DEADSOFTWARE

no more public `gMonsters`
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_game;
19 interface
21 uses
22 g_basic, g_player, e_graphics, Classes, g_res_downloader,
23 SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5, xprofiler;
25 type
26 TGameSettings = record
27 GameType: Byte;
28 GameMode: Byte;
29 TimeLimit: Word;
30 GoalLimit: Word;
31 WarmupTime: Word;
32 MaxLives: Byte;
33 Options: LongWord;
34 WAD: String;
35 end;
37 TGameEvent = record
38 Name: String;
39 Command: String;
40 end;
42 TDelayedEvent = record
43 Pending: Boolean;
44 Time: LongWord;
45 DEType: Byte;
46 DENum: Integer;
47 DEStr: String;
48 end;
50 TPlayerSettings = record
51 Name: String;
52 Model: String;
53 Color: TRGB;
54 Team: Byte;
55 end;
57 TMegaWADInfo = record
58 Name: String;
59 Description: String;
60 Author: String;
61 Pic: String;
62 end;
64 THearPoint = record
65 Active: Boolean;
66 Coords: TPoint;
67 end;
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
81 function g_Game_ModeToText(Mode: Byte): string;
82 function g_Game_TextToMode(Mode: string): Byte;
83 procedure g_Game_ExecuteEvent(Name: String);
84 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
90 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
91 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
92 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath: String);
100 procedure g_Game_ExitLevel(Map: Char16);
101 function g_Game_GetFirstMap(WAD: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable: Boolean);
105 procedure g_Game_InGameMenu(Show: Boolean);
106 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
108 procedure g_Game_Message(Msg: String; Time: Word);
109 procedure g_Game_LoadMapList(FileName: String);
110 procedure g_Game_PauseAllSounds(Enable: Boolean);
111 procedure g_Game_StopAllSounds(all: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
114 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
115 procedure g_Game_Announce_KillCombo(Param: Integer);
116 procedure g_Game_StartVote(Command, Initiator: string);
117 procedure g_Game_CheckVote;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P: SArray);
124 procedure GameCommands(P: SArray);
125 procedure GameCheats(P: SArray);
126 procedure DebugCommands(P: SArray);
127 procedure ProfilerCommands(P: SArray);
128 procedure g_Game_Process_Params;
129 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
130 procedure g_Game_StepLoading();
131 procedure g_Game_ClearLoading();
132 procedure g_Game_SetDebugMode();
133 procedure DrawLoadingStat();
135 { procedure SetWinPause(Enable: Boolean); }
137 const
138 GAME_TICK = 28;
140 LOADING_SHOW_STEP = 100;
141 LOADING_INTERLINE = 20;
143 GT_NONE = 0;
144 GT_SINGLE = 1;
145 GT_CUSTOM = 2;
146 GT_SERVER = 3;
147 GT_CLIENT = 4;
149 GM_NONE = 0;
150 GM_DM = 1;
151 GM_TDM = 2;
152 GM_CTF = 3;
153 GM_COOP = 4;
154 GM_SINGLE = 5;
156 MESSAGE_DIKEY = WM_USER + 1;
158 EXIT_QUIT = 1;
159 EXIT_SIMPLE = 2;
160 EXIT_RESTART = 3;
161 EXIT_ENDLEVELSINGLE = 4;
162 EXIT_ENDLEVELCUSTOM = 5;
164 GAME_OPTION_RESERVED = 1;
165 GAME_OPTION_TEAMDAMAGE = 2;
166 GAME_OPTION_ALLOWEXIT = 4;
167 GAME_OPTION_WEAPONSTAY = 8;
168 GAME_OPTION_MONSTERS = 16;
169 GAME_OPTION_BOTVSPLAYER = 32;
170 GAME_OPTION_BOTVSMONSTER = 64;
172 STATE_NONE = 0;
173 STATE_MENU = 1;
174 STATE_FOLD = 2;
175 STATE_INTERCUSTOM = 3;
176 STATE_INTERSINGLE = 4;
177 STATE_INTERTEXT = 5;
178 STATE_INTERPIC = 6;
179 STATE_ENDPIC = 7;
180 STATE_SLIST = 8;
182 LMS_RESPAWN_NONE = 0;
183 LMS_RESPAWN_WARMUP = 1;
184 LMS_RESPAWN_FINAL = 2;
186 SPECT_NONE = 0;
187 SPECT_STATS = 1;
188 SPECT_MAPVIEW = 2;
189 SPECT_PLAYERS = 3;
191 DE_GLOBEVENT = 0;
192 DE_BFGHIT = 1;
193 DE_KILLCOMBO = 2;
195 ANNOUNCE_NONE = 0;
196 ANNOUNCE_ME = 1;
197 ANNOUNCE_MEPLUS = 2;
198 ANNOUNCE_ALL = 3;
200 CONFIG_FILENAME = 'Doom2DF.cfg';
201 LOG_FILENAME = 'Doom2DF.log';
203 TEST_MAP_NAME = '$$$_TEST_$$$';
205 STD_PLAYER_MODEL = 'Doomer';
207 var
208 gStdFont: DWORD;
209 gGameSettings: TGameSettings;
210 gPlayer1Settings: TPlayerSettings;
211 gPlayer2Settings: TPlayerSettings;
212 gGameOn: Boolean;
213 gPlayerScreenSize: TPoint;
214 gPlayer1ScreenCoord: TPoint;
215 gPlayer2ScreenCoord: TPoint;
216 gPlayer1: TPlayer = nil;
217 gPlayer2: TPlayer = nil;
218 gPlayerDrawn: TPlayer = nil;
219 gTime: LongWord;
220 gSwitchGameMode: Byte = GM_DM;
221 gHearPoint1, gHearPoint2: THearPoint;
222 gSoundEffectsDF: Boolean = False;
223 gSoundTriggerTime: Word = 0;
224 gAnnouncer: Byte = ANNOUNCE_NONE;
225 goodsnd: array[0..3] of TPlayableSound;
226 killsnd: array[0..3] of TPlayableSound;
227 gDefInterTime: ShortInt = -1;
228 gInterEndTime: LongWord = 0;
229 gInterTime: LongWord = 0;
230 gServInterTime: Byte = 0;
231 gGameStartTime: LongWord = 0;
232 gTotalMonsters: Integer = 0;
233 gPause: Boolean;
234 gShowTime: Boolean = True;
235 gShowFPS: Boolean = False;
236 gShowGoals: Boolean = True;
237 gShowStat: Boolean = True;
238 gShowKillMsg: Boolean = True;
239 gShowLives: Boolean = True;
240 gShowPing: Boolean = False;
241 gShowMap: Boolean = False;
242 gExit: Byte = 0;
243 gState: Byte = STATE_NONE;
244 sX, sY: Integer;
245 sWidth, sHeight: Word;
246 gSpectMode: Byte = SPECT_NONE;
247 gSpectHUD: Boolean = True;
248 gSpectKeyPress: Boolean = False;
249 gSpectX: Integer = 0;
250 gSpectY: Integer = 0;
251 gSpectStep: Byte = 8;
252 gSpectViewTwo: Boolean = False;
253 gSpectPID1: Integer = -1;
254 gSpectPID2: Integer = -1;
255 gMusic: TMusic = nil;
256 gLoadGameMode: Boolean;
257 gCheats: Boolean = False;
258 gMapOnce: Boolean = False;
259 gMapToDelete: String;
260 gTempDelete: Boolean = False;
261 gLastMap: Boolean = False;
262 gWinPosX, gWinPosY: Integer;
263 gWinSizeX, gWinSizeY: Integer;
264 gWinFrameX, gWinFrameY, gWinCaption: Integer;
265 gWinActive: Boolean = True; // by default window is active, lol
266 gResolutionChange: Boolean = False;
267 gRC_Width, gRC_Height: Word;
268 gRC_FullScreen, gRC_Maximized: Boolean;
269 gLanguageChange: Boolean = False;
270 gDebugMode: Boolean = False;
271 g_debug_Sounds: Boolean = False;
272 g_debug_Frames: Boolean = False;
273 g_debug_WinMsgs: Boolean = False;
274 g_debug_MonsterOff: Boolean = False;
275 g_debug_BotAIOff: Byte = 0;
276 g_debug_HealthBar: Boolean = False;
277 g_Debug_Player: Boolean = False;
278 gCoopMonstersKilled: Word = 0;
279 gCoopSecretsFound: Word = 0;
280 gCoopTotalMonstersKilled: Word = 0;
281 gCoopTotalSecretsFound: Word = 0;
282 gCoopTotalMonsters: Word = 0;
283 gCoopTotalSecrets: Word = 0;
284 gStatsOff: Boolean = False;
285 gStatsPressed: Boolean = False;
286 gExitByTrigger: Boolean = False;
287 gNextMap: String = '';
288 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
289 gLMSRespawnTime: Cardinal = 0;
290 gLMSSoftSpawn: Boolean = False;
291 gMissionFailed: Boolean = False;
292 gVoteInProgress: Boolean = False;
293 gVotePassed: Boolean = False;
294 gVoteCommand: string = '';
295 gVoteTimer: Cardinal = 0;
296 gVoteCmdTimer: Cardinal = 0;
297 gVoteCount: Integer = 0;
298 gVoteTimeout: Cardinal = 30;
299 gVoted: Boolean = False;
300 gVotesEnabled: Boolean = True;
301 gEvents: Array of TGameEvent;
302 gDelayedEvents: Array of TDelayedEvent;
304 // move button values:
305 // bits 0-1: l/r state:
306 // 0: neither left, nor right pressed
307 // 1: left pressed
308 // 2: right pressed
309 // bits 4-5: l/r state when strafe was pressed
310 P1MoveButton: Byte = 0;
311 P2MoveButton: Byte = 0;
313 g_profile_frame_update: Boolean = false;
314 g_profile_frame_draw: Boolean = false;
315 g_profile_collision: Boolean = false;
316 g_profile_history_size: Integer = 1000;
318 procedure g_ResetDynlights ();
319 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
320 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
322 implementation
324 uses
325 g_textures, g_main, g_window, g_menu,
326 e_input, e_log, g_console, g_items, g_map, g_panel,
327 g_playermodel, g_gfx, g_options, g_weapons, Math,
328 g_triggers, MAPDEF, g_monsters, e_sound, CONFIG,
329 BinEditor, g_language, g_net, SDL,
330 ENet, e_fixedbuffer, g_netmsg, g_netmaster, GL, GLExt,
331 utils, sfs;
334 // ////////////////////////////////////////////////////////////////////////// //
335 var
336 profileFrameDraw: TProfiler = nil;
339 // ////////////////////////////////////////////////////////////////////////// //
340 type
341 TDynLight = record
342 x, y, radius: Integer;
343 r, g, b, a: Single;
344 exploCount: Integer;
345 exploRadius: Integer;
346 end;
348 var
349 g_dynLights: array of TDynLight = nil;
350 g_dynLightCount: Integer = 0;
351 g_playerLight: Boolean = false;
353 procedure g_ResetDynlights ();
354 var
355 lnum, idx: Integer;
356 begin
357 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
358 lnum := 0;
359 for idx := 0 to g_dynLightCount-1 do
360 begin
361 if g_dynLights[idx].exploCount = -666 then
362 begin
363 // skip it
364 end
365 else
366 begin
367 // explosion
368 Inc(g_dynLights[idx].exploCount);
369 if (g_dynLights[idx].exploCount < 10) then
370 begin
371 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
372 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
373 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
374 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
375 Inc(lnum);
376 end;
377 end;
378 end;
379 g_dynLightCount := lnum;
380 end;
382 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
383 begin
384 if not gwin_has_stencil then exit;
385 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
386 g_dynLights[g_dynLightCount].x := x;
387 g_dynLights[g_dynLightCount].y := y;
388 g_dynLights[g_dynLightCount].radius := radius;
389 g_dynLights[g_dynLightCount].r := r;
390 g_dynLights[g_dynLightCount].g := g;
391 g_dynLights[g_dynLightCount].b := b;
392 g_dynLights[g_dynLightCount].a := a;
393 g_dynLights[g_dynLightCount].exploCount := -666;
394 Inc(g_dynLightCount);
395 end;
397 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
398 begin
399 if not gwin_has_stencil then exit;
400 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
401 g_dynLights[g_dynLightCount].x := x;
402 g_dynLights[g_dynLightCount].y := y;
403 g_dynLights[g_dynLightCount].radius := 0;
404 g_dynLights[g_dynLightCount].exploRadius := radius;
405 g_dynLights[g_dynLightCount].r := r;
406 g_dynLights[g_dynLightCount].g := g;
407 g_dynLights[g_dynLightCount].b := b;
408 g_dynLights[g_dynLightCount].a := 0;
409 g_dynLights[g_dynLightCount].exploCount := 0;
410 Inc(g_dynLightCount);
411 end;
414 // ////////////////////////////////////////////////////////////////////////// //
415 function calcProfilesHeight (prof: TProfiler): Integer;
416 begin
417 result := 0;
418 if (prof = nil) then exit;
419 if (length(prof.bars) = 0) then exit;
420 result := length(prof.bars)*(16+2);
421 end;
423 // returns width
424 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
425 var
426 wdt, hgt: Integer;
427 yy: Integer;
428 ii: Integer;
429 begin
430 result := 0;
431 if (prof = nil) then exit;
432 // gScreenWidth
433 if (length(prof.bars) = 0) then exit;
434 wdt := 192;
435 hgt := calcProfilesHeight(prof);
436 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
437 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
438 // background
439 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
440 e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
441 // title
442 yy := y+2;
443 for ii := 0 to High(prof.bars) do
444 begin
445 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
446 Inc(yy, 16+2);
447 end;
448 result := wdt;
449 end;
452 // ////////////////////////////////////////////////////////////////////////// //
453 type
454 TEndCustomGameStat = record
455 PlayerStat: TPlayerStatArray;
456 TeamStat: TTeamStat;
457 GameTime: LongWord;
458 GameMode: Byte;
459 Map, MapName: String;
460 end;
462 TEndSingleGameStat = record
463 PlayerStat: Array [0..1] of record
464 Kills: Integer;
465 Secrets: Integer;
466 end;
467 GameTime: LongWord;
468 TwoPlayers: Boolean;
469 TotalSecrets: Integer;
470 end;
472 TLoadingStat = record
473 CurValue: Integer;
474 MaxValue: Integer;
475 ShowCount: Integer;
476 Msgs: Array of String;
477 NextMsg: Word;
478 end;
480 TParamStrValue = record
481 Name: String;
482 Value: String;
483 end;
485 TParamStrValues = Array of TParamStrValue;
487 const
488 INTER_ACTION_TEXT = 1;
489 INTER_ACTION_PIC = 2;
490 INTER_ACTION_MUSIC = 3;
492 var
493 FPS, UPS: Word;
494 FPSCounter, UPSCounter: Word;
495 FPSTime, UPSTime: LongWord;
496 DataLoaded: Boolean = False;
497 LastScreenShot: Int64;
498 IsDrawStat: Boolean = False;
499 CustomStat: TEndCustomGameStat;
500 SingleStat: TEndSingleGameStat;
501 LoadingStat: TLoadingStat;
502 EndingGameCounter: Byte = 0;
503 MessageText: String;
504 MessageTime: Word;
505 MapList: SArray = nil;
506 MapIndex: Integer = -1;
507 MegaWAD: record
508 info: TMegaWADInfo;
509 endpic: String;
510 endmus: String;
511 res: record
512 text: Array of ShortString;
513 anim: Array of ShortString;
514 pic: Array of ShortString;
515 mus: Array of ShortString;
516 end;
517 triggers: Array of record
518 event: ShortString;
519 actions: Array of record
520 action, p1, p2: Integer;
521 end;
522 end;
523 cur_trigger: Integer;
524 cur_action: Integer;
525 end;
526 //InterPic: String;
527 InterText: record
528 lines: SArray;
529 img: String;
530 cur_line: Integer;
531 cur_char: Integer;
532 counter: Integer;
533 endtext: Boolean;
534 end;
536 function Compare(a, b: TPlayerStat): Integer;
537 begin
538 if a.Spectator then Result := 1
539 else if b.Spectator then Result := -1
540 else if a.Frags < b.Frags then Result := 1
541 else if a.Frags > b.Frags then Result := -1
542 else if a.Deaths < b.Deaths then Result := -1
543 else if a.Deaths > b.Deaths then Result := 1
544 else if a.Kills < b.Kills then Result := -1
545 else Result := 1;
546 end;
548 procedure SortGameStat(var stat: TPlayerStatArray);
549 var
550 I, J: Integer;
551 T: TPlayerStat;
552 begin
553 if stat = nil then Exit;
555 for I := High(stat) downto Low(stat) do
556 for J := Low(stat) to High(stat) - 1 do
557 if Compare(stat[J], stat[J + 1]) = 1 then
558 begin
559 T := stat[J];
560 stat[J] := stat[J + 1];
561 stat[J + 1] := T;
562 end;
563 end;
565 function g_Game_ModeToText(Mode: Byte): string;
566 begin
567 Result := '';
568 case Mode of
569 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
570 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
571 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
572 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
573 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
574 end;
575 end;
577 function g_Game_TextToMode(Mode: string): Byte;
578 begin
579 Result := GM_NONE;
580 Mode := UpperCase(Mode);
581 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
582 begin
583 Result := GM_DM;
584 Exit;
585 end;
586 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
587 begin
588 Result := GM_TDM;
589 Exit;
590 end;
591 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
592 begin
593 Result := GM_CTF;
594 Exit;
595 end;
596 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
597 begin
598 Result := GM_COOP;
599 Exit;
600 end;
601 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
602 begin
603 Result := GM_SINGLE;
604 Exit;
605 end;
606 end;
608 function g_Game_IsNet(): Boolean;
609 begin
610 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
611 end;
613 function g_Game_IsServer(): Boolean;
614 begin
615 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
616 end;
618 function g_Game_IsClient(): Boolean;
619 begin
620 Result := (gGameSettings.GameType = GT_CLIENT);
621 end;
623 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
624 var
625 w: TWADFile;
626 cfg: TConfig;
627 p: Pointer;
628 len: Integer;
629 begin
630 Result.name := ExtractFileName(WAD);
631 Result.description := '';
632 Result.author := '';
634 w := TWADFile.Create();
635 w.ReadFile(WAD);
637 if not w.GetResource('INTERSCRIPT', p, len) then
638 begin
639 w.Free();
640 Exit;
641 end;
643 cfg := TConfig.CreateMem(p, len);
644 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
645 Result.description := cfg.ReadStr('megawad', 'description', '');
646 Result.author := cfg.ReadStr('megawad', 'author', '');
647 Result.pic := cfg.ReadStr('megawad', 'pic', '');
648 cfg.Free();
650 FreeMem(p);
651 end;
653 procedure g_Game_FreeWAD();
654 var
655 a: Integer;
656 begin
657 for a := 0 to High(MegaWAD.res.pic) do
658 if MegaWAD.res.pic[a] <> '' then
659 g_Texture_Delete(MegaWAD.res.pic[a]);
661 for a := 0 to High(MegaWAD.res.mus) do
662 if MegaWAD.res.mus[a] <> '' then
663 g_Sound_Delete(MegaWAD.res.mus[a]);
665 MegaWAD.res.pic := nil;
666 MegaWAD.res.text := nil;
667 MegaWAD.res.anim := nil;
668 MegaWAD.res.mus := nil;
669 MegaWAD.triggers := nil;
671 g_Texture_Delete('TEXTURE_endpic');
672 g_Sound_Delete('MUSIC_endmus');
674 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
675 gGameSettings.WAD := '';
676 end;
678 procedure g_Game_LoadWAD(WAD: string);
679 var
680 w: TWADFile;
681 cfg: TConfig;
682 p: Pointer;
683 {b, }len: Integer;
684 s: string;
685 begin
686 g_Game_FreeWAD();
687 gGameSettings.WAD := WAD;
688 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
689 Exit;
691 MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
693 w := TWADFile.Create();
694 w.ReadFile(MapsDir + WAD);
696 if not w.GetResource('INTERSCRIPT', p, len) then
697 begin
698 w.Free();
699 Exit;
700 end;
702 cfg := TConfig.CreateMem(p, len);
704 {b := 1;
705 while True do
706 begin
707 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
708 if s = '' then Break;
709 b := b+1;
711 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
712 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
714 g_Texture_CreateWADEx(s, s);
715 end;
717 b := 1;
718 while True do
719 begin
720 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
721 if s = '' then Break;
722 b := b+1;
724 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
725 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
727 g_Music_CreateWADEx(s, s);
728 end;}
730 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
731 if MegaWAD.endpic <> '' then
732 begin
733 s := g_ExtractWadName(MegaWAD.endpic);
734 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
735 g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
736 end;
737 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
738 if MegaWAD.endmus <> '' then
739 begin
740 s := g_ExtractWadName(MegaWAD.endmus);
741 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
742 g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
743 end;
745 cfg.Free();
746 FreeMem(p);
747 w.Free();
748 end;
750 {procedure start_trigger(t: string);
751 begin
752 end;
754 function next_trigger(): Boolean;
755 begin
756 end;}
758 procedure DisableCheats();
759 begin
760 MAX_RUNVEL := 8;
761 VEL_JUMP := 10;
762 gFly := False;
764 if gPlayer1 <> nil then gPlayer1.GodMode := False;
765 if gPlayer2 <> nil then gPlayer2.GodMode := False;
766 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
767 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
768 end;
770 procedure g_Game_ExecuteEvent(Name: String);
771 var
772 a: Integer;
773 begin
774 if Name = '' then
775 Exit;
776 if gEvents = nil then
777 Exit;
778 for a := 0 to High(gEvents) do
779 if gEvents[a].Name = Name then
780 begin
781 if gEvents[a].Command <> '' then
782 g_Console_Process(gEvents[a].Command, True);
783 break;
784 end;
785 end;
787 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
788 var
789 a, n: Integer;
790 begin
791 n := -1;
792 if gDelayedEvents <> nil then
793 for a := 0 to High(gDelayedEvents) do
794 if not gDelayedEvents[a].Pending then
795 begin
796 n := a;
797 break;
798 end;
799 if n = -1 then
800 begin
801 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
802 n := High(gDelayedEvents);
803 end;
804 gDelayedEvents[n].Pending := True;
805 gDelayedEvents[n].DEType := DEType;
806 gDelayedEvents[n].DENum := Num;
807 gDelayedEvents[n].DEStr := Str;
808 if DEType = DE_GLOBEVENT then
809 gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
810 else
811 gDelayedEvents[n].Time := gTime + Time;
812 Result := n;
813 end;
815 procedure EndGame();
816 var
817 a: Integer;
818 FileName: string;
819 begin
820 if g_Game_IsNet and g_Game_IsServer then
821 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
823 // Ñòîï èãðà:
824 gPause := False;
825 gGameOn := False;
827 g_Game_StopAllSounds(False);
829 MessageTime := 0;
830 MessageText := '';
832 EndingGameCounter := 0;
833 g_ActiveWindow := nil;
835 gLMSRespawn := LMS_RESPAWN_NONE;
836 gLMSRespawnTime := 0;
838 case gExit of
839 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
840 begin
841 g_Game_Free();
843 if gMapOnce then
844 begin // Ýòî áûë òåñò
845 g_Game_Quit();
846 end
847 else
848 begin // Âûõîä â ãëàâíîå ìåíþ
849 gMusic.SetByName('MUSIC_MENU');
850 gMusic.Play();
851 if gState <> STATE_SLIST then
852 begin
853 g_GUI_ShowWindow('MainMenu');
854 gState := STATE_MENU;
855 end else
856 begin
857 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
858 slReturnPressed := True;
859 if g_Net_Slist_Fetch(slCurrent) then
860 begin
861 if slCurrent = nil then
862 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
863 end
864 else
865 slWaitStr := _lc[I_NET_SLIST_ERROR];
866 end;
868 g_Game_ExecuteEvent('ongameend');
869 end;
870 end;
872 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
873 begin
874 if not g_Game_IsClient then g_Game_Restart();
875 end;
877 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
878 begin
879 // Ñòàòèñòèêà Ñâîåé èãðû:
880 FileName := g_ExtractWadName(gMapInfo.Map);
882 CustomStat.GameTime := gTime;
883 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
884 CustomStat.MapName := gMapInfo.Name;
885 CustomStat.GameMode := gGameSettings.GameMode;
886 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
887 CustomStat.TeamStat := gTeamStat;
889 CustomStat.PlayerStat := nil;
891 // Ñòàòèñòèêà èãðîêîâ:
892 if gPlayers <> nil then
893 begin
894 for a := 0 to High(gPlayers) do
895 if gPlayers[a] <> nil then
896 begin
897 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
898 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
899 begin
900 Name := gPlayers[a].Name;
901 Frags := gPlayers[a].Frags;
902 Deaths := gPlayers[a].Death;
903 Kills := gPlayers[a].Kills;
904 Team := gPlayers[a].Team;
905 Color := gPlayers[a].Model.Color;
906 Spectator := gPlayers[a].FSpectator;
907 end;
908 end;
910 SortGameStat(CustomStat.PlayerStat);
911 end;
913 g_Game_ExecuteEvent('onmapend');
915 // Çàòóõàþùèé ýêðàí:
916 EndingGameCounter := 255;
917 gState := STATE_FOLD;
918 gInterTime := 0;
919 if gDefInterTime < 0 then
920 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
921 else
922 gInterEndTime := gDefInterTime * 1000;
923 end;
925 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
926 begin
927 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
928 SingleStat.GameTime := gTime;
929 SingleStat.TwoPlayers := gPlayer2 <> nil;
930 SingleStat.TotalSecrets := gSecretsCount;
931 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
932 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
933 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
934 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
935 if SingleStat.TwoPlayers then
936 begin
937 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
938 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
939 end;
941 g_Game_ExecuteEvent('onmapend');
943 // Åñòü åùå êàðòû:
944 if gNextMap <> '' then
945 begin
946 gMusic.SetByName('MUSIC_INTERMUS');
947 gMusic.Play();
948 gState := STATE_INTERSINGLE;
950 g_Game_ExecuteEvent('oninter');
951 end
952 else // Áîëüøå íåò êàðò
953 begin
954 // Çàòóõàþùèé ýêðàí:
955 EndingGameCounter := 255;
956 gState := STATE_FOLD;
957 end;
958 end;
959 end;
961 // Îêîí÷àíèå îáðàáîòàíî:
962 if gExit <> EXIT_QUIT then
963 gExit := 0;
964 end;
966 procedure DrawStat();
967 var
968 pc, x, y, w, h: Integer;
969 w1, w2, w3, w4: Integer;
970 a, aa: Integer;
971 cw, ch, r, g, b, rr, gg, bb: Byte;
972 s1, s2, s3: String;
973 _y: Integer;
974 stat: TPlayerStatArray;
975 wad, map: string;
976 mapstr: string;
977 begin
978 s1 := '';
979 s2 := '';
980 s3 := '';
981 pc := g_Player_GetCount;
982 e_TextureFontGetSize(gStdFont, cw, ch);
984 w := gScreenWidth-(gScreenWidth div 5);
985 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
986 h := 32+ch*(11+pc)
987 else
988 h := 40+ch*5+(ch+8)*pc;
989 x := (gScreenWidth div 2)-(w div 2);
990 y := (gScreenHeight div 2)-(h div 2);
