1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
23 {$IFDEF USE_MEMPOOL}mempool
,{$ENDIF}
24 e_graphics
, MAPDEF
, ImagingTypes
, Imaging
, ImagingUtility
;
27 TLevelTexture
= record
28 textureName
: AnsiString;
31 false: (textureID
: LongWord);
32 true: (framesID
: LongWord; framesCount
: Byte; speed
: Byte);
35 TLevelTextureArray
= array of TLevelTexture
;
37 TAnimation
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
42 mCounter
: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
43 mSpeed
: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
44 mCurrentFrame
: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0)
45 mLoop
: Boolean; // Ïåðåõîäèòü íà ïåðâûé êàäð ïîñëå ïîñëåäíåãî?
46 mEnabled
: Boolean; // Ðàáîòà ðàçðåøåíà?
47 mPlayed
: Boolean; // Ïðîèãðàíà âñÿ õîòÿ áû ðàç?
50 mMinLength
: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
51 mRevert
: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ?
54 constructor Create (aframesID
: LongWord; aloop
: Boolean; aspeed
: Byte);
55 destructor Destroy (); override;
57 procedure draw (x
, y
: Integer; mirror
: TMirrorType
);
58 procedure drawEx (x
, y
: Integer; mirror
: TMirrorType
; rpoint
: TDFPoint
; angle
: SmallInt);
64 procedure revert (r
: Boolean);
66 procedure saveState (st
: TStream
);
67 procedure loadState (st
: TStream
);
69 function totalFrames (): Integer; inline;
72 property played
: Boolean read mPlayed
;
73 property enabled
: Boolean read mEnabled
;
74 property isReverse
: Boolean read mRevert
;
75 property loop
: Boolean read mLoop write mLoop
;
76 property speed
: Byte read mSpeed write mSpeed
;
77 property minLength
: Byte read mMinLength write mMinLength
;
78 property currentFrame
: Integer read mCurrentFrame write mCurrentFrame
;
79 property currentCounter
: Byte read mCounter write mCounter
;
80 property counter
: Byte read mCounter
;
81 property blending
: Boolean read mBlending write mBlending
;
82 property alpha
: Byte read mAlpha write mAlpha
;
83 property framesId
: LongWord read mId
;
84 property width
: Word read mWidth
;
85 property height
: Word read mHeight
;
89 function g_Texture_CreateWAD (var ID
: LongWord; const Resource
: AnsiString): Boolean;
90 function g_Texture_CreateFile (var ID
: LongWord; const FileName
: AnsiString): Boolean;
91 function g_Texture_CreateWADEx (const textureName
, Resource
: AnsiString): Boolean;
92 function g_Texture_CreateFileEx (const textureName
, FileName
: AnsiString): Boolean;
93 function g_Texture_Get (const textureName
: AnsiString; var ID
: LongWord): Boolean;
94 function g_Texture_GetSize (const textureName
: AnsiString; var w
, h
: Integer): Boolean; overload
;
95 function g_Texture_GetSize (ID
: LongWord; var w
, h
: Integer): Boolean; overload
;
96 procedure g_Texture_Delete (const textureName
: AnsiString);
97 procedure g_Texture_DeleteAll ();
99 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; const Name
: AnsiString; BackAnimation
: Boolean=false): Boolean;
101 function g_Frames_CreateWAD (ID
: PDWORD
; const Name
, Resource
: AnsiString; mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
102 function g_Frames_CreateFile (ID
: PDWORD
; const Name
, FileName
: AnsiString; mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
103 function g_Frames_CreateMemory (ID
: PDWORD
; const Name
: AnsiString; pData
: Pointer; dataSize
: LongInt;
104 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
105 function g_Frames_Dup (const NewName
, OldName
: AnsiString): Boolean;
106 //function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
107 function g_Frames_Get (out ID
: LongWord; const FramesName
