1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 e_graphics
, MAPDEF
, BinEditor
, ImagingTypes
, Imaging
, ImagingUtility
;
25 TLevelTexture
= record
30 False: (TextureID
: DWORD
;);
31 True: (FramesID
: DWORD
;
36 TLevelTextureArray
= Array of TLevelTexture
;
38 TAnimation
= class(TObject
)
43 FCounter
: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
44 FSpeed
: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
45 FCurrentFrame
: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0)
46 FLoop
: Boolean; // Ïåðåõîäèòü íà ïåðâûé êàäð ïîñëå ïîñëåäíåãî?
47 FEnabled
: Boolean; // Ðàáîòà ðàçðåøåíà?
48 FPlayed
: Boolean; // Ïðîèãðàíà âñÿ õîòÿ áû ðàç?
51 FMinLength
: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
52 FRevert
: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ?
55 constructor Create(FramesID
: DWORD
; Loop
: Boolean; Speed
: Byte);
56 destructor Destroy(); override;
57 procedure Draw(X
, Y
: Integer; Mirror
: TMirrorType
);
58 procedure DrawEx(X
, Y
: Integer; Mirror
: TMirrorType
; RPoint
: TDFPoint
;
64 procedure Revert(r
: Boolean);
65 procedure SaveState(Var Mem
: TBinMemoryWriter
);
66 procedure LoadState(Var Mem
: TBinMemoryReader
);
67 function TotalFrames(): Integer;
69 property Played
: Boolean read FPlayed
;
70 property Enabled
: Boolean read FEnabled
;
71 property IsReverse
: Boolean read FRevert
;
72 property Loop
: Boolean read FLoop write FLoop
;
73 property Speed
: Byte read FSpeed write FSpeed
;
74 property MinLength
: Byte read FMinLength write FMinLength
;
75 property CurrentFrame
: Integer read FCurrentFrame write FCurrentFrame
;
76 property CurrentCounter
: Byte read FCounter write FCounter
;
77 property Counter
: Byte read FCounter
;
78 property Blending
: Boolean read FBlending write FBlending
;
79 property Alpha
: Byte read FAlpha write FAlpha
;
80 property FramesID
: DWORD read ID
;
81 property Width
: Word read FWidth
;
82 property Height
: Word read FHeight
;
85 function g_Texture_CreateWAD(var ID
: DWORD
; Resource
: String): Boolean;
86 function g_Texture_CreateFile(var ID
: DWORD
; FileName
: String): Boolean;
87 function g_Texture_CreateWADEx(TextureName
: ShortString; Resource
: String; altrsrc
: AnsiString=''): Boolean;
88 function g_Texture_CreateFileEx(TextureName
: ShortString; FileName
: String): Boolean;
89 function g_Texture_Get(TextureName
: ShortString; var ID
: DWORD
): Boolean;
90 procedure g_Texture_Delete(TextureName
: ShortString);
91 procedure g_Texture_DeleteAll();
93 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; Name
: ShortString; BackAnimation
: Boolean = False): Boolean;
95 function g_Frames_CreateWAD(ID
: PDWORD
; Name
: ShortString; Resource
: String;
96 FWidth
, FHeight
, FCount
: Word; BackAnimation
: Boolean = False): Boolean;
97 function g_Frames_CreateFile(ID
: PDWORD
; Name
: ShortString; FileName
: String;
98 FWidth
, FHeight
, FCount
: Word; BackAnimation
: Boolean = False): Boolean;
99 function g_Frames_CreateMemory(ID
: PDWORD
; Name
: ShortString; pData
: Pointer; dataSize
: LongInt;
100 FWidth
, FHeight
, FCount
: Word; BackAnimation
: Boolean = False): Boolean;
101 function g_Frames_Dup(NewName
, OldName
: ShortString): Boolean;
102 //function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
103 function g_Frames_Get(out ID
: DWORD
; FramesName
: ShortString): Boolean;
104 function g_Frames_GetTexture(out ID
: DWORD
; FramesName
: ShortString; Frame
: Word): Boolean;
105 function g_Frames_Exists(FramesName
