1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure GameCommands(P
: SSArray
);
137 procedure GameCheats(P
: SSArray
);
138 procedure DebugCommands(P
: SSArray
);
139 procedure g_Game_Process_Params
;
140 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
141 procedure g_Game_StepLoading(Value
: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
213 LOG_FILENAME
= 'Doom2DF.log';
215 TEST_MAP_NAME
= '$$$_TEST_$$$';
217 STD_PLAYER_MODEL
= 'Doomer';
221 gGameSettings
: TGameSettings
;
222 gPlayer1Settings
: TPlayerSettings
;
223 gPlayer2Settings
: TPlayerSettings
;
225 gPlayerScreenSize
: TDFPoint
;
226 gPlayer1ScreenCoord
: TDFPoint
;
227 gPlayer2ScreenCoord
: TDFPoint
;
228 gPlayer1
: TPlayer
= nil;
229 gPlayer2
: TPlayer
= nil;
230 gPlayerDrawn
: TPlayer
= nil;
232 gSwitchGameMode
: Byte = GM_DM
;
233 gHearPoint1
, gHearPoint2
: THearPoint
;
234 gSoundEffectsDF
: Boolean = False;
235 gSoundTriggerTime
: Word = 0;
236 gAnnouncer
: Byte = ANNOUNCE_NONE
;
237 goodsnd
: array[0..3] of TPlayableSound
;
238 killsnd
: array[0..3] of TPlayableSound
;
239 hahasnd
: array[0..2] of TPlayableSound
;
240 gBodyKillEvent
: Integer = -1;
241 gDefInterTime
: ShortInt = -1;
242 gInterEndTime
: LongWord = 0;
243 gInterTime
: LongWord = 0;
244 gServInterTime
: Byte = 0;
245 gGameStartTime
: LongWord = 0;
246 gTotalMonsters
: Integer = 0;
247 gPauseMain
: Boolean = false;
248 gPauseHolmes
: Boolean = false;
249 gShowTime
: Boolean = True;
250 gShowFPS
: Boolean = False;
251 gShowGoals
: Boolean = True;
252 gShowStat
: Boolean = True;
253 gShowKillMsg
: Boolean = True;
254 gShowLives
: Boolean = True;
255 gShowPing
: Boolean = False;
256 gShowMap
: Boolean = False;
258 gState
: Byte = STATE_NONE
;
260 sWidth
, sHeight
: Word;
261 gSpectMode
: Byte = SPECT_NONE
;
262 gSpectHUD
: Boolean = True;
263 gSpectKeyPress
: Boolean = False;
264 gSpectX
: Integer = 0;
265 gSpectY
: Integer = 0;
266 gSpectStep
: Byte = 8;
267 gSpectViewTwo
: Boolean = False;
268 gSpectPID1
: Integer = -1;
269 gSpectPID2
: Integer = -1;
270 gSpectAuto
: Boolean = False;
271 gSpectAutoNext
: LongWord;
272 gSpectAutoStepX
: Integer;
273 gSpectAutoStepY
: Integer;
274 gMusic
: TMusic
= nil;
275 gLoadGameMode
: Boolean;
276 gCheats
: Boolean = False;
277 gMapOnce
: Boolean = False;
278 gMapToDelete
: String;
279 gTempDelete
: Boolean = False;
280 gLastMap
: Boolean = False;
281 gWinPosX
, gWinPosY
: Integer;
282 gWinSizeX
, gWinSizeY
: Integer;
283 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
284 gWinActive
: Boolean = True; // by default window is active, lol
285 gResolutionChange
: Boolean = False;
286 gRC_Width
, gRC_Height
: Word;
287 gRC_FullScreen
, gRC_Maximized
: Boolean;
288 gLanguageChange
: Boolean = False;
289 gDebugMode
: Boolean = False;
290 g_debug_Sounds
: Boolean = False;
291 g_debug_Frames
: Boolean = False;
292 g_debug_WinMsgs
: Boolean = False;
293 g_debug_MonsterOff
: Boolean = False;
294 g_debug_BotAIOff
: Byte = 0;
295 g_debug_HealthBar
: Boolean = False;
296 g_Debug_Player
: Boolean = False;
297 gCoopMonstersKilled
: Word = 0;
298 gCoopSecretsFound
: Word = 0;
299 gCoopTotalMonstersKilled
: Word = 0;
300 gCoopTotalSecretsFound
: Word = 0;
301 gCoopTotalMonsters
: Word = 0;
302 gCoopTotalSecrets
: Word = 0;
303 gStatsOff
: Boolean = False;
304 gStatsPressed
: Boolean = False;
305 gExitByTrigger
: Boolean = False;
306 gNextMap
: String = '';
307 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
308 gLMSRespawnTime
: Cardinal = 0;
309 gLMSSoftSpawn
: Boolean = False;
310 gMissionFailed
: Boolean = False;
311 gVoteInProgress
: Boolean = False;
312 gVotePassed
: Boolean = False;
313 gVoteCommand
: string = '';
314 gVoteTimer
: Cardinal = 0;
315 gVoteCmdTimer
: Cardinal = 0;
316 gVoteCount
: Integer = 0;
317 gVoteTimeout
: Cardinal = 30;
318 gVoted
: Boolean = False;
319 gVotesEnabled
: Boolean = True;
320 gEvents
: Array of TGameEvent
;
321 gDelayedEvents
: Array of TDelayedEvent
;
322 gUseChatSounds
: Boolean = True;
323 gChatSounds
: Array of TChatSound
;
325 g_dbg_ignore_bounds
: Boolean = false;
326 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
327 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
329 // move button values:
330 // bits 0-1: l/r state:
331 // 0: neither left, nor right pressed
334 // bits 4-5: l/r state when strafe was pressed
335 P1MoveButton
: Byte = 0;
336 P2MoveButton
: Byte = 0;
338 g_profile_frame_update
: Boolean = false;
339 g_profile_frame_draw
: Boolean = false;
340 g_profile_collision
: Boolean = false;
341 g_profile_los
: Boolean = false;
342 g_profile_history_size
: Integer = 1000;
344 g_rlayer_back
: Boolean = true;
345 g_rlayer_step
: Boolean = true;
346 g_rlayer_wall
: Boolean = true;
347 g_rlayer_door
: Boolean = true;
348 g_rlayer_acid1
: Boolean = true;
349 g_rlayer_acid2
: Boolean = true;
350 g_rlayer_water
: Boolean = true;
351 g_rlayer_fore
: Boolean = true;
354 procedure g_ResetDynlights ();
355 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
356 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
358 function conIsCheatsEnabled (): Boolean; inline;
359 function gPause (): Boolean; inline;
365 {$INCLUDE ../nogl/noGLuses.inc}
366 {$IFDEF ENABLE_HOLMES}
369 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
370 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
371 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
372 g_triggers
, g_monsters
, e_sound
, CONFIG
,
374 ENet
, e_msg
, g_netmsg
, g_netmaster
,
379 hasPBarGfx
: Boolean = false;
382 // ////////////////////////////////////////////////////////////////////////// //
383 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
386 // ////////////////////////////////////////////////////////////////////////// //
387 function conIsCheatsEnabled (): Boolean; inline;
390 if g_Game_IsNet
then exit
;
391 if not gDebugMode
then
393 //if not gCheats then exit;
394 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
395 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
401 // ////////////////////////////////////////////////////////////////////////// //
403 profileFrameDraw
: TProfiler
= nil;
406 // ////////////////////////////////////////////////////////////////////////// //
409 x
, y
, radius
: Integer;
412 exploRadius
: Integer;
416 g_dynLights
: array of TDynLight
= nil;
417 g_dynLightCount
: Integer = 0;
418 g_playerLight
: Boolean = false;
420 procedure g_ResetDynlights ();
424 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
426 for idx
:= 0 to g_dynLightCount
-1 do
428 if g_dynLights
[idx
].exploCount
= -666 then
435 Inc(g_dynLights
[idx
].exploCount
);
436 if (g_dynLights
[idx
].exploCount
< 10) then
438 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
439 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
440 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
441 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
446 g_dynLightCount
:= lnum
;
449 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
451 if not gwin_has_stencil
then exit
;
452 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
453 g_dynLights
[g_dynLightCount
].x
:= x
;
454 g_dynLights
[g_dynLightCount
].y
:= y
;
455 g_dynLights
[g_dynLightCount
].radius
:= radius
;
456 g_dynLights
[g_dynLightCount
].r
:= r
;
457 g_dynLights
[g_dynLightCount
].g
:= g
;
458 g_dynLights
[g_dynLightCount
].b
:= b
;
459 g_dynLights
[g_dynLightCount
].a
:= a
;
460 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
461 Inc(g_dynLightCount
);
464 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
466 if not gwin_has_stencil
then exit
;
467 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
468 g_dynLights
[g_dynLightCount
].x
:= x
;
469 g_dynLights
[g_dynLightCount
].y
:= y
;
470 g_dynLights
[g_dynLightCount
].radius
:= 0;
471 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
472 g_dynLights
[g_dynLightCount
].r
:= r
;
473 g_dynLights
[g_dynLightCount
].g
:= g
;
474 g_dynLights
[g_dynLightCount
].b
:= b
;
475 g_dynLights
[g_dynLightCount
].a
:= 0;
476 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
477 Inc(g_dynLightCount
);
481 // ////////////////////////////////////////////////////////////////////////// //
482 function calcProfilesHeight (prof
: TProfiler
): Integer;
485 if (prof
= nil) then exit
;
486 if (length(prof
.bars
) = 0) then exit
;
487 result
:= length(prof
.bars
)*(16+2);
491 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
498 if (prof
= nil) then exit
;
500 if (length(prof
.bars
) = 0) then exit
;
502 hgt
:= calcProfilesHeight(prof
);
503 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
504 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
506 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
507 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
508 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
511 for ii
:= 0 to High(prof
.bars
) do
513 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
520 // ////////////////////////////////////////////////////////////////////////// //
522 TEndCustomGameStat
= record
523 PlayerStat
: TPlayerStatArray
;
527 Map
, MapName
: String;
530 TEndSingleGameStat
= record
531 PlayerStat
: Array [0..1] of record
537 TotalSecrets
: Integer;
540 TLoadingStat
= record
544 Msgs
: Array of String;
546 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
549 TParamStrValue
= record
554 TParamStrValues
= Array of TParamStrValue
;
557 INTER_ACTION_TEXT
= 1;
558 INTER_ACTION_PIC
= 2;
559 INTER_ACTION_MUSIC
= 3;
563 FPSCounter
, UPSCounter
: Word;
564 FPSTime
, UPSTime
: LongWord;
565 DataLoaded
: Boolean = False;
566 LastScreenShot
: Int64;
567 IsDrawStat
: Boolean = False;
568 CustomStat
: TEndCustomGameStat
;
569 SingleStat
: TEndSingleGameStat
;
570 LoadingStat
: TLoadingStat
;
571 EndingGameCounter
: Byte = 0;
574 MessageLineLength
: Integer = 80;
575 MapList
: SSArray
= nil;
576 MapIndex
: Integer = -1;
582 text: Array of ShortString;
583 anim
: Array of ShortString;
584 pic
: Array of ShortString;
585 mus
: Array of ShortString;
587 triggers
: Array of record
589 actions
: Array of record
590 action
, p1
, p2
: Integer;
593 cur_trigger
: Integer;
606 function Compare(a
, b
: TPlayerStat
): Integer;
608 if a
.Spectator
then Result
:= 1
609 else if b
.Spectator
then Result
:= -1
610 else if a
.Frags
< b
.Frags
then Result
:= 1
611 else if a
.Frags
> b
.Frags
then Result
:= -1
612 else if a
.Deaths
< b
.Deaths
then Result
:= -1
613 else if a
.Deaths
> b
.Deaths
then Result
:= 1
614 else if a
.Kills
< b
.Kills
then Result
:= -1
618 procedure SortGameStat(var stat
: TPlayerStatArray
);
623 if stat
= nil then Exit
;
625 for I
:= High(stat
) downto Low(stat
) do
626 for J
:= Low(stat
) to High(stat
) - 1 do
627 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
630 stat
[J
] := stat
[J
+ 1];
635 function g_Game_ModeToText(Mode
: Byte): string;
639 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
640 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
641 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
642 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
643 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
647 function g_Game_TextToMode(Mode
: string): Byte;
650 Mode
:= UpperCase(Mode
);
651 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
656 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
661 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
666 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
671 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
678 function g_Game_IsNet(): Boolean;
680 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
683 function g_Game_IsServer(): Boolean;
685 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
688 function g_Game_IsClient(): Boolean;
690 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
693 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
700 Result
.name
:= ExtractFileName(WAD
);
701 Result
.description
:= '';
704 w
:= TWADFile
.Create();
707 if not w
.GetResource('INTERSCRIPT', p
, len
) then
713 cfg
:= TConfig
.CreateMem(p
, len
);
714 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
715 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
716 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
717 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
723 procedure g_Game_FreeWAD();
727 for a
:= 0 to High(MegaWAD
.res
.pic
) do
728 if MegaWAD
.res
.pic
[a
] <> '' then
729 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
731 for a
:= 0 to High(MegaWAD
.res
.mus
) do
732 if MegaWAD
.res
.mus
[a
] <> '' then
733 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
735 MegaWAD
.res
.pic
:= nil;
736 MegaWAD
.res
.text := nil;
737 MegaWAD
.res
.anim
:= nil;
738 MegaWAD
.res
.mus
:= nil;
739 MegaWAD
.triggers
:= nil;
741 g_Texture_Delete('TEXTURE_endpic');
742 g_Sound_Delete('MUSIC_endmus');
744 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
745 gGameSettings
.WAD
:= '';
748 procedure g_Game_LoadWAD(WAD
: string);
757 gGameSettings
.WAD
:= WAD
;
758 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
761 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
763 w
:= TWADFile
.Create();
764 w
.ReadFile(MapsDir
+ WAD
);
766 if not w
.GetResource('INTERSCRIPT', p
, len
) then
772 cfg
:= TConfig
.CreateMem(p
, len
);
777 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
778 if s = '' then Break;
781 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
782 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
784 g_Texture_CreateWADEx(s, s);
790 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
791 if s = '' then Break;
794 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
795 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
797 g_Music_CreateWADEx(s, s);
800 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
801 if MegaWAD
.endpic
<> '' then
803 s
:= g_ExtractWadName(MegaWAD
.endpic
);
804 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
805 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
807 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
808 if MegaWAD
.endmus
<> '' then
810 s
:= g_ExtractWadName(MegaWAD
.endmus
);
811 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
812 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
820 {procedure start_trigger(t: string);
824 function next_trigger(): Boolean;
828 procedure DisableCheats();
834 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
835 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
836 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
837 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
839 {$IF DEFINED(D2F_DEBUG)}
840 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
841 gAimLine
:= g_dbg_aimline_on
;
845 procedure g_Game_ExecuteEvent(Name
: String);
851 if gEvents
= nil then
853 for a
:= 0 to High(gEvents
) do
854 if gEvents
[a
].Name
= Name
then
856 if gEvents
[a
].Command
<> '' then
857 g_Console_Process(gEvents
[a
].Command
, True);
862 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
867 if gDelayedEvents
<> nil then
868 for a
:= 0 to High(gDelayedEvents
) do
869 if not gDelayedEvents
[a
].Pending
then
876 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
877 n
:= High(gDelayedEvents
);
879 gDelayedEvents
[n
].Pending
:= True;
880 gDelayedEvents
[n
].DEType
:= DEType
;
881 gDelayedEvents
[n
].DENum
:= Num
;
882 gDelayedEvents
[n
].DEStr
:= Str
;
883 if DEType
= DE_GLOBEVENT
then
884 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
886 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
895 if g_Game_IsNet
and g_Game_IsServer
then
896 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
900 gPauseHolmes
:= false;
903 g_Game_StopAllSounds(False);
908 EndingGameCounter
:= 0;
909 g_ActiveWindow
:= nil;
911 gLMSRespawn
:= LMS_RESPAWN_NONE
;
912 gLMSRespawnTime
:= 0;
915 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
920 begin // Ýòî áûë òåñò
924 begin // Âûõîä â ãëàâíîå ìåíþ
925 gMusic
.SetByName('MUSIC_MENU');
927 if gState
<> STATE_SLIST
then
929 g_GUI_ShowWindow('MainMenu');
930 gState
:= STATE_MENU
;
933 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
934 slReturnPressed
:= True;
935 if g_Net_Slist_Fetch(slCurrent
) then
937 if slCurrent
= nil then
938 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
941 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
942 g_Serverlist_GenerateTable(slCurrent
, slTable
);
945 g_Game_ExecuteEvent('ongameend');
949 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
951 if not g_Game_IsClient
then g_Game_Restart();
954 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
956 // Ñòàòèñòèêà Ñâîåé èãðû:
957 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
959 CustomStat
.GameTime
:= gTime
;
960 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
961 CustomStat
.MapName
:= gMapInfo
.Name
;
962 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
963 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
964 CustomStat
.TeamStat
:= gTeamStat
;
966 CustomStat
.PlayerStat
:= nil;
968 // Ñòàòèñòèêà èãðîêîâ:
969 if gPlayers
<> nil then
971 for a
:= 0 to High(gPlayers
) do
972 if gPlayers
[a
] <> nil then
974 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
975 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
977 Name
:= gPlayers
[a
].Name
;
978 Frags
:= gPlayers
[a
].Frags
;
979 Deaths
:= gPlayers
[a
].Death
;
980 Kills
:= gPlayers
[a
].Kills
;
981 Team
:= gPlayers
[a
].Team
;
982 Color
:= gPlayers
[a
].Model
.Color
;
983 Spectator
:= gPlayers
[a
].FSpectator
;
987 SortGameStat(CustomStat
.PlayerStat
);
990 g_Game_ExecuteEvent('onmapend');
993 EndingGameCounter
:= 255;
994 gState
:= STATE_FOLD
;
996 if gDefInterTime
< 0 then
997 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
999 gInterEndTime
:= gDefInterTime
* 1000;
1002 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1004 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1005 SingleStat
.GameTime
:= gTime
;
1006 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1007 SingleStat
.TotalSecrets
:= gSecretsCount
;
1008 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1009 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1010 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1011 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1012 if SingleStat
.TwoPlayers
then
1014 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1015 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1018 g_Game_ExecuteEvent('onmapend');
1021 if gNextMap
<> '' then
1023 gMusic
.SetByName('MUSIC_INTERMUS');
1025 gState
:= STATE_INTERSINGLE
;
1028 g_Game_ExecuteEvent('oninter');
1030 else // Áîëüøå íåò êàðò
1032 // Çàòóõàþùèé ýêðàí:
1033 EndingGameCounter
:= 255;
1034 gState
:= STATE_FOLD
;
1039 // Îêîí÷àíèå îáðàáîòàíî:
1040 if gExit
<> EXIT_QUIT
then
1044 procedure drawTime(X
, Y
: Integer); inline;
1046 e_TextureFontPrint(x
, y
,
1047 Format('%d:%.2d:%.2d', [
1048 gTime
div 1000 div 3600,
1049 (gTime
div 1000 div 60) mod 60,
1050 gTime
div 1000 mod 60
1055 procedure DrawStat();
1057 pc
, x
, y
, w
, h
: Integer;
1058 w1
, w2
, w3
, w4
: Integer;
1060 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1063 stat
: TPlayerStatArray
;
1070 pc
:= g_Player_GetCount
;
1071 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1073 w
:= gScreenWidth
-(gScreenWidth
div 5);
1074 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1077 h
:= 40+ch
*5+(ch
+8)*pc
;
1078 x
:= (gScreenWidth
div 2)-(w
div 2);
1079 y
:= (gScreenHeight
div 2)-(h
div 2);
1081 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1082 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1084 drawTime(x
+w
-78, y
+8);
1086 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1087 map
:= g_ExtractFileName(gMapInfo
.Map
);
1088 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1090 case gGameSettings
.GameMode
of
1093 if gGameSettings
.MaxLives
= 0 then
1094 s1
:= _lc
[I_GAME_DM
]
1096 s1
:= _lc
[I_GAME_LMS
];
1097 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1098 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1103 if gGameSettings
.MaxLives
= 0 then
1104 s1
:= _lc
[I_GAME_TDM
]
1106 s1
:= _lc
[I_GAME_TLMS
];
1107 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1108 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1113 s1
:= _lc
[I_GAME_CTF
];
1114 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1115 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1120 if gGameSettings
.MaxLives
= 0 then
1121 s1
:= _lc
[I_GAME_COOP
]
1123 s1
:= _lc
[I_GAME_SURV
];
1124 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1125 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1136 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1138 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1140 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1142 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1143 gStdFont
, 200, 200, 200, 1);
1145 if NetMode
= NET_SERVER
then
1146 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1148 if NetMode
= NET_CLIENT
then
1149 e_TextureFontPrintEx(x
+8, y
+ 8,
1150 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1154 stat
:= g_Player_GetStats();
1157 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1158 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1160 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1162 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1166 for a
