diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 62866c03554938c018c564580e8e91b0f504162a..d1e15d1f55ec4cd84a08288df971a121e09a0dcc 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
interface
uses
- {$IFNDEF HEADLESS}
- g_gui, g_touch,
+ {$IFDEF ENABLE_MENU}
+ g_gui,
{$ENDIF}
SysUtils, Classes, MAPDEF,
g_base, g_basic, g_player, g_res_downloader,
procedure g_Game_NextLevel();
procedure g_Game_Pause(Enable: Boolean);
procedure g_Game_HolmesPause(Enable: Boolean);
-{$IFNDEF HEADLESS}
- procedure g_Game_InGameMenu(Show: Boolean);
-{$ENDIF}
function g_Game_IsWatchedPlayer(UID: Word): Boolean;
function g_Game_IsWatchedTeam(Team: Byte): Boolean;
procedure g_Game_Message(Msg: String; Time: Word);
procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
procedure g_TakeScreenShot(Filename: string = '');
{$ENDIF}
procedure g_FatalError(Text: String);
function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
procedure SortGameStat(var stat: TPlayerStatArray);
-procedure KeyPress (K: Word);
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
+ procedure g_Game_InGameMenu(Show: Boolean);
+{$ENDIF}
+{$IFDEF ENABLE_SYSTEM}
procedure CharPress (C: AnsiChar);
{$ENDIF}
+ procedure KeyPress (K: Word);
+
{ procedure SetWinPause(Enable: Boolean); }
const
{$IFDEF ENABLE_HOLMES}
g_holmes,
{$ENDIF}
- {$IFNDEF HEADLESS}
- r_render, g_menu, r_playermodel, g_system,
+ {$IFDEF ENABLE_MENU}
+ g_menu,
+ {$ENDIF}
+ {$IFDEF ENABLE_GFX}
+ g_gfx,
+ {$ENDIF}
+ {$IFDEF ENABLE_GIBS}
+ g_gibs,
+ {$ENDIF}
+ {$IFDEF ENABLE_SHELLS}
+ g_shells,
+ {$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_corpses,
+ {$ENDIF}
+ {$IFDEF ENABLE_RENDER}
+ r_render,
+ {$ENDIF}
+ {$IFDEF ENABLE_SYSTEM}
+ g_system,
{$ENDIF}
e_res, g_window,
e_input, e_log, g_console, g_items, g_map, g_panel,
- g_playermodel, g_gfx, g_options, Math,
+ g_playermodel, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
g_language, g_net, g_phys,
ENet, e_msg, g_netmsg, g_netmaster,
end;
+{$IFDEF ENABLE_MENU}
procedure KeyPress (K: Word);
-{$IFNDEF HEADLESS}
-var
- Msg: g_gui.TMessage;
-{$ENDIF}
+ var Msg: g_gui.TMessage;
begin
-{$IFNDEF HEADLESS}
case K of
VK_ESCAPE: // <Esc>:
begin
end;
end;
end;
-{$ENDIF}
end;
-
-{$IFNDEF HEADLESS}
-procedure CharPress (C: AnsiChar);
-var
- Msg: g_gui.TMessage;
- a: Integer;
-begin
- if gConsoleShow or gChatShow then
- begin
- g_Console_Char(C)
- end
- else if (g_ActiveWindow <> nil) then
+{$ELSE}
+ procedure KeyPress (K: Word);
begin
- Msg.Msg := WM_CHAR;
- Msg.WParam := Ord(C);
- g_ActiveWindow.OnMessage(Msg);
- end
- else
+ gJustChatted := False;
+ if gConsoleShow or gChatShow then
+ begin
+ g_Console_Control(K);
+ end
+ end;
+{$ENDIF}
+
+{$IFDEF ENABLE_SYSTEM}
+ procedure CharPress (C: AnsiChar);
+ {$IFDEF ENABLE_MENU}
+ var Msg: g_gui.TMessage;
+ {$ENDIF}
+ var a: Integer;
begin
- for a := 0 to 14 do charbuff[a] := charbuff[a+1];
- charbuff[15] := upcase1251(C);
- Cheat();
+ if gConsoleShow or gChatShow then
+ begin
+ g_Console_Char(C);
+ end
+ {$IFDEF ENABLE_MENU}
+ else if g_ActiveWindow <> nil then
+ begin
+ Msg.Msg := WM_CHAR;
+ Msg.WParam := Ord(C);
+ g_ActiveWindow.OnMessage(Msg);
+ end
+ {$ENDIF}
+ else
+ begin
+ for a := 0 to 14 do
+ begin
+ charbuff[a] := charbuff[a + 1];
+ end;
+ charbuff[15] := upcase1251(C);
+ Cheat;
+ end;
end;
-end;
{$ENDIF}
EndingGameCounter := 0;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
g_ActiveWindow := nil;
{$ENDIF}
end
else
begin // Выход в главное меню
-{$IFDEF HEADLESS}
- gState := STATE_MENU; // ???