992 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
993 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
995 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
996 map := g_ExtractFileName(gMapInfo.Map);
997 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
999 case gGameSettings.GameMode of
1000 GM_DM:
1001 begin
1002 if gGameSettings.MaxLives = 0 then
1003 s1 := _lc[I_GAME_DM]
1004 else
1005 s1 := _lc[I_GAME_LMS];
1006 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1007 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1008 end;
1010 GM_TDM:
1011 begin
1012 if gGameSettings.MaxLives = 0 then
1013 s1 := _lc[I_GAME_TDM]
1014 else
1015 s1 := _lc[I_GAME_TLMS];
1016 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1017 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1018 end;
1020 GM_CTF:
1021 begin
1022 s1 := _lc[I_GAME_CTF];
1023 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1024 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1025 end;
1027 GM_COOP:
1028 begin
1029 if gGameSettings.MaxLives = 0 then
1030 s1 := _lc[I_GAME_COOP]
1031 else
1032 s1 := _lc[I_GAME_SURV];
1033 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1034 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1035 end;
1037 else
1038 begin
1039 s1 := '';
1040 s2 := '';
1041 end;
1042 end;
1044 _y := y+8;
1045 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1046 _y := _y+ch+8;
1047 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1048 _y := _y+ch+8;
1049 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1051 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1052 gStdFont, 200, 200, 200, 1);
1054 if NetMode = NET_SERVER then
1055 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1056 else
1057 if NetMode = NET_CLIENT then
1058 e_TextureFontPrintEx(x+8, y + 8,
1059 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1061 if pc = 0 then
1062 Exit;
1063 stat := g_Player_GetStats();
1064 SortGameStat(stat);
1066 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1067 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1068 w4 := w3;
1069 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1071 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1072 begin
1073 _y := _y+ch+ch;
1075 for a := TEAM_RED to TEAM_BLUE do
1076 begin
1077 if a = TEAM_RED then
1078 begin
1079 s1 := _lc[I_GAME_TEAM_RED];
1080 r := 255;
1081 g := 0;
1082 b := 0;
1083 end
1084 else
1085 begin
1086 s1 := _lc[I_GAME_TEAM_BLUE];
1087 r := 0;
1088 g := 0;
1089 b := 255;
1090 end;
1092 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1093 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1094 gStdFont, r, g, b, 1);
1096 _y := _y+ch+(ch div 4);
1097 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1098 _y := _y+(ch div 4);
1100 for aa := 0 to High(stat) do
1101 if stat[aa].Team = a then
1102 with stat[aa] do
1103 begin
1104 if Spectator then
1105 begin
1106 rr := r div 2;
1107 gg := g div 2;
1108 bb := b div 2;
1109 end
1110 else
1111 begin
1112 rr := r;
1113 gg := g;
1114 bb := b;
1115 end;
1116 // Èìÿ
1117 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1118 // Ïèíã/ïîòåðè
1119 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1120 // Ôðàãè
1121 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1122 // Ñìåðòè
1123 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1124 _y := _y+ch;
1125 end;
1127 _y := _y+ch;
1128 end;
1129 end
1130 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1131 begin
1132 _y := _y+ch+ch;
1133 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1134 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1135 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1136 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1138 _y := _y+ch+8;
1139 for aa := 0 to High(stat) do
1140 with stat[aa] do
1141 begin
1142 if Spectator then
1143 begin
1144 r := 127;
1145 g := 64;
1146 end
1147 else
1148 begin
1149 r := 255;
1150 g := 127;
1151 end;
1152 // Öâåò èãðîêà
1153 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1154 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1155 // Èìÿ
1156 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1157 // Ïèíã/ïîòåðè
1158 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1159 // Ôðàãè
1160 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1161 // Ñìåðòè
1162 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1163 _y := _y+ch+8;
1164 end;
1165 end
1166 end;
1168 procedure g_Game_Init();
1169 var
1170 SR: TSearchRec;
1171 begin
1172 gExit := 0;
1173 gMapToDelete := '';
1174 gTempDelete := False;
1176 sfsGCDisable(); // temporary disable removing of temporary volumes
1178 try
1179 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1180 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1181 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1182 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1184 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1185 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1186 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1188 g_Game_ClearLoading();
1189 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1190 g_Game_SetLoadingText('', 0, False);
1192 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1193 g_Console_Init();
1195 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1196 g_PlayerModel_LoadData();
1198 if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
1199 repeat
1200 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1201 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1202 until FindNext(SR) <> 0;
1203 FindClose(SR);
1205 if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
1206 repeat
1207 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1208 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1209 until FindNext(SR) <> 0;
1210 FindClose(SR);
1212 if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
1213 repeat
1214 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1215 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1216 until FindNext(SR) <> 0;
1217 FindClose(SR);
1219 gGameOn := False;
1220 gPause := False;
1221 gTime := 0;
1222 LastScreenShot := 0;
1224 {e_MouseInfo.Accel := 1.0;}
1226 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1227 g_Game_LoadData();
1229 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1230 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1231 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1232 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
1233 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1235 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1236 g_Menu_Init();
1238 gMusic := TMusic.Create();
1239 gMusic.SetByName('MUSIC_MENU');
1240 gMusic.Play();
1242 gGameSettings.WarmupTime := 30;
1244 gState := STATE_MENU;
1246 SetLength(gEvents, 6);
1247 gEvents[0].Name := 'ongamestart';
1248 gEvents[1].Name := 'ongameend';
1249 gEvents[2].Name := 'onmapstart';
1250 gEvents[3].Name := 'onmapend';
1251 gEvents[4].Name := 'oninter';
1252 gEvents[5].Name := 'onwadend';
1253 finally
1254 sfsGCEnable(); // enable releasing unused volumes
1255 end;
1256 end;
1258 procedure g_Game_Free();
1259 begin
1260 if NetMode = NET_CLIENT then g_Net_Disconnect();
1261 if NetMode = NET_SERVER then g_Net_Host_Die();
1263 g_Map_Free();
1264 g_Player_Free();
1265 g_Player_RemoveAllCorpses();
1267 gGameSettings.GameType := GT_NONE;
1268 if gGameSettings.GameMode = GM_SINGLE then
1269 gGameSettings.GameMode := GM_DM;
1270 gSwitchGameMode := gGameSettings.GameMode;
1272 gChatShow := False;
1273 gExitByTrigger := False;
1274 end;
1276 function IsActivePlayer(p: TPlayer): Boolean;
1277 begin
1278 Result := False;
1279 if p = nil then
1280 Exit;
1281 Result := (not p.FDummy) and (not p.FSpectator);
1282 end;
1284 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1285 var
1286 a: Integer;
1287 begin
1288 Result := nil;
1289 if ID < 0 then
1290 Exit;
1291 if gPlayers = nil then
1292 Exit;
1293 for a := Low(gPlayers) to High(gPlayers) do
1294 if IsActivePlayer(gPlayers[a]) then
1295 begin
1296 if gPlayers[a].UID <> ID then
1297 continue;
1298 Result := gPlayers[a];
1299 break;
1300 end;
1301 end;
1303 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1304 var
1305 a, idx: Integer;
1306 ids: Array of Word;
1307 begin
1308 Result := -1;
1309 if gPlayers = nil then
1310 Exit;
1311 SetLength(ids, 0);
1312 idx := -1;
1313 for a := Low(gPlayers) to High(gPlayers) do
1314 if IsActivePlayer(gPlayers[a]) then
1315 begin
1316 SetLength(ids, Length(ids) + 1);
1317 ids[High(ids)] := gPlayers[a].UID;
1318 if gPlayers[a].UID = Skip then
1319 idx := High(ids);
1320 end;
1321 if Length(ids) = 0 then
1322 Exit;
1323 if idx = -1 then
1324 Result := ids[0]
1325 else
1326 Result := ids[(idx + 1) mod Length(ids)];
1327 end;
1329 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1330 var
1331 a, idx: Integer;
1332 ids: Array of Word;
1333 begin
1334 Result := -1;
1335 if gPlayers = nil then
1336 Exit;
1337 SetLength(ids, 0);
1338 idx := -1;
1339 for a := Low(gPlayers) to High(gPlayers) do
1340 if IsActivePlayer(gPlayers[a]) then
1341 begin
1342 SetLength(ids, Length(ids) + 1);
1343 ids[High(ids)] := gPlayers[a].UID;
1344 if gPlayers[a].UID = Skip then
1345 idx := High(ids);
1346 end;
1347 if Length(ids) = 0 then
1348 Exit;
1349 if idx = -1 then
1350 Result := ids[Length(ids) - 1]
1351 else
1352 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1353 end;
1355 function isKeyPressed (key1: Word; key2: Word): Boolean;
1356 begin
1357 if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
1358 if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
1359 result := false;
1360 end;
1362 procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
1363 var
1364 time: Word;
1365 strafeDir: Byte;
1366 i: Integer;
1367 begin
1368 if (plr = nil) then exit;
1369 if (p2hack) then time := 1000 else time := 1;
1370 strafeDir := MoveButton shr 4;
1371 MoveButton := MoveButton and $0F;
1372 with ctrl do
1373 begin
1374 if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1375 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1376 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1378 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1379 if MoveButton = 1 then plr.PressKey(KEY_LEFT, time)
1380 else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time);
1382 // if we have "strafe" key, turn off old strafe mechanics
1383 if isKeyPressed(KeyStrafe, KeyStrafe2) then
1384 begin
1385 // new strafe mechanics
1386 if (strafeDir = 0) then strafeDir := MoveButton; // start strafing
1387 // now set direction according to strafe (reversed)
1388 if (strafeDir = 2) then plr.SetDirection(D_LEFT)
1389 else if (strafeDir = 1) then plr.SetDirection(D_RIGHT);
1390 end
1391 else
1392 begin
1393 strafeDir := 0; // not strafing anymore
1394 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1395 if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
1396 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1397 else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
1398 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1399 else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
1400 end;
1402 // fix movebutton state
1403 MoveButton := MoveButton or (strafeDir shl 4);
1405 // Îñòàëüíûå êëàâèøè:
1406 if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
1407 if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time);
1408 if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time);
1409 if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE);
1410 if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
1411 if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
1412 if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
1414 for i := 0 to High(KeyWeapon) do
1415 if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then
1416 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1417 end;
1419 // HACK: add dynlight here
1420 if gwin_k8_enable_light_experiments then
1421 begin
1422 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1423 begin
1424 g_playerLight := true;
1425 end;
1426 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1427 begin
1428 g_playerLight := false;
1429 end;
1430 end;
1432 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1433 end;
1435 procedure g_Game_Update();
1436 var
1437 Msg: g_gui.TMessage;
1438 Time: Int64;
1439 a: Byte;
1440 w: Word;
1441 i, b: Integer;
1443 function sendMonsPos (monidx: Integer; mon: TMonster): Boolean;
1444 begin
1445 result := false; // don't stop
1446 if (mon.MonsterType = MONSTER_BARREL) then
1447 begin
1448 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1449 end
1450 else
1451 if (mon.MonsterState <> MONSTATE_SLEEP) then
1452 begin
1453 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then
1454 begin
1455 MH_SEND_MonsterPos(mon.UID);
1456 end;
1457 end;
1458 end;
1460 begin
1461 g_ResetDynlights();
1462 // Ïîðà âûêëþ÷àòü èãðó:
1463 if gExit = EXIT_QUIT then
1464 Exit;
1465 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1466 if gExit <> 0 then
1467 begin
1468 EndGame();
1469 if gExit = EXIT_QUIT then
1470 Exit;
1471 end;
1473 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1474 e_PollInput();
1476 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1477 g_Console_Update();
1479 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1480 begin
1481 gExit := EXIT_SIMPLE;
1482 EndGame();
1483 Exit;
1484 end;
1486 case gState of
1487 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1488 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1489 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1490 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1491 begin
1492 if g_Game_IsNet and g_Game_IsServer then
1493 begin
1494 gInterTime := gInterTime + GAME_TICK;
1495 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1496 if a <> gServInterTime then
1497 begin
1498 gServInterTime := a;
1499 MH_SEND_TimeSync(gServInterTime);
1500 end;
1501 end;
1503 if (not g_Game_IsClient) and
1506 (e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE))
1507 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1508 and (g_ActiveWindow = nil)
1510 or (g_Game_IsNet and (gInterTime > gInterEndTime))
1512 then
1513 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1514 g_Game_StopAllSounds(True);
1516 if gMapOnce then // Ýòî áûë òåñò
1517 gExit := EXIT_SIMPLE
1518 else
1519 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1520 g_Game_ChangeMap(gNextMap)
1521 else // Ñëåäóþùåé êàðòû íåò
1522 begin
1523 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1524 begin
1525 // Âûõîä â ãëàâíîå ìåíþ:
1526 g_Game_Free;
1527 g_GUI_ShowWindow('MainMenu');
1528 gMusic.SetByName('MUSIC_MENU');
1529 gMusic.Play();
1530 gState := STATE_MENU;
1531 end else
1532 begin
1533 // Ôèíàëüíàÿ êàðòèíêà:
1534 g_Game_ExecuteEvent('onwadend');
1535 g_Game_Free();
1536 if not gMusic.SetByName('MUSIC_endmus') then
1537 gMusic.SetByName('MUSIC_STDENDMUS');
1538 gMusic.Play();
1539 gState := STATE_ENDPIC;
1540 end;
1541 g_Game_ExecuteEvent('ongameend');
1542 end;
1544 Exit;
1545 end;
1547 if gState = STATE_INTERTEXT then
1548 if InterText.counter > 0 then
1549 InterText.counter := InterText.counter - 1;
1550 end;
1552 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1553 begin
1554 if EndingGameCounter = 0 then
1555 begin
1556 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1557 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1558 begin
1559 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1560 begin
1561 g_Game_ExecuteEvent('onwadend');
1562 if not gMusic.SetByName('MUSIC_endmus') then
1563 gMusic.SetByName('MUSIC_STDENDMUS');
1564 end
1565 else
1566 gMusic.SetByName('MUSIC_ROUNDMUS');
1568 gMusic.Play();
1569 gState := STATE_INTERCUSTOM;
1570 end
1571 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1572 begin
1573 gMusic.SetByName('MUSIC_INTERMUS');
1574 gMusic.Play();
1575 gState := STATE_INTERSINGLE;
1576 end;
1577 g_Game_ExecuteEvent('oninter');
1578 end
1579 else
1580 DecMin(EndingGameCounter, 6, 0);
1581 end;
1583 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1584 begin
1585 if gMapOnce then // Ýòî áûë òåñò
1586 begin
1587 gExit := EXIT_SIMPLE;
1588 Exit;
1589 end;
1590 end;
1592 STATE_SLIST:
1593 g_Serverlist_Control(slCurrent);
1594 end;
1596 if g_Game_IsNet then
1597 if not gConsoleShow then
1598 if not gChatShow then
1599 begin
1600 if g_ActiveWindow = nil then
1601 begin
1602 if e_KeyPressed(gGameControls.GameControls.Chat) then
1603 g_Console_Chat_Switch(False)
1604 else if (e_KeyPressed(gGameControls.GameControls.TeamChat)) and
1605 (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
1606 g_Console_Chat_Switch(True);
1607 end;
1608 end else
1609 if not gChatEnter then
1610 if (not e_KeyPressed(gGameControls.GameControls.Chat))
1611 and (not e_KeyPressed(gGameControls.GameControls.TeamChat)) then
1612 gChatEnter := True;
1614 // Ñòàòèñòèêà ïî Tab:
1615 if gGameOn then
1616 IsDrawStat := (not gConsoleShow) and (not gChatShow) and
1617 (gGameSettings.GameType <> GT_SINGLE) and
1618 e_KeyPressed(gGameControls.GameControls.Stat);
1620 // Èãðà èäåò:
1621 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1622 begin
1623 // Âðåìÿ += 28 ìèëëèñåêóíä:
1624 gTime := gTime + GAME_TICK;
1626 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1627 if MessageTime = 0 then
1628 MessageText := '';
1629 if MessageTime > 0 then
1630 MessageTime := MessageTime - 1;
1632 if (g_Game_IsServer) then
1633 begin
1634 // Áûë çàäàí ëèìèò âðåìåíè:
1635 if (gGameSettings.TimeLimit > 0) then
1636 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1637 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1638 g_Game_NextLevel();
1639 Exit;
1640 end;
1642 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1643 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1644 g_Game_RestartRound(gLMSSoftSpawn);
1646 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1647 if gVoteInProgress and (gVoteTimer < gTime) then
1648 g_Game_CheckVote
1649 else if gVotePassed and (gVoteCmdTimer < gTime) then
1650 begin
1651 g_Console_Process(gVoteCommand);
1652 gVoteCommand := '';
1653 gVotePassed := False;
1654 end;
1656 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1657 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1658 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1659 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1660 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1662 // Áûë çàäàí ëèìèò ïîáåä:
1663 if (gGameSettings.GoalLimit > 0) then
1664 begin
1665 b := 0;
1667 if gGameSettings.GameMode = GM_DM then
1668 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1669 for i := 0 to High(gPlayers) do
1670 if gPlayers[i] <> nil then
1671 if gPlayers[i].Frags > b then
1672 b := gPlayers[i].Frags;
1673 end
1674 else
1675 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1676 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1677 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1678 end;
1680 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1681 if b >= gGameSettings.GoalLimit then
1682 begin
1683 g_Game_NextLevel();
1684 Exit;
1685 end;
1686 end;
1688 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1689 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1690 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1691 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1692 begin
1693 processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton);
1694 processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true);
1695 end // if not console
1696 else
1697 begin
1698 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1699 end;
1700 // process weapon switch queue
1701 end; // if server
1703 // Íàáëþäàòåëü
1704 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1705 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1706 begin
1707 if not gSpectKeyPress then
1708 begin
1709 if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
1710 begin
1711 // switch spect mode
1712 case gSpectMode of
1713 SPECT_NONE: ; // not spectator
1714 SPECT_STATS,
1715 SPECT_MAPVIEW: Inc(gSpectMode);
1716 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1717 end;
1718 gSpectKeyPress := True;
1719 end;
1720 if gSpectMode = SPECT_MAPVIEW then
1721 begin
1722 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1723 gSpectX := Max(gSpectX - gSpectStep, 0);
1724 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1725 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1726 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1727 gSpectY := Max(gSpectY - gSpectStep, 0);
1728 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1729 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1730 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1731 begin
1732 // decrease step
1733 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1734 gSpectKeyPress := True;
1735 end;
1736 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1737 begin
1738 // increase step
1739 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1740 gSpectKeyPress := True;
1741 end;
1742 end;
1743 if gSpectMode = SPECT_PLAYERS then
1744 begin
1745 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1746 begin
1747 // add second view
1748 gSpectViewTwo := True;
1749 gSpectKeyPress := True;
1750 end;
1751 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1752 begin
1753 // remove second view
1754 gSpectViewTwo := False;
1755 gSpectKeyPress := True;
1756 end;
1757 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1758 begin
1759 // prev player (view 1)
1760 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1761 gSpectKeyPress := True;
1762 end;
1763 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1764 begin
1765 // next player (view 1)
1766 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1767 gSpectKeyPress := True;
1768 end;
1769 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1770 begin
1771 // prev player (view 2)
1772 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1773 gSpectKeyPress := True;
1774 end;
1775 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1776 begin
1777 // next player (view 2)
1778 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1779 gSpectKeyPress := True;
1780 end;
1781 end;
1782 end
1783 else
1784 if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
1785 (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
1786 (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
1787 (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
1788 (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
1789 (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
1790 (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
1791 gSpectKeyPress := False;
1792 end;
1794 // Îáíîâëÿåì âñå îñòàëüíîå:
1795 g_Map_Update();
1796 g_Items_Update();
1797 g_Triggers_Update();
1798 g_Weapon_Update();
1799 g_Monsters_Update();
1800 g_GFX_Update();
1801 g_Player_UpdateAll();
1802 g_Player_UpdatePhysicalObjects();
1803 if gGameSettings.GameType = GT_SERVER then
1804 if Length(gMonstersSpawned) > 0 then
1805 begin
1806 for I := 0 to High(gMonstersSpawned) do
1807 MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
1808 SetLength(gMonstersSpawned, 0);
1809 end;
1811 if (gSoundTriggerTime > 8) then
1812 begin
1813 g_Game_UpdateTriggerSounds();
1814 gSoundTriggerTime := 0;
1815 end
1816 else
1817 Inc(gSoundTriggerTime);
1819 if (NetMode = NET_SERVER) then
1820 begin
1821 Inc(NetTimeToUpdate);
1822 Inc(NetTimeToReliable);
1823 if NetTimeToReliable >= NetRelupdRate then
1824 begin
1825 for I := 0 to High(gPlayers) do
1826 if gPlayers[I] <> nil then
1827 MH_SEND_PlayerPos(True, gPlayers[I].UID);
1829 g_Mons_ForEach(sendMonsPos);
1831 NetTimeToReliable := 0;
1832 NetTimeToUpdate := NetUpdateRate;
1833 end
1834 else if NetTimeToUpdate >= NetUpdateRate then
1835 begin
1836 if gPlayers <> nil then
1837 for I := 0 to High(gPlayers) do
1838 if gPlayers[I] <> nil then
1839 MH_SEND_PlayerPos(False, gPlayers[I].UID);
1841 g_Mons_ForEach(sendMonsPos);
1843 NetTimeToUpdate := 0;
1844 end;
1846 if NetUseMaster then
1847 if gTime >= NetTimeToMaster then
1848 begin
1849 if (NetMHost = nil) or (NetMPeer = nil) then
1850 if not g_Net_Slist_Connect then
1851 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
1853 g_Net_Slist_Update;
1854 NetTimeToMaster := gTime + NetMasterRate;
1855 end;
1856 end
1857 else
1858 if NetMode = NET_CLIENT then
1859 MC_SEND_PlayerPos();
1860 end; // if gameOn ...