: String): Boolean;
106 procedure g_Frames_DeleteByName(FramesName
: ShortString);
107 procedure g_Frames_DeleteByID(ID
: DWORD
);
108 procedure g_Frames_DeleteAll();
110 procedure DumpTextureNames();
112 function g_Texture_Light(): Integer;
117 g_game
, e_log
, g_basic
, SysUtils
, g_console
, wadreader
,
128 TexturesID
: Array of DWORD
;
135 TexturesArray
: Array of _TTexture
= nil;
136 FramesArray
: Array of TFrames
= nil;
139 ANIM_SIGNATURE
= $4D494E41; // 'ANIM'
141 function FindTexture(): DWORD
;
145 if TexturesArray
<> nil then
146 for i
:= 0 to High(TexturesArray
) do
147 if TexturesArray
[i
].Name
= '' then
153 if TexturesArray
= nil then
155 SetLength(TexturesArray
, 8);
160 Result
:= High(TexturesArray
) + 1;
161 SetLength(TexturesArray
, Length(TexturesArray
) + 8);
165 function g_Texture_CreateWAD(var ID
: DWORD
; Resource
: String): Boolean;
169 TextureData
: Pointer;
170 ResourceLength
: Integer;
173 FileName
:= g_ExtractWadName(Resource
);
175 WAD
:= TWADFile
.Create
;
176 WAD
.ReadFile(FileName
);
178 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
180 if e_CreateTextureMem(TextureData
, ResourceLength
, ID
) then
183 FreeMem(TextureData
);
187 e_WriteLog(Format('Error loading texture %s', [Resource
]), MSG_WARNING
);
188 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
193 function g_Texture_CreateFile(var ID
: DWORD
; FileName
: String): Boolean;
196 if not e_CreateTexture(FileName
, ID
) then
198 e_WriteLog(Format('Error loading texture %s', [FileName
]), MSG_WARNING
);
203 function texture_CreateWADExInternal (TextureName
: ShortString; Resource
: String; showmsg
: Boolean): Boolean;
207 TextureData
: Pointer;
209 ResourceLength
: Integer;
211 FileName
:= g_ExtractWadName(Resource
);
213 find_id
:= FindTexture();
215 WAD
:= TWADFile
.Create
;
216 WAD
.ReadFile(FileName
);
218 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
220 result
:= e_CreateTextureMem(TextureData
, ResourceLength
, TexturesArray
[find_id
].ID
);
223 e_GetTextureSize(TexturesArray
[find_id
].ID
, @TexturesArray
[find_id
].Width
, @TexturesArray
[find_id
].Height
);
224 TexturesArray
[find_id
].Name
:= LowerCase(TextureName
);
228 FreeMem(TextureData
);
235 e_WriteLog(Format('Error loading texture %s', [Resource
]), MSG_WARNING
);
237 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
243 function g_Texture_CreateWADEx(TextureName
: ShortString; Resource
: String; altrsrc
: AnsiString=''): Boolean;
245 if (Length(altrsrc
) > 0) then
247 result
:= texture_CreateWADExInternal(TextureName
, altrsrc
, false);
250 result
:= texture_CreateWADExInternal(TextureName
, Resource
, true);
253 function g_Texture_CreateFileEx(TextureName
: ShortString; FileName
: String): Boolean;
257 find_id
:= FindTexture
;
259 Result
:= e_CreateTexture(FileName
, TexturesArray
[find_id
].ID
);
262 TexturesArray
[find_id
].Name
:= LowerCase(TextureName
);
263 e_GetTextureSize(TexturesArray
[find_id
].ID
, @TexturesArray
[find_id
].Width
,
264 @TexturesArray
[find_id
].Height
);
266 else e_WriteLog(Format('Error loading texture %s', [FileName
]), MSG_WARNING
);
269 function g_Texture_Get(TextureName
: ShortString; var ID
: DWORD
): Boolean;
275 if TexturesArray
= nil then Exit
;
277 if TextureName
= '' then Exit
;
279 TextureName
:= LowerCase(TextureName
);
281 for a
:= 0 to High(TexturesArray
) do
282 if TexturesArray
[a
].Name
= TextureName
then
284 ID
:= TexturesArray
[a
].ID
;
289 //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found');