-{$ELSE}
- gMusic.SetByName('MUSIC_MENU');
- gMusic.Play();
- if gState <> STATE_SLIST then
- begin
- g_GUI_ShowWindow('MainMenu');
- gState := STATE_MENU;
- end else
- begin
- // Обновляем список серверов
- slReturnPressed := True;
- if g_Net_Slist_Fetch(slCurrent) then
+ {$IFDEF DISABLE_MENU}
+ gState := STATE_MENU; // ???
+ {$ELSE}
+ gMusic.SetByName('MUSIC_MENU');
+ gMusic.Play();
+ if gState <> STATE_SLIST then
begin
- if slCurrent = nil then
- slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
+ g_GUI_ShowWindow('MainMenu');
+ gState := STATE_MENU;
end
else
- slWaitStr := _lc[I_NET_SLIST_ERROR];
- g_Serverlist_GenerateTable(slCurrent, slTable);
- end;
-{$ENDIF}
+ begin
+ // Обновляем список серверов
+ slReturnPressed := True;
+ if g_Net_Slist_Fetch(slCurrent) then
+ begin
+ if slCurrent = nil then
+ slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
+ end
+ else
+ slWaitStr := _lc[I_NET_SLIST_ERROR];
+ g_Serverlist_GenerateTable(slCurrent, slTable);
+ end;
+ {$ENDIF}
g_Game_ExecuteEvent('ongameend');
end;
end;
g_Map_Free(freeTextures);
g_Player_Free();
- g_Player_RemoveAllCorpses();
+
+ {$IFDEF ENABLE_GIBS}
+ g_Gibs_RemoveAll;
+ {$ENDIF}
+ {$IFDEF ENALBE_SHELLS}
+ g_Shells_RemoveAll;
+ {$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_Corpses_RemoveAll;
+ {$ENDIF}
gGameSettings.GameType := GT_NONE;
if gGameSettings.GameMode = GM_SINGLE then
end
end;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
// HACK: add dynlight here
if gwin_k8_enable_light_experiments then
begin
procedure g_Game_Update();
var
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_MENU}
Msg: g_gui.TMessage;
w: Word;
{$ENDIF}
e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
)
and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
and (g_ActiveWindow = nil)
{$ENDIF}
)
begin
// Выход в главное меню:
g_Game_Free;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
g_GUI_ShowWindow('MainMenu');
gMusic.SetByName('MUSIC_MENU');
gMusic.Play();
e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
)
and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
and (g_ActiveWindow = nil)
{$ENDIF}
)
// Обрабатываем клавиши игроков:
if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
-{$IFDEF HEADLESS}
+{$IFDEF DISABLE_MENU}
if (not gConsoleShow) and (not gChatShow) then
{$ELSE}
if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
// Наблюдатель
if (gPlayer1 = nil) and (gPlayer2 = nil)
and (not gConsoleShow) and (not gChatShow)
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
and (g_ActiveWindow = nil)
{$ENDIF}
then
g_Triggers_Update();
g_Weapon_Update();
g_Monsters_Update();
- g_GFX_Update();
+ {$IFDEF ENABLE_GFX}
+ g_GFX_Update;
+ {$ENDIF}
g_Player_UpdateAll();
- g_Player_UpdatePhysicalObjects();
+ {$IFDEF ENABLE_GIBS}
+ g_Gibs_Update;
+ {$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_Corpses_Update;
+ {$ENDIF}
+ {$IFDEF ENABLE_SHELLS}
+ g_Shells_Update;
+ {$ENDIF}
// server: send newly spawned monsters unconditionally
if (gGameSettings.GameType = GT_SERVER) then
end; // if gameOn ...
