1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 uses g_net
, g_triggers
, Classes
, SysUtils
, md5
;
65 NET_MSG_RCON_AUTH
= 191;
66 NET_MSG_RCON_CMD
= 192;
67 NET_MSG_TIME_SYNC
= 194;
68 NET_MSG_VOTE_EVENT
= 195;
70 NET_MSG_MAP_REQUEST
= 201;
71 NET_MSG_MAP_RESPONSE
= 202;
72 NET_MSG_RES_REQUEST
= 203;
73 NET_MSG_RES_RESPONSE
= 204;
96 NET_EV_CHANGE_TEAM
= 3;
97 NET_EV_PLAYER_KICK
= 4;
98 NET_EV_PLAYER_BAN
= 5;
99 NET_EV_LMS_WARMUP
= 6;
100 NET_EV_LMS_SURVIVOR
= 7;
104 NET_EV_SCORE_MSG
= 11;
105 NET_EV_LMS_START
= 12;
107 NET_EV_TLMS_WIN
= 14;
108 NET_EV_LMS_LOSE
= 15;
109 NET_EV_LMS_DRAW
= 16;
110 NET_EV_KILLCOMBO
= 17;
111 NET_EV_PLAYER_TOUCH
= 18;
118 NET_VE_INPROGRESS
= 6;
125 NET_CHEAT_SUICIDE
= 1;
126 NET_CHEAT_SPECTATE
= 2;
128 NET_MAX_DIFFTIME
= 5000 div 36;
132 procedure MH_RECV_Info(C
: pTNetClient
; P
: Pointer);
133 procedure MH_RECV_Chat(C
: pTNetClient
; P
: Pointer);
134 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; P
: Pointer);
135 function MH_RECV_PlayerPos(C
: pTNetClient
; P
: Pointer): Word;
136 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; P
: Pointer);
137 procedure MH_RECV_CheatRequest(C
: pTNetClient
; P
: Pointer);
138 procedure MH_RECV_RCONPassword(C
: pTNetClient
; P
: Pointer);
139 procedure MH_RECV_RCONCommand(C
: pTNetClient
; P
: Pointer);
140 procedure MH_RECV_MapRequest(C
: pTNetClient
; P
: Pointer);
141 procedure MH_RECV_ResRequest(C
: pTNetClient
; P
: Pointer);
142 procedure MH_RECV_Vote(C
: pTNetClient
; P
: Pointer);
145 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
146 procedure MH_SEND_Info(ID
: Byte);
147 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
148 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
149 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
150 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
151 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
152 procedure MH_SEND_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
153 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
154 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
155 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
156 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
157 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
159 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
160 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
161 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
162 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
163 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
164 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
165 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
166 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
168 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
169 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
171 procedure MH_SEND_PanelTexture(PType
: Word; PID
: LongWord; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
172 procedure MH_SEND_PanelState(PType
: Word; PID
: LongWord; ID
: Integer = NET_EVERYONE
);
174 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
175 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
176 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
177 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
178 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
180 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
181 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
183 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
184 procedure MH_SEND_VoteEvent(EvType
: Byte;
185 StrArg1
: string = 'a'; StrArg2
: string = 'b';
186 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
187 ID
: Integer = NET_EVERYONE
);
189 // CLIENT MESSAGES //
192 procedure MC_RECV_Chat(P
: Pointer);
193 procedure MC_RECV_Effect(P
: Pointer);
194 procedure MC_RECV_Sound(P
: Pointer);
195 procedure MC_RECV_GameStats(P
: Pointer);
196 procedure MC_RECV_CoopStats(P
: Pointer);
197 procedure MC_RECV_GameEvent(P
: Pointer);
198 procedure MC_RECV_FlagEvent(P
: Pointer);
199 procedure MC_RECV_GameSettings(P
: Pointer);
201 function MC_RECV_PlayerCreate(P
: Pointer): Word;
202 function MC_RECV_PlayerPos(P
: Pointer): Word;
203 function MC_RECV_PlayerStats(P
: Pointer): Word;
204 function MC_RECV_PlayerDelete(P
: Pointer): Word;
205 function MC_RECV_PlayerDamage(P
: Pointer): Word;
206 function MC_RECV_PlayerDeath(P
: Pointer): Word;
207 function MC_RECV_PlayerFire(P
: Pointer): Word;
208 procedure MC_RECV_PlayerSettings(P
: Pointer);
210 procedure MC_RECV_ItemSpawn(P
: Pointer);
211 procedure MC_RECV_ItemDestroy(P
: Pointer);
213 procedure MC_RECV_PanelTexture(P
: Pointer);
214 procedure MC_RECV_PanelState(P
: Pointer);
216 procedure MC_RECV_MonsterSpawn(P
: Pointer);
217 procedure MC_RECV_MonsterPos(P
: Pointer);
218 procedure MC_RECV_MonsterState(P
: Pointer);
219 procedure MC_RECV_MonsterShot(P
: Pointer);
220 procedure MC_RECV_MonsterDelete(P
: Pointer);
222 procedure MC_RECV_CreateShot(P
: Pointer);
223 procedure MC_RECV_UpdateShot(P
: Pointer);
224 procedure MC_RECV_DeleteShot(P
: Pointer);
226 procedure MC_RECV_TriggerSound(P
: Pointer);
227 procedure MC_RECV_TriggerMusic(P
: Pointer);
229 procedure MC_RECV_TimeSync(P
: Pointer);
230 procedure MC_RECV_VoteEvent(P
: Pointer);
232 procedure MC_SEND_Info(Password
: string);
233 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
234 procedure MC_SEND_PlayerPos();
235 procedure MC_SEND_FullStateRequest();
236 procedure MC_SEND_PlayerSettings();
237 procedure MC_SEND_CheatRequest(Kind
: Byte);
238 procedure MC_SEND_RCONPassword(Password
: string);
239 procedure MC_SEND_RCONCommand(Cmd
: string);
240 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
242 procedure MC_SEND_MapRequest();
243 procedure MC_SEND_ResRequest(const resName
: AnsiString);
246 TExternalResourceInfo
= record
261 ExternalResources
: array of TExternalResourceInfo
;
264 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
265 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
270 Math
, ENet
, e_input
, e_fixedbuffer
, e_graphics
, e_log
,
271 g_textures
, g_gfx
, g_sound
, g_console
, g_basic
, g_options
, g_main
,
272 g_game
, g_player
, g_map
, g_panel
, g_items
, g_weapons
, g_phys
, g_gui
,
273 g_language
, g_monsters
, g_netmaster
, utils
, wadreader
, MAPDEF
;
286 NET_KEY_FORCEDIR
= 4096;
289 //kBytePrev: Word = 0;
290 //kDirPrev: TDirection = D_LEFT;
291 //HostGameTime: Word = 0;
298 procedure MH_RECV_Chat(C
: pTNetClient
; P
: Pointer);
306 Pl
:= g_Player_Get(PID
);
308 Txt
:= e_Raw_Read_String(P
);
309 Mode
:= e_Raw_Read_Byte(P
);
310 if (Mode
= NET_CHAT_SYSTEM
) then
311 Mode
:= NET_CHAT_PLAYER
; // prevent sending system messages from clients
312 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
313 Mode
:= NET_CHAT_PLAYER
; // revert to player chat in non-team game
316 MH_SEND_Chat(Txt
, Mode
)
318 MH_SEND_Chat(Pl
.Name
+ ': ' + Txt
, Mode
, IfThen(Mode
= NET_CHAT_TEAM
, Pl
.Team
, NET_EVERYONE
));
321 procedure MH_RECV_Info(C
: pTNetClient
; P
: Pointer);
323 Ver
, PName
, Model
, Pw
: string;
329 Ver
:= e_Raw_Read_String(P
);
330 Pw
:= e_Raw_Read_String(P
);
331 PName
:= e_Raw_Read_String(P
);
332 Model
:= e_Raw_Read_String(P
);
333 R
:= e_Raw_Read_Byte(P
);
334 G
:= e_Raw_Read_Byte(P
);
335 B
:= e_Raw_Read_Byte(P
);
336 T
:= e_Raw_Read_Byte(P
);
338 if Ver
<> GAME_VERSION
then
340 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
341 _lc
[I_NET_DISC_VERSION
]);
342 enet_peer_disconnect(C
^.Peer
, NET_DISC_VERSION
);
346 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
) then
348 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
, True) then
350 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
351 _lc
[I_NET_DISC_BAN
]);
352 enet_peer_disconnect(C
^.Peer
, NET_DISC_BAN
);
356 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
357 _lc
[I_NET_DISC_BAN
]);
358 enet_peer_disconnect(C
^.Peer
, NET_DISC_TEMPBAN
);
363 if NetPassword
<> '' then
364 if AnsiLowerCase(NetPassword
) <> AnsiLowerCase(Pw
) then
366 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
367 _lc
[I_NET_DISC_PASSWORD
]);
368 enet_peer_disconnect(C
^.Peer
, NET_DISC_PASSWORD
);
376 PID
:= g_Player_Create(Model
, Color
, T
, False);
377 with g_Player_Get(PID
) do
385 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
386 e_WriteLog('NET: Client ' + PName
+ ' [' + IntToStr(C
^.ID
) +
387 '] connected. Assigned player #' + IntToStr(PID
) + '.', MSG_NOTIFY
);
391 with g_Player_Get(PID
) do
395 // round in progress, don't spawn
396 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
401 FWantsInGame
:= True; // TODO: look into this later
404 Respawn(gGameSettings
.GameType
= GT_SINGLE
);
407 for I
:= Low(NetClients
) to High(NetClients
) do
409 if NetClients
[I
].ID
= C
^.ID
then Continue
;
410 MH_SEND_PlayerCreate(PID
, NetClients
[I
].ID
);
411 MH_SEND_PlayerPos(True, PID
, NetClients
[I
].ID
);
412 MH_SEND_PlayerStats(PID
, NetClients
[I
].ID
);
415 if gState
in [STATE_INTERCUSTOM
, STATE_FOLD
] then
416 MH_SEND_GameEvent(NET_EV_MAPEND
, 0, 'N', C
^.ID
);
418 if NetUseMaster
then g_Net_Slist_Update
;
421 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; P
: Pointer);
424 MH_SEND_Everything((C