292 procedure g_Texture_Delete(TextureName
: ShortString);
296 if TexturesArray
= nil then Exit
;
298 TextureName
:= LowerCase(TextureName
);
300 for a
:= 0 to High(TexturesArray
) do
301 if TexturesArray
[a
].Name
= TextureName
then
303 e_DeleteTexture(TexturesArray
[a
].ID
);
304 TexturesArray
[a
].Name
:= '';
305 TexturesArray
[a
].ID
:= 0;
306 TexturesArray
[a
].Width
:= 0;
307 TexturesArray
[a
].Height
:= 0;
311 procedure g_Texture_DeleteAll();
315 if TexturesArray
= nil then Exit
;
317 for a
:= 0 to High(TexturesArray
) do
318 if TexturesArray
[a
].Name
<> '' then
319 e_DeleteTexture(TexturesArray
[a
].ID
);
321 TexturesArray
:= nil;
324 function FindFrame(): DWORD
;
328 if FramesArray
<> nil then
329 for i
:= 0 to High(FramesArray
) do
330 if FramesArray
[i
].TexturesID
= nil then
336 if FramesArray
= nil then
338 SetLength(FramesArray
, 64);
343 Result
:= High(FramesArray
) + 1;
344 SetLength(FramesArray
, Length(FramesArray
) + 64);
348 function g_Frames_CreateFile(ID
: PDWORD
; Name
: ShortString; FileName
: String;
349 FWidth
, FHeight
, FCount
: Word; BackAnimation
: Boolean = False): Boolean;
356 find_id
:= FindFrame
;
358 if FCount
<= 2 then BackAnimation
:= False;
360 if BackAnimation
then SetLength(FramesArray
[find_id
].TexturesID
, FCount
+FCount
-2)
361 else SetLength(FramesArray
[find_id
].TexturesID
, FCount
);
363 for a
:= 0 to FCount
-1 do
364 if not e_CreateTextureEx(FileName
, FramesArray
[find_id
].TexturesID
[a
],
365 a
*FWidth
, 0, FWidth
, FHeight
) then Exit
;
367 if BackAnimation
then
368 for a
:= 1 to FCount
-2 do
369 FramesArray
[find_id
].TexturesID
[FCount
+FCount
-2-a
] := FramesArray
[find_id
].TexturesID
[a
];
371 FramesArray
[find_id
].FrameWidth
:= FWidth
;
372 FramesArray
[find_id
].FrameHeight
:= FHeight
;
374 FramesArray
[find_id
].Name
:= LowerCase(Name
)
376 FramesArray
[find_id
].Name
:= '<noname>';
378 if ID
<> nil then ID
^ := find_id
;
383 function CreateFramesMem(pData
: Pointer; dataSize
: LongInt; ID
: PDWORD
; Name
: ShortString;
384 FWidth
, FHeight
, FCount
: Word; BackAnimation
: Boolean = False): Boolean;
391 find_id
:= FindFrame();
393 if FCount
<= 2 then BackAnimation
:= False;
395 if BackAnimation
then SetLength(FramesArray
[find_id
].TexturesID
, FCount
+FCount
-2)
396 else SetLength(FramesArray
[find_id
].TexturesID
, FCount
);
398 for a
:= 0 to FCount
-1 do
399 if not e_CreateTextureMemEx(pData
, dataSize
, FramesArray
[find_id
].TexturesID
[a
],
400 a
*FWidth
, 0, FWidth
, FHeight
) then
406 if BackAnimation
then
407 for a
:= 1 to FCount
-2 do
408 FramesArray
[find_id
].TexturesID
[FCount
+FCount
-2-a
] := FramesArray
[find_id
].TexturesID
[a
];
410 FramesArray
[find_id
].FrameWidth
:= FWidth
;
411 FramesArray
[find_id
].FrameHeight
:= FHeight
;
413 FramesArray
[find_id
].Name
:= LowerCase(Name
)
415 FramesArray
[find_id
].Name
:= '<noname>';
417 if ID
<> nil then ID
^ := find_id
;
422 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; Name
: ShortString; BackAnimation
: Boolean = False): Boolean;
428 find_id
:= FindFrame();
430 FCount
:= length(ia
);
432 //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY);
434 if FCount
< 1 then exit
;
435 if FCount
<= 2 then BackAnimation
:= False;
436 if BackAnimation
then
437 SetLength(FramesArray
[find_id
].TexturesID
, FCount
+FCount
-2)
439 SetLength(FramesArray
[find_id
].TexturesID
, FCount
);
441 //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY);
443 for a
:= 0 to FCount
