1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPDEF
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure g_Game_Process_Params
;
128 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
129 procedure g_Game_StepLoading();
130 procedure g_Game_ClearLoading();
131 procedure g_Game_SetDebugMode();
132 procedure DrawLoadingStat();
134 { procedure SetWinPause(Enable: Boolean); }
139 LOADING_SHOW_STEP
= 100;
140 LOADING_INTERLINE
= 20;
155 MESSAGE_DIKEY
= WM_USER
+ 1;
160 EXIT_ENDLEVELSINGLE
= 4;
161 EXIT_ENDLEVELCUSTOM
= 5;
163 GAME_OPTION_RESERVED
= 1;
164 GAME_OPTION_TEAMDAMAGE
= 2;
165 GAME_OPTION_ALLOWEXIT
= 4;
166 GAME_OPTION_WEAPONSTAY
= 8;
167 GAME_OPTION_MONSTERS
= 16;
168 GAME_OPTION_BOTVSPLAYER
= 32;
169 GAME_OPTION_BOTVSMONSTER
= 64;
174 STATE_INTERCUSTOM
= 3;
175 STATE_INTERSINGLE
= 4;
181 LMS_RESPAWN_NONE
= 0;
182 LMS_RESPAWN_WARMUP
= 1;
183 LMS_RESPAWN_FINAL
= 2;
199 CONFIG_FILENAME
= 'Doom2DF.cfg';
200 LOG_FILENAME
= 'Doom2DF.log';
202 TEST_MAP_NAME
= '$$$_TEST_$$$';
204 STD_PLAYER_MODEL
= 'Doomer';
208 gGameSettings
: TGameSettings
;
209 gPlayer1Settings
: TPlayerSettings
;
210 gPlayer2Settings
: TPlayerSettings
;
212 gPlayerScreenSize
: TDFPoint
;
213 gPlayer1ScreenCoord
: TDFPoint
;
214 gPlayer2ScreenCoord
: TDFPoint
;
215 gPlayer1
: TPlayer
= nil;
216 gPlayer2
: TPlayer
= nil;
217 gPlayerDrawn
: TPlayer
= nil;
219 gSwitchGameMode
: Byte = GM_DM
;
220 gHearPoint1
, gHearPoint2
: THearPoint
;
221 gSoundEffectsDF
: Boolean = False;
222 gSoundTriggerTime
: Word = 0;
223 gAnnouncer
: Byte = ANNOUNCE_NONE
;
224 goodsnd
: array[0..3] of TPlayableSound
;
225 killsnd
: array[0..3] of TPlayableSound
;
226 gDefInterTime
: ShortInt = -1;
227 gInterEndTime
: LongWord = 0;
228 gInterTime
: LongWord = 0;
229 gServInterTime
: Byte = 0;
230 gGameStartTime
: LongWord = 0;
231 gTotalMonsters
: Integer = 0;
233 gShowTime
: Boolean = True;
234 gShowFPS
: Boolean = False;
235 gShowGoals
: Boolean = True;
236 gShowStat
: Boolean = True;
237 gShowKillMsg
: Boolean = True;
238 gShowLives
: Boolean = True;
239 gShowPing
: Boolean = False;
240 gShowMap
: Boolean = False;
242 gState
: Byte = STATE_NONE
;
244 sWidth
, sHeight
: Word;
245 gSpectMode
: Byte = SPECT_NONE
;
246 gSpectHUD
: Boolean = True;
247 gSpectKeyPress
: Boolean = False;
248 gSpectX
: Integer = 0;
249 gSpectY
: Integer = 0;
250 gSpectStep
: Byte = 8;
251 gSpectViewTwo
: Boolean = False;
252 gSpectPID1
: Integer = -1;
253 gSpectPID2
: Integer = -1;
254 gMusic
: TMusic
= nil;
255 gLoadGameMode
: Boolean;
256 gCheats
: Boolean = False;
257 gMapOnce
: Boolean = False;
258 gMapToDelete
: String;
259 gTempDelete
: Boolean = False;
260 gLastMap
: Boolean = False;
261 gWinPosX
, gWinPosY
: Integer;
262 gWinSizeX
, gWinSizeY
: Integer;
263 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
264 gWinActive
: Boolean = True; // by default window is active, lol
265 gResolutionChange
: Boolean = False;
266 gRC_Width
, gRC_Height
: Word;
267 gRC_FullScreen
, gRC_Maximized
: Boolean;
268 gLanguageChange
: Boolean = False;
269 gDebugMode
: Boolean = False;
270 g_debug_Sounds
: Boolean = False;
271 g_debug_Frames
: Boolean = False;
272 g_debug_WinMsgs
: Boolean = False;
273 g_debug_MonsterOff
: Boolean = False;
274 g_debug_BotAIOff
: Byte = 0;
275 g_debug_HealthBar
: Boolean = False;
276 g_Debug_Player
: Boolean = False;
277 gCoopMonstersKilled
: Word = 0;
278 gCoopSecretsFound
: Word = 0;
279 gCoopTotalMonstersKilled
: Word = 0;
280 gCoopTotalSecretsFound
: Word = 0;
281 gCoopTotalMonsters
: Word = 0;
282 gCoopTotalSecrets
: Word = 0;
283 gStatsOff
: Boolean = False;
284 gStatsPressed
: Boolean = False;
285 gExitByTrigger
: Boolean = False;
286 gNextMap
: String = '';
287 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
288 gLMSRespawnTime
: Cardinal = 0;
289 gLMSSoftSpawn
: Boolean = False;
290 gMissionFailed
: Boolean = False;
291 gVoteInProgress
: Boolean = False;
292 gVotePassed
: Boolean = False;
293 gVoteCommand
: string = '';
294 gVoteTimer
: Cardinal = 0;
295 gVoteCmdTimer
: Cardinal = 0;
296 gVoteCount
: Integer = 0;
297 gVoteTimeout
: Cardinal = 30;
298 gVoted
: Boolean = False;
299 gVotesEnabled
: Boolean = True;
300 gEvents
: Array of TGameEvent
;
301 gDelayedEvents
: Array of TDelayedEvent
;
303 // move button values:
304 // bits 0-1: l/r state:
305 // 0: neither left, nor right pressed
308 // bits 4-5: l/r state when strafe was pressed
309 P1MoveButton
: Byte = 0;
310 P2MoveButton
: Byte = 0;
312 g_profile_frame_update
: Boolean = false;
313 g_profile_frame_draw
: Boolean = false;
314 g_profile_collision
: Boolean = false;
315 g_profile_los
: Boolean = false;
316 g_profile_history_size
: Integer = 1000;
318 g_rlayer_back
: Boolean = true;
319 g_rlayer_step
: Boolean = true;
320 g_rlayer_wall
: Boolean = true;
321 g_rlayer_door
: Boolean = true;
322 g_rlayer_acid1
: Boolean = true;
323 g_rlayer_acid2
: Boolean = true;
324 g_rlayer_water
: Boolean = true;
325 g_rlayer_fore
: Boolean = true;
328 procedure g_ResetDynlights ();
329 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
330 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
332 function conIsCheatsEnabled (): Boolean;
338 g_textures
, g_main
, g_window
, g_menu
,
339 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
340 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
341 g_triggers
, g_monsters
, e_sound
, CONFIG
,
342 BinEditor
, g_language
, g_net
, SDL
,
343 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
344 utils
, sfs
, g_holmes
;
347 // ////////////////////////////////////////////////////////////////////////// //
348 function conIsCheatsEnabled (): Boolean;
351 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
352 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then exit
;
357 // ////////////////////////////////////////////////////////////////////////// //
359 profileFrameDraw
: TProfiler
= nil;
362 // ////////////////////////////////////////////////////////////////////////// //
365 x
, y
, radius
: Integer;
368 exploRadius
: Integer;
372 g_dynLights
: array of TDynLight
= nil;
373 g_dynLightCount
: Integer = 0;
374 g_playerLight
: Boolean = false;
376 procedure g_ResetDynlights ();
380 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
382 for idx
:= 0 to g_dynLightCount
-1 do
384 if g_dynLights
[idx
].exploCount
= -666 then
391 Inc(g_dynLights
[idx
].exploCount
);
392 if (g_dynLights
[idx
].exploCount
< 10) then
394 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
395 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
396 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
397 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
402 g_dynLightCount
:= lnum
;
405 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
407 if not gwin_has_stencil
then exit
;
408 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
409 g_dynLights
[g_dynLightCount
].x
:= x
;
410 g_dynLights
[g_dynLightCount
].y
:= y
;
411 g_dynLights
[g_dynLightCount
].radius
:= radius
;
412 g_dynLights
[g_dynLightCount
].r
:= r
;
413 g_dynLights
[g_dynLightCount
].g
:= g
;
414 g_dynLights
[g_dynLightCount
].b
:= b
;
415 g_dynLights
[g_dynLightCount
].a
:= a
;
416 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
417 Inc(g_dynLightCount
);
420 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
422 if not gwin_has_stencil
then exit
;
423 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
424 g_dynLights
[g_dynLightCount
].x
:= x
;
425 g_dynLights
[g_dynLightCount
].y
:= y
;
426 g_dynLights
[g_dynLightCount
].radius
:= 0;
427 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
428 g_dynLights
[g_dynLightCount
].r
:= r
;
429 g_dynLights
[g_dynLightCount
].g
:= g
;
430 g_dynLights
[g_dynLightCount
].b
:= b
;
431 g_dynLights
[g_dynLightCount
].a
:= 0;
432 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
433 Inc(g_dynLightCount
);
437 // ////////////////////////////////////////////////////////////////////////// //
438 function calcProfilesHeight (prof
: TProfiler
): Integer;
441 if (prof
= nil) then exit
;
442 if (length(prof
.bars
) = 0) then exit
;
443 result
:= length(prof
.bars
)*(16+2);
447 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
454 if (prof
= nil) then exit
;
456 if (length(prof
.bars
) = 0) then exit
;
458 hgt
:= calcProfilesHeight(prof
);
459 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
460 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
462 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
463 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
464 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
467 for ii
:= 0 to High(prof
.bars
) do
469 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
476 // ////////////////////////////////////////////////////////////////////////// //
478 TEndCustomGameStat
= record
479 PlayerStat
: TPlayerStatArray
;
483 Map
, MapName
: String;
486 TEndSingleGameStat
= record
487 PlayerStat
: Array [0..1] of record
493 TotalSecrets
: Integer;
496 TLoadingStat
= record
500 Msgs
: Array of String;
504 TParamStrValue
= record
509 TParamStrValues
= Array of TParamStrValue
;
512 INTER_ACTION_TEXT
= 1;
513 INTER_ACTION_PIC
= 2;
514 INTER_ACTION_MUSIC
= 3;
518 FPSCounter
, UPSCounter
: Word;
519 FPSTime
, UPSTime
: LongWord;
520 DataLoaded
: Boolean = False;
521 LastScreenShot
: Int64;
522 IsDrawStat
: Boolean = False;
523 CustomStat
: TEndCustomGameStat
;
524 SingleStat
: TEndSingleGameStat
;
525 LoadingStat
: TLoadingStat
;
526 EndingGameCounter
: Byte = 0;
529 MapList
: SArray
= nil;
530 MapIndex
: Integer = -1;
536 text: Array of ShortString;
537 anim
: Array of ShortString;
538 pic
: Array of ShortString;
539 mus
: Array of ShortString;
541 triggers
: Array of record
543 actions
: Array of record
544 action
, p1
, p2
: Integer;
547 cur_trigger
: Integer;
560 function Compare(a
, b
: TPlayerStat
): Integer;
562 if a
.Spectator
then Result
:= 1
563 else if b
.Spectator
then Result
:= -1
564 else if a
.Frags
< b
.Frags
then Result
:= 1
565 else if a
.Frags
> b
.Frags
then Result
:= -1
566 else if a
.Deaths
< b
.Deaths
then Result
:= -1
567 else if a
.Deaths
> b
.Deaths
then Result
:= 1
568 else if a
.Kills
< b
.Kills
then Result
:= -1
572 procedure SortGameStat(var stat
: TPlayerStatArray
);
577 if stat
= nil then Exit
;
579 for I
:= High(stat
) downto Low(stat
) do
580 for J
:= Low(stat
) to High(stat
) - 1 do
581 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
584 stat
[J
] := stat
[J
+ 1];
589 function g_Game_ModeToText(Mode
: Byte): string;
593 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
594 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
595 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
596 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
597 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
601 function g_Game_TextToMode(Mode
: string): Byte;
604 Mode
:= UpperCase(Mode
);
605 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
610 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
615 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
620 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
625 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
632 function g_Game_IsNet(): Boolean;
634 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
637 function g_Game_IsServer(): Boolean;
639 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
642 function g_Game_IsClient(): Boolean;
644 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
647 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
654 Result
.name
:= ExtractFileName(WAD
);
655 Result
.description
:= '';
658 w
:= TWADFile
.Create();
661 if not w
.GetResource('INTERSCRIPT', p
, len
) then
667 cfg
:= TConfig
.CreateMem(p
, len
);
668 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
669 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
670 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
671 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
677 procedure g_Game_FreeWAD();
681 for a
:= 0 to High(MegaWAD
.res
.pic
) do
682 if MegaWAD
.res
.pic
[a
] <> '' then
683 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
685 for a
:= 0 to High(MegaWAD
.res
.mus
) do
686 if MegaWAD
.res
.mus
[a
] <> '' then
687 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
689 MegaWAD
.res
.pic
:= nil;
690 MegaWAD
.res
.text := nil;
691 MegaWAD
.res
.anim
:= nil;
692 MegaWAD
.res
.mus
:= nil;
693 MegaWAD
.triggers
:= nil;
695 g_Texture_Delete('TEXTURE_endpic');
696 g_Sound_Delete('MUSIC_endmus');
698 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
699 gGameSettings
.WAD
:= '';
702 procedure g_Game_LoadWAD(WAD
: string);
711 gGameSettings
.WAD
:= WAD
;
712 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
715 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
717 w
:= TWADFile
.Create();
718 w
.ReadFile(MapsDir
+ WAD
);
720 if not w
.GetResource('INTERSCRIPT', p
, len
) then
726 cfg
:= TConfig
.CreateMem(p
, len
);
731 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
732 if s = '' then Break;
735 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
736 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
738 g_Texture_CreateWADEx(s, s);
744 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
745 if s = '' then Break;
748 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
749 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
751 g_Music_CreateWADEx(s, s);
754 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
755 if MegaWAD
.endpic
<> '' then
757 s
:= g_ExtractWadName(MegaWAD
.endpic
);
758 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
759 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
761 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
762 if MegaWAD
.endmus
<> '' then
764 s
:= g_ExtractWadName(MegaWAD
.endmus
);
765 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
766 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
774 {procedure start_trigger(t: string);
778 function next_trigger(): Boolean;
782 procedure DisableCheats();
788 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
789 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
790 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
791 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
793 {$IF DEFINED(D2F_DEBUG)}
794 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
799 procedure g_Game_ExecuteEvent(Name
: String);
805 if gEvents
= nil then
807 for a
:= 0 to High(gEvents
) do
808 if gEvents
[a
].Name
= Name
then
810 if gEvents
[a
].Command
<> '' then
811 g_Console_Process(gEvents
[a
].Command
, True);
816 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
821 if gDelayedEvents
<> nil then
822 for a
:= 0 to High(gDelayedEvents
) do
823 if not gDelayedEvents
[a
].Pending
then
830 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
831 n
:= High(gDelayedEvents
);
833 gDelayedEvents
[n
].Pending
:= True;
834 gDelayedEvents
[n
].DEType
:= DEType
;
835 gDelayedEvents
[n
].DENum
:= Num
;
836 gDelayedEvents
[n
].DEStr
:= Str
;
837 if DEType
= DE_GLOBEVENT
then
838 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
840 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
849 if g_Game_IsNet
and g_Game_IsServer
then
850 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
856 g_Game_StopAllSounds(False);
861 EndingGameCounter
:= 0;
862 g_ActiveWindow
:= nil;
864 gLMSRespawn
:= LMS_RESPAWN_NONE
;
865 gLMSRespawnTime
:= 0;
868 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
873 begin // Ýòî áûë òåñò
877 begin // Âûõîä â ãëàâíîå ìåíþ
878 gMusic
.SetByName('MUSIC_MENU');
880 if gState
<> STATE_SLIST
then
882 g_GUI_ShowWindow('MainMenu');
883 gState
:= STATE_MENU
;
886 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
887 slReturnPressed
:= True;
888 if g_Net_Slist_Fetch(slCurrent
) then
890 if slCurrent
= nil then
891 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
894 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
897 g_Game_ExecuteEvent('ongameend');
901 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
903 if not g_Game_IsClient
then g_Game_Restart();
906 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
908 // Ñòàòèñòèêà Ñâîåé èãðû:
909 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
911 CustomStat
.GameTime
:= gTime
;
912 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
913 CustomStat
.MapName
:= gMapInfo
.Name
;
914 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
915 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
916 CustomStat
.TeamStat
:= gTeamStat
;
918 CustomStat
.PlayerStat
:= nil;
920 // Ñòàòèñòèêà èãðîêîâ:
921 if gPlayers
<> nil then
923 for a
:= 0 to High(gPlayers
) do
924 if gPlayers
[a
] <> nil then
926 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
927 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
929 Name
:= gPlayers
[a
].Name
;
930 Frags
:= gPlayers
[a
].Frags
;
931 Deaths
:= gPlayers
[a
].Death
;
932 Kills
:= gPlayers
[a
].Kills
;
933 Team
:= gPlayers
[a
].Team
;
934 Color
:= gPlayers
[a
].Model
.Color
;
935 Spectator
:= gPlayers
[a
].FSpectator
;
939 SortGameStat(CustomStat
.PlayerStat
);
942 g_Game_ExecuteEvent('onmapend');
945 EndingGameCounter
:= 255;
946 gState
:= STATE_FOLD
;
948 if gDefInterTime
< 0 then
949 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
951 gInterEndTime
:= gDefInterTime
* 1000;
954 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
956 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
957 SingleStat
.GameTime
:= gTime
;
958 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
959 SingleStat
.TotalSecrets
:= gSecretsCount
;
960 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
961 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
962 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
963 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
964 if SingleStat
.TwoPlayers
then