: AnsiString): Boolean;
108 function g_Frames_GetTexture (out ID
: LongWord; const FramesName
: AnsiString; Frame
: Word): Boolean;
109 function g_Frames_Exists (const FramesName
: AnsiString): Boolean;
110 procedure g_Frames_DeleteByName (const FramesName
: AnsiString);
111 procedure g_Frames_DeleteByID (ID
: LongWord);
112 procedure g_Frames_DeleteAll ();
114 procedure DumpTextureNames ();
116 function g_Texture_Light (): Integer;
127 g_game
, e_log
, g_basic
, g_console
, wadreader
,
128 g_language
, utils
, xstreams
;
139 texturesID
: array of LongWord;
141 frameWidth
, frameHeight
: Word;
146 texturesArray
: array of _TTexture
= nil;
147 framesArray
: array of TFrames
= nil;
151 ANIM_SIGNATURE
= $4D494E41; // 'ANIM'
154 function allocTextureSlot (): LongWord;
158 for f
:= 0 to High(texturesArray
) do
160 if (not texturesArray
[f
].used
) then
167 result
:= Length(texturesArray
);
168 SetLength(texturesArray
, result
+64);
169 for f
:= result
to High(texturesArray
) do
171 with texturesArray
[f
] do
183 function allocFrameSlot (): LongWord;
187 for f
:= 0 to High(framesArray
) do
189 if (not framesArray
[f
].used
) then
196 result
:= Length(framesArray
);
197 SetLength(framesArray
, result
+64);
198 for f
:= result
to High(framesArray
) do
200 with framesArray
[f
] do
212 // ////////////////////////////////////////////////////////////////////////// //
213 function g_Texture_CreateWAD (var ID
: LongWord; const Resource
: AnsiString): Boolean;
216 FileName
: AnsiString;
217 TextureData
: Pointer;
218 ResourceLength
: Integer;
221 FileName
:= g_ExtractWadName(Resource
);
223 WAD
:= TWADFile
.Create
;
224 WAD
.ReadFile(FileName
);
226 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
228 if e_CreateTextureMem(TextureData
, ResourceLength
, ID
) then
234 FreeMem(TextureData
);
239 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
240 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
246 function g_Texture_CreateFile (var ID
: LongWord; const FileName
: AnsiString): Boolean;
249 if not e_CreateTexture(FileName
, ID
) then
251 e_WriteLog(Format('Error loading texture %s', [FileName
]), TMsgType
.Warning
);
257 function g_Texture_CreateWADEx (const textureName
, Resource
: AnsiString): Boolean;
260 FileName
: AnsiString;
261 TextureData
: Pointer;
263 ResourceLength
: Integer;
265 FileName
:= g_ExtractWadName(Resource
);
267 find_id
:= allocTextureSlot();
269 WAD
:= TWADFile
.Create
;
270 WAD
.ReadFile(FileName
);
272 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
274 result
:= e_CreateTextureMem(TextureData
, ResourceLength
, texturesArray
[find_id
].ID
);
277 e_GetTextureSize(texturesArray
[find_id
].ID
, @texturesArray
[find_id
].width
, @texturesArray
[find_id
].height
);
278 texturesArray
[find_id
].used
:= true;
279 texturesArray
[find_id
].Name
:= textureName
;
283 FreeMem(TextureData
);
288 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
289 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
296 function g_Texture_CreateFileEx (const textureName
, FileName
: AnsiString): Boolean;
300 find_id
:= allocTextureSlot();
301 result
:= e_CreateTexture(FileName
, texturesArray
[find_id
].ID
);
304 texturesArray
[find_id
].used
:= true;
305 texturesArray
[find_id
].Name
:= textureName
;
306 e_GetTextureSize(texturesArray
[find_id
].ID
, @texturesArray
[find_id
].width
, @texturesArray
[find_id
].height
);
308 else e_WriteLog(Format('Error loading texture %s', [FileName
]), TMsgType
.Warning
);
312 function g_Texture_Get (const textureName
: AnsiString; var id
: LongWord): Boolean;
