1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
23 g_phys
, wadreader
, BinEditor
, g_panel
, md5
;
37 PRespawnPoint
= ^TRespawnPoint
;
38 TRespawnPoint
= record
40 Direction
: TDirection
;
44 PFlagPoint
= ^TFlagPoint
;
45 TFlagPoint
= TRespawnPoint
;
53 CaptureTime
: LongWord;
54 Animation
: TAnimation
;
55 Direction
: TDirection
;
58 function g_Map_Load(Res
: String): Boolean;
59 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
60 function g_Map_GetMapsList(WADName
: String): SArray
;
61 function g_Map_Exist(Res
: String): Boolean;
62 procedure g_Map_Free();
63 procedure g_Map_Update();
64 procedure g_Map_DrawPanels(PanelType
: Word);
65 procedure g_Map_DrawBack(dx
, dy
: Integer);
66 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
67 PanelType
: Word; b1x3
: Boolean): Boolean;
68 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
69 procedure g_Map_EnableWall(ID
: DWORD
);
70 procedure g_Map_DisableWall(ID
: DWORD
);
71 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
72 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
73 procedure g_Map_ReAdd_DieTriggers();
74 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
76 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
77 function g_Map_GetPointCount(PointType
: Byte): Word;
79 function g_Map_HaveFlagPoints(): Boolean;
81 procedure g_Map_ResetFlag(Flag
: Byte);
82 procedure g_Map_DrawFlags();
84 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
86 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
87 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
90 RESPAWNPOINT_PLAYER1
= 1;
91 RESPAWNPOINT_PLAYER2
= 2;
94 RESPAWNPOINT_BLUE
= 5;
102 FLAG_STATE_NORMAL
= 1;
103 FLAG_STATE_DROPPED
= 2;
104 FLAG_STATE_CAPTURED
= 3;
105 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
106 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
108 FLAG_TIME
= 720; // 20 seconds
110 SKY_STRETCH
: Single = 1.5;
114 gRenderBackgrounds
: TPanelArray
;
115 gRenderForegrounds
: TPanelArray
;
116 gWater
, gAcid1
, gAcid2
: TPanelArray
;
119 gBlockMon
: TPanelArray
;
120 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
121 //gDOMFlags: array of TFlag;
124 gDoorMap
: array of array of DWORD
;
125 gLiftMap
: array of array of DWORD
;
126 gWADHash
: TMD5Digest
;
127 BackID
: DWORD
= DWORD(-1);
128 gExternalResources
: TStringList
;
133 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
134 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
135 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
136 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
138 ImagingTypes
, Imaging
, ImagingUtility
,
139 ImagingGif
, ImagingNetworkGraphics
;
142 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
143 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
144 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
148 PWhere
: ^TPanelArray
;
153 PanelById
: array of TPanelID
;
154 Textures
: TLevelTextureArray
;
155 RespawnPoints
: Array of TRespawnPoint
;
156 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
157 //DOMFlagPoints: Array of TFlagPoint;
160 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
162 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
163 (Texture
= TEXTURE_NAME_ACID1
) or
164 (Texture
= TEXTURE_NAME_ACID2
);
167 procedure CreateDoorMap();
169 PanelArray
: Array of record
175 a
, b
, c
, m
, i
, len
: Integer;
183 SetLength(PanelArray
, len
);
185 for a
:= 0 to High(gWalls
) do
186 if gWalls
[a
].Door
then
188 PanelArray
[i
].X
:= gWalls
[a
].X
;
189 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
190 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
191 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
192 PanelArray
[i
].Active
:= True;
193 PanelArray
[i
].PanelID
:= a
;
199 SetLength(PanelArray
, len
);
210 SetLength(gDoorMap
, 0);
212 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
215 if PanelArray
[a
].Active
then
217 PanelArray
[a
].Active
:= False;
218 m
:= Length(gDoorMap
);
219 SetLength(gDoorMap
, m
+1);
220 SetLength(gDoorMap
[m
], 1);
221 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
229 if PanelArray
[b
].Active
then
230 for c
:= 0 to High(gDoorMap
[m
]) do
231 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
232 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
233 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
234 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
235 gWalls
[gDoorMap
[m
, c
]].X
,
236 gWalls
[gDoorMap
[m
, c
]].Y
,
237 gWalls
[gDoorMap
[m
, c
]].Width
,
238 gWalls
[gDoorMap
[m
, c
]].Height
) then
240 PanelArray
[b
].Active
:= False;
241 SetLength(gDoorMap
[m
],
242 Length(gDoorMap
[m
])+1);
243 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
249 g_Game_StepLoading();
255 procedure CreateLiftMap();
257 PanelArray
: Array of record
262 a
, b
, c
, len
, i
, j
: Integer;
268 len
:= Length(gLifts
);
269 SetLength(PanelArray
, len
);
271 for a
:= 0 to len
-1 do
273 PanelArray
[a
].X
:= gLifts
[a
].X
;
