1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 uses g_net
, g_triggers
, Classes
, SysUtils
, md5
;
65 NET_MSG_RCON_AUTH
= 191;
66 NET_MSG_RCON_CMD
= 192;
67 NET_MSG_TIME_SYNC
= 194;
68 NET_MSG_VOTE_EVENT
= 195;
70 NET_MSG_MAP_REQUEST
= 201;
71 NET_MSG_MAP_RESPONSE
= 202;
72 NET_MSG_RES_REQUEST
= 203;
73 NET_MSG_RES_RESPONSE
= 204;
96 NET_EV_CHANGE_TEAM
= 3;
97 NET_EV_PLAYER_KICK
= 4;
98 NET_EV_PLAYER_BAN
= 5;
99 NET_EV_LMS_WARMUP
= 6;
100 NET_EV_LMS_SURVIVOR
= 7;
104 NET_EV_SCORE_MSG
= 11;
105 NET_EV_LMS_START
= 12;
107 NET_EV_TLMS_WIN
= 14;
108 NET_EV_LMS_LOSE
= 15;
109 NET_EV_LMS_DRAW
= 16;
110 NET_EV_KILLCOMBO
= 17;
111 NET_EV_PLAYER_TOUCH
= 18;
118 NET_VE_INPROGRESS
= 6;
125 NET_CHEAT_SUICIDE
= 1;
126 NET_CHEAT_SPECTATE
= 2;
128 NET_MAX_DIFFTIME
= 5000 div 36;
132 procedure MH_RECV_Info(C
: pTNetClient
; P
: Pointer);
133 procedure MH_RECV_Chat(C
: pTNetClient
; P
: Pointer);
134 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; P
: Pointer);
135 function MH_RECV_PlayerPos(C
: pTNetClient
; P
: Pointer): Word;
136 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; P
: Pointer);
137 procedure MH_RECV_CheatRequest(C
: pTNetClient
; P
: Pointer);
138 procedure MH_RECV_RCONPassword(C
: pTNetClient
; P
: Pointer);
139 procedure MH_RECV_RCONCommand(C
: pTNetClient
; P
: Pointer);
140 procedure MH_RECV_MapRequest(C
: pTNetClient
; P
: Pointer);
141 procedure MH_RECV_ResRequest(C
: pTNetClient
; P
: Pointer);
142 procedure MH_RECV_Vote(C
: pTNetClient
; P
: Pointer);
145 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
146 procedure MH_SEND_Info(ID
: Byte);
147 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
148 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
149 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; ID
: Integer = NET_EVERYONE
);
150 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
151 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
152 procedure MH_SEND_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
153 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
154 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
155 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
156 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
157 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
159 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
160 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
161 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
162 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
163 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
164 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
165 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
166 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
168 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
169 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
171 procedure MH_SEND_PanelTexture(PType
: Word; PID
: LongWord; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
172 procedure MH_SEND_PanelState(PType
: Word; PID
: LongWord; ID
: Integer = NET_EVERYONE
);
174 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
175 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
176 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
177 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
178 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
180 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
181 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
183 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
184 procedure MH_SEND_VoteEvent(EvType
: Byte;
185 StrArg1
: string = 'a'; StrArg2
: string = 'b';
186 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
187 ID
: Integer = NET_EVERYONE
);
189 // CLIENT MESSAGES //
192 procedure MC_RECV_Chat(P
: Pointer);
193 procedure MC_RECV_Effect(P
: Pointer);
194 procedure MC_RECV_Sound(P
: Pointer);
195 procedure MC_RECV_GameStats(P
: Pointer);
196 procedure MC_RECV_CoopStats(P
: Pointer);
197 procedure MC_RECV_GameEvent(P
: Pointer);
198 procedure MC_RECV_FlagEvent(P
: Pointer);
199 procedure MC_RECV_GameSettings(P
: Pointer);
201 function MC_RECV_PlayerCreate(P
: Pointer): Word;
202 function MC_RECV_PlayerPos(P
: Pointer): Word;
203 function MC_RECV_PlayerStats(P
: Pointer): Word;
204 function MC_RECV_PlayerDelete(P
: Pointer): Word;
205 function MC_RECV_PlayerDamage(P
: Pointer): Word;
206 function MC_RECV_PlayerDeath(P
: Pointer): Word;
207 function MC_RECV_PlayerFire(P
: Pointer): Word;
208 procedure MC_RECV_PlayerSettings(P
: Pointer);
210 procedure MC_RECV_ItemSpawn(P
: Pointer);
211 procedure MC_RECV_ItemDestroy(P
: Pointer);
213 procedure MC_RECV_PanelTexture(P
: Pointer);
214 procedure MC_RECV_PanelState(P
: Pointer);
216 procedure MC_RECV_MonsterSpawn(P
: Pointer);
217 procedure MC_RECV_MonsterPos(P
: Pointer);
218 procedure MC_RECV_MonsterState(P
: Pointer);
219 procedure MC_RECV_MonsterShot(P
: Pointer);
220 procedure MC_RECV_MonsterDelete(P
: Pointer);
222 procedure MC_RECV_CreateShot(P
: Pointer);
223 procedure MC_RECV_UpdateShot(P
: Pointer);
224 procedure MC_RECV_DeleteShot(P
: Pointer);
226 procedure MC_RECV_TriggerSound(P
: Pointer);
227 procedure MC_RECV_TriggerMusic(P
: Pointer);
229 procedure MC_RECV_TimeSync(P
: Pointer);
230 procedure MC_RECV_VoteEvent(P
: Pointer);
232 procedure MC_SEND_Info(Password
: string);
233 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
234 procedure MC_SEND_PlayerPos();
235 procedure MC_SEND_FullStateRequest();
236 procedure MC_SEND_PlayerSettings();
237 procedure MC_SEND_CheatRequest(Kind
: Byte);
238 procedure MC_SEND_RCONPassword(Password
: string);
239 procedure MC_SEND_RCONCommand(Cmd
: string);
240 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
242 procedure MC_SEND_MapRequest();
243 procedure MC_SEND_ResRequest(const resName
: AnsiString);
246 TExternalResourceInfo
= record
261 ExternalResources
: array of TExternalResourceInfo
;
264 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
265 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
270 Math
, ENet
, e_input
, e_fixedbuffer
, e_graphics
, e_log
,
271 g_textures
, g_gfx
, g_sound
, g_console
, g_basic
, g_options
, g_main
,
272 g_game
, g_player
, g_map
, g_panel
, g_items
, g_weapons
, g_phys
, g_gui
,
273 g_language
, g_monsters
, g_netmaster
, utils
, wadreader
, MAPDEF
;
286 NET_KEY_FORCEDIR
= 4096;
289 //kBytePrev: Word = 0;
290 //kDirPrev: TDirection = D_LEFT;
291 //HostGameTime: Word = 0;
298 procedure MH_RECV_Chat(C
: pTNetClient
; P
: Pointer);
306 Pl
:= g_Player_Get(PID
);
308 Txt
:= e_Raw_Read_String(P
);
309 Mode
:= e_Raw_Read_Byte(P
);
310 if (Mode
= NET_CHAT_SYSTEM
) then
311 Mode
:= NET_CHAT_PLAYER
; // prevent sending system messages from clients
312 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
313 Mode
:= NET_CHAT_PLAYER
; // revert to player chat in non-team game
316 MH_SEND_Chat(Txt
, Mode
)
318 MH_SEND_Chat(Pl
.Name
+ ': ' + Txt
, Mode
, IfThen(Mode
= NET_CHAT_TEAM
, Pl
.Team
, NET_EVERYONE
));
321 procedure MH_RECV_Info(C
: pTNetClient
; P
: Pointer);
323 Ver
, PName
, Model
, Pw
: string;
329 Ver
:= e_Raw_Read_String(P
);
330 Pw
:= e_Raw_Read_String(P
);
331 PName
:= e_Raw_Read_String(P
);
332 Model
:= e_Raw_Read_String(P
);
333 R
:= e_Raw_Read_Byte(P
);
334 G
:= e_Raw_Read_Byte(P
);
335 B
:= e_Raw_Read_Byte(P
);
336 T
:= e_Raw_Read_Byte(P
);
338 if Ver
<> GAME_VERSION
then
340 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
341 _lc
[I_NET_DISC_VERSION
]);
342 enet_peer_disconnect(C
^.Peer
, NET_DISC_VERSION
);
346 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
) then
348 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
, True) then
350 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
351 _lc
[I_NET_DISC_BAN
]);
352 enet_peer_disconnect(C
^.Peer
, NET_DISC_BAN
);
356 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
357 _lc
[I_NET_DISC_BAN
]);
358 enet_peer_disconnect(C
^.Peer
, NET_DISC_TEMPBAN
);
363 if NetPassword
<> '' then
364 if AnsiLowerCase(NetPassword
) <> AnsiLowerCase(Pw
) then
366 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
367 _lc
[I_NET_DISC_PASSWORD
]);
368 enet_peer_disconnect(C
^.Peer
, NET_DISC_PASSWORD
);
376 PID
:= g_Player_Create(Model
, Color
, T
, False);
377 with g_Player_Get(PID
) do
385 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
386 e_WriteLog('NET: Client ' + PName
+ ' [' + IntToStr(C
^.ID
) +
387 '] connected. Assigned player #' + IntToStr(PID
) + '.', MSG_NOTIFY
);
391 with g_Player_Get(PID
) do
395 // round in progress, don't spawn
396 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
401 FWantsInGame
:= True; // TODO: look into this later
404 Respawn(gGameSettings
.GameType
= GT_SINGLE
);
407 for I
:= Low(NetClients
) to High(NetClients
) do
409 if NetClients
[I
].ID
= C
^.ID
then Continue
;
410 MH_SEND_PlayerCreate(PID
, NetClients
[I
].ID
);
411 MH_SEND_PlayerPos(True, PID
, NetClients
[I
].ID
);
412 MH_SEND_PlayerStats(PID
, NetClients
[I
].ID
);
415 if gState
in [STATE_INTERCUSTOM
, STATE_FOLD
] then
416 MH_SEND_GameEvent(NET_EV_MAPEND
, 0, 'N', C