:= TEAM_RED
to TEAM_BLUE
do
1168 if a
= TEAM_RED
then
1170 s1
:= _lc
[I_GAME_TEAM_RED
];
1177 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1183 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1184 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1185 gStdFont
, r
, g
, b
, 1);
1187 _y
:= _y
+ch
+(ch
div 4);
1188 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1189 _y
:= _y
+(ch
div 4);
1191 for aa
:= 0 to High(stat
) do
1192 if stat
[aa
].Team
= a
then
1208 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1210 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1212 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1214 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1221 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1224 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1225 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1226 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1227 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1230 for aa
:= 0 to High(stat
) do
1244 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1245 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1247 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1249 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1251 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1253 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1259 procedure g_Game_Init();
1265 gTempDelete
:= False;
1267 sfsGCDisable(); // temporary disable removing of temporary volumes
1270 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1271 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1272 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1273 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1275 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1276 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1277 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1279 g_Game_ClearLoading();
1280 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1281 g_Game_SetLoadingText('', 0, False);
1283 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1286 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1287 g_PlayerModel_LoadData();
1289 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1291 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1292 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1293 until FindNext(SR
) <> 0;
1296 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1298 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1299 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1300 until FindNext(SR
) <> 0;
1303 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1305 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1306 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1307 until FindNext(SR
) <> 0;
1311 gPauseMain
:= false;
1312 gPauseHolmes
:= false;
1314 LastScreenShot
:= 0;
1316 {e_MouseInfo.Accel := 1.0;}
1318 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1321 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1322 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1323 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1324 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1325 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1327 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1330 gMusic
:= TMusic
.Create();
1331 gMusic
.SetByName('MUSIC_MENU');
1334 gGameSettings
.WarmupTime
:= 30;
1336 gState
:= STATE_MENU
;
1338 SetLength(gEvents
, 6);
1339 gEvents
[0].Name
:= 'ongamestart';
1340 gEvents
[1].Name
:= 'ongameend';
1341 gEvents
[2].Name
:= 'onmapstart';
1342 gEvents
[3].Name
:= 'onmapend';
1343 gEvents
[4].Name
:= 'oninter';
1344 gEvents
[5].Name
:= 'onwadend';
1346 sfsGCEnable(); // enable releasing unused volumes
1350 procedure g_Game_Free(freeTextures
: Boolean=true);
1352 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1353 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1355 g_Map_Free(freeTextures
);
1357 g_Player_RemoveAllCorpses();
1359 gGameSettings
.GameType
:= GT_NONE
;
1360 if gGameSettings
.GameMode
= GM_SINGLE
then
1361 gGameSettings
.GameMode
:= GM_DM
;
1362 gSwitchGameMode
:= gGameSettings
.GameMode
;
1365 gExitByTrigger
:= False;
1368 function IsActivePlayer(p
: TPlayer
): Boolean;
1373 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1376 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1383 if gPlayers
= nil then
1385 for a
:= Low(gPlayers
) to High(gPlayers
) do
1386 if IsActivePlayer(gPlayers
[a
]) then
1388 if gPlayers
[a
].UID
<> ID
then
1390 Result
:= gPlayers
[a
];
1395 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1401 if gPlayers
= nil then
1405 for a
:= Low(gPlayers
) to High(gPlayers
) do
1406 if IsActivePlayer(gPlayers
[a
]) then
1408 SetLength(ids
, Length(ids
) + 1);
1409 ids
[High(ids
)] := gPlayers
[a
].UID
;
1410 if gPlayers
[a
].UID
= Skip
then
1413 if Length(ids
) = 0 then
1418 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1421 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1427 if gPlayers
= nil then
1431 for a
:= Low(gPlayers
) to High(gPlayers
) do
1432 if IsActivePlayer(gPlayers
[a
]) then
1434 SetLength(ids
, Length(ids
) + 1);
1435 ids
[High(ids
)] := gPlayers
[a
].UID
;
1436 if gPlayers
[a
].UID
= Skip
then
1439 if Length(ids
) = 0 then
1442 Result
:= ids
[Length(ids
) - 1]
1444 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1447 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1453 if gPlayers
= nil then
1457 for a
:= Low(gPlayers
) to High(gPlayers
) do
1458 if IsActivePlayer(gPlayers
[a
]) then
1460 SetLength(ids
, Length(ids
) + 1);
1461 ids
[High(ids
)] := gPlayers
[a
].UID
;
1462 if gPlayers
[a
].UID
= Skip
then
1465 if Length(ids
) = 0 then
1467 if Length(ids
) = 1 then
1472 Result
:= ids
[Random(Length(ids
))];
1474 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1476 Result
:= ids
[Random(Length(ids
))];
1481 function GetRandomSpectMode(Current
: Byte): Byte;
1488 0: Result
:= SPECT_STATS
;
1489 1: Result
:= SPECT_MAPVIEW
;
1490 2: Result
:= SPECT_MAPVIEW
;
1491 3: Result
:= SPECT_PLAYERS
;
1492 4: Result
:= SPECT_PLAYERS
;
1493 5: Result
:= SPECT_PLAYERS
;
1494 6: Result
:= SPECT_PLAYERS
;
1496 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1500 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1502 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1503 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1507 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1513 if (plr
= nil) then exit
;
1514 if (p2hack
) then time
:= 1000 else time
:= 1;
1515 strafeDir
:= MoveButton
shr 4;
1516 MoveButton
:= MoveButton
and $0F;
1519 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1520 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1521 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1523 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1524 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1525 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1527 // if we have "strafe" key, turn off old strafe mechanics
1528 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1530 // new strafe mechanics
1531 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1532 // now set direction according to strafe (reversed)
1533 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1534 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1538 strafeDir
:= 0; // not strafing anymore
1539 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1540 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1541 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1542 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1543 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1544 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1547 // fix movebutton state
1548 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1550 // Îñòàëüíûå êëàâèøè:
1551 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1552 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1553 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1554 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1555 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1556 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1557 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1559 for i
:= 0 to High(KeyWeapon
) do
1560 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1561 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1564 // HACK: add dynlight here
1565 if gwin_k8_enable_light_experiments
then
1567 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1569 g_playerLight
:= true;
1571 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1573 g_playerLight
:= false;
1577 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1580 procedure g_Game_Update();
1582 Msg
: g_gui
.TMessage
;
1588 function sendMonsPos (mon
: TMonster
): Boolean;
1590 result
:= false; // don't stop
1591 // this will also reset "need-send" flag
1592 if mon
.gncNeedSend
then
1594 MH_SEND_MonsterPos(mon
.UID
);
1596 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1598 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1600 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1602 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1606 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1608 result
:= false; // don't stop
1609 // this will also reset "need-send" flag
1610 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1614 reliableUpdate
: Boolean;
1619 // Ïîðà âûêëþ÷àòü èãðó:
1620 if gExit
= EXIT_QUIT
then
1622 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1626 if gExit
= EXIT_QUIT
then
1630 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1631 // no need to, as we'll do it in event handler
1633 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1636 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1638 gExit
:= EXIT_SIMPLE
;
1644 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1645 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1646 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1647 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1649 if g_Game_IsNet
and g_Game_IsServer
then
1651 gInterTime
:= gInterTime
+ GAME_TICK
;
1652 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1653 if a
<> gServInterTime
then
1655 gServInterTime
:= a
;
1656 MH_SEND_TimeSync(gServInterTime
);
1660 if (not g_Game_IsClient
) and
1664 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1665 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1667 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1668 and (g_ActiveWindow
= nil)
1670 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1673 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1674 g_Game_StopAllSounds(True);
1676 if gMapOnce
then // Ýòî áûë òåñò
1677 gExit
:= EXIT_SIMPLE
1679 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1680 g_Game_ChangeMap(gNextMap
)
1681 else // Ñëåäóþùåé êàðòû íåò
1683 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1685 // Âûõîä â ãëàâíîå ìåíþ:
1687 g_GUI_ShowWindow('MainMenu');
1688 gMusic
.SetByName('MUSIC_MENU');
1690 gState
:= STATE_MENU
;
1693 // Ôèíàëüíàÿ êàðòèíêà:
1694 g_Game_ExecuteEvent('onwadend');
1696 if not gMusic
.SetByName('MUSIC_endmus') then
1697 gMusic
.SetByName('MUSIC_STDENDMUS');
1699 gState
:= STATE_ENDPIC
;
1701 g_Game_ExecuteEvent('ongameend');
1707 if gState
= STATE_INTERTEXT
then
1708 if InterText
.counter
> 0 then
1709 InterText
.counter
:= InterText
.counter
- 1;
1712 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1714 if EndingGameCounter
= 0 then
1716 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1717 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1719 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1721 g_Game_ExecuteEvent('onwadend');
1722 if not gMusic
.SetByName('MUSIC_endmus') then
1723 gMusic
.SetByName('MUSIC_STDENDMUS');
1726 gMusic
.SetByName('MUSIC_ROUNDMUS');
1729 gState
:= STATE_INTERCUSTOM
;
1732 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1734 gMusic
.SetByName('MUSIC_INTERMUS');
1736 gState
:= STATE_INTERSINGLE
;
1739 g_Game_ExecuteEvent('oninter');
1742 DecMin(EndingGameCounter
, 6, 0);
1745 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1747 if gMapOnce
then // Ýòî áûë òåñò
1749 gExit
:= EXIT_SIMPLE
;
1755 g_Serverlist_Control(slCurrent
, slTable
);
1758 if g_Game_IsNet
then
1759 if not gConsoleShow
then
1760 if not gChatShow
then
1762 if g_ActiveWindow
= nil then
1764 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1765 g_Console_Chat_Switch(False)
1766 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1767 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1768 g_Console_Chat_Switch(True);
1771 if not gChatEnter
then
1772 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1773 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1774 and (not e_KeyPressed(VK_CHAT
))
1775 and (not e_KeyPressed(VK_TEAM
)) then
1778 // Ñòàòèñòèêà ïî Tab:
1780 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1781 (gGameSettings
.GameType
<> GT_SINGLE
) and
1782 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1785 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1787 // Âðåìÿ += 28 ìèëëèñåêóíä:
1788 gTime
:= gTime
+ GAME_TICK
;
1790 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1791 if MessageTime
= 0 then
1793 if MessageTime
> 0 then
1794 MessageTime
:= MessageTime
- 1;
1796 if (g_Game_IsServer
) then
1798 // Áûë çàäàí ëèìèò âðåìåíè:
1799 if (gGameSettings
.TimeLimit
> 0) then
1800 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1801 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1806 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1807 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1808 g_Game_RestartRound(gLMSSoftSpawn
);
1810 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1811 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1813 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1815 g_Console_Process(gVoteCommand
);
1817 gVotePassed
:= False;
1820 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1821 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1822 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1823 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1824 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1826 // Áûë çàäàí ëèìèò ïîáåä:
1827 if (gGameSettings
.GoalLimit
> 0) then
1831 if gGameSettings
.GameMode
= GM_DM
then
1832 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1833 for i
:= 0 to High(gPlayers
) do
1834 if gPlayers
[i
] <> nil then
1835 if gPlayers
[i
].Frags
> b
then
1836 b
:= gPlayers
[i
].Frags
;
1839 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1840 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1841 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1844 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1845 if b
>= gGameSettings
.GoalLimit
then
1852 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1853 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1854 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1855 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1857 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1858 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1859 end // if not console
1862 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1864 // process weapon switch queue
1868 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1869 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1871 if not gSpectKeyPress
then
1873 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)
1874 and (not gSpectAuto
) then
1876 // switch spect mode
1878 SPECT_NONE
: ; // not spectator
1880 SPECT_MAPVIEW
: Inc(gSpectMode
);
1881 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1883 gSpectKeyPress
:= True;
1885 if (gSpectMode
= SPECT_MAPVIEW
)
1886 and (not gSpectAuto
) then
1888 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1889 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1890 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1891 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1892 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1893 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1894 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1895 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1896 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1899 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1900 gSpectKeyPress
:= True;
1902 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1905 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1906 gSpectKeyPress
:= True;
1909 if (gSpectMode
= SPECT_PLAYERS
)
1910 and (not gSpectAuto
) then
1912 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1915 gSpectViewTwo
:= True;
1916 gSpectKeyPress
:= True;
1918 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1920 // remove second view
1921 gSpectViewTwo
:= False;
1922 gSpectKeyPress
:= True;
1924 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1926 // prev player (view 1)
1927 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1928 gSpectKeyPress
:= True;
1930 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1932 // next player (view 1)
1933 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1934 gSpectKeyPress
:= True;
1936 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1938 // prev player (view 2)
1939 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1940 gSpectKeyPress
:= True;
1942 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1944 // next player (view 2)
1945 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1946 gSpectKeyPress
:= True;
1949 if isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
) then
1951 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1954 gSpectAutoNext
:= 0;
1955 gSpectViewTwo
:= False;
1956 gSpectKeyPress
:= True;
1961 gSpectMode
:= SPECT_STATS
;
1962 gSpectAuto
:= False;
1963 gSpectKeyPress
:= True;
1968 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1969 (not isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
)) and
1970 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1971 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1972 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1973 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1974 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1975 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1976 gSpectKeyPress
:= False;
1980 if gSpectMode
= SPECT_MAPVIEW
then
1982 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
1984 gSpectAutoNext
:= gTime
1987 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
1989 gSpectAutoNext
:= gTime
1993 if gSpectAutoNext
<= gTime
then
1995 if gSpectAutoNext
> 0 then
1997 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2001 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2002 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2003 gSpectAutoStepX
:= Random(9) - 4;
2004 gSpectAutoStepY
:= Random(9) - 4;
2005 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2006 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2007 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2008 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2009 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2010 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2014 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2019 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2020 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2021 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2027 // Îáíîâëÿåì âñå îñòàëüíîå:
2030 g_Triggers_Update();
2032 g_Monsters_Update();
2034 g_Player_UpdateAll();
2035 g_Player_UpdatePhysicalObjects();
2037 // server: send newly spawned monsters unconditionally
2038 if (gGameSettings
.GameType
= GT_SERVER
) then
2040 if (Length(gMonstersSpawned
) > 0) then
2042 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2043 SetLength(gMonstersSpawned
, 0);
2047 if (gSoundTriggerTime
> 8) then
2049 g_Game_UpdateTriggerSounds();
2050 gSoundTriggerTime
:= 0;
2054 Inc(gSoundTriggerTime
);
2057 if (NetMode
= NET_SERVER
) then
2059 Inc(NetTimeToUpdate
);
2060 Inc(NetTimeToReliable
);
2062 // send monster updates
2063 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2065 // send all monsters (periodic sync)
2066 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2068 for I
:= 0 to High(gPlayers
) do
2070 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2073 g_Mons_ForEach(sendMonsPos
);
2075 if reliableUpdate
then
2077 NetTimeToReliable
:= 0;
2078 NetTimeToUpdate
:= NetUpdateRate
;
2082 NetTimeToUpdate
:= 0;
2087 // send only mosters with some unexpected changes
2088 g_Mons_ForEach(sendMonsPosUnexpected
);
2091 // send unexpected platform changes
2092 g_Map_NetSendInterestingPanels();
2094 if NetUseMaster
then
2096 if gTime
>= NetTimeToMaster
then
2098 if (NetMHost
= nil) or (NetMPeer
= nil) then
2100 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2104 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2108 else if (NetMode
= NET_CLIENT
) then
2110 MC_SEND_PlayerPos();
2112 end; // if gameOn ...