274 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
275 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
276 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
277 PanelArray
[a
].Active
:= True;
280 SetLength(gLiftMap
, len
);
283 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
285 for a
:= 0 to len
-1 do
286 if PanelArray
[a
].Active
then
288 PanelArray
[a
].Active
:= False;
289 SetLength(gLiftMap
[i
], 32);
297 for b
:= 0 to len
-1 do
298 if PanelArray
[b
].Active
then
300 if g_CollideAround(PanelArray
[b
].X
,
303 PanelArray
[b
].Height
,
304 PanelArray
[gLiftMap
[i
, c
]].X
,
305 PanelArray
[gLiftMap
[i
, c
]].Y
,
306 PanelArray
[gLiftMap
[i
, c
]].Width
,
307 PanelArray
[gLiftMap
[i
, c
]].Height
) then
309 PanelArray
[b
].Active
:= False;
311 if j
> High(gLiftMap
[i
]) then
312 SetLength(gLiftMap
[i
],
313 Length(gLiftMap
[i
])+32);
322 SetLength(gLiftMap
[i
], j
+1);
325 g_Game_StepLoading();
328 SetLength(gLiftMap
, i
);
333 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
334 CurTex
: Integer; sav
: Boolean): Integer;
337 panels
: ^TPanelArray
;
341 case PanelRec
.PanelType
of
342 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
345 panels
:= @gRenderBackgrounds
;
347 panels
:= @gRenderForegrounds
;
356 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
359 panels
:= @gBlockMon
;
364 len
:= Length(panels
^);
365 SetLength(panels
^, len
+ 1);
367 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
370 panels
^[len
].SaveIt
:= True;
374 len
:= Length(PanelByID
);
375 SetLength(PanelByID
, len
+ 1);
376 PanelByID
[len
].PWhere
:= panels
;
377 PanelByID
[len
].PArrID
:= Result
;
380 function CreateNullTexture(RecName
: String): Integer;
382 SetLength(Textures
, Length(Textures
)+1);
383 result
:= High(Textures
);
385 with Textures
[High(Textures
)] do
387 TextureName
:= RecName
;
391 TextureID
:= TEXTURE_NONE
;
395 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
398 TextureData
: Pointer;
399 WADName
, txname
: String;
400 a
, ResLength
: Integer;
404 if Textures
<> nil then
405 for a
:= 0 to High(Textures
) do
406 if Textures
[a
].TextureName
= RecName
then
407 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
412 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
413 if (RecName
= TEXTURE_NAME_WATER
) or
414 (RecName
= TEXTURE_NAME_ACID1
) or
415 (RecName
= TEXTURE_NAME_ACID2
) then
417 SetLength(Textures
, Length(Textures
)+1);
419 with Textures
[High(Textures
)] do
421 TextureName
:= RecName
;
423 if TextureName
= TEXTURE_NAME_WATER
then
424 TextureID
:= TEXTURE_SPECIAL_WATER
426 if TextureName
= TEXTURE_NAME_ACID1
then
427 TextureID
:= TEXTURE_SPECIAL_ACID1
429 if TextureName
= TEXTURE_NAME_ACID2
then
430 TextureID
:= TEXTURE_SPECIAL_ACID2
;
435 result
:= High(Textures
);
439 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
440 WADName
:= g_ExtractWadName(RecName
);
442 WAD
:= TWADFile
.Create();
444 if WADName
<> '' then
445 WADName
:= GameDir
+'/wads/'+WADName
449 WAD
.ReadFile(WADName
);
453 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
455 FreeMem(TextureData);
456 RecName := 'COMMON\ALIEN';
460 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
) then
462 SetLength(Textures
, Length(Textures
)+1);
463 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
465 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
466 @Textures
[High(Textures
)].Width
,
467 @Textures
[High(Textures
)].Height
);
468 FreeMem(TextureData
);
469 Textures
[High(Textures
)].TextureName
:= {RecName}txname
;
470 Textures
[High(Textures
)].Anim
:= False;
472 result
:= High(Textures
);
474 else // Íåò òàêîãî ðåóñðñà â WAD'å
476 //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
479 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
480 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
487 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
490 TextureWAD
: PChar = nil;
491 TextData
: Pointer = nil;
492 TextureData
: Pointer = nil;
496 TextureResource
: String;
497 _width
, _height
, _framecount
, _speed
: Integer;
498 _backanimation
: Boolean;
500 ia
: TDynImageDataArray
= nil;
501 f
, c
, frdelay
, frloop
: Integer;
505 //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
507 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
508 WADName
:= g_ExtractWadName(RecName
);
510 WAD
:= TWADFile
.Create();
512 if WADName
<> '' then
513 WADName
:= GameDir
+'/wads/'+WADName
517 WAD
.ReadFile(WADName
);
519 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
) then
523 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
524 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
530 if WADName = Map then
532 //FreeMem(TextureWAD);
533 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
539 if ResLength
< 6 then
541 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), MSG_WARNING
);
545 // ýòî ïòèöà? ýòî ñàìîë¸ò?
546 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
547 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
549 // íåò, ýòî ñóïåðìåí!
