1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
21 uses e_msg
, g_net
, g_triggers
, Classes
, SysUtils
, md5
;
65 NET_MSG_RCON_AUTH
= 191;
66 NET_MSG_RCON_CMD
= 192;
67 NET_MSG_TIME_SYNC
= 194;
68 NET_MSG_VOTE_EVENT
= 195;
70 NET_MSG_MAP_REQUEST
= 201;
71 NET_MSG_MAP_RESPONSE
= 202;
72 NET_MSG_RES_REQUEST
= 203;
73 NET_MSG_RES_RESPONSE
= 204;
96 NET_EV_CHANGE_TEAM
= 3;
97 NET_EV_PLAYER_KICK
= 4;
98 NET_EV_PLAYER_BAN
= 5;
99 NET_EV_LMS_WARMUP
= 6;
100 NET_EV_LMS_SURVIVOR
= 7;
104 NET_EV_SCORE_MSG
= 11;
105 NET_EV_LMS_START
= 12;
107 NET_EV_TLMS_WIN
= 14;
108 NET_EV_LMS_LOSE
= 15;
109 NET_EV_LMS_DRAW
= 16;
110 NET_EV_KILLCOMBO
= 17;
111 NET_EV_PLAYER_TOUCH
= 18;
118 NET_VE_INPROGRESS
= 6;
125 NET_CHEAT_SUICIDE
= 1;
126 NET_CHEAT_SPECTATE
= 2;
128 NET_MAX_DIFFTIME
= 5000 div 36;
132 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
133 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
134 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
135 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
136 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
137 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
138 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
139 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
140 procedure MH_RECV_MapRequest(C
: pTNetClient
; var M
: TMsg
);
141 procedure MH_RECV_ResRequest(C
: pTNetClient
; var M
: TMsg
);
142 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
145 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
146 procedure MH_SEND_Info(ID
: Byte);
147 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
148 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
149 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
150 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
151 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
152 procedure MH_SEND_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
153 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
154 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
155 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
156 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
157 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
159 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
160 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
161 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
162 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
163 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
164 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
165 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
166 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
168 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
169 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
171 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
172 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
174 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
175 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
176 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
177 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
178 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
180 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
181 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
183 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
184 procedure MH_SEND_VoteEvent(EvType
: Byte;
185 StrArg1
: string = 'a'; StrArg2
: string = 'b';
186 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
187 ID
: Integer = NET_EVERYONE
);
189 // CLIENT MESSAGES //
192 procedure MC_RECV_Chat(var M
: TMsg
);
193 procedure MC_RECV_Effect(var M
: TMsg
);
194 procedure MC_RECV_Sound(var M
: TMsg
);
195 procedure MC_RECV_GameStats(var M
: TMsg
);
196 procedure MC_RECV_CoopStats(var M
: TMsg
);
197 procedure MC_RECV_GameEvent(var M
: TMsg
);
198 procedure MC_RECV_FlagEvent(var M
: TMsg
);
199 procedure MC_RECV_GameSettings(var M
: TMsg
);
201 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
202 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
203 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
204 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
205 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
206 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
207 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
208 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
210 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
211 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
213 procedure MC_RECV_PanelTexture(var M
: TMsg
);
214 procedure MC_RECV_PanelState(var M
: TMsg
);
216 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
217 procedure MC_RECV_MonsterPos(var M
: TMsg
);
218 procedure MC_RECV_MonsterState(var M
: TMsg
);
219 procedure MC_RECV_MonsterShot(var M
: TMsg
);
220 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
222 procedure MC_RECV_CreateShot(var M
: TMsg
);
223 procedure MC_RECV_UpdateShot(var M
: TMsg
);
224 procedure MC_RECV_DeleteShot(var M
: TMsg
);
226 procedure MC_RECV_TriggerSound(var M
: TMsg
);
227 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
229 procedure MC_RECV_TimeSync(var M
: TMsg
);
230 procedure MC_RECV_VoteEvent(var M
: TMsg
);
232 procedure MC_SEND_Info(Password
: string);
233 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
234 procedure MC_SEND_PlayerPos();
235 procedure MC_SEND_FullStateRequest();
236 procedure MC_SEND_PlayerSettings();
237 procedure MC_SEND_CheatRequest(Kind
: Byte);
238 procedure MC_SEND_RCONPassword(Password
: string);
239 procedure MC_SEND_RCONCommand(Cmd
: string);
240 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
242 procedure MC_SEND_MapRequest();
243 procedure MC_SEND_ResRequest(const resName
: AnsiString);
246 TExternalResourceInfo
= record
261 ExternalResources
: array of TExternalResourceInfo
;
264 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
265 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
270 Math
, ENet
, e_input
, e_graphics
, e_log
,
271 g_textures
, g_gfx
, g_sound
, g_console
, g_basic
, g_options
, g_main
,
272 g_game
, g_player
, g_map
, g_panel
, g_items
, g_weapons
, g_phys
, g_gui
,
273 g_language
, g_monsters
, g_netmaster
, utils
, wadreader
, MAPDEF
;
286 NET_KEY_FORCEDIR
= 4096;
289 //kBytePrev: Word = 0;
290 //kDirPrev: TDirection = D_LEFT;
291 //HostGameTime: Word = 0;
298 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
306 Pl
:= g_Player_Get(PID
);
308 Txt
:= M
.ReadString();
309 Mode
:= M
.ReadByte();
310 if (Mode
= NET_CHAT_SYSTEM
) then
311 Mode
:= NET_CHAT_PLAYER
; // prevent sending system messages from clients
312 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
313 Mode
:= NET_CHAT_PLAYER
; // revert to player chat in non-team game
316 MH_SEND_Chat(Txt
, Mode
)
318 MH_SEND_Chat(Pl
.Name
+ ': ' + Txt
, Mode
, IfThen(Mode
= NET_CHAT_TEAM
, Pl
.Team
, NET_EVERYONE
));
321 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
323 Ver
, PName
, Model
, Pw
: string;
329 Ver
:= M
.ReadString();
330 Pw
:= M
.ReadString();
331 PName
:= M
.ReadString();
332 Model
:= M
.ReadString();
338 if Ver
<> GAME_VERSION
then
340 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
341 _lc
[I_NET_DISC_VERSION
]);
342 enet_peer_disconnect(C
^.Peer
, NET_DISC_VERSION
);
346 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
) then
348 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
, True) then
350 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
351 _lc
[I_NET_DISC_BAN
]);
352 enet_peer_disconnect(C
^.Peer
, NET_DISC_BAN
);
356 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
357 _lc
[I_NET_DISC_BAN
]);
358 enet_peer_disconnect(C
^.Peer
, NET_DISC_TEMPBAN
);
363 if NetPassword
<> '' then
364 if AnsiLowerCase(NetPassword
) <> AnsiLowerCase(Pw
) then
366 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
367 _lc
[I_NET_DISC_PASSWORD
]);
368 enet_peer_disconnect(C
^.Peer
, NET_DISC_PASSWORD
);
376 PID
:= g_Player_Create(Model
, Color
, T
, False);
377 with g_Player_Get(PID
) do
385 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
386 e_WriteLog('NET: Client ' + PName
+ ' [' + IntToStr(C
^.ID
) +
387 '] connected. Assigned player #' + IntToStr(PID
) + '.', TMsgType
.Notify
);