2114 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2115 if g_ActiveWindow
<> nil then
2117 w
:= e_GetFirstKeyPressed();
2119 if (w
<> IK_INVALID
) then
2121 Msg
.Msg
:= MESSAGE_DIKEY
;
2123 g_ActiveWindow
.OnMessage(Msg
);
2126 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2127 if g_ActiveWindow
<> nil then
2128 g_ActiveWindow
.Update();
2130 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2131 if gResolutionChange
then
2133 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2134 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2135 gResolutionChange
:= False;
2136 g_ActiveWindow
:= nil;
2139 // Íóæíî ñìåíèòü ÿçûê:
2140 if gLanguageChange
then
2142 //e_WriteLog('Read language file', MSG_NOTIFY);
2143 //g_Language_Load(DataDir + gLanguage + '.txt');
2144 g_Language_Set(gLanguage
);
2146 gLanguageChange
:= False;
2150 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2151 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2152 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2155 LastScreenShot
:= GetTimer();
2158 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2159 if e_KeyPressed(IK_F10
) and
2161 (not gConsoleShow
) and
2162 (g_ActiveWindow
= nil) then
2167 Time
:= GetTimer() {div 1000};
2169 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2170 if gDelayedEvents
<> nil then
2171 for a
:= 0 to High(gDelayedEvents
) do
2172 if gDelayedEvents
[a
].Pending
and
2174 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2175 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2178 case gDelayedEvents
[a
].DEType
of
2180 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2183 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2187 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2188 if g_Game_IsNet
and g_Game_IsServer
then
2189 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2193 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2195 gDelayedEvents
[a
].Pending
:= False;
2198 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2199 UPSCounter
:= UPSCounter
+ 1;
2200 if Time
- UPSTime
>= 1000 then
2209 g_Weapon_AddDynLights();
2210 g_Items_AddDynLights();
2214 procedure g_Game_LoadChatSounds(Resource
: string);
2217 FileName
, Snd
: string;
2219 len
, cnt
, tags
, i
, j
: Integer;
2222 FileName
:= g_ExtractWadName(Resource
);
2224 WAD
:= TWADFile
.Create();
2225 WAD
.ReadFile(FileName
);
2227 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2234 cfg
:= TConfig
.CreateMem(p
, len
);
2235 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2237 SetLength(gChatSounds
, cnt
);
2238 for i
:= 0 to Length(gChatSounds
) - 1 do
2240 gChatSounds
[i
].Sound
:= nil;
2241 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2242 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2243 if (Snd
= '') or (Tags
<= 0) then
2245 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2246 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2247 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2248 SetLength(gChatSounds
[i
].Tags
, tags
);
2249 for j
:= 0 to tags
- 1 do
2250 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2251 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2258 procedure g_Game_FreeChatSounds();
2262 for i
:= 0 to Length(gChatSounds
) - 1 do
2264 gChatSounds
[i
].Sound
.Free();
2265 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2267 SetLength(gChatSounds
, 0);
2271 procedure g_Game_LoadData();
2278 if DataLoaded
then Exit
;
2280 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2282 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2283 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2284 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2285 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2286 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2287 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2288 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2289 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2290 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2291 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2292 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2293 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2294 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2295 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2298 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2299 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2300 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2301 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2305 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2306 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2307 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2308 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2309 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2315 hasPBarGfx
:= false;
2319 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2320 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2321 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2322 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2323 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2324 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2325 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2326 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2327 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2328 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2329 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2330 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2331 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2332 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2333 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2334 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2335 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2336 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2337 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2338 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2339 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2340 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2341 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2342 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2343 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2344 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2345 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2346 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2347 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2349 goodsnd
[0] := TPlayableSound
.Create();
2350 goodsnd
[1] := TPlayableSound
.Create();
2351 goodsnd
[2] := TPlayableSound
.Create();
2352 goodsnd
[3] := TPlayableSound
.Create();
2354 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2355 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2356 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2357 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2359 killsnd
[0] := TPlayableSound
.Create();
2360 killsnd
[1] := TPlayableSound
.Create();
2361 killsnd
[2] := TPlayableSound
.Create();
2362 killsnd
[3] := TPlayableSound
.Create();
2364 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2365 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2366 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2367 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2369 hahasnd
[0] := TPlayableSound
.Create();
2370 hahasnd
[1] := TPlayableSound
.Create();
2371 hahasnd
[2] := TPlayableSound
.Create();
2373 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2374 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2375 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2377 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2379 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2382 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2383 g_Weapon_LoadData();
2385 g_Monsters_LoadData();
2390 procedure g_Game_FreeData();
2392 if not DataLoaded
then Exit
;
2395 g_Weapon_FreeData();
2396 g_Monsters_FreeData();
2398 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2400 g_Texture_Delete('NOTEXTURE');
2401 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2402 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2403 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2404 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2405 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2406 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2407 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2408 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2409 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2410 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2411 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2412 g_Frames_DeleteByName('FRAMES_TELEPORT');
2413 g_Frames_DeleteByName('FRAMES_PUNCH');
2414 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2415 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2416 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2417 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2418 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2419 g_Sound_Delete('SOUND_GAME_TELEPORT');
2420 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2421 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2422 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2423 g_Sound_Delete('SOUND_GAME_BULK1');
2424 g_Sound_Delete('SOUND_GAME_BULK2');
2425 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2426 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2427 g_Sound_Delete('SOUND_GAME_SWITCH1');
2428 g_Sound_Delete('SOUND_GAME_SWITCH0');
2435 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2436 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2437 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2438 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2445 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2446 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2447 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2448 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2454 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2455 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2456 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2458 g_Game_FreeChatSounds();
2460 DataLoaded
:= False;
2463 procedure DrawCustomStat();
2469 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2470 s1
, s2
, topstr
: String;
2472 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2474 g_ProcessMessages();
2476 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2478 if not gStatsPressed
then
2480 gStatsOff
:= not gStatsOff
;
2481 gStatsPressed
:= True;
2485 gStatsPressed
:= False;
2489 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2490 w
:= (Length(s1
) * ww2
) div 2;
2491 x
:= gScreenWidth
div 2 - w
;
2493 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2497 if (gGameSettings
.GameMode
= GM_COOP
) then
2499 if gMissionFailed
then
2500 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2502 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2505 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2507 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2508 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2510 if g_Game_IsNet
then
2512 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2513 if not gChatShow
then
2514 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2515 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2518 if g_Game_IsClient
then
2519 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2521 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2522 if not gChatShow
then
2523 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2524 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2529 w
:= gScreenWidth
-x
*2;
2535 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2536 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2538 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2540 case CustomStat
.GameMode
of
2543 if gGameSettings
.MaxLives
= 0 then
2544 s1
:= _lc
[I_GAME_DM
]
2546 s1
:= _lc
[I_GAME_LMS
];
2550 if gGameSettings
.MaxLives
= 0 then
2551 s1
:= _lc
[I_GAME_TDM
]
2553 s1
:= _lc
[I_GAME_TLMS
];
2555 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2558 if gGameSettings
.MaxLives
= 0 then
2559 s1
:= _lc
[I_GAME_COOP
]
2561 s1
:= _lc
[I_GAME_SURV
];
2567 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2571 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2572 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2575 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2576 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2577 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2578 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2580 pc
:= Length(CustomStat
.PlayerStat
);
2581 if pc
= 0 then Exit
;
2583 if CustomStat
.GameMode
= GM_COOP
then
2585 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2587 s2
:= _lc
[I_GAME_MONSTERS
];
2588 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2589 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2591 s2
:= _lc
[I_GAME_SECRETS
];
2592 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2593 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2596 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2598 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2599 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2600 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2602 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2603 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2604 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2608 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2613 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2614 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2615 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2617 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2620 for t
:= TEAM_RED
to TEAM_BLUE
do
2622 if t
= TEAM_RED
then
2624 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2625 gStdFont
, 255, 0, 0, 1);
2626 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2627 gStdFont
, 255, 0, 0, 1);
2634 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2635 gStdFont
, 0, 0, 255, 1);
2636 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2637 gStdFont
, 0, 0, 255, 1);
2643 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2646 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2647 if CustomStat
.PlayerStat
[p
].Team
= t
then
2648 with CustomStat
.PlayerStat
[p
] do
2662 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2663 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2664 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2671 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2674 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2675 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2676 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2679 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2680 with CustomStat
.PlayerStat
[p
] do
2682 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2689 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2690 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2691 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2697 procedure DrawSingleStat();
2699 tm
, key_x
, val_x
, y
: Integer;
2703 procedure player_stat(n
: Integer);
2709 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2710 s2
:= Format(' %d', [gTotalMonsters
]);
2712 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2713 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2714 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2715 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2717 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2718 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2720 // "Kills-per-minute: ##.#":
2721 s1
:= _lc
[I_MENU_INTER_KPM
];
2723 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2725 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2726 s2
:= Format(' %.1f', [kpm
]);
2728 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2729 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2731 // "Secrets found: # / #":
2732 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2733 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2735 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2736 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2737 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2738 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2740 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2741 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2745 // "Level Complete":
2746 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2747 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2749 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2750 s1
:= _lc
[I_MENU_INTER_KPM
];
2751 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2754 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2756 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2757 val_x
:= key_x
+ w1
;
2760 tm
:= SingleStat
.GameTime
div 1000;
2761 s1
:= _lc
[I_MENU_INTER_TIME
];
2762 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2764 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2765 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2767 if SingleStat
.TwoPlayers
then
2770 s1
:= _lc
[I_MENU_PLAYER_1
];
2771 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2772 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2774 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2779 s1
:= _lc
[I_MENU_PLAYER_2
];
2780 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2781 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2783 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2789 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2795 procedure DrawLoadingStat();
2796 procedure drawRect (x
, y
, w
, h
: Integer);
2798 if (w
< 1) or (h
< 1) then exit
;
2800 glVertex2f(x
+0.375, y
+0.375);
2801 glVertex2f(x
+w
+0.375, y
+0.375);
2802 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2803 glVertex2f(x
+0.375, y
+h
+0.375);
2807 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2809 rectW
, rectH
: Integer;
2816 idl
, idr
, idb
, idm
: LongWord;
2820 if (total
< 1) then exit
;
2821 if (cur
< 1) then exit
; // don't blink
2822 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2823 //if (cur < 0) then cur := 0;
2824 //if (cur > total) then cur := total;
2827 if (hasPBarGfx
) then
2829 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2830 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2831 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2832 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2833 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2834 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2835 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2836 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2838 //rectW := gScreenWidth-360;
2839 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2842 x0
:= (gScreenWidth
-rectW
) div 2;
2843 y0
:= gScreenHeight
-rectH
-64;
2844 if (y0
< 2) then y0
:= 2;
2846 glEnable(GL_SCISSOR_TEST
);
2849 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2850 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2851 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2854 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2856 while (f
< x0
+rectW
) do
2858 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2863 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2864 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2867 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2868 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2872 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2878 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2882 rectW
:= gScreenWidth
-64;
2885 x0
:= (gScreenWidth
-rectW
) div 2;
2886 y0
:= gScreenHeight
-rectH
-64;
2887 if (y0
< 2) then y0
:= 2;
2889 glDisable(GL_BLEND
);
2890 glDisable(GL_TEXTURE_2D
);
2892 //glClearColor(0, 0, 0, 0);
2893 //glClear(GL_COLOR_BUFFER_BIT);
2895 glColor4ub(127, 127, 127, 255);
2896 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2898 glColor4ub(0, 0, 0, 255);
2899 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2901 glColor4ub(127, 127, 127, 255);
2902 wdt
:= rectW
*cur
div total
;
2903 if (wdt
> rectW
) then wdt
:= rectW
;
2904 drawRect(x0
, y0
, wdt
, rectH
);
2913 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2915 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2916 yy
:= (gScreenHeight
div 3);
2917 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2918 xx
:= (gScreenWidth
div 3);
2922 for i
:= 0 to NextMsg
-1 do
2924 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2925 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2929 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2930 yy
:= yy
+ LOADING_INTERLINE
;