1862 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1863 if g_ActiveWindow <> nil then
1864 begin
1865 w := e_GetFirstKeyPressed();
1867 if (w <> IK_INVALID) then
1868 begin
1869 Msg.Msg := MESSAGE_DIKEY;
1870 Msg.wParam := w;
1871 g_ActiveWindow.OnMessage(Msg);
1872 end;
1874 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1875 if g_ActiveWindow <> nil then
1876 g_ActiveWindow.Update();
1878 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1879 if gResolutionChange then
1880 begin
1881 e_WriteLog('Changing resolution', MSG_NOTIFY);
1882 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
1883 gResolutionChange := False;
1884 end;
1886 // Íóæíî ñìåíèòü ÿçûê:
1887 if gLanguageChange then
1888 begin
1889 //e_WriteLog('Read language file', MSG_NOTIFY);
1890 //g_Language_Load(DataDir + gLanguage + '.txt');
1891 g_Language_Set(gLanguage);
1892 g_Menu_Reset();
1893 gLanguageChange := False;
1894 end;
1895 end;
1897 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1898 if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then
1899 if (GetTimer()-LastScreenShot) > 200000 div 1000 then
1900 begin
1901 g_TakeScreenShot();
1902 LastScreenShot := GetTimer();
1903 end;
1905 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1906 if e_KeyPressed(IK_F10) and
1907 gGameOn and
1908 (not gConsoleShow) and
1909 (g_ActiveWindow = nil) then
1910 begin
1911 KeyPress(IK_F10);
1912 end;
1914 Time := GetTimer() {div 1000};
1916 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1917 if gDelayedEvents <> nil then
1918 for a := 0 to High(gDelayedEvents) do
1919 if gDelayedEvents[a].Pending and
1921 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
1922 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
1923 ) then
1924 begin
1925 case gDelayedEvents[a].DEType of
1926 DE_GLOBEVENT:
1927 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
1928 DE_BFGHIT:
1929 if gGameOn then
1930 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
1931 DE_KILLCOMBO:
1932 if gGameOn then
1933 begin
1934 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
1935 if g_Game_IsNet and g_Game_IsServer then
1936 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
1937 end;
1938 end;
1939 gDelayedEvents[a].Pending := False;
1940 end;
1942 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1943 UPSCounter := UPSCounter + 1;
1944 if Time - UPSTime >= 1000 then
1945 begin
1946 UPS := UPSCounter;
1947 UPSCounter := 0;
1948 UPSTime := Time;
1949 end;
1951 if gGameOn then g_Weapon_AddDynLights();
1952 end;
1954 procedure g_Game_LoadData();
1955 begin
1956 if DataLoaded then Exit;
1958 e_WriteLog('Loading game data...', MSG_NOTIFY);
1960 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
1961 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
1962 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
1963 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
1964 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
1965 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
1966 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB');
1967 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS');
1968 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD');
1969 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB');
1970 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS');
1971 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD');
1972 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
1973 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
1974 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
1975 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
1976 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
1977 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
1978 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
1979 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
1980 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
1981 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
1982 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
1983 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
1984 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
1985 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
1986 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
1987 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
1988 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
1989 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
1990 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
1991 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
1992 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
1993 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
1995 goodsnd[0] := TPlayableSound.Create();
1996 goodsnd[1] := TPlayableSound.Create();
1997 goodsnd[2] := TPlayableSound.Create();
1998 goodsnd[3] := TPlayableSound.Create();
2000 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2001 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2002 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2003 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2005 killsnd[0] := TPlayableSound.Create();
2006 killsnd[1] := TPlayableSound.Create();
2007 killsnd[2] := TPlayableSound.Create();
2008 killsnd[3] := TPlayableSound.Create();
2010 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2011 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2012 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2013 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2015 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2016 g_Items_LoadData();
2018 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2019 g_Weapon_LoadData();
2021 g_Monsters_LoadData();
2023 DataLoaded := True;
2024 end;
2026 procedure g_Game_FreeData();
2027 begin
2028 if not DataLoaded then Exit;
2030 g_Items_FreeData();
2031 g_Weapon_FreeData();
2032 g_Monsters_FreeData();
2034 e_WriteLog('Releasing game data...', MSG_NOTIFY);
2036 g_Texture_Delete('NOTEXTURE');
2037 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2038 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2039 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2040 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2041 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2042 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2043 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2044 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2045 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2046 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2047 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2048 g_Frames_DeleteByName('FRAMES_TELEPORT');
2049 g_Sound_Delete('SOUND_GAME_TELEPORT');
2050 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2051 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2052 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2053 g_Sound_Delete('SOUND_GAME_BULK1');
2054 g_Sound_Delete('SOUND_GAME_BULK2');
2055 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2056 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2057 g_Sound_Delete('SOUND_GAME_SWITCH1');
2058 g_Sound_Delete('SOUND_GAME_SWITCH0');
2060 goodsnd[0].Free();
2061 goodsnd[1].Free();
2062 goodsnd[2].Free();
2063 goodsnd[3].Free();
2065 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2066 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2067 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2068 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2070 killsnd[0].Free();
2071 killsnd[1].Free();
2072 killsnd[2].Free();
2073 killsnd[3].Free();
2075 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2076 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2077 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2078 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2080 DataLoaded := False;
2081 end;
2083 procedure DrawCustomStat();
2084 var
2085 pc, x, y, w, _y,
2086 w1, w2, w3,
2087 t, p, m: Integer;
2088 ww1, hh1: Word;
2089 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2090 s1, s2, topstr: String;
2091 begin
2092 e_TextureFontGetSize(gStdFont, ww2, hh2);
2094 e_PollInput();
2095 if e_KeyPressed(IK_TAB) then
2096 begin
2097 if not gStatsPressed then
2098 begin
2099 gStatsOff := not gStatsOff;
2100 gStatsPressed := True;
2101 end;
2102 end
2103 else
2104 gStatsPressed := False;
2106 if gStatsOff then
2107 begin
2108 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2109 w := (Length(s1) * ww2) div 2;
2110 x := gScreenWidth div 2 - w;
2111 y := 8;
2112 e_TextureFontPrint(x, y, s1, gStdFont);
2113 Exit;
2114 end;
2116 if (gGameSettings.GameMode = GM_COOP) then
2117 begin
2118 if gMissionFailed then
2119 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2120 else
2121 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2122 end
2123 else
2124 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2126 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2127 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2129 if g_Game_IsNet then
2130 begin
2131 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2132 if not gChatShow then
2133 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2134 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2135 end;
2137 if g_Game_IsClient then
2138 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2139 else
2140 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2141 if not gChatShow then
2142 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2143 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2145 x := 32;
2146 y := 16+hh1+16;
2148 w := gScreenWidth-x*2;
2150 w2 := (w-16) div 6;
2151 w3 := w2;
2152 w1 := w-16-w2-w3;
2154 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2155 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2157 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2159 case CustomStat.GameMode of
2160 GM_DM:
2161 begin
2162 if gGameSettings.MaxLives = 0 then
2163 s1 := _lc[I_GAME_DM]
2164 else
2165 s1 := _lc[I_GAME_LMS];
2166 end;
2167 GM_TDM:
2168 begin
2169 if gGameSettings.MaxLives = 0 then
2170 s1 := _lc[I_GAME_TDM]
2171 else
2172 s1 := _lc[I_GAME_TLMS];
2173 end;
2174 GM_CTF: s1 := _lc[I_GAME_CTF];
2175 GM_COOP:
2176 begin
2177 if gGameSettings.MaxLives = 0 then
2178 s1 := _lc[I_GAME_COOP]
2179 else
2180 s1 := _lc[I_GAME_SURV];
2181 end;
2182 else s1 := '';
2183 end;
2185 _y := y+16;
2186 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2187 _y := _y+8;
2189 _y := _y+16;
2190 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2191 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2193 _y := _y+16;
2194 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2195 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2196 (CustomStat.GameTime div 1000 div 60) mod 60,
2197 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2199 pc := Length(CustomStat.PlayerStat);
2200 if pc = 0 then Exit;
2202 if CustomStat.GameMode = GM_COOP then
2203 begin
2204 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2205 _y := _y+32;
2206 s2 := _lc[I_GAME_MONSTERS];
2207 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2208 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2209 _y := _y+16;
2210 s2 := _lc[I_GAME_SECRETS];
2211 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2212 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2213 if gLastMap then
2214 begin
2215 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2216 _y := _y-16;
2217 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2218 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2219 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2220 _y := _y+16;
2221 s2 := _lc[I_GAME_SECRETS_TOTAL];
2222 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2223 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2224 end;
2225 end;
2227 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2228 begin
2229 _y := _y+16+16;
2231 with CustomStat do
2232 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2233 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2234 else s1 := _lc[I_GAME_WIN_DRAW];
2236 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2237 _y := _y+40;
2239 for t := TEAM_RED to TEAM_BLUE do
2240 begin
2241 if t = TEAM_RED then
2242 begin
2243 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2244 gStdFont, 255, 0, 0, 1);
2245 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2246 gStdFont, 255, 0, 0, 1);
2247 r := 255;
2248 g := 0;
2249 b := 0;
2250 end
2251 else
2252 begin
2253 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2254 gStdFont, 0, 0, 255, 1);
2255 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2256 gStdFont, 0, 0, 255, 1);
2257 r := 0;
2258 g := 0;
2259 b := 255;
2260 end;
2262 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2263 _y := _y+24;
2265 for p := 0 to High(CustomStat.PlayerStat) do
2266 if CustomStat.PlayerStat[p].Team = t then
2267 with CustomStat.PlayerStat[p] do
2268 begin
2269 if Spectator then
2270 begin
2271 rr := r div 2;
2272 gg := g div 2;
2273 bb := b div 2;
2274 end
2275 else
2276 begin
2277 rr := r;
2278 gg := g;
2279 bb := b;
2280 end;
2281 e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1);
2282 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2283 e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2284 _y := _y+24;
2285 end;
2287 _y := _y+16+16;
2288 end;
2289 end
2290 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2291 begin
2292 _y := _y+40;
2293 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2294 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2295 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2297 _y := _y+24;
2298 for p := 0 to High(CustomStat.PlayerStat) do
2299 with CustomStat.PlayerStat[p] do
2300 begin
2301 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2303 if Spectator then
2304 r := 127
2305 else
2306 r := 255;
2308 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2309 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2310 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2311 _y := _y+24;
2312 end;
2313 end;
2314 end;
2316 procedure DrawSingleStat();
2317 var
2318 tm, key_x, val_x, y: Integer;
2319 w1, w2, h: Word;
2320 s1, s2: String;
2322 procedure player_stat(n: Integer);
2323 var
2324 kpm: Real;
2326 begin
2327 // "Kills: # / #":
2328 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2329 s2 := Format(' %d', [gTotalMonsters]);
2331 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2332 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2333 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2334 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2335 s1 := s1 + '/';
2336 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2337 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2339 // "Kills-per-minute: ##.#":
2340 s1 := _lc[I_MENU_INTER_KPM];
2341 if tm > 0 then
2342 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2343 else
2344 kpm := SingleStat.PlayerStat[n].Kills;
2345 s2 := Format(' %.1f', [kpm]);
2347 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2348 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2350 // "Secrets found: # / #":
2351 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2352 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2354 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2355 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2356 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2357 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2358 s1 := s1 + '/';
2359 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2360 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2361 end;
2363 begin
2364 // "Level Complete":
2365 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2366 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2368 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2369 s1 := _lc[I_MENU_INTER_KPM];
2370 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2371 Inc(w1, 16);
2372 s1 := ' 9999.9';
2373 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2375 key_x := (gScreenWidth-w1-w2) div 2;
2376 val_x := key_x + w1;
2378 // "Time: #:##:##":
2379 tm := SingleStat.GameTime div 1000;
2380 s1 := _lc[I_MENU_INTER_TIME];
2381 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2383 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2384 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2386 if SingleStat.TwoPlayers then
2387 begin
2388 // "Player 1":
2389 s1 := _lc[I_MENU_PLAYER_1];
2390 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2391 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2393 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2394 y := 176;
2395 player_stat(0);
2397 // "Player 2":
2398 s1 := _lc[I_MENU_PLAYER_2];
2399 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2400 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2402 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2403 y := 336;
2404 player_stat(1);
2405 end
2406 else
2407 begin
2408 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2409 y := 128;
2410 player_stat(0);
2411 end;
2412 end;
2414 procedure DrawLoadingStat();
2415 var
2416 ww, hh: Word;
2417 xx, yy, i: Integer;
2418 s: String;
2419 begin
2420 if Length(LoadingStat.Msgs) = 0 then
2421 Exit;
2423 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2424 yy := (gScreenHeight div 3);
2425 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
2426 xx := (gScreenWidth div 3);
2428 with LoadingStat do
2429 for i := 0 to NextMsg-1 do
2430 begin
2431 if (i = (NextMsg-1)) and (MaxValue > 0) then
2432 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
2433 else
2434 s := Msgs[i];
2436 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
2437 yy := yy + LOADING_INTERLINE;
2438 end;
2439 end;
2441 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
2442 var
2443 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
2445 function monDraw (monidx: Integer; mon: TMonster): Boolean;
2446 begin
2447 result := false; // don't stop
2448 with mon do
2449 begin
2450 if Live then
2451 begin
2452 // Ëåâûé âåðõíèé óãîë
2453 aX := Obj.X div ScaleSz + 1;
2454 aY := Obj.Y div ScaleSz + 1;
2455 // Ðàçìåðû
2456 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2457 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2458 // Ïðàâûé íèæíèé óãîë
2459 aX2 := aX + aX2 - 1;
2460 aY2 := aY + aY2 - 1;
2461 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
2462 end;
2463 end;
2464 end;
2466 begin
2467 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
2468 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
2469 begin
2470 Scale := 1;
2471 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2472 ScaleSz := 16 div Scale;
2473 // Ðàçìåðû ìèíè-êàðòû:
2474 aX := max(gMapInfo.Width div ScaleSz, 1);
2475 aY := max(gMapInfo.Height div ScaleSz, 1);
2476 // Ðàìêà êàðòû:
2477 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
2479 if gWalls <> nil then
2480 begin
2481 // Ðèñóåì ñòåíû:
2482 for a := 0 to High(gWalls) do
2483 with gWalls[a] do
2484 if PanelType <> 0 then
2485 begin
2486 // Ëåâûé âåðõíèé óãîë:
2487 aX := X div ScaleSz;
2488 aY := Y div ScaleSz;
2489 // Ðàçìåðû:
2490 aX2 := max(Width div ScaleSz, 1);
2491 aY2 := max(Height div ScaleSz, 1);
2492 // Ïðàâûé íèæíèé óãîë:
2493 aX2 := aX + aX2 - 1;
2494 aY2 := aY + aY2 - 1;
2496 case PanelType of
2497 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
2498 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
2499 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
2500 end;
2501 end;
2502 end;
2503 if gSteps <> nil then
2504 begin
2505 // Ðèñóåì ñòóïåíè:
2506 for a := 0 to High(gSteps) do
2507 with gSteps[a] do
2508 if PanelType <> 0 then
2509 begin
2510 // Ëåâûé âåðõíèé óãîë:
2511 aX := X div ScaleSz;
2512 aY := Y div ScaleSz;
2513 // Ðàçìåðû:
2514 aX2 := max(Width div ScaleSz, 1);
2515 aY2 := max(Height div ScaleSz, 1);
2516 // Ïðàâûé íèæíèé óãîë:
2517 aX2 := aX + aX2 - 1;
2518 aY2 := aY + aY2 - 1;
2520 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
2521 end;
2522 end;
2523 if gLifts <> nil then
2524 begin
2525 // Ðèñóåì ëèôòû:
2526 for a := 0 to High(gLifts) do
2527 with gLifts[a] do
2528 if PanelType <> 0 then
2529 begin
2530 // Ëåâûé âåðõíèé óãîë:
2531 aX := X div ScaleSz;
2532 aY := Y div ScaleSz;
2533 // Ðàçìåðû:
2534 aX2 := max(Width div ScaleSz, 1);
2535 aY2 := max(Height div ScaleSz, 1);
2536 // Ïðàâûé íèæíèé óãîë:
2537 aX2 := aX + aX2 - 1;
2538 aY2 := aY + aY2 - 1;
2540 case LiftType of
2541 0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
2542 1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
2543 2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
2544 3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
2545 end;
2546 end;
2547 end;
2548 if gWater <> nil then
2549 begin
2550 // Ðèñóåì âîäó:
2551 for a := 0 to High(gWater) do
2552 with gWater[a] do
2553 if PanelType <> 0 then
2554 begin
2555 // Ëåâûé âåðõíèé óãîë:
2556 aX := X div ScaleSz;
2557 aY := Y div ScaleSz;
2558 // Ðàçìåðû:
2559 aX2 := max(Width div ScaleSz, 1);
2560 aY2 := max(Height div ScaleSz, 1);
2561 // Ïðàâûé íèæíèé óãîë:
2562 aX2 := aX + aX2 - 1;
2563 aY2 := aY + aY2 - 1;
2565 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
2566 end;
2567 end;
2568 if gAcid1 <> nil then
2569 begin
2570 // Ðèñóåì êèñëîòó 1:
2571 for a := 0 to High(gAcid1) do
2572 with gAcid1[a] do
2573 if PanelType <> 0 then
2574 begin
2575 // Ëåâûé âåðõíèé óãîë:
2576 aX := X div ScaleSz;
2577 aY := Y div ScaleSz;
2578 // Ðàçìåðû:
2579 aX2 := max(Width div ScaleSz, 1);
2580 aY2 := max(Height div ScaleSz, 1);
2581 // Ïðàâûé íèæíèé óãîë:
2582 aX2 := aX + aX2 - 1;
2583 aY2 := aY + aY2 - 1;
2585 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
2586 end;
2587 end;
2588 if gAcid2 <> nil then
2589 begin
2590 // Ðèñóåì êèñëîòó 2:
2591 for a := 0 to High(gAcid2) do
2592 with gAcid2[a] do
2593 if PanelType <> 0 then
2594 begin
2595 // Ëåâûé âåðõíèé óãîë:
2596 aX := X div ScaleSz;
2597 aY := Y div ScaleSz;
2598 // Ðàçìåðû:
2599 aX2 := max(Width div ScaleSz, 1);
2600 aY2 := max(Height div ScaleSz, 1);
2601 // Ïðàâûé íèæíèé óãîë:
2602 aX2 := aX + aX2 - 1;
2603 aY2 := aY + aY2 - 1;
2605 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
2606 end;
2607 end;
2608 if gPlayers <> nil then
2609 begin
2610 // Ðèñóåì èãðîêîâ:
2611 for a := 0 to High(gPlayers) do
2612 if gPlayers[a] <> nil then with gPlayers[a] do
2613 if Live then begin
2614 // Ëåâûé âåðõíèé óãîë:
2615 aX := Obj.X div ScaleSz + 1;
2616 aY := Obj.Y div ScaleSz + 1;
2617 // Ðàçìåðû:
2618 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2619 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2620 // Ïðàâûé íèæíèé óãîë:
2621 aX2 := aX + aX2 - 1;
2622 aY2 := aY + aY2 - 1;
2624 if gPlayers[a] = p then
2625 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
2626 else
2627 case Team of
2628 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
2629 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
2630 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
2631 end;
2632 end;
2633 end;
2634 // Ðèñóåì ìîíñòðîâ
2635 g_Mons_ForEach(monDraw);
2636 end;
2637 end;
