1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading(Value
: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
145 { procedure SetWinPause(Enable: Boolean); }
150 LOADING_SHOW_STEP
= 100;
151 LOADING_INTERLINE
= 20;
166 MESSAGE_DIKEY
= WM_USER
+ 1;
171 EXIT_ENDLEVELSINGLE
= 4;
172 EXIT_ENDLEVELCUSTOM
= 5;
174 GAME_OPTION_RESERVED
= 1;
175 GAME_OPTION_TEAMDAMAGE
= 2;
176 GAME_OPTION_ALLOWEXIT
= 4;
177 GAME_OPTION_WEAPONSTAY
= 8;
178 GAME_OPTION_MONSTERS
= 16;
179 GAME_OPTION_BOTVSPLAYER
= 32;
180 GAME_OPTION_BOTVSMONSTER
= 64;
185 STATE_INTERCUSTOM
= 3;
186 STATE_INTERSINGLE
= 4;
192 LMS_RESPAWN_NONE
= 0;
193 LMS_RESPAWN_WARMUP
= 1;
194 LMS_RESPAWN_FINAL
= 2;
210 CONFIG_FILENAME
= 'Doom2DF.cfg';
211 LOG_FILENAME
= 'Doom2DF.log';
213 TEST_MAP_NAME
= '$$$_TEST_$$$';
215 STD_PLAYER_MODEL
= 'Doomer';
219 gGameSettings
: TGameSettings
;
220 gPlayer1Settings
: TPlayerSettings
;
221 gPlayer2Settings
: TPlayerSettings
;
223 gPlayerScreenSize
: TDFPoint
;
224 gPlayer1ScreenCoord
: TDFPoint
;
225 gPlayer2ScreenCoord
: TDFPoint
;
226 gPlayer1
: TPlayer
= nil;
227 gPlayer2
: TPlayer
= nil;
228 gPlayerDrawn
: TPlayer
= nil;
230 gSwitchGameMode
: Byte = GM_DM
;
231 gHearPoint1
, gHearPoint2
: THearPoint
;
232 gSoundEffectsDF
: Boolean = False;
233 gSoundTriggerTime
: Word = 0;
234 gAnnouncer
: Byte = ANNOUNCE_NONE
;
235 goodsnd
: array[0..3] of TPlayableSound
;
236 killsnd
: array[0..3] of TPlayableSound
;
237 gDefInterTime
: ShortInt = -1;
238 gInterEndTime
: LongWord = 0;
239 gInterTime
: LongWord = 0;
240 gServInterTime
: Byte = 0;
241 gGameStartTime
: LongWord = 0;
242 gTotalMonsters
: Integer = 0;
243 gPauseMain
: Boolean = false;
244 gPauseHolmes
: Boolean = false;
245 gShowTime
: Boolean = True;
246 gShowFPS
: Boolean = False;
247 gShowGoals
: Boolean = True;
248 gShowStat
: Boolean = True;
249 gShowKillMsg
: Boolean = True;
250 gShowLives
: Boolean = True;
251 gShowPing
: Boolean = False;
252 gShowMap
: Boolean = False;
254 gState
: Byte = STATE_NONE
;
256 sWidth
, sHeight
: Word;
257 gSpectMode
: Byte = SPECT_NONE
;
258 gSpectHUD
: Boolean = True;
259 gSpectKeyPress
: Boolean = False;
260 gSpectX
: Integer = 0;
261 gSpectY
: Integer = 0;
262 gSpectStep
: Byte = 8;
263 gSpectViewTwo
: Boolean = False;
264 gSpectPID1
: Integer = -1;
265 gSpectPID2
: Integer = -1;
266 gMusic
: TMusic
= nil;
267 gLoadGameMode
: Boolean;
268 gCheats
: Boolean = False;
269 gMapOnce
: Boolean = False;
270 gMapToDelete
: String;
271 gTempDelete
: Boolean = False;
272 gLastMap
: Boolean = False;
273 gWinPosX
, gWinPosY
: Integer;
274 gWinSizeX
, gWinSizeY
: Integer;
275 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
276 gWinActive
: Boolean = True; // by default window is active, lol
277 gResolutionChange
: Boolean = False;
278 gRC_Width
, gRC_Height
: Word;
279 gRC_FullScreen
, gRC_Maximized
: Boolean;
280 gLanguageChange
: Boolean = False;
281 gDebugMode
: Boolean = False;
282 g_debug_Sounds
: Boolean = False;
283 g_debug_Frames
: Boolean = False;
284 g_debug_WinMsgs
: Boolean = False;
285 g_debug_MonsterOff
: Boolean = False;
286 g_debug_BotAIOff
: Byte = 0;
287 g_debug_HealthBar
: Boolean = False;
288 g_Debug_Player
: Boolean = False;
289 gCoopMonstersKilled
: Word = 0;
290 gCoopSecretsFound
: Word = 0;
291 gCoopTotalMonstersKilled
: Word = 0;
292 gCoopTotalSecretsFound
: Word = 0;
293 gCoopTotalMonsters
: Word = 0;
294 gCoopTotalSecrets
: Word = 0;
295 gStatsOff
: Boolean = False;
296 gStatsPressed
: Boolean = False;
297 gExitByTrigger
: Boolean = False;
298 gNextMap
: String = '';
299 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
300 gLMSRespawnTime
: Cardinal = 0;
301 gLMSSoftSpawn
: Boolean = False;
302 gMissionFailed
: Boolean = False;
303 gVoteInProgress
: Boolean = False;
304 gVotePassed
: Boolean = False;
305 gVoteCommand
: string = '';
306 gVoteTimer
: Cardinal = 0;
307 gVoteCmdTimer
: Cardinal = 0;
308 gVoteCount
: Integer = 0;
309 gVoteTimeout
: Cardinal = 30;
310 gVoted
: Boolean = False;
311 gVotesEnabled
: Boolean = True;
312 gEvents
: Array of TGameEvent
;
313 gDelayedEvents
: Array of TDelayedEvent
;
314 gUseChatSounds
: Boolean = True;
315 gChatSounds
: Array of TChatSound
;
317 g_dbg_ignore_bounds
: Boolean = false;
318 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
319 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
321 // move button values:
322 // bits 0-1: l/r state:
323 // 0: neither left, nor right pressed
326 // bits 4-5: l/r state when strafe was pressed
327 P1MoveButton
: Byte = 0;
328 P2MoveButton
: Byte = 0;
330 g_profile_frame_update
: Boolean = false;
331 g_profile_frame_draw
: Boolean = false;
332 g_profile_collision
: Boolean = false;
333 g_profile_los
: Boolean = false;
334 g_profile_history_size
: Integer = 1000;
336 g_rlayer_back
: Boolean = true;
337 g_rlayer_step
: Boolean = true;
338 g_rlayer_wall
: Boolean = true;
339 g_rlayer_door
: Boolean = true;
340 g_rlayer_acid1
: Boolean = true;
341 g_rlayer_acid2
: Boolean = true;
342 g_rlayer_water
: Boolean = true;
343 g_rlayer_fore
: Boolean = true;
346 procedure g_ResetDynlights ();
347 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
348 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
350 function conIsCheatsEnabled (): Boolean; inline;
351 function gPause (): Boolean; inline;
357 {$INCLUDE ../nogl/noGLuses.inc}
358 {$IFDEF ENABLE_HOLMES}
361 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
362 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
363 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
364 g_triggers
, g_monsters
, e_sound
, CONFIG
,
366 ENet
, e_msg
, g_netmsg
, g_netmaster
,
371 hasPBarGfx
: Boolean = false;
374 // ////////////////////////////////////////////////////////////////////////// //
375 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
378 // ////////////////////////////////////////////////////////////////////////// //
379 function conIsCheatsEnabled (): Boolean; inline;
382 if g_Game_IsNet
then exit
;
383 if not gDebugMode
then
385 //if not gCheats then exit;
386 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
387 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
393 // ////////////////////////////////////////////////////////////////////////// //
395 profileFrameDraw
: TProfiler
= nil;
398 // ////////////////////////////////////////////////////////////////////////// //
401 x
, y
, radius
: Integer;
404 exploRadius
: Integer;
408 g_dynLights
: array of TDynLight
= nil;
409 g_dynLightCount
: Integer = 0;
410 g_playerLight
: Boolean = false;
412 procedure g_ResetDynlights ();
416 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
418 for idx
:= 0 to g_dynLightCount
-1 do
420 if g_dynLights
[idx
].exploCount
= -666 then
427 Inc(g_dynLights
[idx
].exploCount
);
428 if (g_dynLights
[idx
].exploCount
< 10) then
430 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
431 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
432 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
433 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
438 g_dynLightCount
:= lnum
;
441 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
443 if not gwin_has_stencil
then exit
;
444 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
445 g_dynLights
[g_dynLightCount
].x
:= x
;
446 g_dynLights
[g_dynLightCount
].y
:= y
;
447 g_dynLights
[g_dynLightCount
].radius
:= radius
;
448 g_dynLights
[g_dynLightCount
].r
:= r
;
449 g_dynLights
[g_dynLightCount
].g
:= g
;
450 g_dynLights
[g_dynLightCount
].b
:= b
;
451 g_dynLights
[g_dynLightCount
].a
:= a
;
452 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
453 Inc(g_dynLightCount
);
456 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
458 if not gwin_has_stencil
then exit
;
459 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
460 g_dynLights
[g_dynLightCount
].x
:= x
;
461 g_dynLights
[g_dynLightCount
].y
:= y
;
462 g_dynLights
[g_dynLightCount
].radius
:= 0;
463 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
464 g_dynLights
[g_dynLightCount
].r
:= r
;
465 g_dynLights
[g_dynLightCount
].g
:= g
;
466 g_dynLights
[g_dynLightCount
].b
:= b
;
467 g_dynLights
[g_dynLightCount
].a
:= 0;
468 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
469 Inc(g_dynLightCount
);
473 // ////////////////////////////////////////////////////////////////////////// //
474 function calcProfilesHeight (prof
: TProfiler
): Integer;
477 if (prof
= nil) then exit
;
478 if (length(prof
.bars
) = 0) then exit
;
479 result
:= length(prof
.bars
)*(16+2);
483 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
490 if (prof
= nil) then exit
;
492 if (length(prof
.bars
) = 0) then exit
;
494 hgt
:= calcProfilesHeight(prof
);
495 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
496 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
498 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
499 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
500 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
503 for ii
:= 0 to High(prof
.bars
) do
505 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
512 // ////////////////////////////////////////////////////////////////////////// //
514 TEndCustomGameStat
= record
515 PlayerStat
: TPlayerStatArray
;
519 Map
, MapName
: String;
522 TEndSingleGameStat
= record
523 PlayerStat
: Array [0..1] of record
529 TotalSecrets
: Integer;
532 TLoadingStat
= record
536 Msgs
: Array of String;
538 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
541 TParamStrValue
= record
546 TParamStrValues
= Array of TParamStrValue
;
549 INTER_ACTION_TEXT
= 1;
550 INTER_ACTION_PIC
= 2;
551 INTER_ACTION_MUSIC
= 3;
555 FPSCounter
, UPSCounter
: Word;
556 FPSTime
, UPSTime
: LongWord;
557 DataLoaded
: Boolean = False;
558 LastScreenShot
: Int64;
559 IsDrawStat
: Boolean = False;
560 CustomStat
: TEndCustomGameStat
;
561 SingleStat
: TEndSingleGameStat
;
562 LoadingStat
: TLoadingStat
;
563 EndingGameCounter
: Byte = 0;
566 MessageLineLength
: Integer = 80;
567 MapList
: SSArray
= nil;
568 MapIndex
: Integer = -1;
574 text: Array of ShortString;
575 anim
: Array of ShortString;
576 pic
: Array of ShortString;
577 mus
: Array of ShortString;
579 triggers
: Array of record
581 actions
: Array of record
582 action
, p1
, p2
: Integer;
585 cur_trigger
: Integer;
598 function Compare(a
, b
: TPlayerStat
): Integer;
600 if a
.Spectator
then Result
:= 1
601 else if b
.Spectator
then Result
:= -1
602 else if a
.Frags
< b
.Frags
then Result
:= 1
603 else if a
.Frags
> b
.Frags
then Result
:= -1
604 else if a
.Deaths
< b
.Deaths
then Result
:= -1
605 else if a
.Deaths
> b
.Deaths
then Result
:= 1
606 else if a
.Kills
< b
.Kills
then Result
:= -1
610 procedure SortGameStat(var stat
: TPlayerStatArray
);
615 if stat
= nil then Exit
;
617 for I
:= High(stat
) downto Low(stat
) do
618 for J
:= Low(stat
) to High(stat
) - 1 do
619 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
622 stat
[J
] := stat
[J
+ 1];
627 function g_Game_ModeToText(Mode
: Byte): string;
631 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
632 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
633 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
634 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
635 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
639 function g_Game_TextToMode(Mode
: string): Byte;
642 Mode
:= UpperCase(Mode
);
643 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
648 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
653 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
658 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
663 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
670 function g_Game_IsNet(): Boolean;
672 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
675 function g_Game_IsServer(): Boolean;
677 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
680 function g_Game_IsClient(): Boolean;
682 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
685 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
692 Result
.name
:= ExtractFileName(WAD
);
693 Result
.description
:= '';
696 w
:= TWADFile
.Create();
699 if not w
.GetResource('INTERSCRIPT', p
, len
) then
705 cfg
:= TConfig
.CreateMem(p
, len
);
706 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
707 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
708 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
709 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
715 procedure g_Game_FreeWAD();
719 for a
:= 0 to High(MegaWAD
.res
.pic
) do
720 if MegaWAD
.res
.pic
[a
] <> '' then
721 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
723 for a
:= 0 to High(MegaWAD
.res
.mus
) do
724 if MegaWAD
.res
.mus
[a
] <> '' then
725 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
727 MegaWAD
.res
.pic
:= nil;
728 MegaWAD
.res
.text := nil;
729 MegaWAD
.res
.anim
:= nil;
730 MegaWAD
.res
.mus
:= nil;
731 MegaWAD
.triggers
:= nil;
733 g_Texture_Delete('TEXTURE_endpic');
734 g_Sound_Delete('MUSIC_endmus');
736 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
737 gGameSettings
.WAD
:= '';
740 procedure g_Game_LoadWAD(WAD
: string);
749 gGameSettings
.WAD
:= WAD
;
750 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
753 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
755 w
:= TWADFile
.Create();
756 w
.ReadFile(MapsDir
+ WAD
);
758 if not w
.GetResource('INTERSCRIPT', p
, len
) then
764 cfg
:= TConfig
.CreateMem(p
, len
);
769 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
770 if s = '' then Break;
773 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
774 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
776 g_Texture_CreateWADEx(s, s);
782 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
783 if s = '' then Break;
786 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
787 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
789 g_Music_CreateWADEx(s, s);
792 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
793 if MegaWAD
.endpic
<> '' then
795 s
:= g_ExtractWadName(MegaWAD
.endpic
);
796 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
797 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
799 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
800 if MegaWAD
.endmus
<> '' then
802 s
:= g_ExtractWadName(MegaWAD
.endmus
);
803 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
804 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
812 {procedure start_trigger(t: string);
816 function next_trigger(): Boolean;
820 procedure DisableCheats();
826 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
827 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
828 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
829 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
831 {$IF DEFINED(D2F_DEBUG)}
832 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
833 gAimLine
:= g_dbg_aimline_on
;
837 procedure g_Game_ExecuteEvent(Name
: String);
843 if gEvents
= nil then
845 for a
:= 0 to High(gEvents
) do
846 if gEvents
[a
].Name
= Name
then
848 if gEvents
[a
].Command
<> '' then
849 g_Console_Process(gEvents
[a
].Command
, True);
854 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
859 if gDelayedEvents
<> nil then
860 for a
:= 0 to High(gDelayedEvents
) do
861 if not gDelayedEvents
[a
].Pending
then
868 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
869 n
:= High(gDelayedEvents
);
871 gDelayedEvents
[n
].Pending
:= True;
872 gDelayedEvents
[n
].DEType
:= DEType
;
873 gDelayedEvents
[n
].DENum
:= Num
;
874 gDelayedEvents
[n
].DEStr
:= Str
;
875 if DEType
= DE_GLOBEVENT
then
876 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
878 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
887 if g_Game_IsNet
and g_Game_IsServer
then
888 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
892 gPauseHolmes
:= false;
895 g_Game_StopAllSounds(False);
900 EndingGameCounter
:= 0;
901 g_ActiveWindow
:= nil;
903 gLMSRespawn
:= LMS_RESPAWN_NONE
;
904 gLMSRespawnTime
:= 0;
907 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
912 begin // Ýòî áûë òåñò
916 begin // Âûõîä â ãëàâíîå ìåíþ
917 gMusic
.SetByName('MUSIC_MENU');
919 if gState
<> STATE_SLIST
then
921 g_GUI_ShowWindow('MainMenu');
922 gState
:= STATE_MENU
;
925 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
926 slReturnPressed
:= True;
927 if g_Net_Slist_Fetch(slCurrent
) then
929 if slCurrent
= nil then
930 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
933 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
936 g_Game_ExecuteEvent('ongameend');
940 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
942 if not g_Game_IsClient
then g_Game_Restart();
945 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
947 // Ñòàòèñòèêà Ñâîåé èãðû:
948 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
950 CustomStat
.GameTime
:= gTime
;
951 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
952 CustomStat
.MapName
:= gMapInfo
.Name
;
953 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
954 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
955 CustomStat
.TeamStat
:= gTeamStat
;
957 CustomStat
.PlayerStat
:= nil;
959 // Ñòàòèñòèêà èãðîêîâ:
960 if gPlayers
<> nil then
962 for a
:= 0 to High(gPlayers
) do
963 if gPlayers
[a
] <> nil then
965 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
966 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
968 Name
:= gPlayers
[a
].Name
;
969 Frags
:= gPlayers
[a
].Frags
;
970 Deaths
:= gPlayers
[a
].Death
;
971 Kills
:= gPlayers
[a
].Kills
;
972 Team
:= gPlayers
[a
].Team
;
973 Color
:= gPlayers
[a
].Model
.Color
;
974 Spectator
:= gPlayers
[a
].FSpectator
;
978 SortGameStat(CustomStat
.PlayerStat
);
981 g_Game_ExecuteEvent('onmapend');
984 EndingGameCounter
:= 255;
985 gState
:= STATE_FOLD
;
987 if gDefInterTime
< 0 then
988 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
990 gInterEndTime
:= gDefInterTime
* 1000;
993 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
995 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
996 SingleStat
.GameTime
:= gTime
;
997 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
998 SingleStat
.TotalSecrets
:= gSecretsCount
;
999 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1000 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1001 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1002 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1003 if SingleStat
.TwoPlayers
then
1005 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1006 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1009 g_Game_ExecuteEvent('onmapend');
1012 if gNextMap
<> '' then
1014 gMusic
.SetByName('MUSIC_INTERMUS');
1016 gState
:= STATE_INTERSINGLE
;
1019 g_Game_ExecuteEvent('oninter');
1021 else // Áîëüøå íåò êàðò
1023 // Çàòóõàþùèé ýêðàí:
1024 EndingGameCounter
:= 255;
1025 gState
:= STATE_FOLD
;
1030 // Îêîí÷àíèå îáðàáîòàíî:
1031 if gExit
<> EXIT_QUIT
then
1035 procedure drawTime(X
, Y
: Integer); inline;
1037 e_TextureFontPrint(x
, y
,
1038 Format('%d:%.2d:%.2d', [
1039 gTime
div 1000 div 3600,
1040 (gTime
div 1000 div 60) mod 60,
1041 gTime
div 1000 mod 60
1046 procedure DrawStat();
1048 pc
, x
, y
, w
, h
: Integer;
1049 w1
, w2
, w3
, w4
: Integer;
1051 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1054 stat
: TPlayerStatArray
;
1061 pc
:= g_Player_GetCount
;
1062 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1064 w
:= gScreenWidth
-(gScreenWidth
div 5);
1065 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1068 h
:= 40+ch
*5+(ch
+8)*pc
;
1069 x
:= (gScreenWidth
div 2)-(w
div 2);
1070 y
:= (gScreenHeight
div 2)-(h
div 2);
1072 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1073 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1075 drawTime(x
+w
-78, y
+8);
1077 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1078 map
:= g_ExtractFileName(gMapInfo
.Map
);
1079 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1081 case gGameSettings
.GameMode
of
1084 if gGameSettings
.MaxLives
= 0 then
1085 s1
:= _lc
[I_GAME_DM
]
1087 s1
:= _lc
[I_GAME_LMS
];
1088 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1089 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1094 if gGameSettings