317 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
318 for a
:= 0 to High(texturesArray
) do
320 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
322 id
:= texturesArray
[a
].id
;
327 //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found');
331 function g_Texture_GetSize (const textureName
: AnsiString; var w
, h
: Integer): Boolean; overload
;
338 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
339 for a
:= 0 to High(texturesArray
) do
341 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
343 w
:= texturesArray
[a
].width
;
344 h
:= texturesArray
[a
].height
;
352 function g_Texture_GetSize (ID
: LongWord; var w
, h
: Integer): Boolean; overload
;
359 if (Length(texturesArray
) = 0) then exit
;
360 for a
:= 0 to High(texturesArray
) do
362 if (texturesArray
[a
].id
= ID
) then
364 w
:= texturesArray
[a
].width
;
365 h
:= texturesArray
[a
].height
;
373 procedure g_Texture_Delete (const textureName
: AnsiString);
377 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
378 for a
:= 0 to High(texturesArray
) do
380 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
382 e_DeleteTexture(texturesArray
[a
].ID
);
383 texturesArray
[a
].used
:= false;
384 texturesArray
[a
].name
:= '';
385 texturesArray
[a
].id
:= 0;
386 texturesArray
[a
].width
:= 0;
387 texturesArray
[a
].height
:= 0;
393 procedure g_Texture_DeleteAll ();
397 for a
:= 0 to High(texturesArray
) do
399 if (texturesArray
[a
].used
) then e_DeleteTexture(texturesArray
[a
].ID
);
401 texturesArray
:= nil;
405 function g_Frames_CreateFile (ID
: PDWORD
; const Name
, FileName
: AnsiString;
406 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
413 find_id
:= allocFrameSlot();
415 if (mCount
<= 2) then BackAnimation
:= false;
417 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
418 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
420 for a
:= 0 to mCount
-1 do
422 if not e_CreateTextureEx(FileName
, framesArray
[find_id
].TexturesID
[a
], a
*mWidth
, 0, mWidth
, mHeight
) then exit
;
425 if BackAnimation
then
427 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
430 framesArray
[find_id
].used
:= true;
431 framesArray
[find_id
].FrameWidth
:= mWidth
;
432 framesArray
[find_id
].FrameHeight
:= mHeight
;
433 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
435 if (ID
<> nil) then ID
^ := find_id
;
441 function CreateFramesMem (pData
: Pointer; dataSize
: LongInt; ID
: PDWORD
; Name
: AnsiString;
442 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
449 find_id
:= allocFrameSlot();
451 if (mCount
<= 2) then BackAnimation
:= false;
453 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
454 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
456 for a
:= 0 to mCount
-1 do
457 if not e_CreateTextureMemEx(pData
, dataSize
, framesArray
[find_id
].TexturesID
[a
], a
*mWidth
, 0, mWidth
, mHeight
) then
463 if BackAnimation
then
465 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
468 framesArray
[find_id
].used
:= true;
469 framesArray
[find_id
].FrameWidth
:= mWidth
;
470 framesArray
[find_id
].FrameHeight
:= mHeight
;
471 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
473 if (ID
<> nil) then ID
^ := find_id
;
479 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; const Name
: AnsiString; BackAnimation
: Boolean = false): Boolean;
485 find_id
:= allocFrameSlot();
487 mCount
:= Length(ia
);
489 //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY);
491 if (mCount
< 1) then exit
;
492 if (mCount
<= 2) then BackAnimation
:= false;
494 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
495 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