2931 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2936 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2938 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2940 function monDraw (mon
: TMonster
): Boolean;
2942 result
:= false; // don't stop
2947 // Ëåâûé âåðõíèé óãîë
2948 aX
:= Obj
.X
div ScaleSz
+ 1;
2949 aY
:= Obj
.Y
div ScaleSz
+ 1;
2951 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2952 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2953 // Ïðàâûé íèæíèé óãîë
2954 aX2
:= aX
+ aX2
- 1;
2955 aY2
:= aY
+ aY2
- 1;
2956 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2962 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2963 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2966 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2967 ScaleSz
:= 16 div Scale
;
2968 // Ðàçìåðû ìèíè-êàðòû:
2969 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2970 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2972 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2974 if gWalls
<> nil then
2977 for a
:= 0 to High(gWalls
) do
2979 if PanelType
<> 0 then
2981 // Ëåâûé âåðõíèé óãîë:
2982 aX
:= X
div ScaleSz
;
2983 aY
:= Y
div ScaleSz
;
2985 aX2
:= max(Width
div ScaleSz
, 1);
2986 aY2
:= max(Height
div ScaleSz
, 1);
2987 // Ïðàâûé íèæíèé óãîë:
2988 aX2
:= aX
+ aX2
- 1;
2989 aY2
:= aY
+ aY2
- 1;
2992 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2993 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2994 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2998 if gSteps
<> nil then
3001 for a
:= 0 to High(gSteps
) do
3003 if PanelType
<> 0 then
3005 // Ëåâûé âåðõíèé óãîë:
3006 aX
:= X
div ScaleSz
;
3007 aY
:= Y
div ScaleSz
;
3009 aX2
:= max(Width
div ScaleSz
, 1);
3010 aY2
:= max(Height
div ScaleSz
, 1);
3011 // Ïðàâûé íèæíèé óãîë:
3012 aX2
:= aX
+ aX2
- 1;
3013 aY2
:= aY
+ aY2
- 1;
3015 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3018 if gLifts
<> nil then
3021 for a
:= 0 to High(gLifts
) do
3023 if PanelType
<> 0 then
3025 // Ëåâûé âåðõíèé óãîë:
3026 aX
:= X
div ScaleSz
;
3027 aY
:= Y
div ScaleSz
;
3029 aX2
:= max(Width
div ScaleSz
, 1);
3030 aY2
:= max(Height
div ScaleSz
, 1);
3031 // Ïðàâûé íèæíèé óãîë:
3032 aX2
:= aX
+ aX2
- 1;
3033 aY2
:= aY
+ aY2
- 1;
3036 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3037 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3038 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3039 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3043 if gWater
<> nil then
3046 for a
:= 0 to High(gWater
) do
3048 if PanelType
<> 0 then
3050 // Ëåâûé âåðõíèé óãîë:
3051 aX
:= X
div ScaleSz
;
3052 aY
:= Y
div ScaleSz
;
3054 aX2
:= max(Width
div ScaleSz
, 1);
3055 aY2
:= max(Height
div ScaleSz
, 1);
3056 // Ïðàâûé íèæíèé óãîë:
3057 aX2
:= aX
+ aX2
- 1;
3058 aY2
:= aY
+ aY2
- 1;
3060 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3063 if gAcid1
<> nil then
3065 // Ðèñóåì êèñëîòó 1:
3066 for a
:= 0 to High(gAcid1
) do
3068 if PanelType
<> 0 then
3070 // Ëåâûé âåðõíèé óãîë:
3071 aX
:= X
div ScaleSz
;
3072 aY
:= Y
div ScaleSz
;
3074 aX2
:= max(Width
div ScaleSz
, 1);
3075 aY2
:= max(Height
div ScaleSz
, 1);
3076 // Ïðàâûé íèæíèé óãîë:
3077 aX2
:= aX
+ aX2
- 1;
3078 aY2
:= aY
+ aY2
- 1;
3080 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3083 if gAcid2
<> nil then
3085 // Ðèñóåì êèñëîòó 2:
3086 for a
:= 0 to High(gAcid2
) do
3088 if PanelType
<> 0 then
3090 // Ëåâûé âåðõíèé óãîë:
3091 aX
:= X
div ScaleSz
;
3092 aY
:= Y
div ScaleSz
;
3094 aX2
:= max(Width
div ScaleSz
, 1);
3095 aY2
:= max(Height
div ScaleSz
, 1);
3096 // Ïðàâûé íèæíèé óãîë:
3097 aX2
:= aX
+ aX2
- 1;
3098 aY2
:= aY
+ aY2
- 1;
3100 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3103 if gPlayers
<> nil then
3106 for a
:= 0 to High(gPlayers
) do
3107 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3109 // Ëåâûé âåðõíèé óãîë:
3110 aX
:= Obj
.X
div ScaleSz
+ 1;
3111 aY
:= Obj
.Y
div ScaleSz
+ 1;
3113 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3114 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3115 // Ïðàâûé íèæíèé óãîë:
3116 aX2
:= aX
+ aX2
- 1;
3117 aY2
:= aY
+ aY2
- 1;
3119 if gPlayers
[a
] = p
then
3120 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3123 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3124 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3125 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3130 g_Mons_ForEach(monDraw
);
3135 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3137 if not hasAmbient
then exit
;
3138 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3142 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3143 //FIXME: broken for splitscreen mode
3144 procedure renderDynLightsInternal ();
3146 //hasAmbient: Boolean;
3147 //ambColor: TDFColor;
3149 lx
, ly
, lrad
: Integer;
3150 scxywh
: array[0..3] of GLint
;
3153 if e_NoGraphics
then exit
;
3155 //TODO: lights should be in separate grid, i think
3156 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3157 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3160 //ambColor := gCurrentMap['light_ambient'].rgba;
3161 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3163 { // this will multiply incoming color to alpha from framebuffer
3165 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3169 * light rendering: (INVALID!)
3170 * glStencilFunc(GL_EQUAL, 0, $ff);
3172 * glClear(GL_STENCIL_BUFFER_BIT);
3173 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3174 * draw shadow volume into stencil buffer
3175 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3176 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3178 * draw color-less quad with light alpha (WARNING! don't touch color!)
3179 * glEnable(GL_BLEND);
3180 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3181 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3183 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3184 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3186 // setup OpenGL parameters
3187 glStencilMask($FFFFFFFF);
3188 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3189 glEnable(GL_STENCIL_TEST
);
3190 glEnable(GL_SCISSOR_TEST
);
3191 glClear(GL_STENCIL_BUFFER_BIT
);
3192 glStencilFunc(GL_EQUAL
, 0, $ff);
3194 for lln
:= 0 to g_dynLightCount
-1 do
3196 lx
:= g_dynLights
[lln
].x
;
3197 ly
:= g_dynLights
[lln
].y
;
3198 lrad
:= g_dynLights
[lln
].radius
;
3199 if (lrad
< 3) then continue
;
3201 if (lx
-sX
+lrad
< 0) then continue
;
3202 if (ly
-sY
+lrad
< 0) then continue
;
3203 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3204 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3206 // set scissor to optimize drawing
3207 if (g_dbg_scale
= 1.0) then
3209 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3213 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3215 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3216 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3217 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3218 // draw extruded panels
3219 glDisable(GL_TEXTURE_2D
);
3220 glDisable(GL_BLEND
);
3221 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3222 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3223 // render light texture
3224 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3225 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3228 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3229 glEnable(GL_TEXTURE_2D
);
3230 // color and opacity
3231 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3232 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3234 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3235 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3236 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3237 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3242 glDisable(GL_STENCIL_TEST
);
3243 glDisable(GL_BLEND
);
3244 glDisable(GL_SCISSOR_TEST
);
3245 //glScissor(0, 0, sWidth, sHeight);
3247 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3248 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3252 function fixViewportForScale (): Boolean;
3254 nx0
, ny0
, nw
, nh
: Integer;
3257 if (g_dbg_scale
<> 1.0) then
3260 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3261 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3262 nw
:= round(sWidth
/g_dbg_scale
);
3263 nh
:= round(sHeight
/g_dbg_scale
);
3272 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3273 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3274 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3276 TDrawCB
= procedure ();
3279 hasAmbient
: Boolean;
3281 doAmbient
: Boolean = false;
3283 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3288 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3289 if gdbg_map_use_accel_render
then
3291 tagmask
:= panelTypeToTag(panType
);
3292 while (gDrawPanelList
.count
> 0) do
3294 pan
:= TPanel(gDrawPanelList
.front());
3295 if ((pan
.tag
and tagmask
) = 0) then break
;
3296 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3297 gDrawPanelList
.popFront();
3302 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3304 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3307 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3309 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3310 if assigned(cb
) then cb();
3311 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3315 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3317 // our accelerated renderer will collect all panels to gDrawPanelList
3318 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3319 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3320 if gdbg_map_use_accel_render
then
3322 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3324 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3326 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3327 g_Map_DrawBack(backXOfs
, backYOfs
);
3328 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3330 if setTransMatrix
then
3332 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3333 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3334 glTranslatef(-sX
, -sY
, 0);
3338 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3339 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3344 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3345 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3346 glClear(GL_COLOR_BUFFER_BIT);
3349 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3352 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3353 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3354 drawOther('items', @g_Items_Draw
);
3355 drawOther('weapons', @g_Weapon_Draw
);
3356 drawOther('shells', @g_Player_DrawShells
);
3357 drawOther('drawall', @g_Player_DrawAll
);
3358 drawOther('corpses', @g_Player_DrawCorpses
);
3359 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3360 drawOther('monsters', @g_Monsters_Draw
);
3361 drawOther('itemdrop', @g_Items_DrawDrop
);
3362 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3363 drawOther('gfx', @g_GFX_Draw
);
3364 drawOther('flags', @g_Map_DrawFlags
);
3365 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3366 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3367 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3368 drawOther('dynlights', @renderDynLightsInternal
);
3370 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3372 renderAmbientQuad(hasAmbient
, ambColor
);
3376 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3379 if g_debug_HealthBar
then
3381 g_Monsters_DrawHealth();
3382 g_Player_DrawHealth();
3385 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3389 procedure DrawMapView(x
, y
, w
, h
: Integer);
3396 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3397 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3404 fixViewportForScale();
3405 renderMapInternal(-bx
, -by
, true);
3411 procedure DrawPlayer(p
: TPlayer
);
3413 px
, py
, a
, b
, c
, d
: Integer;
3416 if (p
= nil) or (p
.FDummy
) then
3419 g_Map_DrawBack(0, 0);
3424 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3425 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3431 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3432 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3434 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3436 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3437 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3439 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3440 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3442 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3443 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3446 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3449 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3450 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3453 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3458 // scaled, ignore level bounds
3459 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3460 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3463 if p
.IncCam
<> 0 then
3465 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3467 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3469 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3473 if py
< gPlayerScreenSize
.Y
div 2 then
3475 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3477 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3481 if p
.IncCam
< 0 then
3483 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3486 if p
.IncCam
> 0 then
3488 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3492 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3493 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3494 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3496 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3497 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3498 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3501 sY
:= -(b
+p
.IncCam
);
3502 sWidth
:= gPlayerScreenSize
.X
;
3503 sHeight
:= gPlayerScreenSize
.Y
;
3505 //glTranslatef(a, b+p.IncCam, 0);
3507 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3509 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3510 fixViewportForScale();
3511 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3513 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3515 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3516 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3517 if (sX
< 0) then sX
:= 0;
3518 if (sY
< 0) then sY
:= 0;
3520 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3521 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3524 //r_smallmap_h: 0: left; 1: center; 2: right
3525 //r_smallmap_v: 0: top; 1: center; 2: bottom
3527 if (gMapInfo
.Width
= sWidth
) then
3531 else if (gMapInfo
.Width
< sWidth
) then
3533 case r_smallmap_h
of
3534 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3535 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3536 else sX
:= 0; // left
3540 if (gMapInfo
.Height
= sHeight
) then
3544 else if (gMapInfo
.Height
< sHeight
) then
3546 case r_smallmap_v
of
3547 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3548 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3549 else sY
:= 0; // top
3555 p
.viewPortW
:= sWidth
;
3556 p
.viewPortH
:= sHeight
;
3558 {$IFDEF ENABLE_HOLMES}
3559 if (p
= gPlayer1
) then
3561 g_Holmes_plrViewPos(sX
, sY
);
3562 g_Holmes_plrViewSize(sWidth
, sHeight
);
3566 renderMapInternal(-c
, -d
, true);
3568 if p
.FSpectator
then
3569 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3570 p
.GameY
+ PLAYER_RECT_CY
- 4,
3571 'X', gStdFont
, 255, 255, 255, 1, True);
3573 for a := 0 to High(gCollideMap) do
3574 for b := 0 to High(gCollideMap[a]) do
3577 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3579 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3583 1: e_DrawPoint(1, b, a, 200, 200, 200);
3584 2: e_DrawPoint(1, b, a, 64, 64, 255);
3585 3: e_DrawPoint(1, b, a, 255, 0, 255);
3595 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3596 if g_Debug_Player
then
3597 g_Player_DrawDebug(p
);
3601 procedure drawProfilers ();
3606 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3607 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3608 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3611 procedure g_Game_Draw();
3618 plView1
, plView2
: TPlayer
;
3621 if gExit
= EXIT_QUIT
then Exit
;
3623 Time
:= GetTimer() {div 1000};
3624 FPSCounter
:= FPSCounter
+1;
3625 if Time
- FPSTime
>= 1000 then
3632 if gGameOn
or (gState
= STATE_FOLD
) then
3634 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3636 gSpectMode
:= SPECT_NONE
;
3637 if not gRevertPlayers
then
3639 plView1
:= gPlayer1
;
3640 plView2
:= gPlayer2
;
3644 plView1
:= gPlayer2
;
3645 plView2
:= gPlayer1
;
3649 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3651 gSpectMode
:= SPECT_NONE
;
3652 if gPlayer2
= nil then
3655 plView1
:= gPlayer2
;
3664 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3665 gSpectMode
:= SPECT_STATS
;
3667 if gSpectMode
= SPECT_PLAYERS
then
3668 if gPlayers
<> nil then
3670 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3671 if plView1
= nil then
3673 gSpectPID1
:= GetActivePlayerID_Next();
3674 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3676 if gSpectViewTwo
then
3678 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3679 if plView2
= nil then
3681 gSpectPID2
:= GetActivePlayerID_Next();
3682 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3687 if gSpectMode
= SPECT_MAPVIEW
then
3689 // Ðåæèì ïðîñìîòðà êàðòû
3691 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3692 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3693 gHearPoint1
.Active
:= True;
3694 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3695 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3696 gHearPoint2
.Active
:= False;
3700 Split
:= (plView1
<> nil) and (plView2
<> nil);
3702 // Òî÷êè ñëóõà èãðîêîâ
3703 if plView1
<> nil then
3705 gHearPoint1
.Active
:= True;
3706 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3707 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3709 gHearPoint1
.Active
:= False;
3710 if plView2
<> nil then
3712 gHearPoint2
.Active
:= True;
3713 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3714 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3716 gHearPoint2
.Active
:= False;
3718 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3719 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3722 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3723 if gScreenHeight
mod 2 = 0 then
3724 Dec(gPlayerScreenSize
.Y
);
3727 gPlayerScreenSize
.Y
:= gScreenHeight
;
3730 if gScreenHeight
mod 2 = 0 then
3731 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3733 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3735 DrawPlayer(plView1
);
3736 gPlayer1ScreenCoord
.X
:= sX
;
3737 gPlayer1ScreenCoord
.Y
:= sY
;
3741 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3743 DrawPlayer(plView2
);
3744 gPlayer2ScreenCoord
.X
:= sX
;
3745 gPlayer2ScreenCoord
.Y
:= sY
;
3748 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3751 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3754 {$IFDEF ENABLE_HOLMES}
3756 if (g_holmes_enabled
) then g_Holmes_Draw();
3759 if MessageText
<> '' then
3763 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3765 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3766 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3768 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3769 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3772 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3774 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3776 // Draw spectator GUI
3779 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3782 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3784 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3786 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3788 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3789 if gSpectMode
= SPECT_STATS
then
3791 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3792 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3794 if gSpectMode
= SPECT_MAPVIEW
then
3796 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3797 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3798 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3799 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3800 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3802 if gSpectMode
= SPECT_PLAYERS
then
3804 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3805 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3806 if gSpectViewTwo
then
3808 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3809 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3810 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3811 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3815 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3816 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3822 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3824 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3825 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3827 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3828 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3829 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3834 if (gState