966 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
967 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
970 g_Game_ExecuteEvent('onmapend');
973 if gNextMap
<> '' then
975 gMusic
.SetByName('MUSIC_INTERMUS');
977 gState
:= STATE_INTERSINGLE
;
979 g_Game_ExecuteEvent('oninter');
981 else // Áîëüøå íåò êàðò
984 EndingGameCounter
:= 255;
985 gState
:= STATE_FOLD
;
990 // Îêîí÷àíèå îáðàáîòàíî:
991 if gExit
<> EXIT_QUIT
then
995 procedure drawTime(X
, Y
: Integer); inline;
997 e_TextureFontPrint(x
, y
,
998 Format('%d:%.2d:%.2d', [
999 gTime
div 1000 div 3600,
1000 (gTime
div 1000 div 60) mod 60,
1001 gTime
div 1000 mod 60
1006 procedure DrawStat();
1008 pc
, x
, y
, w
, h
: Integer;
1009 w1
, w2
, w3
, w4
: Integer;
1011 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1014 stat
: TPlayerStatArray
;
1021 pc
:= g_Player_GetCount
;
1022 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1024 w
:= gScreenWidth
-(gScreenWidth
div 5);
1025 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1028 h
:= 40+ch
*5+(ch
+8)*pc
;
1029 x
:= (gScreenWidth
div 2)-(w
div 2);
1030 y
:= (gScreenHeight
div 2)-(h
div 2);
1032 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1033 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1035 drawTime(x
+w
-78, y
+8);
1037 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1038 map
:= g_ExtractFileName(gMapInfo
.Map
);
1039 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1041 case gGameSettings
.GameMode
of
1044 if gGameSettings
.MaxLives
= 0 then
1045 s1
:= _lc
[I_GAME_DM
]
1047 s1
:= _lc
[I_GAME_LMS
];
1048 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1049 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1054 if gGameSettings
.MaxLives
= 0 then
1055 s1
:= _lc
[I_GAME_TDM
]
1057 s1
:= _lc
[I_GAME_TLMS
];
1058 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1059 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1064 s1
:= _lc
[I_GAME_CTF
];
1065 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1066 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1071 if gGameSettings
.MaxLives
= 0 then
1072 s1
:= _lc
[I_GAME_COOP
]
1074 s1
:= _lc
[I_GAME_SURV
];
1075 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1076 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1087 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1089 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1091 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1093 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1094 gStdFont
, 200, 200, 200, 1);
1096 if NetMode
= NET_SERVER
then
1097 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1099 if NetMode
= NET_CLIENT
then
1100 e_TextureFontPrintEx(x
+8, y
+ 8,
1101 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1105 stat
:= g_Player_GetStats();
1108 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1109 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1111 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1113 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1117 for a
:= TEAM_RED
to TEAM_BLUE
do
1119 if a
= TEAM_RED
then
1121 s1
:= _lc
[I_GAME_TEAM_RED
];
1128 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1134 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1135 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1136 gStdFont
, r
, g
, b
, 1);
1138 _y
:= _y
+ch
+(ch
div 4);
1139 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1140 _y
:= _y
+(ch
div 4);
1142 for aa
:= 0 to High(stat
) do
1143 if stat
[aa
].Team
= a
then
1159 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1161 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1163 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1165 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1172 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1175 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1176 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1177 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1178 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1181 for aa
:= 0 to High(stat
) do
1195 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1196 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1198 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1200 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1202 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1204 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1210 procedure g_Game_Init();
1216 gTempDelete
:= False;
1218 sfsGCDisable(); // temporary disable removing of temporary volumes
1221 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1222 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1223 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1224 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1226 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1227 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1228 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1230 g_Game_ClearLoading();
1231 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1232 g_Game_SetLoadingText('', 0, False);
1234 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1237 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1238 g_PlayerModel_LoadData();
1240 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1242 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1243 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1244 until FindNext(SR
) <> 0;
1247 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1249 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1250 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1251 until FindNext(SR
) <> 0;
1254 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1256 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1257 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1258 until FindNext(SR
) <> 0;
1264 LastScreenShot
:= 0;
1266 {e_MouseInfo.Accel := 1.0;}
1268 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1271 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1272 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1273 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1274 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1275 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1277 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1280 gMusic
:= TMusic
.Create();
1281 gMusic
.SetByName('MUSIC_MENU');
1284 gGameSettings
.WarmupTime
:= 30;
1286 gState
:= STATE_MENU
;
1288 SetLength(gEvents
, 6);
1289 gEvents
[0].Name
:= 'ongamestart';
1290 gEvents
[1].Name
:= 'ongameend';
1291 gEvents
[2].Name
:= 'onmapstart';
1292 gEvents
[3].Name
:= 'onmapend';
1293 gEvents
[4].Name
:= 'oninter';
1294 gEvents
[5].Name
:= 'onwadend';
1296 sfsGCEnable(); // enable releasing unused volumes
1300 procedure g_Game_Free();
1302 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1303 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1307 g_Player_RemoveAllCorpses();
1309 gGameSettings
.GameType
:= GT_NONE
;
1310 if gGameSettings
.GameMode
= GM_SINGLE
then
1311 gGameSettings
.GameMode
:= GM_DM
;
1312 gSwitchGameMode
:= gGameSettings
.GameMode
;
1315 gExitByTrigger
:= False;
1318 function IsActivePlayer(p
: TPlayer
): Boolean;
1323 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1326 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1333 if gPlayers
= nil then
1335 for a
:= Low(gPlayers
) to High(gPlayers
) do
1336 if IsActivePlayer(gPlayers
[a
]) then
1338 if gPlayers
[a
].UID
<> ID
then
1340 Result
:= gPlayers
[a
];
1345 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1351 if gPlayers
= nil then
1355 for a
:= Low(gPlayers
) to High(gPlayers
) do
1356 if IsActivePlayer(gPlayers
[a
]) then
1358 SetLength(ids
, Length(ids
) + 1);
1359 ids
[High(ids
)] := gPlayers
[a
].UID
;
1360 if gPlayers
[a
].UID
= Skip
then
1363 if Length(ids
) = 0 then
1368 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1371 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1377 if gPlayers
= nil then
1381 for a
:= Low(gPlayers
) to High(gPlayers
) do
1382 if IsActivePlayer(gPlayers
[a
]) then
1384 SetLength(ids
, Length(ids
) + 1);
1385 ids
[High(ids
)] := gPlayers
[a
].UID
;
1386 if gPlayers
[a
].UID
= Skip
then
1389 if Length(ids
) = 0 then
1392 Result
:= ids
[Length(ids
) - 1]
1394 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1397 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1399 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1400 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1404 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1410 if (plr
= nil) then exit
;
1411 if (p2hack
) then time
:= 1000 else time
:= 1;
1412 strafeDir
:= MoveButton
shr 4;
1413 MoveButton
:= MoveButton
and $0F;
1416 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1417 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1418 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1420 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1421 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1422 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1424 // if we have "strafe" key, turn off old strafe mechanics
1425 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1427 // new strafe mechanics
1428 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1429 // now set direction according to strafe (reversed)
1430 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1431 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1435 strafeDir
:= 0; // not strafing anymore
1436 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1437 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1438 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1439 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1440 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1441 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1444 // fix movebutton state
1445 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1447 // Îñòàëüíûå êëàâèøè:
1448 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1449 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1450 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1451 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1452 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1453 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1454 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1456 for i
:= 0 to High(KeyWeapon
) do
1457 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1458 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1461 // HACK: add dynlight here
1462 if gwin_k8_enable_light_experiments
then
1464 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1466 g_playerLight
:= true;
1468 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1470 g_playerLight
:= false;
1474 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1477 procedure g_Game_Update();
1479 Msg
: g_gui
.TMessage
;
1485 function sendMonsPos (mon
: TMonster
): Boolean;
1487 result
:= false; // don't stop
1488 if (mon
.MonsterType
= MONSTER_BARREL
) then
1490 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1493 if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1495 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then
1497 MH_SEND_MonsterPos(mon
.UID
);
1504 // Ïîðà âûêëþ÷àòü èãðó:
1505 if gExit
= EXIT_QUIT
then
1507 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1511 if gExit
= EXIT_QUIT
then
1515 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1518 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1521 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1523 gExit
:= EXIT_SIMPLE
;
1529 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1530 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1531 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1532 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1534 if g_Game_IsNet
and g_Game_IsServer
then
1536 gInterTime
:= gInterTime
+ GAME_TICK
;
1537 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1538 if a
<> gServInterTime
then
1540 gServInterTime
:= a
;
1541 MH_SEND_TimeSync(gServInterTime
);
1545 if (not g_Game_IsClient
) and
1548 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1549 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1550 and (g_ActiveWindow
= nil)
1552 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1555 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1556 g_Game_StopAllSounds(True);
1558 if gMapOnce
then // Ýòî áûë òåñò
1559 gExit
:= EXIT_SIMPLE
1561 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1562 g_Game_ChangeMap(gNextMap
)
1563 else // Ñëåäóþùåé êàðòû íåò
1565 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1567 // Âûõîä â ãëàâíîå ìåíþ:
1569 g_GUI_ShowWindow('MainMenu');
1570 gMusic
.SetByName('MUSIC_MENU');
1572 gState
:= STATE_MENU
;
1575 // Ôèíàëüíàÿ êàðòèíêà:
1576 g_Game_ExecuteEvent('onwadend');
1578 if not gMusic
.SetByName('MUSIC_endmus') then
1579 gMusic
.SetByName('MUSIC_STDENDMUS');
1581 gState
:= STATE_ENDPIC
;
1583 g_Game_ExecuteEvent('ongameend');
1589 if gState
= STATE_INTERTEXT
then
1590 if InterText
.counter
> 0 then
1591 InterText
.counter
:= InterText
.counter
- 1;
1594 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1596 if EndingGameCounter
= 0 then
1598 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1599 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1601 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1603 g_Game_ExecuteEvent('onwadend');
1604 if not gMusic
.SetByName('MUSIC_endmus') then
1605 gMusic
.SetByName('MUSIC_STDENDMUS');
1608 gMusic
.SetByName('MUSIC_ROUNDMUS');
1611 gState
:= STATE_INTERCUSTOM
;
1613 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1615 gMusic
.SetByName('MUSIC_INTERMUS');
1617 gState
:= STATE_INTERSINGLE
;
1619 g_Game_ExecuteEvent('oninter');
1622 DecMin(EndingGameCounter
, 6, 0);
1625 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1627 if gMapOnce
then // Ýòî áûë òåñò
1629 gExit
:= EXIT_SIMPLE
;
1635 g_Serverlist_Control(slCurrent
);
1638 if g_Game_IsNet
then
1639 if not gConsoleShow
then
1640 if not gChatShow
then
1642 if g_ActiveWindow
= nil then
1644 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1645 g_Console_Chat_Switch(False)
1646 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1647 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1648 g_Console_Chat_Switch(True);
1651 if not gChatEnter
then
1652 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1653 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1656 // Ñòàòèñòèêà ïî Tab:
1658 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1659 (gGameSettings
.GameType
<> GT_SINGLE
) and
1660 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1663 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1665 // Âðåìÿ += 28 ìèëëèñåêóíä:
1666 gTime
:= gTime
+ GAME_TICK
;
1668 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1669 if MessageTime
= 0 then
1671 if MessageTime
> 0 then
1672 MessageTime
:= MessageTime
- 1;
1674 if (g_Game_IsServer
) then
1676 // Áûë çàäàí ëèìèò âðåìåíè:
1677 if (gGameSettings
.TimeLimit
> 0) then
1678 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1679 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1684 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1685 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1686 g_Game_RestartRound(gLMSSoftSpawn
);
1688 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1689 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1691 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1693 g_Console_Process(gVoteCommand
);
1695 gVotePassed
:= False;
1698 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1699 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1700 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1701 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1702 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1704 // Áûë çàäàí ëèìèò ïîáåä:
1705 if (gGameSettings
.GoalLimit
> 0) then
1709 if gGameSettings
.GameMode
= GM_DM
then
1710 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1711 for i
:= 0 to High(gPlayers
) do
1712 if gPlayers
[i
] <> nil then
1713 if gPlayers
[i
].Frags
> b
then
1714 b
:= gPlayers
[i
].Frags
;
1717 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1718 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1719 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1722 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1723 if b
>= gGameSettings
.GoalLimit
then
1730 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1731 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1732 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1733 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1735 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1736 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1737 end // if not console
1740 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1742 // process weapon switch queue
1746 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1747 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1749 if not gSpectKeyPress
then
1751 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1753 // switch spect mode
1755 SPECT_NONE
: ; // not spectator
1757 SPECT_MAPVIEW
: Inc(gSpectMode
);
1758 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1760 gSpectKeyPress
:= True;
1762 if gSpectMode
= SPECT_MAPVIEW
then
1764 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1765 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1766 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1767 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1768 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1769 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1770 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1771 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1772 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1775 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1776 gSpectKeyPress