^.ID
);
418 if NetUseMaster
then g_Net_Slist_Update
;
421 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; P
: Pointer);
424 MH_SEND_Everything((C
^.State
= NET_STATE_AUTH
), C
^.ID
)
426 C
^.RequestedFullUpdate
:= True;
431 function MH_RECV_PlayerPos(C
: pTNetClient
; P
: Pointer): Word;
440 if not gGameOn
then Exit
;
442 GT
:= e_Raw_Read_LongWord(P
);
444 Pl
:= g_Player_Get(PID
);
448 if (GT
> gTime
+ NET_MAX_DIFFTIME
) or (GT
< Pl
.NetTime
) then Exit
;
453 kByte
:= e_Raw_Read_Word(P
);
454 Dir
:= e_Raw_Read_Byte(P
);
455 if Direction
<> TDirection(Dir
) then
456 JustTeleported
:= False;
457 SetDirection(TDirection(Dir
));
460 if kByte
= NET_KEY_CHAT
then
462 PressKey(KEY_CHAT
, 10000);
466 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
467 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
468 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
469 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
470 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
471 if LongBool(kByte
and NET_KEY_FIRE
) then PressKey(KEY_FIRE
, 10000);
472 if LongBool(kByte
and NET_KEY_OPEN
) then PressKey(KEY_OPEN
, 10000);
473 if LongBool(kByte
and NET_KEY_NW
) then PressKey(KEY_NEXTWEAPON
, 10000);
474 if LongBool(kByte
and NET_KEY_PW
) then PressKey(KEY_PREVWEAPON
, 10000);
477 // MH_SEND_PlayerPos(False, PID, C^.ID);
480 procedure MH_RECV_CheatRequest(C
: pTNetClient
; P
: Pointer);
485 Pl
:= g_Player_Get(C
^.Player
);
486 if Pl
= nil then Exit
;
488 CheatKind
:= e_Raw_Read_Byte(P
);
492 Pl
.Damage(SUICIDE_DAMAGE
, Pl
.UID
, 0, 0, HIT_SELF
);
495 if Pl
.FSpectator
then
503 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; P
: Pointer);
511 TmpName
:= e_Raw_Read_String(P
);
512 TmpModel
:= e_Raw_Read_String(P
);
513 TmpColor
.R
:= e_Raw_Read_Byte(P
);
514 TmpColor
.G
:= e_Raw_Read_Byte(P
);
515 TmpColor
.B
:= e_Raw_Read_Byte(P
);
516 TmpTeam
:= e_Raw_Read_Byte(P
);
518 Pl
:= g_Player_Get(C
^.Player
);
519 if Pl
= nil then Exit
;
521 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
524 Pl
.SetColor(TmpColor
);
526 if Pl
.Name
<> TmpName
then
528 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
532 if TmpModel
<> Pl
.Model
.Name
then
533 Pl
.SetModel(TmpModel
);
535 MH_SEND_PlayerSettings(Pl
.UID
, TmpModel
);
540 procedure MH_RECV_RCONPassword(C
: pTNetClient
; P
: Pointer);
544 Pwd
:= e_Raw_Read_String(P
);
545 if not NetAllowRCON
then Exit
;
546 if Pwd
= NetRCONPassword
then
549 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWGOOD
, 'N', C
^.ID
);
552 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWBAD
, 'N', C
^.ID
);
555 procedure MH_RECV_RCONCommand(C
: pTNetClient
; P
: Pointer);
559 Cmd
:= e_Raw_Read_String(P
);
560 if not NetAllowRCON
then Exit
;
561 if not C
^.RCONAuth
then
563 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_NOAUTH
, 'N', C
^.ID
);
566 g_Console_Process(Cmd
);
571 procedure MH_RECV_Vote(C
: pTNetClient
; P
: Pointer);
574 Name
, Command
: string;
578 Start
:= e_Raw_Read_Byte(P
) <> 0;
579 Command
:= e_Raw_Read_String(P
);
581 Pl
:= g_Player_Get(C
^.Player
);
582 if Pl
= nil then Exit
;
587 if not g_Console_CommandBlacklisted(Command
) then
588 g_Game_StartVote(Command
, Name
);
590 else if gVoteInProgress
then
592 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
593 Need
:= Floor((NetClientCount
+1)/2.0) + 1
595 Need
:= Floor(NetClientCount
/2.0) + 1;
600 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [Name
, gVoteCount
, Need
]), True);
601 MH_SEND_VoteEvent(NET_VE_REVOKE
, Name
, 'a', gVoteCount
, Need
);
607 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Name
, gVoteCount
, Need
]), True);
608 MH_SEND_VoteEvent(NET_VE_VOTE
, Name
, 'a', gVoteCount
, Need
);
616 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
620 if gPlayers
<> nil then
621 for I
:= Low(gPlayers
) to High(gPlayers
) do
622 if gPlayers
[I
] <> nil then
624 if CreatePlayers
then MH_SEND_PlayerCreate(gPlayers
[I
].UID
, ID
);
625 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
, ID
);
626 MH_SEND_PlayerStats(gPlayers
[I
].UID
, ID
);
628 if (gPlayers
[I
].Flag
<> FLAG_NONE
) and (gGameSettings
.GameMode
= GM_CTF
) then
629 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED
, gPlayers
[I
].Flag
, gPlayers
[I
].UID
, True, ID
);
632 if gItems
<> nil then
634 for I
:= High(gItems
) downto Low(gItems
) do
635 if gItems
[I
].Live
then
636 MH_SEND_ItemSpawn(True, I
, ID
);
639 if gMonsters
<> nil then
640 for I
:= 0 to High(gMonsters
) do
641 if gMonsters
[I
] <> nil then
642 MH_SEND_MonsterSpawn(gMonsters
[I
].UID
, ID
);
644 if gWalls
<> nil then
645 for I
:= Low(gWalls
) to High(gWalls
) do
646 if gWalls
[I
] <> nil then
650 MH_SEND_PanelState(PanelType
, I
, ID
);
652 if GetTextureCount
> 1 then
653 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
656 if gLifts
<> nil then
657 for I
:= Low(gLifts
) to High(gLifts
) do
658 if gLifts
[I
] <> nil then
660 MH_SEND_PanelState(PanelType
, I
, ID
);
662 if gRenderForegrounds
<> nil then
663 for I
:= Low(gRenderForegrounds
) to High(gRenderForegrounds
) do
664 if gRenderForegrounds
[I
] <> nil then
665 with gRenderForegrounds
[I
] do
667 if (GetTextureCount
> 1) then
668 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
670 MH_SEND_PanelState(PanelType
, I
, ID
);
672 if gRenderBackgrounds
<> nil then
673 for I
:= Low(gRenderBackgrounds
) to High(gRenderBackgrounds
) do
674 if gRenderBackgrounds
[I
] <> nil then
675 with gRenderBackgrounds
[I
] do
677 if (GetTextureCount
> 1) then
678 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
680 MH_SEND_PanelState(PanelType
, I
, ID
);
682 if gWater
<> nil then
683 for I
:= Low(gWater
) to High(gWater
) do
684 if gWater
[I
] <> nil then
686 if GetTextureCount
> 1 then
687 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
688 if gAcid1
<> nil then
689 for I
:= Low(gAcid1
) to High(gAcid1
) do
690 if gAcid1
[I
] <> nil then
692 if GetTextureCount
> 1 then
693 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
694 if gAcid2
<> nil then
695 for I
:= Low(gAcid2
) to High(gAcid2
) do
696 if gAcid2
[I
] <> nil then
698 if GetTextureCount
> 1 then
699 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
700 if gSteps
<> nil then
701 for I
:= Low(gSteps
) to High(gSteps
) do
702 if gSteps
[I
] <> nil then
704 if GetTextureCount
> 1 then
705 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
707 if gTriggers
<> nil then
708 for I
:= Low(gTriggers
) to High(gTriggers
) do
709 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
710 MH_SEND_TriggerSound(gTriggers
[I
], ID
);
713 for I
:= Low(Shots
) to High(Shots
) do
714 if Shots
[i
].ShotType
in [6, 7, 8] then
715 MH_SEND_CreateShot(i
, ID
);
717 MH_SEND_TriggerMusic(ID
);
719 MH_SEND_GameStats(ID
);
720 MH_SEND_CoopStats(ID
);
722 if gGameSettings
.GameMode
= GM_CTF
then
724 if gFlags
[FLAG_RED
].State
<> FLAG_STATE_CAPTURED
then
725 MH_SEND_FlagEvent(gFlags
[FLAG_RED
].State
, FLAG_RED
, 0, True, ID
);
726 if gFlags
[FLAG_BLUE
].State
<> FLAG_STATE_CAPTURED
then
727 MH_SEND_FlagEvent(gFlags
[FLAG_BLUE
].State
, FLAG_BLUE
, 0, True, ID
);
730 if CreatePlayers
and (ID
>= 0) then NetClients
[ID
].State
:= NET_STATE_GAME
;
732 if gLMSRespawn
> LMS_RESPAWN_NONE
then
733 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000, 'N', ID
);
736 procedure MH_SEND_Info(ID
: Byte);
740 Map
:= g_ExtractFileName(gMapInfo
.Map
);
742 e_Buffer_Clear(@NetOut
);
744 e_Buffer_Write(@NetOut
, Byte(NET_MSG_INFO
));
745 e_Buffer_Write(@NetOut
, ID
);
746 e_Buffer_Write(@NetOut
, NetClients
[ID
].Player
);
747 e_Buffer_Write(@NetOut
, gGameSettings
.WAD
);
748 e_Buffer_Write(@NetOut
, Map
);
749 e_Buffer_Write(@NetOut
, gWADHash
);
750 e_Buffer_Write(@NetOut
, gGameSettings
.GameMode
);
751 e_Buffer_Write(@NetOut
, gGameSettings
.GoalLimit
);
752 e_Buffer_Write(@NetOut
, gGameSettings
.TimeLimit
);
753 e_Buffer_Write(@NetOut
, gGameSettings
.MaxLives
);
754 e_Buffer_Write(@NetOut
, gGameSettings
.Options
);
755 e_Buffer_Write(@NetOut
, gTime
);
757 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
760 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
766 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
767 Mode
:= NET_CHAT_PLAYER
;
770 if (Mode
= NET_CHAT_TEAM
) then
772 for i
:= Low(gPlayers
) to High(gPlayers
) do
773 if (gPlayers
[i
] <> nil) and (gPlayers
[i
].FClientID
>= 0) and
774 (gPlayers
[i
].Team
= ID
) then
776 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
777 e_Buffer_Write(@NetOut
, Txt
);
778 e_Buffer_Write(@NetOut
, Mode
);
779 g_Net_Host_Send(gPlayers
[i
].FClientID
, True, NET_CHAN_CHAT
);
786 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
787 e_Buffer_Write(@NetOut
, Txt
);
788 e_Buffer_Write(@NetOut
, Mode
);
789 g_Net_Host_Send(ID
, True, NET_CHAN_CHAT
);
792 if Mode
= NET_CHAT_SYSTEM
then
795 if ID
= NET_EVERYONE
then
797 if Mode
= NET_CHAT_PLAYER
then
799 g_Console_Add(Txt
, True);
800 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
801 g_Sound_PlayEx('SOUND_GAME_RADIO');
804 if Mode
= NET_CHAT_TEAM
then
805 if gPlayer1
<> nil then
807 if (gPlayer1
.Team
= TEAM_RED
) and (Team