= STATE_MENU
) then
3836 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3838 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3839 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3841 // F3 at menu will show game loading dialog
3842 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3843 if (g_ActiveWindow
<> nil) then
3845 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3846 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3850 // F3 at titlepic will show game loading dialog
3851 if e_KeyPressed(IK_F3
) then
3853 g_Menu_Show_LoadMenu(true);
3854 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3859 if gState
= STATE_FOLD
then
3861 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3864 if gState
= STATE_INTERCUSTOM
then
3866 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3868 back
:= 'TEXTURE_endpic';
3869 if not g_Texture_Get(back
, ID
) then
3870 back
:= _lc
[I_TEXTURE_ENDPIC
];
3875 if g_Texture_Get(back
, ID
) then
3876 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3878 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3882 if g_ActiveWindow
<> nil then
3884 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3885 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3889 if gState
= STATE_INTERSINGLE
then
3891 if EndingGameCounter
> 0 then
3893 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3899 if g_Texture_Get(back
, ID
) then
3900 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3902 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3906 if g_ActiveWindow
<> nil then
3908 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3909 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3914 if gState
= STATE_ENDPIC
then
3917 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3918 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3920 if ID
<> DWORD(-1) then
3921 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3923 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3925 if g_ActiveWindow
<> nil then
3927 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3928 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3932 if gState
= STATE_SLIST
then
3934 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3936 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3937 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3938 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3940 g_Serverlist_Draw(slCurrent
, slTable
);
3944 if g_ActiveWindow
<> nil then
3948 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3949 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3951 g_ActiveWindow
.Draw();
3956 if g_debug_Sounds
and gGameOn
then
3958 for w
:= 0 to High(e_SoundsArray
) do
3959 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3960 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3965 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3966 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3969 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3970 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3972 if gGameOn
then drawProfilers();
3974 {$IFDEF ENABLE_HOLMES}
3981 procedure g_Game_Quit();
3983 g_Game_StopAllSounds(True);
3985 g_Game_SaveOptions();
3987 g_PlayerModel_FreeData();
3988 g_Texture_DeleteAll();
3989 g_Frames_DeleteAll();
3990 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3992 if NetInitDone
then g_Net_Free
;
3994 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3995 if gMapToDelete
<> '' then
3996 g_Game_DeleteTestMap();
4002 procedure g_FatalError(Text: String);
4004 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4005 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4007 gExit
:= EXIT_SIMPLE
;
4010 procedure g_SimpleError(Text: String);
4012 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4013 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4016 procedure g_Game_SetupScreenSize();
4018 RES_FACTOR
= 4.0 / 3.0;
4024 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4025 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4026 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4027 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4029 gPlayerScreenSize
.Y
:= gScreenHeight
;
4031 // Ðàçìåð çàäíåãî ïëàíà:
4032 if BackID
<> DWORD(-1) then
4035 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4036 (gScreenHeight
*s
> gMapInfo
.Height
) then
4038 gBackSize
.X
:= gScreenWidth
;
4039 gBackSize
.Y
:= gScreenHeight
;
4043 e_GetTextureSize(BackID
, @bw
, @bh
);
4044 rf
:= Single(bw
) / Single(bh
);
4045 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4046 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4047 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4048 if (s
< 1.0) then s
:= 1.0;
4049 gBackSize
.X
:= Round(bw
*s
);
4050 gBackSize
.Y
:= Round(bh
*s
);
4055 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4057 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4060 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4062 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4063 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4065 if gPlayer1
= nil then
4067 if g_Game_IsClient
then
4069 if NetPlrUID1
> -1 then
4071 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4072 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4077 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4078 Team
:= gPlayer1Settings
.Team
;
4080 // Ñîçäàíèå ïåðâîãî èãðîêà:
4081 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4082 gPlayer1Settings
.Color
,
4084 if gPlayer1
= nil then
4085 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4088 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4089 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4090 if g_Game_IsServer
and g_Game_IsNet
then
4091 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4092 gPlayer1
.Respawn(False, True);
4094 if g_Game_IsNet
and NetUseMaster
then
4100 if gPlayer2
= nil then
4102 if g_Game_IsClient
then
4104 if NetPlrUID2
> -1 then
4105 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4109 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4110 Team
:= gPlayer2Settings
.Team
;
4112 // Ñîçäàíèå âòîðîãî èãðîêà:
4113 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4114 gPlayer2Settings
.Color
,
4116 if gPlayer2
= nil then
4117 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4120 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4121 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4122 if g_Game_IsServer
and g_Game_IsNet
then
4123 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4124 gPlayer2
.Respawn(False, True);
4126 if g_Game_IsNet
and NetUseMaster
then
4134 procedure g_Game_RemovePlayer();
4138 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4139 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4144 if g_Game_IsServer
then
4147 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4148 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4149 g_Player_Remove(Pl
.UID
);
4151 if g_Game_IsNet
and NetUseMaster
then
4160 if g_Game_IsServer
then
4163 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4164 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4165 g_Player_Remove(Pl
.UID
);
4167 if g_Game_IsNet
and NetUseMaster
then
4172 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4178 procedure g_Game_Spectate();
4180 g_Game_RemovePlayer();
4181 if gPlayer1
<> nil then
4182 g_Game_RemovePlayer();
4185 procedure g_Game_SpectateCenterView();
4187 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4188 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4191 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4198 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4200 g_Game_ClearLoading();
4203 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4206 gGameSettings
.GameType
:= GT_SINGLE
;
4207 gGameSettings
.MaxLives
:= 0;
4208 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4209 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4210 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4211 gSwitchGameMode
:= GM_SINGLE
;
4213 g_Game_ExecuteEvent('ongamestart');
4215 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4216 g_Game_SetupScreenSize();
4218 // Ñîçäàíèå ïåðâîãî èãðîêà:
4219 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4220 gPlayer1Settings
.Color
,
4221 gPlayer1Settings
.Team
, False));
4222 if gPlayer1
= nil then
4224 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4228 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4231 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4234 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4235 gPlayer2Settings
.Color
,
4236 gPlayer2Settings
.Team
, False));
4237 if gPlayer2
= nil then
4239 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4243 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4247 // Çàãðóçêà è çàïóñê êàðòû:
4248 if not g_Game_StartMap(MAP
, True) then
4250 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4251 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4255 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4259 for i
:= nPl
+1 to nPlayers
do
4260 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4263 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4264 TimeLimit
, GoalLimit
: Word;
4266 Options
: LongWord; nPlayers
: Byte);
4272 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4274 g_Game_ClearLoading();
4277 gGameSettings
.GameType
:= GT_CUSTOM
;
4278 gGameSettings
.GameMode
:= GameMode
;
4279 gSwitchGameMode
:= GameMode
;
4280 gGameSettings
.TimeLimit
:= TimeLimit
;
4281 gGameSettings
.GoalLimit
:= GoalLimit
;
4282 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4283 gGameSettings
.Options
:= Options
;
4285 gCoopTotalMonstersKilled
:= 0;
4286 gCoopTotalSecretsFound
:= 0;
4287 gCoopTotalMonsters
:= 0;
4288 gCoopTotalSecrets
:= 0;
4292 g_Game_ExecuteEvent('ongamestart');
4294 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4295 g_Game_SetupScreenSize();
4297 // Ðåæèì íàáëþäàòåëÿ:
4298 if nPlayers
= 0 then
4305 if nPlayers
>= 1 then
4307 // Ñîçäàíèå ïåðâîãî èãðîêà:
4308 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4309 gPlayer1Settings
.Color
,
4310 gPlayer1Settings
.Team
, False));
4311 if gPlayer1
= nil then
4313 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4317 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4321 if nPlayers
>= 2 then
4323 // Ñîçäàíèå âòîðîãî èãðîêà:
4324 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4325 gPlayer2Settings
.Color
,
4326 gPlayer2Settings
.Team
, False));
4327 if gPlayer2
= nil then
4329 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4333 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4337 // Çàãðóçêà è çàïóñê êàðòû:
4338 if not g_Game_StartMap(Map
, True) then
4340 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4344 // Íåò òî÷åê ïîÿâëåíèÿ:
4345 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4346 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4347 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4348 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4349 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4351 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4355 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4359 for i
:= nPl
+1 to nPlayers
do
4360 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4363 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4364 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4365 Options
: LongWord; nPlayers
: Byte;
4366 IPAddr
: LongWord; Port
: Word);
4370 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4372 g_Game_ClearLoading();
4375 gGameSettings
.GameType
:= GT_SERVER
;
4376 gGameSettings
.GameMode
:= GameMode
;
4377 gSwitchGameMode
:= GameMode
;
4378 gGameSettings
.TimeLimit
:= TimeLimit
;
4379 gGameSettings
.GoalLimit
:= GoalLimit
;
4380 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4381 gGameSettings
.Options
:= Options
;
4383 gCoopTotalMonstersKilled
:= 0;
4384 gCoopTotalSecretsFound
:= 0;
4385 gCoopTotalMonsters
:= 0;
4386 gCoopTotalSecrets
:= 0;
4390 g_Game_ExecuteEvent('ongamestart');
4392 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4393 g_Game_SetupScreenSize();
4395 // Ðåæèì íàáëþäàòåëÿ:
4396 if nPlayers
= 0 then
4402 if nPlayers
>= 1 then
4404 // Ñîçäàíèå ïåðâîãî èãðîêà:
4405 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4406 gPlayer1Settings
.Color
,
4407 gPlayer1Settings
.Team
, False));
4408 if gPlayer1
= nil then
4410 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4414 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4417 if nPlayers
>= 2 then
4419 // Ñîçäàíèå âòîðîãî èãðîêà:
4420 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4421 gPlayer2Settings
.Color
,
4422 gPlayer2Settings
.Team
, False));
4423 if gPlayer2
= nil then
4425 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4429 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4432 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4433 if NetForwardPorts
then
4434 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4437 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4439 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4443 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4445 // Çàãðóçêà è çàïóñê êàðòû:
4446 if not g_Game_StartMap(Map
, True) then
4448 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4452 // Íåò òî÷åê ïîÿâëåíèÿ:
4453 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4454 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4455 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4456 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4457 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4459 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4463 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4466 NetState
:= NET_STATE_GAME
;
4469 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4484 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4485 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4487 g_Game_ClearLoading();
4490 gGameSettings
.GameType
:= GT_CLIENT
;
4492 gCoopTotalMonstersKilled
:= 0;
4493 gCoopTotalSecretsFound
:= 0;
4494 gCoopTotalMonsters
:= 0;
4495 gCoopTotalSecrets
:= 0;
4499 g_Game_ExecuteEvent('ongamestart');
4501 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4502 g_Game_SetupScreenSize();
4504 NetState
:= NET_STATE_AUTH
;
4506 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4508 if not g_Net_Connect(Addr
, Port
) then
4510 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4511 NetState
:= NET_STATE_NONE
;
4515 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4517 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4522 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4524 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4526 Ptr
:= NetEvent
.packet
^.data
;
4527 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4530 MID
:= InMsg
.ReadByte();
4532 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4534 NetMyID
:= InMsg
.ReadByte();
4535 NetPlrUID1
:= InMsg
.ReadWord();
4537 WadName
:= InMsg
.ReadString();
4538 Map
:= InMsg
.ReadString();
4540 gWADHash
:= InMsg
.ReadMD5();
4542 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4543 gSwitchGameMode
:= gGameSettings
.GameMode
;
4544 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4545 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4546 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4547 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4548 T
:= InMsg
.ReadLongWord();
4550 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4551 if newResPath
= '' then
4553 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4554 newResPath
:= g_Res_DownloadWAD(WadName
);
4555 if newResPath
= '' then
4557 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4558 enet_packet_destroy(NetEvent
.packet
);
4559 NetState
:= NET_STATE_NONE
;
4563 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4565 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4566 gPlayer1Settings
.Color
,
4567 gPlayer1Settings
.Team
, False));
4569 if gPlayer1
= nil then
4571 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4573 enet_packet_destroy(NetEvent
.packet
);
4574 NetState
:= NET_STATE_NONE
;
4578 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4579 gPlayer1
.UID
:= NetPlrUID1
;
4580 gPlayer1
.Reset(True);
4582 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4584 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4586 enet_packet_destroy(NetEvent
.packet
);
4587 NetState
:= NET_STATE_NONE
;
4595 enet_packet_destroy(NetEvent
.packet
);
4599 enet_packet_destroy(NetEvent
.packet
);
4603 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4606 if (NetEvent
.data
<= NET_DISC_MAX
) then
4607 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4608 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4615 ProcessLoading(true);
4617 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4626 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4627 NetState
:= NET_STATE_NONE
;
4631 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4632 gLMSRespawnTime
:= 0;
4635 NetState
:= NET_STATE_GAME
;
4636 MC_SEND_FullStateRequest
;
4637 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4640 procedure g_Game_SaveOptions();
4642 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4645 procedure g_Game_ChangeMap(const MapPath
: String);
4649 g_Game_ClearLoading();
4651 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4652 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4653 if gExitByTrigger
then
4656 gExitByTrigger
:= False;
4658 if not g_Game_StartMap(MapPath
, Force
) then
4659 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4662 procedure g_Game_Restart();
4666 if g_Game_IsClient
then
4668 map
:= g_ExtractFileName(gMapInfo
.Map
);
4672 g_Game_ClearLoading();
4673 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4676 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4678 NewWAD
, ResName
: String;
4681 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4682 g_Player_RemoveAllCorpses();
4684 if (not g_Game_IsClient
) and
4685 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4686 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4688 if gSwitchGameMode
= GM_CTF
then
4689 gGameSettings
.MaxLives
:= 0;
4690 gGameSettings
.GameMode
:= gSwitchGameMode
;
4693 gSwitchGameMode
:= gGameSettings
.GameMode
;
4695 g_Player_ResetTeams();
4697 if isWadPath(Map
) then
4699 NewWAD
:= g_ExtractWadName(Map
);
4700 ResName
:= g_ExtractFileName(Map
);
4701 if g_Game_IsServer
then
4703 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4704 g_Game_LoadWAD(NewWAD
);
4706 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4707 g_Game_ClientWAD(NewWAD
, gWADHash
);
4711 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4714 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4716 gState
:= STATE_NONE
;
4717 g_ActiveWindow
:= nil;
4723 if gGameSettings
.GameMode
= GM_CTF
then
4725 g_Map_ResetFlag(FLAG_RED
);
4726 g_Map_ResetFlag(FLAG_BLUE
);
4727 // CTF, à ôëàãîâ íåò:
4728 if not g_Map_HaveFlagPoints() then
4729 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4734 gState
:= STATE_MENU
;
4739 gPauseMain
:= false;
4740 gPauseHolmes
:= false;
4742 NetTimeToUpdate
:= 1;
4743 NetTimeToReliable
:= 0;
4744 NetTimeToMaster
:= NetMasterRate
;
4745 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4746 gLMSRespawnTime
:= 0;
4747 gMissionFailed
:= False;
4750 gCoopMonstersKilled
:= 0;
4751 gCoopSecretsFound
:= 0;
4753 gVoteInProgress
:= False;
4754 gVotePassed
:= False;
4760 if not gGameOn
then Exit
;
4762 g_Game_SpectateCenterView();
4764 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4766 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4767 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4768 gLMSSoftSpawn
:= True;
4769 if NetMode
= NET_SERVER
then
4770 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4772 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4775 if NetMode
= NET_SERVER
then
4777 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4780 if NetUseMaster
then
4782 if (NetMHost
= nil) or (NetMPeer
= nil) then
4783 if not g_Net_Slist_Connect
then
4784 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4789 if NetClients
<> nil then
4790 for I
:= 0 to High(NetClients
) do
4791 if NetClients
[I
].Used
then
4793 NetClients
[I
].Voted
:= False;
4794 if NetClients
[I
].RequestedFullUpdate
then
4796 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4797 NetClients
[I
].RequestedFullUpdate
:= False;
4801 g_Net_UnbanNonPermHosts();
4806 gCoopTotalMonstersKilled
:= 0;
4807 gCoopTotalSecretsFound
:= 0;
4808 gCoopTotalMonsters
:= 0;
4809 gCoopTotalSecrets
:= 0;
4813 g_Game_ExecuteEvent('onmapstart');
4816 procedure SetFirstLevel();
4820 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4821 if MapList
= nil then
4824 SortSArray(MapList
);
4825 gNextMap
:= MapList
[Low(MapList
)];
4830 procedure g_Game_ExitLevel(const Map
: AnsiString);