497 //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY);
499 for a
:= 0 to mCount
-1 do
501 if not e_CreateTextureImg(ia
[a
], framesArray
[find_id
].TexturesID
[a
]) then exit
;
502 //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY);
505 if BackAnimation
then
507 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
510 framesArray
[find_id
].used
:= true;
511 framesArray
[find_id
].FrameWidth
:= ia
[0].width
;
512 framesArray
[find_id
].FrameHeight
:= ia
[0].height
;
513 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
515 if (ID
<> nil) then ID
^ := find_id
;
521 function g_Frames_CreateWAD (ID
: PDWORD
; const Name
, Resource
: AnsiString;
522 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
525 FileName
: AnsiString;
526 TextureData
: Pointer;
527 ResourceLength
: Integer;
531 // models without "advanced" animations asks for "nothing" like this; don't spam log
532 if (Length(Resource
) > 0) and ((Resource
[Length(Resource
)] = '/') or (Resource
[Length(Resource
)] = '\')) then exit
;
534 FileName
:= g_ExtractWadName(Resource
);
536 WAD
:= TWADFile
.Create();
537 WAD
.ReadFile(FileName
);
539 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
542 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
543 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
547 if not CreateFramesMem(TextureData
, ResourceLength
, ID
, Name
, mWidth
, mHeight
, mCount
, BackAnimation
) then
559 function g_Frames_CreateMemory (ID
: PDWORD
; const Name
: AnsiString; pData
: Pointer; dataSize
: LongInt;
560 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
562 result
:= CreateFramesMem(pData
, dataSize
, ID
, Name
, mWidth
, mHeight
, mCount
, BackAnimation
);
566 {function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
573 if not g_Frames_Get(b, Frames) then Exit;
575 find_id := FindFrame();
577 FramesArray[find_id].Name := Name;
578 FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth;
579 FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight;
581 c := High(FramesArray[find_id].TexturesID);
584 FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[c-a];
590 function g_Frames_Dup (const NewName
, OldName
: AnsiString): Boolean;
592 find_id
, b
: LongWord;
597 if not g_Frames_Get(b
, OldName
) then exit
;
599 find_id
:= allocFrameSlot();
601 framesArray
[find_id
].used
:= true;
602 framesArray
[find_id
].Name
:= NewName
;
603 framesArray
[find_id
].FrameWidth
:= framesArray
[b
].FrameWidth
;
604 framesArray
[find_id
].FrameHeight
:= framesArray
[b
].FrameHeight
;
606 c
:= High(framesArray
[b
].TexturesID
);
607 SetLength(framesArray
[find_id
].TexturesID
, c
+1);
609 for a
:= 0 to c
do framesArray
[find_id
].TexturesID
[a
] := framesArray
[b
].TexturesID
[a
];
615 procedure g_Frames_DeleteByName (const FramesName
: AnsiString);
619 if (Length(framesArray
) = 0) then exit
;
620 for a
:= 0 to High(framesArray
) do
622 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
624 if framesArray
[a
].TexturesID
<> nil then
626 for b
:= 0 to High(framesArray
[a
].TexturesID
) do e_DeleteTexture(framesArray
[a
].TexturesID
[b
]);
628 framesArray
[a
].used
:= false;
629 framesArray
[a
].TexturesID
:= nil;
630 framesArray
[a
].Name
:= '';
631 framesArray
[a
].FrameWidth
:= 0;
632 framesArray
[a
].FrameHeight
:= 0;
638 procedure g_Frames_DeleteByID (ID
: LongWord);
642 if (Length(framesArray
) = 0) then exit
;
643 if (framesArray
[ID
].TexturesID
<> nil) then
645 for b
:= 0 to High(framesArray
[ID
].TexturesID
) do e_DeleteTexture(framesArray
[ID
].TexturesID
[b
]);
647 framesArray
[ID
].used
:= false;
648 framesArray
