11 procedure KeyPress(K
: Word);
12 procedure CharPress(C
: Char);
24 SDL2
, GL
, GLExt
, wadreader
, e_log
, g_window
,
25 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
26 e_sound
, g_options
, g_sound
, g_player
,
27 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
28 MAPSTRUCT
, g_menu
, g_language
, g_net
, utils
;
31 charbuff
: Array [0..15] of Char;
38 MapsDir
:= GameDir
+ '/maps/';
39 DataDir
:= GameDir
+ '/data/';
40 ModelsDir
:= DataDir
+ 'models/';
41 GameWAD
:= DataDir
+ 'Game.wad';
43 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, WM_NEWFILE
);
45 e_WriteLog('Read config file', MSG_NOTIFY
);
46 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
48 e_WriteToStdOut
:= {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
50 //GetSystemDefaultLCID()
52 //e_WriteLog('Read language file', MSG_NOTIFY);
53 //g_Language_Load(DataDir + gLanguage + '.txt');
54 e_WriteLog(gLanguage
, MSG_NOTIFY
);
55 g_Language_Set(gLanguage
);
58 sdlflags
:= SDL_INIT_TIMER
or $00004000;
61 sdlflags
:= SDL_INIT_EVERYTHING
;
63 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
66 if SDL_Init(sdlflags
) < 0 then
67 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
73 e_WriteLog('Entering SDLMain', MSG_NOTIFY
);
83 e_WriteLog('Releasing SDL', MSG_NOTIFY
);
93 e_WriteLog('Init Input', MSG_NOTIFY
);
96 if (e_JoysticksAvailable
> 0) then
97 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY
)
99 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY
);
101 if (not gNoSound
) then
103 e_WriteLog('Initializing sound system', MSG_NOTIFY
);
104 e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
107 e_WriteLog('Init game', MSG_NOTIFY
);
110 for a
:= 0 to 15 do charbuff
[a
] := ' ';
115 e_WriteLog('Releasing engine', MSG_NOTIFY
);
118 e_WriteLog('Releasing Input', MSG_NOTIFY
);
123 e_WriteLog('Releasing FMOD', MSG_NOTIFY
);
124 e_ReleaseSoundSystem();
138 function Translit(S
: String): String;
143 for i
:= 1 to Length(Result
) do
145 'É': Result
[i
] := 'Q';
146 'Ö': Result
[i
] := 'W';
147 'Ó': Result
[i
] := 'E';
148 'Ê': Result
[i
] := 'R';
149 'Å': Result
[i
] := 'T';
150 'Í': Result
[i
] := 'Y';
151 'Ã': Result
[i
] := 'U';
152 'Ø': Result
[i
] := 'I';
153 'Ù': Result
[i
] := 'O';
154 'Ç': Result
[i
] := 'P';
155 'Õ': Result
[i
] := '['; //Chr(219);
156 'Ú': Result
[i
] := ']'; //Chr(221);
157 'Ô': Result
[i
] := 'A';
158 'Û': Result
[i
] := 'S';
159 'Â': Result
[i
] := 'D';
160 'À': Result
[i
] := 'F';
161 'Ï': Result
[i
] := 'G';
162 'Ð': Result
[i
] := 'H';
163 'Î': Result
[i
] := 'J';
164 'Ë': Result
[i
] := 'K';
165 'Ä': Result
[i
] := 'L';
166 'Æ': Result
[i
] := ';'; //Chr(186);
167 'Ý': Result
[i
] := #39; //Chr(222);
168 'ß': Result
[i
] := 'Z';
169 '×': Result
[i
] := 'X';
170 'Ñ': Result
[i
] := 'C';
171 'Ì': Result
[i
] := 'V';
172 'È': Result
[i
] := 'B';
173 'Ò': Result
[i
] := 'N';
174 'Ü': Result
[i
] := 'M';
175 'Á': Result
[i
] := ','; //Chr(188);
176 'Þ': Result
[i
] := '.'; //Chr(190);
181 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
186 ls2
:= Translit(CheatRus
[ct
]);
187 if length(ls1
) = 0 then ls1
:= '~';
188 if length(ls2
) = 0 then ls2
:= '~';
190 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
191 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
192 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
193 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
195 if ct = I_GAME_CHEAT_JETPACK then
197 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
198 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
199 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
200 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
201 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
202 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
218 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
219 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
))
220 or g_Game_IsNet
then Exit
;
222 s
:= 'SOUND_GAME_RADIO';
225 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
227 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
228 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
232 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
234 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