550 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
552 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), MSG_WARNING
);
556 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
557 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
559 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), MSG_WARNING
);
563 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
565 TextureResource
:= cfg
.ReadStr('', 'resource', '');
566 if TextureResource
= '' then
568 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), MSG_WARNING
);
572 _width
:= cfg
.ReadInt('', 'framewidth', 0);
573 _height
:= cfg
.ReadInt('', 'frameheight', 0);
574 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
575 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
576 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
581 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
582 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
584 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), MSG_WARNING
);
591 SetLength(Textures
, Length(Textures
)+1);
592 with Textures
[High(Textures
)] do
594 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
595 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
597 TextureName
:= RecName
;
601 FramesCount
:= _framecount
;
603 result
:= High(Textures
);
607 if log
then e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
613 // try animated image
615 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
616 if length(imgfmt) = 0 then
618 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
622 GlobalMetadata
.ClearMetaItems();
623 GlobalMetadata
.ClearMetaItemsForSaving();
624 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
626 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
629 if length(ia
) = 0 then
631 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), MSG_WARNING
);
638 _width
:= ia
[0].width
;
639 _height
:= ia
[0].height
;
640 _framecount
:= length(ia
);
642 _backanimation
:= false;
645 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
647 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
649 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
651 if f
< 0 then f
:= 0;
654 if c
< 13 then c
:= 0 else c
:= 1;
656 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
661 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
663 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
665 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
667 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
671 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
672 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
673 f
:= ord(_backanimation
);
674 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), MSG_NOTIFY
);
676 SetLength(Textures
, Length(Textures
)+1);
677 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
678 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
680 Textures
[High(Textures
)].TextureName
:= RecName
;
681 Textures
[High(Textures
)].Width
:= _width
;
682 Textures
[High(Textures
)].Height
:= _height
;
683 Textures
[High(Textures
)].Anim
:= True;
684 Textures
[High(Textures
)].FramesCount
:= length(ia
);
685 Textures
[High(Textures
)].Speed
:= _speed
;
686 result
:= High(Textures
);
687 //writeln(' CREATED!');
691 if log
then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), MSG_WARNING
);
695 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
698 if TextureWAD
<> nil then FreeMem(TextureWAD
);
699 if TextData
<> nil then FreeMem(TextData
);
700 if TextureData
<> nil then FreeMem(TextureData
);
704 procedure CreateItem(Item
: TItemRec_1
);
706 if g_Game_IsClient
then Exit
;
708 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
709 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
712 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
713 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
716 procedure CreateArea(Area
: TAreaRec_1
);
721 case Area
.AreaType
of
722 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
723 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
725 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
726 with RespawnPoints
[High(RespawnPoints
)] do
730 Direction
:= TDirection(Area
.Direction
);
732 case Area
.AreaType
of
733 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
734 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
735 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
736 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
737 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
742 AREA_REDFLAG
, AREA_BLUEFLAG
:
744 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
746 if FlagPoints
[a
] <> nil then Exit
;
750 with FlagPoints
[a
]^ do
752 X
:= Area
.X
-FLAGRECT
.X
;
753 Y
:= Area
.Y
-FLAGRECT
.Y
;
754 Direction
:= TDirection(Area
.Direction
);
760 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
761 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
764 Animation
:= TAnimation
.Create(id
, True, 8);
765 Obj
.Rect
:= FLAGRECT
;
773 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
774 with DOMFlagPoints[High(DOMFlagPoints)] do
778 Direction := TDirection(Area.Direction);
781 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
786 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
790 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
796 Width
:= Trigger
.Width
;
797 Height
:= Trigger
.Height
;
798 Enabled
:= ByteBool(Trigger
.Enabled
);
799 TexturePanel
:= Trigger
.TexturePanel
;
800 TexturePanelType
:= fTexturePanel1Type
;
801 ShotPanelType
:= fTexturePanel2Type
;
802 TriggerType
:= Trigger
.TriggerType
;
803 ActivateType
:= Trigger
.ActivateType
;
804 Keys
:= Trigger
.Keys
;
805 Data
.Default
:= Trigger
.DATA
;
808 g_Triggers_Create(_trigger
);
811 procedure CreateMonster(monster
: TMonsterRec_1
);
815 if g_Game_IsClient
then Exit
;
817 if (gGameSettings
.GameType
= GT_SINGLE
)
818 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
820 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
821 TDirection(monster
.Direction
));
823 if gTriggers
<> nil then
824 for a
:= 0 to High(gTriggers
) do
825 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
826 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
827 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
828 gMonsters
[i
].AddTrigger(a
);
830 if monster
.MonsterType
<> MONSTER_BARREL
then
835 procedure g_Map_ReAdd_DieTriggers();
839 if g_Game_IsClient
then Exit
;
841 for i
:= 0 to High(gMonsters
) do
842 if gMonsters
[i
] <> nil then
844 gMonsters
[i
].ClearTriggers();
846 for a
:= 0 to High(gTriggers
) do
847 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
848 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
849 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
850 gMonsters
[i
].AddTrigger(a
);
854 function extractWadName(resourceName
: string): string;
858 posN
:= Pos(':', resourceName
);
860 Result
:= Copy(resourceName
, 0, posN
-1)
865 procedure addResToExternalResList(res
: string);
867 res
:= extractWadName(res
);
868 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
869 gExternalResources
.Add(res
);
872 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
874 textures
: TTexturesRec1Array
;
875 mapHeader
: TMapHeaderRec_1
;
877 resFile
: String = '';
879 if gExternalResources
= nil then
880 gExternalResources
:= TStringList
.Create
;
882 gExternalResources
.Clear
;
883 textures
:= mapReader
.GetTextures();
884 for i
:= 0 to High(textures
) do
886 addResToExternalResList(resFile
);
891 mapHeader
:= mapReader
.GetMapHeader
;
893 addResToExternalResList(mapHeader
.MusicName
);
894 addResToExternalResList(mapHeader
.SkyName
);
897 function g_Map_Load(Res
: String): Boolean;
899 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
900 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
903 MapReader
: TMapReader_1
;
904 Header
: TMapHeaderRec_1
;
905 _textures
: TTexturesRec1Array
;
906 _texnummap
: array of Integer; // `_textures` -> `Textures`
907 panels
: TPanelsRec1Array
;
908 items
: TItemsRec1Array
;
909 monsters
: TMonsterRec1Array
;
910 areas
: TAreasRec1Array
;
911 triggers
: TTriggersRec1Array
;
914 AddTextures
: TAddTextureArray
;
915 texture
: TTextureRec_1
;
916 TriggersTable
: Array of record
917 TexturePanel
: Integer;
922 FileName
, mapResName
, s
, TexName
: String;
925 ok
, isAnim
, trigRef
: Boolean;
926 CurTex
, ntn
: Integer;
930 TriggersTable
:= nil;
931 FillChar(texture
, SizeOf(texture
), 0);
933 sfsGCDisable(); // temporary disable removing of temporary volumes
936 FileName
:= g_ExtractWadName(Res
);
937 e_WriteLog('Loading map WAD: '+FileName
, MSG_NOTIFY
);
938 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
940 WAD
:= TWADFile
.Create();
941 if not WAD
.ReadFile(FileName
) then
943 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
947 //k8: why loader ignores path here?