[ID
].TexturesID
:= nil;
649 framesArray
[ID
].Name
:= '';
650 framesArray
[ID
].FrameWidth
:= 0;
651 framesArray
[ID
].FrameHeight
:= 0;
655 procedure g_Frames_DeleteAll ();
659 for a
:= 0 to High(framesArray
) do
661 if (framesArray
[a
].used
) then
663 for b
:= 0 to High(framesArray
[a
].TexturesID
) do e_DeleteTexture(framesArray
[a
].TexturesID
[b
]);
665 framesArray
[a
].used
:= false;
666 framesArray
[a
].TexturesID
:= nil;
667 framesArray
[a
].Name
:= '';
668 framesArray
[a
].FrameWidth
:= 0;
669 framesArray
[a
].FrameHeight
:= 0;
675 function g_Frames_Get (out ID
: LongWord; const FramesName
: AnsiString): Boolean;
680 if (Length(framesArray
) = 0) then exit
;
681 for a
:= 0 to High(framesArray
) do
683 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
690 if not result
then g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
694 function g_Frames_GetTexture (out ID
: LongWord; const FramesName
: AnsiString; Frame
: Word): Boolean;
699 if (Length(framesArray
) = 0) then exit
;
700 for a
:= 0 to High(framesArray
) do
702 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
704 if (Frame
< Length(framesArray
[a
].TexturesID
)) then
706 ID
:= framesArray
[a
].TexturesID
[Frame
];
712 if not result
then g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
716 function g_Frames_Exists (const FramesName
: AnsiString): Boolean;
721 if (Length(framesArray
) = 0) then exit
;
722 for a
:= 0 to High(framesArray
) do
724 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
733 procedure DumpTextureNames ();
737 e_WriteLog('BEGIN Textures:', TMsgType
.Notify
);
738 for i
:= 0 to High(texturesArray
) do e_WriteLog(' '+IntToStr(i
)+'. '+texturesArray
[i
].Name
, TMsgType
.Notify
);
739 e_WriteLog('END Textures.', TMsgType
.Notify
);
741 e_WriteLog('BEGIN Frames:', TMsgType
.Notify
);
742 for i
:= 0 to High(framesArray
) do e_WriteLog(' '+IntToStr(i
)+'. '+framesArray
[i
].Name
, TMsgType
.Notify
);
743 e_WriteLog('END Frames.', TMsgType
.Notify
);
749 constructor TAnimation
.Create (aframesID
: LongWord; aloop
: Boolean; aspeed
: Byte);
751 if (aframesID
>= Length(framesArray
)) then raise Exception
.Create('trying to create inexisting frame: something is very wrong here');
760 mWidth
:= framesArray
[mId
].FrameWidth
;
761 mHeight
:= framesArray
[mId
].FrameHeight
;
765 destructor TAnimation
.Destroy ();
771 procedure TAnimation
.draw (x
, y
: Integer; mirror
: TMirrorType
);
773 if (not mEnabled
) then exit
;
774 e_DrawAdv(framesArray
[mId
].TexturesID
[mCurrentFrame
], x
, y
, mAlpha
, true, mBlending
, 0, nil, mirror
);
775 //e_DrawQuad(X, Y, X+FramesArray[ID].FrameWidth-1, Y+FramesArray[ID].FrameHeight-1, 0, 255, 0);
779 procedure TAnimation
.update ();
781 if (not mEnabled
) then exit
;
785 if (mCounter
>= mSpeed
) then
787 // Îæèäàíèå ìåæäó êàäðàìè çàêîí÷èëîñü
788 // Îáðàòíûé ïîðÿäîê êàäðîâ?
791 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå
792 if (mCurrentFrame
= 0) then
794 if (Length(framesArray
[mId
].TexturesID
)*mSpeed
+mCounter
< mMinLength
) then exit
;
798 mPlayed
:= (mCurrentFrame
< 0);
800 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó?
803 if mLoop
then mCurrentFrame
:= High(framesArray
[mId
].TexturesID
) else mCurrentFrame
+= 1;
810 // Ïðÿìîé ïîðÿäîê êàäðîâ
811 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå
812 if (mCurrentFrame
= High(framesArray
[mId
].TexturesID
)) then
814 if (Length(framesArray
[mId
].TexturesID
)*mSpeed
+mCounter
< mMinLength
) then exit
;
818 mPlayed
:= (mCurrentFrame
> High(framesArray
[mId
].TexturesID
));
820 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó?