.MaxLives
= 0 then
1095 s1
:= _lc
[I_GAME_TDM
]
1097 s1
:= _lc
[I_GAME_TLMS
];
1098 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1099 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1104 s1
:= _lc
[I_GAME_CTF
];
1105 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1106 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1111 if gGameSettings
.MaxLives
= 0 then
1112 s1
:= _lc
[I_GAME_COOP
]
1114 s1
:= _lc
[I_GAME_SURV
];
1115 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1116 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1127 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1129 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1131 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1133 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1134 gStdFont
, 200, 200, 200, 1);
1136 if NetMode
= NET_SERVER
then
1137 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1139 if NetMode
= NET_CLIENT
then
1140 e_TextureFontPrintEx(x
+8, y
+ 8,
1141 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1145 stat
:= g_Player_GetStats();
1148 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1149 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1151 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1153 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1157 for a
:= TEAM_RED
to TEAM_BLUE
do
1159 if a
= TEAM_RED
then
1161 s1
:= _lc
[I_GAME_TEAM_RED
];
1168 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1174 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1175 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1176 gStdFont
, r
, g
, b
, 1);
1178 _y
:= _y
+ch
+(ch
div 4);
1179 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1180 _y
:= _y
+(ch
div 4);
1182 for aa
:= 0 to High(stat
) do
1183 if stat
[aa
].Team
= a
then
1199 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1201 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1203 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1205 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1212 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1215 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1216 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1217 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1218 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1221 for aa
:= 0 to High(stat
) do
1235 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1236 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1238 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1240 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1242 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1244 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1250 procedure g_Game_Init();
1256 gTempDelete
:= False;
1258 sfsGCDisable(); // temporary disable removing of temporary volumes
1261 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1262 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1263 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1264 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1266 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1267 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1268 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1270 g_Game_ClearLoading();
1271 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1272 g_Game_SetLoadingText('', 0, False);
1274 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1277 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1278 g_PlayerModel_LoadData();
1280 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1282 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1283 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1284 until FindNext(SR
) <> 0;
1287 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1289 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1290 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1291 until FindNext(SR
) <> 0;
1294 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1296 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1297 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1298 until FindNext(SR
) <> 0;
1302 gPauseMain
:= false;
1303 gPauseHolmes
:= false;
1305 LastScreenShot
:= 0;
1307 {e_MouseInfo.Accel := 1.0;}
1309 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1312 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1313 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1314 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1315 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1316 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1318 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1321 gMusic
:= TMusic
.Create();
1322 gMusic
.SetByName('MUSIC_MENU');
1325 gGameSettings
.WarmupTime
:= 30;
1327 gState
:= STATE_MENU
;
1329 SetLength(gEvents
, 6);
1330 gEvents
[0].Name
:= 'ongamestart';
1331 gEvents
[1].Name
:= 'ongameend';
1332 gEvents
[2].Name
:= 'onmapstart';
1333 gEvents
[3].Name
:= 'onmapend';
1334 gEvents
[4].Name
:= 'oninter';
1335 gEvents
[5].Name
:= 'onwadend';
1337 sfsGCEnable(); // enable releasing unused volumes
1341 procedure g_Game_Free(freeTextures
: Boolean=true);
1343 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1344 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1346 g_Map_Free(freeTextures
);
1348 g_Player_RemoveAllCorpses();
1350 gGameSettings
.GameType
:= GT_NONE
;
1351 if gGameSettings
.GameMode
= GM_SINGLE
then
1352 gGameSettings
.GameMode
:= GM_DM
;
1353 gSwitchGameMode
:= gGameSettings
.GameMode
;
1356 gExitByTrigger
:= False;
1359 function IsActivePlayer(p
: TPlayer
): Boolean;
1364 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1367 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1374 if gPlayers
= nil then
1376 for a
:= Low(gPlayers
) to High(gPlayers
) do
1377 if IsActivePlayer(gPlayers
[a
]) then
1379 if gPlayers
[a
].UID
<> ID
then
1381 Result
:= gPlayers
[a
];
1386 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1392 if gPlayers
= nil then
1396 for a
:= Low(gPlayers
) to High(gPlayers
) do
1397 if IsActivePlayer(gPlayers
[a
]) then
1399 SetLength(ids
, Length(ids
) + 1);
1400 ids
[High(ids
)] := gPlayers
[a
].UID
;
1401 if gPlayers
[a
].UID
= Skip
then
1404 if Length(ids
) = 0 then
1409 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1412 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1418 if gPlayers
= nil then
1422 for a
:= Low(gPlayers
) to High(gPlayers
) do
1423 if IsActivePlayer(gPlayers
[a
]) then
1425 SetLength(ids
, Length(ids
) + 1);
1426 ids
[High(ids
)] := gPlayers
[a
].UID
;
1427 if gPlayers
[a
].UID
= Skip
then
1430 if Length(ids
) = 0 then
1433 Result
:= ids
[Length(ids
) - 1]
1435 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1438 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1440 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1441 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1445 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1451 if (plr
= nil) then exit
;
1452 if (p2hack
) then time
:= 1000 else time
:= 1;
1453 strafeDir
:= MoveButton
shr 4;
1454 MoveButton
:= MoveButton
and $0F;
1457 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1458 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1459 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1461 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1462 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1463 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1465 // if we have "strafe" key, turn off old strafe mechanics
1466 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1468 // new strafe mechanics
1469 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1470 // now set direction according to strafe (reversed)
1471 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1472 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1476 strafeDir
:= 0; // not strafing anymore
1477 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1478 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1479 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1480 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1481 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1482 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1485 // fix movebutton state
1486 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1488 // Îñòàëüíûå êëàâèøè:
1489 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1490 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1491 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1492 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1493 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1494 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1495 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1497 for i
:= 0 to High(KeyWeapon
) do
1498 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1499 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1502 // HACK: add dynlight here
1503 if gwin_k8_enable_light_experiments
then
1505 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1507 g_playerLight
:= true;
1509 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1511 g_playerLight
:= false;
1515 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1518 procedure g_Game_Update();
1520 Msg
: g_gui
.TMessage
;
1526 function sendMonsPos (mon
: TMonster
): Boolean;
1528 result
:= false; // don't stop
1529 // this will also reset "need-send" flag
1530 if mon
.gncNeedSend
then
1532 MH_SEND_MonsterPos(mon
.UID
);
1534 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1536 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1538 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1540 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1544 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1546 result
:= false; // don't stop
1547 // this will also reset "need-send" flag
1548 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1552 reliableUpdate
: Boolean;
1557 // Ïîðà âûêëþ÷àòü èãðó:
1558 if gExit
= EXIT_QUIT
then
1560 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1564 if gExit
= EXIT_QUIT
then
1568 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1569 // no need to, as we'll do it in event handler
1571 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1574 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1576 gExit
:= EXIT_SIMPLE
;
1582 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1583 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1584 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1585 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1587 if g_Game_IsNet
and g_Game_IsServer
then
1589 gInterTime
:= gInterTime
+ GAME_TICK
;
1590 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1591 if a
<> gServInterTime
then
1593 gServInterTime
:= a
;
1594 MH_SEND_TimeSync(gServInterTime
);
1598 if (not g_Game_IsClient
) and
1602 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1603 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1605 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1606 and (g_ActiveWindow
= nil)
1608 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1611 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1612 g_Game_StopAllSounds(True);
1614 if gMapOnce
then // Ýòî áûë òåñò
1615 gExit
:= EXIT_SIMPLE
1617 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1618 g_Game_ChangeMap(gNextMap
)
1619 else // Ñëåäóþùåé êàðòû íåò
1621 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1623 // Âûõîä â ãëàâíîå ìåíþ:
1625 g_GUI_ShowWindow('MainMenu');
1626 gMusic
.SetByName('MUSIC_MENU');
1628 gState
:= STATE_MENU
;
1631 // Ôèíàëüíàÿ êàðòèíêà:
1632 g_Game_ExecuteEvent('onwadend');
1634 if not gMusic
.SetByName('MUSIC_endmus') then
1635 gMusic
.SetByName('MUSIC_STDENDMUS');
1637 gState
:= STATE_ENDPIC
;
1639 g_Game_ExecuteEvent('ongameend');
1645 if gState
= STATE_INTERTEXT
then
1646 if InterText
.counter
> 0 then
1647 InterText
.counter
:= InterText
.counter
- 1;
1650 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1652 if EndingGameCounter
= 0 then
1654 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1655 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1657 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1659 g_Game_ExecuteEvent('onwadend');
1660 if not gMusic
.SetByName('MUSIC_endmus') then
1661 gMusic
.SetByName('MUSIC_STDENDMUS');
1664 gMusic
.SetByName('MUSIC_ROUNDMUS');
1667 gState
:= STATE_INTERCUSTOM
;
1670 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1672 gMusic
.SetByName('MUSIC_INTERMUS');
1674 gState
:= STATE_INTERSINGLE
;
1677 g_Game_ExecuteEvent('oninter');
1680 DecMin(EndingGameCounter
, 6, 0);
1683 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1685 if gMapOnce
then // Ýòî áûë òåñò
1687 gExit
:= EXIT_SIMPLE
;
1693 g_Serverlist_Control(slCurrent
);
1696 if g_Game_IsNet
then
1697 if not gConsoleShow
then
1698 if not gChatShow
then
1700 if g_ActiveWindow
= nil then
1702 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1703 g_Console_Chat_Switch(False)
1704 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1705 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1706 g_Console_Chat_Switch(True);
1709 if not gChatEnter
then
1710 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1711 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1712 and (not e_KeyPressed(VK_CHAT
))
1713 and (not e_KeyPressed(VK_TEAM
)) then
1716 // Ñòàòèñòèêà ïî Tab:
1718 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1719 (gGameSettings
.GameType
<> GT_SINGLE
) and
1720 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1723 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1725 // Âðåìÿ += 28 ìèëëèñåêóíä:
1726 gTime
:= gTime
+ GAME_TICK
;
1728 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1729 if MessageTime
= 0 then
1731 if MessageTime
> 0 then
1732 MessageTime
:= MessageTime
- 1;
1734 if (g_Game_IsServer
) then
1736 // Áûë çàäàí ëèìèò âðåìåíè:
1737 if (gGameSettings
.TimeLimit
> 0) then
1738 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1739 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1744 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1745 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1746 g_Game_RestartRound(gLMSSoftSpawn
);
1748 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1749 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1751 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1753 g_Console_Process(gVoteCommand
);
1755 gVotePassed
:= False;
1758 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1759 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1760 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1761 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1762 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1764 // Áûë çàäàí ëèìèò ïîáåä:
1765 if (gGameSettings
.GoalLimit
> 0) then
1769 if gGameSettings
.GameMode
= GM_DM
then
1770 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1771 for i
:= 0 to High(gPlayers
) do
1772 if gPlayers
[i
] <> nil then
1773 if gPlayers
[i
].Frags
> b
then
1774 b
:= gPlayers
[i
].Frags
;
1777 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1778 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1779 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1782 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1783 if b
>= gGameSettings
.GoalLimit
then
1790 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1791 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1792 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1793 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1795 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1796 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1797 end // if not console
1800 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1802 // process weapon switch queue
1806 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1807 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1809 if not gSpectKeyPress
then
1811 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1813 // switch spect mode
1815 SPECT_NONE
: ; // not spectator
1817 SPECT_MAPVIEW
: Inc(gSpectMode
);
1818 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1820 gSpectKeyPress
:= True;
1822 if gSpectMode
= SPECT_MAPVIEW
then
1824 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1825 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1826 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1827 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1828 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1829 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1830 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1831 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1832 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1835 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1836 gSpectKeyPress
:= True;
1838 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1841 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1842 gSpectKeyPress
:= True;
1845 if gSpectMode
= SPECT_PLAYERS
then
1847 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1850 gSpectViewTwo
:= True;
1851 gSpectKeyPress
:= True;
1853 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1855 // remove second view
1856 gSpectViewTwo
:= False;
1857 gSpectKeyPress
:= True;
1859 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1861 // prev player (view 1)
1862 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1863 gSpectKeyPress
:= True;
1865 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1867 // next player (view 1)
1868 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1869 gSpectKeyPress
:= True;
1871 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1873 // prev player (view 2)
1874 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1875 gSpectKeyPress
:= True;
1877 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1879 // next player (view 2)
1880 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1881 gSpectKeyPress
:= True;
1886 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1887 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1888 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1889 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1890 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1891 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1892 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1893 gSpectKeyPress
:= False;
1896 // Îáíîâëÿåì âñå îñòàëüíîå:
1899 g_Triggers_Update();
1901 g_Monsters_Update();
1903 g_Player_UpdateAll();
1904 g_Player_UpdatePhysicalObjects();
1906 // server: send newly spawned monsters unconditionally
1907 if (gGameSettings
.GameType
= GT_SERVER
) then
1909 if (Length(gMonstersSpawned
) > 0) then
1911 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1912 SetLength(gMonstersSpawned
, 0);
1916 if (gSoundTriggerTime
> 8) then
1918 g_Game_UpdateTriggerSounds();
1919 gSoundTriggerTime
:= 0;
1923 Inc(gSoundTriggerTime
);
1926 if (NetMode
= NET_SERVER
) then
1928 Inc(NetTimeToUpdate
);
1929 Inc(NetTimeToReliable
);
1931 // send monster updates
1932 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1934 // send all monsters (periodic sync)
1935 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1937 for I
:= 0 to High(gPlayers
) do
1939 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1942 g_Mons_ForEach(sendMonsPos
);
1944 if reliableUpdate
then
1946 NetTimeToReliable
:= 0;
1947 NetTimeToUpdate
:= NetUpdateRate
;
1951 NetTimeToUpdate
:= 0;
1956 // send only mosters with some unexpected changes
1957 g_Mons_ForEach(sendMonsPosUnexpected
);
1960 // send unexpected platform changes
1961 g_Map_NetSendInterestingPanels();
1963 if NetUseMaster
then
1965 if gTime
>= NetTimeToMaster
then
1967 if (NetMHost
= nil) or (NetMPeer
= nil) then
1969 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1973 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1977 else if (NetMode
= NET_CLIENT
) then
1979 MC_SEND_PlayerPos();
1981 end; // if gameOn ...