2640 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2641 procedure renderDynLightsInternal ();
2642 var
2643 lln: Integer;
2644 lx, ly, lrad: Integer;
2645 begin
2646 //TODO: lights should be in separate grid, i think
2647 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2648 if not gwin_has_stencil or (g_dynLightCount < 1) then exit;
2650 // setup OpenGL parameters
2651 glStencilMask($FFFFFFFF);
2652 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
2653 glEnable(GL_STENCIL_TEST);
2654 glEnable(GL_SCISSOR_TEST);
2655 glClear(GL_STENCIL_BUFFER_BIT);
2656 glStencilFunc(GL_EQUAL, 0, $ff);
2658 for lln := 0 to g_dynLightCount-1 do
2659 begin
2660 lx := g_dynLights[lln].x;
2661 ly := g_dynLights[lln].y;
2662 lrad := g_dynLights[lln].radius;
2663 if lrad < 3 then continue;
2665 if lx-sX+lrad < 0 then continue;
2666 if ly-sY+lrad < 0 then continue;
2667 if lx-sX-lrad >= gPlayerScreenSize.X then continue;
2668 if ly-sY-lrad >= gPlayerScreenSize.Y then continue;
2670 // set scissor to optimize drawing
2671 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
2672 // no need to clear stencil buffer, light blitting will do it for us
2673 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2674 // draw extruded panels
2675 glDisable(GL_TEXTURE_2D);
2676 glDisable(GL_BLEND);
2677 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
2678 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
2679 // render light texture
2680 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2681 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
2682 // blend it
2683 glEnable(GL_BLEND);
2684 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2685 glEnable(GL_TEXTURE_2D);
2686 // color and opacity
2687 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
2688 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
2689 glBegin(GL_QUADS);
2690 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
2691 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
2692 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
2693 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
2694 glEnd();
2695 end;
2697 // done
2698 glDisable(GL_STENCIL_TEST);
2699 glDisable(GL_BLEND);
2700 glDisable(GL_SCISSOR_TEST);
2701 glScissor(0, 0, sWidth, sHeight);
2702 end;
2705 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2706 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2707 procedure renderMapInternal (backXOfs, backYOfs: Integer; transX, transY: Integer; setTransMatrix: Boolean);
2708 type
2709 TDrawCB = procedure ();
2711 procedure drawPanelType (profname: AnsiString; panType: DWord);
2712 var
2713 tagmask: Integer;
2714 pan: TPanel;
2715 begin
2716 profileFrameDraw.sectionBegin(profname);
2717 if gdbg_map_use_accel_render then
2718 begin
2719 tagmask := panelTypeToTag(panType);
2720 {$IF TRUE}
2721 while (gDrawPanelList.count > 0) do
2722 begin
2723 pan := TPanel(gDrawPanelList.front());
2724 if ((pan.tag and tagmask) = 0) then break;
2725 pan.Draw();
2726 gDrawPanelList.popFront();
2727 end;
2728 {$ELSE}
2729 e_WriteLog(Format('=== PANELS: %d ===', [gDrawPanelList.count]), MSG_NOTIFY);
2730 while (gDrawPanelList.count > 0) do
2731 begin
2732 pan := TPanel(gDrawPanelList.front());
2733 e_WriteLog(Format('tagmask: 0x%04x; pan.tag: 0x%04x; pan.ArrIdx: %d', [tagmask, pan.tag, pan.ArrIdx]), MSG_NOTIFY);
2734 pan.Draw();
2735 gDrawPanelList.popFront();
2736 end;
2737 {$ENDIF}
2738 end
2739 else
2740 begin
2741 g_Map_DrawPanels(panType);
2742 end;
2743 profileFrameDraw.sectionEnd();
2744 end;
2746 procedure drawOther (profname: AnsiString; cb: TDrawCB);
2747 begin
2748 profileFrameDraw.sectionBegin(profname);
2749 if assigned(cb) then cb();
2750 profileFrameDraw.sectionEnd();
2751 end;
2753 begin
2754 profileFrameDraw.sectionBegin('total');
2756 // our accelerated renderer will collect all panels to gDrawPanelList
2757 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2758 profileFrameDraw.sectionBegin('collect');
2759 if gdbg_map_use_accel_render then
2760 begin
2761 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
2762 end;
2763 profileFrameDraw.sectionEnd();
2765 profileFrameDraw.sectionBegin('skyback');
2766 g_Map_DrawBack(backXOfs, backYOfs);
2767 profileFrameDraw.sectionEnd();
2769 if (setTransMatrix) then glTranslatef(transX, transY, 0);
2771 drawPanelType('*back', PANEL_BACK);
2772 drawPanelType('*step', PANEL_STEP);
2773 drawOther('items', @g_Items_Draw);
2774 drawOther('weapons', @g_Weapon_Draw);
2775 drawOther('shells', @g_Player_DrawShells);
2776 drawOther('drawall', @g_Player_DrawAll);
2777 drawOther('corpses', @g_Player_DrawCorpses);
2778 drawPanelType('*wall', PANEL_WALL);
2779 drawOther('monsters', @g_Monsters_Draw);
2780 drawPanelType('*door', PANEL_CLOSEDOOR);
2781 drawOther('gfx', @g_GFX_Draw);
2782 drawOther('flags', @g_Map_DrawFlags);
2783 drawPanelType('*acid1', PANEL_ACID1);
2784 drawPanelType('*acid2', PANEL_ACID2);
2785 drawPanelType('*water', PANEL_WATER);
2786 drawOther('dynlights', @renderDynLightsInternal);
2787 drawPanelType('*fore', PANEL_FORE);
2789 if g_debug_HealthBar then
2790 begin
2791 g_Monsters_DrawHealth();
2792 g_Player_DrawHealth();
2793 end;
2795 profileFrameDraw.mainEnd(); // map rendering
2796 end;
2799 procedure DrawMapView(x, y, w, h: Integer);
2801 var
2802 bx, by: Integer;
2803 begin
2804 glPushMatrix();
2806 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
2807 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
2809 sX := x;
2810 sY := y;
2811 sWidth := w;
2812 sHeight := h;
2814 renderMapInternal(-bx, -by, -x, -y, true);
2816 glPopMatrix();
2817 end;
2820 procedure DrawPlayer(p: TPlayer);
2821 var
2822 px, py, a, b, c, d: Integer;
2823 //R: TRect;
2825 begin
2826 if (p = nil) or (p.FDummy) then
2827 begin
2828 glPushMatrix();
2829 g_Map_DrawBack(0, 0);
2830 glPopMatrix();
2831 Exit;
2832 end;
2834 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
2835 profileFrameDraw.mainBegin(g_profile_frame_draw);
2837 gPlayerDrawn := p;
2839 glPushMatrix();
2841 px := p.GameX + PLAYER_RECT_CX;
2842 py := p.GameY + PLAYER_RECT_CY;
2844 if px > (gPlayerScreenSize.X div 2) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
2845 if py > (gPlayerScreenSize.Y div 2) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
2847 if px > gMapInfo.Width-(gPlayerScreenSize.X div 2) then a := -gMapInfo.Width+gPlayerScreenSize.X;
2848 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
2850 if gMapInfo.Width <= gPlayerScreenSize.X then a := 0;
2851 if gMapInfo.Height <= gPlayerScreenSize.Y then b := 0;
2853 if p.IncCam <> 0 then
2854 begin
2855 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
2856 begin
2857 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
2858 begin
2859 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
2860 end;
2861 end;
2863 if py < gPlayerScreenSize.Y div 2 then
2864 begin
2865 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
2866 begin
2867 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
2868 end;
2869 end;
2871 if p.IncCam < 0 then
2872 begin
2873 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
2874 end;
2876 if p.IncCam > 0 then
2877 begin
2878 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
2879 end;
2880 end;
2882 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
2883 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
2884 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
2886 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
2887 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
2888 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
2890 sX := -a;
2891 sY := -(b+p.IncCam);
2892 sWidth := gPlayerScreenSize.X;
2893 sHeight := gPlayerScreenSize.Y;
2895 //glTranslatef(a, b+p.IncCam, 0);
2897 renderMapInternal(-c, -d, a, b+p.IncCam, true);
2899 if p.FSpectator then
2900 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
2901 p.GameY + PLAYER_RECT_CY - 4,
2902 'X', gStdFont, 255, 255, 255, 1, True);
2904 for a := 0 to High(gCollideMap) do
2905 for b := 0 to High(gCollideMap[a]) do
2906 begin
2907 d := 0;
2908 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2909 d := d + 1;
2910 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2911 d := d + 2;
2913 case d of
2914 1: e_DrawPoint(1, b, a, 200, 200, 200);
2915 2: e_DrawPoint(1, b, a, 64, 64, 255);
2916 3: e_DrawPoint(1, b, a, 255, 0, 255);
2917 end;
2918 end;
2921 glPopMatrix();
2923 p.DrawPain();
2924 p.DrawPickup();
2925 p.DrawRulez();
2926 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
2927 if g_Debug_Player then
2928 g_Player_DrawDebug(p);
2929 p.DrawGUI();
2930 end;
2932 procedure drawProfilers ();
2933 var
2934 px: Integer = -1;
2935 begin
2936 if g_profile_frame_draw then px := px-drawProfiles(px, -1, profileFrameDraw);
2937 if g_profile_collision then px := px-drawProfiles(px, -1, profMapCollision);
2938 end;
2940 procedure g_Game_Draw();
2941 var
2942 ID: DWORD;
2943 w, h: Word;
2944 ww, hh: Byte;
2945 Time: Int64;
2946 back: string;
2947 plView1, plView2: TPlayer;
2948 Split: Boolean;
2949 begin
2950 if gExit = EXIT_QUIT then Exit;
2952 Time := GetTimer() {div 1000};
2953 FPSCounter := FPSCounter+1;
2954 if Time - FPSTime >= 1000 then
2955 begin
2956 FPS := FPSCounter;
2957 FPSCounter := 0;
2958 FPSTime := Time;
2959 end;
2961 if gGameOn or (gState = STATE_FOLD) then
2962 begin
2963 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
2964 begin
2965 gSpectMode := SPECT_NONE;
2966 if not gRevertPlayers then
2967 begin
2968 plView1 := gPlayer1;
2969 plView2 := gPlayer2;
2970 end
2971 else
2972 begin
2973 plView1 := gPlayer2;
2974 plView2 := gPlayer1;
2975 end;
2976 end
2977 else
2978 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
2979 begin
2980 gSpectMode := SPECT_NONE;
2981 if gPlayer2 = nil then
2982 plView1 := gPlayer1
2983 else
2984 plView1 := gPlayer2;
2985 plView2 := nil;
2986 end
2987 else
2988 begin
2989 plView1 := nil;
2990 plView2 := nil;
2991 end;
2993 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
2994 gSpectMode := SPECT_STATS;
2996 if gSpectMode = SPECT_PLAYERS then
2997 if gPlayers <> nil then
2998 begin
2999 plView1 := GetActivePlayer_ByID(gSpectPID1);
3000 if plView1 = nil then
3001 begin
3002 gSpectPID1 := GetActivePlayerID_Next();
3003 plView1 := GetActivePlayer_ByID(gSpectPID1);
3004 end;
3005 if gSpectViewTwo then
3006 begin
3007 plView2 := GetActivePlayer_ByID(gSpectPID2);
3008 if plView2 = nil then
3009 begin
3010 gSpectPID2 := GetActivePlayerID_Next();
3011 plView2 := GetActivePlayer_ByID(gSpectPID2);
3012 end;
3013 end;
3014 end;
3016 if gSpectMode = SPECT_MAPVIEW then
3017 begin
3018 // Ðåæèì ïðîñìîòðà êàðòû
3019 Split := False;
3020 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3021 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3022 gHearPoint1.Active := True;
3023 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3024 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3025 gHearPoint2.Active := False;
3026 end
3027 else
3028 begin
3029 Split := (plView1 <> nil) and (plView2 <> nil);
3031 // Òî÷êè ñëóõà èãðîêîâ
3032 if plView1 <> nil then
3033 begin
3034 gHearPoint1.Active := True;
3035 gHearPoint1.Coords.X := plView1.GameX;
3036 gHearPoint1.Coords.Y := plView1.GameY;
3037 end else
3038 gHearPoint1.Active := False;
3039 if plView2 <> nil then
3040 begin
3041 gHearPoint2.Active := True;
3042 gHearPoint2.Coords.X := plView2.GameX;
3043 gHearPoint2.Coords.Y := plView2.GameY;
3044 end else
3045 gHearPoint2.Active := False;
3047 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3048 gPlayerScreenSize.X := gScreenWidth-196;
3049 if Split then
3050 begin
3051 gPlayerScreenSize.Y := gScreenHeight div 2;
3052 if gScreenHeight mod 2 = 0 then
3053 Dec(gPlayerScreenSize.Y);
3054 end
3055 else
3056 gPlayerScreenSize.Y := gScreenHeight;
3058 if Split then
3059 if gScreenHeight mod 2 = 0 then
3060 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3061 else
3062 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3064 DrawPlayer(plView1);
3065 gPlayer1ScreenCoord.X := sX;
3066 gPlayer1ScreenCoord.Y := sY;
3068 if Split then
3069 begin
3070 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3072 DrawPlayer(plView2);
3073 gPlayer2ScreenCoord.X := sX;
3074 gPlayer2ScreenCoord.Y := sY;
3075 end;
3077 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3079 if Split then
3080 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3081 end;
3083 if MessageText <> '' then
3084 begin
3085 w := 0;
3086 h := 0;
3087 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3088 if Split then
3089 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3090 (gScreenHeight div 2)-(h div 2), MessageText)
3091 else
3092 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3093 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3094 end;
3096 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3098 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) then
3099 begin
3100 // Draw spectator GUI
3101 ww := 0;
3102 hh := 0;
3103 e_TextureFontGetSize(gStdFont, ww, hh);
3104 case gSpectMode of
3105 SPECT_STATS:
3106 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3107 SPECT_MAPVIEW:
3108 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3109 SPECT_PLAYERS:
3110 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3111 end;
3112 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3113 if gSpectMode = SPECT_MAPVIEW then
3114 begin
3115 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3116 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3117 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3118 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3119 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3120 end;
3121 if gSpectMode = SPECT_PLAYERS then
3122 begin
3123 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3124 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3125 if gSpectViewTwo then
3126 begin
3127 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3128 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3129 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3130 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3131 end
3132 else
3133 begin
3134 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3135 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3136 end;
3137 end;
3138 end;
3139 end;
3141 if gPause and gGameOn and (g_ActiveWindow = nil) then
3142 begin
3143 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3145 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3146 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3147 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3148 end;
3150 if not gGameOn then
3151 begin
3152 if (gState = STATE_MENU) then
3153 begin
3154 if ((g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '')) then
3155 begin
3156 if g_Texture_Get('MENU_BACKGROUND', ID) then
3157 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3158 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3159 end;
3160 if g_ActiveWindow <> nil then
3161 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3162 end;
3164 if gState = STATE_FOLD then
3165 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3167 if gState = STATE_INTERCUSTOM then
3168 begin
3169 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3170 begin
3171 back := 'TEXTURE_endpic';
3172 if not g_Texture_Get(back, ID) then
3173 back := _lc[I_TEXTURE_ENDPIC];
3174 end
3175 else
3176 back := 'INTER';
3178 if g_Texture_Get(back, ID) then
3179 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3180 else
3181 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3183 DrawCustomStat();
3185 if g_ActiveWindow <> nil then
3186 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3187 end;
3189 if gState = STATE_INTERSINGLE then
3190 begin
3191 if EndingGameCounter > 0 then
3192 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter)
3193 else
3194 begin
3195 back := 'INTER';
3197 if g_Texture_Get(back, ID) then
3198 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3199 else
3200 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3202 DrawSingleStat();
3204 if g_ActiveWindow <> nil then
3205 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3206 end;
3207 end;
3209 if gState = STATE_ENDPIC then
3210 begin
3211 ID := DWORD(-1);
3212 if not g_Texture_Get('TEXTURE_endpic', ID) then
3213 g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
3215 if ID <> DWORD(-1) then
3216 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3217 else
3218 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3220 if g_ActiveWindow <> nil then
3221 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3222 end;
3224 if gState = STATE_SLIST then
3225 begin
3226 if g_Texture_Get('MENU_BACKGROUND', ID) then
3227 begin
3228 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
3229 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3230 end;
3231 g_Serverlist_Draw(slCurrent);
3232 end;
3233 end;
3235 if g_ActiveWindow <> nil then
3236 begin
3237 if gGameOn then
3238 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3239 g_ActiveWindow.Draw();
3240 end;
3242 g_Console_Draw();
3244 if g_debug_Sounds and gGameOn then
3245 begin
3246 for w := 0 to High(e_SoundsArray) do
3247 for h := 0 to e_SoundsArray[w].nRefs do
3248 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
3249 end;
3251 if gShowFPS then
3252 begin
3253 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
3254 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
3255 end;
3257 if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
3258 e_TextureFontPrint(gScreenWidth-72, 0,
3259 Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]),
3260 gStdFont);
3262 if gGameOn then drawProfilers();
3263 end;
3265 procedure g_Game_Quit();
3266 begin
3267 g_Game_StopAllSounds(True);
3268 gMusic.Free();
3269 g_Game_SaveOptions();
3270 g_Game_FreeData();
3271 g_PlayerModel_FreeData();
3272 g_Texture_DeleteAll();
3273 g_Frames_DeleteAll();
3274 g_Menu_Free();
3276 if NetInitDone then g_Net_Free;
3278 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3279 if gMapToDelete <> '' then
3280 g_Game_DeleteTestMap();
3282 gExit := EXIT_QUIT;
3283 PushExitEvent();
3284 end;
3286 procedure g_FatalError(Text: String);
3287 begin
3288 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
3289 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING);
3291 gExit := EXIT_SIMPLE;
3292 end;
3294 procedure g_SimpleError(Text: String);
3295 begin
3296 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
3297 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING);
3298 end;
3300 procedure g_Game_SetupScreenSize();
3301 var
3302 d: Single;
3303 begin
3304 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3305 gPlayerScreenSize.X := gScreenWidth-196;
3306 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3307 gPlayerScreenSize.Y := gScreenHeight div 2
3308 else
3309 gPlayerScreenSize.Y := gScreenHeight;
3311 // Ðàçìåð çàäíåãî ïëàíà:
3312 if BackID <> DWORD(-1) then
3313 begin
3314 d := SKY_STRETCH;
3316 if (gScreenWidth*d > gMapInfo.Width) or
3317 (gScreenHeight*d > gMapInfo.Height) then
3318 d := 1.0;
3320 gBackSize.X := Round(gScreenWidth*d);
3321 gBackSize.Y := Round(gScreenHeight*d);
3322 end;
3323 end;
3325 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
3326 begin
3327 g_Window_SetSize(newWidth, newHeight, nowFull);
3328 end;
3330 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
3331 begin
3332 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3333 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3334 Exit;
3335 if gPlayer1 = nil then
3336 begin
3337 if g_Game_IsClient then
3338 begin
3339 if NetPlrUID1 > -1 then
3340 begin
3341 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3342 gPlayer1 := g_Player_Get(NetPlrUID1);
3343 end;
3344 Exit;
3345 end;
3347 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3348 Team := gPlayer1Settings.Team;
3350 // Ñîçäàíèå ïåðâîãî èãðîêà:
3351 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3352 gPlayer1Settings.Color,
3353 Team, False));
3354 if gPlayer1 = nil then
3355 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
3356 else
3357 begin
3358 gPlayer1.Name := gPlayer1Settings.Name;
3359 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
3360 if g_Game_IsServer and g_Game_IsNet then
3361 MH_SEND_PlayerCreate(gPlayer1.UID);
3362 gPlayer1.Respawn(False, True);
3364 if g_Game_IsNet and NetUseMaster then
3365 g_Net_Slist_Update;
3366 end;
3368 Exit;
3369 end;
3370 if gPlayer2 = nil then
3371 begin
3372 if g_Game_IsClient then
3373 begin
3374 if NetPlrUID2 > -1 then
3375 gPlayer2 := g_Player_Get(NetPlrUID2);
3376 Exit;
3377 end;
3379 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3380 Team := gPlayer2Settings.Team;
3382 // Ñîçäàíèå âòîðîãî èãðîêà:
3383 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3384 gPlayer2Settings.Color,
3385 Team, False));
3386 if gPlayer2 = nil then
3387 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
3388 else
3389 begin
3390 gPlayer2.Name := gPlayer2Settings.Name;
3391 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
3392 if g_Game_IsServer and g_Game_IsNet then
3393 MH_SEND_PlayerCreate(gPlayer2.UID);
3394 gPlayer2.Respawn(False, True);
3396 if g_Game_IsNet and NetUseMaster then
3397 g_Net_Slist_Update;
3398 end;
3400 Exit;
3401 end;
3402 end;
3404 procedure g_Game_RemovePlayer();
3405 var
3406 Pl: TPlayer;
3407 begin
3408 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3409 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3410 Exit;
3411 Pl := gPlayer2;
3412 if Pl <> nil then
3413 begin
3414 if g_Game_IsServer then
3415 begin
3416 Pl.Lives := 0;
3417 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3418 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3419 g_Player_Remove(Pl.UID);
3421 if g_Game_IsNet and NetUseMaster then
3422 g_Net_Slist_Update;
3423 end else
3424 gPlayer2 := nil;
3425 Exit;
3426 end;
3427 Pl := gPlayer1;
3428 if Pl <> nil then
3429 begin
3430 if g_Game_IsServer then
3431 begin
3432 Pl.Lives := 0;
3433 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3434 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3435 g_Player_Remove(Pl.UID);
3437 if g_Game_IsNet and NetUseMaster then
3438 g_Net_Slist_Update;
3439 end else
3440 begin
3441 gPlayer1 := nil;
3442 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3443 end;
3444 Exit;
3445 end;
3446 end;
3448 procedure g_Game_Spectate();
3449 begin
3450 g_Game_RemovePlayer();
3451 if gPlayer1 <> nil then
3452 g_Game_RemovePlayer();
3453 end;
3455 procedure g_Game_SpectateCenterView();
3456 begin
3457 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
3458 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
3459 end;
3461 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
3462 var
3463 i, nPl: Integer;
3464 begin
3465 g_Game_Free();
3467 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY);
3469 g_Game_ClearLoading();
3471 // Íàñòðîéêè èãðû:
3472 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
3473 gAimLine := False;
3474 gShowMap := False;
3475 gGameSettings.GameType := GT_SINGLE;
3476 gGameSettings.MaxLives := 0;
3477 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