= TEAM_RED
) then
809 g_Console_Add(#18'[Team] '#2 + Txt
, True);
810 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
811 g_Sound_PlayEx('SOUND_GAME_RADIO');
813 else if (gPlayer1
.Team
= TEAM_BLUE
) and (Team
= TEAM_BLUE
) then
815 g_Console_Add(#20'[Team] '#2 + Txt
, True);
816 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
817 g_Sound_PlayEx('SOUND_GAME_RADIO');
823 Name
:= g_Net_ClientName_ByID(ID
);
824 g_Console_Add('-> ' + Name
+ ': ' + Txt
, True);
825 e_WriteLog('[Tell ' + Name
+ '] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
826 g_Sound_PlayEx('SOUND_GAME_RADIO');
830 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
832 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GFX
));
833 e_Buffer_Write(@NetOut
, Kind
);
834 e_Buffer_Write(@NetOut
, X
);
835 e_Buffer_Write(@NetOut
, Y
);
836 e_Buffer_Write(@NetOut
, Ang
);
838 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
841 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; ID
: Integer = NET_EVERYONE
);
843 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SND
));
844 e_Buffer_Write(@NetOut
, Name
);
845 e_Buffer_Write(@NetOut
, X
);
846 e_Buffer_Write(@NetOut
, Y
);
848 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
851 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
853 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
855 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHADD
));
856 e_Buffer_Write(@NetOut
, Proj
);
857 e_Buffer_Write(@NetOut
, Shots
[Proj
].ShotType
);
858 e_Buffer_Write(@NetOut
, Shots
[Proj
].Target
);
859 e_Buffer_Write(@NetOut
, Shots
[Proj
].SpawnerUID
);
860 e_Buffer_Write(@NetOut
, Shots
[Proj
].Timeout
);
861 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.X
);
862 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Y
);
863 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.X
);
864 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.Y
);
866 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
869 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
871 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
873 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHPOS
));
874 e_Buffer_Write(@NetOut
, Proj
);
875 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.X
);
876 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Y
);
877 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.X
);
878 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.Y
);
880 g_Net_Host_Send(ID
, False, NET_CHAN_SHOTS
);
883 procedure MH_Send_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
885 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHDEL
));
886 e_Buffer_Write(@NetOut
, Proj
);
887 e_Buffer_Write(@NetOut
, Byte(Loud
));
888 e_Buffer_Write(@NetOut
, X
);
889 e_Buffer_Write(@NetOut
, Y
);
891 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
894 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
896 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SCORE
));
897 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
899 e_Buffer_Write(@NetOut
, gTeamStat
[TEAM_RED
].Goals
);
900 e_Buffer_Write(@NetOut
, gTeamStat
[TEAM_BLUE
].Goals
);
903 if gGameSettings
.GameMode
= GM_COOP
then
905 e_Buffer_Write(@NetOut
, gCoopMonstersKilled
);
906 e_Buffer_Write(@NetOut
, gCoopSecretsFound
);
909 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
912 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
914 e_Buffer_Write(@NetOut
, Byte(NET_MSG_COOP
));
915 e_Buffer_Write(@NetOut
, gTotalMonsters
);
916 e_Buffer_Write(@NetOut
, gSecretsCount
);
917 e_Buffer_Write(@NetOut
, gCoopTotalMonstersKilled
);
918 e_Buffer_Write(@NetOut
, gCoopTotalSecretsFound
);
919 e_Buffer_Write(@NetOut
, gCoopTotalMonsters
);
920 e_Buffer_Write(@NetOut
, gCoopTotalSecrets
);
923 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
925 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GEVENT
));
926 e_Buffer_Write(@NetOut
, EvType
);
927 e_Buffer_Write(@NetOut
, EvNum
);
928 e_Buffer_Write(@NetOut
, EvStr
);
929 e_Buffer_Write(@NetOut
, Byte(gLastMap
));
930 e_Buffer_Write(@NetOut
, gTime
);
931 if (EvType
= NET_EV_MAPSTART
) and (Pos(':\', EvStr
) > 0) then
933 e_Buffer_Write(@NetOut
, Byte(1));
934 e_Buffer_Write(@NetOut
, gWADHash
);
936 e_Buffer_Write(@NetOut
, Byte(0));
938 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
941 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
943 e_Buffer_Write(@NetOut
, Byte(NET_MSG_FLAG
));
944 e_Buffer_Write(@NetOut
, EvType
);
945 e_Buffer_Write(@NetOut
, Flag
);
946 e_Buffer_Write(@NetOut
, Byte(Quiet
));
947 e_Buffer_Write(@NetOut
, PID
);
948 e_Buffer_Write(@NetOut
, gFlags
[Flag
].State
);
949 e_Buffer_Write(@NetOut
, gFlags
[Flag
].CaptureTime
);
950 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.X
);
951 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Y
);
952 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Vel
.X
);
953 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Vel
.Y
);
955 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
958 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
960 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GSET
));
961 e_Buffer_Write(@NetOut
, gGameSettings
.GameMode
);
962 e_Buffer_Write(@NetOut
, gGameSettings
.GoalLimit
);
963 e_Buffer_Write(@NetOut
, gGameSettings
.TimeLimit
);
964 e_Buffer_Write(@NetOut
, gGameSettings
.MaxLives
);
965 e_Buffer_Write(@NetOut
, gGameSettings
.Options
);
967 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
972 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
976 P
:= g_Player_Get(PID
);
977 if P
= nil then Exit
;
979 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLR
));
980 e_Buffer_Write(@NetOut
, PID
);
981 e_Buffer_Write(@NetOut
, P
.Name
);
983 e_Buffer_Write(@NetOut
, P
.FActualModelName
);
984 e_Buffer_Write(@NetOut
, P
.FColor
.R
);
985 e_Buffer_Write(@NetOut
, P
.FColor
.G
);
986 e_Buffer_Write(@NetOut
, P
.FColor
.B
);
987 e_Buffer_Write(@NetOut
, P
.Team
);
989 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
)
992 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
997 Pl
:= g_Player_Get(PID
);
998 if Pl
= nil then Exit
;
999 if Pl
.FDummy
then Exit
;
1001 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRPOS
));
1002 e_Buffer_Write(@NetOut
, gTime
);
1003 e_Buffer_Write(@NetOut
, PID
);
1009 e_Buffer_Write(@NetOut
, FPing
);
1010 e_Buffer_Write(@NetOut
, FLoss
);
1011 if IsKeyPressed(KEY_CHAT
) then
1012 kByte
:= NET_KEY_CHAT
1015 if IsKeyPressed(KEY_LEFT
) then kByte
:= kByte
or NET_KEY_LEFT
;
1016 if IsKeyPressed(KEY_RIGHT
) then kByte
:= kByte
or NET_KEY_RIGHT
;
1017 if IsKeyPressed(KEY_UP
) then kByte
:= kByte
or NET_KEY_UP
;
1018 if IsKeyPressed(KEY_DOWN
) then kByte
:= kByte
or NET_KEY_DOWN
;
1019 if IsKeyPressed(KEY_JUMP
) then kByte
:= kByte
or NET_KEY_JUMP
;
1020 if JustTeleported
then kByte
:= kByte
or NET_KEY_FORCEDIR
;
1023 e_Buffer_Write(@NetOut
, kByte
);
1024 if Direction
= D_LEFT
then e_Buffer_Write(@NetOut
, Byte(0)) else e_Buffer_Write(@NetOut
, Byte(1));
1025 e_Buffer_Write(@NetOut
, GameX
);
1026 e_Buffer_Write(@NetOut
, GameY
);
1027 e_Buffer_Write(@NetOut
, GameVelX
);
1028 e_Buffer_Write(@NetOut
, GameVelY
);
1029 e_Buffer_Write(@NetOut
, GameAccelX
);
1030 e_Buffer_Write(@NetOut
, GameAccelY
);
1033 g_Net_Host_Send(ID
, Reliable
, NET_CHAN_PLAYERPOS
);
1036 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
1041 P
:= g_Player_Get(PID
);
1042 if P
= nil then Exit
;
1044 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSTA
));
1045 e_Buffer_Write(@NetOut
, PID
);
1049 e_Buffer_Write(@NetOut
, Byte(Live
));
1050 e_Buffer_Write(@NetOut
, Byte(GodMode
));
1051 e_Buffer_Write(@NetOut
, Health
);
1052 e_Buffer_Write(@NetOut
, Armor
);
1053 e_Buffer_Write(@NetOut
, Air
);
1054 e_Buffer_Write(@NetOut
, JetFuel
);
1055 e_Buffer_Write(@NetOut
, Lives
);
1056 e_Buffer_Write(@NetOut
, Team
);
1058 for I
:= WEAPON_KASTET
to WEAPON_SUPERPULEMET
do
1059 e_Buffer_Write(@NetOut
, Byte(FWeapon
[I
]));
1061 for I
:= A_BULLETS
to A_CELLS
do
1062 e_Buffer_Write(@NetOut
, FAmmo
[I
]);
1064 for I
:= A_BULLETS
to A_CELLS
do
1065 e_Buffer_Write(@NetOut
, FMaxAmmo
[I
]);
1067 for I
:= MR_SUIT
to MR_MAX
do
1068 e_Buffer_Write(@NetOut
, LongWord(FMegaRulez
[I
]));
1070 e_Buffer_Write(@NetOut
, Byte(R_ITEM_BACKPACK
in FRulez
));
1071 e_Buffer_Write(@NetOut
, Byte(R_KEY_RED
in FRulez
));
1072 e_Buffer_Write(@NetOut
, Byte(R_KEY_GREEN
in FRulez
));
1073 e_Buffer_Write(@NetOut
, Byte(R_KEY_BLUE
in FRulez
));
1074 e_Buffer_Write(@NetOut
, Byte(R_BERSERK
in FRulez
));
1076 e_Buffer_Write(@NetOut
, Frags
);
1077 e_Buffer_Write(@NetOut
, Death
);
1079 e_Buffer_Write(@NetOut
, CurrWeap
);
1081 e_Buffer_Write(@NetOut
, Byte(FSpectator
));
1082 e_Buffer_Write(@NetOut
, Byte(FGhost
));
1083 e_Buffer_Write(@NetOut
, Byte(FPhysics
));
1084 e_Buffer_Write(@NetOut
, Byte(FNoRespawn
));
1085 e_Buffer_Write(@NetOut
, Byte(FJetpack
));
1088 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1091 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1093 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDMG
));
1094 e_Buffer_Write(@NetOut
, PID
);
1095 e_Buffer_Write(@NetOut
, Kind
);
1096 e_Buffer_Write(@NetOut
, Attacker
);
1097 e_Buffer_Write(@NetOut
, Value
);
1098 e_Buffer_Write(@NetOut
, VX
);
1099 e_Buffer_Write(@NetOut
, VY
);
1101 g_Net_Host_Send(ID
, False, NET_CHAN_PLAYER
);
1104 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
1106 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDIE
));
1107 e_Buffer_Write(@NetOut
, PID
);
1108 e_Buffer_Write(@NetOut
, KillType
);
1109 e_Buffer_Write(@NetOut
, DeathType
);
1110 e_Buffer_Write(@NetOut
, Attacker
);
1112 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1115 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
1117 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRFIRE
));
1118 e_Buffer_Write(@NetOut
, PID
);
1119 e_Buffer_Write(@NetOut
, Weapon
);
1120 e_Buffer_Write(@NetOut
, X
);
1121 e_Buffer_Write(@NetOut
, Y
);
1122 e_Buffer_Write(@NetOut
, AX
);
1123 e_Buffer_Write(@NetOut
, AY
);
1124 e_Buffer_Write(@NetOut
, ShotID
);
1126 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1129 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
1131 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDEL
));
1132 e_Buffer_Write(@NetOut
, PID
);
1134 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1137 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
1141 Pl
:= g_Player_Get(PID
);
1142 if Pl
= nil then Exit
;
1144 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSET
));
1145 e_Buffer_Write(@NetOut
, PID
);
1146 e_Buffer_Write(@NetOut
, Pl
.Name
);
1148 e_Buffer_Write(@NetOut
, Pl
.Model
.Name
)
1150 e_Buffer_Write(@NetOut
, Mdl
);
1151 e_Buffer_Write(@NetOut
, Pl
.FColor
.R
);
1152 e_Buffer_Write(@NetOut
, Pl
.FColor
.G
);
1153 e_Buffer_Write(@NetOut
, Pl
.FColor
.B
);
1154 e_Buffer_Write(@NetOut
, Pl
.Team
);
1156 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1161 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1163 e_Buffer_Write(@NetOut
, Byte(NET_MSG_ISPAWN
));
1164 e_Buffer_Write(@NetOut
, IID
);
1165 e_Buffer_Write(@NetOut
, Byte(Quiet
));
1166 e_Buffer_Write(@NetOut
, gItems
[IID
].ItemType
);
1167 e_Buffer_Write(@NetOut
, Byte(gItems
[IID
].Fall
));
1168 e_Buffer_Write(@NetOut
, Byte(gItems
[IID
].Respawnable
));
1169 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.X
);
1170 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Y
);
1171 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Vel
.X
);
1172 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Vel
.Y
);
1174 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1177 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1179 e_Buffer_Write(@NetOut
, Byte(NET_MSG_IDEL
));
1180 e_Buffer_Write(@NetOut
, IID
);
1181 e_Buffer_Write(@NetOut
, Byte(Quiet
));
1183 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1188 procedure MH_SEND_PanelTexture(PType
: Word; PID
: LongWord; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
1193 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1196 TP
:= gRenderForegrounds
[PID
];
1198 TP
:= gRenderBackgrounds
[PID
];
1213 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PTEX
));
1214 e_Buffer_Write(@NetOut
, PType
);
1215 e_Buffer_Write(@NetOut
, PID
);
1216 e_Buffer_Write(@NetOut
, FCurTexture
);
1217 e_Buffer_Write(@NetOut
, FCurFrame
);
1218 e_Buffer_Write(@NetOut
, FCurFrameCount
);
1219 e_Buffer_Write(@NetOut
, AnimLoop
);
1222 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1225 procedure MH_SEND_PanelState(PType
: Word; PID
: LongWord; ID
: Integer = NET_EVERYONE
);
1230 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1232 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
1236 TP
:= gRenderBackgrounds
[PID
];
1241 TP
:= gRenderForegrounds
[PID
];
1248 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PSTATE
));
1249 e_Buffer_Write(@NetOut
, PType
);
1250 e_Buffer_Write(@NetOut
, PID
);
1251 e_Buffer_Write(@NetOut
, Byte(TP
.Enabled
));
1252 e_Buffer_Write(@NetOut
, TP
.LiftType
);
1253 e_Buffer_Write(@NetOut
, TP
.X
);
1254 e_Buffer_Write(@NetOut
, TP
.Y
);
1256 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1261 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
1263 if gTriggers
= nil then Exit
;
1264 if T
.Sound
= nil then Exit
;
1266 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TSOUND
));
1267 e_Buffer_Write(@NetOut
, T
.ClientID
);
1268 e_Buffer_Write(@NetOut
, Byte(T
.Sound
.IsPlaying
));
1269 e_Buffer_Write(@NetOut
, LongWord(T
.Sound
.GetPosition
));
1270 e_Buffer_Write(@NetOut
, T
.SoundPlayCount
);
1272 g_Net_Host_Send(ID
, True);
1275 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
1277 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TMUSIC
));
1278 e_Buffer_Write(@NetOut
, gMusic
.Name
);
1279 e_Buffer_Write(@NetOut
, Byte(gMusic
.IsPlaying
));
1280 e_Buffer_Write(@NetOut
, LongWord(gMusic
.GetPosition
));
1281 e_Buffer_Write(@NetOut
, Byte(gMusic
.SpecPause
or gMusic
.IsPaused
));
1283 g_Net_Host_Send(ID
, True);
1288 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
1292 M
:= g_Monsters_Get(UID
);
1298 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSPAWN
));
1299 e_Buffer_Write(@NetOut
, UID
);
1300 e_Buffer_Write(@NetOut
, MonsterType
);
1301 e_Buffer_Write(@NetOut
, MonsterState
);
1302 e_Buffer_Write(@NetOut
, MonsterAnim
);
1303 e_Buffer_Write(@NetOut
, MonsterTargetUID
);
1304 e_Buffer_Write(@NetOut
, MonsterTargetTime
);
1305 e_Buffer_Write(@NetOut
, MonsterBehaviour
);
1306 e_Buffer_Write(@NetOut
, MonsterSleep
);
1307 e_Buffer_Write(@NetOut
, MonsterHealth
);
1308 e_Buffer_Write(@NetOut
, MonsterAmmo
);
1309 e_Buffer_Write(@NetOut
, GameX
);
1310 e_Buffer_Write(@NetOut
, GameY
);
1311 e_Buffer_Write(@NetOut
, GameVelX
);
1312 e_Buffer_Write(@NetOut
, GameVelY
);
1313 e_Buffer_Write(@NetOut
, Byte(GameDirection
));
1316 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1319 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
1323 M
:= g_Monsters_Get(UID
);
1324 if M
= nil then Exit
;
1326 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MPOS
));
1327 e_Buffer_Write(@NetOut
, UID
);
1331 e_Buffer_Write(@NetOut
, GameX
);
1332 e_Buffer_Write(@NetOut
, GameY
);
1333 e_Buffer_Write(@NetOut
, GameVelX
);
1334 e_Buffer_Write(@NetOut
, GameVelY
);
1335 e_Buffer_Write(@NetOut
, Byte(GameDirection
));
1338 g_Net_Host_Send(ID
, False, NET_CHAN_MONSTERPOS
);
1341 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
1345 M
:= g_Monsters_Get(UID
);
1346 if M
= nil then Exit
;
1348 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSTATE
));
1349 e_Buffer_Write(@NetOut
, UID
);
1353 e_Buffer_Write(@NetOut
, MonsterState
);
1354 e_Buffer_Write(@NetOut
, ForcedAnim
);
1355 e_Buffer_Write(@NetOut
, MonsterTargetUID
);
1356 e_Buffer_Write(@NetOut
, MonsterTargetTime
);
1357 e_Buffer_Write(@NetOut
, MonsterSleep
);
1358 e_Buffer_Write(@NetOut
, MonsterHealth
);
1359 e_Buffer_Write(@NetOut
, MonsterAmmo
);
1360 e_Buffer_Write(@NetOut
, MonsterPain
);
1361 e_Buffer_Write(@NetOut
, Byte(AnimIsReverse
));
1364 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1367 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1369 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSHOT
));
1370 e_Buffer_Write(@NetOut
, UID
);
1371 e_Buffer_Write(@NetOut
, X
);
1372 e_Buffer_Write(@NetOut
, Y
);
1373 e_Buffer_Write(@NetOut
, VX
);
1374 e_Buffer_Write(@NetOut
, VY
);
1376 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1379 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
1383 M
:= g_Monsters_Get(UID
);
1384 if M
= nil then Exit
;
1386 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MDEL
));
1387 e_Buffer_Write(@NetOut
, UID
);
1389 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1394 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
1396 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TIME_SYNC
));
1397 e_Buffer_Write(@NetOut
, Time
);
1399 g_Net_Host_Send(ID
, False, NET_CHAN_SERVICE
);
1402 procedure MH_SEND_VoteEvent(EvType
: Byte;
1403 StrArg1
: string = 'a'; StrArg2
: string = 'b';
1404 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
1405 ID
: Integer = NET_EVERYONE
);
1407 e_Buffer_Write(@NetOut
, Byte(NET_MSG_VOTE_EVENT
));
1408 e_Buffer_Write(@NetOut
, EvType
);
1409 e_Buffer_Write(@NetOut
, IntArg1
);
1410 e_Buffer_Write(@NetOut
, IntArg2
);
1411 e_Buffer_Write(@NetOut
, StrArg1
);
1412 e_Buffer_Write(@NetOut
, StrArg2
);
1414 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1417 // CLIENT MESSAGES //
1421 procedure MC_RECV_Chat(P
: Pointer);
1426 Txt
:= e_Raw_Read_String(P
);
1427 Mode
:= e_Raw_Read_Byte(P
);
1429 if Mode
<> NET_CHAT_SYSTEM
then
1431 if Mode
= NET_CHAT_PLAYER
then
1433 g_Console_Add(Txt
, True);
1434 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1435 g_Sound_PlayEx('SOUND_GAME_RADIO');
1437 if (Mode
= NET_CHAT_TEAM
) and (gPlayer1
<> nil) then
1439 if gPlayer1
.Team
= TEAM_RED
then
1440 g_Console_Add(b_Text_Format('\r[Team] ') + Txt
, True);
1441 if gPlayer1
.Team
= TEAM_BLUE
then
1442 g_Console_Add(b_Text_Format('\b[Team] ') + Txt
, True);