948 mapResName
:= g_ExtractFileName(Res
);
949 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
951 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
959 e_WriteLog('Loading map: '+mapResName
, MSG_NOTIFY
);
960 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
961 MapReader
:= TMapReader_1
.Create();
963 if not MapReader
.LoadMap(Data
) then
965 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
972 generateExternalResourcesList(MapReader
);
974 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
975 _textures
:= MapReader
.GetTextures();
978 // Äîáàâëåíèå òåêñòóð â Textures[]:
979 if _textures
<> nil then
981 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
982 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
983 SetLength(_texnummap
, length(_textures
));
985 for a
:= 0 to High(_textures
) do
988 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
989 for b
:= 1 to Length(s
) do
995 e_WriteLog(Format(' Loading texture #%d: %s', [a
, s
]), MSG_NOTIFY
);
996 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
997 // Àíèìèðîâàííàÿ òåêñòóðà:
998 if ByteBool(_textures
[a
].Anim
) then
1000 ntn
:= CreateAnimTexture(_textures
[a
].Resource
, FileName
, True);
1003 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1004 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1007 else // Îáû÷íàÿ òåêñòóðà:
1008 ntn
:= CreateTexture(_textures
[a
].Resource
, FileName
, True);
1011 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1012 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1015 _texnummap
[a
] := ntn
; // fix texture number
1016 g_Game_StepLoading();
1020 // Çàãðóçêà òðèããåðîâ:
1021 gTriggerClientID
:= 0;
1022 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1023 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1024 triggers
:= MapReader
.GetTriggers();
1026 // Çàãðóçêà ïàíåëåé:
1027 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
1028 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1029 panels
:= MapReader
.GetPanels();
1031 // check texture numbers for panels
1032 for a
:= 0 to High(panels
) do
1034 if panels
[a
].TextureNum
> High(_textures
) then
1036 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
1040 panels
[a
].TextureNum
:= _texnummap
[panels
[a
].TextureNum
];
1043 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
1044 if triggers
<> nil then
1046 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
1047 SetLength(TriggersTable
, Length(triggers
));
1048 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
1050 for a
:= 0 to High(TriggersTable
) do
1052 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
1053 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
1055 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1056 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1058 TriggersTable
[a
].LiftPanel
:= -1;
1060 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
1061 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
1062 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
1063 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1065 TriggersTable
[a
].DoorPanel
:= -1;
1067 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
1068 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
1070 TriggersTable
[a
].ShotPanel
:= -1;
1072 g_Game_StepLoading();
1077 if panels
<> nil then
1079 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
1080 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
1082 for a
:= 0 to High(panels
) do
1084 SetLength(AddTextures
, 0);
1087 if _textures
<> nil then
1089 texture
:= _textures
[panels
[a
].TextureNum
];
1097 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1098 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
1100 if (TriggersTable
<> nil) and (_textures
<> nil) then
1101 for b
:= 0 to High(TriggersTable
) do
1102 if (TriggersTable
[b
].TexturePanel
= a
)
1103 or (TriggersTable
[b
].ShotPanel
= a
) then
1112 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1114 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
1117 for c
:= Len
downto 1 do
1125 // Ñïåö-òåêñòóðû çàïðåùåíû:
1126 if g_Map_IsSpecialTexture(s
) then
1129 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
1130 ok
:= g_Texture_NumNameFindStart(s
);
1132 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1133 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
1136 k
:= NNF_NAME_BEFORE
;
1137 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
1138 while ok
or (k
= NNF_NAME_BEFORE
) or
1139 (k
= NNF_NAME_EQUALS
) do
1141 k
:= g_Texture_NumNameFindNext(TexName
);
1143 if (k
= NNF_NAME_BEFORE
) or
1144 (k
= NNF_NAME_AFTER
) then
1146 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1147 if ByteBool(texture
.Anim
) then
1148 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1150 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1152 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1154 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1158 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1160 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1162 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1164 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1168 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1171 for c
:= 0 to High(Textures
) do
1172 if Textures
[c
].TextureName
= TexName
then
1174 SetLength(AddTextures
, Length(AddTextures
)+1);
1175 AddTextures
[High(AddTextures
)].Texture
:= c
;
1176 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1182 if k
= NNF_NAME_EQUALS
then
