}
begin
- e_InitWritelnDriver();
+ result := ExtractFilePath(ParamStr(0));
+ {$IFDEF LINUX}
+ // it may be a symlink; do some guesswork here
+ sl := fpReadLink(ExtractFileName(ParamStr(0)));
+ if (sl = ParamStr(0)) then
+ begin
+ // use current directory, as we don't have anything better
+ //result := '.';
+ GetDir(0, result);
+ end;
+ {$ENDIF}
+ result := fixSlashes(result);
+ if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/';
+end;
+
+
+procedure InitPath;
+ var i: Integer; rwdir, rodir: AnsiString;
+ //first: Boolean = true;
+
+ procedure xput (s: AnsiString);
+ {
+ var
+ f: TextFile;
+ begin
+ AssignFile(f, 'zzz.log');
+ if (first) then
+ begin
+ Rewrite(f);
+ first := false;
+ end
+ else
+ begin
+ Append(f);
+ end;
+ writeln(f, s);
+ CloseFile(f);
+ end;
+ }
+ begin
+ end;
+
+ procedure AddPath (var arr: SSArray; str: AnsiString; usecwd: Boolean=true);
+ var
+ ss: ShortString;
+ begin
+ if (length(str) = 0) then exit;
+ //writeln('NEW PATH(0): ['+str+']');
+ if (forceCurrentDir or usecwd) then
+ begin
+ str := fixSlashes(ExpandFileName(str));
+ end
+ else
+ begin
+ str := fixSlashes(str);
+ if (not isAbsolutePath(str)) then str := binPath+str;
+ while (length(str) > 0) do
+ begin
+ if (isRootPath(str)) then exit;
+ if (str[length(str)] = '/') then begin Delete(str, length(str), 1); continue; end;
+ if (length(str) >= 2) and (Copy(str, length(str)-1, 2) = '/.') then begin Delete(str, length(str)-1, 2); continue; end;
+ break;
+ end;
+ end;
+ if (length(str) = 0) then exit;
+ if (length(str) > 255) then
+ begin
+ xput('path too long: ['+str+']');
+ raise Exception.Create(Format('path "%s" too long', [str]));
+ end;
+ for ss in arr do
+ begin
+ //writeln('<<<', ss, '>>> : [', str, ']');
+ if (ss = str) then exit;
+ end;
+ SetLength(arr, Length(arr)+1);
+ //arr[High(arr)] := ExpandFileName(str);
+ arr[High(arr)] := str;
+ //writeln('NEW PATH(1): ['+str+']');
+ end;
- GetDir(0, GameDir);
- MapsDir := GameDir + '/maps/';
- DataDir := GameDir + '/data/';
- ModelsDir := DataDir + 'models/';
- GameWAD := DataDir + 'Game.wad';
+ procedure AddDef (var arr: SSArray; str: AnsiString);
+ begin
+ if (length(arr) = 0) then AddPath(arr, str, false)
+ end;
+
+begin
+ //GetDir(0, GameDir);
+ binPath := GetBinaryPath();
+ xput('binPath=['+binPath+']');
- e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
+ for i := 1 to ParamCount do if (ParamStr(i) = '--cwd') then begin forceCurrentDir := true; break; end;
+
+ i := 1;
+ while i < ParamCount do
+ begin
+ case ParamStr(i) of
+ '--rw-dir':
+ begin
+ Inc(i);
+ rwdir := ParamStr(i);
+ (* RW *)
+ AddPath(LogDirs, e_CatPath(rwdir, ''));
+ AddPath(SaveDirs, e_CatPath(rwdir, 'data'));
+ AddPath(CacheDirs, e_CatPath(rwdir, 'data/cache'));
+ AddPath(ConfigDirs, e_CatPath(rwdir, ''));
+ AddPath(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads'));
+ AddPath(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads'));
+ AddPath(ScreenshotDirs, e_CatPath(rwdir, 'screenshots'));
+ (* RO *)
+ AddPath(DataDirs, e_CatPath(rwdir, 'data'));
+ AddPath(ModelDirs, e_CatPath(rwdir, 'data/models'));
+ AddPath(MegawadDirs, e_CatPath(rwdir, 'maps/megawads'));
+ AddPath(MapDirs, e_CatPath(rwdir, 'maps'));
+ AddPath(WadDirs, e_CatPath(rwdir, 'wads'));
+ end;
+ '--ro-dir':
+ begin
+ Inc(i);
+ rodir := ParamStr(i);
+ (* RO *)
+ AddPath(DataDirs, e_CatPath(rodir, 'data'));
+ AddPath(ModelDirs, e_CatPath(rodir, 'data/models'));
+ AddPath(MegawadDirs, e_CatPath(rodir, 'maps/megawads'));
+ AddPath(MapDirs, e_CatPath(rodir, 'maps'));
+ AddPath(WadDirs, e_CatPath(rodir, 'wads'));
+ end;
+ end;
+ Inc(i)
+ end;
+
+ (* RO *)
+ AddDef(DataDirs, 'data');
+ AddDef(ModelDirs, 'data/models');
+ AddDef(MegawadDirs, 'maps/megawads');
+ AddDef(MapDirs, 'maps');
+ AddDef(WadDirs, 'wads');
+ (* RW *)
+ AddDef(LogDirs, '.');
+ AddDef(SaveDirs, 'data');
+ AddDef(CacheDirs, 'data/cache');
+ AddDef(ConfigDirs, '.');
+ AddDef(MapDownloadDirs, 'maps/downloads');
+ AddDef(WadDownloadDirs, 'wads/downloads');
+ AddDef(ScreenshotDirs, 'screenshots');
+