-1 do
445 if not e_CreateTextureImg(ia
[a
], FramesArray
[find_id
].TexturesID
[a
]) then exit
;
446 //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY);
449 if BackAnimation
then
451 for a
:= 1 to FCount
-2 do
453 FramesArray
[find_id
].TexturesID
[FCount
+FCount
-2-a
] := FramesArray
[find_id
].TexturesID
[a
];
457 FramesArray
[find_id
].FrameWidth
:= ia
[0].width
;
458 FramesArray
[find_id
].FrameHeight
:= ia
[0].height
;
460 FramesArray
[find_id
].Name
:= LowerCase(Name
)
462 FramesArray
[find_id
].Name
:= '<noname>';
464 if ID
<> nil then ID
^ := find_id
;
469 function g_Frames_CreateWAD(ID
: PDWORD
; Name
: ShortString; Resource
: string;
470 FWidth
, FHeight
, FCount
: Word; BackAnimation
: Boolean = False): Boolean;
474 TextureData
: Pointer;
475 ResourceLength
: Integer;
479 // models without "advanced" animations asks for "nothing" like this; don't spam log
480 if (Length(Resource
) > 0) and ((Resource
[Length(Resource
)] = '/') or (Resource
[Length(Resource
)] = '\')) then exit
;
482 FileName
:= g_ExtractWadName(Resource
);
484 WAD
:= TWADFile
.Create();
485 WAD
.ReadFile(FileName
);
487 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
490 e_WriteLog(Format('Error loading texture %s', [Resource
]), MSG_WARNING
);
491 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
495 if not CreateFramesMem(TextureData
, ResourceLength
, ID
, Name
, FWidth
, FHeight
, FCount
, BackAnimation
) then
506 function g_Frames_CreateMemory(ID
: PDWORD
; Name
: ShortString; pData
: Pointer; dataSize
: LongInt;
507 FWidth
, FHeight
, FCount
: Word; BackAnimation
: Boolean = False): Boolean;
509 Result
:= CreateFramesMem(pData
, dataSize
, ID
, Name
, FWidth
, FHeight
, FCount
, BackAnimation
);
512 {function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
519 if not g_Frames_Get(b, Frames) then Exit;
521 find_id := FindFrame();
523 FramesArray[find_id].Name := Name;
524 FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth;
525 FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight;
527 c := High(FramesArray[find_id].TexturesID);
530 FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[c-a];
535 function g_Frames_Dup(NewName
, OldName
: ShortString): Boolean;
542 if not g_Frames_Get(b
, OldName
) then Exit
;
544 find_id
:= FindFrame();
546 FramesArray
[find_id
].Name
:= LowerCase(NewName
);
547 FramesArray
[find_id
].FrameWidth
:= FramesArray
[b
].FrameWidth
;
548 FramesArray
[find_id
].FrameHeight
:= FramesArray
[b
].FrameHeight
;
550 c
:= High(FramesArray
[b
].TexturesID
);
551 SetLength(FramesArray
[find_id
].TexturesID
, c
+1);
554 FramesArray
[find_id
].TexturesID
[a
] := FramesArray
[b
].TexturesID
[a
];
559 procedure g_Frames_DeleteByName(FramesName
: ShortString);
564 if FramesArray
= nil then Exit
;
566 FramesName
:= LowerCase(FramesName
);
568 for a
:= 0 to High(FramesArray
) do
569 if FramesArray
[a
].Name
= FramesName
then
571 if FramesArray
[a
].TexturesID
<> nil then
572 for b
:= 0 to High(FramesArray
[a
].TexturesID
) do
573 e_DeleteTexture(FramesArray
[a
].TexturesID
[b
]);
574 FramesArray
[a
].TexturesID
:= nil;
575 FramesArray
[a
].Name
:= '';
576 FramesArray
[a
].FrameWidth
:= 0;
577 FramesArray
[a
].FrameHeight
:= 0;
581 procedure g_Frames_DeleteByID(ID
: DWORD
);
585 if FramesArray
= nil then Exit
;
587 if FramesArray
[ID
].TexturesID
<> nil then
588 for b
:= 0 to High(FramesArray
[ID
].TexturesID
) do
589 e_DeleteTexture(FramesArray
[ID
].TexturesID
[b
]);
590 FramesArray
[ID
