1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
25 procedure KeyPress (K
: Word);
26 procedure CharPress (C
: AnsiChar);
39 {$INCLUDE ../nogl/noGLuses.inc}
40 {$IFDEF ENABLE_HOLMES}
41 g_holmes
, fui_wadread
, fui_style
, fui_gfx_gl
,
43 wadreader
, e_log
, g_window
,
44 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
45 e_sound
, g_options
, g_sound
, g_player
, g_basic
,
46 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
47 g_menu
, g_language
, g_net
, g_touch
, g_system
, g_res_downloader
,
48 utils
, conbuf
, envvars
,
53 charbuff
: packed array [0..15] of AnsiChar;
58 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
62 e_InitWritelnDriver();
65 MapsDir
:= GameDir
+ '/maps/';
66 DataDir
:= GameDir
+ '/data/';
67 ModelsDir
:= DataDir
+ 'models/';
68 GameWAD
:= DataDir
+ 'Game.wad';
70 e_InitLog(GameDir
+ '/' + LogFileName
, TWriteMode
.WM_NEWFILE
);
73 'Doom 2D: Forever version ' + GAME_VERSION
+
74 ' proto ' + IntToStr(NET_PROTOCOL_VER
),
78 'Build date: ' + GAME_BUILDDATE
+ ' ' + GAME_BUILDTIME
,
83 conbufDumpToStdOut
:= true;
85 e_WriteToStdOut
:= False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
87 e_WriteLog('Init Input', TMsgType
.Notify
);
90 e_WriteLog('Read config file', TMsgType
.Notify
);
91 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
94 //GetSystemDefaultLCID()
96 //e_WriteLog('Read language file', MSG_NOTIFY);
97 //g_Language_Load(DataDir + gLanguage + '.txt');
98 e_WriteLog(gLanguage
, TMsgType
.Notify
);
99 g_Language_Set(gLanguage
);
103 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
105 if not fuiAddWad('flexui.wad') then
107 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
110 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
111 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
112 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
113 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
114 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
115 except on e
: Exception
do
117 writeln('ERROR loading FlexUI fonts');
130 e_LogWriteln('FlexUI: loading stylesheet...');
131 uiLoadStyles('flexui/widgets.wgs');
132 except on e
: TParserException
do
134 writeln('ERROR at (', e
.tokLine
, ',', e
.tokCol
, '): ', e
.message);
145 g_holmes_imfunctional
:= not flexloaded
;
148 //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time
150 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
166 {$IFDEF USE_SDLMIXER}
167 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
169 NoSound
:= True; // FMOD backend will sort it out
178 if (e_JoysticksAvailable > 0) then
179 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
181 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
184 if (not gNoSound
) then
186 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
187 e_InitSoundSystem(NoSound
);
190 e_WriteLog('Init game', TMsgType
.Notify
);
193 FillChar(charbuff
, sizeof(charbuff
), ' ');
199 e_WriteLog('Releasing engine', TMsgType
.Notify
);
202 e_WriteLog('Releasing Input', TMsgType
.Notify
);
207 e_WriteLog('Releasing FMOD', TMsgType
.Notify
);
208 e_ReleaseSoundSystem();
225 function Translit (const S
: AnsiString): AnsiString;
230 for i
:= 1 to Length(Result
) do
233 'É': Result
[i
] := 'Q';
234 'Ö': Result
[i
] := 'W';
235 'Ó': Result
[i
] := 'E';
236 'Ê': Result
[i
] := 'R';
237 'Å': Result
[i
] := 'T';
238 'Í': Result
[i
] := 'Y';
239 'Ã': Result
[i
] := 'U';
240 'Ø': Result
[i
] := 'I';
241 'Ù': Result
[i
] := 'O';
242 'Ç': Result
[i
] := 'P';
243 'Õ': Result
[i
] := '['; //Chr(219);
244 'Ú': Result
[i
] := ']'; //Chr(221);
245 'Ô': Result
[i
] := 'A';
246 'Û': Result
[i
] := 'S';
247 'Â': Result
[i
] := 'D';
248 'À': Result
[i
] := 'F';
249 'Ï': Result
[i
] := 'G';
250 'Ð': Result
[i
] := 'H';
251 'Î': Result
[i
] := 'J';
252 'Ë': Result
[i
] := 'K';
253 'Ä': Result
[i
] := 'L';
254 'Æ': Result
[i
] := ';'; //Chr(186);
255 'Ý': Result
[i
] := #39; //Chr(222);
256 'ß': Result
[i
] := 'Z';
257 '×': Result
[i
] := 'X';
258 'Ñ': Result
[i
] := 'C';
259 'Ì': Result
[i
] := 'V';
260 'È': Result
[i
] := 'B';
261 'Ò': Result
[i
] := 'N';
262 'Ü': Result
[i
] := 'M';
263 'Á': Result
[i
] := ','; //Chr(188);
264 'Þ': Result
[i
] := '.'; //Chr(190);
270 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
275 ls2
:= Translit(CheatRus
[ct
]);
276 if length(ls1
) = 0 then ls1
:= '~';
277 if length(ls2
) = 0 then ls2
:= '~';
279 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
280 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
281 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
282 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
284 if ct = I_GAME_CHEAT_JETPACK then
286 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
287 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
288 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
289 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
290 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