3478 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
3479 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
3480 gSwitchGameMode := GM_SINGLE;
3482 g_Game_ExecuteEvent('ongamestart');
3484 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3485 g_Game_SetupScreenSize();
3487 // Ñîçäàíèå ïåðâîãî èãðîêà:
3488 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3489 gPlayer1Settings.Color,
3490 gPlayer1Settings.Team, False));
3491 if gPlayer1 = nil then
3492 begin
3493 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3494 Exit;
3495 end;
3497 gPlayer1.Name := gPlayer1Settings.Name;
3498 nPl := 1;
3500 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3501 if TwoPlayers then
3502 begin
3503 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3504 gPlayer2Settings.Color,
3505 gPlayer2Settings.Team, False));
3506 if gPlayer2 = nil then
3507 begin
3508 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3509 Exit;
3510 end;
3512 gPlayer2.Name := gPlayer2Settings.Name;
3513 Inc(nPl);
3514 end;
3516 // Çàãðóçêà è çàïóñê êàðòû:
3517 if not g_Game_StartMap(MAP, True) then
3518 begin
3519 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + MAP]));
3520 Exit;
3521 end;
3523 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3524 g_Player_Init();
3526 // Ñîçäàåì áîòîâ:
3527 for i := nPl+1 to nPlayers do
3528 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3529 end;
3531 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
3532 TimeLimit, GoalLimit: Word;
3533 MaxLives: Byte;
3534 Options: LongWord; nPlayers: Byte);
3535 var
3536 i, nPl: Integer;
3537 begin
3538 g_Game_Free();
3540 e_WriteLog('Starting custom game...', MSG_NOTIFY);
3542 g_Game_ClearLoading();
3544 // Íàñòðîéêè èãðû:
3545 gGameSettings.GameType := GT_CUSTOM;
3546 gGameSettings.GameMode := GameMode;
3547 gSwitchGameMode := GameMode;
3548 gGameSettings.TimeLimit := TimeLimit;
3549 gGameSettings.GoalLimit := GoalLimit;
3550 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3551 gGameSettings.Options := Options;
3553 gCoopTotalMonstersKilled := 0;
3554 gCoopTotalSecretsFound := 0;
3555 gCoopTotalMonsters := 0;
3556 gCoopTotalSecrets := 0;
3557 gAimLine := False;
3558 gShowMap := False;
3560 g_Game_ExecuteEvent('ongamestart');
3562 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3563 g_Game_SetupScreenSize();
3565 // Ðåæèì íàáëþäàòåëÿ:
3566 if nPlayers = 0 then
3567 begin
3568 gPlayer1 := nil;
3569 gPlayer2 := nil;
3570 end;
3572 nPl := 0;
3573 if nPlayers >= 1 then
3574 begin
3575 // Ñîçäàíèå ïåðâîãî èãðîêà:
3576 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3577 gPlayer1Settings.Color,
3578 gPlayer1Settings.Team, False));
3579 if gPlayer1 = nil then
3580 begin
3581 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3582 Exit;
3583 end;
3585 gPlayer1.Name := gPlayer1Settings.Name;
3586 Inc(nPl);
3587 end;
3589 if nPlayers >= 2 then
3590 begin
3591 // Ñîçäàíèå âòîðîãî èãðîêà:
3592 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3593 gPlayer2Settings.Color,
3594 gPlayer2Settings.Team, False));
3595 if gPlayer2 = nil then
3596 begin
3597 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3598 Exit;
3599 end;
3601 gPlayer2.Name := gPlayer2Settings.Name;
3602 Inc(nPl);
3603 end;
3605 // Çàãðóçêà è çàïóñê êàðòû:
3606 if not g_Game_StartMap(Map, True) then
3607 begin
3608 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3609 Exit;
3610 end;
3612 // Íåò òî÷åê ïîÿâëåíèÿ:
3613 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3614 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3615 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3616 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3617 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3618 begin
3619 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3620 Exit;
3621 end;
3623 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3624 g_Player_Init();
3626 // Ñîçäàåì áîòîâ:
3627 for i := nPl+1 to nPlayers do
3628 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3629 end;
3631 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3632 TimeLimit, GoalLimit: Word; MaxLives: Byte;
3633 Options: LongWord; nPlayers: Byte;
3634 IPAddr: LongWord; Port: Word);
3635 begin
3636 g_Game_Free();
3638 e_WriteLog('Starting net game (server)...', MSG_NOTIFY);
3640 g_Game_ClearLoading();
3642 // Íàñòðîéêè èãðû:
3643 gGameSettings.GameType := GT_SERVER;
3644 gGameSettings.GameMode := GameMode;
3645 gSwitchGameMode := GameMode;
3646 gGameSettings.TimeLimit := TimeLimit;
3647 gGameSettings.GoalLimit := GoalLimit;
3648 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3649 gGameSettings.Options := Options;
3651 gCoopTotalMonstersKilled := 0;
3652 gCoopTotalSecretsFound := 0;
3653 gCoopTotalMonsters := 0;
3654 gCoopTotalSecrets := 0;
3655 gAimLine := False;
3656 gShowMap := False;
3658 g_Game_ExecuteEvent('ongamestart');
3660 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3661 g_Game_SetupScreenSize();
3663 // Ðåæèì íàáëþäàòåëÿ:
3664 if nPlayers = 0 then
3665 begin
3666 gPlayer1 := nil;
3667 gPlayer2 := nil;
3668 end;
3670 if nPlayers >= 1 then
3671 begin
3672 // Ñîçäàíèå ïåðâîãî èãðîêà:
3673 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3674 gPlayer1Settings.Color,
3675 gPlayer1Settings.Team, False));
3676 if gPlayer1 = nil then
3677 begin
3678 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3679 Exit;
3680 end;
3682 gPlayer1.Name := gPlayer1Settings.Name;
3683 end;
3685 if nPlayers >= 2 then
3686 begin
3687 // Ñîçäàíèå âòîðîãî èãðîêà:
3688 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3689 gPlayer2Settings.Color,
3690 gPlayer2Settings.Team, False));
3691 if gPlayer2 = nil then
3692 begin
3693 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3694 Exit;
3695 end;
3697 gPlayer2.Name := gPlayer2Settings.Name;
3698 end;
3700 // Ñòàðòóåì ñåðâåð
3701 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3702 begin
3703 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
3704 Exit;
3705 end;
3707 g_Net_Slist_Set(NetSlistIP, NetSlistPort);
3709 // Çàãðóçêà è çàïóñê êàðòû:
3710 if not g_Game_StartMap(Map, True) then
3711 begin
3712 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3713 Exit;
3714 end;
3716 // Íåò òî÷åê ïîÿâëåíèÿ:
3717 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3718 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3719 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3720 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3721 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3722 begin
3723 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3724 Exit;
3725 end;
3727 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3728 g_Player_Init();
3730 NetState := NET_STATE_GAME;
3731 end;
3733 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3734 var
3735 Map: String;
3736 WadName: string;
3737 Ptr: Pointer;
3738 T: Cardinal;
3739 MID: Byte;
3740 State: Byte;
3741 OuterLoop: Boolean;
3742 newResPath: string;
3743 begin
3744 g_Game_Free();
3746 State := 0;
3747 e_WriteLog('Starting net game (client)...', MSG_NOTIFY);
3748 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY);
3750 g_Game_ClearLoading();
3752 // Íàñòðîéêè èãðû:
3753 gGameSettings.GameType := GT_CLIENT;
3755 gCoopTotalMonstersKilled := 0;
3756 gCoopTotalSecretsFound := 0;
3757 gCoopTotalMonsters := 0;
3758 gCoopTotalSecrets := 0;
3759 gAimLine := False;
3760 gShowMap := False;
3762 g_Game_ExecuteEvent('ongamestart');
3764 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3765 g_Game_SetupScreenSize();
3767 NetState := NET_STATE_AUTH;
3769 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3770 // Ñòàðòóåì êëèåíò
3771 if not g_Net_Connect(Addr, Port) then
3772 begin
3773 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3774 NetState := NET_STATE_NONE;
3775 Exit;
3776 end;
3778 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3779 MC_SEND_Info(PW);
3780 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3782 OuterLoop := True;
3783 while OuterLoop do
3784 begin
3785 while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
3786 begin
3787 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3788 begin
3789 Ptr := NetEvent.packet^.data;
3790 e_Raw_Seek(0);
3792 MID := e_Raw_Read_Byte(Ptr);
3794 if (MID = NET_MSG_INFO) and (State = 0) then
3795 begin
3796 NetMyID := e_Raw_Read_Byte(Ptr);
3797 NetPlrUID1 := e_Raw_Read_Word(Ptr);
3799 WadName := e_Raw_Read_String(Ptr);
3800 Map := e_Raw_Read_String(Ptr);
3802 gWADHash := e_Raw_Read_MD5(Ptr);
3804 gGameSettings.GameMode := e_Raw_Read_Byte(Ptr);
3805 gSwitchGameMode := gGameSettings.GameMode;
3806 gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr);
3807 gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr);
3808 gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr);
3809 gGameSettings.Options := e_Raw_Read_LongWord(Ptr);
3810 T := e_Raw_Read_LongWord(Ptr);
3812 newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3813 if newResPath = '' then
3814 begin
3815 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3816 newResPath := g_Res_DownloadWAD(WadName);
3817 if newResPath = '' then
3818 begin
3819 g_FatalError(_lc[I_NET_ERR_HASH]);
3820 enet_packet_destroy(NetEvent.packet);
3821 NetState := NET_STATE_NONE;
3822 Exit;
3823 end;
3824 end;
3825 newResPath := ExtractRelativePath(MapsDir, newResPath);
3827 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3828 gPlayer1Settings.Color,
3829 gPlayer1Settings.Team, False));
3831 if gPlayer1 = nil then
3832 begin
3833 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3835 enet_packet_destroy(NetEvent.packet);
3836 NetState := NET_STATE_NONE;
3837 Exit;
3838 end;
3840 gPlayer1.Name := gPlayer1Settings.Name;
3841 gPlayer1.UID := NetPlrUID1;
3842 gPlayer1.Reset(True);
3844 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
3845 begin
3846 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3848 enet_packet_destroy(NetEvent.packet);
3849 NetState := NET_STATE_NONE;
3850 Exit;
3851 end;
3853 gTime := T;
3855 State := 1;
3856 OuterLoop := False;
3857 enet_packet_destroy(NetEvent.packet);
3858 break;
3859 end
3860 else
3861 enet_packet_destroy(NetEvent.packet);
3862 end
3863 else
3864 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
3865 begin
3866 State := 0;
3867 if (NetEvent.data <= NET_DISC_MAX) then
3868 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
3869 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
3870 OuterLoop := False;
3871 Break;
3872 end;
3873 end;
3875 ProcessLoading();
3877 e_PollInput();
3879 if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) then
3880 begin
3881 State := 0;
3882 break;
3883 end;
3884 end;
3886 if State <> 1 then
3887 begin
3888 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3889 NetState := NET_STATE_NONE;
3890 Exit;
3891 end;
3893 gLMSRespawn := LMS_RESPAWN_NONE;
3894 gLMSRespawnTime := 0;
3896 g_Player_Init();
3897 NetState := NET_STATE_GAME;
3898 MC_SEND_FullStateRequest;
3899 e_WriteLog('NET: Connection successful.', MSG_NOTIFY);
3900 end;
3902 procedure g_Game_SaveOptions();
3903 begin
3904 g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
3905 end;
3907 procedure g_Game_ChangeMap(MapPath: String);
3908 var
3909 Force: Boolean;
3910 begin
3911 g_Game_ClearLoading();
3913 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
3914 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3915 if gExitByTrigger then
3916 begin
3917 Force := False;
3918 gExitByTrigger := False;
3919 end;
3920 if not g_Game_StartMap(MapPath, Force) then
3921 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
3922 end;
3924 procedure g_Game_Restart();
3925 var
3926 Map: string;
3927 begin
3928 if g_Game_IsClient then
3929 Exit;
3930 map := g_ExtractFileName(gMapInfo.Map);
3932 MessageTime := 0;
3933 gGameOn := False;
3934 g_Game_ClearLoading();
3935 g_Game_StartMap(Map, True);
3936 end;
3938 function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
3939 var
3940 NewWAD, ResName: String;
3941 I: Integer;
3942 begin
3943 g_Map_Free();
3944 g_Player_RemoveAllCorpses();
3946 if (not g_Game_IsClient) and
3947 (gSwitchGameMode <> gGameSettings.GameMode) and
3948 (gGameSettings.GameMode <> GM_SINGLE) then
3949 begin
3950 if gSwitchGameMode = GM_CTF then
3951 gGameSettings.MaxLives := 0;
3952 gGameSettings.GameMode := gSwitchGameMode;
3953 Force := True;
3954 end else
3955 gSwitchGameMode := gGameSettings.GameMode;
3957 g_Player_ResetTeams();
3959 if Pos(':\', Map) > 0 then
3960 begin
3961 NewWAD := g_ExtractWadName(Map);
3962 ResName := g_ExtractFileName(Map);
3963 if g_Game_IsServer then
3964 begin
3965 gWADHash := MD5File(MapsDir + NewWAD);
3966 g_Game_LoadWAD(NewWAD);
3967 end else
3968 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3969 g_Game_ClientWAD(NewWAD, gWADHash);
3970 end else
3971 ResName := Map;
3973 Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
3974 if Result then
3975 begin
3976 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
3978 gState := STATE_NONE;
3979 g_ActiveWindow := nil;
3980 gGameOn := True;
3982 DisableCheats();
3983 ResetTimer();
3985 if gGameSettings.GameMode = GM_CTF then
3986 begin
3987 g_Map_ResetFlag(FLAG_RED);
3988 g_Map_ResetFlag(FLAG_BLUE);
3989 // CTF, à ôëàãîâ íåò:
3990 if not g_Map_HaveFlagPoints() then
3991 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
3992 end;
3993 end
3994 else
3995 begin
3996 gState := STATE_MENU;
3997 gGameOn := False;
3998 end;
4000 gExit := 0;
4001 gPause := False;
4002 gTime := 0;
4003 NetTimeToUpdate := 1;
4004 NetTimeToReliable := 0;
4005 NetTimeToMaster := NetMasterRate;
4006 gLMSRespawn := LMS_RESPAWN_NONE;
4007 gLMSRespawnTime := 0;
4008 gMissionFailed := False;
4009 gNextMap := '';
4011 gCoopMonstersKilled := 0;
4012 gCoopSecretsFound := 0;
4014 gVoteInProgress := False;
4015 gVotePassed := False;
4016 gVoteCount := 0;
4017 gVoted := False;
4019 gStatsOff := False;
4021 if not gGameOn then Exit;
4023 g_Game_SpectateCenterView();
4025 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4026 begin
4027 gLMSRespawn := LMS_RESPAWN_WARMUP;
4028 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4029 gLMSSoftSpawn := True;
4030 if NetMode = NET_SERVER then
4031 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4032 else
4033 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4034 end;
4036 if NetMode = NET_SERVER then
4037 begin
4038 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4040 // Ìàñòåðñåðâåð
4041 if NetUseMaster then
4042 begin
4043 if (NetMHost = nil) or (NetMPeer = nil) then
4044 if not g_Net_Slist_Connect then
4045 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4047 g_Net_Slist_Update;
4048 end;
4050 if NetClients <> nil then
4051 for I := 0 to High(NetClients) do
4052 if NetClients[I].Used then
4053 begin
4054 NetClients[I].Voted := False;
4055 if NetClients[I].RequestedFullUpdate then
4056 begin
4057 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4058 NetClients[I].RequestedFullUpdate := False;
4059 end;
4060 end;
4062 g_Net_UnbanNonPermHosts();
4063 end;
4065 if gLastMap then
4066 begin
4067 gCoopTotalMonstersKilled := 0;
4068 gCoopTotalSecretsFound := 0;
4069 gCoopTotalMonsters := 0;
4070 gCoopTotalSecrets := 0;
4071 gLastMap := False;
4072 end;
4074 g_Game_ExecuteEvent('onmapstart');
4075 end;
4077 procedure SetFirstLevel();
4078 begin
4079 gNextMap := '';
4081 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4082 if MapList = nil then
4083 Exit;
4085 SortSArray(MapList);
4086 gNextMap := MapList[Low(MapList)];
4088 MapList := nil;
4089 end;
4091 procedure g_Game_ExitLevel(Map: Char16);
4092 begin
4093 gNextMap := Map;
4095 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4096 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4097 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4098 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4100 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4101 if gGameSettings.GameType = GT_SINGLE then
4102 gExit := EXIT_ENDLEVELSINGLE
4103 else // Âûøëè â âûõîä â Ñâîåé èãðå
4104 begin
4105 gExit := EXIT_ENDLEVELCUSTOM;
4106 if gGameSettings.GameMode = GM_COOP then
4107 g_Player_RememberAll;
4109 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4110 begin
4111 gLastMap := True;
4112 if gGameSettings.GameMode = GM_COOP then
4113 gStatsOff := True;
4115 gStatsPressed := True;
4116 gNextMap := 'MAP01';
4118 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4119 g_Game_NextLevel;
4121 if g_Game_IsNet then
4122 begin
4123 MH_SEND_GameStats();
4124 MH_SEND_CoopStats();
4125 end;
4126 end;
4127 end;
4128 end;
4130 procedure g_Game_RestartLevel();
4131 var
4132 Map: string;
4133 begin
4134 if gGameSettings.GameMode = GM_SINGLE then
4135 begin
4136 g_Game_Restart();
4137 Exit;
4138 end;
4139 gExit := EXIT_ENDLEVELCUSTOM;
4140 Map := g_ExtractFileName(gMapInfo.Map);
4141 gNextMap := Map;
4142 end;
4144 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
4145 var
4146 gWAD: String;
4147 begin
4148 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
4149 Exit;
4150 if not g_Game_IsClient then
4151 Exit;
4152 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
4153 if gWAD = '' then
4154 begin
4155 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4156 gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
4157 if gWAD = '' then
4158 begin
4159 g_Game_Free();
4160 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
4161 Exit;
4162 end;
4163 end;
4164 NewWAD := ExtractRelativePath(MapsDir, gWAD);
4165 g_Game_LoadWAD(NewWAD);
4166 end;
4168 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
4169 var
4170 i, n, nb, nr: Integer;
4172 function monRespawn (monidx: Integer; mon: TMonster): Boolean;
4173 begin
4174 result := false; // don't stop
4175 if not mon.FNoRespawn then mon.Respawn();
4176 end;
4178 begin
4179 if not g_Game_IsServer then Exit;
4180 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
4181 gLMSRespawn := LMS_RESPAWN_NONE;
4182 gLMSRespawnTime := 0;
4183 MessageTime := 0;
4185 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
4186 begin
4187 gMissionFailed := True;
4188 g_Game_RestartLevel;
4189 Exit;
4190 end;
4192 n := 0; nb := 0; nr := 0;
4193 for i := Low(gPlayers) to High(gPlayers) do
4194 if (gPlayers[i] <> nil) and
4195 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
4196 (gPlayers[i] is TBot)) then
4197 begin
4198 Inc(n);
4199 if gPlayers[i].Team = TEAM_RED then Inc(nr)
4200 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
4201 end;
4203 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
4204 begin
4205 // wait a second until the fuckers finally decide to join
4206 gLMSRespawn := LMS_RESPAWN_WARMUP;
4207 gLMSRespawnTime := gTime + 1000;
4208 gLMSSoftSpawn := NoMapRestart;
4209 Exit;
4210 end;
4212 g_Player_RemoveAllCorpses;
4213 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
4214 if g_Game_IsNet then
4215 MH_SEND_GameEvent(NET_EV_LMS_START);
4217 for i := Low(gPlayers) to High(gPlayers) do
4218 begin
4219 if gPlayers[i] = nil then continue;
4220 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
4221 // don't touch normal spectators
4222 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
4223 begin
4224 gPlayers[i].FNoRespawn := True;
4225 gPlayers[i].Lives := 0;
4226 if g_Game_IsNet then
4227 MH_SEND_PlayerStats(gPlayers[I].UID);
4228 continue;
4229 end;
4230 gPlayers[i].FNoRespawn := False;
4231 gPlayers[i].Lives := gGameSettings.MaxLives;
4232 gPlayers[i].Respawn(False, True);
4233 if gGameSettings.GameMode = GM_COOP then
4234 begin
4235 gPlayers[i].Frags := 0;
4236 gPlayers[i].RecallState;
4237 end;
4238 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
4239 gPlayer1 := g_Player_Get(gLMSPID1);
4240 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
4241 gPlayer2 := g_Player_Get(gLMSPID2);
4242 end;
4244 g_Items_RestartRound();
4247 g_Mons_ForEach(monRespawn);
4249 gLMSSoftSpawn := False;
4250 end;
4252 function g_Game_GetFirstMap(WAD: String): String;
4253 begin
4254 Result := '';
4256 MapList := g_Map_GetMapsList(WAD);
4257 if MapList = nil then
4258 Exit;
4260 SortSArray(MapList);
4261 Result := MapList[Low(MapList)];
4263 if not g_Map_Exist(WAD + ':\' + Result) then
4264 Result := '';
4266 MapList := nil;
4267 end;
4269 function g_Game_GetNextMap(): String;
4270 var
4271 I: Integer;
4272 Map: string;
4273 begin
4274 Result := '';
4276 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4277 if MapList = nil then
4278 Exit;
4280 Map := g_ExtractFileName(gMapInfo.Map);
4282 SortSArray(MapList);
4283 MapIndex := -255;
4284 for I := Low(MapList) to High(MapList) do
4285 if Map = MapList[I] then
4286 begin
4287 MapIndex := I;
4288 Break;
4289 end;
4291 if MapIndex <> -255 then
4292 begin
4293 if MapIndex = High(MapList) then
4294 Result := MapList[Low(MapList)]
4295 else
4296 Result := MapList[MapIndex + 1];
4298 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
4299 end;
4301 MapList := nil;
4302 end;
4304 procedure g_Game_NextLevel();
4305 begin
4306 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
4307 gExit := EXIT_ENDLEVELCUSTOM
4308 else
4309 begin
4310 gExit := EXIT_ENDLEVELSINGLE;
4311 Exit;
4312 end;
4314 if gNextMap <> '' then Exit;
4315 gNextMap := g_Game_GetNextMap();
4316 end;
4318 function g_Game_IsTestMap(): Boolean;
4319 begin
4320 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
4321 end;
4323 procedure g_Game_DeleteTestMap();
4324 var
4325 a: Integer;
4326 MapName: Char16;
4327 WadName: string;
4329 WAD: TWADFile;
4330 MapList: SArray;
4331 time: Integer;
4333 begin
4334 a := Pos('.wad:\', gMapToDelete);
4335 if a = 0 then
4336 Exit;
4338 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4339 WadName := Copy(gMapToDelete, 1, a + 3);
4340 Delete(gMapToDelete, 1, a + 5);
4341 gMapToDelete := UpperCase(gMapToDelete);
4342 MapName := '';
4343 CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4346 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4347 if MapName <> TEST_MAP_NAME then
4348 Exit;
4350 if not gTempDelete then
4351 begin
4352 time := g_GetFileTime(WadName);
4353 WAD := TWADFile.Create();
4355 // ×èòàåì Wad-ôàéë:
4356 if not WAD.ReadFile(WadName) then
4357 begin // Íåò òàêîãî WAD-ôàéëà
4358 WAD.Free();
4359 Exit;
4360 end;
4362 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4363 WAD.CreateImage();
4364 MapList := WAD.GetResourcesList('');
4366 if MapList <> nil then
4367 for a := 0 to High(MapList) do
4368 if MapList[a] = MapName then
4369 begin
4370 // Óäàëÿåì è ñîõðàíÿåì:
4371 WAD.RemoveResource('', MapName);
4372 WAD.SaveTo(WadName);
4373 Break;
4374 end;
4376 WAD.Free();
4377 g_SetFileTime(WadName, time);
4378 end else
4380 if gTempDelete then DeleteFile(WadName);
4381 end;
4383 procedure GameCVars(P: SArray);
4384 var
4385 a, b: Integer;
4386 stat: TPlayerStatArray;
4387 cmd, s: string;
4388 config: TConfig;
4389 begin
4390 stat := nil;
4391 cmd := LowerCase(P[0]);
4392 if cmd = 'r_showfps' then
4393 begin
4394 if (Length(P) > 1) and
4395 ((P[1] = '1') or (P[1] = '0')) then
4396 gShowFPS := (P[1][1] = '1');
4398 if gShowFPS then
4399 g_Console_Add(_lc[I_MSG_SHOW_FPS_ON])
4400 else
4401 g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]);
4402 end