1443 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1444 g_Sound_PlayEx('SOUND_GAME_RADIO');
1447 g_Console_Add(Txt
, True);
1450 procedure MC_RECV_Effect(P
: Pointer);
1458 if not gGameOn
then Exit
;
1459 Kind
:= e_Raw_Read_Byte(P
);
1460 X
:= e_Raw_Read_LongInt(P
);
1461 Y
:= e_Raw_Read_LongInt(P
);
1462 Ang
:= e_Raw_Read_SmallInt(P
);
1466 g_GFX_Spark(X
, Y
, 2 + Random(2), Ang
, 0, 0);
1470 if g_Frames_Get(ID
, 'FRAMES_TELEPORT') then
1472 Anim
:= TAnimation
.Create(ID
, False, 3);
1473 g_GFX_OnceAnim(X
, Y
, Anim
);
1477 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
1482 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_ROCKET') then
1484 Anim
:= TAnimation
.Create(ID
, False, 6);
1485 Anim
.Blending
:= False;
1486 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1490 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X
, Y
);
1495 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_BFG') then
1497 Anim
:= TAnimation
.Create(ID
, False, 6);
1498 Anim
.Blending
:= False;
1499 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1503 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X
, Y
);
1508 if g_Frames_Get(ID
, 'FRAMES_BFGHIT') then
1510 Anim
:= TAnimation
.Create(ID
, False, 4);
1511 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
1518 if g_Frames_Get(ID
, 'FRAMES_FIRE') then
1520 Anim
:= TAnimation
.Create(ID
, False, 4);
1521 g_GFX_OnceAnim(X
, Y
, Anim
);
1525 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
1530 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
1532 Anim
:= TAnimation
.Create(ID
, False, 4);
1533 g_GFX_OnceAnim(X
, Y
, Anim
);
1537 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
1541 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_BULLET
);
1544 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1548 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1549 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1554 procedure MC_RECV_Sound(P
: Pointer);
1559 Name
:= e_Raw_Read_String(P
);
1560 X
:= e_Raw_Read_LongInt(P
);
1561 Y
:= e_Raw_Read_LongInt(P
);
1562 g_Sound_PlayExAt(Name
, X
, Y
);
1565 procedure MC_RECV_CreateShot(P
: Pointer);
1567 I
, X
, Y
, XV
, YV
: Integer;
1569 Target
, Spawner
: Word;
1572 I
:= e_Raw_Read_LongInt(P
);
1573 ShType
:= e_Raw_Read_Byte(P
);
1574 Target
:= e_Raw_Read_Word(P
);
1575 Spawner
:= e_Raw_Read_Word(P
);
1576 Timeout
:= e_Raw_Read_LongWord(P
);
1577 X
:= e_Raw_Read_LongInt(P
);
1578 Y
:= e_Raw_Read_LongInt(P
);
1579 XV
:= e_Raw_Read_LongInt(P
);
1580 YV
:= e_Raw_Read_LongInt(P
);
1582 I
:= g_Weapon_CreateShot(I
, ShType
, Spawner
, Target
, X
, Y
, XV
, YV
);
1583 if (Shots
<> nil) and (I
<= High(Shots
)) then
1585 Shots
[I
].Timeout
:= Timeout
;
1586 //Shots[I].Target := Target; // TODO: find a use for Target later
1590 procedure MC_RECV_UpdateShot(P
: Pointer);
1592 I
, TX
, TY
, TXV
, TYV
: Integer;
1594 I
:= e_Raw_Read_LongInt(P
);
1595 TX
:= e_Raw_Read_LongInt(P
);
1596 TY
:= e_Raw_Read_LongInt(P
);
1597 TXV
:= e_Raw_Read_LongInt(P
);
1598 TYV
:= e_Raw_Read_LongInt(P
);
1600 if (Shots
<> nil) and (I
<= High(Shots
)) then
1610 procedure MC_RECV_DeleteShot(P
: Pointer);
1615 if not gGameOn
then Exit
;
1616 I
:= e_Raw_Read_LongInt(P
);
1617 L
:= (e_Raw_Read_Byte(P
) <> 0);
1618 X
:= e_Raw_Read_LongInt(P
);
1619 Y
:= e_Raw_Read_LongInt(P
);
1621 g_Weapon_DestroyShot(I
, X
, Y
, L
);
1624 procedure MC_RECV_GameStats(P
: Pointer);
1626 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1628 gTeamStat
[TEAM_RED
].Goals
:= e_Raw_Read_SmallInt(P
);
1629 gTeamStat
[TEAM_BLUE
].Goals
:= e_Raw_Read_SmallInt(P
);
1632 if gGameSettings
.GameMode
= GM_COOP
then
1634 gCoopMonstersKilled
:= e_Raw_Read_Word(P
);
1635 gCoopSecretsFound
:= e_Raw_Read_Word(P
);
1639 procedure MC_RECV_CoopStats(P
: Pointer);
1641 gTotalMonsters
:= e_Raw_Read_LongInt(P
);
1642 gSecretsCount
:= e_Raw_Read_LongInt(P
);
1643 gCoopTotalMonstersKilled
:= e_Raw_Read_Word(P
);
1644 gCoopTotalSecretsFound
:= e_Raw_Read_Word(P
);
1645 gCoopTotalMonsters
:= e_Raw_Read_Word(P
);
1646 gCoopTotalSecrets
:= e_Raw_Read_Word(P
);
1649 procedure MC_RECV_GameEvent(P
: Pointer);
1658 i1
, i2
: TStrings_Locale
;
1662 FillChar(EvHash
, Sizeof(EvHash
), 0);
1663 EvType
:= e_Raw_Read_Byte(P
);
1664 EvNum
:= e_Raw_Read_LongInt(P
);
1665 EvStr
:= e_Raw_Read_String(P
);
1666 gLastMap
:= e_Raw_Read_Byte(P
) <> 0;
1667 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then gStatsOff
:= True;
1668 gStatsPressed
:= True;
1669 EvTime
:= e_Raw_Read_LongWord(P
);
1670 BHash
:= e_Raw_Read_Byte(P
) <> 0;
1672 EvHash
:= e_Raw_Read_MD5(P
);
1680 g_Game_ClearLoading();
1681 g_Game_StopAllSounds(True);
1683 gSwitchGameMode
:= Byte(EvNum
);
1684 gGameSettings
.GameMode
:= gSwitchGameMode
;
1687 if not g_Game_StartMap(EvStr
, True) then
1689 if Pos(':\', EvStr
) = 0 then
1690 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + EvStr
]))
1692 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [EvStr
]));
1696 MC_SEND_FullStateRequest
;
1701 gMissionFailed
:= EvNum
<> 0;
1702 gExit
:= EXIT_ENDLEVELCUSTOM
;
1709 g_Console_Add(_lc
[I_NET_RCON_NOAUTH
], True);
1711 g_Console_Add(_lc
[I_NET_RCON_PWD_VALID
], True);
1713 g_Console_Add(_lc
[I_NET_RCON_PWD_INVALID
], True);
1719 if EvNum
= TEAM_RED
then
1720 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_RED
], [EvStr
]), True);
1721 if EvNum
= TEAM_BLUE
then
1722 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_BLUE
], [EvStr
]), True);
1726 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [EvStr
]), True);
1729 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [EvStr
]), True);
1732 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [EvNum
]), True);
1734 NET_EV_LMS_SURVIVOR
:
1735 g_Console_Add('*** ' + _lc
[I_MESSAGE_LMS_SURVIVOR
] + ' ***', True);
1738 g_Game_Message(AnsiUpperCase(EvStr
), Word(EvNum
));
1742 pl
:= g_Player_Get(EvNum
and $FFFF);
1747 cnt
:= (EvNum
shr 16) and $FF;
1748 if Pos('w', EvStr
) = 0 then
1751 if Pos('t', EvStr
) = 0 then
1754 if Pos('-', EvStr
) = 0 then
1756 if Pos('e', EvStr
) = 0 then
1757 i1
:= I_PLAYER_SCORE_ADD_OWN
1759 i1
:= I_PLAYER_SCORE_ADD_ENEMY
;
1762 if Pos('e', EvStr
) = 0 then
1763 i1
:= I_PLAYER_SCORE_SUB_OWN
1765 i1
:= I_PLAYER_SCORE_SUB_ENEMY
;
1768 if Pos('r', EvStr
) > 0 then
1769 i2
:= I_PLAYER_SCORE_TO_RED
1771 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1772 g_Console_Add(Format(_lc
[i1
], [pln
, cnt
, _lc
[i2
]]), True);
1776 if Pos('-', EvStr
) = 0 then
1777 i1
:= I_PLAYER_SCORE_ADD_TEAM
1779 i1
:= I_PLAYER_SCORE_SUB_TEAM
;
1781 if Pos('r', EvStr
) > 0 then
1782 i2
:= I_PLAYER_SCORE_RED
1784 i2
:= I_PLAYER_SCORE_BLUE
;
1785 g_Console_Add(Format(_lc
[i1
], [_lc
[i2
], cnt
]), True);
1790 if Pos('e', EvStr
) = 0 then
1791 i1
:= I_PLAYER_SCORE_WIN_OWN
1793 i1
:= I_PLAYER_SCORE_WIN_ENEMY
;
1795 if Pos('r', EvStr
) > 0 then
1796 i2
:= I_PLAYER_SCORE_TO_RED
1798 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1799 g_Console_Add(Format(_lc
[i1
], [pln
, _lc
[i2
]]), True);
1805 if EvNum
= TEAM_RED
then
1806 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1807 if EvNum
= TEAM_BLUE
then
1808 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1809 if EvNum
= -TEAM_RED
then
1810 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1811 if EvNum
= -TEAM_BLUE
then
1812 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1817 g_Player_RemoveAllCorpses
;
1818 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
1822 g_Game_Message(Format(_lc
[I_MESSAGE_LMS_WIN
], [AnsiUpperCase(EvStr
)]), 144);
1826 if EvNum
= TEAM_RED
then
1827 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 144);
1828 if EvNum
= TEAM_BLUE
then
1829 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 144);
1833 g_Game_Message(_lc
[I_MESSAGE_LMS_LOSE
], 144);
1836 g_Game_Message(_lc
[I_GAME_WIN_DRAW
], 144);
1839 g_Game_Announce_KillCombo(EvNum
);
1841 NET_EV_PLAYER_TOUCH
:
1843 pl
:= g_Player_Get(EvNum
);
1851 procedure MC_RECV_FlagEvent(P
: Pointer);
1860 EvType
:= e_Raw_Read_Byte(P
);
1861 Fl
:= e_Raw_Read_Byte(P
);
1863 if Fl
= FLAG_NONE
then Exit
;
1865 Quiet
:= (e_Raw_Read_Byte(P
) <> 0);
1866 PID
:= e_Raw_Read_Word(P
);
1868 gFlags
[Fl
].State
:= e_Raw_Read_Byte(P
);
1869 gFlags
[Fl
].CaptureTime
:= e_Raw_Read_LongWord(P
);
1870 gFlags
[Fl
].Obj
.X
:= e_Raw_Read_LongInt(P
);
1871 gFlags
[Fl
].Obj
.Y
:= e_Raw_Read_LongInt(P
);
1872 gFlags
[Fl
].Obj
.Vel
.X
:= e_Raw_Read_LongInt(P
);
1873 gFlags
[Fl
].Obj
.Vel
.Y
:= e_Raw_Read_LongInt(P
);
1875 Pl
:= g_Player_Get(PID
);
1877 (EvType
<> FLAG_STATE_NORMAL
) and
1878 (EvType
<> FLAG_STATE_DROPPED
) and
1879 (EvType
<> FLAG_STATE_RETURNED
) then
1885 if Quiet
or (Pl
= nil) then Exit
;
1887 if Fl
= FLAG_RED
then
1888 s
:= _lc
[I_PLAYER_FLAG_RED
]
1890 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1892 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1895 FLAG_STATE_CAPTURED
:
1897 if (Pl
<> nil) then Pl
.SetFlag(Fl
);
1901 if Fl
= FLAG_RED
then
1902 s
:= _lc
[I_PLAYER_FLAG_RED
]
1904 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1906 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_GET
], [Pl