^.State
= NET_STATE_AUTH
), C
^.ID
)
426 C
^.RequestedFullUpdate
:= True;
431 function MH_RECV_PlayerPos(C
: pTNetClient
; P
: Pointer): Word;
440 if not gGameOn
then Exit
;
442 GT
:= e_Raw_Read_LongWord(P
);
444 Pl
:= g_Player_Get(PID
);
448 if (GT
> gTime
+ NET_MAX_DIFFTIME
) or (GT
< Pl
.NetTime
) then Exit
;
453 kByte
:= e_Raw_Read_Word(P
);
454 Dir
:= e_Raw_Read_Byte(P
);
455 if Direction
<> TDirection(Dir
) then
456 JustTeleported
:= False;
457 SetDirection(TDirection(Dir
));
460 if kByte
= NET_KEY_CHAT
then
462 PressKey(KEY_CHAT
, 10000);
466 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
467 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
468 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
469 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
470 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
471 if LongBool(kByte
and NET_KEY_FIRE
) then PressKey(KEY_FIRE
, 10000);
472 if LongBool(kByte
and NET_KEY_OPEN
) then PressKey(KEY_OPEN
, 10000);
473 if LongBool(kByte
and NET_KEY_NW
) then PressKey(KEY_NEXTWEAPON
, 10000);
474 if LongBool(kByte
and NET_KEY_PW
) then PressKey(KEY_PREVWEAPON
, 10000);
477 // MH_SEND_PlayerPos(False, PID, C^.ID);
480 procedure MH_RECV_CheatRequest(C
: pTNetClient
; P
: Pointer);
485 Pl
:= g_Player_Get(C
^.Player
);
486 if Pl
= nil then Exit
;
488 CheatKind
:= e_Raw_Read_Byte(P
);
492 Pl
.Damage(SUICIDE_DAMAGE
, Pl
.UID
, 0, 0, HIT_SELF
);
495 if Pl
.FSpectator
then
503 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; P
: Pointer);
511 TmpName
:= e_Raw_Read_String(P
);
512 TmpModel
:= e_Raw_Read_String(P
);
513 TmpColor
.R
:= e_Raw_Read_Byte(P
);
514 TmpColor
.G
:= e_Raw_Read_Byte(P
);
515 TmpColor
.B
:= e_Raw_Read_Byte(P
);
516 TmpTeam
:= e_Raw_Read_Byte(P
);
518 Pl
:= g_Player_Get(C
^.Player
);
519 if Pl
= nil then Exit
;
521 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
524 Pl
.SetColor(TmpColor
);
526 if Pl
.Name
<> TmpName
then
528 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
532 if TmpModel
<> Pl
.Model
.Name
then
533 Pl
.SetModel(TmpModel
);
535 MH_SEND_PlayerSettings(Pl
.UID
, TmpModel
);
540 procedure MH_RECV_RCONPassword(C
: pTNetClient
; P
: Pointer);
544 Pwd
:= e_Raw_Read_String(P
);
545 if not NetAllowRCON
then Exit
;
546 if Pwd
= NetRCONPassword
then
549 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWGOOD
, 'N', C
^.ID
);
552 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWBAD
, 'N', C
^.ID
);
555 procedure MH_RECV_RCONCommand(C
: pTNetClient
; P
: Pointer);
559 Cmd
:= e_Raw_Read_String(P
);
560 if not NetAllowRCON
then Exit
;
561 if not C
^.RCONAuth
then
563 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_NOAUTH
, 'N', C
^.ID
);
566 g_Console_Process(Cmd
);
571 procedure MH_RECV_Vote(C
: pTNetClient
; P
: Pointer);
574 Name
, Command
: string;
578 Start
:= e_Raw_Read_Byte(P
) <> 0;
579 Command
:= e_Raw_Read_String(P
);
581 Pl
:= g_Player_Get(C
^.Player
);
582 if Pl
= nil then Exit
;
587 if not g_Console_CommandBlacklisted(Command
) then
588 g_Game_StartVote(Command
, Name
);
590 else if gVoteInProgress
then
592 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
593 Need
:= Floor((NetClientCount
+1)/2.0) + 1
595 Need
:= Floor(NetClientCount
/2.0) + 1;
600 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [Name
, gVoteCount
, Need
]), True);
601 MH_SEND_VoteEvent(NET_VE_REVOKE
, Name
, 'a', gVoteCount
, Need
);
607 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Name
, gVoteCount
, Need
]), True);
608 MH_SEND_VoteEvent(NET_VE_VOTE
, Name
, 'a', gVoteCount
, Need
);
616 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
620 if gPlayers
<> nil then
621 for I
:= Low(gPlayers
) to High(gPlayers
) do
622 if gPlayers
[I
] <> nil then
624 if CreatePlayers
then MH_SEND_PlayerCreate(gPlayers
[I
].UID
, ID
);
625 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
, ID
);
626 MH_SEND_PlayerStats(gPlayers
[I
].UID
, ID
);
628 if (gPlayers
[I
].Flag
<> FLAG_NONE
) and (gGameSettings
.GameMode
= GM_CTF
) then
629 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED
, gPlayers
[I
].Flag
, gPlayers
[I
].UID
, True, ID
);
632 if gItems
<> nil then
634 for I
:= High(gItems
) downto Low(gItems
) do
635 if gItems
[I
].Live
then
636 MH_SEND_ItemSpawn(True, I
, ID
);
639 if gMonsters
<> nil then
640 for I
:= 0 to High(gMonsters
) do
641 if gMonsters
[I
] <> nil then
642 MH_SEND_MonsterSpawn(gMonsters
[I
].UID
, ID
);
644 if gWalls
<> nil then
645 for I
:= Low(gWalls
) to High(gWalls
) do
646 if gWalls
[I
] <> nil then
650 MH_SEND_PanelState(PanelType
, I
, ID
);
652 if GetTextureCount
> 1 then
653 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
656 if gLifts
<> nil then
657 for I
:= Low(gLifts
) to High(gLifts
) do
658 if gLifts
[I
] <> nil then
660 MH_SEND_PanelState(PanelType
, I
, ID
);
662 if gRenderForegrounds
<> nil then
663 for I
:= Low(gRenderForegrounds
) to High(gRenderForegrounds
) do
664 if gRenderForegrounds
[I
] <> nil then
665 with gRenderForegrounds
[I
] do
667 if (GetTextureCount
> 1) then
668 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
670 MH_SEND_PanelState(PanelType
, I
, ID
);
672 if gRenderBackgrounds
<> nil then
673 for I
:= Low(gRenderBackgrounds
) to High(gRenderBackgrounds
) do
674 if gRenderBackgrounds
[I
] <> nil then
675 with gRenderBackgrounds
[I
] do
677 if (GetTextureCount
> 1) then
678 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
680 MH_SEND_PanelState(PanelType
, I
, ID
);
682 if gWater
<> nil then
683 for I
:= Low(gWater
) to High(gWater
) do
684 if gWater
[I
] <> nil then
686 if GetTextureCount
> 1 then
687 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
688 if gAcid1
<> nil then
689 for I
:= Low(gAcid1
) to High(gAcid1
) do
690 if gAcid1
[I
] <> nil then
692 if GetTextureCount
> 1 then
693 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
694 if gAcid2
<> nil then
695 for I
:= Low(gAcid2
) to High(gAcid2
) do
696 if gAcid2
[I
] <> nil then
698 if GetTextureCount
> 1 then
699 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
700 if gSteps
<> nil then
701 for I
:= Low(gSteps
) to High(gSteps
) do
702 if gSteps
[I
] <> nil then
704 if GetTextureCount
> 1 then
705 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
707 if gTriggers
<> nil then
708 for I
:= Low(gTriggers
) to High(gTriggers
) do
709 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
710 MH_SEND_TriggerSound(gTriggers
[I
], ID
);
713 for I
:= Low(Shots
) to High(Shots
) do
714 if Shots
[i
].ShotType
in [6, 7, 8] then
715 MH_SEND_CreateShot(i
, ID
);
717 MH_SEND_TriggerMusic(ID
);
719 MH_SEND_GameStats(ID
);
720 MH_SEND_CoopStats(ID
);
722 if gGameSettings
.GameMode
= GM_CTF
then
724 if gFlags
[FLAG_RED
].State
<> FLAG_STATE_CAPTURED
then
725 MH_SEND_FlagEvent(gFlags
[FLAG_RED
].State
, FLAG_RED
, 0, True, ID
);
726 if gFlags
[FLAG_BLUE
].State
<> FLAG_STATE_CAPTURED
then
727 MH_SEND_FlagEvent(gFlags
[FLAG_BLUE
].State
, FLAG_BLUE
, 0, True, ID
);
730 if CreatePlayers
and (ID
>= 0) then NetClients
[ID
].State
:= NET_STATE_GAME
;
732 if gLMSRespawn
> LMS_RESPAWN_NONE
then
733 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000, 'N', ID
);
736 procedure MH_SEND_Info(ID
: Byte);
740 Map
:= g_ExtractFileName(gMapInfo
.Map
);
742 e_Buffer_Clear(@NetOut
);
744 e_Buffer_Write(@NetOut
, Byte(NET_MSG_INFO
));
745 e_Buffer_Write(@NetOut
, ID
);
746 e_Buffer_Write(@NetOut
, NetClients
[ID
].Player
);
747 e_Buffer_Write(@NetOut
, gGameSettings
.WAD
);
748 e_Buffer_Write(@NetOut
, Map
);
749 e_Buffer_Write(@NetOut
, gWADHash
);
750 e_Buffer_Write(@NetOut
, gGameSettings
.GameMode
);
751 e_Buffer_Write(@NetOut
, gGameSettings
.GoalLimit
);
752 e_Buffer_Write(@NetOut
, gGameSettings
.TimeLimit
);
753 e_Buffer_Write(@NetOut
, gGameSettings
.MaxLives
);
754 e_Buffer_Write(@NetOut
, gGameSettings
.Options
);
755 e_Buffer_Write(@NetOut
, gTime
);
757 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
760 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
766 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
767 Mode
:= NET_CHAT_PLAYER
;
770 if (Mode
= NET_CHAT_TEAM
) then
772 for i
:= Low(gPlayers
) to High(gPlayers
) do
773 if (gPlayers
[i
] <> nil) and (gPlayers
[i
].FClientID
>= 0) and
774 (gPlayers
[i
].Team
= ID
) then
776 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
777 e_Buffer_Write(@NetOut
, Txt
);
778 e_Buffer_Write(@NetOut
, Mode
);
779 g_Net_Host_Send(gPlayers
[i
].FClientID
, True, NET_CHAN_CHAT
);
786 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
787 e_Buffer_Write(@NetOut
, Txt
);
788 e_Buffer_Write(@NetOut
, Mode
);
789 g_Net_Host_Send(ID
, True, NET_CHAN_CHAT
);
792 if Mode
= NET_CHAT_SYSTEM
then
795 if ID
= NET_EVERYONE
then
797 if Mode
= NET_CHAT_PLAYER
then
799 g_Console_Add(Txt
, True);
800 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
801 g_Sound_PlayEx('SOUND_GAME_RADIO');
804 if Mode
= NET_CHAT_TEAM
then
805 if gPlayer1
<> nil then
807 if (gPlayer1
.Team
= TEAM_RED
) and (Team
= TEAM_RED
) then
809 g_Console_Add(#18'[Team] '#2 + Txt
, True);
810 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
811 g_Sound_PlayEx('SOUND_GAME_RADIO');
813 else if (gPlayer1
.Team
= TEAM_BLUE
) and (Team
= TEAM_BLUE
) then
815 g_Console_Add(#20'[Team] '#2 + Txt