1983 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1984 if g_ActiveWindow
<> nil then
1986 w
:= e_GetFirstKeyPressed();
1988 if (w
<> IK_INVALID
) then
1990 Msg
.Msg
:= MESSAGE_DIKEY
;
1992 g_ActiveWindow
.OnMessage(Msg
);
1995 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1996 if g_ActiveWindow
<> nil then
1997 g_ActiveWindow
.Update();
1999 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2000 if gResolutionChange
then
2002 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2003 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2004 gResolutionChange
:= False;
2005 g_ActiveWindow
:= nil;
2008 // Íóæíî ñìåíèòü ÿçûê:
2009 if gLanguageChange
then
2011 //e_WriteLog('Read language file', MSG_NOTIFY);
2012 //g_Language_Load(DataDir + gLanguage + '.txt');
2013 g_Language_Set(gLanguage
);
2015 gLanguageChange
:= False;
2019 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2020 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2021 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2024 LastScreenShot
:= GetTimer();
2027 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2028 if e_KeyPressed(IK_F10
) and
2030 (not gConsoleShow
) and
2031 (g_ActiveWindow
= nil) then
2036 Time
:= GetTimer() {div 1000};
2038 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2039 if gDelayedEvents
<> nil then
2040 for a
:= 0 to High(gDelayedEvents
) do
2041 if gDelayedEvents
[a
].Pending
and
2043 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2044 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2047 case gDelayedEvents
[a
].DEType
of
2049 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2052 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2056 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2057 if g_Game_IsNet
and g_Game_IsServer
then
2058 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2061 gDelayedEvents
[a
].Pending
:= False;
2064 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2065 UPSCounter
:= UPSCounter
+ 1;
2066 if Time
- UPSTime
>= 1000 then
2075 g_Weapon_AddDynLights();
2076 g_Items_AddDynLights();
2080 procedure g_Game_LoadChatSounds(Resource
: string);
2083 FileName
, Snd
: string;
2085 len
, cnt
, tags
, i
, j
: Integer;
2088 FileName
:= g_ExtractWadName(Resource
);
2090 WAD
:= TWADFile
.Create();
2091 WAD
.ReadFile(FileName
);
2093 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2100 cfg
:= TConfig
.CreateMem(p
, len
);
2101 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2103 SetLength(gChatSounds
, cnt
);
2104 for i
:= 0 to Length(gChatSounds
) - 1 do
2106 gChatSounds
[i
].Sound
:= nil;
2107 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2108 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2109 if (Snd
= '') or (Tags
<= 0) then
2111 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2112 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2113 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2114 SetLength(gChatSounds
[i
].Tags
, tags
);
2115 for j
:= 0 to tags
- 1 do
2116 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2117 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2124 procedure g_Game_FreeChatSounds();
2128 for i
:= 0 to Length(gChatSounds
) - 1 do
2130 gChatSounds
[i
].Sound
.Free();
2131 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2133 SetLength(gChatSounds
, 0);
2137 procedure g_Game_LoadData();
2144 if DataLoaded
then Exit
;
2146 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2148 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2149 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2150 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2151 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2152 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2153 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2154 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2155 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2156 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2157 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2158 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2159 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2160 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2161 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2164 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2165 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2166 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2167 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2171 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2172 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2173 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2174 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2175 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2181 hasPBarGfx
:= false;
2185 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2186 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2187 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2188 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2189 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2190 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2191 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2192 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2193 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2194 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2195 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2196 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2197 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2198 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2199 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2200 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2201 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2202 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2203 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2204 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2205 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2207 goodsnd
[0] := TPlayableSound
.Create();
2208 goodsnd
[1] := TPlayableSound
.Create();
2209 goodsnd
[2] := TPlayableSound
.Create();
2210 goodsnd
[3] := TPlayableSound
.Create();
2212 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2213 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2214 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2215 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2217 killsnd
[0] := TPlayableSound
.Create();
2218 killsnd
[1] := TPlayableSound
.Create();
2219 killsnd
[2] := TPlayableSound
.Create();
2220 killsnd
[3] := TPlayableSound
.Create();
2222 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2223 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2224 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2225 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2227 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2229 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2232 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2233 g_Weapon_LoadData();
2235 g_Monsters_LoadData();
2240 procedure g_Game_FreeData();
2242 if not DataLoaded
then Exit
;
2245 g_Weapon_FreeData();
2246 g_Monsters_FreeData();
2248 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2250 g_Texture_Delete('NOTEXTURE');
2251 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2252 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2253 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2254 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2255 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2256 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2257 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2258 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2259 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2260 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2261 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2262 g_Frames_DeleteByName('FRAMES_TELEPORT');
2263 g_Frames_DeleteByName('FRAMES_PUNCH');
2264 g_Sound_Delete('SOUND_GAME_TELEPORT');
2265 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2266 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2267 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2268 g_Sound_Delete('SOUND_GAME_BULK1');
2269 g_Sound_Delete('SOUND_GAME_BULK2');
2270 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2271 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2272 g_Sound_Delete('SOUND_GAME_SWITCH1');
2273 g_Sound_Delete('SOUND_GAME_SWITCH0');
2280 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2281 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2282 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2283 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2290 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2291 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2292 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2293 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2295 g_Game_FreeChatSounds();
2297 DataLoaded
:= False;
2300 procedure DrawCustomStat();
2306 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2307 s1
, s2
, topstr
: String;
2309 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2311 g_ProcessMessages();
2313 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2315 if not gStatsPressed
then
2317 gStatsOff
:= not gStatsOff
;
2318 gStatsPressed
:= True;
2322 gStatsPressed
:= False;
2326 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2327 w
:= (Length(s1
) * ww2
) div 2;
2328 x
:= gScreenWidth
div 2 - w
;
2330 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2334 if (gGameSettings
.GameMode
= GM_COOP
) then
2336 if gMissionFailed
then
2337 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2339 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2342 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2344 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2345 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2347 if g_Game_IsNet
then
2349 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2350 if not gChatShow
then
2351 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2352 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2355 if g_Game_IsClient
then
2356 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2358 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2359 if not gChatShow
then
2360 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2361 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2366 w
:= gScreenWidth
-x
*2;
2372 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2373 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2375 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2377 case CustomStat
.GameMode
of
2380 if gGameSettings
.MaxLives
= 0 then
2381 s1
:= _lc
[I_GAME_DM
]
2383 s1
:= _lc
[I_GAME_LMS
];
2387 if gGameSettings
.MaxLives
= 0 then
2388 s1
:= _lc
[I_GAME_TDM
]
2390 s1
:= _lc
[I_GAME_TLMS
];
2392 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2395 if gGameSettings
.MaxLives
= 0 then
2396 s1
:= _lc
[I_GAME_COOP
]
2398 s1
:= _lc
[I_GAME_SURV
];
2404 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2408 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2409 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2412 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2413 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2414 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2415 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2417 pc
:= Length(CustomStat
.PlayerStat
);
2418 if pc
= 0 then Exit
;
2420 if CustomStat
.GameMode
= GM_COOP
then
2422 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2424 s2
:= _lc
[I_GAME_MONSTERS
];
2425 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2426 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2428 s2
:= _lc
[I_GAME_SECRETS
];
2429 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2430 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2433 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2435 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2436 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2437 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2439 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2440 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2441 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2445 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2450 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2451 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2452 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2454 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2457 for t
:= TEAM_RED
to TEAM_BLUE
do
2459 if t
= TEAM_RED
then
2461 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2462 gStdFont
, 255, 0, 0, 1);
2463 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2464 gStdFont
, 255, 0, 0, 1);
2471 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2472 gStdFont
, 0, 0, 255, 1);
2473 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2474 gStdFont
, 0, 0, 255, 1);
2480 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2483 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2484 if CustomStat
.PlayerStat
[p
].Team
= t
then
2485 with CustomStat
.PlayerStat
[p
] do
2499 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2500 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2501 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2508 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2511 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2512 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2513 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2516 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2517 with CustomStat
.PlayerStat
[p
] do
2519 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2526 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2527 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2528 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2534 procedure DrawSingleStat();
2536 tm
, key_x
, val_x
, y
: Integer;
2540 procedure player_stat(n
: Integer);
2546 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2547 s2
:= Format(' %d', [gTotalMonsters
]);
2549 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2550 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2551 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2552 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2554 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2555 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2557 // "Kills-per-minute: ##.#":
2558 s1
:= _lc
[I_MENU_INTER_KPM
];
2560 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2562 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2563 s2
:= Format(' %.1f', [kpm
]);
2565 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2566 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2568 // "Secrets found: # / #":
2569 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2570 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2572 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2573 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2574 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2575 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2577 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2578 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2582 // "Level Complete":
2583 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2584 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2586 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2587 s1
:= _lc
[I_MENU_INTER_KPM
];
2588 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2591 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2593 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2594 val_x
:= key_x
+ w1
;
2597 tm
:= SingleStat
.GameTime
div 1000;
2598 s1
:= _lc
[I_MENU_INTER_TIME
];
2599 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2601 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2602 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2604 if SingleStat
.TwoPlayers
then
2607 s1
:= _lc
[I_MENU_PLAYER_1
];
2608 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2609 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2611 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2616 s1
:= _lc
[I_MENU_PLAYER_2
];
2617 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2618 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2620 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2626 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2632 procedure DrawLoadingStat();
2633 procedure drawRect (x
, y
, w
, h
: Integer);
2635 if (w
< 1) or (h
< 1) then exit
;
2637 glVertex2f(x
+0.375, y
+0.375);
2638 glVertex2f(x
+w
+0.375, y
+0.375);
2639 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2640 glVertex2f(x
+0.375, y
+h
+0.375);
2644 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2646 rectW
, rectH
: Integer;
2653 idl
, idr
, idb
, idm
: LongWord;
2657 if (total
< 1) then exit
;
2658 if (cur
< 1) then exit
; // don't blink
2659 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2660 //if (cur < 0) then cur := 0;
2661 //if (cur > total) then cur := total;
2664 if (hasPBarGfx
) then
2666 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2667 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2668 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2669 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2670 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2671 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2672 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2673 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2675 //rectW := gScreenWidth-360;
2676 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2679 x0
:= (gScreenWidth
-rectW
) div 2;
2680 y0
:= gScreenHeight
-rectH
-64;
2681 if (y0
< 2) then y0
:= 2;
2683 glEnable(GL_SCISSOR_TEST
);
2686 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2687 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2688 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2691 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2693 while (f
< x0
+rectW
) do
2695 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2700 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2701 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2704 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2705 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2709 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2715 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2719 rectW
:= gScreenWidth
-64;
2722 x0
:= (gScreenWidth
-rectW
) div 2;
2723 y0
:= gScreenHeight
-rectH
-64;
2724 if (y0
< 2) then y0
:= 2;
2726 glDisable(GL_BLEND
);
2727 glDisable(GL_TEXTURE_2D
);
2729 //glClearColor(0, 0, 0, 0);
2730 //glClear(GL_COLOR_BUFFER_BIT);
2732 glColor4ub(127, 127, 127, 255);
2733 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2735 glColor4ub(0, 0, 0, 255);
2736 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2738 glColor4ub(127, 127, 127, 255);
2739 wdt
:= rectW
*cur
div total
;
2740 if (wdt
> rectW
) then wdt
:= rectW
;
2741 drawRect(x0
, y0
, wdt
, rectH
);
2750 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2752 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2753 yy
:= (gScreenHeight
div 3);
2754 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2755 xx
:= (gScreenWidth
div 3);
2759 for i
:= 0 to NextMsg
-1 do
2761 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2762 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2766 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2767 yy
:= yy
+ LOADING_INTERLINE
;
2768 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2773 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2775 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2777 function monDraw (mon
: TMonster
): Boolean;
2779 result
:= false; // don't stop
2784 // Ëåâûé âåðõíèé óãîë
2785 aX
:= Obj
.X
div ScaleSz
+ 1;
2786 aY
:= Obj
.Y
div ScaleSz
+ 1;
2788 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2789 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2790 // Ïðàâûé íèæíèé óãîë
2791 aX2
:= aX
+ aX2
- 1;
2792 aY2
:= aY
+ aY2
- 1;
2793 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2799 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2800 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2803 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2804 ScaleSz
:= 16 div Scale
;
2805 // Ðàçìåðû ìèíè-êàðòû:
2806 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2807 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2809 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2811 if gWalls
<> nil then
2814 for a
:= 0 to High(gWalls
) do
2816 if PanelType
<> 0 then
2818 // Ëåâûé âåðõíèé óãîë:
2819 aX
:= X
div ScaleSz
;
2820 aY
:= Y
div ScaleSz
;
2822 aX2
:= max(Width
div ScaleSz
, 1);
2823 aY2
:= max(Height
div ScaleSz
, 1);
2824 // Ïðàâûé íèæíèé óãîë:
2825 aX2
:= aX
+ aX2
- 1;
2826 aY2
:= aY
+ aY2
- 1;
2829 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2830 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2831 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2835 if gSteps
<> nil then
2838 for a
:= 0 to High(gSteps
) do
2840 if PanelType
<> 0 then
2842 // Ëåâûé âåðõíèé óãîë:
2843 aX
:= X
div ScaleSz
;
2844 aY
:= Y
div ScaleSz
;
2846 aX2
:= max(Width
div ScaleSz
, 1);
2847 aY2
:= max(Height
div ScaleSz
, 1);
2848 // Ïðàâûé íèæíèé óãîë:
2849 aX2
:= aX
+ aX2
- 1;
2850 aY2
:= aY
+ aY2
- 1;
2852 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2855 if gLifts
<> nil then
2858 for a
:= 0 to High(gLifts
) do
2860 if PanelType
<> 0 then
2862 // Ëåâûé âåðõíèé óãîë:
2863 aX
:= X
div ScaleSz
;
2864 aY
:= Y
div ScaleSz
;
2866 aX2
:= max(Width
div ScaleSz
, 1);
2867 aY2
:= max(Height
div ScaleSz
, 1);
2868 // Ïðàâûé íèæíèé óãîë:
2869 aX2
:= aX
+ aX2
- 1;
2870 aY2
:= aY
+ aY2
- 1;
2873 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2874 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2875 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2876 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2880 if gWater
<> nil then
2883 for a
:= 0 to High(gWater
) do
2885 if PanelType
<> 0 then
2887 // Ëåâûé âåðõíèé óãîë:
2888 aX
:= X
div ScaleSz
;
2889 aY
:= Y
div ScaleSz
;
2891 aX2
:= max(Width
div ScaleSz
, 1);
2892 aY2
:= max(Height
div ScaleSz
, 1);
2893 // Ïðàâûé íèæíèé óãîë:
2894 aX2
:= aX
+ aX2
- 1;
2895 aY2
:= aY
+ aY2
- 1;
2897 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2900 if gAcid1
<> nil then
2902 // Ðèñóåì êèñëîòó 1:
2903 for a
:= 0 to High(gAcid1
) do
2905 if PanelType
<> 0 then
2907 // Ëåâûé âåðõíèé óãîë:
2908 aX
:= X
div ScaleSz
;
2909 aY
:= Y
div ScaleSz
;
2911 aX2
:= max(Width
div ScaleSz
, 1);
2912 aY2
:= max(Height
div ScaleSz
, 1);
2913 // Ïðàâûé íèæíèé óãîë:
2914 aX2
:= aX
+ aX2
- 1;
2915 aY2
:= aY
+ aY2
- 1;
2917 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2920 if gAcid2
<> nil then
2922 // Ðèñóåì êèñëîòó 2:
2923 for a
:= 0 to High(gAcid2
) do
2925 if PanelType
<> 0 then
2927 // Ëåâûé âåðõíèé óãîë:
2928 aX
:= X
div ScaleSz
;
2929 aY
:= Y
div ScaleSz
;
2931 aX2
:= max(Width
div ScaleSz
, 1);
2932 aY2
:= max(Height
div ScaleSz
, 1);
2933 // Ïðàâûé íèæíèé óãîë:
2934 aX2
:= aX
+ aX2
- 1;
2935 aY2
:= aY
+ aY2
- 1;
2937 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2940 if gPlayers
<> nil then
2943 for a
:= 0 to High(gPlayers
) do
2944 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2946 // Ëåâûé âåðõíèé óãîë:
2947 aX
:= Obj
.X
div ScaleSz
+ 1;
2948 aY
:= Obj
.Y
div ScaleSz
+ 1;
2950 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2951 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2952 // Ïðàâûé íèæíèé óãîë:
2953 aX2
:= aX
+ aX2
- 1;
2954 aY2
:= aY
+ aY2
- 1;
2956 if gPlayers
[a
] = p
then
2957 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2960 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2961 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2962 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2967 g_Mons_ForEach(monDraw
);
2972 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2974 if not hasAmbient
then exit
;
2975 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2979 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2980 //FIXME: broken for splitscreen mode
2981 procedure renderDynLightsInternal ();
2983 //hasAmbient: Boolean;
2984 //ambColor: TDFColor;
2986 lx
, ly
, lrad
: Integer;
2987 scxywh
: array[0..3] of GLint
;
2990 if e_NoGraphics
then exit
;
2992 //TODO: lights should be in separate grid, i think
2993 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2994 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2997 //ambColor := gCurrentMap['light_ambient'].rgba;
2998 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3000 { // this will multiply incoming color to alpha from framebuffer
3002 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3006 * light rendering: (INVALID!)