.Name
, s
]), True);
1907 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_GET
], [AnsiUpperCase(s
)]), 144);
1912 if (Pl
<> nil) then Pl
.SetFlag(FLAG_NONE
);
1914 if Quiet
or (Pl
= nil) then Exit
;
1916 if Fl
= FLAG_RED
then
1917 s
:= _lc
[I_PLAYER_FLAG_RED
]
1919 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1921 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_DROP
], [Pl
.Name
, s
]), True);
1922 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_DROP
], [AnsiUpperCase(s
)]), 144);
1927 g_Map_ResetFlag(FLAG_RED
);
1928 g_Map_ResetFlag(FLAG_BLUE
);
1929 if Quiet
or (Pl
= nil) then Exit
;
1930 Pl
.SetFlag(FLAG_NONE
);
1932 if Fl
= FLAG_RED
then
1933 s
:= _lc
[I_PLAYER_FLAG_RED
]
1935 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1937 ts
:= Format('%.4d', [gFlags
[Fl
].CaptureTime
]);
1938 Insert('.', ts
, Length(ts
) + 1 - 3);
1939 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_CAPTURE
], [Pl
.Name
, s
, ts
]), True);
1940 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_CAPTURE
], [AnsiUpperCase(s
)]), 144);
1943 FLAG_STATE_RETURNED
:
1945 g_Map_ResetFlag(Fl
);
1948 if Fl
= FLAG_RED
then
1949 s
:= _lc
[I_PLAYER_FLAG_RED
]
1951 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1953 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1958 procedure MC_RECV_GameSettings(P
: Pointer);
1960 gGameSettings
.GameMode
:= e_Raw_Read_Byte(P
);
1961 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(P
);
1962 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(P
);
1963 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(P
);
1964 gGameSettings
.Options
:= e_Raw_Read_LongWord(P
);
1969 function MC_RECV_PlayerCreate(P
: Pointer): Word;
1972 PName
, Model
: string;
1977 PID
:= e_Raw_Read_Word(P
);
1978 Pl
:= g_Player_Get(PID
);
1980 PName
:= e_Raw_Read_String(P
);
1981 Model
:= e_Raw_Read_String(P
);
1982 Color
.R
:= e_Raw_Read_Byte(P
);
1983 Color
.G
:= e_Raw_Read_Byte(P
);
1984 Color
.B
:= e_Raw_Read_Byte(P
);
1985 T
:= e_Raw_Read_Byte(P
);
1988 if (PID
<> NetPlrUID1
) and (PID
<> NetPlrUID2
) then
1990 if (Pl
<> nil) then Exit
;
1991 DID
:= g_Player_Create(Model
, Color
, T
, False);
1992 with g_Player_Get(DID
) do
2001 if (PID
= NetPlrUID1
) and (gPlayer1
<> nil) then begin
2002 gPlayer1
.UID
:= PID
;
2003 gPlayer1
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2004 gPlayer1
.ChangeTeam(T
);
2006 if (PID
= NetPlrUID2
) and (gPlayer2
<> nil) then begin
2007 gPlayer2
.UID
:= PID
;
2008 gPlayer2
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2009 gPlayer2
.ChangeTeam(T
);
2013 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
2014 e_WriteLog('NET: Player ' + PName
+ ' [' + IntToStr(PID
) + '] added.', MSG_NOTIFY
);
2018 function MC_RECV_PlayerPos(P
: Pointer): Word;
2025 TmpX
, TmpY
: Integer;
2029 GT
:= e_Raw_Read_LongWord(P
);
2030 if GT
< gTime
- NET_MAX_DIFFTIME
then
2037 PID
:= e_Raw_Read_Word(P
);
2038 Pl
:= g_Player_Get(PID
);
2040 if Pl
= nil then Exit
;
2046 FPing
:= e_Raw_Read_Word(P
);
2047 FLoss
:= e_Raw_Read_Byte(P
);
2048 kByte
:= e_Raw_Read_Word(P
);
2049 Dir
:= e_Raw_Read_Byte(P
);
2051 TmpX
:= e_Raw_Read_LongInt(P
);
2052 TmpY
:= e_Raw_Read_LongInt(P
);
2056 if (kByte
= NET_KEY_CHAT
) then
2057 PressKey(KEY_CHAT
, 10000)
2060 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
2061 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
2062 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
2063 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
2064 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
2067 if ((Pl
<> gPlayer1
) and (Pl
<> gPlayer2
)) or LongBool(kByte
and NET_KEY_FORCEDIR
) then
2068 SetDirection(TDirection(Dir
));
2070 GameVelX
:= e_Raw_Read_LongInt(P
);
2071 GameVelY
:= e_Raw_Read_LongInt(P
);
2072 GameAccelX
:= e_Raw_Read_LongInt(P
);
2073 GameAccelY
:= e_Raw_Read_LongInt(P
);
2074 SetLerp(TmpX
, TmpY
);
2075 if NetForcePlayerUpdate
then Update();
2079 function MC_RECV_PlayerStats(P
: Pointer): Word;
2087 PID
:= e_Raw_Read_Word(P
);
2088 Pl
:= g_Player_Get(PID
);
2095 Live
:= (e_Raw_Read_Byte(P
) <> 0);
2096 GodMode
:= (e_Raw_Read_Byte(P
) <> 0);
2097 Health
:= e_Raw_Read_LongInt(P
);
2098 Armor
:= e_Raw_Read_LongInt(P
);
2099 Air
:= e_Raw_Read_LongInt(P
);
2100 JetFuel
:= e_Raw_Read_LongInt(P
);
2101 Lives
:= e_Raw_Read_Byte(P
);
2102 NewTeam
:= e_Raw_Read_Byte(P
);
2104 for I
:= WEAPON_KASTET
to WEAPON_SUPERPULEMET
do
2105 FWeapon
[I
] := (e_Raw_Read_Byte(P
) <> 0);
2107 for I
:= A_BULLETS
to A_CELLS
do
2108 FAmmo
[I
] := e_Raw_Read_Word(P
);
2110 for I
:= A_BULLETS
to A_CELLS
do
2111 FMaxAmmo
[I
] := e_Raw_Read_Word(P
);
2113 for I
:= MR_SUIT
to MR_MAX
do
2114 FMegaRulez
[I
] := e_Raw_Read_LongWord(P
);
2117 if (e_Raw_Read_Byte(P
) <> 0) then
2118 FRulez
:= FRulez
+ [R_ITEM_BACKPACK
];
2119 if (e_Raw_Read_Byte(P
) <> 0) then
2120 FRulez
:= FRulez
+ [R_KEY_RED
];
2121 if (e_Raw_Read_Byte(P
) <> 0) then
2122 FRulez
:= FRulez
+ [R_KEY_GREEN
];
2123 if (e_Raw_Read_Byte(P
) <> 0) then
2124 FRulez
:= FRulez
+ [R_KEY_BLUE
];
2125 if (e_Raw_Read_Byte(P
) <> 0) then
2126 FRulez
:= FRulez
+ [R_BERSERK
];
2128 Frags
:= e_Raw_Read_LongInt(P
);
2129 Death
:= e_Raw_Read_LongInt(P
);
2131 SetWeapon(e_Raw_Read_Byte(P
));
2133 FSpectator
:= e_Raw_Read_Byte(P
) <> 0;
2136 if Pl
= gPlayer1
then
2141 if Pl
= gPlayer2
then
2149 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
2150 gPlayer1
:= g_Player_Get(gLMSPID1
);
2151 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
2152 gPlayer2
:= g_Player_Get(gLMSPID2
);
2154 FGhost
:= e_Raw_Read_Byte(P
) <> 0;
2155 FPhysics
:= e_Raw_Read_Byte(P
) <> 0;
2156 FNoRespawn
:= e_Raw_Read_Byte(P
) <> 0;
2158 FJetpack
:= e_Raw_Read_Byte(P
) <> 0;
2159 if OldJet
and not FJetpack
then
2161 else if not OldJet
and FJetpack
then
2163 if Team
<> NewTeam
then
2164 Pl
.ChangeTeam(NewTeam
);
2170 function MC_RECV_PlayerDamage(P
: Pointer): Word;
2175 Attacker
, Value
: Word;
2179 if not gGameOn
then Exit
;
2180 PID
:= e_Raw_Read_Word(P
);
2181 Pl
:= g_Player_Get(PID
);
2182 if Pl
= nil then Exit
;
2184 Kind
:= e_Raw_Read_Byte(P
);
2185 Attacker
:= e_Raw_Read_Word(P
);
2186 Value
:= e_Raw_Read_Word(P
);
2187 VX
:= e_Raw_Read_Word(P
);
2188 VY
:= e_Raw_Read_Word(P
);
2191 Damage(Value
, Attacker
, VX
, VY
, Kind
);
2196 function MC_RECV_PlayerDeath(P
: Pointer): Word;
2200 KillType
, DeathType
: Byte;
2204 if not gGameOn
then Exit
;
2205 PID
:= e_Raw_Read_Word(P
);
2206 Pl
:= g_Player_Get(PID
);
2207 if Pl
= nil then Exit
;
2209 KillType
:= e_Raw_Read_Byte(P
);
2210 DeathType
:= e_Raw_Read_Byte(P
);
2211 Attacker
:= e_Raw_Read_Word(P
);
2215 Kill(KillType
, Attacker
, DeathType
);
2220 function MC_RECV_PlayerDelete(P
: Pointer): Word;
2225 PID
:= e_Raw_Read_Word(P
);
2226 Pl
:= g_Player_Get(PID
);
2228 if Pl
= nil then Exit
;
2230 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2231 e_WriteLog('NET: Player ' + Pl
.Name
+ ' [' + IntToStr(PID
) + '] removed.', MSG_NOTIFY
);
2233 g_Player_Remove(PID
);
2238 function MC_RECV_PlayerFire(P
: Pointer): Word;
2243 X
, Y
, AX
, AY
: Integer;
2247 if not gGameOn
then Exit
;
2248 PID
:= e_Raw_Read_Word(P
);
2249 Pl
:= g_Player_Get(PID
);
2250 if Pl
= nil then Exit
;
2252 Weap
:= e_Raw_Read_Byte(P
);
2253 X
:= e_Raw_Read_LongInt(P
);
2254 Y
:= e_Raw_Read_LongInt(P
);
2255 AX
:= e_Raw_Read_LongInt(P
);
2256 AY
:= e_Raw_Read_LongInt(P
);
2257 SHID
:= e_Raw_Read_LongInt(P
);
2260 if Live
then NetFire(Weap
, X
, Y
, AX
, AY
, SHID
);
2263 procedure MC_RECV_PlayerSettings(P
: Pointer);
2272 PID
:= e_Raw_Read_Word(P
);
2273 Pl
:= g_Player_Get(PID
);
2274 if Pl
= nil then Exit
;
2276 TmpName
:= e_Raw_Read_String(P
);
2277 TmpModel
:= e_Raw_Read_String(P
);
2278 TmpColor
.R
:= e_Raw_Read_Byte(P
);
2279 TmpColor
.G
:= e_Raw_Read_Byte(P
);
2280 TmpColor
.B
:= e_Raw_Read_Byte(P
);
2281 TmpTeam
:= e_Raw_Read_Byte(P
);
2283 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
2285 Pl
.ChangeTeam(TmpTeam
);
2286 if gPlayer1
= Pl
then
2287 gPlayer1Settings
.Team
:= TmpTeam
;
2288 if gPlayer2
= Pl
then
2289 gPlayer2Settings
.Team
:= TmpTeam
;
2291 Pl
.SetColor(TmpColor
);
2293 if Pl
.Name
<> TmpName
then
2295 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
2299 if TmpModel
<> Pl
.Model
.Name
then
2300 Pl
.SetModel(TmpModel
);
2305 procedure MC_RECV_ItemSpawn(P
: Pointer);
2309 X
, Y
, VX
, VY
: Integer;
2311 Quiet
, Fall
{, Resp}: Boolean;
2314 if not gGameOn
then Exit
;
2315 ID
:= e_Raw_Read_Word(P
);
2316 Quiet
:= e_Raw_Read_Byte(P
) <> 0;
2317 T
:= e_Raw_Read_Byte(P
);
2318 Fall
:= e_Raw_Read_Byte(P
) <> 0;
2319 {Resp :=} e_Raw_Read_Byte(P
);
2320 X
:= e_Raw_Read_LongInt(P
);
2321 Y
:= e_Raw_Read_LongInt(P
);
2322 VX
:= e_Raw_Read_LongInt(P
);
2323 VY
:= e_Raw_Read_LongInt(P
);
2325 g_Items_Create(X
, Y
, T
, Fall
, False, False, ID
);
2326 gItems
[ID
].Obj
.Vel
.X
:= VX
;
2327 gItems
[ID
].Obj
.Vel
.Y
:= VY
;
2331 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
2332 if g_Frames_Get(AID
, 'FRAMES_ITEM_RESPAWN') then
2334 Anim
:= TAnimation
.Create(AID
, False, 4);
2335 g_GFX_OnceAnim(X
+(gItems
[ID
].Obj
.Rect
.Width
div 2)-16, Y
+(gItems
[ID
].Obj
.Rect