, True);
816 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
817 g_Sound_PlayEx('SOUND_GAME_RADIO');
823 Name
:= g_Net_ClientName_ByID(ID
);
824 g_Console_Add('-> ' + Name
+ ': ' + Txt
, True);
825 e_WriteLog('[Tell ' + Name
+ '] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
826 g_Sound_PlayEx('SOUND_GAME_RADIO');
830 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
832 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GFX
));
833 e_Buffer_Write(@NetOut
, Kind
);
834 e_Buffer_Write(@NetOut
, X
);
835 e_Buffer_Write(@NetOut
, Y
);
836 e_Buffer_Write(@NetOut
, Ang
);
838 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
841 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
843 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SND
));
844 e_Buffer_Write(@NetOut
, Name
);
847 e_Buffer_Write(@NetOut
, Byte(1));
848 e_Buffer_Write(@NetOut
, X
);
849 e_Buffer_Write(@NetOut
, Y
);
852 e_Buffer_Write(@NetOut
, Byte(0));
854 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
857 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
859 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
861 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHADD
));
862 e_Buffer_Write(@NetOut
, Proj
);
863 e_Buffer_Write(@NetOut
, Shots
[Proj
].ShotType
);
864 e_Buffer_Write(@NetOut
, Shots
[Proj
].Target
);
865 e_Buffer_Write(@NetOut
, Shots
[Proj
].SpawnerUID
);
866 e_Buffer_Write(@NetOut
, Shots
[Proj
].Timeout
);
867 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.X
);
868 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Y
);
869 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.X
);
870 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.Y
);
872 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
875 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
877 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
879 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHPOS
));
880 e_Buffer_Write(@NetOut
, Proj
);
881 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.X
);
882 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Y
);
883 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.X
);
884 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.Y
);
886 g_Net_Host_Send(ID
, False, NET_CHAN_SHOTS
);
889 procedure MH_Send_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
891 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHDEL
));
892 e_Buffer_Write(@NetOut
, Proj
);
893 e_Buffer_Write(@NetOut
, Byte(Loud
));
894 e_Buffer_Write(@NetOut
, X
);
895 e_Buffer_Write(@NetOut
, Y
);
897 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
900 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
902 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SCORE
));
903 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
905 e_Buffer_Write(@NetOut
, gTeamStat
[TEAM_RED
].Goals
);
906 e_Buffer_Write(@NetOut
, gTeamStat
[TEAM_BLUE
].Goals
);
909 if gGameSettings
.GameMode
= GM_COOP
then
911 e_Buffer_Write(@NetOut
, gCoopMonstersKilled
);
912 e_Buffer_Write(@NetOut
, gCoopSecretsFound
);
915 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
918 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
920 e_Buffer_Write(@NetOut
, Byte(NET_MSG_COOP
));
921 e_Buffer_Write(@NetOut
, gTotalMonsters
);
922 e_Buffer_Write(@NetOut
, gSecretsCount
);
923 e_Buffer_Write(@NetOut
, gCoopTotalMonstersKilled
);
924 e_Buffer_Write(@NetOut
, gCoopTotalSecretsFound
);
925 e_Buffer_Write(@NetOut
, gCoopTotalMonsters
);
926 e_Buffer_Write(@NetOut
, gCoopTotalSecrets
);
929 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
931 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GEVENT
));
932 e_Buffer_Write(@NetOut
, EvType
);
933 e_Buffer_Write(@NetOut
, EvNum
);
934 e_Buffer_Write(@NetOut
, EvStr
);
935 e_Buffer_Write(@NetOut
, Byte(gLastMap
));
936 e_Buffer_Write(@NetOut
, gTime
);
937 if (EvType
= NET_EV_MAPSTART
) and (Pos(':\', EvStr
) > 0) then
939 e_Buffer_Write(@NetOut
, Byte(1));
940 e_Buffer_Write(@NetOut
, gWADHash
);
942 e_Buffer_Write(@NetOut
, Byte(0));
944 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
947 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
949 e_Buffer_Write(@NetOut
, Byte(NET_MSG_FLAG
));
950 e_Buffer_Write(@NetOut
, EvType
);
951 e_Buffer_Write(@NetOut
, Flag
);
952 e_Buffer_Write(@NetOut
, Byte(Quiet
));
953 e_Buffer_Write(@NetOut
, PID
);
954 e_Buffer_Write(@NetOut
, gFlags
[Flag
].State
);
955 e_Buffer_Write(@NetOut
, gFlags
[Flag
].CaptureTime
);
956 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.X
);
957 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Y
);
958 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Vel
.X
);
959 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Vel
.Y
);
961 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
964 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
966 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GSET
));
967 e_Buffer_Write(@NetOut
, gGameSettings
.GameMode
);
968 e_Buffer_Write(@NetOut
, gGameSettings
.GoalLimit
);
969 e_Buffer_Write(@NetOut
, gGameSettings
.TimeLimit
);
970 e_Buffer_Write(@NetOut
, gGameSettings
.MaxLives
);
971 e_Buffer_Write(@NetOut
, gGameSettings
.Options
);
973 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
978 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
982 P
:= g_Player_Get(PID
);
983 if P
= nil then Exit
;
985 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLR
));
986 e_Buffer_Write(@NetOut
, PID
);
987 e_Buffer_Write(@NetOut
, P
.Name
);
989 e_Buffer_Write(@NetOut
, P
.FActualModelName
);
990 e_Buffer_Write(@NetOut
, P
.FColor
.R
);
991 e_Buffer_Write(@NetOut
, P
.FColor
.G
);
992 e_Buffer_Write(@NetOut
, P
.FColor
.B
);
993 e_Buffer_Write(@NetOut
, P
.Team
);
995 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
)
998 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
1003 Pl
:= g_Player_Get(PID
);
1004 if Pl
= nil then Exit
;
1005 if Pl
.FDummy
then Exit
;
1007 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRPOS
));
1008 e_Buffer_Write(@NetOut
, gTime
);
1009 e_Buffer_Write(@NetOut
, PID
);
1015 e_Buffer_Write(@NetOut
, FPing
);
1016 e_Buffer_Write(@NetOut
, FLoss
);
1017 if IsKeyPressed(KEY_CHAT
) then
1018 kByte
:= NET_KEY_CHAT
1021 if IsKeyPressed(KEY_LEFT
) then kByte
:= kByte
or NET_KEY_LEFT
;
1022 if IsKeyPressed(KEY_RIGHT
) then kByte
:= kByte
or NET_KEY_RIGHT
;
1023 if IsKeyPressed(KEY_UP
) then kByte
:= kByte
or NET_KEY_UP
;
1024 if IsKeyPressed(KEY_DOWN
) then kByte
:= kByte
or NET_KEY_DOWN
;
1025 if IsKeyPressed(KEY_JUMP
) then kByte
:= kByte
or NET_KEY_JUMP
;
1026 if JustTeleported
then kByte
:= kByte
or NET_KEY_FORCEDIR
;
1029 e_Buffer_Write(@NetOut
, kByte
);
1030 if Direction
= D_LEFT
then e_Buffer_Write(@NetOut
, Byte(0)) else e_Buffer_Write(@NetOut
, Byte(1));
1031 e_Buffer_Write(@NetOut
, GameX
);
1032 e_Buffer_Write(@NetOut
, GameY
);
1033 e_Buffer_Write(@NetOut
, GameVelX
);
1034 e_Buffer_Write(@NetOut
, GameVelY
);
1035 e_Buffer_Write(@NetOut
, GameAccelX
);
1036 e_Buffer_Write(@NetOut
, GameAccelY
);
1039 g_Net_Host_Send(ID
, Reliable
, NET_CHAN_PLAYERPOS
);
1042 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
1047 P
:= g_Player_Get(PID
);
1048 if P
= nil then Exit
;
1050 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSTA
));
1051 e_Buffer_Write(@NetOut
, PID
);
1055 e_Buffer_Write(@NetOut
, Byte(Live
));
1056 e_Buffer_Write(@NetOut
, Byte(GodMode
));
1057 e_Buffer_Write(@NetOut
, Health
);
1058 e_Buffer_Write(@NetOut
, Armor
);
1059 e_Buffer_Write(@NetOut
, Air
);
1060 e_Buffer_Write(@NetOut
, JetFuel
);
1061 e_Buffer_Write(@NetOut
, Lives
);
1062 e_Buffer_Write(@NetOut
, Team
);
1064 for I
:= WEAPON_KASTET
to WEAPON_SUPERPULEMET
do
1065 e_Buffer_Write(@NetOut
, Byte(FWeapon
[I
]));
1067 for I
:= A_BULLETS
to A_CELLS
do
1068 e_Buffer_Write(@NetOut
, FAmmo
[I
]);
1070 for I
:= A_BULLETS
to A_CELLS
do
1071 e_Buffer_Write(@NetOut
, FMaxAmmo
[I
]);
1073 for I
:= MR_SUIT
to MR_MAX
do
1074 e_Buffer_Write(@NetOut
, LongWord(FMegaRulez
[I
]));
1076 e_Buffer_Write(@NetOut
, Byte(R_ITEM_BACKPACK
in FRulez
));
1077 e_Buffer_Write(@NetOut
, Byte(R_KEY_RED
in FRulez
));
1078 e_Buffer_Write(@NetOut
, Byte(R_KEY_GREEN
in FRulez
));
1079 e_Buffer_Write(@NetOut
, Byte(R_KEY_BLUE
in FRulez
));
1080 e_Buffer_Write(@NetOut
, Byte(R_BERSERK
in FRulez
));
1082 e_Buffer_Write(@NetOut
, Frags
);
1083 e_Buffer_Write(@NetOut
, Death
);
1085 e_Buffer_Write(@NetOut
, CurrWeap
);
1087 e_Buffer_Write(@NetOut
, Byte(FSpectator
));
1088 e_Buffer_Write(@NetOut
, Byte(FGhost
));
1089 e_Buffer_Write(@NetOut
, Byte(FPhysics
));
1090 e_Buffer_Write(@NetOut
, Byte(FNoRespawn
));
1091 e_Buffer_Write(@NetOut
, Byte(FJetpack
));
1094 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1097 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1099 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDMG
));
1100 e_Buffer_Write(@NetOut
, PID
);
1101 e_Buffer_Write(@NetOut
, Kind
);
1102 e_Buffer_Write(@NetOut
, Attacker
);
1103 e_Buffer_Write(@NetOut
, Value
);
1104 e_Buffer_Write(@NetOut
, VX
);
1105 e_Buffer_Write(@NetOut
, VY
);
1107 g_Net_Host_Send(ID
, False, NET_CHAN_PLAYER
);