1184 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1185 SetLength(AddTextures
, Length(AddTextures
)+1);
1186 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1187 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1188 CurTex
:= High(AddTextures
);
1196 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1197 end; // if ok - ññûëàþòñÿ òðèããåðû
1201 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1202 SetLength(AddTextures
, 1);
1203 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1204 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1208 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1210 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1211 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1213 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1214 if TriggersTable
<> nil then
1215 for b
:= 0 to High(TriggersTable
) do
1217 // Òðèããåð äâåðè/ëèôòà:
1218 if (TriggersTable
[b
].LiftPanel
= a
) or
1219 (TriggersTable
[b
].DoorPanel
= a
) then
1220 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1221 // Òðèããåð ñìåíû òåêñòóðû:
1222 if TriggersTable
[b
].TexturePanel
= a
then
1223 triggers
[b
].TexturePanel
:= PanelID
;
1224 // Òðèããåð "Òóðåëü":
1225 if TriggersTable
[b
].ShotPanel
= a
then
1226 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1229 g_Game_StepLoading();
1233 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1234 if (triggers
<> nil) and not gLoadGameMode
then
1236 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1237 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1238 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1239 for a
:= 0 to High(triggers
) do
1241 if triggers
[a
].TexturePanel
<> -1 then
1242 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1245 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1246 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1247 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1250 CreateTrigger(triggers
[a
], b
, c
);
1254 // Çàãðóçêà ïðåäìåòîâ:
1255 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1256 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1257 items
:= MapReader
.GetItems();
1259 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1260 if (items
<> nil) and not gLoadGameMode
then
1262 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1263 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1264 for a
:= 0 to High(items
) do
1265 CreateItem(Items
[a
]);
1268 // Çàãðóçêà îáëàñòåé:
1269 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1270 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1271 areas
:= MapReader
.GetAreas();
1273 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1274 if areas
<> nil then
1276 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1277 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1278 for a
:= 0 to High(areas
) do
1279 CreateArea(areas
[a
]);
1282 // Çàãðóçêà ìîíñòðîâ:
1283 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1284 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1285 monsters
:= MapReader
.GetMonsters();
1287 gTotalMonsters
:= 0;
1289 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1290 if (monsters
<> nil) and not gLoadGameMode
then
1292 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1293 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1294 for a
:= 0 to High(monsters
) do
1295 CreateMonster(monsters
[a
]);
1298 // Çàãðóçêà îïèñàíèÿ êàðòû:
1299 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1300 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1301 Header
:= MapReader
.GetMapHeader();
1307 Name
:= Header
.MapName
;
1308 Description
:= Header
.MapDescription
;
1309 Author
:= Header
.MapAuthor
;
1310 MusicName
:= Header
.MusicName
;
1311 SkyName
:= Header
.SkyName
;
1312 Height
:= Header
.Height
;
1313 Width
:= Header
.Width
;
1317 if gMapInfo
.SkyName
<> '' then
1319 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1320 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1321 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
1323 if FileName
<> '' then
1324 FileName
:= GameDir
+'/wads/'+FileName
1327 FileName
:= g_ExtractWadName(Res
);
1330 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
1331 if g_Texture_CreateWAD(BackID
, s
) then
1333 g_Game_SetupScreenSize();
1336 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1341 if gMapInfo
.MusicName
<> '' then
1343 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1344 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1345 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
1347 if FileName
<> '' then
1348 FileName
:= GameDir
+'/wads/'+FileName
1351 FileName
:= g_ExtractWadName(Res
);
1354 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
1355 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1358 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1361 // Îñòàëüíûå óñòàíâêè:
1369 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1370 if not gLoadGameMode
then
1373 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1379 TriggersTable
:= nil;
1382 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1383 if ok
and (not gLoadGameMode
) then
1385 gMusic
.SetByName(gMapInfo
.MusicName
);
1389 gMusic
.SetByName('');
1391 sfsGCEnable(); // enable releasing unused volumes
1394 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1398 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1401 MapReader
: TMapReader_1
;
1402 Header
: TMapHeaderRec_1
;
1407 FillChar(Result
, SizeOf(Result
), 0);
1408 FileName
:= g_ExtractWadName(Res
);
1410 WAD
:= TWADFile
.Create();
