DEADSOFTWARE

add custom lua bindings
[d2df-sdl.git] / src / lib / fmod / fmodpresets.pas
1 (* ========================================================================================== *)
2 (* FMOD Ex - Presets header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2008. *)
3 (* *)
4 (* A set of predefined environment PARAMETERS, created by Creative Labs. *)
5 (* These are used to initialize an FMOD_REVERB_PROPERTIES structure statically. *)
6 (* *)
7 (* ========================================================================================== *)
9 unit fmodpresets;
11 {$I fmod.inc}
13 interface
15 uses
16 fmodtypes;
18 (*
19 [DEFINE]
20 [
21 [NAME]
22 FMOD_REVERB_PRESETS
24 [DESCRIPTION]
25 A set of predefined environment PARAMETERS, created by Creative Labs
26 These are used to initialize an FMOD_REVERB_PROPERTIES structure statically.
27 ie
28 FMOD_REVERB_PROPERTIES prop = FMOD_PRESET_GENERIC;
30 [PLATFORMS]
31 Win32, Win64, Linux, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable
33 [SEE_ALSO]
34 FMOD_System_SetReverbProperties
35 ]
36 *)
38 {$IFDEF COMPILER6_UP}{$J+}{$ENDIF}
39 (* Instance Env Size Diffuse Room RoomHF RmLF DecTm DecHF DecLF Refl RefDel RefPan Revb RevDel ReverbPan EchoTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff Diffus Densty FLAGS *)
40 const
41 FSOUND_PRESET_OFF: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 0; EnvSize: 7.5; EnvDiffusion: 1.00; Room: -10000; RoomHF: -10000; RoomLF: 0; DecayTime: 1.00; DecayHFRatio: 1.00; DecayLFRatio: 1.0; Reflections: -2602; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 200; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 0.0; Density: 0.0; Flags: $3f);
42 FSOUND_PRESET_GENERIC: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 0; EnvSize: 7.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -100; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.83; DecayLFRatio: 1.0; Reflections: -2602; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 200; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
43 FSOUND_PRESET_PADDEDCELL: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 1; EnvSize: 1.4; EnvDiffusion: 1.00; Room: -1000; RoomHF: -6000; RoomLF: 0; DecayTime: 0.17; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -1204; ReflectionsDelay: 0.001; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 207; ReverbDelay: 0.002; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
44 FSOUND_PRESET_ROOM: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 2; EnvSize: 1.9; EnvDiffusion: 1.00; Room: -1000; RoomHF: -454; RoomLF: 0; DecayTime: 0.40; DecayHFRatio: 0.83; DecayLFRatio: 1.0; Reflections: -1646; ReflectionsDelay: 0.002; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 53; ReverbDelay: 0.003; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
45 FSOUND_PRESET_BATHROOM: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 3; EnvSize: 1.4; EnvDiffusion: 1.00; Room: -1000; RoomHF: -1200; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.54; DecayLFRatio: 1.0; Reflections: -370; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 1030; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 60.0; Flags: $3f);
46 FSOUND_PRESET_LIVINGROOM: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 4; EnvSize: 2.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -6000; RoomLF: 0; DecayTime: 0.50; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -1376; ReflectionsDelay: 0.003; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1104; ReverbDelay: 0.004; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
47 FSOUND_PRESET_STONEROOM: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 5; EnvSize: 11.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: -300; RoomLF: 0; DecayTime: 2.31; DecayHFRatio: 0.64; DecayLFRatio: 1.0; Reflections: -711; ReflectionsDelay: 0.012; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 83; ReverbDelay: 0.017; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
48 FSOUND_PRESET_AUDITORIUM: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 6; EnvSize: 21.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: -476; RoomLF: 0; DecayTime: 4.32; DecayHFRatio: 0.59; DecayLFRatio: 1.0; Reflections: -789; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-289; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
49 FSOUND_PRESET_CONCERTHALL: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 7; EnvSize: 19.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: -500; RoomLF: 0; DecayTime: 3.92; DecayHFRatio: 0.70; DecayLFRatio: 1.0; Reflections: -1230; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-2; ReverbDelay: 0.029; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
50 FSOUND_PRESET_CAVE: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 8; EnvSize: 14.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: 0; RoomLF: 0; DecayTime: 2.91; DecayHFRatio: 1.30; DecayLFRatio: 1.0; Reflections: -602; ReflectionsDelay: 0.015; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-302; ReverbDelay: 0.022; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
51 FSOUND_PRESET_ARENA: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 9; EnvSize: 36.2; EnvDiffusion: 1.00; Room: -1000; RoomHF: -698; RoomLF: 0; DecayTime: 7.24; DecayHFRatio: 0.33; DecayLFRatio: 1.0; Reflections: -1166; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 16; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
52 FSOUND_PRESET_HANGAR: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 10; EnvSize: 50.3; EnvDiffusion: 1.00; Room: -1000; RoomHF: -1000; RoomLF: 0; DecayTime: 10.05; DecayHFRatio: 0.23; DecayLFRatio: 1.0; Reflections: -602; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 198; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
53 FSOUND_PRESET_CARPETTEDHALLWAY: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 11; EnvSize: 1.9; EnvDiffusion: 1.00; Room: -1000; RoomHF: -4000; RoomLF: 0; DecayTime: 0.30; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -1831; ReflectionsDelay: 0.002; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1630; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
