diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 5da0d5a561cac1763cb0c5f95d41f12b8b81d4f4..fe15869bee62b7ab781b7d04015caf5a7285c987 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
uses
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
- g_base, r_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
+ g_base, r_graphics, e_input, e_log, g_playermodel, g_basic, MAPDEF, utils;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
implementation
uses
+ {$IFDEF ENABLE_TOUCH}
+ g_system,
+ {$ENDIF}
g_sound, SysUtils, e_res, r_textures,
g_game, Math, StrUtils, g_player, g_options, g_console, r_playermodel,
g_map, g_weapons, xdynrec, wadreader;
end;
g_GUIGrabInput := (@FOnEnterEvent = nil) and (FWindow.FActiveControl = Self);
- g_Touch_ShowKeyboard(g_GUIGrabInput)
+
+ {$IFDEF ENABLE_TOUCH}
+ sys_ShowKeyboard(g_GUIGrabInput)
+ {$ENDIF}
end;
procedure TGUIEdit.SetText(Text: string);