4834 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4835 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4836 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4837 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4839 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4840 if gGameSettings
.GameType
= GT_SINGLE
then
4841 gExit
:= EXIT_ENDLEVELSINGLE
4842 else // Âûøëè â âûõîä â Ñâîåé èãðå
4844 gExit
:= EXIT_ENDLEVELCUSTOM
;
4845 if gGameSettings
.GameMode
= GM_COOP
then
4846 g_Player_RememberAll
;
4848 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4851 if gGameSettings
.GameMode
= GM_COOP
then
4854 gStatsPressed
:= True;
4855 gNextMap
:= 'MAP01';
4857 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4860 if g_Game_IsNet
then
4862 MH_SEND_GameStats();
4863 MH_SEND_CoopStats();
4869 procedure g_Game_RestartLevel();
4873 if gGameSettings
.GameMode
= GM_SINGLE
then
4878 gExit
:= EXIT_ENDLEVELCUSTOM
;
4879 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4883 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4887 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4889 if not g_Game_IsClient
then
4891 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4894 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4895 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4899 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4903 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4904 g_Game_LoadWAD(NewWAD
);
4907 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4909 i
, n
, nb
, nr
: Integer;
4911 function monRespawn (mon
: TMonster
): Boolean;
4913 result
:= false; // don't stop
4914 if not mon
.FNoRespawn
then mon
.Respawn();
4918 if not g_Game_IsServer
then Exit
;
4919 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4920 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4921 gLMSRespawnTime
:= 0;
4924 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4926 gMissionFailed
:= True;
4927 g_Game_RestartLevel
;
4931 n
:= 0; nb
:= 0; nr
:= 0;
4932 for i
:= Low(gPlayers
) to High(gPlayers
) do
4933 if (gPlayers
[i
] <> nil) and
4934 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4935 (gPlayers
[i
] is TBot
)) then
4938 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4939 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4942 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4944 // wait a second until the fuckers finally decide to join
4945 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4946 gLMSRespawnTime
:= gTime
+ 1000;
4947 gLMSSoftSpawn
:= NoMapRestart
;
4951 g_Player_RemoveAllCorpses
;
4952 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4953 if g_Game_IsNet
then
4954 MH_SEND_GameEvent(NET_EV_LMS_START
);
4956 for i
:= Low(gPlayers
) to High(gPlayers
) do
4958 if gPlayers
[i
] = nil then continue
;
4959 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4960 // don't touch normal spectators
4961 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4963 gPlayers
[i
].FNoRespawn
:= True;
4964 gPlayers
[i
].Lives
:= 0;
4965 if g_Game_IsNet
then
4966 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4969 gPlayers
[i
].FNoRespawn
:= False;
4970 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4971 gPlayers
[i
].Respawn(False, True);
4972 if gGameSettings
.GameMode
= GM_COOP
then
4974 gPlayers
[i
].Frags
:= 0;
4975 gPlayers
[i
].RecallState
;
4977 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4978 gPlayer1
:= g_Player_Get(gLMSPID1
);
4979 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4980 gPlayer2
:= g_Player_Get(gLMSPID2
);
4983 g_Items_RestartRound();
4986 g_Mons_ForEach(monRespawn
);
4988 gLMSSoftSpawn
:= False;
4991 function g_Game_GetFirstMap(WAD
: String): String;
4995 MapList
:= g_Map_GetMapsList(WAD
);
4996 if MapList
= nil then
4999 SortSArray(MapList
);
5000 Result
:= MapList
[Low(MapList
)];
5002 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5008 function g_Game_GetNextMap(): String;
5015 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5016 if MapList
= nil then
5019 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5021 SortSArray(MapList
);
5023 for I
:= Low(MapList
) to High(MapList
) do
5024 if Map
= MapList
[I
] then
5030 if MapIndex
<> -255 then
5032 if MapIndex
= High(MapList
) then
5033 Result
:= MapList
[Low(MapList
)]
5035 Result
:= MapList
[MapIndex
+ 1];
5037 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5043 procedure g_Game_NextLevel();
5045 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5046 gExit
:= EXIT_ENDLEVELCUSTOM
5049 gExit
:= EXIT_ENDLEVELSINGLE
;
5053 if gNextMap
<> '' then Exit
;
5054 gNextMap
:= g_Game_GetNextMap();
5057 function g_Game_IsTestMap(): Boolean;
5059 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5062 procedure g_Game_DeleteTestMap();
5065 //MapName: AnsiString;
5073 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5074 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5075 if (a
= 0) then exit
;
5077 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5078 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5079 Delete(gMapToDelete
, 1, a
+5);
5080 gMapToDelete
:= UpperCase(gMapToDelete
);
5082 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5085 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5086 if MapName <> TEST_MAP_NAME then
5089 if not gTempDelete then
5091 time := g_GetFileTime(WadName);
5092 WAD := TWADFile.Create();
5095 if not WAD.ReadFile(WadName) then
5096 begin // Íåò òàêîãî WAD-ôàéëà
5101 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5103 MapList := WAD.GetResourcesList('');
5105 if MapList <> nil then
5106 for a := 0 to High(MapList) do
5107 if MapList[a] = MapName then
5109 // Óäàëÿåì è ñîõðàíÿåì:
5110 WAD.RemoveResource('', MapName);
5111 WAD.SaveTo(WadName);
5116 g_SetFileTime(WadName, time);
5119 if gTempDelete
then DeleteFile(WadName
);
5122 procedure GameCVars(P
: SSArray
);
5125 stat
: TPlayerStatArray
;
5130 cmd
:= LowerCase(P
[0]);
5131 if cmd
= 'r_showfps' then
5133 if (Length(P
) > 1) and
5134 ((P
[1] = '1') or (P
[1] = '0')) then
5135 gShowFPS
:= (P
[1][1] = '1');
5138 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
5140 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
5142 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5144 with gGameSettings
do
5146 if (Length(P
) > 1) and
5147 ((P
[1] = '1') or (P
[1] = '0')) then
5149 if (P
[1][1] = '1') then
5150 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5152 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5155 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5156 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5158 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5160 if g_Game_IsNet
then MH_SEND_GameSettings
;
5163 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5165 with gGameSettings
do
5167 if (Length(P
) > 1) and
5168 ((P
[1] = '1') or (P
[1] = '0')) then
5170 if (P
[1][1] = '1') then
5171 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5173 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5176 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5177 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5179 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5181 if g_Game_IsNet
then MH_SEND_GameSettings
;
5184 else if cmd
= 'g_gamemode' then
5186 a
:= g_Game_TextToMode(P
[1]);
5187 if a
= GM_SINGLE
then a
:= GM_COOP
;
5188 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5190 gSwitchGameMode
:= a
;
5191 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5192 (gState
= STATE_INTERSINGLE
) then
5193 gSwitchGameMode
:= GM_SINGLE
;
5195 gGameSettings
.GameMode
:= gSwitchGameMode
;
5197 if gSwitchGameMode
= gGameSettings
.GameMode
then
5198 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5199 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5201 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5202 [g_Game_ModeToText(gGameSettings
.GameMode
),
5203 g_Game_ModeToText(gSwitchGameMode
)]));
5205 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5207 with gGameSettings
do
5209 if (Length(P
) > 1) and
5210 ((P
[1] = '1') or (P
[1] = '0')) then
5212 if (P
[1][1] = '1') then
5213 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5215 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5218 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5219 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5221 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5222 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5224 if g_Game_IsNet
then MH_SEND_GameSettings
;
5227 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5229 with gGameSettings
do
5231 if (Length(P
) > 1) and
5232 ((P
[1] = '1') or (P
[1] = '0')) then
5234 if (P
[1][1] = '1') then
5235 Options
:= Options
or GAME_OPTION_MONSTERS
5237 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5240 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5241 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5243 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5244 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5246 if g_Game_IsNet
then MH_SEND_GameSettings
;
5249 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5251 with gGameSettings
do
5253 if (Length(P
) > 1) and
5254 ((P
[1] = '1') or (P
[1] = '0')) then
5256 if (P
[1][1] = '1') then
5257 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5259 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5262 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5263 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5265 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5267 if g_Game_IsNet
then MH_SEND_GameSettings
;
5270 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5272 with gGameSettings
do
5274 if (Length(P
) > 1) and
5275 ((P
[1] = '1') or (P
[1] = '0')) then
5277 if (P
[1][1] = '1') then
5278 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5280 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5283 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5284 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5286 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5288 if g_Game_IsNet
then MH_SEND_GameSettings
;
5291 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5293 if Length(P
) > 1 then
5295 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5296 gGameSettings
.WarmupTime
:= 30
5298 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5301 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5302 [gGameSettings
.WarmupTime
]));
5303 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5305 else if cmd
= 'net_interp' then
5307 if (Length(P
) > 1) then
5308 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5310 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5311 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5312 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5313 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5316 else if cmd
= 'net_forceplayerupdate' then
5318 if (Length(P
) > 1) and
5319 ((P
[1] = '1') or (P
[1] = '0')) then
5320 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5322 if NetForcePlayerUpdate
then
5323 g_Console_Add('net_forceplayerupdate = 1')
5325 g_Console_Add('net_forceplayerupdate = 0');
5326 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5327 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5328 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5331 else if cmd
= 'net_predictself' then
5333 if (Length(P
) > 1) and
5334 ((P
[1] = '1') or (P
[1] = '0')) then
5335 NetPredictSelf
:= (P
[1][1] = '1');
5337 if NetPredictSelf
then
5338 g_Console_Add('net_predictself = 1')
5340 g_Console_Add('net_predictself = 0');
5341 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5342 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5343 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5346 else if cmd
= 'sv_name' then
5348 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5350 NetServerName
:= P
[1];
5351 if Length(NetServerName
) > 64 then
5352 SetLength(NetServerName
, 64);
5353 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5357 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5359 else if cmd
= 'sv_passwd' then
5361 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5363 NetPassword
:= P
[1];
5364 if Length(NetPassword
) > 24 then
5365 SetLength(NetPassword
, 24);
5366 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5370 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5372 else if cmd
= 'sv_maxplrs' then
5374 if (Length(P
) > 1) then
5376 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5377 if g_Game_IsServer
and g_Game_IsNet
then
5380 for a
:= 0 to High(NetClients
) do
5381 if NetClients
[a
].Used
then
5384 if b
> NetMaxClients
then
5386 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5387 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5388 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5389 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5392 if NetUseMaster
then
5397 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5399 else if cmd
= 'sv_public' then
5401 if (Length(P
) > 1) then
5403 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5404 if g_Game_IsServer
and g_Game_IsNet
then
5405 if NetUseMaster
then
5407 if NetMPeer
= nil then
5408 if not g_Net_Slist_Connect() then
5409 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5410 g_Net_Slist_Update();
5413 if NetMPeer
<> nil then
5414 g_Net_Slist_Disconnect();
5417 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5419 else if cmd
= 'sv_intertime' then
5421 if (Length(P
) > 1) then
5422 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5424 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5426 else if cmd
= 'p1_name' then
5428 if (Length(P
) > 1) and gGameOn
then
5430 if g_Game_IsClient
then
5432 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5433 MC_SEND_PlayerSettings
;
5436 if gPlayer1
<> nil then
5438 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5439 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5442 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5445 else if cmd
= 'p2_name' then
5447 if (Length(P
) > 1) and gGameOn
then
5449 if g_Game_IsClient
then
5451 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5452 MC_SEND_PlayerSettings
;
5455 if gPlayer2
<> nil then
5457 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5458 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5461 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5464 else if cmd
= 'p1_color' then
5466 if Length(P
) > 3 then
5467 if g_Game_IsClient
then
5469 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5470 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5471 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5472 MC_SEND_PlayerSettings
;
5475 if gPlayer1
<> nil then
5477 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5478 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5479 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5480 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5483 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5484 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5485 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5487 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5489 if Length(P
) > 3 then
5490 if g_Game_IsClient
then
5492 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5493 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5494 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5495 MC_SEND_PlayerSettings
;
5498 if gPlayer2
<> nil then
5500 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5501 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5502 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5503 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5506 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5507 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5508 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5510 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5512 if cmd
= 'r_showtime' then
5514 if (Length(P
) > 1) and
5515 ((P
[1] = '1') or (P
[1] = '0')) then
5516 gShowTime
:= (P
[1][1] = '1');
5519 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5521 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5523 else if cmd
= 'r_showscore' then
5525 if (Length(P
) > 1) and
5526 ((P
[1] = '1') or (P
[1] = '0')) then
5527 gShowGoals
:= (P
[1][1] = '1');
5530 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5532 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5534 else if cmd
= 'r_showstat' then
5536 if (Length(P
) > 1) and
5537 ((P
[1] = '1') or (P
[1] = '0')) then
5538 gShowStat
:= (P
[1][1] = '1');
5541 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5543 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5545 else if cmd
= 'r_showkillmsg' then
5547 if (Length(P
) > 1) and
5548 ((P
[1] = '1') or (P
[1] = '0')) then
5549 gShowKillMsg
:= (P
[1][1] = '1');
5551 if gShowKillMsg
then
5552 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5554 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5556 else if cmd
= 'r_showlives' then
5558 if (Length(P
) > 1) and
5559 ((P
[1] = '1') or (P
[1] = '0')) then
5560 gShowLives
:= (P
[1][1] = '1');
5563 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5565 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5567 else if cmd
= 'r_showspect' then
5569 if (Length(P
) > 1) and
5570 ((P
[1] = '1') or (P
[1] = '0')) then
5571 gSpectHUD
:= (P
[1][1] = '1');
5574 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5576 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5578 else if cmd
= 'r_showping' then
5580 if (Length(P
) > 1) and
5581 ((P
[1] = '1') or (P
[1] = '0')) then
5582 gShowPing
:= (P
[1][1] = '1');
5585 g_Console_Add(_lc
[I_MSG_PING_ON
])
5587 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5589 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5591 if Length(P
) > 1 then
5593 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5594 gGameSettings
.GoalLimit
:= 0
5599 if gGameSettings
.GameMode
= GM_DM
then
5601 stat
:= g_Player_GetStats();
5603 for a
:= 0 to High(stat
) do
5604 if stat
[a
].Frags
> b
then
5608 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5610 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5613 if g_Game_IsNet
then MH_SEND_GameSettings
;
5616 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5618 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5620 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5621 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5623 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5624 [gGameSettings
.TimeLimit
div 3600,
5625 (gGameSettings
.TimeLimit
div 60) mod 60,
5626 gGameSettings
.TimeLimit
mod 60]));
5627 if g_Game_IsNet
then MH_SEND_GameSettings
;
5629 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5631 if Length(P
) > 1 then
5633 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5634 gGameSettings
.MaxLives
:= 0
5638 stat
:= g_Player_GetStats();
5640 for a
:= 0 to High(stat
) do
5641 if stat
[a
].Lives
> b
then
5643 gGameSettings
.MaxLives
:=
5644 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5648 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5649 [gGameSettings
.MaxLives
]));
5650 if g_Game_IsNet
then MH_SEND_GameSettings
;
5655 procedure PrintHeapStats();
5659 hs
:= GetFPCHeapStatus();
5660 e_LogWriteLn ('v===== heap status =====v');
5661 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5662 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5663 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5664 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5665 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5666 e_LogWriteLn ('^=======================^');
5669 procedure DebugCommands(P
: SSArray
);
5676 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5677 if {gDebugMode}conIsCheatsEnabled
then
5679 cmd
:= LowerCase(P
[0]);
5680 if cmd
= 'd_window' then
5682 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5683 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5684 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5685 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5686 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5688 else if cmd
= 'd_sounds' then
5690 if (Length(P
) > 1) and
5691 ((P
[1] = '1') or (P
[1] = '0')) then
5692 g_Debug_Sounds
:= (P
[1][1] = '1');
5694 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5696 else if cmd
= 'd_frames' then
5698 if (Length(P
) > 1) and
5699 ((P
[1] = '1') or (P
[1] = '0')) then
5700 g_Debug_Frames
:= (P
[1][1] = '1');
5702 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5704 else if cmd
= 'd_winmsg' then
5706 if (Length(P
) > 1) and
5707 ((P
[1] = '1') or (P
[1] = '0')) then
5708 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5710 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5712 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5714 if (Length(P
) > 1) and
5715 ((P
[1] = '1') or (P
[1] = '0')) then