3007 * glStencilFunc(GL_EQUAL, 0, $ff);
3009 * glClear(GL_STENCIL_BUFFER_BIT);
3010 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3011 * draw shadow volume into stencil buffer
3012 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3013 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3015 * draw color-less quad with light alpha (WARNING! don't touch color!)
3016 * glEnable(GL_BLEND);
3017 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3018 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3020 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3021 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3023 // setup OpenGL parameters
3024 glStencilMask($FFFFFFFF);
3025 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3026 glEnable(GL_STENCIL_TEST
);
3027 glEnable(GL_SCISSOR_TEST
);
3028 glClear(GL_STENCIL_BUFFER_BIT
);
3029 glStencilFunc(GL_EQUAL
, 0, $ff);
3031 for lln
:= 0 to g_dynLightCount
-1 do
3033 lx
:= g_dynLights
[lln
].x
;
3034 ly
:= g_dynLights
[lln
].y
;
3035 lrad
:= g_dynLights
[lln
].radius
;
3036 if (lrad
< 3) then continue
;
3038 if (lx
-sX
+lrad
< 0) then continue
;
3039 if (ly
-sY
+lrad
< 0) then continue
;
3040 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3041 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3043 // set scissor to optimize drawing
3044 if (g_dbg_scale
= 1.0) then
3046 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3050 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3052 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3053 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3054 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3055 // draw extruded panels
3056 glDisable(GL_TEXTURE_2D
);
3057 glDisable(GL_BLEND
);
3058 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3059 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3060 // render light texture
3061 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3062 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3065 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3066 glEnable(GL_TEXTURE_2D
);
3067 // color and opacity
3068 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3069 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3071 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3072 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3073 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3074 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3079 glDisable(GL_STENCIL_TEST
);
3080 glDisable(GL_BLEND
);
3081 glDisable(GL_SCISSOR_TEST
);
3082 //glScissor(0, 0, sWidth, sHeight);
3084 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3085 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3089 function fixViewportForScale (): Boolean;
3091 nx0
, ny0
, nw
, nh
: Integer;
3094 if (g_dbg_scale
<> 1.0) then
3097 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3098 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3099 nw
:= round(sWidth
/g_dbg_scale
);
3100 nh
:= round(sHeight
/g_dbg_scale
);
3109 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3110 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3111 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3113 TDrawCB
= procedure ();
3116 hasAmbient
: Boolean;
3118 doAmbient
: Boolean = false;
3120 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3125 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3126 if gdbg_map_use_accel_render
then
3128 tagmask
:= panelTypeToTag(panType
);
3129 while (gDrawPanelList
.count
> 0) do
3131 pan
:= TPanel(gDrawPanelList
.front());
3132 if ((pan
.tag
and tagmask
) = 0) then break
;
3133 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3134 gDrawPanelList
.popFront();
3139 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3141 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3144 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3146 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3147 if assigned(cb
) then cb();
3148 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3152 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3154 // our accelerated renderer will collect all panels to gDrawPanelList
3155 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3156 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3157 if gdbg_map_use_accel_render
then
3159 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3161 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3163 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3164 g_Map_DrawBack(backXOfs
, backYOfs
);
3165 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3167 if setTransMatrix
then
3169 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3170 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3171 glTranslatef(-sX
, -sY
, 0);
3175 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3176 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3181 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3182 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3183 glClear(GL_COLOR_BUFFER_BIT);
3186 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3189 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3190 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3191 drawOther('items', @g_Items_Draw
);
3192 drawOther('weapons', @g_Weapon_Draw
);
3193 drawOther('shells', @g_Player_DrawShells
);
3194 drawOther('drawall', @g_Player_DrawAll
);
3195 drawOther('corpses', @g_Player_DrawCorpses
);
3196 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3197 drawOther('monsters', @g_Monsters_Draw
);
3198 drawOther('itemdrop', @g_Items_DrawDrop
);
3199 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3200 drawOther('gfx', @g_GFX_Draw
);
3201 drawOther('flags', @g_Map_DrawFlags
);
3202 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3203 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3204 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3205 drawOther('dynlights', @renderDynLightsInternal
);
3207 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3209 renderAmbientQuad(hasAmbient
, ambColor
);
3213 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3216 if g_debug_HealthBar
then
3218 g_Monsters_DrawHealth();
3219 g_Player_DrawHealth();
3222 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3226 procedure DrawMapView(x
, y
, w
, h
: Integer);
3233 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3234 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3241 fixViewportForScale();
3242 renderMapInternal(-bx
, -by
, true);
3248 procedure DrawPlayer(p
: TPlayer
);
3250 px
, py
, a
, b
, c
, d
: Integer;
3253 if (p
= nil) or (p
.FDummy
) then
3256 g_Map_DrawBack(0, 0);
3261 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3262 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3268 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3269 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3271 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3273 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3274 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3276 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3277 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3279 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3280 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3283 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3286 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3287 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3290 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3295 // scaled, ignore level bounds
3296 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3297 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3300 if p
.IncCam
<> 0 then
3302 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3304 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3306 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3310 if py
< gPlayerScreenSize
.Y
div 2 then
3312 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3314 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3318 if p
.IncCam
< 0 then
3320 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3323 if p
.IncCam
> 0 then
3325 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3329 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3330 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3331 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3333 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3334 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3335 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3338 sY
:= -(b
+p
.IncCam
);
3339 sWidth
:= gPlayerScreenSize
.X
;
3340 sHeight
:= gPlayerScreenSize
.Y
;
3342 //glTranslatef(a, b+p.IncCam, 0);
3344 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3346 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3347 fixViewportForScale();
3348 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3350 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3352 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3353 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3354 if (sX
< 0) then sX
:= 0;
3355 if (sY
< 0) then sY
:= 0;
3357 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3358 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3361 //r_smallmap_h: 0: left; 1: center; 2: right
3362 //r_smallmap_v: 0: top; 1: center; 2: bottom
3364 if (gMapInfo
.Width
= sWidth
) then
3368 else if (gMapInfo
.Width
< sWidth
) then
3370 case r_smallmap_h
of
3371 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3372 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3373 else sX
:= 0; // left
3377 if (gMapInfo
.Height
= sHeight
) then
3381 else if (gMapInfo
.Height
< sHeight
) then
3383 case r_smallmap_v
of
3384 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3385 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3386 else sY
:= 0; // top
3392 p
.viewPortW
:= sWidth
;
3393 p
.viewPortH
:= sHeight
;
3395 {$IFDEF ENABLE_HOLMES}
3396 if (p
= gPlayer1
) then
3398 g_Holmes_plrViewPos(sX
, sY
);
3399 g_Holmes_plrViewSize(sWidth
, sHeight
);
3403 renderMapInternal(-c
, -d
, true);
3405 if p
.FSpectator
then
3406 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3407 p
.GameY
+ PLAYER_RECT_CY
- 4,
3408 'X', gStdFont
, 255, 255, 255, 1, True);
3410 for a := 0 to High(gCollideMap) do
3411 for b := 0 to High(gCollideMap[a]) do
3414 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3416 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3420 1: e_DrawPoint(1, b, a, 200, 200, 200);
3421 2: e_DrawPoint(1, b, a, 64, 64, 255);
3422 3: e_DrawPoint(1, b, a, 255, 0, 255);
3432 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3433 if g_Debug_Player
then
3434 g_Player_DrawDebug(p
);
3438 procedure drawProfilers ();
3443 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3444 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3445 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3448 procedure g_Game_Draw();
3455 plView1
, plView2
: TPlayer
;
3458 if gExit
= EXIT_QUIT
then Exit
;
3460 Time
:= GetTimer() {div 1000};
3461 FPSCounter
:= FPSCounter
+1;
3462 if Time
- FPSTime
>= 1000 then
3469 if gGameOn
or (gState
= STATE_FOLD
) then
3471 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3473 gSpectMode
:= SPECT_NONE
;
3474 if not gRevertPlayers
then
3476 plView1
:= gPlayer1
;
3477 plView2
:= gPlayer2
;
3481 plView1
:= gPlayer2
;
3482 plView2
:= gPlayer1
;
3486 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3488 gSpectMode
:= SPECT_NONE
;
3489 if gPlayer2
= nil then
3492 plView1
:= gPlayer2
;
3501 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3502 gSpectMode
:= SPECT_STATS
;
3504 if gSpectMode
= SPECT_PLAYERS
then
3505 if gPlayers
<> nil then
3507 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3508 if plView1
= nil then
3510 gSpectPID1
:= GetActivePlayerID_Next();
3511 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3513 if gSpectViewTwo
then
3515 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3516 if plView2
= nil then
3518 gSpectPID2
:= GetActivePlayerID_Next();
3519 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3524 if gSpectMode
= SPECT_MAPVIEW
then
3526 // Ðåæèì ïðîñìîòðà êàðòû
3528 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3529 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3530 gHearPoint1
.Active
:= True;
3531 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3532 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3533 gHearPoint2
.Active
:= False;
3537 Split
:= (plView1
<> nil) and (plView2
<> nil);
3539 // Òî÷êè ñëóõà èãðîêîâ
3540 if plView1
<> nil then
3542 gHearPoint1
.Active
:= True;
3543 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3544 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3546 gHearPoint1
.Active
:= False;
3547 if plView2
<> nil then
3549 gHearPoint2
.Active
:= True;
3550 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3551 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3553 gHearPoint2
.Active
:= False;
3555 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3556 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3559 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3560 if gScreenHeight
mod 2 = 0 then
3561 Dec(gPlayerScreenSize
.Y
);
3564 gPlayerScreenSize
.Y
:= gScreenHeight
;
3567 if gScreenHeight
mod 2 = 0 then
3568 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3570 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3572 DrawPlayer(plView1
);
3573 gPlayer1ScreenCoord
.X
:= sX
;
3574 gPlayer1ScreenCoord
.Y
:= sY
;
3578 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3580 DrawPlayer(plView2
);
3581 gPlayer2ScreenCoord
.X
:= sX
;
3582 gPlayer2ScreenCoord
.Y
:= sY
;
3585 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3588 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3591 {$IFDEF ENABLE_HOLMES}
3593 if (g_holmes_enabled
) then g_Holmes_Draw();
3596 if MessageText
<> '' then
3600 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3602 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3603 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3605 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3606 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3609 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3611 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3613 // Draw spectator GUI
3616 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3619 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3621 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3623 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3625 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3626 if gSpectMode
= SPECT_MAPVIEW
then
3628 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3629 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3630 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3631 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3632 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3634 if gSpectMode
= SPECT_PLAYERS
then
3636 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3637 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3638 if gSpectViewTwo
then
3640 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3641 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3642 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3643 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3647 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3648 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3654 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3656 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3657 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3659 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3660 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3661 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3666 if (gState
= STATE_MENU
) then
3668 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3670 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3671 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3673 // F3 at menu will show game loading dialog
3674 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3675 if (g_ActiveWindow
<> nil) then
3677 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3678 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3682 // F3 at titlepic will show game loading dialog
3683 if e_KeyPressed(IK_F3
) then
3685 g_Menu_Show_LoadMenu(true);
3686 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3691 if gState
= STATE_FOLD
then
3693 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3696 if gState
= STATE_INTERCUSTOM
then
3698 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3700 back
:= 'TEXTURE_endpic';
3701 if not g_Texture_Get(back
, ID
) then
3702 back
:= _lc
[I_TEXTURE_ENDPIC
];
3707 if g_Texture_Get(back
, ID
) then
3708 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3710 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3714 if g_ActiveWindow
<> nil then
3716 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3717 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3721 if gState
= STATE_INTERSINGLE
then
3723 if EndingGameCounter
> 0 then
3725 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3731 if g_Texture_Get(back
, ID
) then
3732 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3734 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3738 if g_ActiveWindow
<> nil then
3740 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3741 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3746 if gState
= STATE_ENDPIC
then
3749 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3750 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3752 if ID
<> DWORD(-1) then
3753 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3755 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3757 if g_ActiveWindow
<> nil then
3759 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3760 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3764 if gState
= STATE_SLIST
then
3766 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3768 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3769 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3770 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3772 g_Serverlist_Draw(slCurrent
);
3776 if g_ActiveWindow
<> nil then
3780 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3781 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3783 g_ActiveWindow
.Draw();
3788 if g_debug_Sounds
and gGameOn
then
3790 for w
:= 0 to High(e_SoundsArray
) do
3791 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3792 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3797 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3798 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3801 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3802 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3804 if gGameOn
then drawProfilers();
3806 {$IFDEF ENABLE_HOLMES}
3813 procedure g_Game_Quit();
3815 g_Game_StopAllSounds(True);
3817 g_Game_SaveOptions();
3819 g_PlayerModel_FreeData();
3820 g_Texture_DeleteAll();
3821 g_Frames_DeleteAll();
3822 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3824 if NetInitDone
then g_Net_Free
;
3826 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3827 if gMapToDelete
<> '' then
3828 g_Game_DeleteTestMap();
3834 procedure g_FatalError(Text: String);
3836 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3837 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3839 gExit
:= EXIT_SIMPLE
;
3842 procedure g_SimpleError(Text: String);
3844 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3845 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3848 procedure g_Game_SetupScreenSize();
3850 RES_FACTOR
= 4.0 / 3.0;
3856 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3857 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3858 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3859 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3861 gPlayerScreenSize