1411 if not WAD
.ReadFile(FileName
) then
1417 //k8: it ignores path again
1418 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1426 MapReader
:= TMapReader_1
.Create();
1428 if not MapReader
.LoadMap(Data
) then
1430 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1431 ZeroMemory(@Header
, SizeOf(Header
));
1432 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1433 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1437 Header
:= MapReader
.GetMapHeader();
1438 Result
.Name
:= Header
.MapName
;
1439 Result
.Description
:= Header
.MapDescription
;
1446 Result
.Author
:= Header
.MapAuthor
;
1447 Result
.Height
:= Header
.Height
;
1448 Result
.Width
:= Header
.Width
;
1451 function g_Map_GetMapsList(WADName
: string): SArray
;
1458 WAD
:= TWADFile
.Create();
1459 if not WAD
.ReadFile(WADName
) then
1464 ResList
:= WAD
.GetMapResources();
1465 if ResList
<> nil then
1467 for a
:= 0 to High(ResList
) do
1469 SetLength(Result
, Length(Result
)+1);
1470 Result
[High(Result
)] := ResList
[a
];
1476 function g_Map_Exist(Res
: string): Boolean;
1479 FileName
, mnn
: string;
1485 FileName
:= addWadExtension(g_ExtractWadName(Res
));
1487 WAD
:= TWADFile
.Create
;
1488 if not WAD
.ReadFile(FileName
) then
1494 ResList
:= WAD
.GetMapResources();
1497 mnn
:= g_ExtractFileName(Res
);
1498 if ResList
<> nil then
1499 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
1506 procedure g_Map_Free();
1510 procedure FreePanelArray(var panels
: TPanelArray
);
1515 if panels
<> nil then
1517 for i
:= 0 to High(panels
) do
1530 RespawnPoints
:= nil;
1531 if FlagPoints
[FLAG_RED
] <> nil then
1533 Dispose(FlagPoints
[FLAG_RED
]);
1534 FlagPoints
[FLAG_RED
] := nil;
1536 if FlagPoints
[FLAG_BLUE
] <> nil then
1538 Dispose(FlagPoints
[FLAG_BLUE
]);
1539 FlagPoints
[FLAG_BLUE
] := nil;
1541 //DOMFlagPoints := nil;
1545 if Textures
<> nil then
1547 for a
:= 0 to High(Textures
) do
1548 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1549 if Textures
[a
].Anim
then
1550 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1552 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1553 e_DeleteTexture(Textures
[a
].TextureID
);
1558 FreePanelArray(gWalls
);
1559 FreePanelArray(gRenderBackgrounds
);
1560 FreePanelArray(gRenderForegrounds
);
1561 FreePanelArray(gWater
);
1562 FreePanelArray(gAcid1
);
1563 FreePanelArray(gAcid2
);
1564 FreePanelArray(gSteps
);
1565 FreePanelArray(gLifts
);
1566 FreePanelArray(gBlockMon
);
1568 if BackID
<> DWORD(-1) then
1572 e_DeleteTexture(BackID
);
1573 BackID
:= DWORD(-1);
1576 g_Game_StopAllSounds(False);
1578 g_Sound_Delete(gMapInfo
.MusicName
);
1580 gMapInfo
.Name
:= '';
1581 gMapInfo
.Description
:= '';
1582 gMapInfo
.MusicName
:= '';
1583 gMapInfo
.Height
:= 0;
1584 gMapInfo
.Width
:= 0;
1592 procedure g_Map_Update();
1598 procedure UpdatePanelArray(var panels
: TPanelArray
);
1603 if panels
<> nil then
1604 for i
:= 0 to High(panels
) do
1609 UpdatePanelArray(gWalls
);
1610 UpdatePanelArray(gRenderBackgrounds
);
1611 UpdatePanelArray(gRenderForegrounds
);
1612 UpdatePanelArray(gWater
);
1613 UpdatePanelArray(gAcid1
);
1614 UpdatePanelArray(gAcid2
);
1615 UpdatePanelArray(gSteps
);
1617 if gGameSettings
.GameMode
= GM_CTF
then
1619 for a
:= FLAG_RED
to FLAG_BLUE
do
1620 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1623 if gFlags
[a
].Animation
<> nil then
1624 gFlags
[a
].Animation
.Update();
1626 m
:= g_Obj_Move(@Obj
, True, True);
1628 if gTime
mod (GAME_TICK
*2) <> 0 then
1631 // Ñîïðîòèâëåíèå âîçäóõà:
1632 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1634 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1635 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1638 gFlags
[a
].CaptureTime
:= 0;
1639 if a
= FLAG_RED
then
1640 s
:= _lc
[I_PLAYER_FLAG_RED
]
1642 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1643 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1645 if g_Game_IsNet
then
1646 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1653 // Èãðîê áåðåò ôëàã:
1654 if gPlayers
<> nil then
1656 j
:= Random(Length(gPlayers
)) - 1;
1658 for d
:= 0 to High(gPlayers
) do
1661 if j
> High(gPlayers
) then
1664 if gPlayers
[j
] <> nil then
1665 if gPlayers
[j
].Live
and
1666 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1668 if gPlayers
[j
].GetFlag(a
) then
1677 procedure g_Map_DrawPanels(PanelType
: Word);
1679 procedure DrawPanels(var panels
: TPanelArray
;
1680 drawDoors
: Boolean = False);
1685 if panels
<> nil then
1686 for a
:= 0 to High(panels
) do
1687 if not (drawDoors
xor panels
[a
].Door
) then
1693 PANEL_WALL
: DrawPanels(gWalls
);
1694 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1695 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1696 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1697 PANEL_WATER
: DrawPanels(gWater
);
1698 PANEL_ACID1
: DrawPanels(gAcid1
);
1699 PANEL_ACID2
: DrawPanels(gAcid2
);
1700 PANEL_STEP
: DrawPanels(gSteps
);
1704 procedure g_Map_DrawBack(dx
, dy
: Integer);
1706 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1707 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1709 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1712 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1713 PanelType
: Word; b1x3
: Boolean): Boolean;
1719 if WordBool(PanelType
and PANEL_WALL
) then
1720 if gWalls
<> nil then
1725 if gWalls
[a
].Enabled
and
1726 g_Collide(X
, Y
, Width
, Height
,
1727 gWalls
[a
].X
, gWalls
[a
].Y
,
1728 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1735 if WordBool(PanelType
and PANEL_WATER
) then
1736 if gWater