291 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
308 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
309 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
310 or g_Game_IsNet then Exit;
312 if not gGameOn
then exit
;
313 if not conIsCheatsEnabled
then exit
;
315 s
:= 'SOUND_GAME_RADIO';
318 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
320 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
321 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
325 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
327 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
328 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
332 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
334 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
335 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
339 if CheckCheat(I_GAME_CHEAT_DEATH
) then
341 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
342 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
343 s
:= 'SOUND_MONSTER_HAHA';
347 if CheckCheat(I_GAME_CHEAT_DOORS
) then
349 g_Triggers_OpenAll();
353 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
355 if gTriggers
<> nil then
356 for a
:= 0 to High(gTriggers
) do
357 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
359 gExitByTrigger
:= True;
360 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
361 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
367 s2
:= Copy(charbuff
, 15, 2);
368 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
370 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
378 if CheckCheat(I_GAME_CHEAT_FLY
) then
384 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
386 VEL_JUMP
:= 30-VEL_JUMP
;
390 if CheckCheat(I_GAME_CHEAT_SPEED
) then
392 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
396 if CheckCheat(I_GAME_CHEAT_SUIT
) then
398 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
399 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
403 if CheckCheat(I_GAME_CHEAT_AIR
) then
405 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
406 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
410 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
412 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
413 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
417 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
419 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
420 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
424 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
426 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
427 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
431 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
433 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
434 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
438 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
440 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
441 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
444 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
446 gAimLine
:= not gAimLine
;
449 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
451 gShowMap
:= not gShowMap
;
461 procedure KeyPress (K
: Word);
471 if (g_ActiveWindow
<> nil) then
473 Msg
.Msg
:= WM_KEYDOWN
;
474 Msg
.WParam
:= VK_ESCAPE
;
475 g_ActiveWindow
.OnMessage(Msg
);
476 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
478 else if (gState
<> STATE_FOLD
) then
480 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
482 g_Game_InGameMenu(True);
484 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
486 if (gState
<> STATE_MENU
) then
488 if (NetMode
<> NET_NONE
) then
490 g_Game_StopAllSounds(True);
492 gState
:= STATE_MENU
;
496 g_GUI_ShowWindow('MainMenu');
497 g_Sound_PlayEx('MENU_OPEN');
502 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
503 begin // <F2> .. <F6> � <F12>
504 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
506 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
507 if (not g_Game_IsNet
) then g_Game_Pause(True);
509 IK_F2
: g_Menu_Show_SaveMenu();
510 IK_F3
: g_Menu_Show_LoadMenu();
511 IK_F4
: g_Menu_Show_GameSetGame();
512 IK_F5
: g_Menu_Show_OptionsVideo();
513 IK_F6
: g_Menu_Show_OptionsSound();
514 IK_F7
: g_Menu_Show_EndGameMenu();
515 IK_F10
: g_Menu_Show_QuitGameMenu();
522 gJustChatted
:= False;
523 if gConsoleShow
or gChatShow
then
525 g_Console_Control(K
);
527 else if (g_ActiveWindow
<> nil) then
529 Msg
.Msg
:= WM_KEYDOWN
;
531 g_ActiveWindow
.OnMessage(Msg
);
533 else if (gState
= STATE_MENU
) then
535 g_GUI_ShowWindow('MainMenu');
536 g_Sound_PlayEx('MENU_OPEN');
544 procedure CharPress (C
: AnsiChar);
549 if gConsoleShow
or gChatShow
then
553 else if (g_ActiveWindow
<> nil) then
556 Msg
.WParam
:= Ord(C
);
557 g_ActiveWindow
.OnMessage(Msg
);
561 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
562 charbuff
[15] := upcase1251(C
);