// Активно окно интерфейса - передаем клавиши ему:
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
begin
w := e_GetFirstKeyPressed();
// Нужно сменить разрешение:
if gResolutionChange then
begin
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
e_WriteLog('Changing resolution', TMsgType.Notify);
r_Render_Apply;
{$ENDIF}
begin
KeyPress(IK_F10);
end;
-{$ENDIF} // NOT HEADLESS
+{$ENDIF}
Time := GetTickCount64() {div 1000};
gMusic.Free();
g_Game_FreeData();
g_PlayerModel_FreeData();
-{$IFNDEF HEADLESS}
- //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
-{$ENDIF}
+ {$IFDEF ENABLE_MENU}
+ // g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
+ {$ENDIF}
if NetInitDone then g_Net_Free;
gExit := EXIT_QUIT;
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_SYSTEM}
sys_RequestQuit;
{$ENDIF}
end;
nws: AnsiString;
begin
g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
- g_Player_RemoveAllCorpses();
+
+ {$IFDEF ENABLE_GIBS}
+ g_Gibs_RemoveAll;
+ {$ENDIF}
+ {$IFDEF ENALBE_SHELLS}
+ g_Shells_RemoveAll;
+ {$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_Corpses_RemoveAll;
+ {$ENDIF}
if (not g_Game_IsClient) and
(gSwitchGameMode <> gGameSettings.GameMode) and
begin
//result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
result := g_Map_Load(NewWAD+':\'+ResName);
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_LoadTextures;
{$ENDIF}
end;
g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
gState := STATE_NONE;
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_MENU}
g_ActiveWindow := nil;
{$ENDIF}
gGameOn := True;
Exit;
end;
- g_Player_RemoveAllCorpses;
+ {$IFDEF ENABLE_GIBS}
+ g_Gibs_RemoveAll;
+ {$ENDIF}
+ {$IFDEF ENALBE_SHELLS}
+ g_Shells_RemoveAll;
+ {$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_Corpses_RemoveAll;
+ {$ENDIF}
+
g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
if g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_LMS_START);
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToIntDef(p[1], 0));
- g_GFX_SetMax(a)
+ {$IFDEF ENABLE_GFX}
+ a := Max(0, StrToIntDef(p[1], 0));
+ g_GFX_SetMax(a)
+ {$ENDIF}
end
else if Length(p) = 1 then
begin
- e_LogWritefln('%s', [g_GFX_GetMax()])
+ {$IFDEF ENABLE_GFX}
+ e_LogWritefln('%s', [g_GFX_GetMax()])
+ {$ELSE}
+ e_LogWritefln('%s', [0])
+ {$ENDIF}
end
else
begin
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToIntDef(p[1], 0));
- g_Shells_SetMax(a)
+ {$IFDEF ENABLE_SHELLS}
+ a := Max(0, StrToIntDef(p[1], 0));
+ g_Shells_SetMax(a)
+ {$ENDIF}
end
else if Length(p) = 1 then
begin
- e_LogWritefln('%s', [g_Shells_GetMax()])
+ {$IFDEF ENABLE_SHELLS}
+ e_LogWritefln('%s', [g_Shells_GetMax()])
+ {$ELSE}
+ e_LogWritefln('%s', [0])
+ {$ENDIF}
end
else
begin
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToIntDef(p[1], 0));
- g_Gibs_SetMax(a)
+ {$IFDEF ENABLE_GIBS}
+ a := Max(0, StrToIntDef(p[1], 0));
+ g_Gibs_SetMax(a)
+ {$ENDIF}
end
else if Length(p) = 1 then
begin
- e_LogWritefln('%s', [g_Gibs_GetMax()])
+ {$IFDEF ENABLE_GIBS}
+ e_LogWritefln('%s', [g_Gibs_GetMax()])
+ {$ELSE}
+ e_LogWritefln('%s', [0])
+ {$ENDIF}
end
else
begin
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToIntDef(p[1], 0));
- g_Corpses_SetMax(a)
+ {$IFDEF ENABLE_CORPSES}
+ a := Max(0, StrToIntDef(p[1], 0));
+ g_Corpses_SetMax(a)
+ {$ENDIF}
end
else if Length(p) = 1 then
begin
- e_LogWritefln('%s', [g_Corpses_GetMax()])
+ {$IFDEF ENABLE_CORPSES}
+ e_LogWritefln('%s', [g_Corpses_GetMax()])
+ {$ELSE}
+ e_LogWritefln('%s', [0])
+ {$ENDIF}
end
else
begin
chstr := '';
if cmd = 'pause' then
begin
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_MENU}
if (g_ActiveWindow = nil) then
g_Game_Pause(not gPauseMain);
{$ELSE}
end
else if cmd = 'screenshot' then
begin
- {$IFNDEF HEADLESS}
- g_TakeScreenShot()
+ {$IFDEF ENABLE_RENDER}
+ g_TakeScreenShot;
{$ENDIF}
end
else if (cmd = 'weapnext') or (cmd = 'weapprev') then
g_Game_Free();
g_Game_Quit();
end;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
'r_reset':
r_Render_Apply;
{$ENDIF}
end;
end;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
procedure g_TakeScreenShot(Filename: string = '');
var t: TDateTime; dir, date, name: String;
begin
end;
{$ENDIF}
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_MENU}
procedure g_Game_InGameMenu(Show: Boolean);
begin
if (g_ActiveWindow = nil) and Show then
PBarWasHere := false;
end;
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_MENU}
g_ActiveWindow := nil;
{$ENDIF}
conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
+{$IFDEF ENABLE_GFX}
conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
+{$ENDIF}
conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);