391 with g_Player_Get(PID
) do
395 // round in progress, don't spawn
396 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
401 FWantsInGame
:= True; // TODO: look into this later
404 Respawn(gGameSettings
.GameType
= GT_SINGLE
);
407 for I
:= Low(NetClients
) to High(NetClients
) do
409 if NetClients
[I
].ID
= C
^.ID
then Continue
;
410 MH_SEND_PlayerCreate(PID
, NetClients
[I
].ID
);
411 MH_SEND_PlayerPos(True, PID
, NetClients
[I
].ID
);
412 MH_SEND_PlayerStats(PID
, NetClients
[I
].ID
);
415 if gState
in [STATE_INTERCUSTOM
, STATE_FOLD
] then
416 MH_SEND_GameEvent(NET_EV_MAPEND
, 0, 'N', C
^.ID
);
418 if NetUseMaster
then g_Net_Slist_Update
;
421 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
424 MH_SEND_Everything((C
^.State
= NET_STATE_AUTH
), C
^.ID
)
426 C
^.RequestedFullUpdate
:= True;
431 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
441 if not gGameOn
then Exit
;
443 GT
:= M
.ReadLongWord();
445 Pl
:= g_Player_Get(PID
);
449 if (GT
> gTime
+ NET_MAX_DIFFTIME
) or (GT
< Pl
.NetTime
) then Exit
;
454 kByte
:= M
.ReadWord();
456 WeaponSelect
:= M
.ReadWord();
457 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
458 if Direction
<> TDirection(Dir
) then
459 JustTeleported
:= False;
461 SetDirection(TDirection(Dir
));
464 if kByte
= NET_KEY_CHAT
then
466 PressKey(KEY_CHAT
, 10000);
470 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
471 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
472 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
473 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
474 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
475 if LongBool(kByte
and NET_KEY_FIRE
) then PressKey(KEY_FIRE
, 10000);
476 if LongBool(kByte
and NET_KEY_OPEN
) then PressKey(KEY_OPEN
, 10000);
477 if LongBool(kByte
and NET_KEY_NW
) then PressKey(KEY_NEXTWEAPON
, 10000);
478 if LongBool(kByte
and NET_KEY_PW
) then PressKey(KEY_PREVWEAPON
, 10000);
482 if (WeaponSelect
and Word(1 shl i
)) <> 0 then
484 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
485 QueueWeaponSwitch(i
);
490 // MH_SEND_PlayerPos(False, PID, C^.ID);
493 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
498 Pl
:= g_Player_Get(C
^.Player
);
499 if Pl
= nil then Exit
;
501 CheatKind
:= M
.ReadByte();
505 Pl
.Damage(SUICIDE_DAMAGE
, Pl
.UID
, 0, 0, HIT_SELF
);
508 if Pl
.FSpectator
then
516 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
524 TmpName
:= M
.ReadString();
525 TmpModel
:= M
.ReadString();
526 TmpColor
.R
:= M
.ReadByte();
527 TmpColor
.G
:= M
.ReadByte();
528 TmpColor
.B
:= M
.ReadByte();
529 TmpTeam
:= M
.ReadByte();
531 Pl
:= g_Player_Get(C
^.Player
);
532 if Pl
= nil then Exit
;
534 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
537 Pl
.SetColor(TmpColor
);
539 if Pl
.Name
<> TmpName
then
541 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
545 if TmpModel
<> Pl
.Model
.Name
then
546 Pl
.SetModel(TmpModel
);
548 MH_SEND_PlayerSettings(Pl
.UID
, TmpModel
);
553 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
557 Pwd
:= M
.ReadString();
558 if not NetAllowRCON
then Exit
;
559 if Pwd
= NetRCONPassword
then
562 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWGOOD
, 'N', C
^.ID
);
565 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWBAD
, 'N', C
^.ID
);
568 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
572 Cmd
:= M
.ReadString();
573 if not NetAllowRCON
then Exit
;
574 if not C
^.RCONAuth
then
576 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_NOAUTH
, 'N', C
^.ID
);
579 g_Console_Process(Cmd
);
584 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
587 Name
, Command
: string;
591 Start
:= M
.ReadByte() <> 0;
592 Command
:= M
.ReadString();
594 Pl
:= g_Player_Get(C
^.Player
);
595 if Pl
= nil then Exit
;
600 if not g_Console_CommandBlacklisted(Command
) then
601 g_Game_StartVote(Command
, Name
);
603 else if gVoteInProgress
then
605 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
606 Need
:= Floor((NetClientCount
+1)/2.0) + 1
608 Need
:= Floor(NetClientCount
/2.0) + 1;
613 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [Name
, gVoteCount
, Need
]), True);
614 MH_SEND_VoteEvent(NET_VE_REVOKE
, Name
, 'a', gVoteCount
, Need
);
620 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Name
, gVoteCount
, Need
]), True);
621 MH_SEND_VoteEvent(NET_VE_VOTE
, Name
, 'a', gVoteCount
, Need
);
629 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
631 function sendItemRespawn (it
: PItem
): Boolean;
633 result
:= false; // don't stop
634 MH_SEND_ItemSpawn(True, it
.myid
, ID
);
637 function sendMonSpawn (mon
: TMonster
): Boolean;
639 result
:= false; // don't stop
640 MH_SEND_MonsterSpawn(mon
.UID
, ID
);
643 function sendPanelState (pan
: TPanel
): Boolean;
645 result
:= false; // don't stop
646 MH_SEND_PanelState(pan
.guid
, ID
); // anyway, to sync mplats
647 if (pan
.CanChangeTexture
) then MH_SEND_PanelTexture(pan
.guid
, pan
.LastAnimLoop
, ID
);
653 if gPlayers
<> nil then
655 for I
:= Low(gPlayers
) to High(gPlayers
) do
657 if gPlayers
[I
] <> nil then
659 if CreatePlayers
then MH_SEND_PlayerCreate(gPlayers
[I
].UID
, ID
);
660 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
, ID
);
661 MH_SEND_PlayerStats(gPlayers
[I
].UID
, ID
);
663 if (gPlayers
[I
].Flag
<> FLAG_NONE
) and (gGameSettings
.GameMode
= GM_CTF
) then
665 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED
, gPlayers
[I
].Flag
, gPlayers
[I
].UID
, True, ID
);
671 g_Items_ForEachAlive(sendItemRespawn
, true); // backwards
672 g_Mons_ForEach(sendMonSpawn
);
673 g_Map_ForEachPanel(sendPanelState
);
675 if gTriggers
<> nil then
677 for I
:= Low(gTriggers
) to High(gTriggers
) do
679 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
681 MH_SEND_TriggerSound(gTriggers
[I
], ID
);
688 for I
:= Low(Shots
) to High(Shots
) do
690 if Shots
[i
].ShotType
in [6, 7, 8] then
692 MH_SEND_CreateShot(i
, ID
);
697 MH_SEND_TriggerMusic(ID
);
699 MH_SEND_GameStats(ID
);
700 MH_SEND_CoopStats(ID
);
702 if gGameSettings
.GameMode
= GM_CTF
then
704 if gFlags
[FLAG_RED
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_RED
].State
, FLAG_RED
, 0, True, ID
);
705 if gFlags
[FLAG_BLUE
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_BLUE
].State
, FLAG_BLUE
, 0, True, ID
);
708 if CreatePlayers
and (ID
>= 0) then NetClients
[ID
].State
:= NET_STATE_GAME
;
710 if gLMSRespawn
> LMS_RESPAWN_NONE
then
712 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000, 'N', ID
);
716 procedure MH_SEND_Info(ID
: Byte);
720 Map
:= g_ExtractFileName(gMapInfo
.Map
);
724 NetOut
.Write(Byte(NET_MSG_INFO
));
726 NetOut
.Write(NetClients
[ID
].Player
);
727 NetOut
.Write(gGameSettings
.WAD
);
729 NetOut
.Write(gWADHash
);
730 NetOut
.Write(gGameSettings
.GameMode
);
731 NetOut
.Write(gGameSettings
.GoalLimit
);
732 NetOut
.Write(gGameSettings
.TimeLimit
);
733 NetOut
.Write(gGameSettings
.MaxLives
);
734 NetOut
.Write(gGameSettings
.Options
);
737 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
740 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
746 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
747 Mode
:= NET_CHAT_PLAYER
;
750 if (Mode
= NET_CHAT_TEAM
) then
752 for i
:= Low(gPlayers
) to High(gPlayers
) do
753 if (gPlayers
[i
] <> nil) and (gPlayers
[i
].FClientID
>= 0) and
754 (gPlayers
[i
].Team
= ID
) then
756 NetOut
.Write(Byte(NET_MSG_CHAT
));
759 g_Net_Host_Send(gPlayers
[i
].FClientID
, True, NET_CHAN_CHAT
);
766 NetOut
.Write(Byte(NET_MSG_CHAT
));
769 g_Net_Host_Send(ID
, True, NET_CHAN_CHAT
);
772 if Mode
= NET_CHAT_SYSTEM
then
775 if ID
= NET_EVERYONE
then
777 if Mode
= NET_CHAT_PLAYER
then
779 g_Console_Add(Txt
, True);
780 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
781 g_Game_ChatSound(b_Text_Unformat(Txt
));
784 if Mode
= NET_CHAT_TEAM
then
785 if gPlayer1
<> nil then
787 if (gPlayer1
.Team
= TEAM_RED
) and (Team
= TEAM_RED
) then
789 g_Console_Add(#18'[Team] '#2 + Txt
, True);
790 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
791 g_Game_ChatSound(b_Text_Unformat(Txt
));
793 else if (gPlayer1
.Team
= TEAM_BLUE
) and (Team
= TEAM_BLUE
) then
795 g_Console_Add(#20'[Team] '#2 + Txt
, True);
796 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
797 g_Game_ChatSound(b_Text_Unformat(Txt
));
803 Name