:= True;
1778 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1781 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1782 gSpectKeyPress
:= True;
1785 if gSpectMode
= SPECT_PLAYERS
then
1787 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1790 gSpectViewTwo
:= True;
1791 gSpectKeyPress
:= True;
1793 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1795 // remove second view
1796 gSpectViewTwo
:= False;
1797 gSpectKeyPress
:= True;
1799 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1801 // prev player (view 1)
1802 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1803 gSpectKeyPress
:= True;
1805 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1807 // next player (view 1)
1808 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1809 gSpectKeyPress
:= True;
1811 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1813 // prev player (view 2)
1814 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1815 gSpectKeyPress
:= True;
1817 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1819 // next player (view 2)
1820 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1821 gSpectKeyPress
:= True;
1826 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1827 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1828 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1829 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1830 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1831 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1832 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1833 gSpectKeyPress
:= False;
1836 // Îáíîâëÿåì âñå îñòàëüíîå:
1839 g_Triggers_Update();
1841 g_Monsters_Update();
1843 g_Player_UpdateAll();
1844 g_Player_UpdatePhysicalObjects();
1845 if gGameSettings
.GameType
= GT_SERVER
then
1846 if Length(gMonstersSpawned
) > 0 then
1848 for I
:= 0 to High(gMonstersSpawned
) do
1849 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1850 SetLength(gMonstersSpawned
, 0);
1853 if (gSoundTriggerTime
> 8) then
1855 g_Game_UpdateTriggerSounds();
1856 gSoundTriggerTime
:= 0;
1859 Inc(gSoundTriggerTime
);
1861 if (NetMode
= NET_SERVER
) then
1863 Inc(NetTimeToUpdate
);
1864 Inc(NetTimeToReliable
);
1865 if NetTimeToReliable
>= NetRelupdRate
then
1867 for I
:= 0 to High(gPlayers
) do
1868 if gPlayers
[I
] <> nil then
1869 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1871 g_Mons_ForEach(sendMonsPos
);
1873 NetTimeToReliable
:= 0;
1874 NetTimeToUpdate
:= NetUpdateRate
;
1876 else if NetTimeToUpdate
>= NetUpdateRate
then
1878 if gPlayers
<> nil then
1879 for I
:= 0 to High(gPlayers
) do
1880 if gPlayers
[I
] <> nil then
1881 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1883 g_Mons_ForEach(sendMonsPos
);
1885 NetTimeToUpdate
:= 0;
1888 if NetUseMaster
then
1889 if gTime
>= NetTimeToMaster
then
1891 if (NetMHost
= nil) or (NetMPeer
= nil) then
1892 if not g_Net_Slist_Connect
then
1893 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1896 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1900 if NetMode
= NET_CLIENT
then
1901 MC_SEND_PlayerPos();
1902 end; // if gameOn ...
1904 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1905 if g_ActiveWindow
<> nil then
1907 w
:= e_GetFirstKeyPressed();
1909 if (w
<> IK_INVALID
) then
1911 Msg
.Msg
:= MESSAGE_DIKEY
;
1913 g_ActiveWindow
.OnMessage(Msg
);
1916 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1917 if g_ActiveWindow
<> nil then
1918 g_ActiveWindow
.Update();
1920 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1921 if gResolutionChange
then
1923 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1924 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1925 gResolutionChange
:= False;
1928 // Íóæíî ñìåíèòü ÿçûê:
1929 if gLanguageChange
then
1931 //e_WriteLog('Read language file', MSG_NOTIFY);
1932 //g_Language_Load(DataDir + gLanguage + '.txt');
1933 g_Language_Set(gLanguage
);
1935 gLanguageChange
:= False;
1939 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1940 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1941 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1944 LastScreenShot
:= GetTimer();
1947 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1948 if e_KeyPressed(IK_F10
) and
1950 (not gConsoleShow
) and
1951 (g_ActiveWindow
= nil) then
1956 Time
:= GetTimer() {div 1000};
1958 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1959 if gDelayedEvents
<> nil then
1960 for a
:= 0 to High(gDelayedEvents
) do
1961 if gDelayedEvents
[a
].Pending
and
1963 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1964 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1967 case gDelayedEvents
[a
].DEType
of
1969 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1972 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1976 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1977 if g_Game_IsNet
and g_Game_IsServer
then
1978 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1981 gDelayedEvents
[a
].Pending
:= False;
1984 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1985 UPSCounter
:= UPSCounter
+ 1;
1986 if Time
- UPSTime
>= 1000 then
1995 g_Weapon_AddDynLights();
1996 g_Items_AddDynLights();
2000 procedure g_Game_LoadData();
2002 if DataLoaded
then Exit
;
2004 e_WriteLog('Loading game data...', MSG_NOTIFY
);
2006 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2007 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2008 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2009 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2010 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2011 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2012 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
2013 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
2014 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
2015 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
2016 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
2017 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
2018 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2019 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2020 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2021 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2022 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2023 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2024 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2025 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2026 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2027 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2028 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2029 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2030 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2031 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2032 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2033 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2034 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2035 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2036 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2037 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2038 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2039 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2041 goodsnd
[0] := TPlayableSound
.Create();
2042 goodsnd
[1] := TPlayableSound
.Create();
2043 goodsnd
[2] := TPlayableSound
.Create();
2044 goodsnd
[3] := TPlayableSound
.Create();
2046 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2047 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2048 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2049 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2051 killsnd
[0] := TPlayableSound
.Create();
2052 killsnd
[1] := TPlayableSound
.Create();
2053 killsnd
[2] := TPlayableSound
.Create();
2054 killsnd
[3] := TPlayableSound
.Create();
2056 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2057 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2058 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2059 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2061 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2064 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2065 g_Weapon_LoadData();
2067 g_Monsters_LoadData();
2072 procedure g_Game_FreeData();
2074 if not DataLoaded
then Exit
;
2077 g_Weapon_FreeData();
2078 g_Monsters_FreeData();
2080 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2082 g_Texture_Delete('NOTEXTURE');
2083 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2084 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2085 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2086 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2087 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2088 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2089 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2090 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2091 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2092 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2093 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2094 g_Frames_DeleteByName('FRAMES_TELEPORT');
2095 g_Sound_Delete('SOUND_GAME_TELEPORT');
2096 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2097 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2098 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2099 g_Sound_Delete('SOUND_GAME_BULK1');
2100 g_Sound_Delete('SOUND_GAME_BULK2');
2101 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2102 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2103 g_Sound_Delete('SOUND_GAME_SWITCH1');
2104 g_Sound_Delete('SOUND_GAME_SWITCH0');
2111 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2112 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2113 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2114 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2121 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2122 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2123 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2124 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2126 DataLoaded
:= False;
2129 procedure DrawCustomStat();
2135 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2136 s1
, s2
, topstr
: String;
2138 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2141 if e_KeyPressed(IK_TAB
) then
2143 if not gStatsPressed
then
2145 gStatsOff
:= not gStatsOff
;
2146 gStatsPressed
:= True;
2150 gStatsPressed
:= False;
2154 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2155 w
:= (Length(s1
) * ww2
) div 2;
2156 x
:= gScreenWidth
div 2 - w
;
2158 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2162 if (gGameSettings
.GameMode
= GM_COOP
) then
2164 if gMissionFailed
then
2165 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2167 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2170 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2172 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2173 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2175 if g_Game_IsNet
then
2177 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2178 if not gChatShow
then
2179 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2180 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2183 if g_Game_IsClient
then
2184 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2186 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2187 if not gChatShow
then
2188 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2189 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2194 w
:= gScreenWidth
-x
*2;
2200 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2201 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2203 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2205 case CustomStat
.GameMode
of
2208 if gGameSettings
.MaxLives
= 0 then
2209 s1
:= _lc
[I_GAME_DM
]
2211 s1
:= _lc
[I_GAME_LMS
];
2215 if gGameSettings
.MaxLives
= 0 then
2216 s1
:= _lc
[I_GAME_TDM
]
2218 s1
:= _lc
[I_GAME_TLMS
];
2220 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2223 if gGameSettings
.MaxLives
= 0 then
2224 s1
:= _lc
[I_GAME_COOP
]
2226 s1
:= _lc
[I_GAME_SURV
];
2232 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2236 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2237 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2240 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2241 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2242 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2243 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2245 pc
:= Length(CustomStat
.PlayerStat
);
2246 if pc
= 0 then Exit
;
2248 if CustomStat
.GameMode
= GM_COOP
then
2250 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2252 s2
:= _lc
[I_GAME_MONSTERS
];
2253 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2254 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2256 s2
:= _lc
[I_GAME_SECRETS
];
2257 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2258 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2261 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2263 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2264 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2265 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2267 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2268 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2269 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2273 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2278 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2279 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2280 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2282 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2285 for t
:= TEAM_RED
to TEAM_BLUE
do
2287 if t
= TEAM_RED
then
2289 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2290 gStdFont
, 255, 0, 0, 1);
2291 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2292 gStdFont
, 255, 0, 0, 1);
2299 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2300 gStdFont
, 0, 0, 255, 1);
2301 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2302 gStdFont
, 0, 0, 255, 1);
2308 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2311 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2312 if CustomStat
.PlayerStat
[p
].Team
= t
then
2313 with CustomStat
.PlayerStat
[p
] do
2327 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2328 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2329 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2336 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2339 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2340 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2341 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2344 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2345 with CustomStat
.PlayerStat
[p
] do
2347 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2354 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2355 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2356 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2362 procedure DrawSingleStat();
2364 tm
, key_x
, val_x
, y
: Integer;
2368 procedure player_stat(n
: Integer);
2374 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2375 s2
:= Format(' %d', [gTotalMonsters
]);
2377 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2378 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2379 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2380 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2382 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2383 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2385 // "Kills-per-minute: ##.#":
2386 s1
:= _lc
[I_MENU_INTER_KPM
];
2388 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2390 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2391 s2
:= Format(' %.1f', [kpm
]);
2393 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2394 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2396 // "Secrets found: # / #":
2397 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2398 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2400 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2401 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2402 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2403 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2405 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2406 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2410 // "Level Complete":
2411 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2412 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2414 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2415 s1
:= _lc
[I_MENU_INTER_KPM
];
2416 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2419 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2421 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2422 val_x
:= key_x
+ w1
;
2425 tm
:= SingleStat
.GameTime
div 1000;
2426 s1
:= _lc
[I_MENU_INTER_TIME
];
2427 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2429 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2430 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2432 if SingleStat
.TwoPlayers
then
2435 s1
:= _lc
[I_MENU_PLAYER_1
];
2436 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2437 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2439 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2444 s1
:= _lc
[I_MENU_PLAYER_2
];
2445 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2446 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2448 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2454 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2460 procedure DrawLoadingStat();