.Height
div 2)-16, Anim
);
2341 procedure MC_RECV_ItemDestroy(P
: Pointer);
2346 if not gGameOn
then Exit
;
2347 ID
:= e_Raw_Read_Word(P
);
2348 Quiet
:= e_Raw_Read_Byte(P
) <> 0;
2349 if gItems
= nil then Exit
;
2350 if (ID
> High(gItems
)) then Exit
;
2353 if gSoundEffectsDF
then
2355 if gItems
[ID
].ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_INVUL
,
2356 ITEM_INVIS
, ITEM_MEDKIT_BLACK
, ITEM_JETPACK
] then
2357 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
2358 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2360 if gItems
[ID
].ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
2361 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
2362 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_AMMO_BACKPACK
] then
2363 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
2364 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2366 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
2367 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
);
2371 if gItems
[ID
].ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_SUIT
,
2372 ITEM_MEDKIT_BLACK
, ITEM_INVUL
, ITEM_INVIS
, ITEM_JETPACK
] then
2373 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
2374 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2376 if gItems
[ID
].ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
2377 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
2378 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
] then
2379 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
2380 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2382 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
2383 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
);
2391 procedure MC_RECV_PanelTexture(P
: Pointer);
2399 if not gGameOn
then Exit
;
2400 PType
:= e_Raw_Read_Word(P
);
2401 ID
:= e_Raw_Read_LongWord(P
);
2402 Tex
:= e_Raw_Read_LongInt(P
);
2403 Fr
:= e_Raw_Read_LongInt(P
);
2404 Cnt
:= e_Raw_Read_Byte(P
);
2405 Loop
:= e_Raw_Read_Byte(P
);
2410 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2411 if gWalls
<> nil then
2414 if gRenderForegrounds
<> nil then
2415 TP
:= gRenderForegrounds
[ID
];
2417 if gRenderBackgrounds
<> nil then
2418 TP
:= gRenderBackgrounds
[ID
];
2420 if gWater
<> nil then
2423 if gAcid1
<> nil then
2426 if gAcid2
<> nil then
2429 if gSteps
<> nil then
2437 begin // switch texture
2438 TP
.SetTexture(Tex
, Loop
);
2439 TP
.SetFrame(Fr
, Cnt
);
2440 end else // looped or non-looped animation
2441 TP
.NextTexture(Loop
);
2444 procedure MC_RECV_PanelState(P
: Pointer);
2452 if not gGameOn
then Exit
;
2453 PType
:= e_Raw_Read_Word(P
);
2454 ID
:= e_Raw_Read_LongWord(P
);
2455 E
:= (e_Raw_Read_Byte(P
) <> 0);
2456 Lift
:= e_Raw_Read_Byte(P
);
2457 X
:= e_Raw_Read_LongInt(P
);
2458 Y
:= e_Raw_Read_LongInt(P
);
2461 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2463 g_Map_EnableWall(ID
)
2465 g_Map_DisableWall(ID
);
2467 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
2468 g_Map_SetLift(ID
, Lift
);
2472 gRenderBackgrounds
[ID
].X
:= X
;
2473 gRenderBackgrounds
[ID
].Y
:= Y
;
2478 gRenderForegrounds
[ID
].X
:= X
;
2479 gRenderForegrounds
[ID
].Y
:= Y
;
2486 procedure MC_RECV_TriggerSound(P
: Pointer);
2489 SPos
, SID
: LongWord;
2493 if not gGameOn
then Exit
;
2494 if gTriggers
= nil then Exit
;
2496 SID
:= e_Raw_Read_LongWord(P
);
2497 SPlaying
:= e_Raw_Read_Byte(P
) <> 0;
2498 SPos
:= e_Raw_Read_LongWord(P
);
2499 SCount
:= e_Raw_Read_LongInt(P
);
2501 for I
:= Low(gTriggers
) to High(gTriggers
) do
2502 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
2503 if gTriggers
[I
].ClientID
= SID
then
2504 with gTriggers
[I
] do
2509 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0)
2511 Sound
.PlayPanVolume((Data
.Pan
-127.0)/128.0, Data
.Volume
/255.0);
2512 Sound
.SetPosition(SPos
);
2515 if Sound
.IsPlaying
then Sound
.Stop
;
2517 SoundPlayCount
:= SCount
;
2521 procedure MC_RECV_TriggerMusic(P
: Pointer);
2528 if not gGameOn
then Exit
;
2530 MName
:= e_Raw_Read_String(P
);
2531 MPlaying
:= e_Raw_Read_Byte(P
) <> 0;
2532 MPos
:= e_Raw_Read_LongWord(P
);
2533 MPaused
:= e_Raw_Read_Byte(P
) <> 0;
2537 gMusic
.SetByName(MName
);
2539 gMusic
.SetPosition(MPos
);
2540 gMusic
.SpecPause
:= MPaused
;
2543 if gMusic
.IsPlaying
then gMusic
.Stop
;
2548 procedure MC_RECV_MonsterSpawn(P
: Pointer);
2551 MType
, MState
, MDir
, MAnim
, MBehav
: Byte;
2552 X
, Y
, VX
, VY
, MTargTime
, MHealth
, MAmmo
, MSleep
: Integer;
2556 ID
:= e_Raw_Read_Word(P
);
2557 M
:= g_Monsters_Get(ID
);
2561 MType
:= e_Raw_Read_Byte(P
);
2562 MState
:= e_Raw_Read_Byte(P
);
2563 MAnim
:= e_Raw_Read_Byte(P
);
2564 MTarg
:= e_Raw_Read_Word(P
);
2565 MTargTime
:= e_Raw_Read_LongInt(P
);
2566 MBehav
:= e_Raw_Read_Byte(P
);
2567 MSleep
:= e_Raw_Read_LongInt(P
);
2568 MHealth
:= e_Raw_Read_LongInt(P
);
2569 MAmmo
:= e_Raw_Read_LongInt(P
);
2571 X
:= e_Raw_Read_LongInt(P
);
2572 Y
:= e_Raw_Read_LongInt(P
);
2573 VX
:= e_Raw_Read_LongInt(P
);
2574 VY
:= e_Raw_Read_LongInt(P
);
2575 MDir
:= e_Raw_Read_Byte(P
);
2577 g_Monsters_Create(MType
, X
, Y
, TDirection(MDir
), False, ID
);
2578 M
:= g_Monsters_Get(ID
);
2589 MonsterAnim
:= MAnim
;
2590 MonsterTargetUID
:= MTarg
;
2591 MonsterTargetTime
:= MTargTime
;
2592 MonsterBehaviour
:= MBehav
;
2593 MonsterSleep
:= MSleep
;
2594 MonsterAmmo
:= MAmmo
;
2601 procedure MC_RECV_MonsterPos(P
: Pointer);
2606 ID
:= e_Raw_Read_Word(P
);
2607 M
:= g_Monsters_Get(ID
);
2613 GameX
:= e_Raw_Read_LongInt(P
);
2614 GameY
:= e_Raw_Read_LongInt(P
);
2615 GameVelX
:= e_Raw_Read_LongInt(P
);
2616 GameVelY
:= e_Raw_Read_LongInt(P
);
2617 GameDirection
:= TDirection(e_Raw_Read_Byte(P
));
2621 procedure MC_RECV_MonsterState(P
: Pointer);
2624 MState
, MFAnm
: Byte;
2626 AnimRevert
: Boolean;
2628 ID
:= e_Raw_Read_Word(P
);
2629 M
:= g_Monsters_Get(ID
);
2630 if M
= nil then Exit
;
2632 MState
:= e_Raw_Read_Byte(P
);
2633 MFAnm
:= e_Raw_Read_Byte(P
);
2637 MonsterTargetUID
:= e_Raw_Read_Word(P
);
2638 MonsterTargetTime
:= e_Raw_Read_LongInt(P
);
2639 MonsterSleep
:= e_Raw_Read_LongInt(P
);
2640 MonsterHealth
:= e_Raw_Read_LongInt(P
);
2641 MonsterAmmo
:= e_Raw_Read_LongInt(P
);
2642 MonsterPain
:= e_Raw_Read_LongInt(P
);
2643 AnimRevert
:= e_Raw_Read_Byte(P
) <> 0;
2644 RevertAnim(AnimRevert
);
2646 if MonsterState
<> MState
then
2648 if (MState
= MONSTATE_GO
) and (MonsterState
= MONSTATE_SLEEP
) then
2650 if (MState
= MONSTATE_DIE
) then
2652 if (MState
= MONSTATE_PAIN
) then
2653 MakeBloodSimple(Min(200, MonsterPain
));
2654 if (MState
= MONSTATE_ATTACK
) then
2656 if (MState
= MONSTATE_DEAD
) then
2659 SetState(MState
, MFAnm
);
2664 procedure MC_RECV_MonsterShot(P
: Pointer);
2668 X
, Y
, VX
, VY
: Integer;
2670 ID
:= e_Raw_Read_Word(P
);
2672 M
:= g_Monsters_Get(ID
);
2673 if M
= nil then Exit
;
2675 X
:= e_Raw_Read_LongInt(P
);
2676 Y
:= e_Raw_Read_LongInt(P
);
2677 VX
:= e_Raw_Read_LongInt(P
);
2678 VY
:= e_Raw_Read_LongInt(P
);
2680 M
.ClientAttack(X
, Y
, VX
, VY
);
2683 procedure MC_RECV_MonsterDelete(P
: Pointer);
2688 ID
:= e_Raw_Read_Word(P
);
2689 M
:= g_Monsters_Get(ID
);
2690 if M
= nil then Exit
;
2692 gMonsters
[ID
].SetState(5);
2693 gMonsters
[ID
].MonsterRemoved
:= True;
2696 procedure MC_RECV_TimeSync(P
: Pointer);
2700 Time
:= e_Raw_Read_LongWord(P
);
2702 if gState
= STATE_INTERCUSTOM
then
2703 gServInterTime
:= Min(Time
, 255);
2706 procedure MC_RECV_VoteEvent(P
: Pointer);
2710 Int1
, Int2
: SmallInt;
2712 EvID
:= e_Raw_Read_Byte(P
);
2713 Int1
:= e_Raw_Read_SmallInt(P
);
2714 Int2
:= e_Raw_Read_SmallInt(P
);
2715 Str1
:= e_Raw_Read_String(P
);
2716 Str2
:= e_Raw_Read_String(P
);
2720 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Str1
, Str2
, Int1
]), True);
2722 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [Str1
]), True);
2724 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
2726 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Str1
, Int1
, Int2
]), True);
2728 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [Str1
]), True);
2734 procedure MC_SEND_Info(Password
: string);
2736 e_Buffer_Clear(@NetOut
);
2738 e_Buffer_Write(@NetOut
, Byte(NET_MSG_INFO
));
2739 e_Buffer_Write(@NetOut
, GAME_VERSION
);
2740 e_Buffer_Write(@NetOut
, Password
);
2741 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Name
);
2742 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Model
);
2743 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.R
);
2744 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.G
);
2745 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.B
);
2746 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Team
);
2748 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2751 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
2753 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
2754 e_Buffer_Write(@NetOut
, Txt
);
2755 e_Buffer_Write(@NetOut
, Mode
);
2757 g_Net_Client_Send(True, NET_CHAN_CHAT
);
2760 procedure MC_SEND_PlayerPos();
2765 if not gGameOn
then Exit
;
2766 if gPlayers
= nil then Exit
;
2767 if gPlayer1
= nil then Exit
;
2770 Predict
:= NetPredictSelf
; // and (not NetGotKeys);