5716 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5718 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5720 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5722 if Length(P
) > 1 then
5724 '0': g_debug_BotAIOff
:= 0;
5725 '1': g_debug_BotAIOff
:= 1;
5726 '2': g_debug_BotAIOff
:= 2;
5727 '3': g_debug_BotAIOff
:= 3;
5730 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5732 else if cmd
= 'd_monster' then
5734 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5735 if Length(P
) < 2 then
5737 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5738 g_Console_Add('ID | Name');
5739 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5740 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5741 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5744 a
:= StrToIntDef(P
[1], 0);
5745 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5746 a
:= g_Mons_TypeIdByName(P
[1]);
5748 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5749 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5752 with gPlayer1
.Obj
do
5754 mon
:= g_Monsters_Create(a
,
5755 X
+ Rect
.X
+ (Rect
.Width
div 2),
5756 Y
+ Rect
.Y
+ Rect
.Height
,
5757 gPlayer1
.Direction
, True);
5759 if (Length(P
) > 2) and (mon
<> nil) then
5761 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5762 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5763 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5764 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5765 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5766 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5767 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5768 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5769 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5774 else if (cmd
= 'd_health') then
5776 if (Length(P
) > 1) and
5777 ((P
[1] = '1') or (P
[1] = '0')) then
5778 g_debug_HealthBar
:= (P
[1][1] = '1');
5780 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5782 else if (cmd
= 'd_player') then
5784 if (Length(P
) > 1) and
5785 ((P
[1] = '1') or (P
[1] = '0')) then
5786 g_debug_Player
:= (P
[1][1] = '1');
5788 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5790 else if (cmd
= 'd_joy') then
5793 g_Console_Add(e_JoystickStateToString(a
));
5795 else if (cmd
= 'd_mem') then
5801 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5805 procedure GameCheats(P
: SSArray
);
5811 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5813 g_Console_Add('not available');
5819 g_Console_Add('where is the player?!');
5822 cmd
:= LowerCase(P
[0]);
5826 plr
.GodMode
:= not plr
.GodMode
;
5827 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5830 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5831 if cmd
= 'give' then
5833 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5834 for f
:= 1 to High(P
) do
5836 cmd
:= LowerCase(P
[f
]);
5837 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5838 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5839 if cmd
= 'exit' then
5841 if gTriggers
<> nil then
5843 for a
:= 0 to High(gTriggers
) do
5845 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5847 g_Console_Add('player left the map');
5848 gExitByTrigger
:= True;
5849 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5850 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5858 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5859 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5860 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5861 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5862 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5864 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5865 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5867 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5868 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5870 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5871 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5873 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5874 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5876 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5877 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5879 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5880 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5881 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5883 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5884 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5885 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5886 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5887 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5888 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5890 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5891 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5892 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5893 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5894 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5895 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5897 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5898 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5900 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5901 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5903 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5905 if cmd
= 'ammo' then
5907 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5908 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5909 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5910 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5911 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5912 g_Console_Add('player got some ammo');
5916 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5917 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5919 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5920 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5922 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5923 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5925 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5926 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5928 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5930 if cmd
= 'weapons' then
5932 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5933 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5934 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5935 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5936 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5937 plr
.GiveItem(ITEM_WEAPON_BFG
);
5938 g_Console_Add('player got weapons');
5942 if cmd
= 'keys' then
5944 plr
.GiveItem(ITEM_KEY_RED
);
5945 plr
.GiveItem(ITEM_KEY_GREEN
);
5946 plr
.GiveItem(ITEM_KEY_BLUE
);
5947 g_Console_Add('player got all keys');
5951 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5956 if cmd
= 'open' then
5958 g_Console_Add('player activated sesame');
5959 g_Triggers_OpenAll();
5966 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5970 if cmd
= 'noclip' then
5973 g_Console_Add('wall hardeness adjusted');
5977 if cmd
= 'notarget' then
5979 plr
.NoTarget
:= not plr
.NoTarget
;
5980 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5984 if cmd
= 'noreload' then
5986 plr
.NoReload
:= not plr
.NoReload
;
5987 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5991 if cmd
= 'speedy' then
5993 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5994 g_Console_Add('speed adjusted');
5998 if cmd
= 'jumpy' then
6000 VEL_JUMP
:= 30-VEL_JUMP
;
6001 g_Console_Add('jump height adjusted');
6005 if cmd
= 'automap' then
6007 gShowMap
:= not gShowMap
;
6008 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6012 if cmd
= 'aimline' then
6014 gAimLine
:= not gAimLine
;
6015 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6020 procedure GameCommands(P
: SSArray
);
6026 pl
: pTNetClient
= nil;
6033 cmd
:= LowerCase(P
[0]);
6035 if (cmd
= 'quit') or
6042 else if cmd
= 'pause' then
6044 if (g_ActiveWindow
= nil) then
6045 g_Game_Pause(not gPauseMain
);
6047 else if cmd
= 'endgame' then
6048 gExit
:= EXIT_SIMPLE
6049 else if cmd
= 'restart' then
6051 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6053 if g_Game_IsClient
then
6055 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6060 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6062 else if cmd
= 'kick' then
6064 if g_Game_IsServer
then
6066 if Length(P
) < 2 then
6068 g_Console_Add('kick <name>');
6073 g_Console_Add('kick <name>');
6077 if g_Game_IsNet
then
6078 pl
:= g_Net_Client_ByName(P
[1]);
6081 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6082 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6083 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6084 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6085 if NetUseMaster
then
6087 end else if gPlayers
<> nil then
6088 for a
:= Low(gPlayers
) to High(gPlayers
) do
6089 if gPlayers
[a
] <> nil then
6090 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6092 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6093 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6095 gPlayers
[a
].Lives
:= 0;
6096 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6097 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6098 g_Player_Remove(gPlayers
[a
].UID
);
6099 if NetUseMaster
then
6101 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6105 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6107 else if cmd
= 'kick_id' then
6109 if g_Game_IsServer
and g_Game_IsNet
then
6111 if Length(P
) < 2 then
6113 g_Console_Add('kick_id <client ID>');
6118 g_Console_Add('kick_id <client ID>');
6122 a
:= StrToIntDef(P
[1], 0);
6123 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6125 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6127 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6128 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6129 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6130 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6131 if NetUseMaster
then
6136 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6138 else if cmd
= 'ban' then
6140 if g_Game_IsServer
and g_Game_IsNet
then
6142 if Length(P
) < 2 then
6144 g_Console_Add('ban <name>');
6149 g_Console_Add('ban <name>');
6153 pl
:= g_Net_Client_ByName(P
[1]);
6156 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6157 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6158 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6159 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6160 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6161 if NetUseMaster
then
6164 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6166 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6168 else if cmd
= 'ban_id' then
6170 if g_Game_IsServer
and g_Game_IsNet
then
6172 if Length(P
) < 2 then
6174 g_Console_Add('ban_id <client ID>');
6179 g_Console_Add('ban_id <client ID>');
6183 a
:= StrToIntDef(P
[1], 0);
6184 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6185 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6187 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6188 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6189 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6190 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6191 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6192 if NetUseMaster
then
6196 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6198 else if cmd
= 'permban' then
6200 if g_Game_IsServer
and g_Game_IsNet
then
6202 if Length(P
) < 2 then
6204 g_Console_Add('permban <name>');
6209 g_Console_Add('permban <name>');
6213 pl
:= g_Net_Client_ByName(P
[1]);
6216 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6217 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6218 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6219 g_Net_SaveBanList();
6220 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6221 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6222 if NetUseMaster
then
6225 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6227 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6229 else if cmd
= 'permban_id' then
6231 if g_Game_IsServer
and g_Game_IsNet
then
6233 if Length(P
) < 2 then
6235 g_Console_Add('permban_id <client ID>');
6240 g_Console_Add('permban_id <client ID>');
6244 a
:= StrToIntDef(P
[1], 0);
6245 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6246 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6248 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6249 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6250 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6251 g_Net_SaveBanList();
6252 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6253 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6254 if NetUseMaster
then
6258 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6260 else if cmd
= 'unban' then
6262 if g_Game_IsServer
and g_Game_IsNet
then
6264 if Length(P
) < 2 then
6266 g_Console_Add('unban <IP Address>');
6271 g_Console_Add('unban <IP Address>');
6275 if g_Net_UnbanHost(P
[1]) then
6277 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6278 g_Net_SaveBanList();
6280 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6282 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6284 else if cmd
= 'clientlist' then
6286 if g_Game_IsServer
and g_Game_IsNet
then
6289 if NetClients
<> nil then
6290 for a
:= Low(NetClients
) to High(NetClients
) do
6291 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6293 plr
:= g_Player_Get(NetClients
[a
].Player
);
6294 if plr
= nil then continue
;
6296 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6297 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6300 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6302 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6304 else if cmd
= 'connect' then
6306 if (NetMode
= NET_NONE
) then
6308 if Length(P
) < 2 then
6310 g_Console_Add('connect <IP> [port] [password]');
6315 g_Console_Add('connect <IP> [port] [password]');
6319 if Length(P
) > 2 then
6320 prt
:= StrToIntDef(P
[2], 25666)
6324 if Length(P
) > 3 then
6329 g_Game_StartClient(P
[1], prt
, pw
);
6332 else if cmd
= 'disconnect' then
6334 if (NetMode
= NET_CLIENT
) then
6337 else if cmd
= 'reconnect' then
6339 if (NetMode
= NET_SERVER
) then
6342 if (NetMode
= NET_CLIENT
) then
6345 gExit
:= EXIT_SIMPLE
;
6349 //TODO: Use last successful password to reconnect, instead of ''
6350 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6352 else if (cmd
= 'addbot') or
6353 (cmd
= 'bot_add') then
6355 if Length(P
) > 1 then
6356 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6358 g_Bot_Add(TEAM_NONE
, 2);
6360 else if cmd
= 'bot_addlist' then
6362 if Length(P
) > 1 then
6363 if Length(P
) = 2 then
6364 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6366 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6368 else if cmd
= 'bot_removeall' then
6370 else if cmd
= 'chat' then
6372 if g_Game_IsNet
then
6374 if Length(P
) > 1 then
6376 for a
:= 1 to High(P
) do
6377 chstr
:= chstr
+ P
[a
] + ' ';
6379 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6381 if Length(chstr
) < 1 then
6383 g_Console_Add('chat <text>');
6387 chstr
:= b_Text_Format(chstr
);
6388 if g_Game_IsClient
then
6389 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6391 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6394 g_Console_Add('chat <text>');
6396 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6398 else if cmd
= 'teamchat' then
6400 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6402 if Length(P
) > 1 then
6404 for a
:= 1 to High(P
) do
6405 chstr
:= chstr
+ P
[a
] + ' ';
6407 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6409 if Length(chstr
) < 1 then
6411 g_Console_Add('teamchat <text>');
6415 chstr
:= b_Text_Format(chstr
);
6416 if g_Game_IsClient
then
6417 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6419 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6420 gPlayer1Settings
.Team
);
6423 g_Console_Add('teamchat <text>');
6425 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6427 else if cmd
= 'game' then
6429 if gGameSettings
.GameType
<> GT_NONE
then
6431 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6434 if Length(P
) = 1 then
6436 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6439 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6440 P
[1] := addWadExtension(P
[1]);
6441 if FileExists(MapsDir
+ P
[1]) then
6443 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6444 if Length(P
) < 3 then
6447 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6450 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6452 if g_Map_Exist(MapsDir
+ s
) then
6454 // Çàïóñêàåì ñâîþ èãðó
6456 with gGameSettings
do
6458 GameMode
:= g_Game_TextToMode(gcGameMode
);
6459 if gSwitchGameMode
<> GM_NONE
then
6460 GameMode
:= gSwitchGameMode
;
6461 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6462 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6464 if Length(P
) >= 4 then
6465 b
:= StrToIntDef(P
[3], 1);
6466 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6467 GoalLimit
, MaxLives
, Options
, b
);
6472 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6474 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6476 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6478 else if cmd
= 'host' then
6480 if gGameSettings
.GameType
<> GT_NONE
then
6482 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6485 if Length(P
) < 4 then
6487 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6490 if not StrToIp(P
[1], listen
) then
6492 prt
:= StrToIntDef(P
[2], 25666);
6494 P
[3] := addWadExtension(P
[3]);
6495 if FileExists(MapsDir
+ P
[3]) then
6497 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6498 if Length(P
) < 5 then
6501 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6504 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6506 if g_Map_Exist(MapsDir
+ s
) then
6508 // Çàïóñêàåì ñâîþ èãðó
6510 with gGameSettings
do
6512 GameMode
:= g_Game_TextToMode(gcGameMode
);
6513 if gSwitchGameMode
<> GM_NONE
then
6514 GameMode
:= gSwitchGameMode
;
6515 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6516 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6518 if Length(P
) >= 6 then
6519 b
:= StrToIntDef(P
[5], 0);
6520 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6521 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6526 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6528 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6530 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6532 else if cmd
= 'map' then
6534 if Length(P
) = 1 then
6536 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6538 g_Console_Add(cmd
+ ' <MAP>');
6539 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6541 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6543 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6545 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6546 if Length(P
) < 3 then
6548 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6549 s
:= UpperCase(P
[1]);
6550 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6551 begin // Êàðòà íàøëàñü
6552 gExitByTrigger
:= False;
6554 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6556 gExit
:= EXIT_ENDLEVELCUSTOM
;
6558 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6559 g_Game_ChangeMap(s
);
6562 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6563 P
[1] := addWadExtension(P
[1]);
6564 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6565 if FileExists(MapsDir
+ P
[1]) then
6567 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6569 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6571 s
:= P
[1] + ':\' + P
[2];
6573 if g_Map_Exist(MapsDir
+ s
) then
6575 gExitByTrigger
:= False;
6577 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6579 gExit
:= EXIT_ENDLEVELCUSTOM
;
6581 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6582 g_Game_ChangeMap(s
);
6585 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6587 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6589 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6593 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6594 P
[1] := addWadExtension(P
[1]);
6595 if FileExists(MapsDir
+ P
[1]) then
6598 P
[2] := UpperCase(P
[2]);
6599 s
:= P
[1] + ':\' + P
[2];
6601 if g_Map_Exist(MapsDir
+ s
) then
6602 begin // Íàøëè êàðòó
6603 gExitByTrigger
:= False;
6605 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6607 gExit
:= EXIT_ENDLEVELCUSTOM
;
6609 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6610 g_Game_ChangeMap(s
);
6612 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6614 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6617 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6619 else if cmd
= 'nextmap' then
6621 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6622 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6625 if Length(P
) = 1 then
6627 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6629 g_Console_Add(cmd
+ ' <MAP>');
6630 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6633 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6638 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6640 if Length(P