2466 if Length(LoadingStat
.Msgs
) = 0 then
2469 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2470 yy
:= (gScreenHeight
div 3);
2471 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2472 xx
:= (gScreenWidth
div 3);
2475 for i
:= 0 to NextMsg
-1 do
2477 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2478 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2482 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2483 yy
:= yy
+ LOADING_INTERLINE
;
2487 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2489 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2491 function monDraw (mon
: TMonster
): Boolean;
2493 result
:= false; // don't stop
2498 // Ëåâûé âåðõíèé óãîë
2499 aX
:= Obj
.X
div ScaleSz
+ 1;
2500 aY
:= Obj
.Y
div ScaleSz
+ 1;
2502 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2503 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2504 // Ïðàâûé íèæíèé óãîë
2505 aX2
:= aX
+ aX2
- 1;
2506 aY2
:= aY
+ aY2
- 1;
2507 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2513 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2514 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2517 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2518 ScaleSz
:= 16 div Scale
;
2519 // Ðàçìåðû ìèíè-êàðòû:
2520 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2521 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2523 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2525 if gWalls
<> nil then
2528 for a
:= 0 to High(gWalls
) do
2530 if PanelType
<> 0 then
2532 // Ëåâûé âåðõíèé óãîë:
2533 aX
:= X
div ScaleSz
;
2534 aY
:= Y
div ScaleSz
;
2536 aX2
:= max(Width
div ScaleSz
, 1);
2537 aY2
:= max(Height
div ScaleSz
, 1);
2538 // Ïðàâûé íèæíèé óãîë:
2539 aX2
:= aX
+ aX2
- 1;
2540 aY2
:= aY
+ aY2
- 1;
2543 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2544 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2545 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2549 if gSteps
<> nil then
2552 for a
:= 0 to High(gSteps
) do
2554 if PanelType
<> 0 then
2556 // Ëåâûé âåðõíèé óãîë:
2557 aX
:= X
div ScaleSz
;
2558 aY
:= Y
div ScaleSz
;
2560 aX2
:= max(Width
div ScaleSz
, 1);
2561 aY2
:= max(Height
div ScaleSz
, 1);
2562 // Ïðàâûé íèæíèé óãîë:
2563 aX2
:= aX
+ aX2
- 1;
2564 aY2
:= aY
+ aY2
- 1;
2566 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2569 if gLifts
<> nil then
2572 for a
:= 0 to High(gLifts
) do
2574 if PanelType
<> 0 then
2576 // Ëåâûé âåðõíèé óãîë:
2577 aX
:= X
div ScaleSz
;
2578 aY
:= Y
div ScaleSz
;
2580 aX2
:= max(Width
div ScaleSz
, 1);
2581 aY2
:= max(Height
div ScaleSz
, 1);
2582 // Ïðàâûé íèæíèé óãîë:
2583 aX2
:= aX
+ aX2
- 1;
2584 aY2
:= aY
+ aY2
- 1;
2587 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2588 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2589 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2590 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2594 if gWater
<> nil then
2597 for a
:= 0 to High(gWater
) do
2599 if PanelType
<> 0 then
2601 // Ëåâûé âåðõíèé óãîë:
2602 aX
:= X
div ScaleSz
;
2603 aY
:= Y
div ScaleSz
;
2605 aX2
:= max(Width
div ScaleSz
, 1);
2606 aY2
:= max(Height
div ScaleSz
, 1);
2607 // Ïðàâûé íèæíèé óãîë:
2608 aX2
:= aX
+ aX2
- 1;
2609 aY2
:= aY
+ aY2
- 1;
2611 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2614 if gAcid1
<> nil then
2616 // Ðèñóåì êèñëîòó 1:
2617 for a
:= 0 to High(gAcid1
) do
2619 if PanelType
<> 0 then
2621 // Ëåâûé âåðõíèé óãîë:
2622 aX
:= X
div ScaleSz
;
2623 aY
:= Y
div ScaleSz
;
2625 aX2
:= max(Width
div ScaleSz
, 1);
2626 aY2
:= max(Height
div ScaleSz
, 1);
2627 // Ïðàâûé íèæíèé óãîë:
2628 aX2
:= aX
+ aX2
- 1;
2629 aY2
:= aY
+ aY2
- 1;
2631 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2634 if gAcid2
<> nil then
2636 // Ðèñóåì êèñëîòó 2:
2637 for a
:= 0 to High(gAcid2
) do
2639 if PanelType
<> 0 then
2641 // Ëåâûé âåðõíèé óãîë:
2642 aX
:= X
div ScaleSz
;
2643 aY
:= Y
div ScaleSz
;
2645 aX2
:= max(Width
div ScaleSz
, 1);
2646 aY2
:= max(Height
div ScaleSz
, 1);
2647 // Ïðàâûé íèæíèé óãîë:
2648 aX2
:= aX
+ aX2
- 1;
2649 aY2
:= aY
+ aY2
- 1;
2651 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2654 if gPlayers
<> nil then
2657 for a
:= 0 to High(gPlayers
) do
2658 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2660 // Ëåâûé âåðõíèé óãîë:
2661 aX
:= Obj
.X
div ScaleSz
+ 1;
2662 aY
:= Obj
.Y
div ScaleSz
+ 1;
2664 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2665 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2666 // Ïðàâûé íèæíèé óãîë:
2667 aX2
:= aX
+ aX2
- 1;
2668 aY2
:= aY
+ aY2
- 1;
2670 if gPlayers
[a
] = p
then
2671 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2674 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2675 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2676 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2681 g_Mons_ForEach(monDraw
);
2686 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2687 procedure renderDynLightsInternal ();
2690 lx
, ly
, lrad
: Integer;
2692 //TODO: lights should be in separate grid, i think
2693 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2694 if not gwin_has_stencil
or (g_dynLightCount
< 1) then exit
;
2696 // setup OpenGL parameters
2697 glStencilMask($FFFFFFFF);
2698 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2699 glEnable(GL_STENCIL_TEST
);
2700 glEnable(GL_SCISSOR_TEST
);
2701 glClear(GL_STENCIL_BUFFER_BIT
);
2702 glStencilFunc(GL_EQUAL
, 0, $ff);
2704 for lln
:= 0 to g_dynLightCount
-1 do
2706 lx
:= g_dynLights
[lln
].x
;
2707 ly
:= g_dynLights
[lln
].y
;
2708 lrad
:= g_dynLights
[lln
].radius
;
2709 if lrad
< 3 then continue
;
2711 if lx
-sX
+lrad
< 0 then continue
;
2712 if ly
-sY
+lrad
< 0 then continue
;
2713 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2714 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2716 // set scissor to optimize drawing
2717 //FIXME: broken for splitscreen mode
2718 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2719 // no need to clear stencil buffer, light blitting will do it for us
2720 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2721 // draw extruded panels
2722 glDisable(GL_TEXTURE_2D
);
2723 glDisable(GL_BLEND
);
2724 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2725 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2726 // render light texture
2727 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2728 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2731 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2732 glEnable(GL_TEXTURE_2D
);
2733 // color and opacity
2734 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2735 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2737 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2738 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2739 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2740 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2745 glDisable(GL_STENCIL_TEST
);
2746 glDisable(GL_BLEND
);
2747 glDisable(GL_SCISSOR_TEST
);
2748 glScissor(0, 0, sWidth
, sHeight
);
2752 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2753 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2754 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; transX
, transY
: Integer; setTransMatrix
: Boolean);
2756 TDrawCB
= procedure ();
2758 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
2763 profileFrameDraw
.sectionBegin(profname
);
2764 if gdbg_map_use_accel_render
then
2766 tagmask
:= panelTypeToTag(panType
);
2767 while (gDrawPanelList
.count
> 0) do
2769 pan
:= TPanel(gDrawPanelList
.front());
2770 if ((pan
.tag
and tagmask
) = 0) then break
;
2771 if doDraw
then pan
.Draw();
2772 gDrawPanelList
.popFront();
2777 if doDraw
then g_Map_DrawPanels(panType
);
2779 profileFrameDraw
.sectionEnd();
2782 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
2784 profileFrameDraw
.sectionBegin(profname
);
2785 if assigned(cb
) then cb();
2786 profileFrameDraw
.sectionEnd();
2790 profileFrameDraw
.sectionBegin('total');
2792 // our accelerated renderer will collect all panels to gDrawPanelList
2793 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2794 profileFrameDraw
.sectionBegin('collect');
2795 if gdbg_map_use_accel_render
then
2797 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
2799 profileFrameDraw
.sectionEnd();
2801 profileFrameDraw
.sectionBegin('skyback');
2802 g_Map_DrawBack(backXOfs
, backYOfs
);
2803 profileFrameDraw
.sectionEnd();
2805 if (setTransMatrix
) then glTranslatef(transX
, transY
, 0);
2807 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
2808 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
2809 drawOther('items', @g_Items_Draw
);
2810 drawOther('weapons', @g_Weapon_Draw
);
2811 drawOther('shells', @g_Player_DrawShells
);
2812 drawOther('drawall', @g_Player_DrawAll
);
2813 drawOther('corpses', @g_Player_DrawCorpses
);
2814 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
2815 drawOther('monsters', @g_Monsters_Draw
);
2816 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
2817 drawOther('gfx', @g_GFX_Draw
);
2818 drawOther('flags', @g_Map_DrawFlags
);
2819 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
2820 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
2821 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
2822 drawOther('dynlights', @renderDynLightsInternal
);
2823 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
2825 if g_debug_HealthBar
then
2827 g_Monsters_DrawHealth();
2828 g_Player_DrawHealth();
2831 profileFrameDraw
.mainEnd(); // map rendering
2835 procedure DrawMapView(x
, y
, w
, h
: Integer);
2842 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2843 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2850 renderMapInternal(-bx
, -by
, -x
, -y
, true);
2856 procedure DrawPlayer(p
: TPlayer
);
2858 px
, py
, a
, b
, c
, d
: Integer;
2862 if (p
= nil) or (p
.FDummy
) then
2865 g_Map_DrawBack(0, 0);
2870 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
2871 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2877 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2878 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2880 if px
> (gPlayerScreenSize
.X
div 2) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
2881 if py
> (gPlayerScreenSize
.Y
div 2) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
2883 if px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
2884 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
2886 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
2887 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
2890 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
2893 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
2894 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
2897 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
2900 if p
.IncCam
<> 0 then
2902 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
2904 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2906 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2910 if py
< gPlayerScreenSize
.Y
div 2 then
2912 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2914 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2918 if p
.IncCam
< 0 then
2920 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
2923 if p
.IncCam
> 0 then
2925 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
2929 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
2930 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
2931 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2933 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
2934 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
2935 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2938 sY
:= -(b
+p
.IncCam
);
2939 sWidth
:= gPlayerScreenSize
.X
;
2940 sHeight
:= gPlayerScreenSize
.Y
;
2942 //glTranslatef(a, b+p.IncCam, 0);
2946 p
.viewPortW
:= sWidth
;
2947 p
.viewPortH
:= sHeight
;
2949 if (p
= gPlayer1
) then
2951 g_Holmes_plrView(p
.viewPortX
, p
.viewPortY
, p
.viewPortW
, p
.viewPortH
);
2954 renderMapInternal(-c
, -d
, a
, b
+p
.IncCam
, true);
2956 if p
.FSpectator
then
2957 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2958 p
.GameY
+ PLAYER_RECT_CY
- 4,
2959 'X', gStdFont
, 255, 255, 255, 1, True);
2961 for a := 0 to High(gCollideMap) do
2962 for b := 0 to High(gCollideMap[a]) do
2965 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2967 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2971 1: e_DrawPoint(1, b, a, 200, 200, 200);
2972 2: e_DrawPoint(1, b, a, 64, 64, 255);
2973 3: e_DrawPoint(1, b, a, 255, 0, 255);
2983 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2984 if g_Debug_Player
then
2985 g_Player_DrawDebug(p
);
2989 procedure drawProfilers ();
2994 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
2995 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
2996 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
2999 procedure g_Game_Draw();
3006 plView1
, plView2
: TPlayer
;
3009 if gExit
= EXIT_QUIT
then Exit
;
3011 Time
:= GetTimer() {div 1000};
3012 FPSCounter
:= FPSCounter
+1;
3013 if Time
- FPSTime
>= 1000 then
3020 if gGameOn
or (gState
= STATE_FOLD
) then
3022 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3024 gSpectMode
:= SPECT_NONE
;
3025 if not gRevertPlayers
then
3027 plView1
:= gPlayer1
;
3028 plView2
:= gPlayer2
;
3032 plView1
:= gPlayer2
;
3033 plView2
:= gPlayer1
;
3037 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3039 gSpectMode
:= SPECT_NONE
;
3040 if gPlayer2
= nil then
3043 plView1
:= gPlayer2
;
3052 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3053 gSpectMode
:= SPECT_STATS
;
3055 if gSpectMode
= SPECT_PLAYERS
then
3056 if gPlayers
<> nil then
3058 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3059 if plView1
= nil then
3061 gSpectPID1
:= GetActivePlayerID_Next();
3062 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3064 if gSpectViewTwo
then
3066 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3067 if plView2
= nil then
3069 gSpectPID2
:= GetActivePlayerID_Next();
3070 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3075 if gSpectMode
= SPECT_MAPVIEW
then
3077 // Ðåæèì ïðîñìîòðà êàðòû
3079 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3080 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3081 gHearPoint1
.Active
:= True;
3082 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3083 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3084 gHearPoint2
.Active
:= False;
3088 Split
:= (plView1
<> nil) and (plView2
<> nil);
3090 // Òî÷êè ñëóõà èãðîêîâ
3091 if plView1
<> nil then
3093 gHearPoint1
.Active
:= True;
3094 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3095 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3097 gHearPoint1
.Active
:= False;
3098 if plView2
<> nil then
3100 gHearPoint2
.Active
:= True;
3101 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3102 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3104 gHearPoint2
.Active
:= False;
3106 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3107 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3110 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3111 if gScreenHeight
mod 2 = 0 then
3112 Dec(gPlayerScreenSize
.Y
);
3115 gPlayerScreenSize
.Y
:= gScreenHeight
;
3118 if gScreenHeight
mod 2 = 0 then
3119 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3121 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3123 DrawPlayer(plView1
);
3124 gPlayer1ScreenCoord
.X
:= sX
;
3125 gPlayer1ScreenCoord
.Y
:= sY
;
3129 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3131 DrawPlayer(plView2
);
3132 gPlayer2ScreenCoord
.X
:= sX
;
3133 gPlayer2ScreenCoord
.Y
:= sY
;
3136 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3139 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3142 if MessageText
<> '' then
3146 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3148 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3149 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3151 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3152 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3155 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3157 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3159 // Draw spectator GUI
3162 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3165 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3167 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3169 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3171 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3172 if gSpectMode
= SPECT_MAPVIEW
then
3174 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3175 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3176 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3177 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3178 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3180 if gSpectMode
= SPECT_PLAYERS
then
3182 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3183 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3184 if gSpectViewTwo
then
3186 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3187 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3188 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3189 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3193 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3194 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3200 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3202 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3203 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3205 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3206 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3207 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3212 if (gState
= STATE_MENU
) then