:= g_Net_ClientName_ByID(ID
);
804 g_Console_Add('-> ' + Name
+ ': ' + Txt
, True);
805 e_WriteLog('[Tell ' + Name
+ '] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
806 g_Game_ChatSound(b_Text_Unformat(Txt
), False);
810 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
812 NetOut
.Write(Byte(NET_MSG_GFX
));
818 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
821 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
823 NetOut
.Write(Byte(NET_MSG_SND
));
827 NetOut
.Write(Byte(1));
832 NetOut
.Write(Byte(0));
834 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
837 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
839 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
841 NetOut
.Write(Byte(NET_MSG_SHADD
));
843 NetOut
.Write(Shots
[Proj
].ShotType
);
844 NetOut
.Write(Shots
[Proj
].Target
);
845 NetOut
.Write(Shots
[Proj
].SpawnerUID
);
846 NetOut
.Write(Shots
[Proj
].Timeout
);
847 NetOut
.Write(Shots
[Proj
].Obj
.X
);
848 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
849 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
850 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
852 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
855 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
857 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
859 NetOut
.Write(Byte(NET_MSG_SHPOS
));
861 NetOut
.Write(Shots
[Proj
].Obj
.X
);
862 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
863 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
864 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
866 g_Net_Host_Send(ID
, False, NET_CHAN_SHOTS
);
869 procedure MH_Send_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
871 NetOut
.Write(Byte(NET_MSG_SHDEL
));
873 NetOut
.Write(Byte(Loud
));
877 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
880 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
882 NetOut
.Write(Byte(NET_MSG_SCORE
));
883 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
885 NetOut
.Write(gTeamStat
[TEAM_RED
].Goals
);
886 NetOut
.Write(gTeamStat
[TEAM_BLUE
].Goals
);
889 if gGameSettings
.GameMode
= GM_COOP
then
891 NetOut
.Write(gCoopMonstersKilled
);
892 NetOut
.Write(gCoopSecretsFound
);
895 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
898 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
900 NetOut
.Write(Byte(NET_MSG_COOP
));
901 NetOut
.Write(gTotalMonsters
);
902 NetOut
.Write(gSecretsCount
);
903 NetOut
.Write(gCoopTotalMonstersKilled
);
904 NetOut
.Write(gCoopTotalSecretsFound
);
905 NetOut
.Write(gCoopTotalMonsters
);
906 NetOut
.Write(gCoopTotalSecrets
);
909 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
911 NetOut
.Write(Byte(NET_MSG_GEVENT
));
912 NetOut
.Write(EvType
);
915 NetOut
.Write(Byte(gLastMap
));
917 if (EvType
= NET_EV_MAPSTART
) and isWadPath(EvStr
) then
919 NetOut
.Write(Byte(1));
920 NetOut
.Write(gWADHash
);
922 NetOut
.Write(Byte(0));
924 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
927 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
929 NetOut
.Write(Byte(NET_MSG_FLAG
));
930 NetOut
.Write(EvType
);
932 NetOut
.Write(Byte(Quiet
));
934 NetOut
.Write(gFlags
[Flag
].State
);
935 NetOut
.Write(gFlags
[Flag
].CaptureTime
);
936 NetOut
.Write(gFlags
[Flag
].Obj
.X
);
937 NetOut
.Write(gFlags
[Flag
].Obj
.Y
);
938 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.X
);
939 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.Y
);
941 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
944 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
946 NetOut
.Write(Byte(NET_MSG_GSET
));
947 NetOut
.Write(gGameSettings
.GameMode
);
948 NetOut
.Write(gGameSettings
.GoalLimit
);
949 NetOut
.Write(gGameSettings
.TimeLimit
);
950 NetOut
.Write(gGameSettings
.MaxLives
);
951 NetOut
.Write(gGameSettings
.Options
);
953 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
958 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
962 P
:= g_Player_Get(PID
);
963 if P
= nil then Exit
;
965 NetOut
.Write(Byte(NET_MSG_PLR
));
967 NetOut
.Write(P
.Name
);
969 NetOut
.Write(P
.FActualModelName
);
970 NetOut
.Write(P
.FColor
.R
);
971 NetOut
.Write(P
.FColor
.G
);
972 NetOut
.Write(P
.FColor
.B
);
973 NetOut
.Write(P
.Team
);
975 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
)
978 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
983 Pl
:= g_Player_Get(PID
);
984 if Pl
= nil then Exit
;
985 if Pl
.FDummy
then Exit
;
987 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
997 if IsKeyPressed(KEY_CHAT
) then
998 kByte
:= NET_KEY_CHAT
1001 if IsKeyPressed(KEY_LEFT
) then kByte
:= kByte
or NET_KEY_LEFT
;
1002 if IsKeyPressed(KEY_RIGHT
) then kByte
:= kByte
or NET_KEY_RIGHT
;
1003 if IsKeyPressed(KEY_UP
) then kByte
:= kByte
or NET_KEY_UP
;
1004 if IsKeyPressed(KEY_DOWN
) then kByte
:= kByte
or NET_KEY_DOWN
;
1005 if IsKeyPressed(KEY_JUMP
) then kByte
:= kByte
or NET_KEY_JUMP
;
1006 if JustTeleported
then kByte
:= kByte
or NET_KEY_FORCEDIR
;
1009 NetOut
.Write(kByte
);
1010 if Direction
= TDirection
.D_LEFT
then NetOut
.Write(Byte(0)) else NetOut
.Write(Byte(1));
1011 NetOut
.Write(GameX
);
1012 NetOut
.Write(GameY
);
1013 NetOut
.Write(GameVelX
);
1014 NetOut
.Write(GameVelY
);
1015 NetOut
.Write(GameAccelX
);
1016 NetOut
.Write(GameAccelY
);
1019 g_Net_Host_Send(ID
, Reliable
, NET_CHAN_PLAYERPOS
);
1022 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
1028 P
:= g_Player_Get(PID
);
1029 if P
= nil then Exit
;
1031 NetOut
.Write(Byte(NET_MSG_PLRSTA
));
1036 NetOut
.Write(Byte(alive
));
1037 NetOut
.Write(Byte(GodMode
));
1038 NetOut
.Write(Health
);
1039 NetOut
.Write(Armor
);
1041 NetOut
.Write(JetFuel
);
1042 NetOut
.Write(Lives
);
1045 // collect all weapons in one word
1047 for I
:= WP_FIRST
to WP_LAST
do if (FWeapon
[I
]) then ww
:= ww
or (1 shl (i
-WP_FIRST
));
1048 NetOut
.Write(Word(ww
));
1050 for I
:= A_BULLETS
to A_HIGH
do
1051 NetOut
.Write(FAmmo
[I
]);
1053 for I
:= A_BULLETS
to A_HIGH
do
1054 NetOut
.Write(FMaxAmmo
[I
]);
1056 for I
:= MR_SUIT
to MR_MAX
do
1057 NetOut
.Write(LongWord(FMegaRulez
[I
]));
1059 // collect all special flags in one byte
1061 if (R_ITEM_BACKPACK
in FRulez
) then ww
:= ww
or $01;
1062 if (R_KEY_RED
in FRulez
) then ww
:= ww
or $02;
1063 if (R_KEY_GREEN
in FRulez
) then ww
:= ww
or $04;
1064 if (R_KEY_BLUE
in FRulez
) then ww
:= ww
or $08;
1065 if (R_BERSERK
in FRulez
) then ww
:= ww
or $10;
1066 NetOut
.Write(Byte(ww
));
1068 NetOut
.Write(Frags
);
1069 NetOut
.Write(Death
);
1071 NetOut
.Write(CurrWeap
);
1075 if (FSpectator
) then ww
:= ww
or $01;
1076 if (FGhost
) then ww
:= ww
or $02;
1077 if (FPhysics
) then ww
:= ww
or $04;
1078 if (FNoRespawn
) then ww
:= ww
or $08;
1079 if (FJetpack
) then ww
:= ww
or $10;
1080 NetOut
.Write(Byte(ww
));
1082 NetOut
.Write(FFireTime
);
1085 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1088 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1090 NetOut
.Write(Byte(NET_MSG_PLRDMG
));
1093 NetOut
.Write(Attacker
);
1094 NetOut
.Write(Value
);
1098 g_Net_Host_Send(ID
, False, NET_CHAN_PLAYER
);
1101 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
1103 NetOut
.Write(Byte(NET_MSG_PLRDIE
));
1105 NetOut
.Write(KillType
);
1106 NetOut
.Write(DeathType
);
1107 NetOut
.Write(Attacker
);
1109 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1112 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
1114 NetOut
.Write(Byte(NET_MSG_PLRFIRE
));
1116 NetOut
.Write(Weapon
);
1121 NetOut
.Write(ShotID
);
1123 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1126 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
1128 NetOut
.Write(Byte(NET_MSG_PLRDEL
));
1131 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1134 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
1138 Pl
:= g_Player_Get(PID
);
1139 if Pl
= nil then Exit
;
1141 NetOut
.Write(Byte(NET_MSG_PLRSET
));
1143 NetOut
.Write(Pl
.Name
);
1145 NetOut
.Write(Pl
.Model
.Name
)
1148 NetOut
.Write(Pl
.FColor
.R
);
1149 NetOut
.Write(Pl
.FColor
.G
);
1150 NetOut
.Write(Pl
.FColor
.B
);
1151 NetOut
.Write(Pl
.Team
);
1153 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1158 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1163 it
:= g_Items_ByIdx(IID
);
1165 NetOut
.Write(Byte(NET_MSG_ISPAWN
));
1167 NetOut
.Write(Byte(Quiet