) < 3 then
6642 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6643 s
:= UpperCase(P
[1]);
6644 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6645 begin // Êàðòà íàøëàñü
6646 gExitByTrigger
:= False;
6651 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6652 P
[1] := addWadExtension(P
[1]);
6653 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6654 if FileExists(MapsDir
+ P
[1]) then
6656 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6658 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6660 s
:= P
[1] + ':\' + P
[2];
6662 if g_Map_Exist(MapsDir
+ s
) then
6663 begin // Óñòàíàâëèâàåì êàðòó
6664 gExitByTrigger
:= False;
6669 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6671 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6673 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6677 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6678 P
[1] := addWadExtension(P
[1]);
6679 if FileExists(MapsDir
+ P
[1]) then
6682 P
[2] := UpperCase(P
[2]);
6683 s
:= P
[1] + ':\' + P
[2];
6685 if g_Map_Exist(MapsDir
+ s
) then
6686 begin // Íàøëè êàðòó
6687 gExitByTrigger
:= False;
6691 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6693 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6696 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6699 if gNextMap
= '' then
6700 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6702 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6705 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6708 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6710 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6712 gExitByTrigger
:= False;
6713 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6714 if (gNextMap
= '') and (gTriggers
<> nil) then
6715 for a
:= 0 to High(gTriggers
) do
6716 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6718 gExitByTrigger
:= True;
6719 //gNextMap := gTriggers[a].Data.MapName;
6720 gNextMap
:= gTriggers
[a
].tgcMap
;
6723 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6724 if gNextMap
= '' then
6725 gNextMap
:= g_Game_GetNextMap();
6726 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6727 if not isWadPath(gNextMap
) then
6728 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6731 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6732 if g_Map_Exist(MapsDir
+ s
) then
6733 gExit
:= EXIT_ENDLEVELCUSTOM
6735 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6737 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6739 else if (cmd
= 'event') then
6741 if (Length(P
) <= 1) then
6743 for a
:= 0 to High(gEvents
) do
6744 if gEvents
[a
].Command
= '' then
6745 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6747 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6750 if (Length(P
) = 2) then
6752 for a
:= 0 to High(gEvents
) do
6753 if gEvents
[a
].Name
= P
[1] then
6754 if gEvents
[a
].Command
= '' then
6755 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6757 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6760 for a
:= 0 to High(gEvents
) do
6761 if gEvents
[a
].Name
= P
[1] then
6763 gEvents
[a
].Command
:= '';
6764 for b
:= 2 to High(P
) do
6765 if Pos(' ', P
[b
]) = 0 then
6766 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6768 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6769 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6773 else if cmd
= 'suicide' then
6777 if g_Game_IsClient
then
6778 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6781 if gPlayer1
<> nil then
6782 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6783 if gPlayer2
<> nil then
6784 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6788 // Êîìàíäû Ñâîåé èãðû:
6789 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6791 if cmd
= 'bot_addred' then
6793 if Length(P
) > 1 then
6794 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6796 g_Bot_Add(TEAM_RED
, 2);
6798 else if cmd
= 'bot_addblue' then
6800 if Length(P
) > 1 then
6801 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6803 g_Bot_Add(TEAM_BLUE
, 2);
6805 else if cmd
= 'spectate' then
6811 else if cmd
= 'say' then
6813 if g_Game_IsServer
and g_Game_IsNet
then
6815 if Length(P
) > 1 then
6818 for a
:= 1 to High(P
) do
6819 chstr
:= chstr
+ P
[a
] + ' ';
6821 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6823 if Length(chstr
) < 1 then
6825 g_Console_Add('say <text>');
6829 chstr
:= b_Text_Format(chstr
);
6830 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6832 else g_Console_Add('say <text>');
6834 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6836 else if cmd
= 'tell' then
6838 if g_Game_IsServer
and g_Game_IsNet
then
6840 if (Length(P
) > 2) and (P
[1] <> '') then
6843 for a
:= 2 to High(P
) do
6844 chstr
:= chstr
+ P
[a
] + ' ';
6846 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6848 if Length(chstr
) < 1 then
6850 g_Console_Add('tell <playername> <text>');
6854 pl
:= g_Net_Client_ByName(P
[1]);
6856 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6858 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6860 else g_Console_Add('tell <playername> <text>');
6862 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6864 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6866 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6868 // Äîïîëíèòåëüíîå âðåìÿ:
6869 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6871 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6872 [gGameSettings
.TimeLimit
div 3600,
6873 (gGameSettings
.TimeLimit
div 60) mod 60,
6874 gGameSettings
.TimeLimit
mod 60]));
6875 if g_Game_IsNet
then MH_SEND_GameSettings
;
6877 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6879 if (Length(P
) <= 1) then
6880 g_Console_Add('rcon_password <password>')
6882 MC_SEND_RCONPassword(P
[1]);
6884 else if cmd
= 'rcon' then
6886 if g_Game_IsClient
then
6888 if Length(P
) > 1 then
6891 for a
:= 1 to High(P
) do
6892 chstr
:= chstr
+ P
[a
] + ' ';
6894 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6896 if Length(chstr
) < 1 then
6898 g_Console_Add('rcon <command>');
6902 MC_SEND_RCONCommand(chstr
);
6904 else g_Console_Add('rcon <command>');
6907 else if cmd
= 'ready' then
6909 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6910 gLMSRespawnTime
:= gTime
+ 100;
6912 else if (cmd
= 'callvote') and g_Game_IsNet
then
6914 if Length(P
) > 1 then
6917 for a
:= 1 to High(P
) do begin
6918 if a
> 1 then chstr
:= chstr
+ ' ';
6919 chstr
:= chstr
+ P
[a
];
6922 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6924 if Length(chstr
) < 1 then
6926 g_Console_Add('callvote <command>');
6930 if g_Game_IsClient
then
6931 MC_SEND_Vote(True, chstr
)
6933 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6934 g_Console_Process('vote', True);
6937 g_Console_Add('callvote <command>');
6939 else if (cmd
= 'vote') and g_Game_IsNet
then
6941 if g_Game_IsClient
then
6943 else if gVoteInProgress
then
6945 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6946 a
:= Floor((NetClientCount
+1)/2.0) + 1
6948 a
:= Floor(NetClientCount
/2.0) + 1;
6953 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6954 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6960 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6961 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6969 procedure g_TakeScreenShot();
6977 if e_NoGraphics
then Exit
;
6978 ssdir
:= GameDir
+'/screenshots';
6979 if not findFileCI(ssdir
, true) then
6981 // try to create dir
6986 if not findFileCI(ssdir
, true) then exit
; // alas
6989 for a
:= 1 to High(Word) do
6991 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6993 if findFileCI(t
, true) then continue
;
6994 if not findFileCI(FileName
) then
6997 st
:= createDiskFile(FileName
);
6999 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7004 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7012 procedure g_Game_InGameMenu(Show
: Boolean);
7014 if (g_ActiveWindow
= nil) and Show
then
7016 if gGameSettings
.GameType
= GT_SINGLE
then
7017 g_GUI_ShowWindow('GameSingleMenu')
7020 if g_Game_IsClient
then
7021 g_GUI_ShowWindow('GameClientMenu')
7023 if g_Game_IsNet
then
7024 g_GUI_ShowWindow('GameServerMenu')
7026 g_GUI_ShowWindow('GameCustomMenu');
7028 g_Sound_PlayEx('MENU_OPEN');
7030 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7031 if (not g_Game_IsNet
) then
7035 if (g_ActiveWindow
<> nil) and (not Show
) then
7037 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7038 if (not g_Game_IsNet
) then
7039 g_Game_Pause(False);
7043 procedure g_Game_Pause (Enable
: Boolean);
7047 if not gGameOn
then exit
;
7049 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7052 gPauseMain
:= Enable
;
7054 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7057 procedure g_Game_HolmesPause (Enable
: Boolean);
7061 if not gGameOn
then exit
;
7062 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7065 gPauseHolmes
:= Enable
;
7067 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7070 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7075 if gTriggers
<> nil then
7076 for i
:= 0 to High(gTriggers
) do
7077 with gTriggers
[i
] do
7078 if (TriggerType
= TRIGGER_SOUND
) and
7080 Sound
.IsPlaying() then
7082 Sound
.Pause(Enable
);
7086 if gPlayers
<> nil then
7087 for i
:= 0 to High(gPlayers
) do
7088 if gPlayers
[i
] <> nil then
7089 gPlayers
[i
].PauseSounds(Enable
);
7092 if gMusic
<> nil then
7093 gMusic
.Pause(Enable
);
7096 procedure g_Game_StopAllSounds(all
: Boolean);
7100 if gTriggers
<> nil then
7101 for i
:= 0 to High(gTriggers
) do
7102 with gTriggers
[i
] do
7103 if (TriggerType
= TRIGGER_SOUND
) and
7107 if gMusic
<> nil then
7114 procedure g_Game_UpdateTriggerSounds();
7118 if gTriggers
<> nil then
7119 for i
:= 0 to High(gTriggers
) do
7120 with gTriggers
[i
] do
7121 if (TriggerType
= TRIGGER_SOUND
) and
7124 Sound
.IsPlaying() then
7126 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7127 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7129 Sound
.SetPan(0.5 - tgcPan
/255.0);
7130 Sound
.SetVolume(tgcVolume
/255.0);
7133 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7137 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7140 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7145 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7150 if gSpectMode
<> SPECT_PLAYERS
then
7152 if gSpectPID1
= UID
then
7157 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7164 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7169 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7174 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7179 if gSpectMode
<> SPECT_PLAYERS
then
7181 Pl
:= g_Player_Get(gSpectPID1
);
7182 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7187 if gSpectViewTwo
then
7189 Pl
:= g_Player_Get(gSpectPID2
);
7190 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7198 procedure g_Game_Message(Msg
: string; Time
: Word);
7200 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7201 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7202 MessageTime
:= Time
;
7205 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7207 punct
: Array[0..13] of String =
7208 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7214 function IsPunctuation(S
: String): Boolean;
7219 if Length(S
) <> 1 then
7221 for i
:= Low(punct
) to High(punct
) do
7222 if S
= punct
[i
] then
7228 function FilterPunctuation(S
: String): String;
7232 for i
:= Low(punct
) to High(punct
) do
7233 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7239 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7241 // remove player name
7242 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7243 // for FullWord check
7244 Text := toLowerCase1251(' ' + Text + ' ');
7245 fpText
:= FilterPunctuation(Text);
7247 for i
:= 0 to Length(gChatSounds
) - 1 do
7250 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7252 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7253 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7255 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7261 gChatSounds
[i
].Sound
.Play();
7267 g_Sound_PlayEx('SOUND_GAME_RADIO');
7270 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7279 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7283 if goodsnd
[a
].IsPlaying() then
7286 goodsnd
[Random(4)].Play();
7289 procedure g_Game_Announce_KillCombo(Param
: Integer);
7296 UID
:= Param
and $FFFF;
7301 Pl
:= g_Player_Get(UID
);
7310 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7314 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7318 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7322 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7330 if not g_Game_IsWatchedPlayer(UID
) then
7333 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7337 if killsnd
[n
].IsPlaying() then
7342 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7351 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7355 if hahasnd
[a
].IsPlaying() then
7358 hahasnd
[Random(3)].Play();
7361 procedure g_Game_StartVote(Command
, Initiator
: string);
7365 if not gVotesEnabled
then Exit
;
7366 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7367 if gVoteInProgress
or gVotePassed
then
7369 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7370 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7373 gVoteInProgress
:= True;
7374 gVotePassed
:= False;
7375 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7378 gVoteCommand
:= Command
;
7380 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7381 Need
:= Floor((NetClientCount
+1)/2.0)+1
7383 Need
:= Floor(NetClientCount
/2.0)+1;
7384 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7385 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7388 procedure g_Game_CheckVote
;
7392 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7393 if not gVoteInProgress
then Exit
;
7395 if (gTime
>= gVoteTimer
) then
7397 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7398 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7400 Need
:= Floor(NetClientCount
/2.0) + 1;
7401 if gVoteCount
>= Need
then
7403 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7404 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7405 gVotePassed
:= True;
7406 gVoteCmdTimer
:= gTime
+ 5000;
7410 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7411 MH_SEND_VoteEvent(NET_VE_FAILED
);
7413 if NetClients
<> nil then
7414 for I
:= Low(NetClients
) to High(NetClients
) do
7415 if NetClients
[i
].Used
then
7416 NetClients
[i
].Voted
:= False;
7417 gVoteInProgress
:= False;
7423 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7424 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7426 Need
:= Floor(NetClientCount
/2.0) + 1;
7427 if gVoteCount
>= Need
then
7429 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7430 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7431 gVoteInProgress
:= False;
7432 gVotePassed
:= True;
7433 gVoteCmdTimer
:= gTime
+ 5000;
7436 if NetClients
<> nil then
7437 for I
:= Low(NetClients
) to High(NetClients
) do
7438 if NetClients
[i
].Used
then
7439 NetClients
[i
].Voted
:= False;
7444 procedure g_Game_LoadMapList(FileName
: string);
7452 if not FileExists(FileName
) then Exit
;
7454 AssignFile(ListFile
, FileName
);
7456 while not EOF(ListFile
) do
7458 ReadLn(ListFile
, s
);
7461 if s
= '' then Continue
;
7463 SetLength(MapList
, Length(MapList
)+1);
7464 MapList
[High(MapList
)] := s
;
7466 CloseFile(ListFile
);
7469 procedure g_Game_SetDebugMode();
7472 // ×èòû (äàæå â ñâîåé èãðå):
7476 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7480 if Length(LoadingStat
.Msgs
) = 0 then
7486 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7487 if NextMsg
= Length(Msgs
) then
7489 for i
:= 0 to High(Msgs
)-1 do
7490 Msgs
[i
] := Msgs
[i
+1];
7498 Msgs
[NextMsg
-1] := Text;
7502 PBarWasHere
:= false;
7505 g_ActiveWindow
:= nil;
7507 ProcessLoading(true);
7510 procedure g_Game_StepLoading(Value
: Integer = -1);
7521 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7529 procedure g_Game_ClearLoading();
7538 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7539 if len
< 1 then len
:= 1;
7540 SetLength(Msgs
, len
);
7541 for len
:= Low(Msgs
) to High(Msgs
) do
7544 PBarWasHere
:= false;
7548 procedure Parse_Params(var pars
: TParamStrValues
);
7555 while i
<= ParamCount
do
7558 if (s
[1] = '-') and (Length(s
) > 1) then
7560 if (s
[2] = '-') and (Length(s
) > 2) then
7561 begin // Îäèíî÷íûé ïàðàìåòð
7562 SetLength(pars
, Length(pars
) + 1);
7563 with pars
[High(pars
)] do
7565 Name
:= LowerCase(s
);
7570 if (i
< ParamCount
) then
7571 begin // Ïàðàìåòð ñî çíà÷åíèåì
7573 SetLength(pars
, Length(pars
) + 1);
7574 with pars
[High(pars
)] do
7576 Name
:= LowerCase(s
);
7577 Value
:= LowerCase(ParamStr(i
));
7586 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7591 for i
:= 0 to High(pars
) do
7592 if pars
[i
].Name
= aName
then
7594 Result
:= pars
[i
].Value
;
7599 procedure g_Game_Process_Params();
7601 pars
: TParamStrValues
;
7604 LimT
, LimS
: Integer;
7615 s
:= Find_Param_Value(pars
, '--debug');
7618 g_Game_SetDebugMode();
7619 s
:= Find_Param_Value(pars
, '--netdump');
7624 // Connect when game loads
7625 ip
:= Find_Param_Value(pars
, '-connect');
7629 s
:= Find_Param_Value(pars
, '-port');
7630 if (s
= '') or not TryStrToInt(s
, Port
) then
7633 s
:= Find_Param_Value(pars
, '-pw');
7635 g_Game_StartClient(ip
, Port
, s
);
7639 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7642 gDefaultMegawadStart
:= s
;
7645 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7646 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7648 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7651 // Start map when game loads:
7652 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7653 if isWadPath(map
) then
7656 s
:= Find_Param_Value(pars
, '-gm');
7657 GMode
:= g_Game_TextToMode(s
);
7658 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7659 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7662 s
:= Find_Param_Value(pars
, '-limt');
7663 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7669 s
:= Find_Param_Value(pars
, '-lims');
7670 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7676 s
:= Find_Param_Value(pars
, '-lives');
7677 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7683 s
:= Find_Param_Value(pars
, '-opt');
7685 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7687 Opt
:= StrToIntDef(s
, 0);
7689 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7692 s
:= Find_Param_Value(pars
, '--close');
7696 // Override map to test:
7697 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7699 gTestMap
:= MapsDir
+ s
;
7701 // Delete test map after play:
7702 s
:= Find_Param_Value(pars
, '--testdelete');
7705 gMapToDelete
:= MapsDir
+ map
;
7706 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7710 // Delete temporary WAD after play:
7711 s
:= Find_Param_Value(pars
, '--tempdelete');
7712 if (s
<> '') and (gTestMap
<> '') then
7714 gMapToDelete
:= gTestMap
;
7715 gTempDelete
:= True;
7718 // Number of players:
7719 s
:= Find_Param_Value(pars
, '-pl');
7723 n
:= StrToIntDef(s
, 1);
7726 s
:= Find_Param_Value(pars
, '-port');
7727 if (s
= '') or not TryStrToInt(s
, Port
) then
7728 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7730 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7733 // Execute script when game loads:
7734 s
:= Find_Param_Value(pars
, '-exec');
7737 if not isWadPath(s
) then
7738 s
:= GameDir
+ '/' + s
;
7743 if IOResult
<> 0 then
7745 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7746 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7750 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7751 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7756 if IOResult
<> 0 then
7758 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7759 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7763 if Pos('#', s
) <> 1 then // script comment
7764 g_Console_Process(s
, True);
7775 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7776 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7777 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7778 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7780 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7781 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7782 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7783 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7785 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7786 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7788 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7789 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7791 {$IFDEF ENABLE_HOLMES}
7792 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7795 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7797 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7799 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7800 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7802 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7803 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');