<> nil then
1741 if g_Collide(X
, Y
, Width
, Height
,
1742 gWater
[a
].X
, gWater
[a
].Y
,
1743 gWater
[a
].Width
, gWater
[a
].Height
) then
1750 if WordBool(PanelType
and PANEL_ACID1
) then
1751 if gAcid1
<> nil then
1756 if g_Collide(X
, Y
, Width
, Height
,
1757 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1758 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1765 if WordBool(PanelType
and PANEL_ACID2
) then
1766 if gAcid2
<> nil then
1771 if g_Collide(X
, Y
, Width
, Height
,
1772 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1773 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1780 if WordBool(PanelType
and PANEL_STEP
) then
1781 if gSteps
<> nil then
1786 if g_Collide(X
, Y
, Width
, Height
,
1787 gSteps
[a
].X
, gSteps
[a
].Y
,
1788 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1795 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1796 if gLifts
<> nil then
1801 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1802 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1803 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1804 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1805 g_Collide(X
, Y
, Width
, Height
,
1806 gLifts
[a
].X
, gLifts
[a
].Y
,
1807 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1814 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1815 if gBlockMon
<> nil then
1817 h
:= High(gBlockMon
);
1821 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1822 g_Collide(X
, Y
, Width
, Height
,
1823 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1824 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1832 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1836 Result
:= TEXTURE_NONE
;
1838 if gWater
<> nil then
1843 if g_Collide(X
, Y
, Width
, Height
,
1844 gWater
[a
].X
, gWater
[a
].Y
,
1845 gWater
[a
].Width
, gWater
[a
].Height
) then
1847 Result
:= gWater
[a
].GetTextureID();
1852 if gAcid1
<> nil then
1857 if g_Collide(X
, Y
, Width
, Height
,
1858 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1859 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1861 Result
:= gAcid1
[a
].GetTextureID();
1866 if gAcid2
<> nil then
1871 if g_Collide(X
, Y
, Width
, Height
,
1872 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1873 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1875 Result
:= gAcid2
[a
].GetTextureID();
1881 procedure g_Map_EnableWall(ID
: DWORD
);
1886 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1888 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1892 procedure g_Map_DisableWall(ID
: DWORD
);
1897 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1899 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1903 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1908 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1911 tp
:= gRenderForegrounds
[ID
];
1913 tp
:= gRenderBackgrounds
[ID
];
1926 tp
.NextTexture(AnimLoop
);
1927 if g_Game_IsServer
and g_Game_IsNet
then
1928 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1931 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1933 if gLifts
[ID
].LiftType
= t
then
1940 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1942 if LiftType
= 0 then
1943 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1944 else if LiftType
= 1 then
1945 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1946 else if LiftType
= 2 then
1947 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1948 else if LiftType
= 3 then
1949 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1951 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1955 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1958 PointsArray
: Array of TRespawnPoint
;
1961 SetLength(PointsArray
, 0);
1963 if RespawnPoints
= nil then
1966 for a
:= 0 to High(RespawnPoints
) do
1967 if RespawnPoints
[a
].PointType
= PointType
then
1969 SetLength(PointsArray
, Length(PointsArray
)+1);
1970 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1973 if PointsArray
= nil then
1976 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1980 function g_Map_GetPointCount(PointType
: Byte): Word;
1986 if RespawnPoints
= nil then
1989 for a
:= 0 to High(RespawnPoints
) do
1990 if RespawnPoints
[a
].PointType
= PointType
then
1991 Result
:= Result
+ 1;
1994 function g_Map_HaveFlagPoints(): Boolean;
1996 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
1999 procedure g_Map_ResetFlag(Flag
: Byte);
2001 with gFlags
[Flag
] do
2007 Direction
:= D_LEFT
;
2008 State
:= FLAG_STATE_NONE
;
2009 if FlagPoints
[Flag
] <> nil then
2011 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2012 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2013 Direction
:= FlagPoints
[Flag
]^.Direction
;
2014 State
:= FLAG_STATE_NORMAL
;
2020 procedure g_Map_DrawFlags();
2023 Mirror
: TMirrorType
;
2025 if gGameSettings
.GameMode
<> GM_CTF
then
2028 for i
:= FLAG_RED
to FLAG_BLUE
do
2030 if State
<> FLAG_STATE_CAPTURED
then
2032 if State
= FLAG_STATE_NONE
then
2035 if Direction
= D_LEFT
then
2037 Mirror
:= M_HORIZONTAL
;
2046 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
2048 if g_debug_Frames
then
2050 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
2052 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
2053 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
2059 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
2066 procedure SavePanelArray(var panels
: TPanelArray
);
2068 PAMem
: TBinMemoryWriter
;
2071 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
2072 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
2075 while i