].TexturesID
:= nil;
591 FramesArray
[ID
].Name
:= '';
592 FramesArray
[ID
].FrameWidth
:= 0;
593 FramesArray
[ID
].FrameHeight
:= 0;
596 procedure g_Frames_DeleteAll
;
601 if FramesArray
= nil then Exit
;
603 for a
:= 0 to High(FramesArray
) do
604 if FramesArray
[a
].TexturesID
<> nil then
606 for b
:= 0 to High(FramesArray
[a
].TexturesID
) do
607 e_DeleteTexture(FramesArray
[a
].TexturesID
[b
]);
608 FramesArray
[a
].TexturesID
:= nil;
609 FramesArray
[a
].Name
:= '';
610 FramesArray
[a
].FrameWidth
:= 0;
611 FramesArray
[a
].FrameHeight
:= 0;
617 function g_Frames_Get(out ID
: DWORD
; FramesName
: ShortString): Boolean;
623 if FramesArray
= nil then
626 FramesName
:= LowerCase(FramesName
);
628 for a
:= 0 to High(FramesArray
) do
629 if FramesArray
[a
].Name
= FramesName
then
637 g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
640 function g_Frames_GetTexture(out ID
: DWORD
; FramesName
: ShortString; Frame
: Word): Boolean;
646 if FramesArray
= nil then
649 FramesName
:= LowerCase(FramesName
);
651 for a
:= 0 to High(FramesArray
) do
652 if FramesArray
[a
].Name
= FramesName
then
653 if Frame
<= High(FramesArray
[a
].TexturesID
) then
655 ID
:= FramesArray
[a
].TexturesID
[Frame
];
661 g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
664 function g_Frames_Exists(FramesName
: string): Boolean;
670 if FramesArray
= nil then Exit
;
672 FramesName
:= LowerCase(FramesName
);
674 for a
:= 0 to High(FramesArray
) do
675 if FramesArray
[a
].Name
= FramesName
then
682 procedure DumpTextureNames();
686 e_WriteLog('BEGIN Textures:', MSG_NOTIFY
);
687 for i
:= 0 to High(TexturesArray
) do
688 e_WriteLog(' '+IntToStr(i
)+'. '+TexturesArray
[i
].Name
, MSG_NOTIFY
);
689 e_WriteLog('END Textures.', MSG_NOTIFY
);
691 e_WriteLog('BEGIN Frames:', MSG_NOTIFY
);
692 for i
:= 0 to High(FramesArray
) do
693 e_WriteLog(' '+IntToStr(i
)+'. '+FramesArray
[i
].Name
, MSG_NOTIFY
);
694 e_WriteLog('END Frames.', MSG_NOTIFY
);
699 constructor TAnimation
.Create(FramesID
: DWORD
; Loop
: Boolean; Speed
: Byte);
710 FWidth
:= FramesArray
[ID
].FrameWidth
;
711 FHeight
:= FramesArray
[ID
].FrameHeight
;
714 destructor TAnimation
.Destroy
;
719 procedure TAnimation
.Draw(X
, Y
: Integer; Mirror
: TMirrorType
);
724 e_DrawAdv(FramesArray
[ID
].TexturesID
[FCurrentFrame
], X
, Y
, FAlpha
,
725 True, FBlending
, 0, nil, Mirror
);
726 //e_DrawQuad(X, Y, X+FramesArray[ID].FrameWidth-1, Y+FramesArray[ID].FrameHeight-1, 0, 255, 0);
729 procedure TAnimation
.Update();
734 FCounter
:= FCounter
+ 1;
736 if FCounter
>= FSpeed
then
737 begin // Îæèäàíèå ìåæäó êàäðàìè çàêîí÷èëîñü
739 begin // Îáðàòíûé ïîðÿäîê êàäðîâ
740 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå:
741 if FCurrentFrame
= 0 then
742 if Length(FramesArray
[ID
].TexturesID
) * FSpeed
+
743 FCounter
< FMinLength
then
746 FCurrentFrame
:= FCurrentFrame
- 1;
747 FPlayed
:= FCurrentFrame
< 0;
749 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó:
752 FCurrentFrame
:= High(FramesArray
[ID
].TexturesID
)
754 FCurrentFrame
:= FCurrentFrame
+ 1;
759 begin // Ïðÿìîé ïîðÿäîê êàäðîâ
760 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå:
761 if FCurrentFrame
= High(FramesArray
[ID
].TexturesID
) then
762 if Length(FramesArray
[ID
].TexturesID
) * FSpeed
+
763 FCounter
< FMinLength
then
766 FCurrentFrame
:= FCurrentFrame
+ 1;
767 FPlayed
:= (FCurrentFrame
> High(FramesArray
[ID
].TexturesID
));
769 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó:
774 FCurrentFrame