823 if mLoop
then mCurrentFrame
:= 0 else mCurrentFrame
-= 1;
832 procedure TAnimation
.reset ();
834 if mRevert
then mCurrentFrame
:= High(framesArray
[mId
].TexturesID
) else mCurrentFrame
:= 0;
840 procedure TAnimation
.disable (); begin mEnabled
:= false; end;
841 procedure TAnimation
.enable (); begin mEnabled
:= true; end;
844 procedure TAnimation
.drawEx (x
, y
: Integer; mirror
: TMirrorType
; rpoint
: TDFPoint
; angle
: SmallInt);
846 if (not mEnabled
) then exit
;
847 e_DrawAdv(framesArray
[mId
].TexturesID
[mCurrentFrame
], x
, y
, mAlpha
, true, mBlending
, angle
, @rpoint
, mirror
);
851 function TAnimation
.totalFrames (): Integer; inline; begin result
:= Length(framesArray
[mId
].TexturesID
); end;
854 procedure TAnimation
.revert (r
: Boolean);
861 procedure TAnimation
.saveState (st
: TStream
);
863 if (st
= nil) then exit
;
865 utils
.writeSign(st
, 'ANIM');
866 utils
.writeInt(st
, Byte(0)); // version
867 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
868 utils
.writeInt(st
, Byte(mCounter
));
870 utils
.writeInt(st
, LongInt(mCurrentFrame
));
871 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
872 utils
.writeBool(st
, mPlayed
);
873 // Alpha-êàíàë âñåé òåêñòóðû
874 utils
.writeInt(st
, Byte(mAlpha
));
876 utils
.writeInt(st
, Byte(mBlending
));
877 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
878 utils
.writeInt(st
, Byte(mSpeed
));
879 // Çàöèêëåíà ëè àíèìàöèÿ
880 utils
.writeBool(st
, mLoop
);
882 utils
.writeBool(st
, mEnabled
);
883 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
884 utils
.writeInt(st
, Byte(mMinLength
));
885 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
886 utils
.writeBool(st
, mRevert
);
890 procedure TAnimation
.loadState (st
: TStream
);
892 if (st
= nil) then exit
;
894 if not utils
.checkSign(st
, 'ANIM') then raise XStreamError
.Create('animation chunk expected');
895 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid animation chunk version');
896 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
897 mCounter
:= utils
.readByte(st
);
899 mCurrentFrame
:= utils
.readLongInt(st
);
900 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
901 mPlayed
:= utils
.readBool(st
);
902 // Alpha-êàíàë âñåé òåêñòóðû
903 mAlpha
:= utils
.readByte(st
);
905 mBlending
:= utils
.readBool(st
);
906 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
907 mSpeed
:= utils
.readByte(st
);
908 // Çàöèêëåíà ëè àíèìàöèÿ
909 mLoop
:= utils
.readBool(st
);
911 mEnabled
:= utils
.readBool(st
);
912 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
913 mMinLength
:= utils
.readByte(st
);
914 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
915 mRevert
:= utils
.readBool(st
);
919 // ////////////////////////////////////////////////////////////////////////// //
923 function g_Texture_Light (): Integer;
925 Radius
: Integer = 128;
933 GetMem(tex
, (Radius
*2)*(Radius
*2)*4);
935 for y
:= 0 to Radius
*2-1 do
937 for x
:= 0 to Radius
*2-1 do
939 dist
:= 1.0-sqrt((x
-Radius
)*(x
-Radius
)+(y
-Radius
)*(y
-Radius
))/Radius
;
949 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
950 if (dist
> 0.5) then dist
:= 0.5;
951 a
:= round(dist
*255);
952 if (a
< 0) then a
:= 0 else if (a
> 255) then a
:= 255;
953 tpp
^ := 255; Inc(tpp
);
954 tpp
^ := 255; Inc(tpp
);
955 tpp
^ := 255; Inc(tpp
);
956 tpp
^ := Byte(a
); Inc(tpp
);
961 glGenTextures(1, @ltexid
);
962 //if (tid == 0) assert(0, "VGL: can't create screen texture");
964 glBindTexture(GL_TEXTURE_2D
, ltexid
);
965 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
966 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
967 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
968 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
970 //GLfloat[4] bclr = 0.0;
971 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
973 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, Radius
*2, Radius
*2, 0, GL_RGBA
{gltt}, GL_UNSIGNED_BYTE
, tex
);