3214 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3216 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3217 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3218 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3220 if g_ActiveWindow
<> nil then
3222 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3223 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3227 if gState
= STATE_FOLD
then
3229 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3232 if gState
= STATE_INTERCUSTOM
then
3234 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3236 back
:= 'TEXTURE_endpic';
3237 if not g_Texture_Get(back
, ID
) then
3238 back
:= _lc
[I_TEXTURE_ENDPIC
];
3243 if g_Texture_Get(back
, ID
) then
3244 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3246 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3250 if g_ActiveWindow
<> nil then
3252 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3253 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3257 if gState
= STATE_INTERSINGLE
then
3259 if EndingGameCounter
> 0 then
3261 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3267 if g_Texture_Get(back
, ID
) then
3268 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3270 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3274 if g_ActiveWindow
<> nil then
3276 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3277 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3282 if gState
= STATE_ENDPIC
then
3285 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3286 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3288 if ID
<> DWORD(-1) then
3289 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3291 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3293 if g_ActiveWindow
<> nil then
3295 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3296 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3300 if gState
= STATE_SLIST
then
3302 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3304 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3305 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3306 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3308 g_Serverlist_Draw(slCurrent
);
3312 if g_ActiveWindow
<> nil then
3316 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3317 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3319 g_ActiveWindow
.Draw();
3323 if (g_holmes_enabled
) then g_Holmes_Draw();
3327 if g_debug_Sounds
and gGameOn
then
3329 for w
:= 0 to High(e_SoundsArray
) do
3330 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3331 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3336 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3337 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3340 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3341 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3343 if gGameOn
then drawProfilers();
3348 procedure g_Game_Quit();
3350 g_Game_StopAllSounds(True);
3352 g_Game_SaveOptions();
3354 g_PlayerModel_FreeData();
3355 g_Texture_DeleteAll();
3356 g_Frames_DeleteAll();
3359 if NetInitDone
then g_Net_Free
;
3361 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3362 if gMapToDelete
<> '' then
3363 g_Game_DeleteTestMap();
3369 procedure g_FatalError(Text: String);
3371 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3372 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3374 gExit
:= EXIT_SIMPLE
;
3377 procedure g_SimpleError(Text: String);
3379 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3380 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3383 procedure g_Game_SetupScreenSize();
3385 RES_FACTOR
= 4.0 / 3.0;
3391 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3392 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3393 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3394 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3396 gPlayerScreenSize
.Y
:= gScreenHeight
;
3398 // Ðàçìåð çàäíåãî ïëàíà:
3399 if BackID
<> DWORD(-1) then
3402 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3403 (gScreenHeight
*s
> gMapInfo
.Height
) then
3405 gBackSize
.X
:= gScreenWidth
;
3406 gBackSize
.Y
:= gScreenHeight
;
3410 e_GetTextureSize(BackID
, @bw
, @bh
);
3411 rf
:= Single(bw
) / Single(bh
);
3412 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3413 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3414 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3415 if (s
< 1.0) then s
:= 1.0;
3416 gBackSize
.X
:= Round(bw
*s
);
3417 gBackSize
.Y
:= Round(bh
*s
);
3422 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3424 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3427 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3429 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3430 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3432 if gPlayer1
= nil then
3434 if g_Game_IsClient
then
3436 if NetPlrUID1
> -1 then
3438 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3439 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3444 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3445 Team
:= gPlayer1Settings
.Team
;
3447 // Ñîçäàíèå ïåðâîãî èãðîêà:
3448 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3449 gPlayer1Settings
.Color
,
3451 if gPlayer1
= nil then
3452 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3455 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3456 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3457 if g_Game_IsServer
and g_Game_IsNet
then
3458 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3459 gPlayer1
.Respawn(False, True);
3461 if g_Game_IsNet
and NetUseMaster
then
3467 if gPlayer2
= nil then
3469 if g_Game_IsClient
then
3471 if NetPlrUID2
> -1 then
3472 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3476 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3477 Team
:= gPlayer2Settings
.Team
;
3479 // Ñîçäàíèå âòîðîãî èãðîêà:
3480 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3481 gPlayer2Settings
.Color
,
3483 if gPlayer2
= nil then
3484 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3487 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3488 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3489 if g_Game_IsServer
and g_Game_IsNet
then
3490 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3491 gPlayer2
.Respawn(False, True);
3493 if g_Game_IsNet
and NetUseMaster
then
3501 procedure g_Game_RemovePlayer();
3505 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3506 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3511 if g_Game_IsServer
then
3514 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3515 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3516 g_Player_Remove(Pl
.UID
);
3518 if g_Game_IsNet
and NetUseMaster
then
3527 if g_Game_IsServer
then
3530 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3531 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3532 g_Player_Remove(Pl
.UID
);
3534 if g_Game_IsNet
and NetUseMaster
then
3539 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3545 procedure g_Game_Spectate();
3547 g_Game_RemovePlayer();
3548 if gPlayer1
<> nil then
3549 g_Game_RemovePlayer();
3552 procedure g_Game_SpectateCenterView();
3554 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3555 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3558 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3564 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3566 g_Game_ClearLoading();
3569 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3572 gGameSettings
.GameType
:= GT_SINGLE
;
3573 gGameSettings
.MaxLives
:= 0;
3574 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3575 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3576 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3577 gSwitchGameMode
:= GM_SINGLE
;
3579 g_Game_ExecuteEvent('ongamestart');
3581 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3582 g_Game_SetupScreenSize();
3584 // Ñîçäàíèå ïåðâîãî èãðîêà:
3585 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3586 gPlayer1Settings
.Color
,
3587 gPlayer1Settings
.Team
, False));
3588 if gPlayer1
= nil then
3590 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3594 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3597 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3600 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3601 gPlayer2Settings
.Color
,
3602 gPlayer2Settings
.Team
, False));
3603 if gPlayer2
= nil then
3605 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3609 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3613 // Çàãðóçêà è çàïóñê êàðòû:
3614 if not g_Game_StartMap(MAP
, True) then
3616 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3620 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3624 for i
:= nPl
+1 to nPlayers
do
3625 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3628 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3629 TimeLimit
, GoalLimit
: Word;
3631 Options
: LongWord; nPlayers
: Byte);
3637 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3639 g_Game_ClearLoading();
3642 gGameSettings
.GameType
:= GT_CUSTOM
;
3643 gGameSettings
.GameMode
:= GameMode
;
3644 gSwitchGameMode
:= GameMode
;
3645 gGameSettings
.TimeLimit
:= TimeLimit
;
3646 gGameSettings
.GoalLimit
:= GoalLimit
;
3647 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3648 gGameSettings
.Options
:= Options
;
3650 gCoopTotalMonstersKilled
:= 0;
3651 gCoopTotalSecretsFound
:= 0;
3652 gCoopTotalMonsters
:= 0;
3653 gCoopTotalSecrets
:= 0;
3657 g_Game_ExecuteEvent('ongamestart');
3659 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3660 g_Game_SetupScreenSize();
3662 // Ðåæèì íàáëþäàòåëÿ:
3663 if nPlayers
= 0 then
3670 if nPlayers
>= 1 then
3672 // Ñîçäàíèå ïåðâîãî èãðîêà:
3673 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3674 gPlayer1Settings
.Color
,
3675 gPlayer1Settings
.Team
, False));
3676 if gPlayer1
= nil then
3678 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3682 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3686 if nPlayers
>= 2 then
3688 // Ñîçäàíèå âòîðîãî èãðîêà:
3689 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3690 gPlayer2Settings
.Color
,
3691 gPlayer2Settings
.Team
, False));
3692 if gPlayer2
= nil then
3694 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3698 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3702 // Çàãðóçêà è çàïóñê êàðòû:
3703 if not g_Game_StartMap(Map
, True) then
3705 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3709 // Íåò òî÷åê ïîÿâëåíèÿ:
3710 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3711 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3712 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3713 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3714 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3716 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3720 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3724 for i
:= nPl
+1 to nPlayers
do
3725 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3728 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3729 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3730 Options
: LongWord; nPlayers
: Byte;
3731 IPAddr
: LongWord; Port
: Word);
3735 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3737 g_Game_ClearLoading();
3740 gGameSettings
.GameType
:= GT_SERVER
;
3741 gGameSettings
.GameMode
:= GameMode
;
3742 gSwitchGameMode
:= GameMode
;
3743 gGameSettings
.TimeLimit
:= TimeLimit
;
3744 gGameSettings
.GoalLimit
:= GoalLimit
;
3745 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3746 gGameSettings
.Options
:= Options
;
3748 gCoopTotalMonstersKilled
:= 0;
3749 gCoopTotalSecretsFound
:= 0;
3750 gCoopTotalMonsters
:= 0;
3751 gCoopTotalSecrets
:= 0;
3755 g_Game_ExecuteEvent('ongamestart');
3757 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3758 g_Game_SetupScreenSize();
3760 // Ðåæèì íàáëþäàòåëÿ:
3761 if nPlayers
= 0 then
3767 if nPlayers
>= 1 then
3769 // Ñîçäàíèå ïåðâîãî èãðîêà:
3770 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3771 gPlayer1Settings
.Color
,
3772 gPlayer1Settings
.Team
, False));
3773 if gPlayer1
= nil then
3775 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3779 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3782 if nPlayers
>= 2 then
3784 // Ñîçäàíèå âòîðîãî èãðîêà:
3785 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3786 gPlayer2Settings
.Color
,
3787 gPlayer2Settings
.Team
, False));
3788 if gPlayer2
= nil then
3790 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3794 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3798 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3800 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3804 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3806 // Çàãðóçêà è çàïóñê êàðòû:
3807 if not g_Game_StartMap(Map
, True) then
3809 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3813 // Íåò òî÷åê ïîÿâëåíèÿ:
3814 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3815 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3816 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3817 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3818 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3820 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3824 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3827 NetState
:= NET_STATE_GAME
;
3830 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3845 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3846 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3848 g_Game_ClearLoading();
3851 gGameSettings
.GameType
:= GT_CLIENT
;
3853 gCoopTotalMonstersKilled
:= 0;
3854 gCoopTotalSecretsFound
:= 0;
3855 gCoopTotalMonsters
:= 0;
3856 gCoopTotalSecrets
:= 0;
3860 g_Game_ExecuteEvent('ongamestart');
3862 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3863 g_Game_SetupScreenSize();
3865 NetState
:= NET_STATE_AUTH
;
3867 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3869 if not g_Net_Connect(Addr
, Port
) then
3871 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3872 NetState
:= NET_STATE_NONE
;
3876 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3878 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3883 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3885 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3887 Ptr
:= NetEvent
.packet
^.data
;
3888 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3891 MID
:= InMsg
.ReadByte();
3893 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3895 NetMyID
:= InMsg
.ReadByte();
3896 NetPlrUID1
:= InMsg
.ReadWord();
3898 WadName
:= InMsg
.ReadString();
3899 Map
:= InMsg
.ReadString();
3901 gWADHash
:= InMsg
.ReadMD5();
3903 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3904 gSwitchGameMode
:= gGameSettings
.GameMode
;
3905 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3906 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3907 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3908 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3909 T
:= InMsg
.ReadLongWord();
3911 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3912 if newResPath
= '' then
3914 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3915 newResPath
:= g_Res_DownloadWAD(WadName
);
3916 if newResPath
= '' then
3918 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3919 enet_packet_destroy(NetEvent
.packet
);
3920 NetState
:= NET_STATE_NONE
;
3924 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3926 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3927 gPlayer1Settings
.Color
,
3928 gPlayer1Settings
.Team
, False));
3930 if gPlayer1
= nil then
3932 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3934 enet_packet_destroy(NetEvent
.packet
);
3935 NetState
:= NET_STATE_NONE
;
3939 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3940 gPlayer1
.UID
:= NetPlrUID1
;
3941 gPlayer1
.Reset(True);
3943 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3945 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3947 enet_packet_destroy(NetEvent
.packet
);
3948 NetState
:= NET_STATE_NONE
;
3956 enet_packet_destroy(NetEvent
.packet
);
3960 enet_packet_destroy(NetEvent
.packet
);
3963 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3966 if (NetEvent
.data
<= NET_DISC_MAX
) then
3967 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3968 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3978 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3987 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3988 NetState
:= NET_STATE_NONE
;
3992 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3993 gLMSRespawnTime
:= 0;
3996 NetState
:= NET_STATE_GAME
;
3997 MC_SEND_FullStateRequest
;
3998 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
4001 procedure g_Game_SaveOptions();
4003 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4006 procedure g_Game_ChangeMap(MapPath
: String);
4010 g_Game_ClearLoading();
4012 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4013 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4014 if gExitByTrigger
then
4017 gExitByTrigger
:= False;
4019 if not g_Game_StartMap(MapPath
, Force
) then
4020 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4023 procedure g_Game_Restart();
4027 if g_Game_IsClient
then
4029 map
:= g_ExtractFileName(gMapInfo
.Map
);
4033 g_Game_ClearLoading();
4034 g_Game_StartMap(Map
, True);
4037 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
4039 NewWAD
, ResName
: String;
4043 g_Player_RemoveAllCorpses();
4045 if (not g_Game_IsClient
) and
4046 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4047 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4049 if gSwitchGameMode
= GM_CTF
then
4050 gGameSettings
.MaxLives
:= 0;
4051 gGameSettings
.GameMode
:= gSwitchGameMode
;
4054 gSwitchGameMode
:= gGameSettings
.GameMode
;
4056 g_Player_ResetTeams();
4058 if Pos(':\', Map