< Length(panels
) do
2077 if panels
[i
].SaveIt
then
2081 // Ñîõðàíÿåì ïàíåëü:
2082 panels
[i
].SaveState(PAMem
);
2087 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
2088 PAMem
.SaveToMemory(Mem
);
2092 procedure SaveFlag(flag
: PFlag
);
2095 dw
:= FLAG_SIGNATURE
; // 'FLAG'
2097 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2098 Mem
.WriteByte(flag
^.RespawnType
);
2100 Mem
.WriteByte(flag
^.State
);
2101 // Íàïðàâëåíèå ôëàãà:
2102 if flag
^.Direction
= D_LEFT
then
2108 Obj_SaveState(@flag
^.Obj
, Mem
);
2112 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
2114 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
2115 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
2116 SavePanelArray(gWalls
);
2117 // Ñîõðàíÿåì ïàíåëè ôîíà:
2118 SavePanelArray(gRenderBackgrounds
);
2119 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
2120 SavePanelArray(gRenderForegrounds
);
2121 // Ñîõðàíÿåì ïàíåëè âîäû:
2122 SavePanelArray(gWater
);
2123 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
2124 SavePanelArray(gAcid1
);
2125 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
2126 SavePanelArray(gAcid2
);
2127 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
2128 SavePanelArray(gSteps
);
2129 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
2130 SavePanelArray(gLifts
);
2133 ///// Ñîõðàíÿåì ìóçûêó: /////
2134 // Ñèãíàòóðà ìóçûêè:
2135 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2138 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2139 if gMusic
.NoMusic
then
2143 Mem
.WriteString(str
, 64);
2144 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2145 dw
:= gMusic
.GetPosition();
2147 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2148 boo
:= gMusic
.SpecPause
;
2149 Mem
.WriteBoolean(boo
);
2152 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2153 Mem
.WriteInt(gTotalMonsters
);
2156 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2157 if gGameSettings
.GameMode
= GM_CTF
then
2159 // Ôëàã Êðàñíîé êîìàíäû:
2160 SaveFlag(@gFlags
[FLAG_RED
]);
2161 // Ôëàã Ñèíåé êîìàíäû:
2162 SaveFlag(@gFlags
[FLAG_BLUE
]);
2166 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2167 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2169 // Î÷êè Êðàñíîé êîìàíäû:
2170 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2171 // Î÷êè Ñèíåé êîìàíäû:
2172 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2177 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2184 procedure LoadPanelArray(var panels
: TPanelArray
);
2186 PAMem
: TBinMemoryReader
;
2189 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2190 PAMem
:= TBinMemoryReader
.Create();
2191 PAMem
.LoadFromMemory(Mem
);
2193 for i
:= 0 to Length(panels
)-1 do
2194 if panels
[i
].SaveIt
then
2200 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2202 // Çàãðóæàåì ïàíåëü:
2203 panels
[i
].LoadState(PAMem
);
2206 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2210 procedure LoadFlag(flag
: PFlag
);
2214 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2216 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2218 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2219 Mem
.ReadByte(flag
^.RespawnType
);
2221 Mem
.ReadByte(flag
^.State
);
2222 // Íàïðàâëåíèå ôëàãà:
2225 flag
^.Direction
:= D_LEFT
2227 flag
^.Direction
:= D_RIGHT
;
2229 Obj_LoadState(@flag
^.Obj
, Mem
);
2236 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2237 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2238 LoadPanelArray(gWalls
);
2239 // Çàãðóæàåì ïàíåëè ôîíà:
2240 LoadPanelArray(gRenderBackgrounds
);
2241 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2242 LoadPanelArray(gRenderForegrounds
);
2243 // Çàãðóæàåì ïàíåëè âîäû:
2244 LoadPanelArray(gWater
);
2245 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2246 LoadPanelArray(gAcid1
);
2247 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2248 LoadPanelArray(gAcid2
);
2249 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2250 LoadPanelArray(gSteps
);
2251 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2252 LoadPanelArray(gLifts
);
2255 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2258 ///// Çàãðóæàåì ìóçûêó: /////
2259 // Ñèãíàòóðà ìóçûêè:
2261 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2263 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2266 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2267 Mem
.ReadString(str
);
2268 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2270 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2271 Mem
.ReadBoolean(boo
);
2272 // Çàïóñêàåì ýòó ìóçûêó:
2273 gMusic
.SetByName(str
);
2274 gMusic
.SpecPause
:= boo
;
2277 gMusic
.SetPosition(dw
);
2280 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2281 Mem
.ReadInt(gTotalMonsters
);
2284 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2285 if gGameSettings
.GameMode
= GM_CTF
then
2287 // Ôëàã Êðàñíîé êîìàíäû:
2288 LoadFlag(@gFlags
[FLAG_RED
]);
2289 // Ôëàã Ñèíåé êîìàíäû:
2290 LoadFlag(@gFlags
[FLAG_BLUE
]);
2294 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2295 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2297 // Î÷êè Êðàñíîé êîìàíäû:
2298 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2299 // Î÷êè Ñèíåé êîìàíäû:
2300 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2305 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
2310 if (PanelID
< 0) or (PanelID
> High(PanelByID
)) then Exit
;
2311 Arr
:= PanelByID
[PanelID
].PWhere
^;
2312 PanelArrayID
:= PanelByID
[PanelID
].PArrID
;
2313 Result
:= Addr(Arr
[PanelByID
[PanelID
].PArrID
]);