));
1169 if it
.dropped
then tt
:= tt
or $80;
1171 NetOut
.Write(Byte(it
.Fall
));
1172 NetOut
.Write(Byte(it
.Respawnable
));
1173 NetOut
.Write(it
.Obj
.X
);
1174 NetOut
.Write(it
.Obj
.Y
);
1175 NetOut
.Write(it
.Obj
.Vel
.X
);
1176 NetOut
.Write(it
.Obj
.Vel
.Y
);
1178 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1181 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1183 NetOut
.Write(Byte(NET_MSG_IDEL
));
1185 NetOut
.Write(Byte(Quiet
));
1187 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1192 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
1196 TP
:= g_Map_PanelByGUID(PGUID
);
1197 if (TP
= nil) then exit
;
1201 NetOut
.Write(Byte(NET_MSG_PTEX
));
1202 NetOut
.Write(LongWord(PGUID
));
1203 NetOut
.Write(FCurTexture
);
1204 NetOut
.Write(FCurFrame
);
1205 NetOut
.Write(FCurFrameCount
);
1206 NetOut
.Write(AnimLoop
);
1209 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1212 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
1217 TP
:= g_Map_PanelByGUID(PGUID
);
1218 if (TP
= nil) then exit
;
1220 NetOut
.Write(Byte(NET_MSG_PSTATE
));
1221 NetOut
.Write(LongWord(PGUID
));
1222 NetOut
.Write(Byte(TP
.Enabled
));
1223 NetOut
.Write(TP
.LiftType
);
1226 NetOut
.Write(Word(TP
.Width
));
1227 NetOut
.Write(Word(TP
.Height
));
1229 NetOut
.Write(LongInt(TP
.movingSpeedX
));
1230 NetOut
.Write(LongInt(TP
.movingSpeedY
));
1231 NetOut
.Write(LongInt(TP
.movingStartX
));
1232 NetOut
.Write(LongInt(TP
.movingStartY
));
1233 NetOut
.Write(LongInt(TP
.movingEndX
));
1234 NetOut
.Write(LongInt(TP
.movingEndY
));
1235 NetOut
.Write(LongInt(TP
.sizeSpeedX
));
1236 NetOut
.Write(LongInt(TP
.sizeSpeedY
));
1237 NetOut
.Write(LongInt(TP
.sizeEndX
));
1238 NetOut
.Write(LongInt(TP
.sizeEndY
));
1239 if TP
.movingActive
then mpflags
:= mpflags
or 1;
1240 if TP
.moveOnce
then mpflags
:= mpflags
or 2;
1241 NetOut
.Write(Byte(mpflags
));
1243 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1248 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
1250 if gTriggers
= nil then Exit
;
1251 if T
.Sound
= nil then Exit
;
1253 NetOut
.Write(Byte(NET_MSG_TSOUND
));
1254 NetOut
.Write(T
.ClientID
);
1255 NetOut
.Write(Byte(T
.Sound
.IsPlaying
));
1256 NetOut
.Write(LongWord(T
.Sound
.GetPosition
));
1257 NetOut
.Write(T
.SoundPlayCount
);
1259 g_Net_Host_Send(ID
, True);
1262 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
1264 NetOut
.Write(Byte(NET_MSG_TMUSIC
));
1265 NetOut
.Write(gMusic
.Name
);
1266 NetOut
.Write(Byte(gMusic
.IsPlaying
));
1267 NetOut
.Write(LongWord(gMusic
.GetPosition
));
1268 NetOut
.Write(Byte(gMusic
.SpecPause
or gMusic
.IsPaused
));
1270 g_Net_Host_Send(ID
, True);
1275 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
1279 M
:= g_Monsters_ByUID(UID
);
1285 NetOut
.Write(Byte(NET_MSG_MSPAWN
));
1287 NetOut
.Write(MonsterType
);
1288 NetOut
.Write(MonsterState
);
1289 NetOut
.Write(MonsterAnim
);
1290 NetOut
.Write(MonsterTargetUID
);
1291 NetOut
.Write(MonsterTargetTime
);
1292 NetOut
.Write(MonsterBehaviour
);
1293 NetOut
.Write(MonsterSleep
);
1294 NetOut
.Write(MonsterHealth
);
1295 NetOut
.Write(MonsterAmmo
);
1296 NetOut
.Write(GameX
);
1297 NetOut
.Write(GameY
);
1298 NetOut
.Write(GameVelX
);
1299 NetOut
.Write(GameVelY
);
1300 NetOut
.Write(Byte(GameDirection
));
1303 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1306 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
1310 M
:= g_Monsters_ByUID(UID
);
1311 if M
= nil then Exit
;
1313 NetOut
.Write(Byte(NET_MSG_MPOS
));
1318 NetOut
.Write(GameX
);
1319 NetOut
.Write(GameY
);
1320 NetOut
.Write(GameVelX
);
1321 NetOut
.Write(GameVelY
);
1322 NetOut
.Write(Byte(GameDirection
));
1325 g_Net_Host_Send(ID
, False, NET_CHAN_MONSTERPOS
);
1328 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
1332 M
:= g_Monsters_ByUID(UID
);
1333 if M
= nil then Exit
;
1335 NetOut
.Write(Byte(NET_MSG_MSTATE
));
1340 NetOut
.Write(MonsterState
);
1341 NetOut
.Write(ForcedAnim
);
1342 NetOut
.Write(MonsterTargetUID
);
1343 NetOut
.Write(MonsterTargetTime
);
1344 NetOut
.Write(MonsterSleep
);
1345 NetOut
.Write(MonsterHealth
);
1346 NetOut
.Write(MonsterAmmo
);
1347 NetOut
.Write(MonsterPain
);
1348 NetOut
.Write(Byte(AnimIsReverse
));
1349 NetOut
.Write(FFireTime
);
1352 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1355 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1357 NetOut
.Write(Byte(NET_MSG_MSHOT
));
1364 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1367 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
1371 M
:= g_Monsters_ByUID(UID
);
1372 if M
= nil then Exit
;
1374 NetOut
.Write(Byte(NET_MSG_MDEL
));
1377 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1382 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
1384 NetOut
.Write(Byte(NET_MSG_TIME_SYNC
));
1387 g_Net_Host_Send(ID
, False, NET_CHAN_SERVICE
);
1390 procedure MH_SEND_VoteEvent(EvType
: Byte;
1391 StrArg1
: string = 'a'; StrArg2
: string = 'b';
1392 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
1393 ID
: Integer = NET_EVERYONE
);
1395 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
1396 NetOut
.Write(EvType
);
1397 NetOut
.Write(IntArg1
);
1398 NetOut
.Write(IntArg2
);
1399 NetOut
.Write(StrArg1
);
1400 NetOut
.Write(StrArg2
);
1402 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1405 // CLIENT MESSAGES //
1409 procedure MC_RECV_Chat(var M
: TMsg
);
1414 Txt
:= M
.ReadString();
1415 Mode
:= M
.ReadByte();
1417 if Mode
<> NET_CHAT_SYSTEM
then
1419 if Mode
= NET_CHAT_PLAYER
then
1421 g_Console_Add(Txt
, True);
1422 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1423 g_Game_ChatSound(b_Text_Unformat(Txt
));
1425 if (Mode
= NET_CHAT_TEAM
) and (gPlayer1
<> nil) then
1427 if gPlayer1
.Team
= TEAM_RED
then
1428 g_Console_Add(b_Text_Format('\r[Team] ') + Txt
, True);
1429 if gPlayer1
.Team
= TEAM_BLUE
then
1430 g_Console_Add(b_Text_Format('\b[Team] ') + Txt
, True);
1431 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1432 g_Game_ChatSound(b_Text_Unformat(Txt
));
1435 g_Console_Add(Txt
, True);
1438 procedure MC_RECV_Effect(var M
: TMsg
);
1446 if not gGameOn
then Exit
;
1447 Kind
:= M
.ReadByte();
1448 X
:= M
.ReadLongInt();
1449 Y
:= M
.ReadLongInt();
1450 Ang
:= M
.ReadSmallInt();
1454 g_GFX_Spark(X
, Y
, 2 + Random(2), Ang
, 0, 0);
1458 if g_Frames_Get(ID
, 'FRAMES_TELEPORT') then
1460 Anim
:= TAnimation
.Create(ID
, False, 3);
1461 g_GFX_OnceAnim(X
, Y
, Anim
);
1465 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
1470 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_ROCKET') then
1472 Anim
:= TAnimation
.Create(ID
, False, 6);
1473 Anim
.Blending
:= False;
1474 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1478 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X
, Y
);
1483 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_BFG') then
1485 Anim
:= TAnimation
.Create(ID
, False, 6);
1486 Anim
.Blending
:= False;
1487 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1491 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X
, Y
);
1496 if g_Frames_Get(ID
, 'FRAMES_BFGHIT') then
1498 Anim
:= TAnimation
.Create(ID
, False, 4);
1499 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
1506 if g_Frames_Get(ID
, 'FRAMES_FIRE') then
1508 Anim
:= TAnimation
.Create(ID
, False, 4);
1509 g_GFX_OnceAnim(X
, Y
, Anim
);
1513 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
1518 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
1520 Anim
:= TAnimation
.Create(ID
, False, 4);
1521 g_GFX_OnceAnim(X
, Y
, Anim
);
1525 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
1529 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_BULLET
);
1532 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1536 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1537 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1542 procedure MC_RECV_Sound(var M
: TMsg
);
1548 Name
:= M
.ReadString();
1549 Pos
:= M
.ReadByte() <> 0;
1552 X
:= M
.ReadLongInt();
1553 Y
:= M
.ReadLongInt();
1554 g_Sound_PlayExAt(Name
, X
, Y
);
1557 g_Sound_PlayEx(Name
);
1560 procedure MC_RECV_CreateShot(var M
: TMsg
);
1562 I
, X
, Y
, XV
, YV
: Integer;
1564 Target
, Spawner
: Word;
1567 I
:= M
.ReadLongInt();
1568 ShType
:= M
.ReadByte();
1569 Target
:= M
.ReadWord();
1570 Spawner