) > 0 then
4060 NewWAD
:= g_ExtractWadName(Map
);
4061 ResName
:= g_ExtractFileName(Map
);
4062 if g_Game_IsServer
then
4064 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4065 g_Game_LoadWAD(NewWAD
);
4067 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4068 g_Game_ClientWAD(NewWAD
, gWADHash
);
4072 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4075 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4077 gState
:= STATE_NONE
;
4078 g_ActiveWindow
:= nil;
4084 if gGameSettings
.GameMode
= GM_CTF
then
4086 g_Map_ResetFlag(FLAG_RED
);
4087 g_Map_ResetFlag(FLAG_BLUE
);
4088 // CTF, à ôëàãîâ íåò:
4089 if not g_Map_HaveFlagPoints() then
4090 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4095 gState
:= STATE_MENU
;
4102 NetTimeToUpdate
:= 1;
4103 NetTimeToReliable
:= 0;
4104 NetTimeToMaster
:= NetMasterRate
;
4105 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4106 gLMSRespawnTime
:= 0;
4107 gMissionFailed
:= False;
4110 gCoopMonstersKilled
:= 0;
4111 gCoopSecretsFound
:= 0;
4113 gVoteInProgress
:= False;
4114 gVotePassed
:= False;
4120 if not gGameOn
then Exit
;
4122 g_Game_SpectateCenterView();
4124 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4126 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4127 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4128 gLMSSoftSpawn
:= True;
4129 if NetMode
= NET_SERVER
then
4130 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4132 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4135 if NetMode
= NET_SERVER
then
4137 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4140 if NetUseMaster
then
4142 if (NetMHost
= nil) or (NetMPeer
= nil) then
4143 if not g_Net_Slist_Connect
then
4144 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4149 if NetClients
<> nil then
4150 for I
:= 0 to High(NetClients
) do
4151 if NetClients
[I
].Used
then
4153 NetClients
[I
].Voted
:= False;
4154 if NetClients
[I
].RequestedFullUpdate
then
4156 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4157 NetClients
[I
].RequestedFullUpdate
:= False;
4161 g_Net_UnbanNonPermHosts();
4166 gCoopTotalMonstersKilled
:= 0;
4167 gCoopTotalSecretsFound
:= 0;
4168 gCoopTotalMonsters
:= 0;
4169 gCoopTotalSecrets
:= 0;
4173 g_Game_ExecuteEvent('onmapstart');
4176 procedure SetFirstLevel();
4180 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4181 if MapList
= nil then
4184 SortSArray(MapList
);
4185 gNextMap
:= MapList
[Low(MapList
)];
4190 procedure g_Game_ExitLevel(Map
: Char16
);
4194 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4195 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4196 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4197 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4199 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4200 if gGameSettings
.GameType
= GT_SINGLE
then
4201 gExit
:= EXIT_ENDLEVELSINGLE
4202 else // Âûøëè â âûõîä â Ñâîåé èãðå
4204 gExit
:= EXIT_ENDLEVELCUSTOM
;
4205 if gGameSettings
.GameMode
= GM_COOP
then
4206 g_Player_RememberAll
;
4208 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4211 if gGameSettings
.GameMode
= GM_COOP
then
4214 gStatsPressed
:= True;
4215 gNextMap
:= 'MAP01';
4217 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4220 if g_Game_IsNet
then
4222 MH_SEND_GameStats();
4223 MH_SEND_CoopStats();
4229 procedure g_Game_RestartLevel();
4233 if gGameSettings
.GameMode
= GM_SINGLE
then
4238 gExit
:= EXIT_ENDLEVELCUSTOM
;
4239 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4243 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4247 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4249 if not g_Game_IsClient
then
4251 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4254 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4255 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4259 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4263 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4264 g_Game_LoadWAD(NewWAD
);
4267 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4269 i
, n
, nb
, nr
: Integer;
4271 function monRespawn (mon
: TMonster
): Boolean;
4273 result
:= false; // don't stop
4274 if not mon
.FNoRespawn
then mon
.Respawn();
4278 if not g_Game_IsServer
then Exit
;
4279 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4280 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4281 gLMSRespawnTime
:= 0;
4284 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4286 gMissionFailed
:= True;
4287 g_Game_RestartLevel
;
4291 n
:= 0; nb
:= 0; nr
:= 0;
4292 for i
:= Low(gPlayers
) to High(gPlayers
) do
4293 if (gPlayers
[i
] <> nil) and
4294 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4295 (gPlayers
[i
] is TBot
)) then
4298 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4299 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4302 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4304 // wait a second until the fuckers finally decide to join
4305 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4306 gLMSRespawnTime
:= gTime
+ 1000;
4307 gLMSSoftSpawn
:= NoMapRestart
;
4311 g_Player_RemoveAllCorpses
;
4312 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4313 if g_Game_IsNet
then
4314 MH_SEND_GameEvent(NET_EV_LMS_START
);
4316 for i
:= Low(gPlayers
) to High(gPlayers
) do
4318 if gPlayers
[i
] = nil then continue
;
4319 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4320 // don't touch normal spectators
4321 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4323 gPlayers
[i
].FNoRespawn
:= True;
4324 gPlayers
[i
].Lives
:= 0;
4325 if g_Game_IsNet
then
4326 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4329 gPlayers
[i
].FNoRespawn
:= False;
4330 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4331 gPlayers
[i
].Respawn(False, True);
4332 if gGameSettings
.GameMode
= GM_COOP
then
4334 gPlayers
[i
].Frags
:= 0;
4335 gPlayers
[i
].RecallState
;
4337 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4338 gPlayer1
:= g_Player_Get(gLMSPID1
);
4339 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4340 gPlayer2
:= g_Player_Get(gLMSPID2
);
4343 g_Items_RestartRound();
4346 g_Mons_ForEach(monRespawn
);
4348 gLMSSoftSpawn
:= False;
4351 function g_Game_GetFirstMap(WAD
: String): String;
4355 MapList
:= g_Map_GetMapsList(WAD
);
4356 if MapList
= nil then
4359 SortSArray(MapList
);
4360 Result
:= MapList
[Low(MapList
)];
4362 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4368 function g_Game_GetNextMap(): String;
4375 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4376 if MapList
= nil then
4379 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4381 SortSArray(MapList
);
4383 for I
:= Low(MapList
) to High(MapList
) do
4384 if Map
= MapList
[I
] then
4390 if MapIndex
<> -255 then
4392 if MapIndex
= High(MapList
) then
4393 Result
:= MapList
[Low(MapList
)]
4395 Result
:= MapList
[MapIndex
+ 1];
4397 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4403 procedure g_Game_NextLevel();
4405 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4406 gExit
:= EXIT_ENDLEVELCUSTOM
4409 gExit
:= EXIT_ENDLEVELSINGLE
;
4413 if gNextMap
<> '' then Exit
;
4414 gNextMap
:= g_Game_GetNextMap();
4417 function g_Game_IsTestMap(): Boolean;
4419 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4422 procedure g_Game_DeleteTestMap();
4433 a
:= Pos('.wad:\', gMapToDelete
);
4437 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4438 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4439 Delete(gMapToDelete
, 1, a
+ 5);
4440 gMapToDelete
:= UpperCase(gMapToDelete
);
4442 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4445 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4446 if MapName <> TEST_MAP_NAME then
4449 if not gTempDelete then
4451 time := g_GetFileTime(WadName);
4452 WAD := TWADFile.Create();
4455 if not WAD.ReadFile(WadName) then
4456 begin // Íåò òàêîãî WAD-ôàéëà
4461 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4463 MapList := WAD.GetResourcesList('');
4465 if MapList <> nil then
4466 for a := 0 to High(MapList) do
4467 if MapList[a] = MapName then
4469 // Óäàëÿåì è ñîõðàíÿåì:
4470 WAD.RemoveResource('', MapName);
4471 WAD.SaveTo(WadName);
4476 g_SetFileTime(WadName, time);
4479 if gTempDelete
then DeleteFile(WadName
);
4482 procedure GameCVars(P
: SArray
);
4485 stat
: TPlayerStatArray
;
4490 cmd
:= LowerCase(P
[0]);
4491 if cmd
= 'r_showfps' then
4493 if (Length(P
) > 1) and
4494 ((P
[1] = '1') or (P
[1] = '0')) then
4495 gShowFPS
:= (P
[1][1] = '1');
4498 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4500 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4502 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4504 with gGameSettings
do
4506 if (Length(P
) > 1) and
4507 ((P
[1] = '1') or (P
[1] = '0')) then
4509 if (P
[1][1] = '1') then
4510 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4512 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4515 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4516 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4518 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4520 if g_Game_IsNet
then MH_SEND_GameSettings
;
4523 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4525 with gGameSettings
do
4527 if (Length(P
) > 1) and
4528 ((P
[1] = '1') or (P
[1] = '0')) then
4530 if (P
[1][1] = '1') then
4531 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4533 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4536 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4537 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4539 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4541 if g_Game_IsNet
then MH_SEND_GameSettings
;
4544 else if cmd
= 'g_gamemode' then
4546 a
:= g_Game_TextToMode(P
[1]);
4547 if a
= GM_SINGLE
then a
:= GM_COOP
;
4548 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4550 gSwitchGameMode
:= a
;
4551 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4552 (gState
= STATE_INTERSINGLE
) then
4553 gSwitchGameMode
:= GM_SINGLE
;
4555 gGameSettings
.GameMode
:= gSwitchGameMode
;
4557 if gSwitchGameMode
= gGameSettings
.GameMode
then
4558 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4559 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4561 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4562 [g_Game_ModeToText(gGameSettings
.GameMode
),
4563 g_Game_ModeToText(gSwitchGameMode
)]));
4565 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4567 with gGameSettings
do
4569 if (Length(P
) > 1) and
4570 ((P
[1] = '1') or (P
[1] = '0')) then
4572 if (P
[1][1] = '1') then
4573 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4575 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4578 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4579 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4581 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4582 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4584 if g_Game_IsNet
then MH_SEND_GameSettings
;
4587 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4589 with gGameSettings
do
4591 if (Length(P
) > 1) and
4592 ((P
[1] = '1') or (P
[1] = '0')) then
4594 if (P
[1][1] = '1') then
4595 Options
:= Options
or GAME_OPTION_MONSTERS
4597 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4600 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4601 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4603 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4604 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4606 if g_Game_IsNet
then MH_SEND_GameSettings
;
4609 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4611 with gGameSettings
do
4613 if (Length(P
) > 1) and
4614 ((P
[1] = '1') or (P
[1] = '0')) then
4616 if (P
[1][1] = '1') then
4617 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4619 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4622 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4623 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4625 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4627 if g_Game_IsNet
then MH_SEND_GameSettings
;
4630 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4632 with gGameSettings
do
4634 if (Length(P
) > 1) and
4635 ((P
[1] = '1') or (P
[1] = '0')) then
4637 if (P
[1][1] = '1') then
4638 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4640 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4643 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4644 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4646 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4648 if g_Game_IsNet
then MH_SEND_GameSettings
;
4651 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4653 if Length(P
) > 1 then
4655 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4656 gGameSettings
.WarmupTime
:= 30
4658 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4661 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4662 [gGameSettings
.WarmupTime
]));
4663 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4665 else if cmd
= 'net_interp' then
4667 if (Length(P
) > 1) then
4668 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4670 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4671 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4672 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4673 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4676 else if cmd
= 'net_forceplayerupdate' then
4678 if (Length(P
) > 1) and
4679 ((P
[1] = '1') or (P
[1] = '0')) then
4680 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4682 if NetForcePlayerUpdate
then
4683 g_Console_Add('net_forceplayerupdate = 1')
4685 g_Console_Add('net_forceplayerupdate = 0');
4686 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4687 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4688 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4691 else if cmd
= 'net_predictself' then
4693 if (Length(P
) > 1) and
4694 ((P
[1] = '1') or (P
[1] = '0')) then
4695 NetPredictSelf
:= (P
[1][1] = '1');
4697 if NetPredictSelf
then
4698 g_Console_Add('net_predictself = 1')
4700 g_Console_Add('net_predictself = 0');
4701 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4702 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4703 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4706 else if cmd
= 'sv_name' then
4708 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4710 NetServerName
:= P
[1];
4711 if Length(NetServerName
) > 64 then
4712 SetLength(NetServerName
, 64);
4713 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4717 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4719 else if cmd
= 'sv_passwd' then
4721 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4723 NetPassword
:= P
[1];
4724 if Length(NetPassword
) > 24 then
4725 SetLength(NetPassword
, 24);
4726 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4730 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4732 else if cmd
= 'sv_maxplrs' then
4734 if (Length(P
) > 1) then
4736 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4737 if g_Game_IsServer
and g_Game_IsNet
then
4740 for a
:= 0 to High(NetClients
) do
4741 if NetClients
[a
].Used
then
4744 if b
> NetMaxClients
then
4746 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4747 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4748 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4749 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4752 if NetUseMaster
then
4757 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4759 else if cmd
= 'sv_public' then
4761 if (Length(P
) > 1) then
4763 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4764 if g_Game_IsServer
and g_Game_IsNet
then
4765 if NetUseMaster
then
4767 if NetMPeer
= nil then
4768 if not g_Net_Slist_Connect() then
4769 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4770 g_Net_Slist_Update();
4773 if NetMPeer
<> nil then
4774 g_Net_Slist_Disconnect();
4777 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4779 else if cmd
= 'sv_intertime' then
4781 if (Length(P
) > 1) then
4782 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4784 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4786 else if cmd
= 'p1_name' then
4788 if (Length(P
) > 1) and gGameOn
then
4790 if g_Game_IsClient
then
4792 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4793 MC_SEND_PlayerSettings
;
4796 if gPlayer1
<> nil then
4798 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4799 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4802 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4805 else if cmd
= 'p2_name' then
4807 if (Length(P
) > 1) and gGameOn
then
4809 if g_Game_IsClient
then
4811 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4812 MC_SEND_PlayerSettings
;
4815 if gPlayer2
<> nil then
4817 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4818 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4821 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4824 else if cmd
= 'p1_color' then
4826 if Length(P
) > 3 then
4827 if g_Game_IsClient
then
4829 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4830 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4831 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4832 MC_SEND_PlayerSettings
;
4835 if gPlayer1
<> nil then
4837 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4838 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4839 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4840 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4843 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4844 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4845 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4847 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4849 if Length(P
) > 3 then
4850 if g_Game_IsClient
then