1110 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
1112 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDIE
));
1113 e_Buffer_Write(@NetOut
, PID
);
1114 e_Buffer_Write(@NetOut
, KillType
);
1115 e_Buffer_Write(@NetOut
, DeathType
);
1116 e_Buffer_Write(@NetOut
, Attacker
);
1118 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1121 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
1123 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRFIRE
));
1124 e_Buffer_Write(@NetOut
, PID
);
1125 e_Buffer_Write(@NetOut
, Weapon
);
1126 e_Buffer_Write(@NetOut
, X
);
1127 e_Buffer_Write(@NetOut
, Y
);
1128 e_Buffer_Write(@NetOut
, AX
);
1129 e_Buffer_Write(@NetOut
, AY
);
1130 e_Buffer_Write(@NetOut
, ShotID
);
1132 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1135 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
1137 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDEL
));
1138 e_Buffer_Write(@NetOut
, PID
);
1140 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1143 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
1147 Pl
:= g_Player_Get(PID
);
1148 if Pl
= nil then Exit
;
1150 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSET
));
1151 e_Buffer_Write(@NetOut
, PID
);
1152 e_Buffer_Write(@NetOut
, Pl
.Name
);
1154 e_Buffer_Write(@NetOut
, Pl
.Model
.Name
)
1156 e_Buffer_Write(@NetOut
, Mdl
);
1157 e_Buffer_Write(@NetOut
, Pl
.FColor
.R
);
1158 e_Buffer_Write(@NetOut
, Pl
.FColor
.G
);
1159 e_Buffer_Write(@NetOut
, Pl
.FColor
.B
);
1160 e_Buffer_Write(@NetOut
, Pl
.Team
);
1162 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1167 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1169 e_Buffer_Write(@NetOut
, Byte(NET_MSG_ISPAWN
));
1170 e_Buffer_Write(@NetOut
, IID
);
1171 e_Buffer_Write(@NetOut
, Byte(Quiet
));
1172 e_Buffer_Write(@NetOut
, gItems
[IID
].ItemType
);
1173 e_Buffer_Write(@NetOut
, Byte(gItems
[IID
].Fall
));
1174 e_Buffer_Write(@NetOut
, Byte(gItems
[IID
].Respawnable
));
1175 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.X
);
1176 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Y
);
1177 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Vel
.X
);
1178 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Vel
.Y
);
1180 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1183 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1185 e_Buffer_Write(@NetOut
, Byte(NET_MSG_IDEL
));
1186 e_Buffer_Write(@NetOut
, IID
);
1187 e_Buffer_Write(@NetOut
, Byte(Quiet
));
1189 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1194 procedure MH_SEND_PanelTexture(PType
: Word; PID
: LongWord; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
1199 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1202 TP
:= gRenderForegrounds
[PID
];
1204 TP
:= gRenderBackgrounds
[PID
];
1219 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PTEX
));
1220 e_Buffer_Write(@NetOut
, PType
);
1221 e_Buffer_Write(@NetOut
, PID
);
1222 e_Buffer_Write(@NetOut
, FCurTexture
);
1223 e_Buffer_Write(@NetOut
, FCurFrame
);
1224 e_Buffer_Write(@NetOut
, FCurFrameCount
);
1225 e_Buffer_Write(@NetOut
, AnimLoop
);
1228 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1231 procedure MH_SEND_PanelState(PType
: Word; PID
: LongWord; ID
: Integer = NET_EVERYONE
);
1236 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1238 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
1242 TP
:= gRenderBackgrounds
[PID
];
1247 TP
:= gRenderForegrounds
[PID
];
1254 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PSTATE
));
1255 e_Buffer_Write(@NetOut
, PType
);
1256 e_Buffer_Write(@NetOut
, PID
);
1257 e_Buffer_Write(@NetOut
, Byte(TP
.Enabled
));
1258 e_Buffer_Write(@NetOut
, TP
.LiftType
);
1259 e_Buffer_Write(@NetOut
, TP
.X
);
1260 e_Buffer_Write(@NetOut
, TP
.Y
);
1262 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1267 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
1269 if gTriggers
= nil then Exit
;
1270 if T
.Sound
= nil then Exit
;
1272 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TSOUND
));
1273 e_Buffer_Write(@NetOut
, T
.ClientID
);
1274 e_Buffer_Write(@NetOut
, Byte(T
.Sound
.IsPlaying
));
1275 e_Buffer_Write(@NetOut
, LongWord(T
.Sound
.GetPosition
));
1276 e_Buffer_Write(@NetOut
, T
.SoundPlayCount
);
1278 g_Net_Host_Send(ID
, True);
1281 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
1283 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TMUSIC
));
1284 e_Buffer_Write(@NetOut
, gMusic
.Name
);
1285 e_Buffer_Write(@NetOut
, Byte(gMusic
.IsPlaying
));
1286 e_Buffer_Write(@NetOut
, LongWord(gMusic
.GetPosition
));
1287 e_Buffer_Write(@NetOut
, Byte(gMusic
.SpecPause
or gMusic
.IsPaused
));
1289 g_Net_Host_Send(ID
, True);
1294 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
1298 M
:= g_Monsters_Get(UID
);
1304 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSPAWN
));
1305 e_Buffer_Write(@NetOut
, UID
);
1306 e_Buffer_Write(@NetOut
, MonsterType
);
1307 e_Buffer_Write(@NetOut
, MonsterState
);
1308 e_Buffer_Write(@NetOut
, MonsterAnim
);
1309 e_Buffer_Write(@NetOut
, MonsterTargetUID
);
1310 e_Buffer_Write(@NetOut
, MonsterTargetTime
);
1311 e_Buffer_Write(@NetOut
, MonsterBehaviour
);
1312 e_Buffer_Write(@NetOut
, MonsterSleep
);
1313 e_Buffer_Write(@NetOut
, MonsterHealth
);
1314 e_Buffer_Write(@NetOut
, MonsterAmmo
);
1315 e_Buffer_Write(@NetOut
, GameX
);
1316 e_Buffer_Write(@NetOut
, GameY
);
1317 e_Buffer_Write(@NetOut
, GameVelX
);
1318 e_Buffer_Write(@NetOut
, GameVelY
);
1319 e_Buffer_Write(@NetOut
, Byte(GameDirection
));
1322 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1325 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
1329 M
:= g_Monsters_Get(UID
);
1330 if M
= nil then Exit
;
1332 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MPOS
));
1333 e_Buffer_Write(@NetOut
, UID
);
1337 e_Buffer_Write(@NetOut
, GameX
);
1338 e_Buffer_Write(@NetOut
, GameY
);
1339 e_Buffer_Write(@NetOut
, GameVelX
);
1340 e_Buffer_Write(@NetOut
, GameVelY
);
1341 e_Buffer_Write(@NetOut
, Byte(GameDirection
));
1344 g_Net_Host_Send(ID
, False, NET_CHAN_MONSTERPOS
);
1347 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
1351 M
:= g_Monsters_Get(UID
);
1352 if M
= nil then Exit
;
1354 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSTATE
));
1355 e_Buffer_Write(@NetOut
, UID
);
1359 e_Buffer_Write(@NetOut
, MonsterState
);
1360 e_Buffer_Write(@NetOut
, ForcedAnim
);
1361 e_Buffer_Write(@NetOut
, MonsterTargetUID
);
1362 e_Buffer_Write(@NetOut
, MonsterTargetTime
);
1363 e_Buffer_Write(@NetOut
, MonsterSleep
);
1364 e_Buffer_Write(@NetOut
, MonsterHealth
);
1365 e_Buffer_Write(@NetOut
, MonsterAmmo
);
1366 e_Buffer_Write(@NetOut
, MonsterPain
);
1367 e_Buffer_Write(@NetOut
, Byte(AnimIsReverse
));
1370 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1373 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1375 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSHOT
));
1376 e_Buffer_Write(@NetOut
, UID
);
1377 e_Buffer_Write(@NetOut
, X
);
1378 e_Buffer_Write(@NetOut
, Y
);
1379 e_Buffer_Write(@NetOut
, VX
);
1380 e_Buffer_Write(@NetOut
, VY
);
1382 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1385 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
1389 M
:= g_Monsters_Get(UID
);
1390 if M
= nil then Exit
;
1392 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MDEL
));
1393 e_Buffer_Write(@NetOut
, UID
);
1395 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1400 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
1402 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TIME_SYNC
));
1403 e_Buffer_Write(@NetOut
, Time
);
1405 g_Net_Host_Send(ID
, False, NET_CHAN_SERVICE
);
1408 procedure MH_SEND_VoteEvent(EvType
: Byte;
1409 StrArg1
: string = 'a'; StrArg2
: string = 'b';
1410 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
1411 ID
: Integer = NET_EVERYONE
);
1413 e_Buffer_Write(@NetOut
, Byte(NET_MSG_VOTE_EVENT
));
1414 e_Buffer_Write(@NetOut
, EvType
);
1415 e_Buffer_Write(@NetOut
, IntArg1
);
1416 e_Buffer_Write(@NetOut
, IntArg2
);
1417 e_Buffer_Write(@NetOut
, StrArg1
);
1418 e_Buffer_Write(@NetOut
, StrArg2
);
1420 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1423 // CLIENT MESSAGES //
1427 procedure MC_RECV_Chat(P
: Pointer);
1432 Txt
:= e_Raw_Read_String(P
);
1433 Mode
:= e_Raw_Read_Byte(P
);
1435 if Mode
<> NET_CHAT_SYSTEM
then
1437 if Mode
= NET_CHAT_PLAYER
then
1439 g_Console_Add(Txt
, True);
1440 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1441 g_Sound_PlayEx('SOUND_GAME_RADIO');
1443 if (Mode
= NET_CHAT_TEAM
) and (gPlayer1
<> nil) then
1445 if gPlayer1
.Team
= TEAM_RED
then
1446 g_Console_Add(b_Text_Format('\r[Team] ') + Txt
, True);
1447 if gPlayer1
.Team
= TEAM_BLUE
then
1448 g_Console_Add(b_Text_Format('\b[Team] ') + Txt
, True);
1449 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1450 g_Sound_PlayEx('SOUND_GAME_RADIO');
1453 g_Console_Add(Txt
, True);
1456 procedure MC_RECV_Effect(P
: Pointer);
1464 if not gGameOn
then Exit
;
1465 Kind
:= e_Raw_Read_Byte(P
);
1466 X
:= e_Raw_Read_LongInt(P
);
1467 Y
:= e_Raw_Read_LongInt(P
);
1468 Ang
:= e_Raw_Read_SmallInt(P
);
1472 g_GFX_Spark(X
, Y
, 2 + Random(2), Ang
, 0, 0);
1476 if g_Frames_Get(ID
, 'FRAMES_TELEPORT') then
