diff --git a/src/engine/e_input.pas b/src/engine/e_input.pas
index 0baad37ff55abaea386a336cfe7008aeed982f5c..1aae709d8706c719b0c27598e69da46a4c709d6b 100644 (file)
--- a/src/engine/e_input.pas
+++ b/src/engine/e_input.pas
e_MaxJoyBtns = 32;
e_MaxJoyAxes = 8;
e_MaxJoyHats = 8;
+ e_MaxVirtKeys = 32;
e_MaxJoyKeys = e_MaxJoyBtns + e_MaxJoyAxes*2 + e_MaxJoyHats*4;
- e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys - 1;
+ e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1;
// $$$..$$$ - 321 Keyboard buttons/keys
// $$$..$$$ - 4*32 Joystick buttons
// $$$..$$$ - 8*2 Joystick axes (- and +)
// $$$..$$$ - 4*4 Joystick hats (L U R D)
+ // $$$..$$$ - 32 Virtual buttons/keys
// these are apparently used in g_gui and g_game and elsewhere
IK_INVALID = 65535;
// TODO: think of something better than this shit
IK_LASTKEY = SDL_NUM_SCANCODES-1;
+ VK_FIRSTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys;
+ VK_LEFT = VK_FIRSTKEY + 0;
+ VK_RIGHT = VK_FIRSTKEY + 1;
+ VK_UP = VK_FIRSTKEY + 2;
+ VK_DOWN = VK_FIRSTKEY + 3;
+ VK_FIRE = VK_FIRSTKEY + 4;
+ VK_OPEN = VK_FIRSTKEY + 5;
+ VK_JUMP = VK_FIRSTKEY + 6;
+ VK_CHAT = VK_FIRSTKEY + 7;
+ VK_ESCAPE = VK_FIRSTKEY + 8;
+ VK_0 = VK_FIRSTKEY + 9;
+ VK_1 = VK_FIRSTKEY + 10;
+ VK_2 = VK_FIRSTKEY + 11;
+ VK_3 = VK_FIRSTKEY + 12;
+ VK_4 = VK_FIRSTKEY + 13;
+ VK_5 = VK_FIRSTKEY + 14;
+ VK_6 = VK_FIRSTKEY + 15;
+ VK_7 = VK_FIRSTKEY + 16;
+ VK_8 = VK_FIRSTKEY + 17;
+ VK_9 = VK_FIRSTKEY + 18;
+ VK_A = VK_FIRSTKEY + 19;
+ VK_B = VK_FIRSTKEY + 20;
+ VK_C = VK_FIRSTKEY + 21;
+ VK_D = VK_FIRSTKEY + 22;
+ VK_E = VK_FIRSTKEY + 23;
+ VK_F = VK_FIRSTKEY + 24;
+ VK_CONSOLE = VK_FIRSTKEY + 25;
+ VK_STATUS = VK_FIRSTKEY + 26;
+ VK_TEAM = VK_FIRSTKEY + 27;
+ VK_PREV = VK_FIRSTKEY + 28;
+ VK_NEXT = VK_FIRSTKEY + 29;
+ VK_STRAFE = VK_FIRSTKEY + 30;
+ VK_LASTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1;
+
AX_MINUS = 0;
AX_PLUS = 1;
HAT_LEFT = 0;
JOYA_END = JOYA_BEG + e_MaxJoyAxes*2*e_MaxJoys;
JOYH_BEG = JOYA_END;
JOYH_END = JOYH_BEG + e_MaxJoyHats*4*e_MaxJoys;
+ VIRT_BEG = JOYH_END;
+ VIRT_END = VIRT_BEG + e_MaxVirtKeys;
type
TJoystick = record
var
KeyBuffer: array [0..e_MaxKbdKeys] of Boolean;
+ VirtBuffer: array [0..e_MaxVirtKeys] of Boolean;
Joysticks: array of TJoystick = nil;
function OpenJoysticks(): Byte;
i: Integer;
begin
for i := 0 to High(KeyBuffer) do KeyBuffer[i] := False;
+ for i := 0 to High(VirtBuffer) do VirtBuffer[i] := False;
end;
procedure e_KeyUpDown (key: Word; down: Boolean);
begin
- if (key > 0) and (key < Length(KeyBuffer)) then KeyBuffer[key] := down;
+ if (key > 0) and (key < Length(KeyBuffer)) then KeyBuffer[key] := down
+ else if (key >= VIRT_BEG) and (key < VIRT_END) then VirtBuffer[key - VIRT_BEG] := down
end;
e_KeyNames[k + i*4 + 3] := Format('JOY%d D%dD', [j, i]);
end;
end;
+
+ // vitrual keys
+ for i := 0 to e_MaxVirtKeys-1 do
+ e_KeyNames[VIRT_BEG + i] := 'VIRTUAL ' + IntToStr(i);
end;
function e_InitInput(): Boolean;
for d := Low(Joysticks[i].HatBuf[j]) to High(Joysticks[i].HatBuf[j]) do
Joysticks[i].HatBuf[j, d] := False;
end;
+ for i := Low(VirtBuffer) to High(VirtBuffer) do
+ VirtBuffer[i] := False;
end;
{
dir := Key mod 4;
Result := Joysticks[JoyI].HatBuf[Key div 4, dir];
end;
- end;
+ end
+
+ else if (Key >= VIRT_BEG) and (Key < VIRT_END) then
+ Result := VirtBuffer[Key - VIRT_BEG]
end;
procedure e_SetKeyState(key: Word; state: Integer);
dir := Key mod 4;
Joysticks[JoyI].HatBuf[Key div 4, dir] := (state <> 0);
end;
- end;
+ end
+
+ else if (Key >= VIRT_BEG) and (Key < VIRT_END) then
+ VirtBuffer[Key - VIRT_BEG] := (state <> 0)
end;
function e_AnyKeyPressed(): Boolean;