4852 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4853 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4854 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4855 MC_SEND_PlayerSettings
;
4858 if gPlayer2
<> nil then
4860 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4861 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4862 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4863 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4866 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4867 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4868 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4870 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4872 if cmd
= 'r_showtime' then
4874 if (Length(P
) > 1) and
4875 ((P
[1] = '1') or (P
[1] = '0')) then
4876 gShowTime
:= (P
[1][1] = '1');
4879 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4881 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4883 else if cmd
= 'r_showscore' then
4885 if (Length(P
) > 1) and
4886 ((P
[1] = '1') or (P
[1] = '0')) then
4887 gShowGoals
:= (P
[1][1] = '1');
4890 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4892 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4894 else if cmd
= 'r_showstat' then
4896 if (Length(P
) > 1) and
4897 ((P
[1] = '1') or (P
[1] = '0')) then
4898 gShowStat
:= (P
[1][1] = '1');
4901 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4903 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4905 else if cmd
= 'r_showkillmsg' then
4907 if (Length(P
) > 1) and
4908 ((P
[1] = '1') or (P
[1] = '0')) then
4909 gShowKillMsg
:= (P
[1][1] = '1');
4911 if gShowKillMsg
then
4912 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4914 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4916 else if cmd
= 'r_showlives' then
4918 if (Length(P
) > 1) and
4919 ((P
[1] = '1') or (P
[1] = '0')) then
4920 gShowLives
:= (P
[1][1] = '1');
4923 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4925 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4927 else if cmd
= 'r_showspect' then
4929 if (Length(P
) > 1) and
4930 ((P
[1] = '1') or (P
[1] = '0')) then
4931 gSpectHUD
:= (P
[1][1] = '1');
4934 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4936 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4938 else if cmd
= 'r_showping' then
4940 if (Length(P
) > 1) and
4941 ((P
[1] = '1') or (P
[1] = '0')) then
4942 gShowPing
:= (P
[1][1] = '1');
4945 g_Console_Add(_lc
[I_MSG_PING_ON
])
4947 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4949 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4951 if Length(P
) > 1 then
4953 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4954 gGameSettings
.GoalLimit
:= 0
4959 if gGameSettings
.GameMode
= GM_DM
then
4961 stat
:= g_Player_GetStats();
4963 for a
:= 0 to High(stat
) do
4964 if stat
[a
].Frags
> b
then
4968 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4970 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4973 if g_Game_IsNet
then MH_SEND_GameSettings
;
4976 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4978 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4980 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4981 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4983 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4984 [gGameSettings
.TimeLimit
div 3600,
4985 (gGameSettings
.TimeLimit
div 60) mod 60,
4986 gGameSettings
.TimeLimit
mod 60]));
4987 if g_Game_IsNet
then MH_SEND_GameSettings
;
4989 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4991 if Length(P
) > 1 then
4993 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4994 gGameSettings
.MaxLives
:= 0
4998 stat
:= g_Player_GetStats();
5000 for a
:= 0 to High(stat
) do
5001 if stat
[a
].Lives
> b
then
5003 gGameSettings
.MaxLives
:=
5004 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5008 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5009 [gGameSettings
.MaxLives
]));
5010 if g_Game_IsNet
then MH_SEND_GameSettings
;
5016 procedure DebugCommands(P
: SArray
);
5023 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5026 cmd
:= LowerCase(P
[0]);
5027 if cmd
= 'd_window' then
5029 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5030 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5031 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5032 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5033 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5035 else if cmd
= 'd_sounds' then
5037 if (Length(P
) > 1) and
5038 ((P
[1] = '1') or (P
[1] = '0')) then
5039 g_Debug_Sounds
:= (P
[1][1] = '1');
5041 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5043 else if cmd
= 'd_frames' then
5045 if (Length(P
) > 1) and
5046 ((P
[1] = '1') or (P
[1] = '0')) then
5047 g_Debug_Frames
:= (P
[1][1] = '1');
5049 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5051 else if cmd
= 'd_winmsg' then
5053 if (Length(P
) > 1) and
5054 ((P
[1] = '1') or (P
[1] = '0')) then
5055 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5057 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5059 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5061 if (Length(P
) > 1) and
5062 ((P
[1] = '1') or (P
[1] = '0')) then
5063 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5065 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5067 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5069 if Length(P
) > 1 then
5071 '0': g_debug_BotAIOff
:= 0;
5072 '1': g_debug_BotAIOff
:= 1;
5073 '2': g_debug_BotAIOff
:= 2;
5074 '3': g_debug_BotAIOff
:= 3;
5077 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5079 else if cmd
= 'd_monster' then
5081 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
5082 if Length(P
) < 2 then
5084 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5085 g_Console_Add('ID | Name');
5086 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5087 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
5090 a
:= StrToIntDef(P
[1], 0);
5091 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5092 a
:= g_Monsters_GetIDByName(P
[1]);
5094 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5095 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5098 with gPlayer1
.Obj
do
5100 mon
:= g_Monsters_Create(a
,
5101 X
+ Rect
.X
+ (Rect
.Width
div 2),
5102 Y
+ Rect
.Y
+ Rect
.Height
,
5103 gPlayer1
.Direction
, True);
5105 if (Length(P
) > 2) and (mon
<> nil) then
5106 mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5110 else if (cmd
= 'd_health') then
5112 if (Length(P
) > 1) and
5113 ((P
[1] = '1') or (P
[1] = '0')) then
5114 g_debug_HealthBar
:= (P
[1][1] = '1');
5116 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5118 else if (cmd
= 'd_player') then
5120 if (Length(P
) > 1) and
5121 ((P
[1] = '1') or (P
[1] = '0')) then
5122 g_debug_Player
:= (P
[1][1] = '1');
5124 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5126 else if (cmd
= 'd_joy') then
5129 g_Console_Add(e_JoystickStateToString(a
));
5133 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5137 procedure GameCheats(P
: SArray
);
5143 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5144 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5146 g_Console_Add('not available');
5152 g_Console_Add('where is the player?!');
5155 cmd
:= LowerCase(P
[0]);
5159 plr
.GodMode
:= not plr
.GodMode
;
5160 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5163 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5164 if cmd
= 'give' then
5166 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5167 for f
:= 1 to High(P
) do
5169 cmd
:= LowerCase(P
[f
]);
5170 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5171 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5172 if cmd
= 'exit' then
5174 if gTriggers
<> nil then
5176 for a
:= 0 to High(gTriggers
) do
5178 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5180 g_Console_Add('player left the map');
5181 gExitByTrigger
:= True;
5182 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
5190 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5191 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5192 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5193 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5194 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5196 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5197 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5199 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5200 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5202 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5203 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5205 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5206 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5208 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5209 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5211 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5212 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5213 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5215 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5216 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5217 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5218 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5219 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5220 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5222 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5223 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5224 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5225 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5226 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5227 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5229 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5230 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5232 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5233 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5235 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5237 if cmd
= 'ammo' then
5239 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5240 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5241 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5242 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5243 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5244 g_Console_Add('player got some ammo');
5248 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5249 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5251 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5252 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5254 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5255 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5257 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5258 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5260 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5262 if cmd
= 'weapons' then
5264 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5265 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5266 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5267 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5268 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5269 plr
.GiveItem(ITEM_WEAPON_BFG
);
5270 g_Console_Add('player got weapons');
5274 if cmd
= 'keys' then
5276 plr
.GiveItem(ITEM_KEY_RED
);
5277 plr
.GiveItem(ITEM_KEY_GREEN
);
5278 plr
.GiveItem(ITEM_KEY_BLUE
);
5279 g_Console_Add('player got all keys');
5283 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5288 if cmd
= 'open' then
5290 g_Console_Add('player activated sesame');
5291 g_Triggers_OpenAll();
5298 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5302 if cmd
= 'noclip' then
5305 g_Console_Add('wall hardeness adjusted');
5309 if cmd
= 'notarget' then
5311 plr
.NoTarget
:= not plr
.NoTarget
;
5312 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5316 if cmd
= 'noreload' then
5318 plr
.NoReload
:= not plr
.NoReload
;
5319 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5323 if cmd
= 'speedy' then
5325 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5326 g_Console_Add('speed adjusted');
5330 if cmd
= 'jumpy' then
5332 VEL_JUMP
:= 30-VEL_JUMP
;
5333 g_Console_Add('jump height adjusted');
5337 if cmd
= 'automap' then
5339 gShowMap
:= not gShowMap
;
5340 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5344 if cmd
= 'aimline' then
5346 gAimLine
:= not gAimLine
;
5347 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5352 procedure GameCommands(P
: SArray
);
5358 pl
: pTNetClient
= nil;
5365 cmd
:= LowerCase(P
[0]);
5367 if (cmd
= 'quit') or
5374 else if cmd
= 'pause' then
5376 if (g_ActiveWindow
= nil) then
5377 g_Game_Pause(not gPause
);
5379 else if cmd
= 'endgame' then
5380 gExit
:= EXIT_SIMPLE
5381 else if cmd
= 'restart' then
5383 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5385 if g_Game_IsClient
then
5387 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5392 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5394 else if cmd
= 'kick' then
5396 if g_Game_IsServer
then
5398 if Length(P
) < 2 then
5400 g_Console_Add('kick <name>');
5405 g_Console_Add('kick <name>');
5409 if g_Game_IsNet
then
5410 pl
:= g_Net_Client_ByName(P
[1]);
5413 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5414 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5415 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5416 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5417 if NetUseMaster
then
5419 end else if gPlayers
<> nil then
5420 for a
:= Low(gPlayers
) to High(gPlayers
) do
5421 if gPlayers
[a
] <> nil then
5422 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5424 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5425 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5427 gPlayers
[a
].Lives
:= 0;
5428 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5429 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5430 g_Player_Remove(gPlayers
[a
].UID
);
5431 if NetUseMaster
then
5433 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5437 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5439 else if cmd
= 'kick_id' then
5441 if g_Game_IsServer
and g_Game_IsNet
then
5443 if Length(P
) < 2 then
5445 g_Console_Add('kick_id <client ID>');
5450 g_Console_Add('kick_id <client ID>');
5454 a
:= StrToIntDef(P
[1], 0);
5455 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5457 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5459 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5460 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5461 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5462 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5463 if NetUseMaster
then
5468 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5470 else if cmd
= 'ban' then
5472 if g_Game_IsServer
and g_Game_IsNet
then
5474 if Length(P
) < 2 then
5476 g_Console_Add('ban <name>');
5481 g_Console_Add('ban <name>');
5485 pl
:= g_Net_Client_ByName(P
[1]);
5488 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5489 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5490 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5491 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5492 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5493 if NetUseMaster
then
5496 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5498 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5500 else if cmd
= 'ban_id' then
5502 if g_Game_IsServer
and g_Game_IsNet
then
5504 if Length(P
) < 2 then
5506 g_Console_Add('ban_id <client ID>');
5511 g_Console_Add('ban_id <client ID>');
5515 a
:= StrToIntDef(P
[1], 0);
5516 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5517 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5519 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5520 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5521 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5522 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5523 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5524 if NetUseMaster
then
5528 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5530 else if cmd
= 'permban' then
5532 if g_Game_IsServer
and g_Game_IsNet
then
5534 if Length(P
) < 2 then
5536 g_Console_Add('permban <name>');
5541 g_Console_Add('permban <name>');
5545 pl
:= g_Net_Client_ByName(P
[1]);
5548 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5549 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5550 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5551 g_Net_SaveBanList();
5552 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5553 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5554 if NetUseMaster
then
5557 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5559 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5561 else if cmd
= 'permban_id' then
5563 if g_Game_IsServer
and g_Game_IsNet
then
5565 if Length(P
) < 2 then
5567 g_Console_Add('permban_id <client ID>');
5572 g_Console_Add('permban_id <client ID>');
5576 a
:= StrToIntDef(P
[1], 0);
5577 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5578 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5580 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5581 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5582 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5583 g_Net_SaveBanList();
5584 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5585 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5586 if NetUseMaster
then
5590 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5592 else if cmd
= 'unban' then
5594 if g_Game_IsServer
and g_Game_IsNet
then
5596 if Length(P
) < 2 then
5598 g_Console_Add('unban <IP Address>');
5603 g_Console_Add('unban <IP Address>');
5607 if g_Net_UnbanHost(P
[1]) then
5609 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5610 g_Net_SaveBanList();
