diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 1db010902c294eb9f71d319085a669ce632d0c03..a93c9bb4a3cd5733d3d633b31badece02122ac43 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
g_res_downloader in 'g_res_downloader.pas',
g_grid in 'g_grid.pas',
g_game in 'g_game.pas',
- g_gfx in 'g_gfx.pas',
+ {$IFDEF ENABLE_GFX}
+ g_gfx in 'g_gfx.pas',
+ {$ENDIF}
+ {$IFDEF ENABLE_GIBS}
+ g_gibs in 'g_gibs.pas',
+ {$ENDIF}
+ {$IFDEF ENABLE_SHELLS}
+ g_shells in 'g_shells.pas',
+ {$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_corpses in 'g_corpses.pas',
+ {$ENDIF}
g_items in 'g_items.pas',
g_map in 'g_map.pas',
g_monsters in 'g_monsters.pas',
g_triggers in 'g_triggers.pas',
g_weapons in 'g_weapons.pas',
g_window in 'g_window.pas',
-{$IFNDEF HEADLESS}
- {$IFDEF USE_SYSSTUB}
- g_system in 'stub/g_system.pas',
- g_touch in 'stub/g_touch.pas',
- {$ENDIF}
- {$IFDEF USE_SDL}
- g_system in 'sdl/g_system.pas',
- g_touch in 'sdl/g_touch.pas',
+
+ {$IFDEF ENABLE_SYSTEM}
+ {$IFDEF USE_SYSSTUB}
+ g_system in 'stub/g_system.pas',
+ {$ENDIF}
+ {$IFDEF USE_SDL}
+ g_system in 'sdl/g_system.pas',
+ {$ENDIF}
+ {$IFDEF USE_SDL2}
+ g_system in 'sdl2/g_system.pas',
+ {$ENDIF}
{$ENDIF}
- {$IFDEF USE_SDL2}
- g_system in 'sdl2/g_system.pas',
- g_touch in 'sdl2/g_touch.pas',
+
+ {$IFDEF ENABLE_MENU}
+ g_gui in 'g_gui.pas',
+ g_menu in 'g_menu.pas',
{$ENDIF}
-{$ENDIF}
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
{$I ../shared/vampimg.inc}
r_animations in 'opengl/r_animations.pas',
r_console in 'opengl/r_console.pas',
r_game in 'opengl/r_game.pas',
- r_gfx in 'opengl/r_gfx.pas',
+ {$IFDEF ENABLE_GFX}
+ r_gfx in 'opengl/r_gfx.pas',
+ {$ENDIF}
r_graphics in 'opengl/r_graphics.pas',
r_items in 'opengl/r_items.pas',
r_map in 'opengl/r_map.pas',
r_textures in 'opengl/r_textures.pas',
r_weapons in 'opengl/r_weapons.pas',
r_window in 'opengl/r_window.pas',
+ {$IFDEF ENABLE_TOUCH}
+ r_touch in 'opengl/r_touch.pas',
+ {$ENDIF}
{$IFDEF ENABLE_MENU}
- g_gui in 'g_gui.pas',
- g_menu in 'g_menu.pas',
+ r_gui in 'opengl/r_gui.pas',
{$ENDIF}
{$ENDIF}
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
r_Render_Update;
{$ENDIF}
g_Game_Update();
Time, Time_Delta: Int64;
Frame: Int64;
begin
- {$IFDEF HEADLESS}
- Result := False;
- {$ELSE}
+ {$IFDEF ENABLE_SYSTEM}
Result := sys_HandleInput();
+ {$ELSE}
+ Result := False;
{$ENDIF}
Time := GetTickCount64();
gLerpFactor := 1.0
else
gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
-{$IFNDEF HEADLESS}
- r_Render_Draw;
- sys_Repaint;
-{$ENDIF}
+ {$IFDEF ENABLE_RENDER}
+ r_Render_Draw;
+ {$ENDIF}
+ {$IFDEF ENABLE_SYSTEM}
+ sys_Repaint;
+ {$ENDIF}
Frame := Time
end
else
Inc(idx);
//if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
if arg = '--jah' then g_profile_history_size := 100;
- if arg = '--no-particles' then gpart_dbg_enabled := false;
if arg = '--no-los' then gmon_dbg_los_enabled := false;
if arg = '--profile-render' then g_profile_frame_draw := true;
if arg = '--profile-coldet' then g_profile_collision := true;
if arg = '--profile-los' then g_profile_los := true;
- if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false;
- if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
+ {$IFDEF ENABLE_GFX}
+ if arg = '--no-particles' then gpart_dbg_enabled := false;
+ if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
+ {$ENDIF}
if arg = '--debug-input' then g_dbg_input := True;
begin
itmp := 0;
val(ParamStr(idx), itmp, valres);
- {$IFNDEF HEADLESS}
if (valres = 0) and (not g_holmes_imfunctional) then
begin
case itmp of
16: uiContext.font := 'win16';
end;
end;
- {$ELSE}
- // fuck off, fpc!
- itmp := itmp;
- valres := valres;
- {$ENDIF}
Inc(idx);
end;
end;
procedure ScreenResize (w, h: Integer);
begin
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_Resize(w, h);
{$IFDEF ENABLE_HOLMES}
fuiScrWdt := w;
InitPrep;
e_Input_Initialize;
InitSound;
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_SYSTEM}
sys_Init;
sys_CharPress := @CharPress; (* install hook *)
sys_ScreenResize := @ScreenResize; (* install hook *)
g_Console_Initialize;
// TODO move load configs here
g_Language_Set(gLanguage);
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_Initialize;
- g_Touch_Init;
{$ENDIF}
DebugOptions;
g_Net_InitLowLevel;
{$IFDEF ENABLE_HOLMES}
InitHolmes;
{$ENDIF}
- {$IFDEF HEADLESS}
- g_PlayerModel_LoadFake('doomer', 'doomer.wad');
- {$ELSE}
+ {$IFDEF ENABLE_RENDER}
g_PlayerModel_LoadAll;
r_Render_Load;
+ {$ELSE}
+ g_PlayerModel_LoadFake('doomer', 'doomer.wad');
{$ENDIF}
g_Game_Init;
{$IFDEF ENABLE_MENU}
g_Menu_Init;
- g_GUI_Init;
{$ENDIF}
g_Game_Process_Params;
// TODO reload GAME textures
g_GUI_Destroy;
g_Menu_Free;
{$ENDIF}
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_Free;
{$ENDIF}
{$IFDEF ENABLE_HOLMES}
g_Net_Slist_ShutdownAll;
g_Net_DeinitLowLevel;
(* g_Touch_Finalize; *)
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_Finalize;
+ {$ENDIF}
+ {$IFDEF ENABLE_SYSTEM}
sys_Final;
{$ENDIF}
g_Console_Finalize;