1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
19 interface
21 uses
22 e_log,
25 xprofiler;
28 type
30 public
31 const
32 // both for but and for bstate
39 // event types
44 public
54 public
55 const
56 // modifiers
61 // event types
65 public
80 function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten
83 // hooks for player
88 var
92 implementation
94 uses
99 var
100 //globalInited: Boolean = false;
110 // ////////////////////////////////////////////////////////////////////////// //
111 {$INCLUDE g_holmes.inc}
113 // ////////////////////////////////////////////////////////////////////////// //
115 begin
116 e_WriteLog(Format('Inspector: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY);
117 // texture space is possibly lost here, idc
123 //createCursorTexture();
127 begin
133 begin
137 // ////////////////////////////////////////////////////////////////////////// //
138 var
147 begin
156 begin
172 begin
178 begin
182 //if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx);
186 begin
188 e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), MSG_NOTIFY);
191 begin
192 //e_WriteLog(Format('mouse: x=%d; y=%d; but=%d; bstate=%d', [msx, msy, but, bstate]), MSG_NOTIFY);
197 begin
199 begin
200 // dump monsters in cell
204 end
205 else
206 begin
207 // toggle wall
210 exit;
214 begin
219 exit;
227 var
229 begin
232 begin
235 begin
238 begin
239 //e_DrawQuad(x, y, x+mapGrid.tileSize-1, y+mapGrid.tileSize-1, 96, 96, 96, 96);
249 begin
254 begin
255 //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY);
260 begin
263 //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY);
268 var
271 begin
276 begin
282 var
286 var
291 begin
293 begin
296 end
298 begin
301 end
302 else
303 begin
304 exit;
308 if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then
309 begin
315 var
319 begin
325 {$IF DEFINED(D2F_DEBUG)}
326 //mapGrid.dbgRayTraceTileHitCB := hilightCell1;
327 {$ENDIF}
328 if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then
329 //if (mapGrid.traceRay(ex, ey, mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, hilightWallTrc, (GridTagWall or GridTagDoor)) <> nil) then
330 begin
333 {$IF DEFINED(D2F_DEBUG)}
334 //mapGrid.dbgRayTraceTileHitCB := nil;
335 {$ENDIF}
338 begin
341 //mx += mw div 2;
346 begin
347 //fillRect(mx-4, my-7*8-6, 110, 7*8+6, 0, 0, 94, 250);
352 // type
353 drawText6(mx, my, Format('%s(U:%u)', [monsTypeToString(mon.MonsterType), mon.UID]), 255, 127, 0); my -= 8;
354 // beh
355 drawText6(mx, my, Format('Beh: %s', [monsBehToString(mon.MonsterBehaviour)]), 255, 127, 0); my -= 8;
356 // state
357 drawText6(mx, my, Format('State:%s (%d)', [monsStateToString(mon.MonsterState), mon.MonsterSleep]), 255, 127, 0); my -= 8;
358 // health
360 // ammo
362 // target
369 {
370 property MonsterRemoved: Boolean read FRemoved write FRemoved;
371 property MonsterPain: Integer read FPain write FPain;
372 property MonsterAnim: Byte read FCurAnim write FCurAnim;
373 }
377 begin
382 var
385 begin
386 //e_DrawPoint(4, plrMouseX, plrMouseY, 255, 0, 255);
389 //e_WriteLog(Format('(%d,%d)-(%d,%d)', [laserX0, laserY0, laserX1, laserY1]), MSG_NOTIFY);
399 begin
402 begin
411 //e_DrawPoint(16, laserX0, laserY0, 255, 255, 255);
417 // ////////////////////////////////////////////////////////////////////////// //
419 begin
430 var
432 begin
442 // press
444 begin
445 // M-M: one monster think step
447 begin
451 exit;
453 // M-I: toggle monster info
455 begin
458 exit;
460 // M-L: toggle monster LOS to player
462 begin
465 exit;
467 // M-G: toggle "show all cells occupied by monsters"
469 begin
472 exit;
474 // M-A: wake up monster
476 begin
479 begin
483 exit;
489 // ////////////////////////////////////////////////////////////////////////// //
491 begin
499 begin
503 //drawText6Prop(10, 10, 'Hi there, I''m Holmes!', 255, 255, 0);
504 //drawText8Prop(10, 20, 'Hi there, I''m Holmes!', 255, 255, 0);