:= M
.ReadWord();
1571 Timeout
:= M
.ReadLongWord();
1572 X
:= M
.ReadLongInt();
1573 Y
:= M
.ReadLongInt();
1574 XV
:= M
.ReadLongInt();
1575 YV
:= M
.ReadLongInt();
1577 I
:= g_Weapon_CreateShot(I
, ShType
, Spawner
, Target
, X
, Y
, XV
, YV
);
1578 if (Shots
<> nil) and (I
<= High(Shots
)) then
1580 Shots
[I
].Timeout
:= Timeout
;
1581 //Shots[I].Target := Target; // TODO: find a use for Target later
1585 procedure MC_RECV_UpdateShot(var M
: TMsg
);
1587 I
, TX
, TY
, TXV
, TYV
: Integer;
1589 I
:= M
.ReadLongInt();
1590 TX
:= M
.ReadLongInt();
1591 TY
:= M
.ReadLongInt();
1592 TXV
:= M
.ReadLongInt();
1593 TYV
:= M
.ReadLongInt();
1595 if (Shots
<> nil) and (I
<= High(Shots
)) then
1605 procedure MC_RECV_DeleteShot(var M
: TMsg
);
1610 if not gGameOn
then Exit
;
1611 I
:= M
.ReadLongInt();
1612 L
:= (M
.ReadByte() <> 0);
1613 X
:= M
.ReadLongInt();
1614 Y
:= M
.ReadLongInt();
1616 g_Weapon_DestroyShot(I
, X
, Y
, L
);
1619 procedure MC_RECV_GameStats(var M
: TMsg
);
1621 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1623 gTeamStat
[TEAM_RED
].Goals
:= M
.ReadSmallInt();
1624 gTeamStat
[TEAM_BLUE
].Goals
:= M
.ReadSmallInt();
1627 if gGameSettings
.GameMode
= GM_COOP
then
1629 gCoopMonstersKilled
:= M
.ReadWord();
1630 gCoopSecretsFound
:= M
.ReadWord();
1634 procedure MC_RECV_CoopStats(var M
: TMsg
);
1636 gTotalMonsters
:= M
.ReadLongInt();
1637 gSecretsCount
:= M
.ReadLongInt();
1638 gCoopTotalMonstersKilled
:= M
.ReadWord();
1639 gCoopTotalSecretsFound
:= M
.ReadWord();
1640 gCoopTotalMonsters
:= M
.ReadWord();
1641 gCoopTotalSecrets
:= M
.ReadWord();
1644 procedure MC_RECV_GameEvent(var M
: TMsg
);
1653 i1
, i2
: TStrings_Locale
;
1657 FillChar(EvHash
, Sizeof(EvHash
), 0);
1658 EvType
:= M
.ReadByte();
1659 EvNum
:= M
.ReadLongInt();
1660 EvStr
:= M
.ReadString();
1661 gLastMap
:= M
.ReadByte() <> 0;
1662 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then gStatsOff
:= True;
1663 gStatsPressed
:= True;
1664 EvTime
:= M
.ReadLongWord();
1665 BHash
:= M
.ReadByte() <> 0;
1667 EvHash
:= M
.ReadMD5();
1675 g_Game_ClearLoading();
1676 g_Game_StopAllSounds(True);
1678 gSwitchGameMode
:= Byte(EvNum
);
1679 gGameSettings
.GameMode
:= gSwitchGameMode
;
1682 if not g_Game_StartMap(EvStr
, True) then
1684 if not isWadPath(EvStr
) then
1685 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + EvStr
]))
1687 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [EvStr
]));
1691 MC_SEND_FullStateRequest
;
1696 gMissionFailed
:= EvNum
<> 0;
1697 gExit
:= EXIT_ENDLEVELCUSTOM
;
1704 g_Console_Add(_lc
[I_NET_RCON_NOAUTH
], True);
1706 g_Console_Add(_lc
[I_NET_RCON_PWD_VALID
], True);
1708 g_Console_Add(_lc
[I_NET_RCON_PWD_INVALID
], True);
1714 if EvNum
= TEAM_RED
then
1715 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_RED
], [EvStr
]), True);
1716 if EvNum
= TEAM_BLUE
then
1717 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_BLUE
], [EvStr
]), True);
1721 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [EvStr
]), True);
1724 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [EvStr
]), True);
1727 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [EvNum
]), True);
1729 NET_EV_LMS_SURVIVOR
:
1730 g_Console_Add('*** ' + _lc
[I_MESSAGE_LMS_SURVIVOR
] + ' ***', True);
1733 g_Game_Message(AnsiUpperCase(EvStr
), Word(EvNum
));
1737 pl
:= g_Player_Get(EvNum
and $FFFF);
1742 cnt
:= (EvNum
shr 16) and $FF;
1743 if Pos('w', EvStr
) = 0 then
1746 if Pos('t', EvStr
) = 0 then
1749 if Pos('-', EvStr
) = 0 then
1751 if Pos('e', EvStr
) = 0 then
1752 i1
:= I_PLAYER_SCORE_ADD_OWN
1754 i1
:= I_PLAYER_SCORE_ADD_ENEMY
;
1757 if Pos('e', EvStr
) = 0 then
1758 i1
:= I_PLAYER_SCORE_SUB_OWN
1760 i1
:= I_PLAYER_SCORE_SUB_ENEMY
;
1763 if Pos('r', EvStr
) > 0 then
1764 i2
:= I_PLAYER_SCORE_TO_RED
1766 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1767 g_Console_Add(Format(_lc
[i1
], [pln
, cnt
, _lc
[i2
]]), True);
1771 if Pos('-', EvStr
) = 0 then
1772 i1
:= I_PLAYER_SCORE_ADD_TEAM
1774 i1
:= I_PLAYER_SCORE_SUB_TEAM
;
1776 if Pos('r', EvStr
) > 0 then
1777 i2
:= I_PLAYER_SCORE_RED
1779 i2
:= I_PLAYER_SCORE_BLUE
;
1780 g_Console_Add(Format(_lc
[i1
], [_lc
[i2
], cnt
]), True);
1785 if Pos('e', EvStr
) = 0 then
1786 i1
:= I_PLAYER_SCORE_WIN_OWN
1788 i1
:= I_PLAYER_SCORE_WIN_ENEMY
;
1790 if Pos('r', EvStr
) > 0 then
1791 i2
:= I_PLAYER_SCORE_TO_RED
1793 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1794 g_Console_Add(Format(_lc
[i1
], [pln
, _lc
[i2
]]), True);
1800 if EvNum
= TEAM_RED
then
1801 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1802 if EvNum
= TEAM_BLUE
then
1803 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1804 if EvNum
= -TEAM_RED
then
1805 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1806 if EvNum
= -TEAM_BLUE
then
1807 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1812 g_Player_RemoveAllCorpses
;
1813 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
1817 g_Game_Message(Format(_lc
[I_MESSAGE_LMS_WIN
], [AnsiUpperCase(EvStr
)]), 144);
1821 if EvNum
= TEAM_RED
then
1822 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 144);
1823 if EvNum
= TEAM_BLUE
then
1824 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 144);
1828 g_Game_Message(_lc
[I_MESSAGE_LMS_LOSE
], 144);
1831 g_Game_Message(_lc
[I_GAME_WIN_DRAW
], 144);
1834 g_Game_Announce_KillCombo(EvNum
);
1836 NET_EV_PLAYER_TOUCH
:
1838 pl
:= g_Player_Get(EvNum
);
1846 procedure MC_RECV_FlagEvent(var M
: TMsg
);
1855 EvType
:= M
.ReadByte();
1858 if Fl
= FLAG_NONE
then Exit
;
1860 Quiet
:= (M
.ReadByte() <> 0);
1861 PID
:= M
.ReadWord();
1863 gFlags
[Fl
].State
:= M
.ReadByte();
1864 gFlags
[Fl
].CaptureTime
:= M
.ReadLongWord();
1865 gFlags
[Fl
].Obj
.X
:= M
.ReadLongInt();
1866 gFlags
[Fl
].Obj
.Y
:= M
.ReadLongInt();
1867 gFlags
[Fl
].Obj
.Vel
.X
:= M
.ReadLongInt();
1868 gFlags
[Fl
].Obj
.Vel
.Y
:= M
.ReadLongInt();
1870 Pl
:= g_Player_Get(PID
);
1872 (EvType
<> FLAG_STATE_NORMAL
) and
1873 (EvType
<> FLAG_STATE_DROPPED
) and
1874 (EvType
<> FLAG_STATE_RETURNED
) then
1880 if Quiet
or (Pl
= nil) then Exit
;
1882 if Fl
= FLAG_RED
then
1883 s
:= _lc
[I_PLAYER_FLAG_RED
]
1885 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1887 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1890 FLAG_STATE_CAPTURED
:
1892 if (Pl
<> nil) then Pl
.SetFlag(Fl
);
1896 if Fl
= FLAG_RED
then
1897 s
:= _lc
[I_PLAYER_FLAG_RED
]
1899 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1901 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_GET
], [Pl
.Name
, s
]), True);
1902 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_GET
], [AnsiUpperCase(s
)]), 144);
1907 if (Pl
<> nil) then Pl
.SetFlag(FLAG_NONE
);
1909 if Quiet
or (Pl
= nil) then Exit
;
1911 if Fl
= FLAG_RED
then
1912 s
:= _lc
[I_PLAYER_FLAG_RED
]
1914 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1916 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_DROP
], [Pl
.Name
, s
]), True);
1917 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_DROP
], [AnsiUpperCase(s
)]), 144);
1922 g_Map_ResetFlag(FLAG_RED
);
1923 g_Map_ResetFlag(FLAG_BLUE
);
1924 if Quiet
or (Pl
= nil) then Exit
;
1925 Pl
.SetFlag(FLAG_NONE
);
1927 if Fl
= FLAG_RED
then
1928 s
:= _lc
[I_PLAYER_FLAG_RED
]
1930 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1932 ts
:= Format('%.4d', [gFlags
[Fl
].CaptureTime
]);
1933 Insert('.', ts
, Length(ts
) + 1 - 3);
1934 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_CAPTURE
], [Pl
.Name
, s
, ts
]), True);
1935 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_CAPTURE
], [AnsiUpperCase(s
)]), 144);
1938 FLAG_STATE_RETURNED
:
1940 g_Map_ResetFlag(Fl
);
1943 if Fl
= FLAG_RED
then
1944 s
:= _lc
[I_PLAYER_FLAG_RED
]
1946 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1948 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1953 procedure MC_RECV_GameSettings(var M
: TMsg
);
1955 gGameSettings
.GameMode
:= M
.ReadByte();
1956 gGameSettings
.GoalLimit
:= M
.ReadWord();
1957 gGameSettings
.TimeLimit
:= M
.ReadWord();
1958 gGameSettings
.MaxLives
:= M
.ReadByte();
1959 gGameSettings
.Options
:= M
.ReadLongWord();
1964 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
1967 PName
, Model
: string;
1972 PID
:= M
.ReadWord();
1973 Pl
:= g_Player_Get(PID
);
1975 PName
:= M
.ReadString();
1976 Model