.Y
:= gScreenHeight
;
3863 // Ðàçìåð çàäíåãî ïëàíà:
3864 if BackID
<> DWORD(-1) then
3867 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3868 (gScreenHeight
*s
> gMapInfo
.Height
) then
3870 gBackSize
.X
:= gScreenWidth
;
3871 gBackSize
.Y
:= gScreenHeight
;
3875 e_GetTextureSize(BackID
, @bw
, @bh
);
3876 rf
:= Single(bw
) / Single(bh
);
3877 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3878 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3879 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3880 if (s
< 1.0) then s
:= 1.0;
3881 gBackSize
.X
:= Round(bw
*s
);
3882 gBackSize
.Y
:= Round(bh
*s
);
3887 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3889 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3892 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3894 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3895 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3897 if gPlayer1
= nil then
3899 if g_Game_IsClient
then
3901 if NetPlrUID1
> -1 then
3903 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3904 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3909 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3910 Team
:= gPlayer1Settings
.Team
;
3912 // Ñîçäàíèå ïåðâîãî èãðîêà:
3913 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3914 gPlayer1Settings
.Color
,
3916 if gPlayer1
= nil then
3917 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3920 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3921 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3922 if g_Game_IsServer
and g_Game_IsNet
then
3923 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3924 gPlayer1
.Respawn(False, True);
3926 if g_Game_IsNet
and NetUseMaster
then
3932 if gPlayer2
= nil then
3934 if g_Game_IsClient
then
3936 if NetPlrUID2
> -1 then
3937 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3941 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3942 Team
:= gPlayer2Settings
.Team
;
3944 // Ñîçäàíèå âòîðîãî èãðîêà:
3945 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3946 gPlayer2Settings
.Color
,
3948 if gPlayer2
= nil then
3949 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3952 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3953 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3954 if g_Game_IsServer
and g_Game_IsNet
then
3955 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3956 gPlayer2
.Respawn(False, True);
3958 if g_Game_IsNet
and NetUseMaster
then
3966 procedure g_Game_RemovePlayer();
3970 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3971 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3976 if g_Game_IsServer
then
3979 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3980 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3981 g_Player_Remove(Pl
.UID
);
3983 if g_Game_IsNet
and NetUseMaster
then
3992 if g_Game_IsServer
then
3995 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3996 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3997 g_Player_Remove(Pl
.UID
);
3999 if g_Game_IsNet
and NetUseMaster
then
4004 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4010 procedure g_Game_Spectate();
4012 g_Game_RemovePlayer();
4013 if gPlayer1
<> nil then
4014 g_Game_RemovePlayer();
4017 procedure g_Game_SpectateCenterView();
4019 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4020 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4023 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4030 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4032 g_Game_ClearLoading();
4035 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4038 gGameSettings
.GameType
:= GT_SINGLE
;
4039 gGameSettings
.MaxLives
:= 0;
4040 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4041 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4042 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4043 gSwitchGameMode
:= GM_SINGLE
;
4045 g_Game_ExecuteEvent('ongamestart');
4047 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4048 g_Game_SetupScreenSize();
4050 // Ñîçäàíèå ïåðâîãî èãðîêà:
4051 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4052 gPlayer1Settings
.Color
,
4053 gPlayer1Settings
.Team
, False));
4054 if gPlayer1
= nil then
4056 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4060 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4063 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4066 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4067 gPlayer2Settings
.Color
,
4068 gPlayer2Settings
.Team
, False));
4069 if gPlayer2
= nil then
4071 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4075 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4079 // Çàãðóçêà è çàïóñê êàðòû:
4080 if not g_Game_StartMap(MAP
, True) then
4082 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4083 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4087 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4091 for i
:= nPl
+1 to nPlayers
do
4092 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4095 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4096 TimeLimit
, GoalLimit
: Word;
4098 Options
: LongWord; nPlayers
: Byte);
4104 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4106 g_Game_ClearLoading();
4109 gGameSettings
.GameType
:= GT_CUSTOM
;
4110 gGameSettings
.GameMode
:= GameMode
;
4111 gSwitchGameMode
:= GameMode
;
4112 gGameSettings
.TimeLimit
:= TimeLimit
;
4113 gGameSettings
.GoalLimit
:= GoalLimit
;
4114 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4115 gGameSettings
.Options
:= Options
;
4117 gCoopTotalMonstersKilled
:= 0;
4118 gCoopTotalSecretsFound
:= 0;
4119 gCoopTotalMonsters
:= 0;
4120 gCoopTotalSecrets
:= 0;
4124 g_Game_ExecuteEvent('ongamestart');
4126 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4127 g_Game_SetupScreenSize();
4129 // Ðåæèì íàáëþäàòåëÿ:
4130 if nPlayers
= 0 then
4137 if nPlayers
>= 1 then
4139 // Ñîçäàíèå ïåðâîãî èãðîêà:
4140 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4141 gPlayer1Settings
.Color
,
4142 gPlayer1Settings
.Team
, False));
4143 if gPlayer1
= nil then
4145 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4149 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4153 if nPlayers
>= 2 then
4155 // Ñîçäàíèå âòîðîãî èãðîêà:
4156 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4157 gPlayer2Settings
.Color
,
4158 gPlayer2Settings
.Team
, False));
4159 if gPlayer2
= nil then
4161 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4165 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4169 // Çàãðóçêà è çàïóñê êàðòû:
4170 if not g_Game_StartMap(Map
, True) then
4172 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4176 // Íåò òî÷åê ïîÿâëåíèÿ:
4177 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4178 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4179 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4180 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4181 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4183 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4187 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4191 for i
:= nPl
+1 to nPlayers
do
4192 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4195 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4196 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4197 Options
: LongWord; nPlayers
: Byte;
4198 IPAddr
: LongWord; Port
: Word);
4202 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4204 g_Game_ClearLoading();
4207 gGameSettings
.GameType
:= GT_SERVER
;
4208 gGameSettings
.GameMode
:= GameMode
;
4209 gSwitchGameMode
:= GameMode
;
4210 gGameSettings
.TimeLimit
:= TimeLimit
;
4211 gGameSettings
.GoalLimit
:= GoalLimit
;
4212 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4213 gGameSettings
.Options
:= Options
;
4215 gCoopTotalMonstersKilled
:= 0;
4216 gCoopTotalSecretsFound
:= 0;
4217 gCoopTotalMonsters
:= 0;
4218 gCoopTotalSecrets
:= 0;
4222 g_Game_ExecuteEvent('ongamestart');
4224 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4225 g_Game_SetupScreenSize();
4227 // Ðåæèì íàáëþäàòåëÿ:
4228 if nPlayers
= 0 then
4234 if nPlayers
>= 1 then
4236 // Ñîçäàíèå ïåðâîãî èãðîêà:
4237 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4238 gPlayer1Settings
.Color
,
4239 gPlayer1Settings
.Team
, False));
4240 if gPlayer1
= nil then
4242 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4246 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4249 if nPlayers
>= 2 then
4251 // Ñîçäàíèå âòîðîãî èãðîêà:
4252 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4253 gPlayer2Settings
.Color
,
4254 gPlayer2Settings
.Team
, False));
4255 if gPlayer2
= nil then
4257 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4261 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4264 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4265 if NetForwardPorts
then
4266 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4269 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4271 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4275 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4277 // Çàãðóçêà è çàïóñê êàðòû:
4278 if not g_Game_StartMap(Map
, True) then
4280 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4284 // Íåò òî÷åê ïîÿâëåíèÿ:
4285 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4286 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4287 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4288 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4289 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4291 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4295 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4298 NetState
:= NET_STATE_GAME
;
4301 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4316 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4317 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4319 g_Game_ClearLoading();
4322 gGameSettings
.GameType
:= GT_CLIENT
;
4324 gCoopTotalMonstersKilled
:= 0;
4325 gCoopTotalSecretsFound
:= 0;
4326 gCoopTotalMonsters
:= 0;
4327 gCoopTotalSecrets
:= 0;
4331 g_Game_ExecuteEvent('ongamestart');
4333 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4334 g_Game_SetupScreenSize();
4336 NetState
:= NET_STATE_AUTH
;
4338 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4340 if not g_Net_Connect(Addr
, Port
) then
4342 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4343 NetState
:= NET_STATE_NONE
;
4347 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4349 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4354 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4356 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4358 Ptr
:= NetEvent
.packet
^.data
;
4359 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4362 MID
:= InMsg
.ReadByte();
4364 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4366 NetMyID
:= InMsg
.ReadByte();
4367 NetPlrUID1
:= InMsg
.ReadWord();
4369 WadName
:= InMsg
.ReadString();
4370 Map
:= InMsg
.ReadString();
4372 gWADHash
:= InMsg
.ReadMD5();
4374 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4375 gSwitchGameMode
:= gGameSettings
.GameMode
;
4376 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4377 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4378 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4379 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4380 T
:= InMsg
.ReadLongWord();
4382 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4383 if newResPath
= '' then
4385 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4386 newResPath
:= g_Res_DownloadWAD(WadName
);
4387 if newResPath
= '' then
4389 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4390 enet_packet_destroy(NetEvent
.packet
);
4391 NetState
:= NET_STATE_NONE
;
4395 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4397 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4398 gPlayer1Settings
.Color
,
4399 gPlayer1Settings
.Team
, False));
4401 if gPlayer1
= nil then
4403 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4405 enet_packet_destroy(NetEvent
.packet
);
4406 NetState
:= NET_STATE_NONE
;
4410 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4411 gPlayer1
.UID
:= NetPlrUID1
;
4412 gPlayer1
.Reset(True);
4414 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4416 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4418 enet_packet_destroy(NetEvent
.packet
);
4419 NetState
:= NET_STATE_NONE
;
4427 enet_packet_destroy(NetEvent
.packet
);
4431 enet_packet_destroy(NetEvent
.packet
);
4435 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4438 if (NetEvent
.data
<= NET_DISC_MAX
) then
4439 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4440 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4447 ProcessLoading(true);
4449 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4458 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4459 NetState
:= NET_STATE_NONE
;
4463 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4464 gLMSRespawnTime
:= 0;
4467 NetState
:= NET_STATE_GAME
;
4468 MC_SEND_FullStateRequest
;
4469 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4472 procedure g_Game_SaveOptions();
4474 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4477 procedure g_Game_ChangeMap(const MapPath
: String);
4481 g_Game_ClearLoading();
4483 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4484 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4485 if gExitByTrigger
then
4488 gExitByTrigger
:= False;
4490 if not g_Game_StartMap(MapPath
, Force
) then
4491 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4494 procedure g_Game_Restart();
4498 if g_Game_IsClient
then
4500 map
:= g_ExtractFileName(gMapInfo
.Map
);
4504 g_Game_ClearLoading();
4505 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4508 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4510 NewWAD
, ResName
: String;
4513 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4514 g_Player_RemoveAllCorpses();
4516 if (not g_Game_IsClient
) and
4517 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4518 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4520 if gSwitchGameMode
= GM_CTF
then
4521 gGameSettings
.MaxLives
:= 0;
4522 gGameSettings
.GameMode
:= gSwitchGameMode
;
4525 gSwitchGameMode
:= gGameSettings
.GameMode
;
4527 g_Player_ResetTeams();
4529 if isWadPath(Map
) then
4531 NewWAD
:= g_ExtractWadName(Map
);
4532 ResName
:= g_ExtractFileName(Map
);
4533 if g_Game_IsServer
then
4535 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4536 g_Game_LoadWAD(NewWAD
);
4538 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4539 g_Game_ClientWAD(NewWAD
, gWADHash
);
4543 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4546 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4548 gState
:= STATE_NONE
;
4549 g_ActiveWindow
:= nil;
4555 if gGameSettings
.GameMode
= GM_CTF
then
4557 g_Map_ResetFlag(FLAG_RED
);
4558 g_Map_ResetFlag(FLAG_BLUE
);
4559 // CTF, à ôëàãîâ íåò:
4560 if not g_Map_HaveFlagPoints() then
4561 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4566 gState
:= STATE_MENU
;
4571 gPauseMain
:= false;
4572 gPauseHolmes
:= false;
4574 NetTimeToUpdate
:= 1;
4575 NetTimeToReliable
:= 0;
4576 NetTimeToMaster
:= NetMasterRate
;
4577 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4578 gLMSRespawnTime
:= 0;
4579 gMissionFailed
:= False;
4582 gCoopMonstersKilled
:= 0;
4583 gCoopSecretsFound
:= 0;
4585 gVoteInProgress
:= False;
4586 gVotePassed
:= False;
4592 if not gGameOn
then Exit
;
4594 g_Game_SpectateCenterView();
4596 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4598 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4599 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4600 gLMSSoftSpawn
:= True;
4601 if NetMode
= NET_SERVER
then
4602 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4604 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4607 if NetMode
= NET_SERVER
then
4609 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4612 if NetUseMaster
then
4614 if (NetMHost
= nil) or (NetMPeer
= nil) then
4615 if not g_Net_Slist_Connect
then
4616 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4621 if NetClients
<> nil then
4622 for I
:= 0 to High(NetClients
) do
4623 if NetClients
[I
].Used
then
4625 NetClients
[I
].Voted
:= False;
4626 if NetClients
[I
].RequestedFullUpdate
then
4628 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4629 NetClients
[I
].RequestedFullUpdate
:= False;
4633 g_Net_UnbanNonPermHosts();
4638 gCoopTotalMonstersKilled
:= 0;
4639 gCoopTotalSecretsFound
:= 0;
4640 gCoopTotalMonsters
:= 0;
4641 gCoopTotalSecrets
:= 0;
4645 g_Game_ExecuteEvent('onmapstart');
4648 procedure SetFirstLevel();
4652 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4653 if MapList
= nil then
4656 SortSArray(MapList
);
4657 gNextMap
:= MapList
[Low(MapList
)];
4662 procedure g_Game_ExitLevel(const Map
: AnsiString);
4666 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4667 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4668 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4669 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4671 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4672 if gGameSettings
.GameType
= GT_SINGLE
then
4673 gExit
:= EXIT_ENDLEVELSINGLE
4674 else // Âûøëè â âûõîä â Ñâîåé èãðå
4676 gExit
:= EXIT_ENDLEVELCUSTOM
;
4677 if gGameSettings
.GameMode
= GM_COOP
then
4678 g_Player_RememberAll
;
4680 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4683 if gGameSettings
.GameMode
= GM_COOP
then
4686 gStatsPressed
:= True;
4687 gNextMap
:= 'MAP01';
4689 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4692 if g_Game_IsNet
then
4694 MH_SEND_GameStats();
4695 MH_SEND_CoopStats();
4701 procedure g_Game_RestartLevel();
4705 if gGameSettings
.GameMode
= GM_SINGLE
then
4710 gExit
:= EXIT_ENDLEVELCUSTOM
;
4711 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4715 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4719 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4721 if not g_Game_IsClient
then
4723 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4726 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4727 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4731 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4735 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4736 g_Game_LoadWAD(NewWAD
);
4739 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4741 i
, n
, nb
, nr
: Integer;
4743 function monRespawn (mon
: TMonster
): Boolean;
4745 result
:= false; // don't stop
4746 if not mon
.FNoRespawn
then mon
.Respawn();
4750 if not g_Game_IsServer
then Exit
;
4751 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4752 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4753 gLMSRespawnTime
:= 0;
4756 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4758 gMissionFailed
:= True;
4759 g_Game_RestartLevel
;
4763 n
:= 0; nb
:= 0; nr
:= 0;
4764 for i
:= Low(gPlayers
) to High(gPlayers
) do
4765 if (gPlayers
[i
] <> nil) and
4766 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4767 (gPlayers
[i
] is TBot
)) then
4770 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4771 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4774 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4776 // wait a second until the fuckers finally decide to join
4777 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4778 gLMSRespawnTime
:= gTime
+ 1000;
4779 gLMSSoftSpawn
:= NoMapRestart
;
4783 g_Player_RemoveAllCorpses
;
4784 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4785 if g_Game_IsNet
then
4786 MH_SEND_GameEvent(NET_EV_LMS_START
);
4788 for i
:= Low(gPlayers
) to High(gPlayers
) do
4790 if gPlayers
[i
] = nil then continue
;
4791 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4792 // don't touch normal spectators
4793 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4795 gPlayers
[i
].FNoRespawn
:= True;
4796 gPlayers
[i
].Lives
:= 0;
4797 if g_Game_IsNet
then
4798 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4801 gPlayers
[i
].FNoRespawn
:= False;