4403 else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
4404 begin
4405 with gGameSettings do
4406 begin
4407 if (Length(P) > 1) and
4408 ((P[1] = '1') or (P[1] = '0')) then
4409 begin
4410 if (P[1][1] = '1') then
4411 Options := Options or GAME_OPTION_TEAMDAMAGE
4412 else
4413 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
4414 end;
4416 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
4417 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
4418 else
4419 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
4421 if g_Game_IsNet then MH_SEND_GameSettings;
4422 end;
4423 end
4424 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
4425 begin
4426 with gGameSettings do
4427 begin
4428 if (Length(P) > 1) and
4429 ((P[1] = '1') or (P[1] = '0')) then
4430 begin
4431 if (P[1][1] = '1') then
4432 Options := Options or GAME_OPTION_WEAPONSTAY
4433 else
4434 Options := Options and (not GAME_OPTION_WEAPONSTAY);
4435 end;
4437 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
4438 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
4439 else
4440 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
4442 if g_Game_IsNet then MH_SEND_GameSettings;
4443 end;
4444 end
4445 else if cmd = 'g_gamemode' then
4446 begin
4447 a := g_Game_TextToMode(P[1]);
4448 if a = GM_SINGLE then a := GM_COOP;
4449 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
4450 begin
4451 gSwitchGameMode := a;
4452 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
4453 (gState = STATE_INTERSINGLE) then
4454 gSwitchGameMode := GM_SINGLE;
4455 if not gGameOn then
4456 gGameSettings.GameMode := gSwitchGameMode;
4457 end;
4458 if gSwitchGameMode = gGameSettings.GameMode then
4459 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
4460 [g_Game_ModeToText(gGameSettings.GameMode)]))
4461 else
4462 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
4463 [g_Game_ModeToText(gGameSettings.GameMode),
4464 g_Game_ModeToText(gSwitchGameMode)]));
4465 end
4466 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
4467 begin
4468 with gGameSettings do
4469 begin
4470 if (Length(P) > 1) and
4471 ((P[1] = '1') or (P[1] = '0')) then
4472 begin
4473 if (P[1][1] = '1') then
4474 Options := Options or GAME_OPTION_ALLOWEXIT
4475 else
4476 Options := Options and (not GAME_OPTION_ALLOWEXIT);
4477 end;
4479 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
4480 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
4481 else
4482 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
4483 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4485 if g_Game_IsNet then MH_SEND_GameSettings;
4486 end;
4487 end
4488 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
4489 begin
4490 with gGameSettings do
4491 begin
4492 if (Length(P) > 1) and
4493 ((P[1] = '1') or (P[1] = '0')) then
4494 begin
4495 if (P[1][1] = '1') then
4496 Options := Options or GAME_OPTION_MONSTERS
4497 else
4498 Options := Options and (not GAME_OPTION_MONSTERS);
4499 end;
4501 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
4502 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
4503 else
4504 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
4505 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4507 if g_Game_IsNet then MH_SEND_GameSettings;
4508 end;
4509 end
4510 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
4511 begin
4512 with gGameSettings do
4513 begin
4514 if (Length(P) > 1) and
4515 ((P[1] = '1') or (P[1] = '0')) then
4516 begin
4517 if (P[1][1] = '1') then
4518 Options := Options or GAME_OPTION_BOTVSPLAYER
4519 else
4520 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
4521 end;
4523 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
4524 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
4525 else
4526 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
4528 if g_Game_IsNet then MH_SEND_GameSettings;
4529 end;
4530 end
4531 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
4532 begin
4533 with gGameSettings do
4534 begin
4535 if (Length(P) > 1) and
4536 ((P[1] = '1') or (P[1] = '0')) then
4537 begin
4538 if (P[1][1] = '1') then
4539 Options := Options or GAME_OPTION_BOTVSMONSTER
4540 else
4541 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
4542 end;
4544 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
4545 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
4546 else
4547 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
4549 if g_Game_IsNet then MH_SEND_GameSettings;
4550 end;
4551 end
4552 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
4553 begin
4554 if Length(P) > 1 then
4555 begin
4556 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
4557 gGameSettings.WarmupTime := 30
4558 else
4559 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
4560 end;
4562 g_Console_Add(Format(_lc[I_MSG_WARMUP],
4563 [gGameSettings.WarmupTime]));
4564 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4565 end
4566 else if cmd = 'net_interp' then
4567 begin
4568 if (Length(P) > 1) then
4569 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
4571 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
4572 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4573 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
4574 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4575 config.Free();
4576 end
4577 else if cmd = 'net_forceplayerupdate' then
4578 begin
4579 if (Length(P) > 1) and
4580 ((P[1] = '1') or (P[1] = '0')) then
4581 NetForcePlayerUpdate := (P[1][1] = '1');
4583 if NetForcePlayerUpdate then
4584 g_Console_Add('net_forceplayerupdate = 1')
4585 else
4586 g_Console_Add('net_forceplayerupdate = 0');
4587 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4588 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
4589 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4590 config.Free();
4591 end
4592 else if cmd = 'net_predictself' then
4593 begin
4594 if (Length(P) > 1) and
4595 ((P[1] = '1') or (P[1] = '0')) then
4596 NetPredictSelf := (P[1][1] = '1');
4598 if NetPredictSelf then
4599 g_Console_Add('net_predictself = 1')
4600 else
4601 g_Console_Add('net_predictself = 0');
4602 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4603 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
4604 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4605 config.Free();
4606 end
4607 else if cmd = 'sv_name' then
4608 begin
4609 if (Length(P) > 1) and (Length(P[1]) > 0) then
4610 begin
4611 NetServerName := P[1];
4612 if Length(NetServerName) > 64 then
4613 SetLength(NetServerName, 64);
4614 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4615 g_Net_Slist_Update;
4616 end;
4618 g_Console_Add(cmd + ' = "' + NetServerName + '"');
4619 end
4620 else if cmd = 'sv_passwd' then
4621 begin
4622 if (Length(P) > 1) and (Length(P[1]) > 0) then
4623 begin
4624 NetPassword := P[1];
4625 if Length(NetPassword) > 24 then
4626 SetLength(NetPassword, 24);
4627 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4628 g_Net_Slist_Update;
4629 end;
4631 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
4632 end
4633 else if cmd = 'sv_maxplrs' then
4634 begin
4635 if (Length(P) > 1) then
4636 begin
4637 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
4638 if g_Game_IsServer and g_Game_IsNet then
4639 begin
4640 b := 0;
4641 for a := 0 to High(NetClients) do
4642 if NetClients[a].Used then
4643 begin
4644 Inc(b);
4645 if b > NetMaxClients then
4646 begin
4647 s := g_Player_Get(NetClients[a].Player).Name;
4648 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
4649 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4650 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4651 end;
4652 end;
4653 if NetUseMaster then
4654 g_Net_Slist_Update;
4655 end;
4656 end;
4658 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
4659 end
4660 else if cmd = 'sv_public' then
4661 begin
4662 if (Length(P) > 1) then
4663 begin
4664 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
4665 if g_Game_IsServer and g_Game_IsNet then
4666 if NetUseMaster then
4667 begin
4668 if NetMPeer = nil then
4669 if not g_Net_Slist_Connect() then
4670 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4671 g_Net_Slist_Update();
4672 end
4673 else
4674 if NetMPeer <> nil then
4675 g_Net_Slist_Disconnect();
4676 end;
4678 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
4679 end
4680 else if cmd = 'sv_intertime' then
4681 begin
4682 if (Length(P) > 1) then
4683 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4685 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4686 end
4687 else if cmd = 'p1_name' then
4688 begin
4689 if (Length(P) > 1) and gGameOn then
4690 begin
4691 if g_Game_IsClient then
4692 begin
4693 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4694 MC_SEND_PlayerSettings;
4695 end
4696 else
4697 if gPlayer1 <> nil then
4698 begin
4699 gPlayer1.Name := b_Text_Unformat(P[1]);
4700 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4701 end
4702 else
4703 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4704 end;
4705 end
4706 else if cmd = 'p2_name' then
4707 begin
4708 if (Length(P) > 1) and gGameOn then
4709 begin
4710 if g_Game_IsClient then
4711 begin
4712 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4713 MC_SEND_PlayerSettings;
4714 end
4715 else
4716 if gPlayer2 <> nil then
4717 begin
4718 gPlayer2.Name := b_Text_Unformat(P[1]);
4719 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4720 end
4721 else
4722 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4723 end;
4724 end
4725 else if cmd = 'p1_color' then
4726 begin
4727 if Length(P) > 3 then
4728 if g_Game_IsClient then
4729 begin
4730 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4731 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4732 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4733 MC_SEND_PlayerSettings;
4734 end
4735 else
4736 if gPlayer1 <> nil then
4737 begin
4738 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4739 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4740 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4741 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4742 end
4743 else
4744 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4745 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4746 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4747 end
4748 else if (cmd = 'p2_color') and not g_Game_IsNet then
4749 begin
4750 if Length(P) > 3 then
4751 if g_Game_IsClient then
4752 begin
4753 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4754 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4755 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4756 MC_SEND_PlayerSettings;
4757 end
4758 else
4759 if gPlayer2 <> nil then
4760 begin
4761 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4762 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4763 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4764 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4765 end
4766 else
4767 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4768 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4769 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4770 end
4771 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
4772 begin
4773 if cmd = 'r_showtime' then
4774 begin
4775 if (Length(P) > 1) and
4776 ((P[1] = '1') or (P[1] = '0')) then
4777 gShowTime := (P[1][1] = '1');
4779 if gShowTime then
4780 g_Console_Add(_lc[I_MSG_TIME_ON])
4781 else
4782 g_Console_Add(_lc[I_MSG_TIME_OFF]);
4783 end
4784 else if cmd = 'r_showscore' then
4785 begin
4786 if (Length(P) > 1) and
4787 ((P[1] = '1') or (P[1] = '0')) then
4788 gShowGoals := (P[1][1] = '1');
4790 if gShowGoals then
4791 g_Console_Add(_lc[I_MSG_SCORE_ON])
4792 else
4793 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
4794 end
4795 else if cmd = 'r_showstat' then
4796 begin
4797 if (Length(P) > 1) and
4798 ((P[1] = '1') or (P[1] = '0')) then
4799 gShowStat := (P[1][1] = '1');
4801 if gShowStat then
4802 g_Console_Add(_lc[I_MSG_STATS_ON])
4803 else
4804 g_Console_Add(_lc[I_MSG_STATS_OFF]);
4805 end
4806 else if cmd = 'r_showkillmsg' then
4807 begin
4808 if (Length(P) > 1) and
4809 ((P[1] = '1') or (P[1] = '0')) then
4810 gShowKillMsg := (P[1][1] = '1');
4812 if gShowKillMsg then
4813 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
4814 else
4815 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
4816 end
4817 else if cmd = 'r_showlives' then
4818 begin
4819 if (Length(P) > 1) and
4820 ((P[1] = '1') or (P[1] = '0')) then
4821 gShowLives := (P[1][1] = '1');
4823 if gShowLives then
4824 g_Console_Add(_lc[I_MSG_LIVES_ON])
4825 else
4826 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
4827 end
4828 else if cmd = 'r_showspect' then
4829 begin
4830 if (Length(P) > 1) and
4831 ((P[1] = '1') or (P[1] = '0')) then
4832 gSpectHUD := (P[1][1] = '1');
4834 if gSpectHUD then
4835 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
4836 else
4837 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
4838 end
4839 else if cmd = 'r_showping' then
4840 begin
4841 if (Length(P) > 1) and
4842 ((P[1] = '1') or (P[1] = '0')) then
4843 gShowPing := (P[1][1] = '1');
4845 if gShowPing then
4846 g_Console_Add(_lc[I_MSG_PING_ON])
4847 else
4848 g_Console_Add(_lc[I_MSG_PING_OFF]);
4849 end
4850 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
4851 begin
4852 if Length(P) > 1 then
4853 begin
4854 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
4855 gGameSettings.GoalLimit := 0
4856 else
4857 begin
4858 b := 0;
4860 if gGameSettings.GameMode = GM_DM then
4861 begin // DM
4862 stat := g_Player_GetStats();
4863 if stat <> nil then
4864 for a := 0 to High(stat) do
4865 if stat[a].Frags > b then
4866 b := stat[a].Frags;
4867 end
4868 else // TDM/CTF
4869 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
4871 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
4872 end;
4874 if g_Game_IsNet then MH_SEND_GameSettings;
4875 end;
4877 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
4878 end
4879 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
4880 begin
4881 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
4882 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
4884 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
4885 [gGameSettings.TimeLimit div 3600,
4886 (gGameSettings.TimeLimit div 60) mod 60,
4887 gGameSettings.TimeLimit mod 60]));
4888 if g_Game_IsNet then MH_SEND_GameSettings;
4889 end
4890 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
4891 begin
4892 if Length(P) > 1 then
4893 begin
4894 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
4895 gGameSettings.MaxLives := 0
4896 else
4897 begin
4898 b := 0;
4899 stat := g_Player_GetStats();
4900 if stat <> nil then
4901 for a := 0 to High(stat) do
4902 if stat[a].Lives > b then
4903 b := stat[a].Lives;
4904 gGameSettings.MaxLives :=
4905 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
4906 end;
4907 end;
4909 g_Console_Add(Format(_lc[I_MSG_LIVES],
4910 [gGameSettings.MaxLives]));
4911 if g_Game_IsNet then MH_SEND_GameSettings;
4912 end;
4913 end;
4914 end;
4916 // profiler console commands
4917 procedure ProfilerCommands (P: SArray);
4918 var
4919 cmd: string;
4921 function getBool (idx: Integer): Integer;
4922 begin
4923 if (idx < 0) or (idx > High(P)) then begin result := -1; exit; end;
4924 result := 0;
4925 if (P[idx] = '1') or (P[idx] = 'on') or (P[idx] = 'true') or (P[idx] = 'tan') then result := 1;
4926 end;
4928 begin
4929 //if not gDebugMode then exit;
4930 cmd := LowerCase(P[0]);
4932 if cmd = 'pf_draw_frame' then
4933 begin
4934 g_profile_frame_draw := not g_profile_frame_draw;
4935 exit;
4936 end;
4938 if cmd = 'pf_update_frame' then
4939 begin
4940 g_profile_frame_update := not g_profile_frame_update;
4941 exit;
4942 end;
4944 if cmd = 'pf_coldet' then
4945 begin
4946 g_profile_collision := not g_profile_collision;
4947 exit;
4948 end;
4950 if cmd = 'r_sq_draw' then
4951 begin
4952 case getBool(1) of
4953 -1: begin end;
4954 0: gdbg_map_use_accel_render := false;
4955 1: gdbg_map_use_accel_render := true;
4956 end;
4957 if gdbg_map_use_accel_render then g_Console_Add('accelerated rendering: tan') else g_Console_Add('accelerated rendering: ona');
4958 exit;
4959 end;
4961 if cmd = 'dbg_sq_coldet' then
4962 begin
4963 case getBool(1) of
4964 -1: begin end;
4965 0: gdbg_map_use_accel_coldet := false;
4966 1: gdbg_map_use_accel_coldet := true;
4967 end;
4968 if gdbg_map_use_accel_coldet then g_Console_Add('accelerated coldet: tan') else g_Console_Add('accelerated coldet: ona');
4969 exit;
4970 end;
4972 if (cmd = 'sq_use_grid') or (cmd = 'sq_use_tree') then
4973 begin
4974 gdbg_map_use_tree_coldet := (cmd = 'sq_use_tree');
4975 if gdbg_map_use_tree_coldet then g_Console_Add('coldet acceleration: tree') else g_Console_Add('coldet acceleration: grid');
4976 exit;
4977 end;
4979 if (cmd = 'r_sq_use_grid') or (cmd = 'r_sq_use_tree') then
4980 begin
4981 gdbg_map_use_tree_draw := (cmd = 'r_sq_use_tree');
4982 if gdbg_map_use_tree_draw then g_Console_Add('render acceleration: tree') else g_Console_Add('render acceleration: grid');
4983 exit;
4984 end;
4986 if (cmd = 't_dump_node_queries') then
4987 begin
4988 case getBool(1) of
4989 -1: begin end;
4990 0: gdbg_map_dump_coldet_tree_queries := false;
4991 1: gdbg_map_dump_coldet_tree_queries := true;
4992 end;
4993 if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
4994 exit;
4995 end;
4996 end;
4998 procedure DebugCommands(P: SArray);
4999 var
5000 a, b: Integer;
5001 cmd: string;
5002 //pt: TPoint;
5003 mon: TMonster;
5004 begin
5005 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5006 if gDebugMode then
5007 begin
5008 cmd := LowerCase(P[0]);
5009 if cmd = 'd_window' then
5010 begin
5011 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5012 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5013 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5014 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5015 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5016 end
5017 else if cmd = 'd_sounds' then
5018 begin
5019 if (Length(P) > 1) and
5020 ((P[1] = '1') or (P[1] = '0')) then
5021 g_Debug_Sounds := (P[1][1] = '1');
5023 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5024 end
5025 else if cmd = 'd_frames' then
5026 begin
5027 if (Length(P) > 1) and
5028 ((P[1] = '1') or (P[1] = '0')) then
5029 g_Debug_Frames := (P[1][1] = '1');
5031 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5032 end
5033 else if cmd = 'd_winmsg' then
5034 begin
5035 if (Length(P) > 1) and
5036 ((P[1] = '1') or (P[1] = '0')) then
5037 g_Debug_WinMsgs := (P[1][1] = '1');
5039 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5040 end
5041 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5042 begin
5043 if (Length(P) > 1) and
5044 ((P[1] = '1') or (P[1] = '0')) then
5045 g_Debug_MonsterOff := (P[1][1] = '1');
5047 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5048 end
5049 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5050 begin
5051 if Length(P) > 1 then
5052 case P[1][1] of
5053 '0': g_debug_BotAIOff := 0;
5054 '1': g_debug_BotAIOff := 1;
5055 '2': g_debug_BotAIOff := 2;
5056 '3': g_debug_BotAIOff := 3;
5057 end;
5059 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5060 end
5061 else if cmd = 'd_monster' then
5062 begin
5063 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.Live) and (not g_Game_IsNet) then
5064 if Length(P) < 2 then
5065 begin
5066 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5067 g_Console_Add('ID | Name');
5068 for b := MONSTER_DEMON to MONSTER_MAN do
5069 g_Console_Add(Format('%2d | %s', [b, g_Monsters_GetNameByID(b)]));
5070 end else
5071 begin
5072 a := StrToIntDef(P[1], 0);
5073 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5074 a := g_Monsters_GetIDByName(P[1]);
5076 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5077 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5078 else
5079 begin
5080 with gPlayer1.Obj do
5081 begin
5082 mon := g_Monsters_Create(a,
5083 X + Rect.X + (Rect.Width div 2),
5084 Y + Rect.Y + Rect.Height,
5085 gPlayer1.Direction, True);
5086 end;
5087 if (Length(P) > 2) and (mon <> nil) then
5088 mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5089 end;
5090 end;
5091 end
5092 else if (cmd = 'd_health') then
5093 begin
5094 if (Length(P) > 1) and
5095 ((P[1] = '1') or (P[1] = '0')) then
5096 g_debug_HealthBar := (P[1][1] = '1');
5098 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5099 end
5100 else if (cmd = 'd_player') then
5101 begin
5102 if (Length(P) > 1) and
5103 ((P[1] = '1') or (P[1] = '0')) then
5104 g_debug_Player := (P[1][1] = '1');
5106 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5107 end
5108 else if (cmd = 'd_joy') then
5109 begin
5110 for a := 1 to 8 do
5111 g_Console_Add(e_JoystickStateToString(a));
5112 end;
5113 end
5114 else
5115 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5116 end;
5119 procedure GameCheats(P: SArray);
5120 var
5121 cmd: string;
5122 f, a: Integer;
5123 plr: TPlayer;
5124 begin
5125 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
5126 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then
5127 begin
5128 g_Console_Add('not available');
5129 exit;
5130 end;
5131 plr := gPlayer1;
5132 if plr = nil then
5133 begin
5134 g_Console_Add('where is the player?!');
5135 exit;
5136 end;
5137 cmd := LowerCase(P[0]);
5138 // god
5139 if cmd = 'god' then
5140 begin
5141 plr.GodMode := not plr.GodMode;
5142 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5143 exit;
5144 end;
5145 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5146 if cmd = 'give' then
5147 begin
5148 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5149 for f := 1 to High(P) do
5150 begin
5151 cmd := LowerCase(P[f]);
5152 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5153 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5154 if cmd = 'exit' then
5155 begin
5156 if gTriggers <> nil then
5157 begin
5158 for a := 0 to High(gTriggers) do
5159 begin
5160 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5161 begin
5162 g_Console_Add('player left the map');
5163 gExitByTrigger := True;
5164 g_Game_ExitLevel(gTriggers[a].Data.MapName);
5165 break;
5166 end;
5167 end;
5168 end;
5169 continue;
5170 end;
5172 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5173 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5174 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5175 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5176 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5178 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5179 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5181 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5182 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5184 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5185 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5187 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5188 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5190 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5191 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5193 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5194 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5195 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