:= M
.ReadString();
1977 Color
.R
:= M
.ReadByte();
1978 Color
.G
:= M
.ReadByte();
1979 Color
.B
:= M
.ReadByte();
1983 if (PID
<> NetPlrUID1
) and (PID
<> NetPlrUID2
) then
1985 if (Pl
<> nil) then Exit
;
1986 DID
:= g_Player_Create(Model
, Color
, T
, False);
1987 with g_Player_Get(DID
) do
1996 if (PID
= NetPlrUID1
) and (gPlayer1
<> nil) then begin
1997 gPlayer1
.UID
:= PID
;
1998 gPlayer1
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
1999 gPlayer1
.ChangeTeam(T
);
2001 if (PID
= NetPlrUID2
) and (gPlayer2
<> nil) then begin
2002 gPlayer2
.UID
:= PID
;
2003 gPlayer2
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2004 gPlayer2
.ChangeTeam(T
);
2008 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
2009 e_WriteLog('NET: Player ' + PName
+ ' [' + IntToStr(PID
) + '] added.', TMsgType
.Notify
);
2013 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
2020 TmpX
, TmpY
: Integer;
2024 GT
:= M
.ReadLongWord();
2025 if GT
< gTime
- NET_MAX_DIFFTIME
then
2032 PID
:= M
.ReadWord();
2033 Pl
:= g_Player_Get(PID
);
2035 if Pl
= nil then Exit
;
2041 FPing
:= M
.ReadWord();
2042 FLoss
:= M
.ReadByte();
2043 kByte
:= M
.ReadWord();
2044 Dir
:= M
.ReadByte();
2046 TmpX
:= M
.ReadLongInt();
2047 TmpY
:= M
.ReadLongInt();
2051 if (kByte
= NET_KEY_CHAT
) then
2052 PressKey(KEY_CHAT
, 10000)
2055 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
2056 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
2057 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
2058 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
2059 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
2062 if ((Pl
<> gPlayer1
) and (Pl
<> gPlayer2
)) or LongBool(kByte
and NET_KEY_FORCEDIR
) then
2063 SetDirection(TDirection(Dir
));
2065 GameVelX
:= M
.ReadLongInt();
2066 GameVelY
:= M
.ReadLongInt();
2067 GameAccelX
:= M
.ReadLongInt();
2068 GameAccelY
:= M
.ReadLongInt();
2069 SetLerp(TmpX
, TmpY
);
2070 if NetForcePlayerUpdate
then Update();
2074 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
2083 PID
:= M
.ReadWord();
2084 Pl
:= g_Player_Get(PID
);
2091 alive
:= (M
.ReadByte() <> 0);
2092 GodMode
:= (M
.ReadByte() <> 0);
2093 Health
:= M
.ReadLongInt();
2094 Armor
:= M
.ReadLongInt();
2095 Air
:= M
.ReadLongInt();
2096 JetFuel
:= M
.ReadLongInt();
2097 Lives
:= M
.ReadByte();
2098 NewTeam
:= M
.ReadByte();
2101 for I
:= WP_FIRST
to WP_LAST
do
2103 FWeapon
[I
] := ((ww
and $01) <> 0);
2107 for I
:= A_BULLETS
to A_HIGH
do
2108 FAmmo
[I
] := M
.ReadWord();
2110 for I
:= A_BULLETS
to A_HIGH
do
2111 FMaxAmmo
[I
] := M
.ReadWord();
2113 for I
:= MR_SUIT
to MR_MAX
do
2114 FMegaRulez
[I
] := M
.ReadLongWord();
2117 // unpack special flags
2119 if ((ww
and $01) <> 0) then FRulez
:= FRulez
+[R_ITEM_BACKPACK
];
2120 if ((ww
and $02) <> 0) then FRulez
:= FRulez
+[R_KEY_RED
];
2121 if ((ww
and $04) <> 0) then FRulez
:= FRulez
+[R_KEY_GREEN
];
2122 if ((ww
and $08) <> 0) then FRulez
:= FRulez
+[R_KEY_BLUE
];
2123 if ((ww
and $10) <> 0) then FRulez
:= FRulez
+[R_BERSERK
];
2125 Frags
:= M
.ReadLongInt();
2126 Death
:= M
.ReadLongInt();
2128 SetWeapon(M
.ReadByte());
2133 FSpectator
:= ((ww
and $01) <> 0);
2136 if Pl
= gPlayer1
then
2141 if Pl
= gPlayer2
then
2149 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
2150 gPlayer1
:= g_Player_Get(gLMSPID1
);
2151 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
2152 gPlayer2
:= g_Player_Get(gLMSPID2
);
2155 FGhost
:= ((ww
and $02) <> 0);
2156 FPhysics
:= ((ww
and $04) <> 0);
2157 FNoRespawn
:= ((ww
and $08) <> 0);
2159 FJetpack
:= ((ww
and $10) <> 0);
2160 FFireTime
:= M
.ReadLongInt();
2161 if OldJet
and not FJetpack
then
2163 else if not OldJet
and FJetpack
then
2165 if Team
<> NewTeam
then
2166 Pl
.ChangeTeam(NewTeam
);
2172 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
2177 Attacker
, Value
: Word;
2181 if not gGameOn
then Exit
;
2182 PID
:= M
.ReadWord();
2183 Pl
:= g_Player_Get(PID
);
2184 if Pl
= nil then Exit
;
2186 Kind
:= M
.ReadByte();
2187 Attacker
:= M
.ReadWord();
2188 Value
:= M
.ReadWord();
2193 Damage(Value
, Attacker
, VX
, VY
, Kind
);
2198 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
2202 KillType
, DeathType
: Byte;
2206 if not gGameOn
then Exit
;
2207 PID
:= M
.ReadWord();
2208 Pl
:= g_Player_Get(PID
);
2209 if Pl
= nil then Exit
;
2211 KillType
:= M
.ReadByte();
2212 DeathType
:= M
.ReadByte();
2213 Attacker
:= M
.ReadWord();
2217 Kill(KillType
, Attacker
, DeathType
);
2222 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
2227 PID
:= M
.ReadWord();
2228 Pl
:= g_Player_Get(PID
);
2230 if Pl
= nil then Exit
;
2232 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2233 e_WriteLog('NET: Player ' + Pl
.Name
+ ' [' + IntToStr(PID
) + '] removed.', TMsgType
.Notify
);
2235 g_Player_Remove(PID
);
2240 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
2245 X
, Y
, AX
, AY
: Integer;
2249 if not gGameOn
then Exit
;
2250 PID
:= M
.ReadWord();
2251 Pl
:= g_Player_Get(PID
);
2252 if Pl
= nil then Exit
;
2254 Weap
:= M
.ReadByte();
2255 X
:= M
.ReadLongInt();
2256 Y
:= M
.ReadLongInt();
2257 AX
:= M
.ReadLongInt();
2258 AY
:= M
.ReadLongInt();
2259 SHID
:= M
.ReadLongInt();
2262 if alive
then NetFire(Weap
, X
, Y
, AX
, AY
, SHID
);
2265 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
2274 PID
:= M
.ReadWord();
2275 Pl
:= g_Player_Get(PID
);
2276 if Pl
= nil then Exit
;
2278 TmpName
:= M
.ReadString();
2279 TmpModel
:= M
.ReadString();
2280 TmpColor
.R
:= M
.ReadByte();
2281 TmpColor
.G
:= M
.ReadByte();
2282 TmpColor
.B
:= M
.ReadByte();
2283 TmpTeam
:= M
.ReadByte();
2285 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
2287 Pl
.ChangeTeam(TmpTeam
);
2288 if gPlayer1
= Pl
then
2289 gPlayer1Settings
.Team
:= TmpTeam
;
2290 if gPlayer2
= Pl
then
2291 gPlayer2Settings
.Team
:= TmpTeam
;
2293 Pl
.SetColor(TmpColor
);
2295 if Pl
.Name
<> TmpName
then
2297 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
2301 if TmpModel
<> Pl
.Model
.Name
then
2302 Pl
.SetModel(TmpModel
);
2307 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
2311 X
, Y
, VX
, VY
: Integer;
2313 Quiet
, Fall
{, Resp}: Boolean;
2317 if not gGameOn
then Exit
;
2319 Quiet
:= M
.ReadByte() <> 0;
2321 Fall
:= M
.ReadByte() <> 0;
2322 {Resp :=} M
.ReadByte();
2323 X
:= M
.ReadLongInt();
2324 Y
:= M
.ReadLongInt();
2325 VX
:= M
.ReadLongInt();
2326 VY
:= M
.ReadLongInt();
2328 g_Items_Create(X
, Y
, T
and $7F, Fall
, False, False, ID
);
2329 if ((T
and $80) <> 0) then g_Items_SetDrop(ID
);
2331 it
:= g_Items_ByIdx(ID
);
2337 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
2338 if g_Frames_Get(AID
, 'FRAMES_ITEM_RESPAWN') then
2340 Anim
:= TAnimation
.Create(AID
, False, 4);
2341 g_GFX_OnceAnim(X
+(it
.Obj
.Rect
.Width
div 2)-16, Y
+(it
.Obj
.Rect
.Height
div 2)-16, Anim
);
2347 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
2352 if not gGameOn
then Exit
;
2354 Quiet
:= M
.ReadByte() <> 0;
2356 if not g_Items_ValidId(ID
) then exit
;
2358 if not Quiet
then g_Items_EmitPickupSound(ID
);
2365 procedure MC_RECV_PanelTexture(var M
: TMsg
);
2372 if not gGameOn
then Exit
;
2374 PGUID
:= Integer(M
.ReadLongWord());
2375 Tex
:= M
.ReadLongInt();
2376 Fr
:= M
.ReadLongInt();
2377 Cnt
:= M
.ReadByte();
2378 Loop
:= M
.ReadByte();
2380 TP
:= g_Map_PanelByGUID(PGUID
);
2384 TP
.SetTexture(Tex
, Loop
);
2385 TP
.SetFrame(Fr
, Cnt
);
2389 procedure MC_RECV_PanelState(var M
: TMsg
);
2394 X
, Y
, W
, H
: Integer;
2396 speedX
, speedY
, startX
, startY
, endX
, endY
: Integer;
2397 sizeSpX
, sizeSpY
, sizeEX
, sizeEY
: Integer;
2400 if not gGameOn
then Exit
;
2402 PGUID
:= Integer(M
.ReadLongWord());
2403 E
:= (M
.ReadByte() <> 0);
2404 Lift
:= M
.ReadByte();
2405 X
:= M
.ReadLongInt();
2406 Y
:= M
.ReadLongInt();
2410 speedX
:= M
.ReadLongInt();
2411 speedY
:= M
.ReadLongInt();
2412 startX
:= M
.ReadLongInt();
2413 startY
:= M
.ReadLongInt();
2414 endX
:= M
.ReadLongInt();
2415 endY
:= M
.ReadLongInt();
2416 sizeSpX
:= M
.ReadLongInt();
2417 sizeSpY
:= M
.ReadLongInt();
2418 sizeEX
:= M
.ReadLongInt();
2419 sizeEY
:= M
.ReadLongInt();
2420 mpflags
:= M
.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2422 TP
:= g_Map_PanelByGUID(PGUID
);
2423 if (TP
= nil) then exit
;
2425 // update lifts state
2426 if TP
.isGLift
then g_Map_SetLiftGUID(PGUID
, Lift