2772 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2773 with gGameControls
.P1Control
do
2775 if e_KeyPressed(KeyLeft
) and (not e_KeyPressed(KeyRight
)) then
2778 if (not e_KeyPressed(KeyLeft
)) and e_KeyPressed(KeyRight
) then
2781 if (not e_KeyPressed(KeyLeft
)) and (not e_KeyPressed(KeyRight
)) then
2784 if (P1MoveButton
= 2) and e_KeyPressed(KeyLeft
) then
2785 gPlayer1
.SetDirection(D_LEFT
)
2787 if (P1MoveButton
= 1) and e_KeyPressed(KeyRight
) then
2788 gPlayer1
.SetDirection(D_RIGHT
)
2790 if P1MoveButton
<> 0 then
2791 gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
2793 gPlayer1
.ReleaseKeys
;
2794 if P1MoveButton
= 1 then
2796 kByte
:= kByte
or NET_KEY_LEFT
;
2797 if Predict
then gPlayer1
.PressKey(KEY_LEFT
, 10000);
2799 if P1MoveButton
= 2 then
2801 kByte
:= kByte
or NET_KEY_RIGHT
;
2802 if Predict
then gPlayer1
.PressKey(KEY_RIGHT
, 10000);
2804 if e_KeyPressed(KeyUp
) then
2806 kByte
:= kByte
or NET_KEY_UP
;
2807 gPlayer1
.PressKey(KEY_UP
, 10000);
2809 if e_KeyPressed(KeyDown
) then
2811 kByte
:= kByte
or NET_KEY_DOWN
;
2812 gPlayer1
.PressKey(KEY_DOWN
, 10000);
2814 if e_KeyPressed(KeyJump
) then
2816 kByte
:= kByte
or NET_KEY_JUMP
;
2817 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2819 if e_KeyPressed(KeyFire
) then kByte
:= kByte
or NET_KEY_FIRE
;
2820 if e_KeyPressed(KeyOpen
) then kByte
:= kByte
or NET_KEY_OPEN
;
2821 if e_KeyPressed(KeyNextWeapon
) then kByte
:= kByte
or NET_KEY_NW
;
2822 if e_KeyPressed(KeyPrevWeapon
) then kByte
:= kByte
or NET_KEY_PW
;
2825 kByte
:= NET_KEY_CHAT
;
2827 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRPOS
));
2828 e_Buffer_Write(@NetOut
, gTime
);
2829 e_Buffer_Write(@NetOut
, kByte
);
2830 e_Buffer_Write(@NetOut
, Byte(gPlayer1
.Direction
));
2831 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS
);
2833 //kBytePrev := kByte;
2834 //kDirPrev := gPlayer1.Direction;
2837 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
2839 e_Buffer_Write(@NetOut
, Byte(NET_MSG_VOTE_EVENT
));
2840 e_Buffer_Write(@NetOut
, Byte(Start
));
2841 e_Buffer_Write(@NetOut
, Command
);
2842 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2845 procedure MC_SEND_PlayerSettings();
2847 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSET
));
2848 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Name
);
2849 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Model
);
2850 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.R
);
2851 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.G
);
2852 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.B
);
2853 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Team
);
2855 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2858 procedure MC_SEND_FullStateRequest();
2860 e_Buffer_Write(@NetOut
, Byte(NET_MSG_REQFST
));
2862 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2865 procedure MC_SEND_CheatRequest(Kind
: Byte);
2867 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHEAT
));
2868 e_Buffer_Write(@NetOut
, Kind
);
2870 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2872 procedure MC_SEND_RCONPassword(Password
: string);
2874 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RCON_AUTH
));
2875 e_Buffer_Write(@NetOut
, Password
);
2877 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2879 procedure MC_SEND_RCONCommand(Cmd
: string);
2881 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RCON_CMD
));
2882 e_Buffer_Write(@NetOut
, Cmd
);
2884 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2887 // i have no idea why all this stuff is in here
2889 function ReadFile(const FileName
: TFileName
): AByte
;
2891 FileStream
: TStream
;
2894 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName
]), MSG_NOTIFY
);
2895 fname
:= findDiskWad(FileName
);
2896 if length(fname
) = 0 then
2898 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName
]), MSG_FATALERROR
);
2899 SetLength(Result
, 0);
2902 e_WriteLog(Format('NETWORK: found file "%s"', [fname
]), MSG_NOTIFY
);
2904 FileStream
:= openDiskFileRO(fname
);
2906 if FileStream
.Size
> 0 then
2908 SetLength(Result
, FileStream
.Size
);
2909 FileStream
.Read(Result
[0], FileStream
.Size
);
2916 function CreateMapDataMsg(const FileName
: TFileName
; ResList
: TStringList
): TMapDataMsg
;
2920 Result
.MsgId
:= NET_MSG_MAP_RESPONSE
;
2921 Result
.FileData
:= ReadFile(FileName
);
2922 Result
.FileSize
:= Length(Result
.FileData
);
2924 SetLength(Result
.ExternalResources
, ResList
.Count
);
2925 for i
:=0 to ResList
.Count
-1 do
2927 Result
.ExternalResources
[i
].Name
:= ResList
.Strings
[i
];
2928 Result
.ExternalResources
[i
].md5
:= MD5File(GameDir
+'/wads/'+ResList
.Strings
[i
]);
2932 procedure ResDataMsgToBytes(var bytes
: AByte
; const ResData
: TResDataMsg
);
2934 ResultStream
: TMemoryStream
;
2936 ResultStream
:= TMemoryStream
.Create
;
2938 ResultStream
.WriteBuffer(ResData
.MsgId
, SizeOf(ResData
.MsgId
)); //msgId
2939 ResultStream
.WriteBuffer(ResData
.FileSize
, SizeOf(ResData
.FileSize
)); //file size
2940 ResultStream
.WriteBuffer(ResData
.FileData
[0], ResData
.FileSize
); //file data
2942 SetLength(bytes
, ResultStream
.Size
);
2943 ResultStream
.Seek(0, soFromBeginning
);
2944 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2949 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
2951 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2952 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
));
2953 SetLength(Result
.FileData
, Result
.FileSize
);
2954 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
);
2957 procedure MapDataMsgToBytes(var bytes
: AByte
; const MapDataMsg
: TMapDataMsg
);
2959 ResultStream
: TMemoryStream
;
2962 resCount
:= Length(MapDataMsg
.ExternalResources
);
2964 ResultStream
:= TMemoryStream
.Create
;
2966 ResultStream
.WriteBuffer(MapDataMsg
.MsgId
, SizeOf(MapDataMsg
.MsgId
)); //msgId
2967 ResultStream
.WriteBuffer(MapDataMsg
.FileSize
, SizeOf(MapDataMsg
.FileSize
)); //file size
2968 ResultStream
.WriteBuffer(MapDataMsg
.FileData
[0], MapDataMsg
.FileSize
); //file data
2970 ResultStream
.WriteBuffer(resCount
, SizeOf(resCount
)); //res count
2971 ResultStream
.WriteBuffer(MapDataMsg
.ExternalResources
[0], resCount
*SizeOf(TExternalResourceInfo
)); //res data
2973 SetLength(bytes
, ResultStream
.Size
);
2974 ResultStream
.Seek(0, soFromBeginning
);
2975 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2980 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
2984 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2985 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
)); //file size
2987 SetLength(Result
.FileData
, Result
.FileSize
);
2988 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
); //file data
2990 msgStream
.ReadBuffer(resCount
, SizeOf(resCount
)); //res count
2991 SetLength(Result
.ExternalResources
, resCount
);
2993 msgStream
.ReadBuffer(Result
.ExternalResources
[0], resCount
* SizeOf(TExternalResourceInfo
)); //res data
2996 function IsValidFileName(const S
: String): Boolean;
2998 Forbidden
: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
3003 for I
:= 1 to Length(S
) do
3004 Result
:= Result
and (not(S
[I
] in Forbidden
));
3007 function IsValidFilePath(const S
: String): Boolean;
3012 if not IsValidFileName(S
) then exit
;
3013 if FileExists(S
) then exit
;
3014 I
:= LastDelimiter('\/', S
);
3016 if (not DirectoryExists(Copy(S
, 1, I
-1))) then
3021 procedure MC_SEND_MapRequest();
3023 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MAP_REQUEST
));
3024 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3027 procedure MC_SEND_ResRequest(const resName
: AnsiString);
3029 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RES_REQUEST
));
3030 e_Buffer_Write(@NetOut
, resName
);
3031 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3034 procedure MH_RECV_MapRequest(C
: pTNetClient
; P
: Pointer);
3038 mapDataMsg
: TMapDataMsg
;
3040 e_WriteLog('NET: Received map request from ' +
3041 DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3043 mapDataMsg
:= CreateMapDataMsg(MapsDir
+ gGameSettings
.WAD
, gExternalResources
);
3044 peer
:= NetClients
[C
.ID
].Peer
;
3046 MapDataMsgToBytes(payload
, mapDataMsg
);
3047 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);
3050 mapDataMsg
.FileData
:= nil;
3051 mapDataMsg
.ExternalResources
:= nil;
3054 procedure MH_RECV_ResRequest(C
: pTNetClient
; P
: Pointer);
3059 resDataMsg
: TResDataMsg
;
3061 FileName
:= ExtractFileName(e_Raw_Read_String(P
));
3062 e_WriteLog('NET: Received res request: ' + FileName
+
3063 ' from ' + DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3065 if not IsValidFilePath(FileName
) then
3067 e_WriteLog('Invalid filename: ' + FileName
, MSG_WARNING
);
3071 peer
:= NetClients
[C
.ID
].Peer
;
3073 if gExternalResources
.IndexOf(FileName
) > -1 then
3075 resDataMsg
.MsgId
:= NET_MSG_RES_RESPONSE
;
3076 resDataMsg
.FileData
:= ReadFile(GameDir
+'/wads/'+FileName
);
3077 resDataMsg
.FileSize
:= Length(resDataMsg
.FileData
);
3079 ResDataMsgToBytes(payload
, resDataMsg
);
3080 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);