index 478775a0e8ae7a3b718501df3032c04ad203716d..820f8236eb935cd25f9feb4776cd6ed2e3a8cb64 100644 (file)
--- a/README
+++ b/README
D2DF-SDL
---------
-Doom 2D Forever (https://github.com/pss88/DF) adapted for use with the FreePascal Compiler
+Doom 2D Forever ( http://repo.or.cz/d2df-sdl.git ) adapted for use with the FreePascal Compiler
and ported to SDL 2.0.
Building
---------
Requirements:
-* FPC >= 3.0.0;
+* FPC >= 3.0.2;
* FMODEx >= 4.26.xx or SDL_mixer >= 2.0;
* libenet >= 1.3.13;
* SDL >= 2.0.
Create the "tmp" and "bin" directories beforehand if they don't exist already. Then run
cd src/game
-fpc -dUSE_FMOD -O3 -Fi../lib/vampimg -Fi../lib/vampimg/JpegLib -Fi../lib/vampimg/ZLib -Fu../lib/vampimg -Fu../lib/vampimg/JpegLib -Fu../lib/vampimg/ZLib -FE../../bin -FU../../tmp Doom2DF.dpr
+fpc -O3 -Fi../lib/vampimg -Fi../lib/vampimg/JpegLib -Fi../lib/vampimg/ZLib -Fu../lib/vampimg -Fu../lib/vampimg/JpegLib -Fu../lib/vampimg/ZLib -FE../../bin -FU../../tmp Doom2DF.dpr
-If you want SDL_mixer instead of FMOD, replace -dUSE_FMOD with -dUSE_MIXER.
+If you want SDL_mixer instead of FMOD, add -dUSE_MIXER.
To build a headless (no video/audio, for dedicated servers) executable, add -dHEADLESS.
-Add -g -dDEBUG to enable debugging features.
+Replace -O3 with -g -gl to enable debugging features. Run the game with --gdb when using a debugger to
+prevent it from eating exceptions.
Windows binaries will require the appropriate DLLs (SDL2.dll, SDL2_mixer.dll or FMODEx.dll, ENet.dll).