index 01efd55df8cd8deb9effe213d5936268edfcbae3..72508cfc1500bad2d26c377af3013879559ecc8a 100644 (file)
--- a/src/game/g_language.pas
+++ b/src/game/g_language.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
I_MENU_SOUND_INACTIVE_SOUNDS_OFF,
I_MENU_SOUND_ANNOUNCE,
I_MENU_SOUND_COMPAT,
+ I_MENU_SOUND_CHAT,
I_MENU_ANNOUNCE_NONE,
I_MENU_ANNOUNCE_ME,
I_MENU_ANNOUNCE_MEPLUS,
I_LOAD_SEND_INFO,
I_LOAD_WAIT_INFO,
I_LOAD_DL_RES,
+ I_LOAD_HOST,
+ I_LOAD_PORTS,
I_CREDITS_CAP_1,
I_CREDITS_CAP_2,
I_MSG_NO_WAD,
I_MSG_NO_MAPS,
I_MSG_NO_MAP,
+ I_MSG_NO_MAP_FALLBACK,
I_MSG_NO_MONSTER,
I_MSG_SCORE_LIMIT,
I_MSG_TIME_LIMIT,
'Îáúÿâëåíèÿ:'),
('MENU SOUND COMPAT', 'Sound FX set:',
'Íàáîð çâóêîâ:'),
+ ('MENU SOUND CHAT', 'Enable chat speech:',
+ 'Îçâó÷èâàòü ÷àò:'),
('MENU ANNOUNCE NONE', 'None',
'Íåò'),
('MENU ANNOUNCE ME', 'Only own announcers',
'Îæèäàíèå îòâåòà ([ESC] - îòìåíèòü)'),
('LOAD DL RES', 'Downloading resources...',
'Ñêà÷èâàíèå ðåñóðñîâ...'),
+ ('LOAD HOST', 'Initializing server...',
+ 'Èíèíöèàëèçàöèÿ ñåðâåðà...'),
+ ('LOAD PORTS', 'Forwarding ports via UPnP...',
+ 'Ïðîáðîñ ïîðòîâ ÷åðåç UPnP...'),
('CREDITS CAP 1', 'Doom 2D: Forever',
'Doom 2D: Forever'),
'WAD ôàéë "%s" íå ñîäåðæèò êàðò!'),
('MSG NO MAP', 'Map "%s" doesn''t exist!',
'Êàðòà "%s" íå íàéäåíà!'),
+ ('MSG NO MAP FALLBACK', 'Map "%s" doesn''t exist in this WAD, looking for %s.',
+ 'Êàðòà "%s" íå íàéäåíà â ýòîì WAD ôàéëå, èùó %s.'),
('MSG NO MONSTER', 'Wrong monster type: "%s"!',
'"%s" - íåò òàêîãî ìîíñòðà!'),
('MSG SCORE LIMIT', 'Score Limit is %d',
'Êëèåíò %s íå ÷èñëèòñÿ â ñïèñêå çàáàíåíûõ.'),
('MSG BAD SAVE VERSION', 'Cannot load saved game. Probably due to invalid save file version.',
- 'Íå óäàëîñü çàãðóçèòü ñîõðàíåíèå. Ñêîðåå âåñåãî -- èç-çà íåâåðíîé âåðñèè ñîõðàíåíèÿ.'),
+ 'Íå óäàëîñü çàãðóçèòü ñîõðàíåíèå. Âåðîÿòíî, èç-çà íåâåðíîé âåðñèè ñîõðàíåíèÿ.'),
('TEXTURE ENDPIC', 'ENDGAME_EN',
'ENDGAME_RU'),