4802 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4803 gPlayers
[i
].Respawn(False, True);
4804 if gGameSettings
.GameMode
= GM_COOP
then
4806 gPlayers
[i
].Frags
:= 0;
4807 gPlayers
[i
].RecallState
;
4809 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4810 gPlayer1
:= g_Player_Get(gLMSPID1
);
4811 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4812 gPlayer2
:= g_Player_Get(gLMSPID2
);
4815 g_Items_RestartRound();
4818 g_Mons_ForEach(monRespawn
);
4820 gLMSSoftSpawn
:= False;
4823 function g_Game_GetFirstMap(WAD
: String): String;
4827 MapList
:= g_Map_GetMapsList(WAD
);
4828 if MapList
= nil then
4831 SortSArray(MapList
);
4832 Result
:= MapList
[Low(MapList
)];
4834 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4840 function g_Game_GetNextMap(): String;
4847 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4848 if MapList
= nil then
4851 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4853 SortSArray(MapList
);
4855 for I
:= Low(MapList
) to High(MapList
) do
4856 if Map
= MapList
[I
] then
4862 if MapIndex
<> -255 then
4864 if MapIndex
= High(MapList
) then
4865 Result
:= MapList
[Low(MapList
)]
4867 Result
:= MapList
[MapIndex
+ 1];
4869 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4875 procedure g_Game_NextLevel();
4877 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4878 gExit
:= EXIT_ENDLEVELCUSTOM
4881 gExit
:= EXIT_ENDLEVELSINGLE
;
4885 if gNextMap
<> '' then Exit
;
4886 gNextMap
:= g_Game_GetNextMap();
4889 function g_Game_IsTestMap(): Boolean;
4891 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4894 procedure g_Game_DeleteTestMap();
4897 //MapName: AnsiString;
4905 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4906 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4907 if (a
= 0) then exit
;
4909 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4910 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4911 Delete(gMapToDelete
, 1, a
+5);
4912 gMapToDelete
:= UpperCase(gMapToDelete
);
4914 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4917 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4918 if MapName <> TEST_MAP_NAME then
4921 if not gTempDelete then
4923 time := g_GetFileTime(WadName);
4924 WAD := TWADFile.Create();
4927 if not WAD.ReadFile(WadName) then
4928 begin // Íåò òàêîãî WAD-ôàéëà
4933 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4935 MapList := WAD.GetResourcesList('');
4937 if MapList <> nil then
4938 for a := 0 to High(MapList) do
4939 if MapList[a] = MapName then
4941 // Óäàëÿåì è ñîõðàíÿåì:
4942 WAD.RemoveResource('', MapName);
4943 WAD.SaveTo(WadName);
4948 g_SetFileTime(WadName, time);
4951 if gTempDelete
then DeleteFile(WadName
);
4954 procedure GameCVars(P
: SSArray
);
4957 stat
: TPlayerStatArray
;
4962 cmd
:= LowerCase(P
[0]);
4963 if cmd
= 'r_showfps' then
4965 if (Length(P
) > 1) and
4966 ((P
[1] = '1') or (P
[1] = '0')) then
4967 gShowFPS
:= (P
[1][1] = '1');
4970 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4972 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4974 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4976 with gGameSettings
do
4978 if (Length(P
) > 1) and
4979 ((P
[1] = '1') or (P
[1] = '0')) then
4981 if (P
[1][1] = '1') then
4982 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4984 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4987 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4988 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4990 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4992 if g_Game_IsNet
then MH_SEND_GameSettings
;
4995 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4997 with gGameSettings
do
4999 if (Length(P
) > 1) and
5000 ((P
[1] = '1') or (P
[1] = '0')) then
5002 if (P
[1][1] = '1') then
5003 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5005 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5008 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5009 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5011 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5013 if g_Game_IsNet
then MH_SEND_GameSettings
;
5016 else if cmd
= 'g_gamemode' then
5018 a
:= g_Game_TextToMode(P
[1]);
5019 if a
= GM_SINGLE
then a
:= GM_COOP
;
5020 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5022 gSwitchGameMode
:= a
;
5023 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5024 (gState
= STATE_INTERSINGLE
) then
5025 gSwitchGameMode
:= GM_SINGLE
;
5027 gGameSettings
.GameMode
:= gSwitchGameMode
;
5029 if gSwitchGameMode
= gGameSettings
.GameMode
then
5030 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5031 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5033 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5034 [g_Game_ModeToText(gGameSettings
.GameMode
),
5035 g_Game_ModeToText(gSwitchGameMode
)]));
5037 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5039 with gGameSettings
do
5041 if (Length(P
) > 1) and
5042 ((P
[1] = '1') or (P
[1] = '0')) then
5044 if (P
[1][1] = '1') then
5045 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5047 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5050 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5051 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5053 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5054 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5056 if g_Game_IsNet
then MH_SEND_GameSettings
;
5059 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5061 with gGameSettings
do
5063 if (Length(P
) > 1) and
5064 ((P
[1] = '1') or (P
[1] = '0')) then
5066 if (P
[1][1] = '1') then
5067 Options
:= Options
or GAME_OPTION_MONSTERS
5069 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5072 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5073 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5075 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5076 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5078 if g_Game_IsNet
then MH_SEND_GameSettings
;
5081 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5083 with gGameSettings
do
5085 if (Length(P
) > 1) and
5086 ((P
[1] = '1') or (P
[1] = '0')) then
5088 if (P
[1][1] = '1') then
5089 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5091 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5094 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5095 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5097 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5099 if g_Game_IsNet
then MH_SEND_GameSettings
;
5102 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5104 with gGameSettings
do
5106 if (Length(P
) > 1) and
5107 ((P
[1] = '1') or (P
[1] = '0')) then
5109 if (P
[1][1] = '1') then
5110 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5112 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5115 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5116 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5118 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5120 if g_Game_IsNet
then MH_SEND_GameSettings
;
5123 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5125 if Length(P
) > 1 then
5127 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5128 gGameSettings
.WarmupTime
:= 30
5130 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5133 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5134 [gGameSettings
.WarmupTime
]));
5135 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5137 else if cmd
= 'net_interp' then
5139 if (Length(P
) > 1) then
5140 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5142 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5143 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5144 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5145 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5148 else if cmd
= 'net_forceplayerupdate' then
5150 if (Length(P
) > 1) and
5151 ((P
[1] = '1') or (P
[1] = '0')) then
5152 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5154 if NetForcePlayerUpdate
then
5155 g_Console_Add('net_forceplayerupdate = 1')
5157 g_Console_Add('net_forceplayerupdate = 0');
5158 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5159 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5160 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5163 else if cmd
= 'net_predictself' then
5165 if (Length(P
) > 1) and
5166 ((P
[1] = '1') or (P
[1] = '0')) then
5167 NetPredictSelf
:= (P
[1][1] = '1');
5169 if NetPredictSelf
then
5170 g_Console_Add('net_predictself = 1')
5172 g_Console_Add('net_predictself = 0');
5173 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5174 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5175 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5178 else if cmd
= 'sv_name' then
5180 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5182 NetServerName
:= P
[1];
5183 if Length(NetServerName
) > 64 then
5184 SetLength(NetServerName
, 64);
5185 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5189 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5191 else if cmd
= 'sv_passwd' then
5193 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5195 NetPassword
:= P
[1];
5196 if Length(NetPassword
) > 24 then
5197 SetLength(NetPassword
, 24);
5198 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5202 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5204 else if cmd
= 'sv_maxplrs' then
5206 if (Length(P
) > 1) then
5208 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5209 if g_Game_IsServer
and g_Game_IsNet
then
5212 for a
:= 0 to High(NetClients
) do
5213 if NetClients
[a
].Used
then
5216 if b
> NetMaxClients
then
5218 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5219 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5220 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5221 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5224 if NetUseMaster
then
5229 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5231 else if cmd
= 'sv_public' then
5233 if (Length(P
) > 1) then
5235 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5236 if g_Game_IsServer
and g_Game_IsNet
then
5237 if NetUseMaster
then
5239 if NetMPeer
= nil then
5240 if not g_Net_Slist_Connect() then
5241 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5242 g_Net_Slist_Update();
5245 if NetMPeer
<> nil then
5246 g_Net_Slist_Disconnect();
5249 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5251 else if cmd
= 'sv_intertime' then
5253 if (Length(P
) > 1) then
5254 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5256 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5258 else if cmd
= 'p1_name' then
5260 if (Length(P
) > 1) and gGameOn
then
5262 if g_Game_IsClient
then
5264 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5265 MC_SEND_PlayerSettings
;
5268 if gPlayer1
<> nil then
5270 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5271 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5274 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5277 else if cmd
= 'p2_name' then
5279 if (Length(P
) > 1) and gGameOn
then
5281 if g_Game_IsClient
then
5283 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5284 MC_SEND_PlayerSettings
;
5287 if gPlayer2
<> nil then
5289 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5290 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5293 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5296 else if cmd
= 'p1_color' then
5298 if Length(P
) > 3 then
5299 if g_Game_IsClient
then
5301 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5302 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5303 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5304 MC_SEND_PlayerSettings
;
5307 if gPlayer1
<> nil then
5309 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5310 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5311 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5312 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5315 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5316 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5317 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5319 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5321 if Length(P
) > 3 then
5322 if g_Game_IsClient
then
5324 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5325 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5326 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5327 MC_SEND_PlayerSettings
;
5330 if gPlayer2
<> nil then
5332 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5333 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5334 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5335 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5338 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5339 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5340 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5342 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5344 if cmd
= 'r_showtime' then
5346 if (Length(P
) > 1) and
5347 ((P
[1] = '1') or (P
[1] = '0')) then
5348 gShowTime
:= (P
[1][1] = '1');
5351 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5353 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5355 else if cmd
= 'r_showscore' then
5357 if (Length(P
) > 1) and
5358 ((P
[1] = '1') or (P
[1] = '0')) then
5359 gShowGoals
:= (P
[1][1] = '1');
5362 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5364 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5366 else if cmd
= 'r_showstat' then
5368 if (Length(P
) > 1) and
5369 ((P
[1] = '1') or (P
[1] = '0')) then
5370 gShowStat
:= (P
[1][1] = '1');
5373 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5375 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5377 else if cmd
= 'r_showkillmsg' then
5379 if (Length(P
) > 1) and
5380 ((P
[1] = '1') or (P
[1] = '0')) then
5381 gShowKillMsg
:= (P
[1][1] = '1');
5383 if gShowKillMsg
then
5384 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5386 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5388 else if cmd
= 'r_showlives' then
5390 if (Length(P
) > 1) and
5391 ((P
[1] = '1') or (P
[1] = '0')) then
5392 gShowLives
:= (P
[1][1] = '1');
5395 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5397 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5399 else if cmd
= 'r_showspect' then
5401 if (Length(P
) > 1) and
5402 ((P
[1] = '1') or (P
[1] = '0')) then
5403 gSpectHUD
:= (P
[1][1] = '1');
5406 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5408 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5410 else if cmd
= 'r_showping' then
5412 if (Length(P
) > 1) and
5413 ((P
[1] = '1') or (P
[1] = '0')) then
5414 gShowPing
:= (P
[1][1] = '1');
5417 g_Console_Add(_lc
[I_MSG_PING_ON
])
5419 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5421 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5423 if Length(P
) > 1 then
5425 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5426 gGameSettings
.GoalLimit
:= 0
5431 if gGameSettings
.GameMode
= GM_DM
then
5433 stat
:= g_Player_GetStats();
5435 for a
:= 0 to High(stat
) do
5436 if stat
[a
].Frags
> b
then
5440 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5442 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5445 if g_Game_IsNet
then MH_SEND_GameSettings
;
5448 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5450 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5452 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5453 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5455 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5456 [gGameSettings
.TimeLimit
div 3600,
5457 (gGameSettings
.TimeLimit
div 60) mod 60,
5458 gGameSettings
.TimeLimit
mod 60]));
5459 if g_Game_IsNet
then MH_SEND_GameSettings
;
5461 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5463 if Length(P
) > 1 then
5465 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5466 gGameSettings
.MaxLives
:= 0
5470 stat
:= g_Player_GetStats();
5472 for a
:= 0 to High(stat
) do
5473 if stat
[a
].Lives
> b
then
5475 gGameSettings
.MaxLives
:=
5476 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5480 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5481 [gGameSettings
.MaxLives
]));
5482 if g_Game_IsNet
then MH_SEND_GameSettings
;
5487 procedure PrintHeapStats();
5491 hs
:= GetFPCHeapStatus();
5492 e_LogWriteLn ('v===== heap status =====v');
5493 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5494 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5495 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5496 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5497 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5498 e_LogWriteLn ('^=======================^');
5501 procedure DebugCommands(P
: SSArray
);
5508 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5509 if {gDebugMode}conIsCheatsEnabled
then
5511 cmd
:= LowerCase(P
[0]);
5512 if cmd
= 'd_window' then
5514 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5515 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5516 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5517 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5518 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5520 else if cmd
= 'd_sounds' then
5522 if (Length(P
) > 1) and
5523 ((P
[1] = '1') or (P
[1] = '0')) then
5524 g_Debug_Sounds
:= (P
[1][1] = '1');
5526 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5528 else if cmd
= 'd_frames' then
5530 if (Length(P
) > 1) and
5531 ((P
[1] = '1') or (P
[1] = '0')) then
5532 g_Debug_Frames
:= (P
[1][1] = '1');
5534 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5536 else if cmd
= 'd_winmsg' then
5538 if (Length(P
) > 1) and
5539 ((P
[1] = '1') or (P
[1] = '0')) then
5540 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5542 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5544 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5546 if (Length(P
) > 1) and
5547 ((P
[1] = '1') or (P
[1] = '0')) then
5548 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5550 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5552 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5554 if Length(P
) > 1 then
5556 '0': g_debug_BotAIOff
:= 0;
5557 '1': g_debug_BotAIOff
:= 1;
5558 '2': g_debug_BotAIOff
:= 2;
5559 '3': g_debug_BotAIOff
:= 3;
5562 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5564 else if cmd
= 'd_monster' then
5566 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5567 if Length(P
) < 2 then
5569 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5570 g_Console_Add('ID | Name');
5571 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5572 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5573 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5576 a
:= StrToIntDef(P
[1], 0);
5577 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5578 a
:= g_Mons_TypeIdByName(P
[1]);
5580 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5581 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5584 with gPlayer1
.Obj
do
5586 mon
:= g_Monsters_Create(a
,
5587 X
+ Rect
.X
+ (Rect
.Width
div 2),
5588 Y
+ Rect
.Y
+ Rect
.Height
,
5589 gPlayer1
.Direction
, True);
5591 if (Length(P
) > 2) and (mon
<> nil) then
5593 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5594 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5595 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5596 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5597 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5598 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5599 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5600 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5601 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5606 else if (cmd
= 'd_health') then
5608 if (Length(P
) > 1) and
5609 ((P
[1] = '1') or (P
[1] = '0')) then
5610 g_debug_HealthBar
:= (P
[1][1] = '1');
5612 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5614 else if (cmd
= 'd_player') then
5616 if (Length(P
) > 1) and
5617 ((P
[1] = '1') or (P
[1] = '0')) then
5618 g_debug_Player
:= (P
[1][1] = '1');