1478 Anim
:= TAnimation
.Create(ID
, False, 3);
1479 g_GFX_OnceAnim(X
, Y
, Anim
);
1483 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
1488 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_ROCKET') then
1490 Anim
:= TAnimation
.Create(ID
, False, 6);
1491 Anim
.Blending
:= False;
1492 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1496 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X
, Y
);
1501 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_BFG') then
1503 Anim
:= TAnimation
.Create(ID
, False, 6);
1504 Anim
.Blending
:= False;
1505 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1509 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X
, Y
);
1514 if g_Frames_Get(ID
, 'FRAMES_BFGHIT') then
1516 Anim
:= TAnimation
.Create(ID
, False, 4);
1517 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
1524 if g_Frames_Get(ID
, 'FRAMES_FIRE') then
1526 Anim
:= TAnimation
.Create(ID
, False, 4);
1527 g_GFX_OnceAnim(X
, Y
, Anim
);
1531 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
1536 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
1538 Anim
:= TAnimation
.Create(ID
, False, 4);
1539 g_GFX_OnceAnim(X
, Y
, Anim
);
1543 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
1547 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_BULLET
);
1550 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1554 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1555 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1560 procedure MC_RECV_Sound(P
: Pointer);
1566 Name
:= e_Raw_Read_String(P
);
1567 Pos
:= e_Raw_Read_Byte(P
) <> 0;
1570 X
:= e_Raw_Read_LongInt(P
);
1571 Y
:= e_Raw_Read_LongInt(P
);
1572 g_Sound_PlayExAt(Name
, X
, Y
);
1575 g_Sound_PlayEx(Name
);
1578 procedure MC_RECV_CreateShot(P
: Pointer);
1580 I
, X
, Y
, XV
, YV
: Integer;
1582 Target
, Spawner
: Word;
1585 I
:= e_Raw_Read_LongInt(P
);
1586 ShType
:= e_Raw_Read_Byte(P
);
1587 Target
:= e_Raw_Read_Word(P
);
1588 Spawner
:= e_Raw_Read_Word(P
);
1589 Timeout
:= e_Raw_Read_LongWord(P
);
1590 X
:= e_Raw_Read_LongInt(P
);
1591 Y
:= e_Raw_Read_LongInt(P
);
1592 XV
:= e_Raw_Read_LongInt(P
);
1593 YV
:= e_Raw_Read_LongInt(P
);
1595 I
:= g_Weapon_CreateShot(I
, ShType
, Spawner
, Target
, X
, Y
, XV
, YV
);
1596 if (Shots
<> nil) and (I
<= High(Shots
)) then
1598 Shots
[I
].Timeout
:= Timeout
;
1599 //Shots[I].Target := Target; // TODO: find a use for Target later
1603 procedure MC_RECV_UpdateShot(P
: Pointer);
1605 I
, TX
, TY
, TXV
, TYV
: Integer;
1607 I
:= e_Raw_Read_LongInt(P
);
1608 TX
:= e_Raw_Read_LongInt(P
);
1609 TY
:= e_Raw_Read_LongInt(P
);
1610 TXV
:= e_Raw_Read_LongInt(P
);
1611 TYV
:= e_Raw_Read_LongInt(P
);
1613 if (Shots
<> nil) and (I
<= High(Shots
)) then
1623 procedure MC_RECV_DeleteShot(P
: Pointer);
1628 if not gGameOn
then Exit
;
1629 I
:= e_Raw_Read_LongInt(P
);
1630 L
:= (e_Raw_Read_Byte(P
) <> 0);
1631 X
:= e_Raw_Read_LongInt(P
);
1632 Y
:= e_Raw_Read_LongInt(P
);
1634 g_Weapon_DestroyShot(I
, X
, Y
, L
);
1637 procedure MC_RECV_GameStats(P
: Pointer);
1639 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1641 gTeamStat
[TEAM_RED
].Goals
:= e_Raw_Read_SmallInt(P
);
1642 gTeamStat
[TEAM_BLUE
].Goals
:= e_Raw_Read_SmallInt(P
);
1645 if gGameSettings
.GameMode
= GM_COOP
then
1647 gCoopMonstersKilled
:= e_Raw_Read_Word(P
);
1648 gCoopSecretsFound
:= e_Raw_Read_Word(P
);
1652 procedure MC_RECV_CoopStats(P
: Pointer);
1654 gTotalMonsters
:= e_Raw_Read_LongInt(P
);
1655 gSecretsCount
:= e_Raw_Read_LongInt(P
);
1656 gCoopTotalMonstersKilled
:= e_Raw_Read_Word(P
);
1657 gCoopTotalSecretsFound
:= e_Raw_Read_Word(P
);
1658 gCoopTotalMonsters
:= e_Raw_Read_Word(P
);
1659 gCoopTotalSecrets
:= e_Raw_Read_Word(P
);
1662 procedure MC_RECV_GameEvent(P
: Pointer);
1671 i1
, i2
: TStrings_Locale
;
1675 FillChar(EvHash
, Sizeof(EvHash
), 0);
1676 EvType
:= e_Raw_Read_Byte(P
);
1677 EvNum
:= e_Raw_Read_LongInt(P
);
1678 EvStr
:= e_Raw_Read_String(P
);
1679 gLastMap
:= e_Raw_Read_Byte(P
) <> 0;
1680 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then gStatsOff
:= True;
1681 gStatsPressed
:= True;
1682 EvTime
:= e_Raw_Read_LongWord(P
);
1683 BHash
:= e_Raw_Read_Byte(P
) <> 0;
1685 EvHash
:= e_Raw_Read_MD5(P
);
1693 g_Game_ClearLoading();
1694 g_Game_StopAllSounds(True);
1696 gSwitchGameMode
:= Byte(EvNum
);
1697 gGameSettings
.GameMode
:= gSwitchGameMode
;
1700 if not g_Game_StartMap(EvStr
, True) then
1702 if Pos(':\', EvStr
) = 0 then
1703 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + EvStr
]))
1705 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [EvStr
]));
1709 MC_SEND_FullStateRequest
;
1714 gMissionFailed
:= EvNum
<> 0;
1715 gExit
:= EXIT_ENDLEVELCUSTOM
;
1722 g_Console_Add(_lc
[I_NET_RCON_NOAUTH
], True);
1724 g_Console_Add(_lc
[I_NET_RCON_PWD_VALID
], True);
1726 g_Console_Add(_lc
[I_NET_RCON_PWD_INVALID
], True);
1732 if EvNum
= TEAM_RED
then
1733 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_RED
], [EvStr
]), True);
1734 if EvNum
= TEAM_BLUE
then
1735 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_BLUE
], [EvStr
]), True);
1739 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [EvStr
]), True);
1742 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [EvStr
]), True);
1745 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [EvNum
]), True);
1747 NET_EV_LMS_SURVIVOR
:
1748 g_Console_Add('*** ' + _lc
[I_MESSAGE_LMS_SURVIVOR
] + ' ***', True);
1751 g_Game_Message(AnsiUpperCase(EvStr
), Word(EvNum
));
1755 pl
:= g_Player_Get(EvNum
and $FFFF);
1760 cnt
:= (EvNum
shr 16) and $FF;
1761 if Pos('w', EvStr
) = 0 then
1764 if Pos('t', EvStr
) = 0 then
1767 if Pos('-', EvStr
) = 0 then
1769 if Pos('e', EvStr
) = 0 then
1770 i1
:= I_PLAYER_SCORE_ADD_OWN
1772 i1
:= I_PLAYER_SCORE_ADD_ENEMY
;
1775 if Pos('e', EvStr
) = 0 then
1776 i1
:= I_PLAYER_SCORE_SUB_OWN
1778 i1
:= I_PLAYER_SCORE_SUB_ENEMY
;
1781 if Pos('r', EvStr
) > 0 then
1782 i2
:= I_PLAYER_SCORE_TO_RED
1784 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1785 g_Console_Add(Format(_lc
[i1
], [pln
, cnt
, _lc
[i2
]]), True);
1789 if Pos('-', EvStr
) = 0 then
1790 i1
:= I_PLAYER_SCORE_ADD_TEAM
1792 i1
:= I_PLAYER_SCORE_SUB_TEAM
;
1794 if Pos('r', EvStr
) > 0 then
1795 i2
:= I_PLAYER_SCORE_RED
1797 i2
:= I_PLAYER_SCORE_BLUE
;
1798 g_Console_Add(Format(_lc
[i1
], [_lc
[i2
], cnt
]), True);
1803 if Pos('e', EvStr
) = 0 then
1804 i1
:= I_PLAYER_SCORE_WIN_OWN
1806 i1
:= I_PLAYER_SCORE_WIN_ENEMY
;
1808 if Pos('r', EvStr
) > 0 then
1809 i2
:= I_PLAYER_SCORE_TO_RED
1811 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1812 g_Console_Add(Format(_lc
[i1
], [pln
, _lc
[i2
]]), True);
1818 if EvNum
= TEAM_RED
then
1819 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1820 if EvNum
= TEAM_BLUE
then
1821 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1822 if EvNum
= -TEAM_RED
then
1823 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1824 if EvNum
= -TEAM_BLUE
then
1825 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1830 g_Player_RemoveAllCorpses
;
1831 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
1835 g_Game_Message(Format(_lc
[I_MESSAGE_LMS_WIN
], [AnsiUpperCase(EvStr
)]), 144);
1839 if EvNum
= TEAM_RED
then
1840 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 144);
1841 if EvNum
= TEAM_BLUE
then
1842 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 144);
1846 g_Game_Message(_lc
[I_MESSAGE_LMS_LOSE
], 144);
1849 g_Game_Message(_lc
[I_GAME_WIN_DRAW
], 144);
1852 g_Game_Announce_KillCombo(EvNum
);
1854 NET_EV_PLAYER_TOUCH
:
1856 pl
:= g_Player_Get(EvNum
);
1864 procedure MC_RECV_FlagEvent(P
: Pointer);
1873 EvType
:= e_Raw_Read_Byte(P
);
1874 Fl
:= e_Raw_Read_Byte(P
);
1876 if Fl
= FLAG_NONE
then Exit
;
1878 Quiet
:= (e_Raw_Read_Byte(P
) <> 0);
1879 PID
:= e_Raw_Read_Word(P
);
1881 gFlags
[Fl
].State
:= e_Raw_Read_Byte(P
);
1882 gFlags
[Fl
].CaptureTime
:= e_Raw_Read_LongWord(P
);
1883 gFlags
[Fl
].Obj
.X
:= e_Raw_Read_LongInt(P
);
1884 gFlags
[Fl
].Obj
.Y
:= e_Raw_Read_LongInt(P
);
1885 gFlags
[Fl
].Obj
.Vel
.X
:= e_Raw_Read_LongInt(P
);
1886 gFlags
[Fl
].Obj
.Vel
.Y
:= e_Raw_Read_LongInt(P
);
1888 Pl
:= g_Player_Get(PID
);
1890 (EvType
<> FLAG_STATE_NORMAL
) and
1891 (EvType
<> FLAG_STATE_DROPPED
) and
1892 (EvType
<> FLAG_STATE_RETURNED
) then
1898 if Quiet
or (Pl
= nil) then Exit
;
1900 if Fl
= FLAG_RED
then
1901 s
:= _lc
[I_PLAYER_FLAG_RED
]
1903 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1905 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1908 FLAG_STATE_CAPTURED
:
1910 if (Pl
<> nil) then Pl
.SetFlag(Fl
);
1914 if Fl
= FLAG_RED
then
1915 s
:= _lc
[I_PLAYER_FLAG_RED
]
1917 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1919 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_GET
], [Pl
.Name
, s
]), True);
1920 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_GET
], [AnsiUpperCase(s
)]), 144);
1925 if (Pl
<> nil) then Pl
.SetFlag(FLAG_NONE
);
1927 if Quiet
or (Pl
= nil) then Exit
;
1929 if Fl
= FLAG_RED
then
1930 s
:= _lc
[I_PLAYER_FLAG_RED
]
1932 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1934 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_DROP
], [Pl
.Name
, s
]), True);
1935 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_DROP