5197 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
5198 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
5199 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
5200 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
5201 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
5202 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
5204 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
5205 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
5206 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
5207 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
5208 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
5209 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
5211 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
5212 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
5214 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
5215 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
5217 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
5219 if cmd = 'ammo' then
5220 begin
5221 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
5222 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
5223 plr.GiveItem(ITEM_AMMO_CELL_BIG);
5224 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
5225 plr.GiveItem(ITEM_AMMO_FUELCAN);
5226 g_Console_Add('player got some ammo');
5227 continue;
5228 end;
5230 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
5231 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
5233 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
5234 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
5236 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
5237 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
5239 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
5240 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
5242 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
5244 if cmd = 'weapons' then
5245 begin
5246 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
5247 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
5248 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
5249 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
5250 plr.GiveItem(ITEM_WEAPON_PLASMA);
5251 plr.GiveItem(ITEM_WEAPON_BFG);
5252 g_Console_Add('player got weapons');
5253 continue;
5254 end;
5256 if cmd = 'keys' then
5257 begin
5258 plr.GiveItem(ITEM_KEY_RED);
5259 plr.GiveItem(ITEM_KEY_GREEN);
5260 plr.GiveItem(ITEM_KEY_BLUE);
5261 g_Console_Add('player got all keys');
5262 continue;
5263 end;
5265 g_Console_Add('i don''t know how to give '''+cmd+'''!');
5266 end;
5267 exit;
5268 end;
5269 // open
5270 if cmd = 'open' then
5271 begin
5272 g_Console_Add('player activated sesame');
5273 g_Triggers_OpenAll();
5274 exit;
5275 end;
5276 // fly
5277 if cmd = 'fly' then
5278 begin
5279 gFly := not gFly;
5280 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5281 exit;
5282 end;
5283 // noclip
5284 if cmd = 'noclip' then
5285 begin
5286 plr.SwitchNoClip;
5287 g_Console_Add('wall hardeness adjusted');
5288 exit;
5289 end;
5290 // notarget
5291 if cmd = 'notarget' then
5292 begin
5293 plr.NoTarget := not plr.NoTarget;
5294 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5295 exit;
5296 end;
5297 // noreload
5298 if cmd = 'noreload' then
5299 begin
5300 plr.NoReload := not plr.NoReload;
5301 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5302 exit;
5303 end;
5304 // speedy
5305 if cmd = 'speedy' then
5306 begin
5307 MAX_RUNVEL := 32-MAX_RUNVEL;
5308 g_Console_Add('speed adjusted');
5309 exit;
5310 end;
5311 // jumpy
5312 if cmd = 'jumpy' then
5313 begin
5314 VEL_JUMP := 30-VEL_JUMP;
5315 g_Console_Add('jump height adjusted');
5316 exit;
5317 end;
5318 // automap
5319 if cmd = 'automap' then
5320 begin
5321 gShowMap := not gShowMap;
5322 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5323 exit;
5324 end;
5325 // aimline
5326 if cmd = 'aimline' then
5327 begin
5328 gAimLine := not gAimLine;
5329 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5330 exit;
5331 end;
5332 end;
5334 procedure GameCommands(P: SArray);
5335 var
5336 a, b: Integer;
5337 s, pw: String;
5338 chstr: string;
5339 cmd: string;
5340 pl: pTNetClient = nil;
5341 plr: TPlayer;
5342 prt: Word;
5343 nm: Boolean;
5344 listen: LongWord;
5345 begin
5346 // Îáùèå êîìàíäû:
5347 cmd := LowerCase(P[0]);
5348 chstr := '';
5349 if (cmd = 'quit') or
5350 (cmd = 'exit') then
5351 begin
5352 g_Game_Free();
5353 g_Game_Quit();
5354 Exit;
5355 end
5356 else if cmd = 'pause' then
5357 begin
5358 if (g_ActiveWindow = nil) then
5359 g_Game_Pause(not gPause);
5360 end
5361 else if cmd = 'endgame' then
5362 gExit := EXIT_SIMPLE
5363 else if cmd = 'restart' then
5364 begin
5365 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
5366 begin
5367 if g_Game_IsClient then
5368 begin
5369 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5370 Exit;
5371 end;
5372 g_Game_Restart();
5373 end else
5374 g_Console_Add(_lc[I_MSG_NOT_GAME]);
5375 end
5376 else if cmd = 'kick' then
5377 begin
5378 if g_Game_IsServer then
5379 begin
5380 if Length(P) < 2 then
5381 begin
5382 g_Console_Add('kick <name>');
5383 Exit;
5384 end;
5385 if P[1] = '' then
5386 begin
5387 g_Console_Add('kick <name>');
5388 Exit;
5389 end;
5391 if g_Game_IsNet then
5392 pl := g_Net_Client_ByName(P[1]);
5393 if (pl <> nil) then
5394 begin
5395 s := g_Net_ClientName_ByID(pl^.ID);
5396 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
5397 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5398 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5399 if NetUseMaster then
5400 g_Net_Slist_Update;
5401 end else if gPlayers <> nil then
5402 for a := Low(gPlayers) to High(gPlayers) do
5403 if gPlayers[a] <> nil then
5404 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
5405 begin
5406 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5407 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
5408 continue;
5409 gPlayers[a].Lives := 0;
5410 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
5411 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
5412 g_Player_Remove(gPlayers[a].UID);
5413 if NetUseMaster then
5414 g_Net_Slist_Update;
5415 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5416 g_Bot_MixNames();
5417 end;
5418 end else
5419 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5420 end
5421 else if cmd = 'kick_id' then
5422 begin
5423 if g_Game_IsServer and g_Game_IsNet then
5424 begin
5425 if Length(P) < 2 then
5426 begin
5427 g_Console_Add('kick_id <client ID>');
5428 Exit;
5429 end;
5430 if P[1] = '' then
5431 begin
5432 g_Console_Add('kick_id <client ID>');
5433 Exit;
5434 end;
5436 a := StrToIntDef(P[1], 0);
5437 if (NetClients <> nil) and (a <= High(NetClients)) then
5438 begin
5439 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5440 begin
5441 s := g_Net_ClientName_ByID(NetClients[a].ID);
5442 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
5443 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5444 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5445 if NetUseMaster then
5446 g_Net_Slist_Update;
5447 end;
5448 end;
5449 end else
5450 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5451 end
5452 else if cmd = 'ban' then
5453 begin
5454 if g_Game_IsServer and g_Game_IsNet then
5455 begin
5456 if Length(P) < 2 then
5457 begin
5458 g_Console_Add('ban <name>');
5459 Exit;
5460 end;
5461 if P[1] = '' then
5462 begin
5463 g_Console_Add('ban <name>');
5464 Exit;
5465 end;
5467 pl := g_Net_Client_ByName(P[1]);
5468 if (pl <> nil) then
5469 begin
5470 s := g_Net_ClientName_ByID(pl^.ID);
5471 g_Net_BanHost(pl^.Peer^.address.host, False);
5472 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
5473 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5474 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5475 if NetUseMaster then
5476 g_Net_Slist_Update;
5477 end else
5478 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5479 end else
5480 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5481 end
5482 else if cmd = 'ban_id' then
5483 begin
5484 if g_Game_IsServer and g_Game_IsNet then
5485 begin
5486 if Length(P) < 2 then
5487 begin
5488 g_Console_Add('ban_id <client ID>');
5489 Exit;
5490 end;
5491 if P[1] = '' then
5492 begin
5493 g_Console_Add('ban_id <client ID>');
5494 Exit;
5495 end;
5497 a := StrToIntDef(P[1], 0);
5498 if (NetClients <> nil) and (a <= High(NetClients)) then
5499 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5500 begin
5501 s := g_Net_ClientName_ByID(NetClients[a].ID);
5502 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
5503 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
5504 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5505 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5506 if NetUseMaster then
5507 g_Net_Slist_Update;
5508 end;
5509 end else
5510 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5511 end
5512 else if cmd = 'permban' then
5513 begin
5514 if g_Game_IsServer and g_Game_IsNet then
5515 begin
5516 if Length(P) < 2 then
5517 begin
5518 g_Console_Add('permban <name>');
5519 Exit;
5520 end;
5521 if P[1] = '' then
5522 begin
5523 g_Console_Add('permban <name>');
5524 Exit;
5525 end;
5527 pl := g_Net_Client_ByName(P[1]);
5528 if (pl <> nil) then
5529 begin
5530 s := g_Net_ClientName_ByID(pl^.ID);
5531 g_Net_BanHost(pl^.Peer^.address.host);
5532 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
5533 g_Net_SaveBanList();
5534 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5535 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5536 if NetUseMaster then
5537 g_Net_Slist_Update;
5538 end else
5539 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5540 end else
5541 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5542 end
5543 else if cmd = 'permban_id' then
5544 begin
5545 if g_Game_IsServer and g_Game_IsNet then
5546 begin
5547 if Length(P) < 2 then
5548 begin
5549 g_Console_Add('permban_id <client ID>');
5550 Exit;
5551 end;
5552 if P[1] = '' then
5553 begin
5554 g_Console_Add('permban_id <client ID>');
5555 Exit;
5556 end;
5558 a := StrToIntDef(P[1], 0);
5559 if (NetClients <> nil) and (a <= High(NetClients)) then
5560 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5561 begin
5562 s := g_Net_ClientName_ByID(NetClients[a].ID);
5563 g_Net_BanHost(NetClients[a].Peer^.address.host);
5564 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
5565 g_Net_SaveBanList();
5566 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5567 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5568 if NetUseMaster then
5569 g_Net_Slist_Update;
5570 end;
5571 end else
5572 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5573 end
5574 else if cmd = 'unban' then
5575 begin
5576 if g_Game_IsServer and g_Game_IsNet then
5577 begin
5578 if Length(P) < 2 then
5579 begin
5580 g_Console_Add('unban <IP Address>');
5581 Exit;
5582 end;
5583 if P[1] = '' then
5584 begin
5585 g_Console_Add('unban <IP Address>');
5586 Exit;
5587 end;
5589 if g_Net_UnbanHost(P[1]) then
5590 begin
5591 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5592 g_Net_SaveBanList();
5593 end else
5594 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5595 end else
5596 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5597 end
5598 else if cmd = 'clientlist' then
5599 begin
5600 if g_Game_IsServer and g_Game_IsNet then
5601 begin
5602 b := 0;
5603 if NetClients <> nil then
5604 for a := Low(NetClients) to High(NetClients) do
5605 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5606 begin
5607 plr := g_Player_Get(NetClients[a].Player);
5608 if plr = nil then continue;
5609 Inc(b);
5610 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5611 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5612 end;
5613 if b = 0 then
5614 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5615 end else
5616 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5617 end
5618 else if cmd = 'connect' then
5619 begin
5620 if (NetMode = NET_NONE) then
5621 begin
5622 if Length(P) < 2 then
5623 begin
5624 g_Console_Add('connect <IP> [port] [password]');
5625 Exit;
5626 end;
5627 if P[1] = '' then
5628 begin
5629 g_Console_Add('connect <IP> [port] [password]');
5630 Exit;
5631 end;
5633 if Length(P) > 2 then
5634 prt := StrToIntDef(P[2], 25666)
5635 else
5636 prt := 25666;
5638 if Length(P) > 3 then
5639 pw := P[3]
5640 else
5641 pw := '';
5643 g_Game_StartClient(P[1], prt, pw);
5644 end;
5645 end
5646 else if cmd = 'disconnect' then
5647 begin
5648 if (NetMode = NET_CLIENT) then
5649 g_Net_Disconnect();
5650 end
5651 else if cmd = 'reconnect' then
5652 begin
5653 if (NetMode = NET_SERVER) then
5654 Exit;
5656 if (NetMode = NET_CLIENT) then
5657 begin
5658 g_Net_Disconnect();
5659 gExit := EXIT_SIMPLE;
5660 EndGame;
5661 end;
5663 //TODO: Use last successful password to reconnect, instead of ''
5664 g_Game_StartClient(NetClientIP, NetClientPort, '');
5665 end
5666 else if (cmd = 'addbot') or
5667 (cmd = 'bot_add') then
5668 begin
5669 if Length(P) > 1 then
5670 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5671 else
5672 g_Bot_Add(TEAM_NONE, 2);
5673 end
5674 else if cmd = 'bot_addlist' then
5675 begin
5676 if Length(P) > 1 then
5677 if Length(P) = 2 then
5678 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5679 else
5680 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5681 end
5682 else if cmd = 'bot_removeall' then
5683 g_Bot_RemoveAll()
5684 else if cmd = 'chat' then
5685 begin
5686 if g_Game_IsNet then
5687 begin
5688 if Length(P) > 1 then
5689 begin
5690 for a := 1 to High(P) do
5691 chstr := chstr + P[a] + ' ';
5693 if Length(chstr) > 200 then SetLength(chstr, 200);
5695 if Length(chstr) < 1 then
5696 begin
5697 g_Console_Add('chat <text>');
5698 Exit;
5699 end;
5701 chstr := b_Text_Format(chstr);
5702 if g_Game_IsClient then
5703 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5704 else
5705 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5706 end
5707 else
5708 g_Console_Add('chat <text>');
5709 end else
5710 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5711 end
5712 else if cmd = 'teamchat' then
5713 begin
5714 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5715 begin
5716 if Length(P) > 1 then
5717 begin
5718 for a := 1 to High(P) do
5719 chstr := chstr + P[a] + ' ';
5721 if Length(chstr) > 200 then SetLength(chstr, 200);
5723 if Length(chstr) < 1 then
5724 begin
5725 g_Console_Add('teamchat <text>');
5726 Exit;
5727 end;
5729 chstr := b_Text_Format(chstr);
5730 if g_Game_IsClient then
5731 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5732 else
5733 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5734 gPlayer1Settings.Team);
5735 end
5736 else
5737 g_Console_Add('teamchat <text>');
5738 end else
5739 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5740 end
5741 else if cmd = 'game' then
5742 begin
5743 if gGameSettings.GameType <> GT_NONE then
5744 begin
5745 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5746 Exit;
5747 end;
5748 if Length(P) = 1 then
5749 begin
5750 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5751 Exit;
5752 end;
5753 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5754 P[1] := addWadExtension(P[1]);
5755 if FileExists(MapsDir + P[1]) then
5756 begin
5757 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5758 if Length(P) < 3 then
5759 begin
5760 SetLength(P, 3);
5761 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5762 end;
5764 s := P[1] + ':\' + UpperCase(P[2]);
5766 if g_Map_Exist(MapsDir + s) then
5767 begin
5768 // Çàïóñêàåì ñâîþ èãðó
5769 g_Game_Free();
5770 with gGameSettings do
5771 begin
5772 GameMode := g_Game_TextToMode(gcGameMode);
5773 if gSwitchGameMode <> GM_NONE then
5774 GameMode := gSwitchGameMode;
5775 if GameMode = GM_NONE then GameMode := GM_DM;
5776 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5777 b := 1;
5778 if Length(P) >= 4 then
5779 b := StrToIntDef(P[3], 1);
5780 g_Game_StartCustom(s, GameMode, TimeLimit,
5781 GoalLimit, MaxLives, Options, b);
5782 end;
5783 end
5784 else
5785 if P[2] = '' then
5786 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5787 else
5788 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[2])]));
5789 end else
5790 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5791 end
5792 else if cmd = 'host' then
5793 begin
5794 if gGameSettings.GameType <> GT_NONE then
5795 begin
5796 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5797 Exit;
5798 end;
5799 if Length(P) < 4 then
5800 begin
5801 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5802 Exit;
5803 end;
5804 if not StrToIp(P[1], listen) then
5805 Exit;
5806 prt := StrToIntDef(P[2], 25666);
5808 P[3] := addWadExtension(P[3]);
5809 if FileExists(MapsDir + P[3]) then
5810 begin
5811 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5812 if Length(P) < 5 then
5813 begin
5814 SetLength(P, 5);
5815 P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
5816 end;
5818 s := P[3] + ':\' + UpperCase(P[4]);
5820 if g_Map_Exist(MapsDir + s) then
5821 begin
5822 // Çàïóñêàåì ñâîþ èãðó
5823 g_Game_Free();
5824 with gGameSettings do
5825 begin
5826 GameMode := g_Game_TextToMode(gcGameMode);
5827 if gSwitchGameMode <> GM_NONE then
5828 GameMode := gSwitchGameMode;
5829 if GameMode = GM_NONE then GameMode := GM_DM;
5830 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5831 b := 0;
5832 if Length(P) >= 6 then
5833 b := StrToIntDef(P[5], 0);
5834 g_Game_StartServer(s, GameMode, TimeLimit,
5835 GoalLimit, MaxLives, Options, b, listen, prt);
5836 end;
5837 end
5838 else
5839 if P[4] = '' then
5840 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5841 else
5842 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[4])]));
5843 end else
5844 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
5845 end
5846 else if cmd = 'map' then
5847 begin
5848 if Length(P) = 1 then
5849 begin
5850 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5851 begin
5852 g_Console_Add(cmd + ' <MAP>');
5853 g_Console_Add(cmd + ' <WAD> [MAP]');
5854 end else
5855 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5856 end else
5857 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5858 begin
5859 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5860 if Length(P) < 3 then
5861 begin
5862 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5863 s := UpperCase(P[1]);
5864 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
5865 begin // Êàðòà íàøëàñü
5866 gExitByTrigger := False;
5867 if gGameOn then
5868 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5869 gNextMap := s;
5870 gExit := EXIT_ENDLEVELCUSTOM;
5871 end
5872 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5873 g_Game_ChangeMap(s);
5874 end else
5875 begin
5876 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
5877 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5878 P[1] := addWadExtension(P[1]);
5879 if FileExists(MapsDir + P[1]) then
5880 begin
5881 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5882 SetLength(P, 3);
5883 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5885 s := P[1] + ':\' + P[2];
5887 if g_Map_Exist(MapsDir + s) then
5888 begin
5889 gExitByTrigger := False;
5890 if gGameOn then
5891 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5892 gNextMap := s;
5893 gExit := EXIT_ENDLEVELCUSTOM;
5894 end
5895 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5896 g_Game_ChangeMap(s);
5897 end else
5898 if P[2] = '' then
5899 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5900 else
5901 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5902 end else
5903 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5904 end;
5905 end else
5906 begin
5907 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5908 P[1] := addWadExtension(P[1]);
5909 if FileExists(MapsDir + P[1]) then
5910 begin
5911 // Íàøëè WAD ôàéë
5912 P[2] := UpperCase(P[2]);
5913 s := P[1] + ':\' + P[2];
5915 if g_Map_Exist(MapsDir + s) then
5916 begin // Íàøëè êàðòó
5917 gExitByTrigger := False;
5918 if gGameOn then
5919 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5920 gNextMap := s;
5921 gExit := EXIT_ENDLEVELCUSTOM;
5922 end
5923 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5924 g_Game_ChangeMap(s);
5925 end else
5926 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5927 end else
5928 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5929 end;
5930 end else
5931 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5932 end
5933 else if cmd = 'nextmap' then
5934 begin
5935 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
5936 g_Console_Add(_lc[I_MSG_NOT_GAME])
5937 else begin
5938 nm := True;
5939 if Length(P) = 1 then
5940 begin
5941 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5942 begin
5943 g_Console_Add(cmd + ' <MAP>');
5944 g_Console_Add(cmd + ' <WAD> [MAP]');
5945 end else begin
5946 nm := False;
5947 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5948 end;
5949 end else
5950 begin
5951 nm := False;
5952 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5953 begin
5954 if Length(P) < 3 then
5955 begin
5956 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5957 s := UpperCase(P[1]);
5958 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
5959 begin // Êàðòà íàøëàñü
5960 gExitByTrigger := False;
5961 gNextMap := s;
5962 nm := True;
5963 end else
5964 begin
5965 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
5966 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5967 P[1] := addWadExtension(P[1]);
5968 if FileExists(MapsDir + P[1]) then
5969 begin
5970 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5971 SetLength(P, 3);
5972 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5974 s := P[1] + ':\' + P[2];
5976 if g_Map_Exist(MapsDir + s) then
5977 begin // Óñòàíàâëèâàåì êàðòó
5978 gExitByTrigger := False;
5979 gNextMap := s;
5980 nm := True;
5981 end else
5982 if P[2] = '' then
5983 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5984 else
5985 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5986 end else
5987 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5988 end;
5989 end else
5990 begin
5991 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5992 P[1] := addWadExtension(P[1]);
5993 if FileExists(MapsDir + P[1]) then
5994 begin
5995 // Íàøëè WAD ôàéë
5996 P[2] := UpperCase(P[2]);
5997 s := P[1] + ':\' + P[2];
5999 if g_Map_Exist(MapsDir + s) then
6000 begin // Íàøëè êàðòó
6001 gExitByTrigger := False;
6002 gNextMap := s;
6003 nm := True;
6004 end else
6005 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6006 end else
6007 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6008 end;
6009 end else
6010 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6011 end;
6012 if nm then
6013 if gNextMap = '' then
6014 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6015 else
6016 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]));
6017 end;
6018 end
6019 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6020 begin
6021 if not gGameOn then
6022 g_Console_Add(_lc[I_MSG_NOT_GAME])
6023 else