5620 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5622 else if (cmd
= 'd_joy') then
5625 g_Console_Add(e_JoystickStateToString(a
));
5627 else if (cmd
= 'd_mem') then
5633 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5637 procedure GameCheats(P
: SSArray
);
5643 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5645 g_Console_Add('not available');
5651 g_Console_Add('where is the player?!');
5654 cmd
:= LowerCase(P
[0]);
5658 plr
.GodMode
:= not plr
.GodMode
;
5659 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5662 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5663 if cmd
= 'give' then
5665 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5666 for f
:= 1 to High(P
) do
5668 cmd
:= LowerCase(P
[f
]);
5669 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5670 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5671 if cmd
= 'exit' then
5673 if gTriggers
<> nil then
5675 for a
:= 0 to High(gTriggers
) do
5677 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5679 g_Console_Add('player left the map');
5680 gExitByTrigger
:= True;
5681 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5682 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5690 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5691 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5692 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5693 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5694 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5696 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5697 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5699 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5700 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5702 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5703 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5705 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5706 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5708 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5709 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5711 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5712 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5713 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5715 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5716 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5717 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5718 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5719 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5720 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5722 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5723 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5724 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5725 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5726 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5727 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5729 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5730 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5732 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5733 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5735 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5737 if cmd
= 'ammo' then
5739 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5740 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5741 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5742 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5743 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5744 g_Console_Add('player got some ammo');
5748 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5749 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5751 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5752 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5754 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5755 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5757 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5758 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5760 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5762 if cmd
= 'weapons' then
5764 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5765 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5766 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5767 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5768 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5769 plr
.GiveItem(ITEM_WEAPON_BFG
);
5770 g_Console_Add('player got weapons');
5774 if cmd
= 'keys' then
5776 plr
.GiveItem(ITEM_KEY_RED
);
5777 plr
.GiveItem(ITEM_KEY_GREEN
);
5778 plr
.GiveItem(ITEM_KEY_BLUE
);
5779 g_Console_Add('player got all keys');
5783 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5788 if cmd
= 'open' then
5790 g_Console_Add('player activated sesame');
5791 g_Triggers_OpenAll();
5798 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5802 if cmd
= 'noclip' then
5805 g_Console_Add('wall hardeness adjusted');
5809 if cmd
= 'notarget' then
5811 plr
.NoTarget
:= not plr
.NoTarget
;
5812 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5816 if cmd
= 'noreload' then
5818 plr
.NoReload
:= not plr
.NoReload
;
5819 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5823 if cmd
= 'speedy' then
5825 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5826 g_Console_Add('speed adjusted');
5830 if cmd
= 'jumpy' then
5832 VEL_JUMP
:= 30-VEL_JUMP
;
5833 g_Console_Add('jump height adjusted');
5837 if cmd
= 'automap' then
5839 gShowMap
:= not gShowMap
;
5840 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5844 if cmd
= 'aimline' then
5846 gAimLine
:= not gAimLine
;
5847 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5852 procedure GameCommands(P
: SSArray
);
5858 pl
: pTNetClient
= nil;
5865 cmd
:= LowerCase(P
[0]);
5867 if (cmd
= 'quit') or
5874 else if cmd
= 'pause' then
5876 if (g_ActiveWindow
= nil) then
5877 g_Game_Pause(not gPauseMain
);
5879 else if cmd
= 'endgame' then
5880 gExit
:= EXIT_SIMPLE
5881 else if cmd
= 'restart' then
5883 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5885 if g_Game_IsClient
then
5887 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5892 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5894 else if cmd
= 'kick' then
5896 if g_Game_IsServer
then
5898 if Length(P
) < 2 then
5900 g_Console_Add('kick <name>');
5905 g_Console_Add('kick <name>');
5909 if g_Game_IsNet
then
5910 pl
:= g_Net_Client_ByName(P
[1]);
5913 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5914 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5915 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5916 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5917 if NetUseMaster
then
5919 end else if gPlayers
<> nil then
5920 for a
:= Low(gPlayers
) to High(gPlayers
) do
5921 if gPlayers
[a
] <> nil then
5922 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5924 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5925 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5927 gPlayers
[a
].Lives
:= 0;
5928 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5929 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5930 g_Player_Remove(gPlayers
[a
].UID
);
5931 if NetUseMaster
then
5933 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5937 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5939 else if cmd
= 'kick_id' then
5941 if g_Game_IsServer
and g_Game_IsNet
then
5943 if Length(P
) < 2 then
5945 g_Console_Add('kick_id <client ID>');
5950 g_Console_Add('kick_id <client ID>');
5954 a
:= StrToIntDef(P
[1], 0);
5955 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5957 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5959 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5960 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5961 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5962 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5963 if NetUseMaster
then
5968 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5970 else if cmd
= 'ban' then
5972 if g_Game_IsServer
and g_Game_IsNet
then
5974 if Length(P
) < 2 then
5976 g_Console_Add('ban <name>');
5981 g_Console_Add('ban <name>');
5985 pl
:= g_Net_Client_ByName(P
[1]);
5988 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5989 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5990 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5991 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5992 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5993 if NetUseMaster
then
5996 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5998 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6000 else if cmd
= 'ban_id' then
6002 if g_Game_IsServer
and g_Game_IsNet
then
6004 if Length(P
) < 2 then
6006 g_Console_Add('ban_id <client ID>');
6011 g_Console_Add('ban_id <client ID>');
6015 a
:= StrToIntDef(P
[1], 0);
6016 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6017 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6019 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6020 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6021 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6022 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6023 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6024 if NetUseMaster
then
6028 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6030 else if cmd
= 'permban' then
6032 if g_Game_IsServer
and g_Game_IsNet
then
6034 if Length(P
) < 2 then
6036 g_Console_Add('permban <name>');
6041 g_Console_Add('permban <name>');
6045 pl
:= g_Net_Client_ByName(P
[1]);
6048 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6049 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6050 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6051 g_Net_SaveBanList();
6052 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6053 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6054 if NetUseMaster
then
6057 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6059 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6061 else if cmd
= 'permban_id' then
6063 if g_Game_IsServer
and g_Game_IsNet
then
6065 if Length(P
) < 2 then
6067 g_Console_Add('permban_id <client ID>');
6072 g_Console_Add('permban_id <client ID>');
6076 a
:= StrToIntDef(P
[1], 0);
6077 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6078 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6080 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6081 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6082 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6083 g_Net_SaveBanList();
6084 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6085 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6086 if NetUseMaster
then
6090 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6092 else if cmd
= 'unban' then
6094 if g_Game_IsServer
and g_Game_IsNet
then
6096 if Length(P
) < 2 then
6098 g_Console_Add('unban <IP Address>');
6103 g_Console_Add('unban <IP Address>');
6107 if g_Net_UnbanHost(P
[1]) then
6109 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6110 g_Net_SaveBanList();
6112 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6114 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6116 else if cmd
= 'clientlist' then
6118 if g_Game_IsServer
and g_Game_IsNet
then
6121 if NetClients
<> nil then
6122 for a
:= Low(NetClients
) to High(NetClients
) do
6123 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6125 plr
:= g_Player_Get(NetClients
[a
].Player
);
6126 if plr
= nil then continue
;
6128 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6129 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6132 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6134 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6136 else if cmd
= 'connect' then
6138 if (NetMode
= NET_NONE
) then
6140 if Length(P
) < 2 then
6142 g_Console_Add('connect <IP> [port] [password]');
6147 g_Console_Add('connect <IP> [port] [password]');
6151 if Length(P
) > 2 then
6152 prt
:= StrToIntDef(P
[2], 25666)
6156 if Length(P
) > 3 then
6161 g_Game_StartClient(P
[1], prt
, pw
);
6164 else if cmd
= 'disconnect' then
6166 if (NetMode
= NET_CLIENT
) then
6169 else if cmd
= 'reconnect' then
6171 if (NetMode
= NET_SERVER
) then
6174 if (NetMode
= NET_CLIENT
) then
6177 gExit
:= EXIT_SIMPLE
;
6181 //TODO: Use last successful password to reconnect, instead of ''
6182 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6184 else if (cmd
= 'addbot') or
6185 (cmd
= 'bot_add') then
6187 if Length(P
) > 1 then
6188 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6190 g_Bot_Add(TEAM_NONE
, 2);
6192 else if cmd
= 'bot_addlist' then
6194 if Length(P
) > 1 then
6195 if Length(P
) = 2 then
6196 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6198 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6200 else if cmd
= 'bot_removeall' then
6202 else if cmd
= 'chat' then
6204 if g_Game_IsNet
then
6206 if Length(P
) > 1 then
6208 for a
:= 1 to High(P
) do
6209 chstr
:= chstr
+ P
[a
] + ' ';
6211 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6213 if Length(chstr
) < 1 then
6215 g_Console_Add('chat <text>');
6219 chstr
:= b_Text_Format(chstr
);
6220 if g_Game_IsClient
then
6221 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6223 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6226 g_Console_Add('chat <text>');
6228 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6230 else if cmd
= 'teamchat' then
6232 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6234 if Length(P
) > 1 then
6236 for a
:= 1 to High(P
) do
6237 chstr
:= chstr
+ P
[a
] + ' ';
6239 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6241 if Length(chstr
) < 1 then
6243 g_Console_Add('teamchat <text>');
6247 chstr
:= b_Text_Format(chstr
);
6248 if g_Game_IsClient
then
6249 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6251 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6252 gPlayer1Settings
.Team
);
6255 g_Console_Add('teamchat <text>');
6257 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6259 else if cmd
= 'game' then
6261 if gGameSettings
.GameType
<> GT_NONE
then
6263 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6266 if Length(P
) = 1 then
6268 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6271 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6272 P
[1] := addWadExtension(P
[1]);
6273 if FileExists(MapsDir
+ P
[1]) then
6275 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6276 if Length(P
) < 3 then
6279 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6282 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6284 if g_Map_Exist(MapsDir
+ s
) then
6286 // Çàïóñêàåì ñâîþ èãðó
6288 with gGameSettings
do
6290 GameMode
:= g_Game_TextToMode(gcGameMode
);
6291 if gSwitchGameMode
<> GM_NONE
then
6292 GameMode
:= gSwitchGameMode
;
6293 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6294 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6296 if Length(P
) >= 4 then
6297 b
:= StrToIntDef(P
[3], 1);
6298 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6299 GoalLimit
, MaxLives
, Options
, b
);
6304 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6306 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6308 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6310 else if cmd
= 'host' then
6312 if gGameSettings
.GameType
<> GT_NONE
then
6314 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6317 if Length(P
) < 4 then
6319 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6322 if not StrToIp(P
[1], listen
) then
6324 prt
:= StrToIntDef(P
[2], 25666);
6326 P
[3] := addWadExtension(P
[3]);
6327 if FileExists(MapsDir
+ P
[3]) then
6329 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6330 if Length(P
) < 5 then
6333 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6336 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6338 if g_Map_Exist(MapsDir
+ s
) then
6340 // Çàïóñêàåì ñâîþ èãðó
6342 with gGameSettings
do
6344 GameMode
:= g_Game_TextToMode(gcGameMode
);
6345 if gSwitchGameMode
<> GM_NONE
then
6346 GameMode
:= gSwitchGameMode
;
6347 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6348 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6350 if Length(P
) >= 6 then
6351 b
:= StrToIntDef(P
[5], 0);
6352 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6353 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6358 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6360 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6362 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6364 else if cmd
= 'map' then
6366 if Length(P
) = 1 then
6368 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6370 g_Console_Add(cmd
+ ' <MAP>');
6371 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6373 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6375 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6377 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6378 if Length(P
) < 3 then
6380 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6381 s
:= UpperCase(P
[1]);
6382 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6383 begin // Êàðòà íàøëàñü
6384 gExitByTrigger
:= False;
6386 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6388 gExit
:= EXIT_ENDLEVELCUSTOM
;
6390 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6391 g_Game_ChangeMap(s
);
6394 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6395 P
[1] := addWadExtension(P
[1]);
6396 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6397 if FileExists(MapsDir
+ P
[1]) then
6399 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6401 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6403 s
:= P
[1] + ':\' + P
[2];
6405 if g_Map_Exist(MapsDir
+ s
) then
6407 gExitByTrigger
:= False;
6409 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6411 gExit
:= EXIT_ENDLEVELCUSTOM
;
6413 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6414 g_Game_ChangeMap(s
);
6417 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6419 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6421 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6425 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6426 P
[1] := addWadExtension(P
[1]);
6427 if FileExists(MapsDir
+ P
[1]) then
6430 P
[2] := UpperCase(P
[2]);
6431 s
:= P
[1] + ':\' + P
[2];
6433 if g_Map_Exist(MapsDir
+ s
) then
6434 begin // Íàøëè êàðòó
6435 gExitByTrigger
:= False;
6437 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6439 gExit
:= EXIT_ENDLEVELCUSTOM
;
6441 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6442 g_Game_ChangeMap(s
);
6444 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6446 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6449 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6451 else if cmd
= 'nextmap' then
6453 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6454 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6457 if Length(P
) = 1 then
6459 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6461 g_Console_Add(cmd
+ ' <MAP>');
6462 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6465 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6470 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6472 if Length(P
) < 3 then
6474 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6475 s
:= UpperCase(P
[1]);
6476 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6477 begin // Êàðòà íàøëàñü
6478 gExitByTrigger
:= False;
6483 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6484 P
[1] := addWadExtension(P
[1]);
6485 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6486 if FileExists(MapsDir
+ P
[1]) then
6488 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6490 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6492 s
:= P
[1] + ':\' + P
[2];
6494 if g_Map_Exist(MapsDir
+ s
) then
6495 begin // Óñòàíàâëèâàåì êàðòó
6496 gExitByTrigger
:= False;
6501 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6503 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6505 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6509 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6510 P