], [AnsiUpperCase(s
)]), 144);
1940 g_Map_ResetFlag(FLAG_RED
);
1941 g_Map_ResetFlag(FLAG_BLUE
);
1942 if Quiet
or (Pl
= nil) then Exit
;
1943 Pl
.SetFlag(FLAG_NONE
);
1945 if Fl
= FLAG_RED
then
1946 s
:= _lc
[I_PLAYER_FLAG_RED
]
1948 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1950 ts
:= Format('%.4d', [gFlags
[Fl
].CaptureTime
]);
1951 Insert('.', ts
, Length(ts
) + 1 - 3);
1952 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_CAPTURE
], [Pl
.Name
, s
, ts
]), True);
1953 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_CAPTURE
], [AnsiUpperCase(s
)]), 144);
1956 FLAG_STATE_RETURNED
:
1958 g_Map_ResetFlag(Fl
);
1961 if Fl
= FLAG_RED
then
1962 s
:= _lc
[I_PLAYER_FLAG_RED
]
1964 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1966 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1971 procedure MC_RECV_GameSettings(P
: Pointer);
1973 gGameSettings
.GameMode
:= e_Raw_Read_Byte(P
);
1974 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(P
);
1975 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(P
);
1976 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(P
);
1977 gGameSettings
.Options
:= e_Raw_Read_LongWord(P
);
1982 function MC_RECV_PlayerCreate(P
: Pointer): Word;
1985 PName
, Model
: string;
1990 PID
:= e_Raw_Read_Word(P
);
1991 Pl
:= g_Player_Get(PID
);
1993 PName
:= e_Raw_Read_String(P
);
1994 Model
:= e_Raw_Read_String(P
);
1995 Color
.R
:= e_Raw_Read_Byte(P
);
1996 Color
.G
:= e_Raw_Read_Byte(P
);
1997 Color
.B
:= e_Raw_Read_Byte(P
);
1998 T
:= e_Raw_Read_Byte(P
);
2001 if (PID
<> NetPlrUID1
) and (PID
<> NetPlrUID2
) then
2003 if (Pl
<> nil) then Exit
;
2004 DID
:= g_Player_Create(Model
, Color
, T
, False);
2005 with g_Player_Get(DID
) do
2014 if (PID
= NetPlrUID1
) and (gPlayer1
<> nil) then begin
2015 gPlayer1
.UID
:= PID
;
2016 gPlayer1
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2017 gPlayer1
.ChangeTeam(T
);
2019 if (PID
= NetPlrUID2
) and (gPlayer2
<> nil) then begin
2020 gPlayer2
.UID
:= PID
;
2021 gPlayer2
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2022 gPlayer2
.ChangeTeam(T
);
2026 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
2027 e_WriteLog('NET: Player ' + PName
+ ' [' + IntToStr(PID
) + '] added.', MSG_NOTIFY
);
2031 function MC_RECV_PlayerPos(P
: Pointer): Word;
2038 TmpX
, TmpY
: Integer;
2042 GT
:= e_Raw_Read_LongWord(P
);
2043 if GT
< gTime
- NET_MAX_DIFFTIME
then
2050 PID
:= e_Raw_Read_Word(P
);
2051 Pl
:= g_Player_Get(PID
);
2053 if Pl
= nil then Exit
;
2059 FPing
:= e_Raw_Read_Word(P
);
2060 FLoss
:= e_Raw_Read_Byte(P
);
2061 kByte
:= e_Raw_Read_Word(P
);
2062 Dir
:= e_Raw_Read_Byte(P
);
2064 TmpX
:= e_Raw_Read_LongInt(P
);
2065 TmpY
:= e_Raw_Read_LongInt(P
);
2069 if (kByte
= NET_KEY_CHAT
) then
2070 PressKey(KEY_CHAT
, 10000)
2073 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
2074 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
2075 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
2076 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
2077 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
2080 if ((Pl
<> gPlayer1
) and (Pl
<> gPlayer2
)) or LongBool(kByte
and NET_KEY_FORCEDIR
) then
2081 SetDirection(TDirection(Dir
));
2083 GameVelX
:= e_Raw_Read_LongInt(P
);
2084 GameVelY
:= e_Raw_Read_LongInt(P
);
2085 GameAccelX
:= e_Raw_Read_LongInt(P
);
2086 GameAccelY
:= e_Raw_Read_LongInt(P
);
2087 SetLerp(TmpX
, TmpY
);
2088 if NetForcePlayerUpdate
then Update();
2092 function MC_RECV_PlayerStats(P
: Pointer): Word;
2100 PID
:= e_Raw_Read_Word(P
);
2101 Pl
:= g_Player_Get(PID
);
2108 Live
:= (e_Raw_Read_Byte(P
) <> 0);
2109 GodMode
:= (e_Raw_Read_Byte(P
) <> 0);
2110 Health
:= e_Raw_Read_LongInt(P
);
2111 Armor
:= e_Raw_Read_LongInt(P
);
2112 Air
:= e_Raw_Read_LongInt(P
);
2113 JetFuel
:= e_Raw_Read_LongInt(P
);
2114 Lives
:= e_Raw_Read_Byte(P
);
2115 NewTeam
:= e_Raw_Read_Byte(P
);
2117 for I
:= WEAPON_KASTET
to WEAPON_SUPERPULEMET
do
2118 FWeapon
[I
] := (e_Raw_Read_Byte(P
) <> 0);
2120 for I
:= A_BULLETS
to A_CELLS
do
2121 FAmmo
[I
] := e_Raw_Read_Word(P
);
2123 for I
:= A_BULLETS
to A_CELLS
do
2124 FMaxAmmo
[I
] := e_Raw_Read_Word(P
);
2126 for I
:= MR_SUIT
to MR_MAX
do
2127 FMegaRulez
[I
] := e_Raw_Read_LongWord(P
);
2130 if (e_Raw_Read_Byte(P
) <> 0) then
2131 FRulez
:= FRulez
+ [R_ITEM_BACKPACK
];
2132 if (e_Raw_Read_Byte(P
) <> 0) then
2133 FRulez
:= FRulez
+ [R_KEY_RED
];
2134 if (e_Raw_Read_Byte(P
) <> 0) then
2135 FRulez
:= FRulez
+ [R_KEY_GREEN
];
2136 if (e_Raw_Read_Byte(P
) <> 0) then
2137 FRulez
:= FRulez
+ [R_KEY_BLUE
];
2138 if (e_Raw_Read_Byte(P
) <> 0) then
2139 FRulez
:= FRulez
+ [R_BERSERK
];
2141 Frags
:= e_Raw_Read_LongInt(P
);
2142 Death
:= e_Raw_Read_LongInt(P
);
2144 SetWeapon(e_Raw_Read_Byte(P
));
2146 FSpectator
:= e_Raw_Read_Byte(P
) <> 0;
2149 if Pl
= gPlayer1
then
2154 if Pl
= gPlayer2
then
2162 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
2163 gPlayer1
:= g_Player_Get(gLMSPID1
);
2164 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
2165 gPlayer2
:= g_Player_Get(gLMSPID2
);
2167 FGhost
:= e_Raw_Read_Byte(P
) <> 0;
2168 FPhysics
:= e_Raw_Read_Byte(P
) <> 0;
2169 FNoRespawn
:= e_Raw_Read_Byte(P
) <> 0;
2171 FJetpack
:= e_Raw_Read_Byte(P
) <> 0;
2172 if OldJet
and not FJetpack
then
2174 else if not OldJet
and FJetpack
then
2176 if Team
<> NewTeam
then
2177 Pl
.ChangeTeam(NewTeam
);
2183 function MC_RECV_PlayerDamage(P
: Pointer): Word;
2188 Attacker
, Value
: Word;
2192 if not gGameOn
then Exit
;
2193 PID
:= e_Raw_Read_Word(P
);
2194 Pl
:= g_Player_Get(PID
);
2195 if Pl
= nil then Exit
;
2197 Kind
:= e_Raw_Read_Byte(P
);
2198 Attacker
:= e_Raw_Read_Word(P
);
2199 Value
:= e_Raw_Read_Word(P
);
2200 VX
:= e_Raw_Read_Word(P
);
2201 VY
:= e_Raw_Read_Word(P
);
2204 Damage(Value
, Attacker
, VX
, VY
, Kind
);
2209 function MC_RECV_PlayerDeath(P
: Pointer): Word;
2213 KillType
, DeathType
: Byte;
2217 if not gGameOn
then Exit
;
2218 PID
:= e_Raw_Read_Word(P
);
2219 Pl
:= g_Player_Get(PID
);
2220 if Pl
= nil then Exit
;
2222 KillType
:= e_Raw_Read_Byte(P
);
2223 DeathType
:= e_Raw_Read_Byte(P
);
2224 Attacker
:= e_Raw_Read_Word(P
);
2228 Kill(KillType
, Attacker
, DeathType
);
2233 function MC_RECV_PlayerDelete(P
: Pointer): Word;
2238 PID
:= e_Raw_Read_Word(P
);
2239 Pl
:= g_Player_Get(PID
);
2241 if Pl
= nil then Exit
;
2243 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2244 e_WriteLog('NET: Player ' + Pl
.Name
+ ' [' + IntToStr(PID
) + '] removed.', MSG_NOTIFY
);
2246 g_Player_Remove(PID
);
2251 function MC_RECV_PlayerFire(P
: Pointer): Word;
2256 X
, Y
, AX
, AY
: Integer;
2260 if not gGameOn
then Exit
;
2261 PID
:= e_Raw_Read_Word(P
);
2262 Pl
:= g_Player_Get(PID
);
2263 if Pl
= nil then Exit
;
2265 Weap
:= e_Raw_Read_Byte(P
);
2266 X
:= e_Raw_Read_LongInt(P
);
2267 Y
:= e_Raw_Read_LongInt(P
);
2268 AX
:= e_Raw_Read_LongInt(P
);
2269 AY
:= e_Raw_Read_LongInt(P
);
2270 SHID
:= e_Raw_Read_LongInt(P
);
2273 if Live
then NetFire(Weap
, X
, Y
, AX
, AY
, SHID
);
2276 procedure MC_RECV_PlayerSettings(P
: Pointer);
2285 PID
:= e_Raw_Read_Word(P
);
2286 Pl
:= g_Player_Get(PID
);
2287 if Pl
= nil then Exit
;
2289 TmpName
:= e_Raw_Read_String(P
);
2290 TmpModel
:= e_Raw_Read_String(P
);
2291 TmpColor
.R
:= e_Raw_Read_Byte(P
);
2292 TmpColor
.G
:= e_Raw_Read_Byte(P
);
2293 TmpColor
.B
:= e_Raw_Read_Byte(P
);
2294 TmpTeam
:= e_Raw_Read_Byte(P
);
2296 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
2298 Pl
.ChangeTeam(TmpTeam
);
2299 if gPlayer1
= Pl
then
2300 gPlayer1Settings
.Team
:= TmpTeam
;
2301 if gPlayer2
= Pl
then
2302 gPlayer2Settings
.Team
:= TmpTeam
;
2304 Pl
.SetColor(TmpColor
);
2306 if Pl
.Name
<> TmpName
then
2308 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
2312 if TmpModel
<> Pl
.Model
.Name
then
2313 Pl
.SetModel(TmpModel
);
2318 procedure MC_RECV_ItemSpawn(P
: Pointer);
2322 X
, Y
, VX
, VY
: Integer;
2324 Quiet
, Fall
{, Resp}: Boolean;
2327 if not gGameOn
then Exit
;
2328 ID
:= e_Raw_Read_Word(P
);
2329 Quiet
:= e_Raw_Read_Byte(P
) <> 0;
2330 T
:= e_Raw_Read_Byte(P
);
2331 Fall
:= e_Raw_Read_Byte(P
) <> 0;
2332 {Resp :=} e_Raw_Read_Byte(P
);
2333 X
:= e_Raw_Read_LongInt(P
);
2334 Y
:= e_Raw_Read_LongInt(P
);
2335 VX
:= e_Raw_Read_LongInt(P
);
2336 VY
:= e_Raw_Read_LongInt(P
);
2338 g_Items_Create(X
, Y
, T
, Fall
, False, False, ID
);
2339 gItems
[ID
].Obj
.Vel
.X
:= VX
;
2340 gItems
[ID
].Obj
.Vel
.Y
:= VY
;
2344 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
2345 if g_Frames_Get(AID
, 'FRAMES_ITEM_RESPAWN') then
2347 Anim
:= TAnimation
.Create(AID
, False, 4);
2348 g_GFX_OnceAnim(X
+(gItems
[ID
].Obj
.Rect
.Width
div 2)-16, Y
+(gItems
[ID
].Obj
.Rect
.Height
div 2)-16, Anim
);
2354 procedure MC_RECV_ItemDestroy(P
: Pointer);
2359 if not gGameOn
then Exit
;
2360 ID
:= e_Raw_Read_Word(P
);
2361 Quiet
:= e_Raw_Read_Byte(P
) <> 0;
2362 if gItems
= nil then Exit
;
2363 if (ID
> High(gItems
)) then Exit
;
2366 if gSoundEffectsDF
then
2368 if gItems
[ID
].ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_INVUL
,
2369 ITEM_INVIS
, ITEM_MEDKIT_BLACK
, ITEM_JETPACK
] then
2370 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
2371 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2373 if gItems
[ID
].ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