235 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
239 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
241 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
242 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
246 if CheckCheat(I_GAME_CHEAT_DEATH
) then
248 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
249 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
250 s
:= 'SOUND_MONSTER_HAHA';
254 if CheckCheat(I_GAME_CHEAT_DOORS
) then
256 g_Triggers_OpenAll();
260 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
262 if gTriggers
<> nil then
263 for a
:= 0 to High(gTriggers
) do
264 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
266 gExitByTrigger
:= True;
267 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
273 s2
:= Copy(charbuff
, 15, 2);
274 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
276 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
286 if CheckCheat(I_GAME_CHEAT_FLY
) then
292 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
294 VEL_JUMP
:= 30-VEL_JUMP
;
298 if CheckCheat(I_GAME_CHEAT_SPEED
) then
300 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
304 if CheckCheat(I_GAME_CHEAT_SUIT
) then
306 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
307 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
311 if CheckCheat(I_GAME_CHEAT_AIR
) then
313 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
314 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
318 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
320 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
321 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
325 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
327 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
328 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
332 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
334 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
335 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
339 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
341 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
342 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
346 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
348 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
349 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
352 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
354 gAimLine
:= not gAimLine
;
357 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
359 gShowMap
:= not gShowMap
;
368 procedure KeyPress(K
: Word);
373 IK_PAUSE
: // <Pause/Break>:
375 if (g_ActiveWindow
= nil) then
376 g_Game_Pause(not gPause
);
379 IK_BACKQUOTE
: // <`/~/¨/¸>:
388 g_Console_Chat_Switch();
395 if g_ActiveWindow
<> nil then
397 Msg
.Msg
:= WM_KEYDOWN
;
398 Msg
.WParam
:= IK_ESCAPE
;
399 g_ActiveWindow
.OnMessage(Msg
);
402 if gState
<> STATE_FOLD
then
404 or (gState
= STATE_INTERSINGLE
)
405 or (gState
= STATE_INTERCUSTOM
)
407 g_Game_InGameMenu(True)
409 if (gExit
= 0) and (gState
<> STATE_SLIST
) then
411 if gState
<> STATE_MENU
then
412 if NetMode
<> NET_NONE
then
414 g_Game_StopAllSounds(True);
416 gState
:= STATE_MENU
;
420 g_GUI_ShowWindow('MainMenu');
421 g_Sound_PlayEx('MENU_OPEN');
425 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
426 begin // <F2> .. <F6> � <F12>
427 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
429 while g_ActiveWindow
<> nil do
430 g_GUI_HideWindow(False);
432 if (not g_Game_IsNet
) then
437 g_Menu_Show_SaveMenu();
439 g_Menu_Show_LoadMenu();
441 g_Menu_Show_GameSetGame();
443 g_Menu_Show_OptionsVideo();
445 g_Menu_Show_OptionsSound();
447 g_Menu_Show_EndGameMenu();
449 g_Menu_Show_QuitGameMenu();
456 gJustChatted
:= False;
457 if gConsoleShow
or gChatShow
then
460 if g_ActiveWindow
<> nil then
462 Msg
.Msg
:= WM_KEYDOWN
;
464 g_ActiveWindow
.OnMessage(Msg
);
468 if (gState
= STATE_MENU
) then
470 g_GUI_ShowWindow('MainMenu');
471 g_Sound_PlayEx('MENU_OPEN');
478 procedure CharPress(C
: Char);
483 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then
486 if gConsoleShow
or gChatShow
then
489 if g_ActiveWindow
<> nil then
492 Msg
.WParam
:= Ord(C
);
493 g_ActiveWindow
.OnMessage(Msg
);
497 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
498 charbuff
[15] := UpCase1251(C
);