);
2428 // update enabled/disabled state for all panels
2429 if E
then g_Map_EnableWallGUID(PGUID
) else g_Map_DisableWallGUID(PGUID
);
2431 // update panel position, as it can be moved (mplat)
2436 // update mplat state
2437 TP
.movingSpeedX
:= speedX
;
2438 TP
.movingSpeedY
:= speedY
;
2439 TP
.movingStartX
:= startX
;
2440 TP
.movingStartY
:= startY
;
2441 TP
.movingEndX
:= endX
;
2442 TP
.movingEndY
:= endY
;
2443 TP
.sizeSpeedX
:= sizeSpX
;
2444 TP
.sizeSpeedY
:= sizeSpY
;
2445 TP
.sizeEndX
:= sizeEX
;
2446 TP
.sizeEndY
:= sizeEY
;
2447 TP
.movingActive
:= ((mpflags
and 1) <> 0);
2448 TP
.moveOnce
:= ((mpflags
and 2) <> 0);
2449 // notify panel of it's position/size change, so it can fix other internal structures
2450 TP
.positionChanged();
2455 procedure MC_RECV_TriggerSound(var M
: TMsg
);
2458 SPos
, SID
: LongWord;
2462 if not gGameOn
then Exit
;
2463 if gTriggers
= nil then Exit
;
2465 SID
:= M
.ReadLongWord();
2466 SPlaying
:= M
.ReadByte() <> 0;
2467 SPos
:= M
.ReadLongWord();
2468 SCount
:= M
.ReadLongInt();
2470 for I
:= Low(gTriggers
) to High(gTriggers
) do
2471 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
2472 if gTriggers
[I
].ClientID
= SID
then
2473 with gTriggers
[I
] do
2475 if Sound
<> nil then
2480 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0)
2482 Sound
.PlayPanVolume((tgcPan
-127.0)/128.0, tgcVolume
/255.0);
2483 Sound
.SetPosition(SPos
);
2486 if Sound
.IsPlaying
then Sound
.Stop
;
2489 SoundPlayCount
:= SCount
;
2493 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
2500 if not gGameOn
then Exit
;
2502 MName
:= M
.ReadString();
2503 MPlaying
:= M
.ReadByte() <> 0;
2504 MPos
:= M
.ReadLongWord();
2505 MPaused
:= M
.ReadByte() <> 0;
2509 gMusic
.SetByName(MName
);
2511 gMusic
.SetPosition(MPos
);
2512 gMusic
.SpecPause
:= MPaused
;
2515 if gMusic
.IsPlaying
then gMusic
.Stop
;
2520 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
2523 MType
, MState
, MDir
, MAnim
, MBehav
: Byte;
2524 X
, Y
, VX
, VY
, MTargTime
, MHealth
, MAmmo
, MSleep
: Integer;
2529 Mon
:= g_Monsters_ByUID(ID
);
2533 MType
:= M
.ReadByte();
2534 MState
:= M
.ReadByte();
2535 MAnim
:= M
.ReadByte();
2536 MTarg
:= M
.ReadWord();
2537 MTargTime
:= M
.ReadLongInt();
2538 MBehav
:= M
.ReadByte();
2539 MSleep
:= M
.ReadLongInt();
2540 MHealth
:= M
.ReadLongInt();
2541 MAmmo
:= M
.ReadLongInt();
2543 X
:= M
.ReadLongInt();
2544 Y
:= M
.ReadLongInt();
2545 VX
:= M
.ReadLongInt();
2546 VY
:= M
.ReadLongInt();
2547 MDir
:= M
.ReadByte();
2549 g_Monsters_Create(MType
, X
, Y
, TDirection(MDir
), False, ID
);
2550 Mon
:= g_Monsters_ByUID(ID
);
2557 MonsterAnim
:= MAnim
;
2558 MonsterTargetUID
:= MTarg
;
2559 MonsterTargetTime
:= MTargTime
;
2560 MonsterBehaviour
:= MBehav
;
2561 MonsterSleep
:= MSleep
;
2562 MonsterAmmo
:= MAmmo
;
2567 setPosition(X
, Y
); // this will call positionChanged();
2573 procedure MC_RECV_MonsterPos(var M
: TMsg
);
2580 Mon
:= g_Monsters_ByUID(ID
);
2586 X
:= M
.ReadLongInt();
2587 Y
:= M
.ReadLongInt();
2588 Mon
.setPosition(X
, Y
); // this will call `positionChanged()`
2589 GameVelX
:= M
.ReadLongInt();
2590 GameVelY
:= M
.ReadLongInt();
2591 GameDirection
:= TDirection(M
.ReadByte());
2595 procedure MC_RECV_MonsterState(var M
: TMsg
);
2598 MState
, MFAnm
: Byte;
2600 AnimRevert
: Boolean;
2603 Mon
:= g_Monsters_ByUID(ID
);
2604 if Mon
= nil then Exit
;
2606 MState
:= M
.ReadByte();
2607 MFAnm
:= M
.ReadByte();
2611 MonsterTargetUID
:= M
.ReadWord();
2612 MonsterTargetTime
:= M
.ReadLongInt();
2613 MonsterSleep
:= M
.ReadLongInt();
2614 MonsterHealth
:= M
.ReadLongInt();
2615 MonsterAmmo
:= M
.ReadLongInt();
2616 MonsterPain
:= M
.ReadLongInt();
2617 AnimRevert
:= M
.ReadByte() <> 0;
2618 FFireTime
:= M
.ReadLongInt();
2619 RevertAnim(AnimRevert
);
2621 if MonsterState
<> MState
then
2623 if (MState
= MONSTATE_GO
) and (MonsterState
= MONSTATE_SLEEP
) then WakeUpSound();
2624 if (MState
= MONSTATE_DIE
) then DieSound();
2625 if (MState
= MONSTATE_PAIN
) then MakeBloodSimple(Min(200, MonsterPain
));
2626 if (MState
= MONSTATE_ATTACK
) then kick(nil);
2627 if (MState
= MONSTATE_DEAD
) then SetDeadAnim();
2629 SetState(MState
, MFAnm
);
2634 procedure MC_RECV_MonsterShot(var M
: TMsg
);
2638 X
, Y
, VX
, VY
: Integer;
2642 Mon
:= g_Monsters_ByUID(ID
);
2643 if Mon
= nil then Exit
;
2645 X
:= M
.ReadLongInt();
2646 Y
:= M
.ReadLongInt();
2647 VX
:= M
.ReadLongInt();
2648 VY
:= M
.ReadLongInt();
2650 Mon
.ClientAttack(X
, Y
, VX
, VY
);
2653 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
2659 Mon
:= g_Monsters_ByUID(ID
);
2660 if Mon
= nil then Exit
;
2662 Mon
.MonsterRemoved
:= True;
2665 procedure MC_RECV_TimeSync(var M
: TMsg
);
2669 Time
:= M
.ReadLongWord();
2671 if gState
= STATE_INTERCUSTOM
then
2672 gServInterTime
:= Min(Time
, 255);
2675 procedure MC_RECV_VoteEvent(var M
: TMsg
);
2679 Int1
, Int2
: SmallInt;
2681 EvID
:= M
.ReadByte();
2682 Int1
:= M
.ReadSmallInt();
2683 Int2
:= M
.ReadSmallInt();
2684 Str1
:= M
.ReadString();
2685 Str2
:= M
.ReadString();
2689 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Str1
, Str2
, Int1
]), True);
2691 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [Str1
]), True);
2693 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
2695 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Str1
, Int1
, Int2
]), True);
2697 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [Str1
]), True);
2703 procedure MC_SEND_Info(Password
: string);
2707 NetOut
.Write(Byte(NET_MSG_INFO
));
2708 NetOut
.Write(GAME_VERSION
);
2709 NetOut
.Write(Password
);
2710 NetOut
.Write(gPlayer1Settings
.Name
);
2711 NetOut
.Write(gPlayer1Settings
.Model
);
2712 NetOut
.Write(gPlayer1Settings
.Color
.R
);
2713 NetOut
.Write(gPlayer1Settings
.Color
.G
);
2714 NetOut
.Write(gPlayer1Settings
.Color
.B
);
2715 NetOut
.Write(gPlayer1Settings
.Team
);
2717 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2720 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
2722 NetOut
.Write(Byte(NET_MSG_CHAT
));
2726 g_Net_Client_Send(True, NET_CHAN_CHAT
);
2729 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
2731 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
2732 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
2736 procedure MC_SEND_PlayerPos();
2741 WeaponSelect
: Word = 0;
2744 if not gGameOn
then Exit
;
2745 if gPlayers
= nil then Exit
;
2746 if gPlayer1
= nil then Exit
;
2749 Predict
:= NetPredictSelf
; // and (not NetGotKeys);
2751 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2753 strafeDir
:= P1MoveButton
shr 4;
2754 P1MoveButton
:= P1MoveButton
and $0F;
2755 with gGameControls
.P1Control
do
2757 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then P1MoveButton
:= 1
2758 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then P1MoveButton
:= 2
2759 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then P1MoveButton
:= 0;
2762 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
2764 // new strafe mechanics
2765 if (strafeDir
= 0) then strafeDir
:= P1MoveButton
; // start strafing
2766 // now set direction according to strafe (reversed)
2767 if (strafeDir
= 2) then gPlayer1
.SetDirection(TDirection
.D_LEFT
)
2768 else if (strafeDir
= 1) then gPlayer1
.SetDirection(TDirection
.D_RIGHT
);
2772 if (P1MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then gPlayer1
.SetDirection(TDirection
.D_LEFT
)
2773 else if (P1MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then gPlayer1
.SetDirection(TDirection
.D_RIGHT
)
2774 else if P1MoveButton
<> 0 then gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
2777 gPlayer1
.ReleaseKeys
;
2778 gPlayer1
.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
));
2779 gPlayer1
.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
));
2781 if P1MoveButton
= 1 then
2783 kByte
:= kByte
or NET_KEY_LEFT
;
2784 if Predict
then gPlayer1
.PressKey(KEY_LEFT
, 10000);
2786 if P1MoveButton
= 2 then
2788 kByte
:= kByte
or NET_KEY_RIGHT
;
2789 if Predict
then gPlayer1
.PressKey(KEY_RIGHT
, 10000);
2791 if isKeyPressed(KeyUp
, KeyUp2
) then
2793 kByte
:= kByte
or NET_KEY_UP
;
2794 gPlayer1
.PressKey(KEY_UP
, 10000);
2796 if isKeyPressed(KeyDown
, KeyDown2
) then
2798 kByte
:= kByte
or NET_KEY_DOWN
;
2799 gPlayer1
.PressKey(KEY_DOWN
, 10000);
2801 if isKeyPressed(KeyJump