2374 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
2375 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_AMMO_BACKPACK
] then
2376 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
2377 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2379 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
2380 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
);
2384 if gItems
[ID
].ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_SUIT
,
2385 ITEM_MEDKIT_BLACK
, ITEM_INVUL
, ITEM_INVIS
, ITEM_JETPACK
] then
2386 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
2387 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2389 if gItems
[ID
].ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
2390 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
2391 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
] then
2392 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
2393 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2395 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
2396 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
);
2404 procedure MC_RECV_PanelTexture(P
: Pointer);
2412 if not gGameOn
then Exit
;
2413 PType
:= e_Raw_Read_Word(P
);
2414 ID
:= e_Raw_Read_LongWord(P
);
2415 Tex
:= e_Raw_Read_LongInt(P
);
2416 Fr
:= e_Raw_Read_LongInt(P
);
2417 Cnt
:= e_Raw_Read_Byte(P
);
2418 Loop
:= e_Raw_Read_Byte(P
);
2423 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2424 if gWalls
<> nil then
2427 if gRenderForegrounds
<> nil then
2428 TP
:= gRenderForegrounds
[ID
];
2430 if gRenderBackgrounds
<> nil then
2431 TP
:= gRenderBackgrounds
[ID
];
2433 if gWater
<> nil then
2436 if gAcid1
<> nil then
2439 if gAcid2
<> nil then
2442 if gSteps
<> nil then
2450 begin // switch texture
2451 TP
.SetTexture(Tex
, Loop
);
2452 TP
.SetFrame(Fr
, Cnt
);
2453 end else // looped or non-looped animation
2454 TP
.NextTexture(Loop
);
2457 procedure MC_RECV_PanelState(P
: Pointer);
2465 if not gGameOn
then Exit
;
2466 PType
:= e_Raw_Read_Word(P
);
2467 ID
:= e_Raw_Read_LongWord(P
);
2468 E
:= (e_Raw_Read_Byte(P
) <> 0);
2469 Lift
:= e_Raw_Read_Byte(P
);
2470 X
:= e_Raw_Read_LongInt(P
);
2471 Y
:= e_Raw_Read_LongInt(P
);
2474 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2476 g_Map_EnableWall(ID
)
2478 g_Map_DisableWall(ID
);
2480 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
2481 g_Map_SetLift(ID
, Lift
);
2485 gRenderBackgrounds
[ID
].X
:= X
;
2486 gRenderBackgrounds
[ID
].Y
:= Y
;
2491 gRenderForegrounds
[ID
].X
:= X
;
2492 gRenderForegrounds
[ID
].Y
:= Y
;
2499 procedure MC_RECV_TriggerSound(P
: Pointer);
2502 SPos
, SID
: LongWord;
2506 if not gGameOn
then Exit
;
2507 if gTriggers
= nil then Exit
;
2509 SID
:= e_Raw_Read_LongWord(P
);
2510 SPlaying
:= e_Raw_Read_Byte(P
) <> 0;
2511 SPos
:= e_Raw_Read_LongWord(P
);
2512 SCount
:= e_Raw_Read_LongInt(P
);
2514 for I
:= Low(gTriggers
) to High(gTriggers
) do
2515 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
2516 if gTriggers
[I
].ClientID
= SID
then
2517 with gTriggers
[I
] do
2522 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0)
2524 Sound
.PlayPanVolume((Data
.Pan
-127.0)/128.0, Data
.Volume
/255.0);
2525 Sound
.SetPosition(SPos
);
2528 if Sound
.IsPlaying
then Sound
.Stop
;
2530 SoundPlayCount
:= SCount
;
2534 procedure MC_RECV_TriggerMusic(P
: Pointer);
2541 if not gGameOn
then Exit
;
2543 MName
:= e_Raw_Read_String(P
);
2544 MPlaying
:= e_Raw_Read_Byte(P
) <> 0;
2545 MPos
:= e_Raw_Read_LongWord(P
);
2546 MPaused
:= e_Raw_Read_Byte(P
) <> 0;
2550 gMusic
.SetByName(MName
);
2552 gMusic
.SetPosition(MPos
);
2553 gMusic
.SpecPause
:= MPaused
;
2556 if gMusic
.IsPlaying
then gMusic
.Stop
;
2561 procedure MC_RECV_MonsterSpawn(P
: Pointer);
2564 MType
, MState
, MDir
, MAnim
, MBehav
: Byte;
2565 X
, Y
, VX
, VY
, MTargTime
, MHealth
, MAmmo
, MSleep
: Integer;
2569 ID
:= e_Raw_Read_Word(P
);
2570 M
:= g_Monsters_Get(ID
);
2574 MType
:= e_Raw_Read_Byte(P
);
2575 MState
:= e_Raw_Read_Byte(P
);
2576 MAnim
:= e_Raw_Read_Byte(P
);
2577 MTarg
:= e_Raw_Read_Word(P
);
2578 MTargTime
:= e_Raw_Read_LongInt(P
);
2579 MBehav
:= e_Raw_Read_Byte(P
);
2580 MSleep
:= e_Raw_Read_LongInt(P
);
2581 MHealth
:= e_Raw_Read_LongInt(P
);
2582 MAmmo
:= e_Raw_Read_LongInt(P
);
2584 X
:= e_Raw_Read_LongInt(P
);
2585 Y
:= e_Raw_Read_LongInt(P
);
2586 VX
:= e_Raw_Read_LongInt(P
);
2587 VY
:= e_Raw_Read_LongInt(P
);
2588 MDir
:= e_Raw_Read_Byte(P
);
2590 g_Monsters_Create(MType
, X
, Y
, TDirection(MDir
), False, ID
);
2591 M
:= g_Monsters_Get(ID
);
2602 MonsterAnim
:= MAnim
;
2603 MonsterTargetUID
:= MTarg
;
2604 MonsterTargetTime
:= MTargTime
;
2605 MonsterBehaviour
:= MBehav
;
2606 MonsterSleep
:= MSleep
;
2607 MonsterAmmo
:= MAmmo
;
2614 procedure MC_RECV_MonsterPos(P
: Pointer);
2619 ID
:= e_Raw_Read_Word(P
);
2620 M
:= g_Monsters_Get(ID
);
2626 GameX
:= e_Raw_Read_LongInt(P
);
2627 GameY
:= e_Raw_Read_LongInt(P
);
2628 GameVelX
:= e_Raw_Read_LongInt(P
);
2629 GameVelY
:= e_Raw_Read_LongInt(P
);
2630 GameDirection
:= TDirection(e_Raw_Read_Byte(P
));
2634 procedure MC_RECV_MonsterState(P
: Pointer);
2637 MState
, MFAnm
: Byte;
2639 AnimRevert
: Boolean;
2641 ID
:= e_Raw_Read_Word(P
);
2642 M
:= g_Monsters_Get(ID
);
2643 if M
= nil then Exit
;
2645 MState
:= e_Raw_Read_Byte(P
);
2646 MFAnm
:= e_Raw_Read_Byte(P
);
2650 MonsterTargetUID
:= e_Raw_Read_Word(P
);
2651 MonsterTargetTime
:= e_Raw_Read_LongInt(P
);
2652 MonsterSleep
:= e_Raw_Read_LongInt(P
);
2653 MonsterHealth
:= e_Raw_Read_LongInt(P
);
2654 MonsterAmmo
:= e_Raw_Read_LongInt(P
);
2655 MonsterPain
:= e_Raw_Read_LongInt(P
);
2656 AnimRevert
:= e_Raw_Read_Byte(P
) <> 0;
2657 RevertAnim(AnimRevert
);
2659 if MonsterState
<> MState
then
2661 if (MState
= MONSTATE_GO
) and (MonsterState
= MONSTATE_SLEEP
) then
2663 if (MState
= MONSTATE_DIE
) then
2665 if (MState
= MONSTATE_PAIN
) then
2666 MakeBloodSimple(Min(200, MonsterPain
));
2667 if (MState
= MONSTATE_ATTACK
) then
2669 if (MState
= MONSTATE_DEAD
) then
2672 SetState(MState
, MFAnm
);
2677 procedure MC_RECV_MonsterShot(P
: Pointer);
2681 X
, Y
, VX
, VY
: Integer;
2683 ID
:= e_Raw_Read_Word(P
);
2685 M
:= g_Monsters_Get(ID
);
2686 if M
= nil then Exit
;
2688 X
:= e_Raw_Read_LongInt(P
);
2689 Y
:= e_Raw_Read_LongInt(P
);
2690 VX
:= e_Raw_Read_LongInt(P
);
2691 VY
:= e_Raw_Read_LongInt(P
);
2693 M
.ClientAttack(X
, Y
, VX
, VY
);
2696 procedure MC_RECV_MonsterDelete(P
: Pointer);
2701 ID
:= e_Raw_Read_Word(P
);
2702 M
:= g_Monsters_Get(ID
);
2703 if M
= nil then Exit
;
2705 gMonsters
[ID
].SetState(5);
2706 gMonsters
[ID
].MonsterRemoved
:= True;
2709 procedure MC_RECV_TimeSync(P
: Pointer);
2713 Time
:= e_Raw_Read_LongWord(P
);
2715 if gState
= STATE_INTERCUSTOM
then
2716 gServInterTime
:= Min(Time
, 255);
2719 procedure MC_RECV_VoteEvent(P
: Pointer);
2723 Int1
, Int2
: SmallInt;
2725 EvID
:= e_Raw_Read_Byte(P
);
2726 Int1
:= e_Raw_Read_SmallInt(P
);
2727 Int2
:= e_Raw_Read_SmallInt(P
);
2728 Str1
:= e_Raw_Read_String(P
);
2729 Str2
:= e_Raw_Read_String(P
);
2733 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Str1
, Str2
, Int1
]), True);
2735 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [Str1
]), True);
2737 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
2739 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Str1
, Int1
, Int2
]), True);
2741 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [Str1
]), True);
2747 procedure MC_SEND_Info(Password
: string);
2749 e_Buffer_Clear(@NetOut
);
2751 e_Buffer_Write(@NetOut
, Byte(NET_MSG_INFO
));
2752 e_Buffer_Write(@NetOut
, GAME_VERSION
);
2753 e_Buffer_Write(@NetOut
, Password
);
2754 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Name
);
2755 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Model
);
2756 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.R
);
2757 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.G
);
2758 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.B
);
2759 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Team
);
2761 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2764 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
2766 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
2767 e_Buffer_Write(@NetOut
, Txt
);
2768 e_Buffer_Write(@NetOut
, Mode
);
2770 g_Net_Client_Send(True, NET_CHAN_CHAT
);
2773 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
2775 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
2776 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
2780 procedure MC_SEND_PlayerPos();
2786 if not gGameOn
then Exit
;
2787 if gPlayers
= nil then Exit
;
2788 if gPlayer1
= nil then Exit
;
2791 Predict
:= NetPredictSelf
; // and (not NetGotKeys);
2793 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2795 strafeDir
:= P1MoveButton
shr 4;
2796 P1MoveButton
:= P1MoveButton
and $0F;
2797 with gGameControls
.P1Control
do
2799 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then P1MoveButton
:= 1
2800 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then P1MoveButton
:= 2
2801 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then P1MoveButton
:= 0;
2804 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
2806 // new strafe mechanics
2807 if (strafeDir
= 0) then strafeDir