+ for i := 0 to High(MapDirs) do
+ AddPath(AllMapDirs, MapDirs[i]);
+ for i := 0 to High(MegawadDirs) do
+ AddPath(AllMapDirs, MegawadDirs[i]);
+
+ if LogFileName = '' then
+ begin
+ rwdir := e_GetWriteableDir(LogDirs, false);
+ if rwdir <> '' then
+ begin
+ {$IFDEF HEADLESS}
+ LogFileName := e_CatPath(rwdir, 'Doom2DF_H.log');
+ {$ELSE}
+ LogFileName := e_Catpath(rwdir, 'Doom2DF.log');
+ {$ENDIF}
+ end
+ end;
+
+ xput('binPath=['+binPath+']');
+end;
+
+procedure Main();
+{$IFDEF ENABLE_HOLMES}
+ var flexloaded: Boolean;
+{$ENDIF}
+ var s: AnsiString;
+begin
+ InitPath;
+ if LogFileName <> '' then
+ e_InitLog(LogFileName, TWriteMode.WM_NEWFILE);
+ e_InitWritelnDriver();
+
+// e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
e_WriteLog(
'Doom 2D: Forever version ' + GAME_VERSION +
TMsgType.Notify
);
+ e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify);
+
+ GameWAD := e_FindWad(DataDirs, 'GAME');
+ assert(GameWad <> '', 'GAME.WAD not installed?');
+
{$IFDEF HEADLESS}
conbufDumpToStdOut := true;
{$ENDIF}
e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
-{$IFDEF USE_SDL2}
-{$IFDEF HEADLESS}
- {$IFDEF USE_SDLMIXER}
- sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
- // HACK: shit this into env and hope for the best
- SetEnvVar('SDL_AUDIODRIVER', 'dummy');
- {$ELSE}
- sdlflags := SDL_INIT_TIMER or $00004000;
- {$ENDIF}
-{$ELSE}
- {$IFDEF USE_SDLMIXER}
- {*sdlflags := SDL_INIT_EVERYTHING;*}
- sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
- {$ELSE}
- sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
- {$ENDIF}
-{$ENDIF}
-
- SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
+ e_InitInput;
- if SDL_Init(sdlflags) < 0 then
- raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
-{$ENDIF}
-
- e_WriteLog('Read config file', TMsgType.Notify);
- g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
+ sys_Init;
- //GetSystemDefaultLCID()
+ s := CONFIG_FILENAME;
+ if e_FindResource(ConfigDirs, s) = true then
+ begin
+ g_Options_Read(s)
+ end
+ else
+ begin
+ g_Options_SetDefault;
+ g_Options_SetDefaultVideo
+ end;
+ if sys_SetDisplayMode(gScreenWidth, gScreenHeight, gBPP, gFullScreen) = False then
+ raise Exception.Create('Failed to set videomode on startup.');
- //e_WriteLog('Read language file', MSG_NOTIFY);
- //g_Language_Load(DataDir + gLanguage + '.txt');
+ g_Console_SysInit;
e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
-{$IFNDEF USE_SDL2}
- sys_Init;
-{$ENDIF}
-
{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
flexloaded := true;
if not fuiAddWad('flexui.wad') then
end;
end;
g_holmes_imfunctional := not flexloaded;
+
+ if (not g_holmes_imfunctional) then
+ begin
+ uiInitialize();
+ uiContext.font := 'win14';
+ end;
+
+ if assigned(oglInitCB) then oglInitCB;
{$ENDIF}
- //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time
+ //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time
e_WriteLog('Entering SDLMain', TMsgType.Notify);
-{$WARNINGS OFF}
- SDLMain();
-{$WARNINGS ON}
+ {$WARNINGS OFF}
+ SDLMain();
+ {$WARNINGS ON}
+
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(oglDeinitCB) then oglDeinitCB;
+ {$ENDIF}
-{$IFDEF USE_SDL2}
- e_WriteLog('Releasing SDL', TMsgType.Notify);
- SDL_Quit();
-{$ELSE}
sys_Final;
-{$ENDIF}
end;
procedure Init();
NoSound := False;
{$ENDIF}
- e_WriteLog('Init Input', TMsgType.Notify);
- e_InitInput();
g_Touch_Init;
(*
e_WriteLog('Releasing engine', TMsgType.Notify);
e_ReleaseEngine();
- e_WriteLog('Releasing Input', TMsgType.Notify);
+ e_WriteLog('Releasing input', TMsgType.Notify);
e_ReleaseInput();
if not gNoSound then
begin
- e_WriteLog('Releasing FMOD', TMsgType.Notify);
+ e_WriteLog('Releasing sound', TMsgType.Notify);
e_ReleaseSoundSystem();
end;
end;
s2 := Copy(charbuff, 15, 2);
if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
begin
- if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
+ if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
begin
- c := 'MAP'+s2;
+ c := 'MAP' + s2;
g_Game_ExitLevel(c);
end;
goto Cheated;
end;
end;
-
end.