, KeyJump2
) then
2803 kByte
:= kByte
or NET_KEY_JUMP
;
2804 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2806 if isKeyPressed(KeyFire
, KeyFire2
) then kByte
:= kByte
or NET_KEY_FIRE
;
2807 if isKeyPressed(KeyOpen
, KeyOpen2
) then kByte
:= kByte
or NET_KEY_OPEN
;
2808 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) and gPlayer1
.isWeaponSwitchKeyReleased(-1) then kByte
:= kByte
or NET_KEY_NW
;
2809 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) and gPlayer1
.isWeaponSwitchKeyReleased(-2) then kByte
:= kByte
or NET_KEY_PW
;
2810 for I
:= 0 to High(KeyWeapon
) do
2812 if isKeyPressed(KeyWeapon
[I
], KeyWeapon2
[I
]) then
2814 gPlayer1
.weaponSwitchKeysStateChange(i
, true);
2815 if gPlayer1
.isWeaponSwitchKeyReleased(i
) then WeaponSelect
:= WeaponSelect
or Word(1 shl I
);
2819 gPlayer1
.weaponSwitchKeysStateChange(i
, false);
2823 // fix movebutton state
2824 P1MoveButton
:= P1MoveButton
or (strafeDir
shl 4);
2827 kByte
:= NET_KEY_CHAT
;
2829 gPlayer1
.weaponSwitchKeysShiftNewStates();
2831 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
2832 NetOut
.Write(gTime
);
2833 NetOut
.Write(kByte
);
2834 NetOut
.Write(Byte(gPlayer1
.Direction
));
2835 NetOut
.Write(WeaponSelect
);
2836 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
2837 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS
);
2839 //kBytePrev := kByte;
2840 //kDirPrev := gPlayer1.Direction;
2843 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
2845 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
2846 NetOut
.Write(Byte(Start
));
2847 NetOut
.Write(Command
);
2848 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2851 procedure MC_SEND_PlayerSettings();
2853 NetOut
.Write(Byte(NET_MSG_PLRSET
));
2854 NetOut
.Write(gPlayer1Settings
.Name
);
2855 NetOut
.Write(gPlayer1Settings
.Model
);
2856 NetOut
.Write(gPlayer1Settings
.Color
.R
);
2857 NetOut
.Write(gPlayer1Settings
.Color
.G
);
2858 NetOut
.Write(gPlayer1Settings
.Color
.B
);
2859 NetOut
.Write(gPlayer1Settings
.Team
);
2861 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2864 procedure MC_SEND_FullStateRequest();
2866 NetOut
.Write(Byte(NET_MSG_REQFST
));
2868 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2871 procedure MC_SEND_CheatRequest(Kind
: Byte);
2873 NetOut
.Write(Byte(NET_MSG_CHEAT
));
2876 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2878 procedure MC_SEND_RCONPassword(Password
: string);
2880 NetOut
.Write(Byte(NET_MSG_RCON_AUTH
));
2881 NetOut
.Write(Password
);
2883 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2885 procedure MC_SEND_RCONCommand(Cmd
: string);
2887 NetOut
.Write(Byte(NET_MSG_RCON_CMD
));
2890 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2893 // i have no idea why all this stuff is in here
2895 function ReadFile(const FileName
: TFileName
): AByte
;
2897 FileStream
: TStream
;
2900 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName
]), TMsgType
.Notify
);
2901 fname
:= findDiskWad(FileName
);
2902 if length(fname
) = 0 then
2904 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName
]), TMsgType
.Fatal
);
2905 SetLength(Result
, 0);
2908 e_WriteLog(Format('NETWORK: found file "%s"', [fname
]), TMsgType
.Notify
);
2910 FileStream
:= openDiskFileRO(fname
);
2912 if FileStream
.Size
> 0 then
2914 SetLength(Result
, FileStream
.Size
);
2915 FileStream
.Read(Result
[0], FileStream
.Size
);
2922 function CreateMapDataMsg(const FileName
: TFileName
; ResList
: TStringList
): TMapDataMsg
;
2926 Result
.MsgId
:= NET_MSG_MAP_RESPONSE
;
2927 Result
.FileData
:= ReadFile(FileName
);
2928 Result
.FileSize
:= Length(Result
.FileData
);
2930 SetLength(Result
.ExternalResources
, ResList
.Count
);
2931 for i
:=0 to ResList
.Count
-1 do
2933 Result
.ExternalResources
[i
].Name
:= ResList
.Strings
[i
];
2934 Result
.ExternalResources
[i
].md5
:= MD5File(GameDir
+'/wads/'+ResList
.Strings
[i
]);
2938 procedure ResDataMsgToBytes(var bytes
: AByte
; const ResData
: TResDataMsg
);
2940 ResultStream
: TMemoryStream
;
2942 ResultStream
:= TMemoryStream
.Create
;
2944 ResultStream
.WriteBuffer(ResData
.MsgId
, SizeOf(ResData
.MsgId
)); //msgId
2945 ResultStream
.WriteBuffer(ResData
.FileSize
, SizeOf(ResData
.FileSize
)); //file size
2946 ResultStream
.WriteBuffer(ResData
.FileData
[0], ResData
.FileSize
); //file data
2948 SetLength(bytes
, ResultStream
.Size
);
2949 ResultStream
.Seek(0, soFromBeginning
);
2950 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2955 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
2957 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2958 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
));
2959 SetLength(Result
.FileData
, Result
.FileSize
);
2960 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
);
2963 procedure MapDataMsgToBytes(var bytes
: AByte
; const MapDataMsg
: TMapDataMsg
);
2965 ResultStream
: TMemoryStream
;
2968 resCount
:= Length(MapDataMsg
.ExternalResources
);
2970 ResultStream
:= TMemoryStream
.Create
;
2972 ResultStream
.WriteBuffer(MapDataMsg
.MsgId
, SizeOf(MapDataMsg
.MsgId
)); //msgId
2973 ResultStream
.WriteBuffer(MapDataMsg
.FileSize
, SizeOf(MapDataMsg
.FileSize
)); //file size
2974 ResultStream
.WriteBuffer(MapDataMsg
.FileData
[0], MapDataMsg
.FileSize
); //file data
2976 ResultStream
.WriteBuffer(resCount
, SizeOf(resCount
)); //res count
2977 ResultStream
.WriteBuffer(MapDataMsg
.ExternalResources
[0], resCount
*SizeOf(TExternalResourceInfo
)); //res data
2979 SetLength(bytes
, ResultStream
.Size
);
2980 ResultStream
.Seek(0, soFromBeginning
);
2981 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2986 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
2990 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2991 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
)); //file size
2993 SetLength(Result
.FileData
, Result
.FileSize
);
2994 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
); //file data
2996 msgStream
.ReadBuffer(resCount
, SizeOf(resCount
)); //res count
2997 SetLength(Result
.ExternalResources
, resCount
);
2999 msgStream
.ReadBuffer(Result
.ExternalResources
[0], resCount
* SizeOf(TExternalResourceInfo
)); //res data
3002 function IsValidFileName(const S
: String): Boolean;
3004 Forbidden
: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
3009 for I
:= 1 to Length(S
) do
3010 Result
:= Result
and (not(S
[I
] in Forbidden
));
3013 function IsValidFilePath(const S
: String): Boolean;
3018 if not IsValidFileName(S
) then exit
;
3019 if FileExists(S
) then exit
;
3020 I
:= LastDelimiter('\/', S
);
3022 if (not DirectoryExists(Copy(S
, 1, I
-1))) then
3027 procedure MC_SEND_MapRequest();
3029 NetOut
.Write(Byte(NET_MSG_MAP_REQUEST
));
3030 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3033 procedure MC_SEND_ResRequest(const resName
: AnsiString);
3035 NetOut
.Write(Byte(NET_MSG_RES_REQUEST
));
3036 NetOut
.Write(resName
);
3037 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3040 procedure MH_RECV_MapRequest(C
: pTNetClient
; var M
: TMsg
);
3044 mapDataMsg
: TMapDataMsg
;
3046 e_WriteLog('NET: Received map request from ' +
3047 DecodeIPV4(C
^.Peer
.address
.host
), TMsgType
.Notify
);
3049 mapDataMsg
:= CreateMapDataMsg(MapsDir
+ gGameSettings
.WAD
, gExternalResources
);
3050 peer
:= NetClients
[C
^.ID
].Peer
;
3052 MapDataMsgToBytes(payload
, mapDataMsg
);
3053 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);
3056 mapDataMsg
.FileData
:= nil;
3057 mapDataMsg
.ExternalResources
:= nil;
3060 procedure MH_RECV_ResRequest(C
: pTNetClient
; var M
: TMsg
);
3065 resDataMsg
: TResDataMsg
;
3067 FileName
:= ExtractFileName(M
.ReadString());
3068 e_WriteLog('NET: Received res request: ' + FileName
+
3069 ' from ' + DecodeIPV4(C
^.Peer
.address
.host
), TMsgType
.Notify
);
3071 if not IsValidFilePath(FileName
) then
3073 e_WriteLog('Invalid filename: ' + FileName
, TMsgType
.Warning
);
3077 peer
:= NetClients
[C
^.ID
].Peer
;
3079 if gExternalResources
.IndexOf(FileName
) > -1 then
3081 resDataMsg
.MsgId
:= NET_MSG_RES_RESPONSE
;
3082 resDataMsg
.FileData
:= ReadFile(GameDir
+'/wads/'+FileName
);
3083 resDataMsg
.FileSize
:= Length(resDataMsg
.FileData
);
3085 ResDataMsgToBytes(payload
, resDataMsg
);
3086 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);