6024 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6025 begin
6026 gExitByTrigger := False;
6027 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6028 if (gNextMap = '') and (gTriggers <> nil) then
6029 for a := 0 to High(gTriggers) do
6030 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6031 begin
6032 gExitByTrigger := True;
6033 gNextMap := gTriggers[a].Data.MapName;
6034 Break;
6035 end;
6036 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6037 if gNextMap = '' then
6038 gNextMap := g_Game_GetNextMap();
6039 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6040 if Pos(':\', gNextMap) = 0 then
6041 s := gGameSettings.WAD + ':\' + gNextMap
6042 else
6043 s := gNextMap;
6044 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6045 if g_Map_Exist(MapsDir + s) then
6046 gExit := EXIT_ENDLEVELCUSTOM
6047 else
6048 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]));
6049 end else
6050 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6051 end
6052 else if (cmd = 'event') then
6053 begin
6054 if (Length(P) <= 1) then
6055 begin
6056 for a := 0 to High(gEvents) do
6057 if gEvents[a].Command = '' then
6058 g_Console_Add(gEvents[a].Name + ' <none>')
6059 else
6060 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6061 Exit;
6062 end;
6063 if (Length(P) = 2) then
6064 begin
6065 for a := 0 to High(gEvents) do
6066 if gEvents[a].Name = P[1] then
6067 if gEvents[a].Command = '' then
6068 g_Console_Add(gEvents[a].Name + ' <none>')
6069 else
6070 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6071 Exit;
6072 end;
6073 for a := 0 to High(gEvents) do
6074 if gEvents[a].Name = P[1] then
6075 begin
6076 gEvents[a].Command := '';
6077 for b := 2 to High(P) do
6078 if Pos(' ', P[b]) = 0 then
6079 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6080 else
6081 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6082 gEvents[a].Command := Trim(gEvents[a].Command);
6083 Exit;
6084 end;
6085 end
6086 // Êîìàíäû Ñâîåé èãðû:
6087 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6088 begin
6089 if cmd = 'bot_addred' then
6090 begin
6091 if Length(P) > 1 then
6092 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6093 else
6094 g_Bot_Add(TEAM_RED, 2);
6095 end
6096 else if cmd = 'bot_addblue' then
6097 begin
6098 if Length(P) > 1 then
6099 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6100 else
6101 g_Bot_Add(TEAM_BLUE, 2);
6102 end
6103 else if cmd = 'suicide' then
6104 begin
6105 if gGameOn then
6106 begin
6107 if g_Game_IsClient then
6108 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6109 else
6110 begin
6111 if gPlayer1 <> nil then
6112 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6113 if gPlayer2 <> nil then
6114 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6115 end;
6116 end;
6117 end
6118 else if cmd = 'spectate' then
6119 begin
6120 if not gGameOn then
6121 Exit;
6122 g_Game_Spectate();
6123 end
6124 else if cmd = 'say' then
6125 begin
6126 if g_Game_IsServer and g_Game_IsNet then
6127 begin
6128 if Length(P) > 1 then
6129 begin
6130 chstr := '';
6131 for a := 1 to High(P) do
6132 chstr := chstr + P[a] + ' ';
6134 if Length(chstr) > 200 then SetLength(chstr, 200);
6136 if Length(chstr) < 1 then
6137 begin
6138 g_Console_Add('say <text>');
6139 Exit;
6140 end;
6142 chstr := b_Text_Format(chstr);
6143 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6144 end
6145 else g_Console_Add('say <text>');
6146 end else
6147 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6148 end
6149 else if cmd = 'tell' then
6150 begin
6151 if g_Game_IsServer and g_Game_IsNet then
6152 begin
6153 if (Length(P) > 2) and (P[1] <> '') then
6154 begin
6155 chstr := '';
6156 for a := 2 to High(P) do
6157 chstr := chstr + P[a] + ' ';
6159 if Length(chstr) > 200 then SetLength(chstr, 200);
6161 if Length(chstr) < 1 then
6162 begin
6163 g_Console_Add('tell <playername> <text>');
6164 Exit;
6165 end;
6167 pl := g_Net_Client_ByName(P[1]);
6168 if pl <> nil then
6169 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6170 else
6171 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6172 end
6173 else g_Console_Add('tell <playername> <text>');
6174 end else
6175 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6176 end
6177 else if (cmd = 'overtime') and not g_Game_IsClient then
6178 begin
6179 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6180 Exit;
6181 // Äîïîëíèòåëüíîå âðåìÿ:
6182 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6184 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6185 [gGameSettings.TimeLimit div 3600,
6186 (gGameSettings.TimeLimit div 60) mod 60,
6187 gGameSettings.TimeLimit mod 60]));
6188 if g_Game_IsNet then MH_SEND_GameSettings;
6189 end
6190 else if (cmd = 'rcon_password') and g_Game_IsClient then
6191 begin
6192 if (Length(P) <= 1) then
6193 g_Console_Add('rcon_password <password>')
6194 else
6195 MC_SEND_RCONPassword(P[1]);
6196 end
6197 else if cmd = 'rcon' then
6198 begin
6199 if g_Game_IsClient then
6200 begin
6201 if Length(P) > 1 then
6202 begin
6203 chstr := '';
6204 for a := 1 to High(P) do
6205 chstr := chstr + P[a] + ' ';
6207 if Length(chstr) > 200 then SetLength(chstr, 200);
6209 if Length(chstr) < 1 then
6210 begin
6211 g_Console_Add('rcon <command>');
6212 Exit;
6213 end;
6215 MC_SEND_RCONCommand(chstr);
6216 end
6217 else g_Console_Add('rcon <command>');
6218 end;
6219 end
6220 else if cmd = 'ready' then
6221 begin
6222 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6223 gLMSRespawnTime := gTime + 100;
6224 end
6225 else if (cmd = 'callvote') and g_Game_IsNet then
6226 begin
6227 if Length(P) > 1 then
6228 begin
6229 chstr := '';
6230 for a := 1 to High(P) do begin
6231 if a > 1 then chstr := chstr + ' ';
6232 chstr := chstr + P[a];
6233 end;
6235 if Length(chstr) > 200 then SetLength(chstr, 200);
6237 if Length(chstr) < 1 then
6238 begin
6239 g_Console_Add('callvote <command>');
6240 Exit;
6241 end;
6243 if g_Game_IsClient then
6244 MC_SEND_Vote(True, chstr)
6245 else
6246 g_Game_StartVote(chstr, gPlayer1Settings.Name);
6247 g_Console_Process('vote', True);
6248 end
6249 else
6250 g_Console_Add('callvote <command>');
6251 end
6252 else if (cmd = 'vote') and g_Game_IsNet then
6253 begin
6254 if g_Game_IsClient then
6255 MC_SEND_Vote(False)
6256 else if gVoteInProgress then
6257 begin
6258 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6259 a := Floor((NetClientCount+1)/2.0) + 1
6260 else
6261 a := Floor(NetClientCount/2.0) + 1;
6262 if gVoted then
6263 begin
6264 Dec(gVoteCount);
6265 gVoted := False;
6266 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
6267 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6268 end
6269 else
6270 begin
6271 Inc(gVoteCount);
6272 gVoted := True;
6273 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
6274 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6275 g_Game_CheckVote;
6276 end;
6277 end;
6278 end
6279 end;
6280 end;
6282 procedure g_TakeScreenShot();
6283 var
6284 a: Word;
6285 FileName: string;
6286 ssdir, t: string;
6287 st: TStream;
6288 ok: Boolean;
6289 begin
6290 if e_NoGraphics then Exit;
6291 ssdir := GameDir+'/screenshots';
6292 if not findFileCI(ssdir, true) then
6293 begin
6294 // try to create dir
6295 try
6296 CreateDir(ssdir);
6297 except
6298 end;
6299 if not findFileCI(ssdir, true) then exit; // alas
6300 end;
6301 try
6302 for a := 1 to High(Word) do
6303 begin
6304 FileName := Format(ssdir+'screenshot%.3d.png', [a]);
6305 t := FileName;
6306 if findFileCI(t, true) then continue;
6307 if not findFileCI(FileName) then
6308 begin
6309 ok := false;
6310 st := createDiskFile(FileName);
6311 try
6312 e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
6313 ok := true;
6314 finally
6315 st.Free();
6316 end;
6317 if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
6318 break;
6319 end;
6320 end;
6321 except
6322 end;
6323 end;
6325 procedure g_Game_InGameMenu(Show: Boolean);
6326 begin
6327 if (g_ActiveWindow = nil) and Show then
6328 begin
6329 if gGameSettings.GameType = GT_SINGLE then
6330 g_GUI_ShowWindow('GameSingleMenu')
6331 else
6332 begin
6333 if g_Game_IsClient then
6334 g_GUI_ShowWindow('GameClientMenu')
6335 else
6336 if g_Game_IsNet then
6337 g_GUI_ShowWindow('GameServerMenu')
6338 else
6339 g_GUI_ShowWindow('GameCustomMenu');
6340 end;
6341 g_Sound_PlayEx('MENU_OPEN');
6343 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6344 if (not g_Game_IsNet) then
6345 g_Game_Pause(True);
6346 end
6347 else
6348 if (g_ActiveWindow <> nil) and (not Show) then
6349 begin
6350 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6351 if (not g_Game_IsNet) then
6352 g_Game_Pause(False);
6353 end;
6354 end;
6356 procedure g_Game_Pause(Enable: Boolean);
6357 begin
6358 if not gGameOn then
6359 Exit;
6361 if gPause = Enable then
6362 Exit;
6364 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then
6365 Exit;
6367 gPause := Enable;
6368 g_Game_PauseAllSounds(Enable);
6369 end;
6371 procedure g_Game_PauseAllSounds(Enable: Boolean);
6372 var
6373 i: Integer;
6374 begin
6375 // Òðèããåðû:
6376 if gTriggers <> nil then
6377 for i := 0 to High(gTriggers) do
6378 with gTriggers[i] do
6379 if (TriggerType = TRIGGER_SOUND) and
6380 (Sound <> nil) and
6381 Sound.IsPlaying() then
6382 begin
6383 Sound.Pause(Enable);
6384 end;
6386 // Çâóêè èãðîêîâ:
6387 if gPlayers <> nil then
6388 for i := 0 to High(gPlayers) do
6389 if gPlayers[i] <> nil then
6390 gPlayers[i].PauseSounds(Enable);
6392 // Ìóçûêà:
6393 if gMusic <> nil then
6394 gMusic.Pause(Enable);
6395 end;
6397 procedure g_Game_StopAllSounds(all: Boolean);
6398 var
6399 i: Integer;
6400 begin
6401 if gTriggers <> nil then
6402 for i := 0 to High(gTriggers) do
6403 with gTriggers[i] do
6404 if (TriggerType = TRIGGER_SOUND) and
6405 (Sound <> nil) then
6406 Sound.Stop();
6408 if gMusic <> nil then
6409 gMusic.Stop();
6411 if all then
6412 e_StopChannels();
6413 end;
6415 procedure g_Game_UpdateTriggerSounds();
6416 var
6417 i: Integer;
6418 begin
6419 if gTriggers <> nil then
6420 for i := 0 to High(gTriggers) do
6421 with gTriggers[i] do
6422 if (TriggerType = TRIGGER_SOUND) and
6423 (Sound <> nil) and
6424 (Data.Local) and
6425 Sound.IsPlaying() then
6426 begin
6427 if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
6428 ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
6429 begin
6430 Sound.SetPan(0.5 - Data.Pan/255.0);
6431 Sound.SetVolume(Data.Volume/255.0);
6432 end
6433 else
6434 Sound.SetCoords(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0);
6435 end;
6436 end;
6438 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6439 begin
6440 Result := False;
6441 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6442 begin
6443 Result := True;
6444 Exit;
6445 end;
6446 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6447 begin
6448 Result := True;
6449 Exit;
6450 end;
6451 if gSpectMode <> SPECT_PLAYERS then
6452 Exit;
6453 if gSpectPID1 = UID then
6454 begin
6455 Result := True;
6456 Exit;
6457 end;
6458 if gSpectViewTwo and (gSpectPID2 = UID) then
6459 begin
6460 Result := True;
6461 Exit;
6462 end;
6463 end;
6465 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6466 var
6467 Pl: TPlayer;
6468 begin
6469 Result := False;
6470 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6471 begin
6472 Result := True;
6473 Exit;
6474 end;
6475 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6476 begin
6477 Result := True;
6478 Exit;
6479 end;
6480 if gSpectMode <> SPECT_PLAYERS then
6481 Exit;
6482 Pl := g_Player_Get(gSpectPID1);
6483 if (Pl <> nil) and (Pl.Team = Team) then
6484 begin
6485 Result := True;
6486 Exit;
6487 end;
6488 if gSpectViewTwo then
6489 begin
6490 Pl := g_Player_Get(gSpectPID2);
6491 if (Pl <> nil) and (Pl.Team = Team) then
6492 begin
6493 Result := True;
6494 Exit;
6495 end;
6496 end;
6497 end;
6499 procedure g_Game_Message(Msg: string; Time: Word);
6500 begin
6501 MessageText := b_Text_Format(Msg);
6502 MessageTime := Time;
6503 end;
6505 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6506 var
6507 a: Integer;
6508 begin
6509 case gAnnouncer of
6510 ANNOUNCE_NONE:
6511 Exit;
6512 ANNOUNCE_ME,
6513 ANNOUNCE_MEPLUS:
6514 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6515 Exit;
6516 end;
6517 for a := 0 to 3 do
6518 if goodsnd[a].IsPlaying() then
6519 Exit;
6521 goodsnd[Random(4)].Play();
6522 end;
6524 procedure g_Game_Announce_KillCombo(Param: Integer);
6525 var
6526 UID: Word;
6527 c, n: Byte;
6528 Pl: TPlayer;
6529 Name: String;
6530 begin
6531 UID := Param and $FFFF;
6532 c := Param shr 16;
6533 if c < 2 then
6534 Exit;
6536 Pl := g_Player_Get(UID);
6537 if Pl = nil then
6538 Name := '?'
6539 else
6540 Name := Pl.Name;
6542 case c of
6543 2: begin
6544 n := 0;
6545 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6546 end;
6547 3: begin
6548 n := 1;
6549 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6550 end;
6551 4: begin
6552 n := 2;
6553 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6554 end;
6555 else begin
6556 n := 3;
6557 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6558 end;
6559 end;
6561 case gAnnouncer of
6562 ANNOUNCE_NONE:
6563 Exit;
6564 ANNOUNCE_ME:
6565 if not g_Game_IsWatchedPlayer(UID) then
6566 Exit;
6567 ANNOUNCE_MEPLUS:
6568 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6569 Exit;
6570 end;
6572 if killsnd[n].IsPlaying() then
6573 killsnd[n].Stop();
6574 killsnd[n].Play();
6575 end;
6577 procedure g_Game_StartVote(Command, Initiator: string);
6578 var
6579 Need: Integer;
6580 begin
6581 if not gVotesEnabled then Exit;
6582 if gGameSettings.GameType <> GT_SERVER then Exit;
6583 if gVoteInProgress or gVotePassed then
6584 begin
6585 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6586 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6587 Exit;
6588 end;
6589 gVoteInProgress := True;
6590 gVotePassed := False;
6591 gVoteTimer := gTime + gVoteTimeout * 1000;
6592 gVoteCount := 0;
6593 gVoted := False;
6594 gVoteCommand := Command;
6596 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6597 Need := Floor((NetClientCount+1)/2.0)+1
6598 else
6599 Need := Floor(NetClientCount/2.0)+1;
6600 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6601 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6602 end;
6604 procedure g_Game_CheckVote;
6605 var
6606 I, Need: Integer;
6607 begin
6608 if gGameSettings.GameType <> GT_SERVER then Exit;
6609 if not gVoteInProgress then Exit;
6611 if (gTime >= gVoteTimer) then
6612 begin
6613 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6614 Need := Floor((NetClientCount+1)/2.0) + 1
6615 else
6616 Need := Floor(NetClientCount/2.0) + 1;
6617 if gVoteCount >= Need then
6618 begin
6619 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6620 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6621 gVotePassed := True;
6622 gVoteCmdTimer := gTime + 5000;
6623 end
6624 else
6625 begin
6626 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6627 MH_SEND_VoteEvent(NET_VE_FAILED);
6628 end;
6629 if NetClients <> nil then
6630 for I := Low(NetClients) to High(NetClients) do
6631 if NetClients[i].Used then
6632 NetClients[i].Voted := False;
6633 gVoteInProgress := False;
6634 gVoted := False;
6635 gVoteCount := 0;
6636 end
6637 else
6638 begin
6639 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6640 Need := Floor((NetClientCount+1)/2.0) + 1
6641 else
6642 Need := Floor(NetClientCount/2.0) + 1;
6643 if gVoteCount >= Need then
6644 begin
6645 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6646 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6647 gVoteInProgress := False;
6648 gVotePassed := True;
6649 gVoteCmdTimer := gTime + 5000;
6650 gVoted := False;
6651 gVoteCount := 0;
6652 if NetClients <> nil then
6653 for I := Low(NetClients) to High(NetClients) do
6654 if NetClients[i].Used then
6655 NetClients[i].Voted := False;
6656 end;
6657 end;
6658 end;
6660 procedure g_Game_LoadMapList(FileName: string);
6661 var
6662 ListFile: TextFile;
6663 s: string;
6664 begin
6665 MapList := nil;
6666 MapIndex := -1;
6668 if not FileExists(FileName) then Exit;
6670 AssignFile(ListFile, FileName);
6671 Reset(ListFile);
6672 while not EOF(ListFile) do
6673 begin
6674 ReadLn(ListFile, s);
6676 s := Trim(s);
6677 if s = '' then Continue;
6679 SetLength(MapList, Length(MapList)+1);
6680 MapList[High(MapList)] := s;
6681 end;
6682 CloseFile(ListFile);
6683 end;
6685 procedure g_Game_SetDebugMode();
6686 begin
6687 gDebugMode := True;
6688 // ×èòû (äàæå â ñâîåé èãðå):
6689 gCheats := True;
6690 end;
6692 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6693 var
6694 i: Word;
6695 begin
6696 if Length(LoadingStat.Msgs) = 0 then
6697 Exit;
6699 with LoadingStat do
6700 begin
6701 if not reWrite then
6702 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6703 if NextMsg = Length(Msgs) then
6704 begin // scroll
6705 for i := 0 to High(Msgs)-1 do
6706 Msgs[i] := Msgs[i+1];
6707 end
6708 else
6709 Inc(NextMsg);
6710 end else
6711 if NextMsg = 0 then
6712 Inc(NextMsg);
6714 Msgs[NextMsg-1] := Text;
6715 CurValue := 0;
6716 MaxValue := Max;
6717 ShowCount := 0;
6718 end;
6720 g_ActiveWindow := nil;
6722 ProcessLoading;
6723 end;
6725 procedure g_Game_StepLoading();
6726 begin
6727 with LoadingStat do
6728 begin
6729 Inc(CurValue);
6730 Inc(ShowCount);
6731 if (ShowCount > LOADING_SHOW_STEP) then
6732 begin
6733 ShowCount := 0;
6734 ProcessLoading;
6735 end;
6736 end;
6737 end;
6739 procedure g_Game_ClearLoading();
6740 var
6741 len: Word;
6742 begin
6743 with LoadingStat do
6744 begin
6745 CurValue := 0;
6746 MaxValue := 0;
6747 ShowCount := 0;
6748 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6749 if len < 1 then len := 1;
6750 SetLength(Msgs, len);
6751 for len := Low(Msgs) to High(Msgs) do
6752 Msgs[len] := '';
6753 NextMsg := 0;
6754 end;
6755 end;
6757 procedure Parse_Params(var pars: TParamStrValues);
6758 var
6759 i: Integer;
6760 s: String;
6761 begin
6762 SetLength(pars, 0);
6763 i := 1;
6764 while i <= ParamCount do
6765 begin
6766 s := ParamStr(i);
6767 if (s[1] = '-') and (Length(s) > 1) then
6768 begin
6769 if (s[2] = '-') and (Length(s) > 2) then
6770 begin // Îäèíî÷íûé ïàðàìåòð
6771 SetLength(pars, Length(pars) + 1);
6772 with pars[High(pars)] do
6773 begin
6774 Name := LowerCase(s);
6775 Value := '+';
6776 end;
6777 end
6778 else
6779 if (i < ParamCount) then
6780 begin // Ïàðàìåòð ñî çíà÷åíèåì
6781 Inc(i);
6782 SetLength(pars, Length(pars) + 1);
6783 with pars[High(pars)] do
6784 begin
6785 Name := LowerCase(s);
6786 Value := LowerCase(ParamStr(i));
6787 end;
6788 end;
6789 end;
6791 Inc(i);
6792 end;
6793 end;
6795 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6796 var
6797 i: Integer;
6798 begin
6799 Result := '';
6800 for i := 0 to High(pars) do
6801 if pars[i].Name = aName then
6802 begin
6803 Result := pars[i].Value;
6804 Break;
6805 end;
6806 end;
6808 procedure g_Game_Process_Params();
6809 var
6810 pars: TParamStrValues;
6811 map: String;
6812 GMode, n: Byte;
6813 LimT, LimS: Integer;
6814 Opt: LongWord;
6815 Lives: Integer;
6816 s: String;
6817 Port: Integer;
6818 ip: String;
6819 F: TextFile;
6820 begin
6821 Parse_Params(pars);
6823 s := Find_Param_Value(pars, '--profile-render');
6824 if (s <> '') then g_profile_frame_draw := true;
6826 s := Find_Param_Value(pars, '--profile-coldet');
6827 if (s <> '') then g_profile_collision := true;
6829 // Debug mode:
6830 s := Find_Param_Value(pars, '--debug');
6831 if (s <> '') then
6832 begin
6833 g_Game_SetDebugMode();
6834 s := Find_Param_Value(pars, '--netdump');
6835 if (s <> '') then
6836 NetDump := True;
6837 end;
6839 // Connect when game loads
6840 ip := Find_Param_Value(pars, '-connect');
6842 if ip <> '' then
6843 begin
6844 s := Find_Param_Value(pars, '-port');
6845 if (s = '') or not TryStrToInt(s, Port) then
6846 Port := 25666;
6848 s := Find_Param_Value(pars, '-pw');
6850 g_Game_StartClient(ip, Port, s);
6851 Exit;
6852 end;
6854 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6855 if (s <> '') then
6856 begin
6857 gDefaultMegawadStart := s;
6858 end;
6860 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6861 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6862 begin
6863 gDefaultMegawadStart := DF_Default_Megawad_Start;
6864 end;
6866 // Start map when game loads:
6867 map := LowerCase(Find_Param_Value(pars, '-map'));
6868 if isWadPath(map) then
6869 begin
6870 // Game mode:
6871 s := Find_Param_Value(pars, '-gm');
6872 GMode := g_Game_TextToMode(s);
6873 if GMode = GM_NONE then GMode := GM_DM;
6874 if GMode = GM_SINGLE then GMode := GM_COOP;
6876 // Time limit:
6877 s := Find_Param_Value(pars, '-limt');
6878 if (s = '') or (not TryStrToInt(s, LimT)) then
6879 LimT := 0;
6880 if LimT < 0 then
6881 LimT := 0;
6883 // Goal limit:
6884 s := Find_Param_Value(pars, '-lims');
6885 if (s = '') or (not TryStrToInt(s, LimS)) then
6886 LimS := 0;
6887 if LimS < 0 then
6888 LimS := 0;
6890 // Lives limit:
6891 s := Find_Param_Value(pars, '-lives');
6892 if (s = '') or (not TryStrToInt(s, Lives)) then
6893 Lives := 0;
6894 if Lives < 0 then
6895 Lives := 0;
6897 // Options:
6898 s := Find_Param_Value(pars, '-opt');
6899 if (s = '') then
6900 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
6901 else
6902 Opt := StrToIntDef(s, 0);
6903 if Opt = 0 then
6904 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
6906 // Close after map:
6907 s := Find_Param_Value(pars, '--close');
6908 if (s <> '') then
6909 gMapOnce := True;
6911 // Delete test map after play:
6912 s := Find_Param_Value(pars, '--testdelete');
6913 if (s <> '') then
6914 begin
6915 gMapToDelete := MapsDir + map;
6916 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR);
6917 Halt(1);
6918 end;
6920 // Delete temporary WAD after play:
6921 s := Find_Param_Value(pars, '--tempdelete');
6922 if (s <> '') then
6923 begin
6924 gMapToDelete := MapsDir + map;
6925 gTempDelete := True;
6926 end;
6928 // Number of players:
6929 s := Find_Param_Value(pars, '-pl');
6930 if (s = '') then
6931 n := 1
6932 else
6933 n := StrToIntDef(s, 1);
6935 // Start:
6936 s := Find_Param_Value(pars, '-port');
6937 if (s = '') or not TryStrToInt(s, Port) then
6938 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
6939 else
6940 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
6941 end;
6943 // Execute script when game loads:
6944 s := Find_Param_Value(pars, '-exec');
6945 if s <> '' then
6946 begin
6947 if Pos(':\', s) = 0 then
6948 s := GameDir + '/' + s;
6950 {$I-}
6951 AssignFile(F, s);
6952 Reset(F);
6953 if IOResult <> 0 then
6954 begin
6955 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
6956 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6957 CloseFile(F);
6958 Exit;
6959 end;
6960 e_WriteLog('Executing script: ' + s, MSG_NOTIFY);
6961 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
6963 while not EOF(F) do
6964 begin
6965 ReadLn(F, s);
6966 if IOResult <> 0 then
6967 begin
6968 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
6969 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6970 CloseFile(F);
6971 Exit;
6972 end;
6973 if Pos('#', s) <> 1 then // script comment
6974 g_Console_Process(s, True);
6975 end;
6977 CloseFile(F);
6978 {$I+}
6979 end;
6981 SetLength(pars, 0);
6982 end;
6984 end.