:= FCurrentFrame
- 1;
781 procedure TAnimation
.Reset();
784 FCurrentFrame
:= High(FramesArray
[ID
].TexturesID
)
792 procedure TAnimation
.Disable
;
797 procedure TAnimation
.Enable
;
802 procedure TAnimation
.DrawEx(X
, Y
: Integer; Mirror
: TMirrorType
; RPoint
: TDFPoint
;
808 e_DrawAdv(FramesArray
[ID
].TexturesID
[FCurrentFrame
], X
, Y
, FAlpha
,
809 True, FBlending
, Angle
, @RPoint
, Mirror
);
812 function TAnimation
.TotalFrames(): Integer;
814 Result
:= Length(FramesArray
[ID
].TexturesID
);
817 procedure TAnimation
.Revert(r
: Boolean);
823 procedure TAnimation
.SaveState(Var Mem
: TBinMemoryWriter
);
830 // Ñèãíàòóðà àíèìàöèè:
831 sig
:= ANIM_SIGNATURE
; // 'ANIM'
833 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè:
834 Mem
.WriteByte(FCounter
);
836 Mem
.WriteInt(FCurrentFrame
);
837 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì:
838 Mem
.WriteBoolean(FPlayed
);
839 // Alpha-êàíàë âñåé òåêñòóðû:
840 Mem
.WriteByte(FAlpha
);
841 // Ðàçìûòèå òåêñòóðû:
842 Mem
.WriteBoolean(FBlending
);
843 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè:
844 Mem
.WriteByte(FSpeed
);
845 // Çàöèêëåíà ëè àíèìàöèÿ:
846 Mem
.WriteBoolean(FLoop
);
848 Mem
.WriteBoolean(FEnabled
);
849 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ:
850 Mem
.WriteByte(FMinLength
);
851 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ:
852 Mem
.WriteBoolean(FRevert
);
855 procedure TAnimation
.LoadState(Var Mem
: TBinMemoryReader
);
862 // Ñèãíàòóðà àíèìàöèè:
864 if sig
<> ANIM_SIGNATURE
then // 'ANIM'
866 raise EBinSizeError
.Create('TAnimation.LoadState: Wrong Animation Signature');
868 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè:
869 Mem
.ReadByte(FCounter
);
871 Mem
.ReadInt(FCurrentFrame
);
872 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì:
873 Mem
.ReadBoolean(FPlayed
);
874 // Alpha-êàíàë âñåé òåêñòóðû:
875 Mem
.ReadByte(FAlpha
);
876 // Ðàçìûòèå òåêñòóðû:
877 Mem
.ReadBoolean(FBlending
);
878 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè:
879 Mem
.ReadByte(FSpeed
);
880 // Çàöèêëåíà ëè àíèìàöèÿ:
881 Mem
.ReadBoolean(FLoop
);
883 Mem
.ReadBoolean(FEnabled
);
884 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ:
885 Mem
.ReadByte(FMinLength
);
886 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ:
887 Mem
.ReadBoolean(FRevert
);
894 function g_Texture_Light(): Integer;
896 Radius
: Integer = 128;
904 GetMem(tex
, (Radius
*2)*(Radius
*2)*4);
906 for y
:= 0 to Radius
*2-1 do
908 for x
:= 0 to Radius
*2-1 do
910 dist
:= 1.0-sqrt((x
-Radius
)*(x
-Radius
)+(y
-Radius
)*(y
-Radius
))/Radius
;
920 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
921 if (dist
> 0.5) then dist
:= 0.5;
922 a
:= round(dist
*255);
923 if (a
< 0) then a
:= 0 else if (a
> 255) then a
:= 255;
924 tpp
^ := 255; Inc(tpp
);
925 tpp
^ := 255; Inc(tpp
);
926 tpp
^ := 255; Inc(tpp
);
927 tpp
^ := Byte(a
); Inc(tpp
);
932 glGenTextures(1, @ltexid
);
933 //if (tid == 0) assert(0, "VGL: can't create screen texture");
935 glBindTexture(GL_TEXTURE_2D
, ltexid
);
936 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
937 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
938 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
939 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
941 //GLfloat[4] bclr = 0.0;
942 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
944 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, Radius
*2, Radius
*2, 0, GL_RGBA
{gltt}, GL_UNSIGNED_BYTE
, tex
);