[1] := addWadExtension(P
[1]);
6511 if FileExists(MapsDir
+ P
[1]) then
6514 P
[2] := UpperCase(P
[2]);
6515 s
:= P
[1] + ':\' + P
[2];
6517 if g_Map_Exist(MapsDir
+ s
) then
6518 begin // Íàøëè êàðòó
6519 gExitByTrigger
:= False;
6523 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6525 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6528 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6531 if gNextMap
= '' then
6532 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6534 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6537 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6540 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6542 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6544 gExitByTrigger
:= False;
6545 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6546 if (gNextMap
= '') and (gTriggers
<> nil) then
6547 for a
:= 0 to High(gTriggers
) do
6548 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6550 gExitByTrigger
:= True;
6551 //gNextMap := gTriggers[a].Data.MapName;
6552 gNextMap
:= gTriggers
[a
].tgcMap
;
6555 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6556 if gNextMap
= '' then
6557 gNextMap
:= g_Game_GetNextMap();
6558 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6559 if not isWadPath(gNextMap
) then
6560 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6563 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6564 if g_Map_Exist(MapsDir
+ s
) then
6565 gExit
:= EXIT_ENDLEVELCUSTOM
6567 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6569 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6571 else if (cmd
= 'event') then
6573 if (Length(P
) <= 1) then
6575 for a
:= 0 to High(gEvents
) do
6576 if gEvents
[a
].Command
= '' then
6577 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6579 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6582 if (Length(P
) = 2) then
6584 for a
:= 0 to High(gEvents
) do
6585 if gEvents
[a
].Name
= P
[1] then
6586 if gEvents
[a
].Command
= '' then
6587 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6589 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6592 for a
:= 0 to High(gEvents
) do
6593 if gEvents
[a
].Name
= P
[1] then
6595 gEvents
[a
].Command
:= '';
6596 for b
:= 2 to High(P
) do
6597 if Pos(' ', P
[b
]) = 0 then
6598 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6600 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6601 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6605 else if cmd
= 'suicide' then
6609 if g_Game_IsClient
then
6610 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6613 if gPlayer1
<> nil then
6614 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6615 if gPlayer2
<> nil then
6616 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6620 // Êîìàíäû Ñâîåé èãðû:
6621 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6623 if cmd
= 'bot_addred' then
6625 if Length(P
) > 1 then
6626 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6628 g_Bot_Add(TEAM_RED
, 2);
6630 else if cmd
= 'bot_addblue' then
6632 if Length(P
) > 1 then
6633 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6635 g_Bot_Add(TEAM_BLUE
, 2);
6637 else if cmd
= 'spectate' then
6643 else if cmd
= 'say' then
6645 if g_Game_IsServer
and g_Game_IsNet
then
6647 if Length(P
) > 1 then
6650 for a
:= 1 to High(P
) do
6651 chstr
:= chstr
+ P
[a
] + ' ';
6653 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6655 if Length(chstr
) < 1 then
6657 g_Console_Add('say <text>');
6661 chstr
:= b_Text_Format(chstr
);
6662 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6664 else g_Console_Add('say <text>');
6666 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6668 else if cmd
= 'tell' then
6670 if g_Game_IsServer
and g_Game_IsNet
then
6672 if (Length(P
) > 2) and (P
[1] <> '') then
6675 for a
:= 2 to High(P
) do
6676 chstr
:= chstr
+ P
[a
] + ' ';
6678 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6680 if Length(chstr
) < 1 then
6682 g_Console_Add('tell <playername> <text>');
6686 pl
:= g_Net_Client_ByName(P
[1]);
6688 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6690 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6692 else g_Console_Add('tell <playername> <text>');
6694 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6696 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6698 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6700 // Äîïîëíèòåëüíîå âðåìÿ:
6701 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6703 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6704 [gGameSettings
.TimeLimit
div 3600,
6705 (gGameSettings
.TimeLimit
div 60) mod 60,
6706 gGameSettings
.TimeLimit
mod 60]));
6707 if g_Game_IsNet
then MH_SEND_GameSettings
;
6709 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6711 if (Length(P
) <= 1) then
6712 g_Console_Add('rcon_password <password>')
6714 MC_SEND_RCONPassword(P
[1]);
6716 else if cmd
= 'rcon' then
6718 if g_Game_IsClient
then
6720 if Length(P
) > 1 then
6723 for a
:= 1 to High(P
) do
6724 chstr
:= chstr
+ P
[a
] + ' ';
6726 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6728 if Length(chstr
) < 1 then
6730 g_Console_Add('rcon <command>');
6734 MC_SEND_RCONCommand(chstr
);
6736 else g_Console_Add('rcon <command>');
6739 else if cmd
= 'ready' then
6741 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6742 gLMSRespawnTime
:= gTime
+ 100;
6744 else if (cmd
= 'callvote') and g_Game_IsNet
then
6746 if Length(P
) > 1 then
6749 for a
:= 1 to High(P
) do begin
6750 if a
> 1 then chstr
:= chstr
+ ' ';
6751 chstr
:= chstr
+ P
[a
];
6754 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6756 if Length(chstr
) < 1 then
6758 g_Console_Add('callvote <command>');
6762 if g_Game_IsClient
then
6763 MC_SEND_Vote(True, chstr
)
6765 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6766 g_Console_Process('vote', True);
6769 g_Console_Add('callvote <command>');
6771 else if (cmd
= 'vote') and g_Game_IsNet
then
6773 if g_Game_IsClient
then
6775 else if gVoteInProgress
then
6777 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6778 a
:= Floor((NetClientCount
+1)/2.0) + 1
6780 a
:= Floor(NetClientCount
/2.0) + 1;
6785 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6786 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6792 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6793 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6801 procedure g_TakeScreenShot();
6809 if e_NoGraphics
then Exit
;
6810 ssdir
:= GameDir
+'/screenshots';
6811 if not findFileCI(ssdir
, true) then
6813 // try to create dir
6818 if not findFileCI(ssdir
, true) then exit
; // alas
6821 for a
:= 1 to High(Word) do
6823 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6825 if findFileCI(t
, true) then continue
;
6826 if not findFileCI(FileName
) then
6829 st
:= createDiskFile(FileName
);
6831 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6836 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6844 procedure g_Game_InGameMenu(Show
: Boolean);
6846 if (g_ActiveWindow
= nil) and Show
then
6848 if gGameSettings
.GameType
= GT_SINGLE
then
6849 g_GUI_ShowWindow('GameSingleMenu')
6852 if g_Game_IsClient
then
6853 g_GUI_ShowWindow('GameClientMenu')
6855 if g_Game_IsNet
then
6856 g_GUI_ShowWindow('GameServerMenu')
6858 g_GUI_ShowWindow('GameCustomMenu');
6860 g_Sound_PlayEx('MENU_OPEN');
6862 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6863 if (not g_Game_IsNet
) then
6867 if (g_ActiveWindow
<> nil) and (not Show
) then
6869 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6870 if (not g_Game_IsNet
) then
6871 g_Game_Pause(False);
6875 procedure g_Game_Pause (Enable
: Boolean);
6879 if not gGameOn
then exit
;
6881 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6884 gPauseMain
:= Enable
;
6886 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6889 procedure g_Game_HolmesPause (Enable
: Boolean);
6893 if not gGameOn
then exit
;
6894 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6897 gPauseHolmes
:= Enable
;
6899 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6902 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6907 if gTriggers
<> nil then
6908 for i
:= 0 to High(gTriggers
) do
6909 with gTriggers
[i
] do
6910 if (TriggerType
= TRIGGER_SOUND
) and
6912 Sound
.IsPlaying() then
6914 Sound
.Pause(Enable
);
6918 if gPlayers
<> nil then
6919 for i
:= 0 to High(gPlayers
) do
6920 if gPlayers
[i
] <> nil then
6921 gPlayers
[i
].PauseSounds(Enable
);
6924 if gMusic
<> nil then
6925 gMusic
.Pause(Enable
);
6928 procedure g_Game_StopAllSounds(all
: Boolean);
6932 if gTriggers
<> nil then
6933 for i
:= 0 to High(gTriggers
) do
6934 with gTriggers
[i
] do
6935 if (TriggerType
= TRIGGER_SOUND
) and
6939 if gMusic
<> nil then
6946 procedure g_Game_UpdateTriggerSounds();
6950 if gTriggers
<> nil then
6951 for i
:= 0 to High(gTriggers
) do
6952 with gTriggers
[i
] do
6953 if (TriggerType
= TRIGGER_SOUND
) and
6956 Sound
.IsPlaying() then
6958 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6959 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6961 Sound
.SetPan(0.5 - tgcPan
/255.0);
6962 Sound
.SetVolume(tgcVolume
/255.0);
6965 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6969 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6972 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6977 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6982 if gSpectMode
<> SPECT_PLAYERS
then
6984 if gSpectPID1
= UID
then
6989 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6996 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7001 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7006 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7011 if gSpectMode
<> SPECT_PLAYERS
then
7013 Pl
:= g_Player_Get(gSpectPID1
);
7014 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7019 if gSpectViewTwo
then
7021 Pl
:= g_Player_Get(gSpectPID2
);
7022 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7030 procedure g_Game_Message(Msg
: string; Time
: Word);
7032 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7033 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7034 MessageTime
:= Time
;
7037 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7039 punct
: Array[0..13] of String =
7040 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7046 function IsPunctuation(S
: String): Boolean;
7051 if Length(S
) <> 1 then
7053 for i
:= Low(punct
) to High(punct
) do
7054 if S
= punct
[i
] then
7060 function FilterPunctuation(S
: String): String;
7064 for i
:= Low(punct
) to High(punct
) do
7065 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7071 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7073 // remove player name
7074 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7075 // for FullWord check
7076 Text := toLowerCase1251(' ' + Text + ' ');
7077 fpText
:= FilterPunctuation(Text);
7079 for i
:= 0 to Length(gChatSounds
) - 1 do
7082 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7084 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7085 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7087 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7093 gChatSounds
[i
].Sound
.Play();
7099 g_Sound_PlayEx('SOUND_GAME_RADIO');
7102 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7111 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7115 if goodsnd
[a
].IsPlaying() then
7118 goodsnd
[Random(4)].Play();
7121 procedure g_Game_Announce_KillCombo(Param
: Integer);
7128 UID
:= Param
and $FFFF;
7133 Pl
:= g_Player_Get(UID
);
7142 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7146 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7150 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7154 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7162 if not g_Game_IsWatchedPlayer(UID
) then
7165 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7169 if killsnd
[n
].IsPlaying() then
7174 procedure g_Game_StartVote(Command
, Initiator
: string);
7178 if not gVotesEnabled
then Exit
;
7179 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7180 if gVoteInProgress
or gVotePassed
then
7182 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7183 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7186 gVoteInProgress
:= True;
7187 gVotePassed
:= False;
7188 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7191 gVoteCommand
:= Command
;
7193 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7194 Need
:= Floor((NetClientCount
+1)/2.0)+1
7196 Need
:= Floor(NetClientCount
/2.0)+1;
7197 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7198 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7201 procedure g_Game_CheckVote
;
7205 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7206 if not gVoteInProgress
then Exit
;
7208 if (gTime
>= gVoteTimer
) then
7210 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7211 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7213 Need
:= Floor(NetClientCount
/2.0) + 1;
7214 if gVoteCount
>= Need
then
7216 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7217 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7218 gVotePassed
:= True;
7219 gVoteCmdTimer
:= gTime
+ 5000;
7223 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7224 MH_SEND_VoteEvent(NET_VE_FAILED
);
7226 if NetClients
<> nil then
7227 for I
:= Low(NetClients
) to High(NetClients
) do
7228 if NetClients
[i
].Used
then
7229 NetClients
[i
].Voted
:= False;
7230 gVoteInProgress
:= False;
7236 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7237 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7239 Need
:= Floor(NetClientCount
/2.0) + 1;
7240 if gVoteCount
>= Need
then
7242 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7243 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7244 gVoteInProgress
:= False;
7245 gVotePassed
:= True;
7246 gVoteCmdTimer
:= gTime
+ 5000;
7249 if NetClients
<> nil then
7250 for I
:= Low(NetClients
) to High(NetClients
) do
7251 if NetClients
[i
].Used
then
7252 NetClients
[i
].Voted
:= False;
7257 procedure g_Game_LoadMapList(FileName
: string);
7265 if not FileExists(FileName
) then Exit
;
7267 AssignFile(ListFile
, FileName
);
7269 while not EOF(ListFile
) do
7271 ReadLn(ListFile
, s
);
7274 if s
= '' then Continue
;
7276 SetLength(MapList
, Length(MapList
)+1);
7277 MapList
[High(MapList
)] := s
;
7279 CloseFile(ListFile
);
7282 procedure g_Game_SetDebugMode();
7285 // ×èòû (äàæå â ñâîåé èãðå):
7289 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7293 if Length(LoadingStat
.Msgs
) = 0 then
7299 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7300 if NextMsg
= Length(Msgs
) then
7302 for i
:= 0 to High(Msgs
)-1 do
7303 Msgs
[i
] := Msgs
[i
+1];
7311 Msgs
[NextMsg
-1] := Text;
7315 PBarWasHere
:= false;
7318 g_ActiveWindow
:= nil;
7320 ProcessLoading(true);
7323 procedure g_Game_StepLoading(Value
: Integer = -1);
7334 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7342 procedure g_Game_ClearLoading();
7351 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7352 if len
< 1 then len
:= 1;
7353 SetLength(Msgs
, len
);
7354 for len
:= Low(Msgs
) to High(Msgs
) do
7357 PBarWasHere
:= false;
7361 procedure Parse_Params(var pars
: TParamStrValues
);
7368 while i
<= ParamCount
do
7371 if (s
[1] = '-') and (Length(s
) > 1) then
7373 if (s
[2] = '-') and (Length(s
) > 2) then
7374 begin // Îäèíî÷íûé ïàðàìåòð
7375 SetLength(pars
, Length(pars
) + 1);
7376 with pars
[High(pars
)] do
7378 Name
:= LowerCase(s
);
7383 if (i
< ParamCount
) then
7384 begin // Ïàðàìåòð ñî çíà÷åíèåì
7386 SetLength(pars
, Length(pars
) + 1);
7387 with pars
[High(pars
)] do
7389 Name
:= LowerCase(s
);
7390 Value
:= LowerCase(ParamStr(i
));
7399 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7404 for i
:= 0 to High(pars
) do
7405 if pars
[i
].Name
= aName
then
7407 Result
:= pars
[i
].Value
;
7412 procedure g_Game_Process_Params();
7414 pars
: TParamStrValues
;
7417 LimT
, LimS
: Integer;
7428 s
:= Find_Param_Value(pars
, '--debug');
7431 g_Game_SetDebugMode();
7432 s
:= Find_Param_Value(pars
, '--netdump');
7437 // Connect when game loads
7438 ip
:= Find_Param_Value(pars
, '-connect');
7442 s
:= Find_Param_Value(pars
, '-port');
7443 if (s
= '') or not TryStrToInt(s
, Port
) then
7446 s
:= Find_Param_Value(pars
, '-pw');
7448 g_Game_StartClient(ip
, Port
, s
);
7452 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7455 gDefaultMegawadStart
:= s
;
7458 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7459 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7461 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7464 // Start map when game loads:
7465 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7466 if isWadPath(map
) then
7469 s
:= Find_Param_Value(pars
, '-gm');
7470 GMode
:= g_Game_TextToMode(s
);
7471 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7472 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7475 s
:= Find_Param_Value(pars
, '-limt');
7476 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7482 s
:= Find_Param_Value(pars
, '-lims');
7483 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7489 s
:= Find_Param_Value(pars
, '-lives');
7490 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7496 s
:= Find_Param_Value(pars
, '-opt');
7498 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7500 Opt
:= StrToIntDef(s
, 0);
7502 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7505 s
:= Find_Param_Value(pars
, '--close');
7509 // Override map to test:
7510 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7512 gTestMap
:= MapsDir
+ s
;
7514 // Delete test map after play:
7515 s
:= Find_Param_Value(pars
, '--testdelete');
7518 gMapToDelete
:= MapsDir
+ map
;
7519 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7523 // Delete temporary WAD after play:
7524 s
:= Find_Param_Value(pars
, '--tempdelete');
7525 if (s
<> '') and (gTestMap
<> '') then
7527 gMapToDelete
:= gTestMap
;
7528 gTempDelete
:= True;
7531 // Number of players:
7532 s
:= Find_Param_Value(pars
, '-pl');
7536 n
:= StrToIntDef(s
, 1);
7539 s
:= Find_Param_Value(pars
, '-port');
7540 if (s
= '') or not TryStrToInt(s
, Port
) then
7541 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7543 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7546 // Execute script when game loads:
7547 s
:= Find_Param_Value(pars
, '-exec');
7550 if not isWadPath(s
) then
7551 s
:= GameDir
+ '/' + s
;
7556 if IOResult
<> 0 then
7558 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7559 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7563 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7564 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7569 if IOResult
<> 0 then
7571 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7572 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7576 if Pos('#', s
) <> 1 then // script comment
7577 g_Console_Process(s
, True);
7588 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7589 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7590 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7591 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7593 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7594 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7595 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7596 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7598 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7599 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7601 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7602 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7604 {$IFDEF ENABLE_HOLMES}
7605 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7608 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7610 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7612 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7613 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7615 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7616 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');