:= P1MoveButton
; // start strafing
2808 // now set direction according to strafe (reversed)
2809 if (strafeDir
= 2) then gPlayer1
.SetDirection(D_LEFT
)
2810 else if (strafeDir
= 1) then gPlayer1
.SetDirection(D_RIGHT
);
2814 if (P1MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then gPlayer1
.SetDirection(D_LEFT
)
2815 else if (P1MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then gPlayer1
.SetDirection(D_RIGHT
)
2816 else if P1MoveButton
<> 0 then gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
2819 gPlayer1
.ReleaseKeys
;
2820 if P1MoveButton
= 1 then
2822 kByte
:= kByte
or NET_KEY_LEFT
;
2823 if Predict
then gPlayer1
.PressKey(KEY_LEFT
, 10000);
2825 if P1MoveButton
= 2 then
2827 kByte
:= kByte
or NET_KEY_RIGHT
;
2828 if Predict
then gPlayer1
.PressKey(KEY_RIGHT
, 10000);
2830 if isKeyPressed(KeyUp
, KeyUp2
) then
2832 kByte
:= kByte
or NET_KEY_UP
;
2833 gPlayer1
.PressKey(KEY_UP
, 10000);
2835 if isKeyPressed(KeyDown
, KeyDown2
) then
2837 kByte
:= kByte
or NET_KEY_DOWN
;
2838 gPlayer1
.PressKey(KEY_DOWN
, 10000);
2840 if isKeyPressed(KeyJump
, KeyJump2
) then
2842 kByte
:= kByte
or NET_KEY_JUMP
;
2843 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2845 if isKeyPressed(KeyFire
, KeyFire2
) then kByte
:= kByte
or NET_KEY_FIRE
;
2846 if isKeyPressed(KeyOpen
, KeyOpen2
) then kByte
:= kByte
or NET_KEY_OPEN
;
2847 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then kByte
:= kByte
or NET_KEY_NW
;
2848 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then kByte
:= kByte
or NET_KEY_PW
;
2850 // fix movebutton state
2851 P1MoveButton
:= P1MoveButton
or (strafeDir
shl 4);
2854 kByte
:= NET_KEY_CHAT
;
2856 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRPOS
));
2857 e_Buffer_Write(@NetOut
, gTime
);
2858 e_Buffer_Write(@NetOut
, kByte
);
2859 e_Buffer_Write(@NetOut
, Byte(gPlayer1
.Direction
));
2860 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS
);
2862 //kBytePrev := kByte;
2863 //kDirPrev := gPlayer1.Direction;
2866 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
2868 e_Buffer_Write(@NetOut
, Byte(NET_MSG_VOTE_EVENT
));
2869 e_Buffer_Write(@NetOut
, Byte(Start
));
2870 e_Buffer_Write(@NetOut
, Command
);
2871 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2874 procedure MC_SEND_PlayerSettings();
2876 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSET
));
2877 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Name
);
2878 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Model
);
2879 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.R
);
2880 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.G
);
2881 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.B
);
2882 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Team
);
2884 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2887 procedure MC_SEND_FullStateRequest();
2889 e_Buffer_Write(@NetOut
, Byte(NET_MSG_REQFST
));
2891 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2894 procedure MC_SEND_CheatRequest(Kind
: Byte);
2896 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHEAT
));
2897 e_Buffer_Write(@NetOut
, Kind
);
2899 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2901 procedure MC_SEND_RCONPassword(Password
: string);
2903 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RCON_AUTH
));
2904 e_Buffer_Write(@NetOut
, Password
);
2906 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2908 procedure MC_SEND_RCONCommand(Cmd
: string);
2910 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RCON_CMD
));
2911 e_Buffer_Write(@NetOut
, Cmd
);
2913 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2916 // i have no idea why all this stuff is in here
2918 function ReadFile(const FileName
: TFileName
): AByte
;
2920 FileStream
: TStream
;
2923 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName
]), MSG_NOTIFY
);
2924 fname
:= findDiskWad(FileName
);
2925 if length(fname
) = 0 then
2927 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName
]), MSG_FATALERROR
);
2928 SetLength(Result
, 0);
2931 e_WriteLog(Format('NETWORK: found file "%s"', [fname
]), MSG_NOTIFY
);
2933 FileStream
:= openDiskFileRO(fname
);
2935 if FileStream
.Size
> 0 then
2937 SetLength(Result
, FileStream
.Size
);
2938 FileStream
.Read(Result
[0], FileStream
.Size
);
2945 function CreateMapDataMsg(const FileName
: TFileName
; ResList
: TStringList
): TMapDataMsg
;
2949 Result
.MsgId
:= NET_MSG_MAP_RESPONSE
;
2950 Result
.FileData
:= ReadFile(FileName
);
2951 Result
.FileSize
:= Length(Result
.FileData
);
2953 SetLength(Result
.ExternalResources
, ResList
.Count
);
2954 for i
:=0 to ResList
.Count
-1 do
2956 Result
.ExternalResources
[i
].Name
:= ResList
.Strings
[i
];
2957 Result
.ExternalResources
[i
].md5
:= MD5File(GameDir
+'/wads/'+ResList
.Strings
[i
]);
2961 procedure ResDataMsgToBytes(var bytes
: AByte
; const ResData
: TResDataMsg
);
2963 ResultStream
: TMemoryStream
;
2965 ResultStream
:= TMemoryStream
.Create
;
2967 ResultStream
.WriteBuffer(ResData
.MsgId
, SizeOf(ResData
.MsgId
)); //msgId
2968 ResultStream
.WriteBuffer(ResData
.FileSize
, SizeOf(ResData
.FileSize
)); //file size
2969 ResultStream
.WriteBuffer(ResData
.FileData
[0], ResData
.FileSize
); //file data
2971 SetLength(bytes
, ResultStream
.Size
);
2972 ResultStream
.Seek(0, soFromBeginning
);
2973 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2978 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
2980 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2981 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
));
2982 SetLength(Result
.FileData
, Result
.FileSize
);
2983 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
);
2986 procedure MapDataMsgToBytes(var bytes
: AByte
; const MapDataMsg
: TMapDataMsg
);
2988 ResultStream
: TMemoryStream
;
2991 resCount
:= Length(MapDataMsg
.ExternalResources
);
2993 ResultStream
:= TMemoryStream
.Create
;
2995 ResultStream
.WriteBuffer(MapDataMsg
.MsgId
, SizeOf(MapDataMsg
.MsgId
)); //msgId
2996 ResultStream
.WriteBuffer(MapDataMsg
.FileSize
, SizeOf(MapDataMsg
.FileSize
)); //file size
2997 ResultStream
.WriteBuffer(MapDataMsg
.FileData
[0], MapDataMsg
.FileSize
); //file data
2999 ResultStream
.WriteBuffer(resCount
, SizeOf(resCount
)); //res count
3000 ResultStream
.WriteBuffer(MapDataMsg
.ExternalResources
[0], resCount
*SizeOf(TExternalResourceInfo
)); //res data
3002 SetLength(bytes
, ResultStream
.Size
);
3003 ResultStream
.Seek(0, soFromBeginning
);
3004 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
3009 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
3013 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
3014 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
)); //file size
3016 SetLength(Result
.FileData
, Result
.FileSize
);
3017 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
); //file data
3019 msgStream
.ReadBuffer(resCount
, SizeOf(resCount
)); //res count
3020 SetLength(Result
.ExternalResources
, resCount
);
3022 msgStream
.ReadBuffer(Result
.ExternalResources
[0], resCount
* SizeOf(TExternalResourceInfo
)); //res data
3025 function IsValidFileName(const S
: String): Boolean;
3027 Forbidden
: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
3032 for I
:= 1 to Length(S
) do
3033 Result
:= Result
and (not(S
[I
] in Forbidden
));
3036 function IsValidFilePath(const S
: String): Boolean;
3041 if not IsValidFileName(S
) then exit
;
3042 if FileExists(S
) then exit
;
3043 I
:= LastDelimiter('\/', S
);
3045 if (not DirectoryExists(Copy(S
, 1, I
-1))) then
3050 procedure MC_SEND_MapRequest();
3052 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MAP_REQUEST
));
3053 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3056 procedure MC_SEND_ResRequest(const resName
: AnsiString);
3058 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RES_REQUEST
));
3059 e_Buffer_Write(@NetOut
, resName
);
3060 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3063 procedure MH_RECV_MapRequest(C
: pTNetClient
; P
: Pointer);
3067 mapDataMsg
: TMapDataMsg
;
3069 e_WriteLog('NET: Received map request from ' +
3070 DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3072 mapDataMsg
:= CreateMapDataMsg(MapsDir
+ gGameSettings
.WAD
, gExternalResources
);
3073 peer
:= NetClients
[C
.ID
].Peer
;
3075 MapDataMsgToBytes(payload
, mapDataMsg
);
3076 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);
3079 mapDataMsg
.FileData
:= nil;
3080 mapDataMsg
.ExternalResources
:= nil;
3083 procedure MH_RECV_ResRequest(C
: pTNetClient
; P
: Pointer);
3088 resDataMsg
: TResDataMsg
;
3090 FileName
:= ExtractFileName(e_Raw_Read_String(P
));
3091 e_WriteLog('NET: Received res request: ' + FileName
+
3092 ' from ' + DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3094 if not IsValidFilePath(FileName
) then
3096 e_WriteLog('Invalid filename: ' + FileName
, MSG_WARNING
);
3100 peer
:= NetClients
[C
.ID
].Peer
;
3102 if gExternalResources
.IndexOf(FileName
) > -1 then
3104 resDataMsg
.MsgId
:= NET_MSG_RES_RESPONSE
;
3105 resDataMsg
.FileData
:= ReadFile(GameDir
+'/wads/'+FileName
);
3106 resDataMsg
.FileSize
:= Length(resDataMsg
.FileData
);
3108 ResDataMsgToBytes(payload
, resDataMsg
);
3109 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);