54 FSOUND_PRESET_HALLWAY: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 12; EnvSize: 1.8; EnvDiffusion: 1.00; Room: -1000; RoomHF: -300; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.59; DecayLFRatio: 1.0; Reflections: -1219; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 441; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
55 FSOUND_PRESET_STONECORRIDOR: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 13; EnvSize: 13.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -237; RoomLF: 0; DecayTime: 2.70; DecayHFRatio: 0.79; DecayLFRatio: 1.0; Reflections: -1214; ReflectionsDelay: 0.013; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 395; ReverbDelay: 0.020; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
56 FSOUND_PRESET_ALLEY: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 14; EnvSize: 7.5; EnvDiffusion: 0.30; Room: -1000; RoomHF: -270; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.86; DecayLFRatio: 1.0; Reflections: -1204; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-4; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.125; EchoDepth: 0.95; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
57 FSOUND_PRESET_FOREST: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 15; EnvSize: 38.0; EnvDiffusion: 0.30; Room: -1000; RoomHF: -3300; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.54; DecayLFRatio: 1.0; Reflections: -2560; ReflectionsDelay: 0.162; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-229; ReverbDelay: 0.088; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.125; EchoDepth: 1.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 79.0; Density: 100.0; Flags: $3f);
58 FSOUND_PRESET_CITY: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 16; EnvSize: 7.5; EnvDiffusion: 0.50; Room: -1000; RoomHF: -800; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.67; DecayLFRatio: 1.0; Reflections: -2273; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1691; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 50.0; Density: 100.0; Flags: $3f);
59 FSOUND_PRESET_MOUNTAINS: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 17; EnvSize: 100.0; EnvDiffusion: 0.27; Room: -1000; RoomHF: -2500; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.21; DecayLFRatio: 1.0; Reflections: -2780; ReflectionsDelay: 0.300; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1434; ReverbDelay: 0.100; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 1.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 27.0; Density: 100.0; Flags: $1f);
60 FSOUND_PRESET_QUARRY: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 18; EnvSize: 17.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -1000; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.83; DecayLFRatio: 1.0; Reflections: -10000;ReflectionsDelay: 0.061; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 500; ReverbDelay: 0.025; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.125; EchoDepth: 0.70; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
61 FSOUND_PRESET_PLAIN: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 19; EnvSize: 42.5; EnvDiffusion: 0.21; Room: -1000; RoomHF: -2000; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.50; DecayLFRatio: 1.0; Reflections: -2466; ReflectionsDelay: 0.179; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1926; ReverbDelay: 0.100; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 1.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 21.0; Density: 100.0; Flags: $3f);
62 FSOUND_PRESET_PARKINGLOT: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 20; EnvSize: 8.3; EnvDiffusion: 1.00; Room: -1000; RoomHF: 0; RoomLF: 0; DecayTime: 1.65; DecayHFRatio: 1.50; DecayLFRatio: 1.0; Reflections: -1363; ReflectionsDelay: 0.008; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1153; ReverbDelay: 0.012; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
63 FSOUND_PRESET_SEWERPIPE: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 21; EnvSize: 1.7; EnvDiffusion: 0.80; Room: -1000; RoomHF: -1000; RoomLF: 0; DecayTime: 2.81; DecayHFRatio: 0.14; DecayLFRatio: 1.0; Reflections: 429; ReflectionsDelay: 0.014; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 1023; ReverbDelay: 0.021; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 80.0; Density: 60.0; Flags: $3f);
64 FSOUND_PRESET_UNDERWATER: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 22; EnvSize: 1.8; EnvDiffusion: 1.00; Room: -1000; RoomHF: -4000; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -449; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 1700; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 1.18; ModulationDepth: 0.348; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
66 (* Non I3DL2 presets *)
68 FSOUND_PRESET_DRUGGED: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 23; EnvSize: 1.9; EnvDiffusion: 0.50; Room: -1000; RoomHF: 0; RoomLF: 0; DecayTime: 8.39; DecayHFRatio: 1.39; DecayLFRatio: 1.0; Reflections: -115; ReflectionsDelay: 0.002; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 985; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 1.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
69 FSOUND_PRESET_DIZZY: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 24; EnvSize: 1.8; EnvDiffusion: 0.60; Room: -1000; RoomHF: -400; RoomLF: 0; DecayTime: 17.23; DecayHFRatio: 0.56; DecayLFRatio: 1.0; Reflections: -1713; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-613; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 1.00; ModulationTime: 0.81; ModulationDepth: 0.310; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
70 FSOUND_PRESET_PSYCHOTIC: FMOD_REVERB_PROPERTIES = (Instance: 0; Environment: 25; EnvSize: 1.0; EnvDiffusion: 0.50; Room: -1000; RoomHF: -151; RoomLF: 0; DecayTime: 7.56; DecayHFRatio: 0.91; DecayLFRatio: 1.0; Reflections: -626; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 774; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 4.00; ModulationDepth: 1.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
72 (* PlayStation 2 Only presets *)
73 (* Delphi/Kylix cannot create PlayStation 2 executables, so there is no need to
74 convert the PlayStation 2 presets. *)
75 {$IFDEF COMPILER6_UP}{$J-}{$ENDIF}
77 (* [DEFINE_END] *)
79 implementation
81 end.