5612 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5614 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5616 else if cmd
= 'clientlist' then
5618 if g_Game_IsServer
and g_Game_IsNet
then
5621 if NetClients
<> nil then
5622 for a
:= Low(NetClients
) to High(NetClients
) do
5623 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5625 plr
:= g_Player_Get(NetClients
[a
].Player
);
5626 if plr
= nil then continue
;
5628 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5629 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5632 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5634 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5636 else if cmd
= 'connect' then
5638 if (NetMode
= NET_NONE
) then
5640 if Length(P
) < 2 then
5642 g_Console_Add('connect <IP> [port] [password]');
5647 g_Console_Add('connect <IP> [port] [password]');
5651 if Length(P
) > 2 then
5652 prt
:= StrToIntDef(P
[2], 25666)
5656 if Length(P
) > 3 then
5661 g_Game_StartClient(P
[1], prt
, pw
);
5664 else if cmd
= 'disconnect' then
5666 if (NetMode
= NET_CLIENT
) then
5669 else if cmd
= 'reconnect' then
5671 if (NetMode
= NET_SERVER
) then
5674 if (NetMode
= NET_CLIENT
) then
5677 gExit
:= EXIT_SIMPLE
;
5681 //TODO: Use last successful password to reconnect, instead of ''
5682 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5684 else if (cmd
= 'addbot') or
5685 (cmd
= 'bot_add') then
5687 if Length(P
) > 1 then
5688 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5690 g_Bot_Add(TEAM_NONE
, 2);
5692 else if cmd
= 'bot_addlist' then
5694 if Length(P
) > 1 then
5695 if Length(P
) = 2 then
5696 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5698 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5700 else if cmd
= 'bot_removeall' then
5702 else if cmd
= 'chat' then
5704 if g_Game_IsNet
then
5706 if Length(P
) > 1 then
5708 for a
:= 1 to High(P
) do
5709 chstr
:= chstr
+ P
[a
] + ' ';
5711 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5713 if Length(chstr
) < 1 then
5715 g_Console_Add('chat <text>');
5719 chstr
:= b_Text_Format(chstr
);
5720 if g_Game_IsClient
then
5721 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5723 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5726 g_Console_Add('chat <text>');
5728 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5730 else if cmd
= 'teamchat' then
5732 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5734 if Length(P
) > 1 then
5736 for a
:= 1 to High(P
) do
5737 chstr
:= chstr
+ P
[a
] + ' ';
5739 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5741 if Length(chstr
) < 1 then
5743 g_Console_Add('teamchat <text>');
5747 chstr
:= b_Text_Format(chstr
);
5748 if g_Game_IsClient
then
5749 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5751 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5752 gPlayer1Settings
.Team
);
5755 g_Console_Add('teamchat <text>');
5757 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5759 else if cmd
= 'game' then
5761 if gGameSettings
.GameType
<> GT_NONE
then
5763 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5766 if Length(P
) = 1 then
5768 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5771 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5772 P
[1] := addWadExtension(P
[1]);
5773 if FileExists(MapsDir
+ P
[1]) then
5775 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5776 if Length(P
) < 3 then
5779 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5782 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5784 if g_Map_Exist(MapsDir
+ s
) then
5786 // Çàïóñêàåì ñâîþ èãðó
5788 with gGameSettings
do
5790 GameMode
:= g_Game_TextToMode(gcGameMode
);
5791 if gSwitchGameMode
<> GM_NONE
then
5792 GameMode
:= gSwitchGameMode
;
5793 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5794 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5796 if Length(P
) >= 4 then
5797 b
:= StrToIntDef(P
[3], 1);
5798 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5799 GoalLimit
, MaxLives
, Options
, b
);
5804 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5806 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5808 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5810 else if cmd
= 'host' then
5812 if gGameSettings
.GameType
<> GT_NONE
then
5814 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5817 if Length(P
) < 4 then
5819 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5822 if not StrToIp(P
[1], listen
) then
5824 prt
:= StrToIntDef(P
[2], 25666);
5826 P
[3] := addWadExtension(P
[3]);
5827 if FileExists(MapsDir
+ P
[3]) then
5829 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5830 if Length(P
) < 5 then
5833 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5836 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5838 if g_Map_Exist(MapsDir
+ s
) then
5840 // Çàïóñêàåì ñâîþ èãðó
5842 with gGameSettings
do
5844 GameMode
:= g_Game_TextToMode(gcGameMode
);
5845 if gSwitchGameMode
<> GM_NONE
then
5846 GameMode
:= gSwitchGameMode
;
5847 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5848 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5850 if Length(P
) >= 6 then
5851 b
:= StrToIntDef(P
[5], 0);
5852 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5853 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5858 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5860 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5862 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5864 else if cmd
= 'map' then
5866 if Length(P
) = 1 then
5868 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5870 g_Console_Add(cmd
+ ' <MAP>');
5871 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5873 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5875 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5877 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5878 if Length(P
) < 3 then
5880 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5881 s
:= UpperCase(P
[1]);
5882 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5883 begin // Êàðòà íàøëàñü
5884 gExitByTrigger
:= False;
5886 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5888 gExit
:= EXIT_ENDLEVELCUSTOM
;
5890 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5891 g_Game_ChangeMap(s
);
5894 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5895 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5896 P
[1] := addWadExtension(P
[1]);
5897 if FileExists(MapsDir
+ P
[1]) then
5899 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5901 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5903 s
:= P
[1] + ':\' + P
[2];
5905 if g_Map_Exist(MapsDir
+ s
) then
5907 gExitByTrigger
:= False;
5909 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5911 gExit
:= EXIT_ENDLEVELCUSTOM
;
5913 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5914 g_Game_ChangeMap(s
);
5917 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5919 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5921 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5925 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5926 P
[1] := addWadExtension(P
[1]);
5927 if FileExists(MapsDir
+ P
[1]) then
5930 P
[2] := UpperCase(P
[2]);
5931 s
:= P
[1] + ':\' + P
[2];
5933 if g_Map_Exist(MapsDir
+ s
) then
5934 begin // Íàøëè êàðòó
5935 gExitByTrigger
:= False;
5937 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5939 gExit
:= EXIT_ENDLEVELCUSTOM
;
5941 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5942 g_Game_ChangeMap(s
);
5944 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5946 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5949 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5951 else if cmd
= 'nextmap' then
5953 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5954 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5957 if Length(P
) = 1 then
5959 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5961 g_Console_Add(cmd
+ ' <MAP>');
5962 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5965 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5970 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5972 if Length(P
) < 3 then
5974 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5975 s
:= UpperCase(P
[1]);
5976 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5977 begin // Êàðòà íàøëàñü
5978 gExitByTrigger
:= False;
5983 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5984 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5985 P
[1] := addWadExtension(P
[1]);
5986 if FileExists(MapsDir
+ P
[1]) then
5988 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5990 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5992 s
:= P
[1] + ':\' + P
[2];
5994 if g_Map_Exist(MapsDir
+ s
) then
5995 begin // Óñòàíàâëèâàåì êàðòó
5996 gExitByTrigger
:= False;
6001 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6003 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6005 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6009 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6010 P
[1] := addWadExtension(P
[1]);
6011 if FileExists(MapsDir
+ P
[1]) then
6014 P
[2] := UpperCase(P
[2]);
6015 s
:= P
[1] + ':\' + P
[2];
6017 if g_Map_Exist(MapsDir
+ s
) then
6018 begin // Íàøëè êàðòó
6019 gExitByTrigger
:= False;
6023 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6025 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6028 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6031 if gNextMap
= '' then
6032 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6034 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6037 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6040 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6042 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6044 gExitByTrigger
:= False;
6045 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6046 if (gNextMap
= '') and (gTriggers
<> nil) then
6047 for a
:= 0 to High(gTriggers
) do
6048 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6050 gExitByTrigger
:= True;
6051 gNextMap
:= gTriggers
[a
].Data
.MapName
;
6054 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6055 if gNextMap
= '' then
6056 gNextMap
:= g_Game_GetNextMap();
6057 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6058 if Pos(':\', gNextMap
) = 0 then
6059 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6062 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6063 if g_Map_Exist(MapsDir
+ s
) then
6064 gExit
:= EXIT_ENDLEVELCUSTOM
6066 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6068 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6070 else if (cmd
= 'event') then
6072 if (Length(P
) <= 1) then
6074 for a
:= 0 to High(gEvents
) do
6075 if gEvents
[a
].Command
= '' then
6076 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6078 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6081 if (Length(P
) = 2) then
6083 for a
:= 0 to High(gEvents
) do
6084 if gEvents
[a
].Name
= P
[1] then
6085 if gEvents
[a
].Command
= '' then
6086 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6088 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6091 for a
:= 0 to High(gEvents
) do
6092 if gEvents
[a
].Name
= P
[1] then
6094 gEvents
[a
].Command
:= '';
6095 for b
:= 2 to High(P
) do
6096 if Pos(' ', P
[b
]) = 0 then
6097 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6099 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6100 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6104 // Êîìàíäû Ñâîåé èãðû:
6105 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6107 if cmd
= 'bot_addred' then
6109 if Length(P
) > 1 then
6110 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6112 g_Bot_Add(TEAM_RED
, 2);
6114 else if cmd
= 'bot_addblue' then
6116 if Length(P
) > 1 then
6117 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6119 g_Bot_Add(TEAM_BLUE
, 2);
6121 else if cmd
= 'suicide' then
6125 if g_Game_IsClient
then
6126 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6129 if gPlayer1
<> nil then
6130 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6131 if gPlayer2
<> nil then
6132 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6136 else if cmd
= 'spectate' then
6142 else if cmd
= 'say' then
6144 if g_Game_IsServer
and g_Game_IsNet
then
6146 if Length(P
) > 1 then
6149 for a
:= 1 to High(P
) do
6150 chstr
:= chstr
+ P
[a
] + ' ';
6152 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6154 if Length(chstr
) < 1 then
6156 g_Console_Add('say <text>');
6160 chstr
:= b_Text_Format(chstr
);
6161 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6163 else g_Console_Add('say <text>');
6165 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6167 else if cmd
= 'tell' then
6169 if g_Game_IsServer
and g_Game_IsNet
then
6171 if (Length(P
) > 2) and (P
[1] <> '') then
6174 for a
:= 2 to High(P
) do
6175 chstr
:= chstr
+ P
[a
] + ' ';
6177 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6179 if Length(chstr
) < 1 then
6181 g_Console_Add('tell <playername> <text>');
6185 pl
:= g_Net_Client_ByName(P
[1]);
6187 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6189 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6191 else g_Console_Add('tell <playername> <text>');
6193 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6195 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6197 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6199 // Äîïîëíèòåëüíîå âðåìÿ:
6200 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6202 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6203 [gGameSettings
.TimeLimit
div 3600,
6204 (gGameSettings
.TimeLimit
div 60) mod 60,
6205 gGameSettings
.TimeLimit
mod 60]));
6206 if g_Game_IsNet
then MH_SEND_GameSettings
;
6208 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6210 if (Length(P
) <= 1) then
6211 g_Console_Add('rcon_password <password>')
6213 MC_SEND_RCONPassword(P
[1]);
6215 else if cmd
= 'rcon' then
6217 if g_Game_IsClient
then
6219 if Length(P
) > 1 then
6222 for a
:= 1 to High(P
) do
6223 chstr
:= chstr
+ P
[a
] + ' ';
6225 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6227 if Length(chstr
) < 1 then
6229 g_Console_Add('rcon <command>');
6233 MC_SEND_RCONCommand(chstr
);
6235 else g_Console_Add('rcon <command>');
6238 else if cmd
= 'ready' then
6240 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6241 gLMSRespawnTime
:= gTime
+ 100;
6243 else if (cmd
= 'callvote') and g_Game_IsNet
then
6245 if Length(P
) > 1 then
6248 for a
:= 1 to High(P
) do begin
6249 if a
> 1 then chstr
:= chstr
+ ' ';
6250 chstr
:= chstr
+ P
[a
];
6253 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6255 if Length(chstr
) < 1 then
6257 g_Console_Add('callvote <command>');
6261 if g_Game_IsClient
then
6262 MC_SEND_Vote(True, chstr
)
6264 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6265 g_Console_Process('vote', True);
6268 g_Console_Add('callvote <command>');
6270 else if (cmd
= 'vote') and g_Game_IsNet
then
6272 if g_Game_IsClient
then
6274 else if gVoteInProgress
then
6276 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6277 a
:= Floor((NetClientCount
+1)/2.0) + 1
6279 a
:= Floor(NetClientCount
/2.0) + 1;
6284 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6285 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6291 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6292 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6300 procedure g_TakeScreenShot();
6308 if e_NoGraphics
then Exit
;
6309 ssdir
:= GameDir
+'/screenshots';
6310 if not findFileCI(ssdir
, true) then
6312 // try to create dir
6317 if not findFileCI(ssdir
, true) then exit
; // alas
6320 for a
:= 1 to High(Word) do
6322 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6324 if findFileCI(t
, true) then continue
;
6325 if not findFileCI(FileName
) then
6328 st
:= createDiskFile(FileName
);
6330 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6335 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6343 procedure g_Game_InGameMenu(Show
: Boolean);
6345 if (g_ActiveWindow
= nil) and Show
then
6347 if gGameSettings
.GameType
= GT_SINGLE
then
6348 g_GUI_ShowWindow('GameSingleMenu')
6351 if g_Game_IsClient
then
6352 g_GUI_ShowWindow('GameClientMenu')
6354 if g_Game_IsNet
then
6355 g_GUI_ShowWindow('GameServerMenu')
6357 g_GUI_ShowWindow('GameCustomMenu');
6359 g_Sound_PlayEx('MENU_OPEN');
6361 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6362 if (not g_Game_IsNet
) then
6366 if (g_ActiveWindow
<> nil) and (not Show
) then
6368 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6369 if (not g_Game_IsNet
) then
6370 g_Game_Pause(False);
6374 procedure g_Game_Pause(Enable
: Boolean);
6379 if gPause
= Enable
then
6382 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6386 g_Game_PauseAllSounds(Enable
);
6389 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6394 if gTriggers
<> nil then
6395 for i
:= 0 to High(gTriggers
) do
6396 with gTriggers
[i
] do
6397 if (TriggerType
= TRIGGER_SOUND
) and
6399 Sound
.IsPlaying() then
6401 Sound
.Pause(Enable
);
6405 if gPlayers
<> nil then
6406 for i
:= 0 to High(gPlayers
) do
6407 if gPlayers
[i
] <> nil then
6408 gPlayers
[i
].PauseSounds(Enable
);
6411 if gMusic
<> nil then
6412 gMusic
.Pause(Enable
);
6415 procedure g_Game_StopAllSounds(all
: Boolean);
6419 if gTriggers
<> nil then
6420 for i
:= 0 to High(gTriggers
) do
6421 with gTriggers
[i
] do
6422 if (TriggerType
= TRIGGER_SOUND
) and
6426 if gMusic
<> nil then
6433 procedure g_Game_UpdateTriggerSounds();
6437 if gTriggers
<> nil then
6438 for i
:= 0 to High(gTriggers
) do
6439 with gTriggers
[i
] do
6440 if (TriggerType
= TRIGGER_SOUND
) and
6443 Sound
.IsPlaying() then
6445 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6446 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6448 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6449 Sound
.SetVolume(Data
.Volume
/255.0);
6452 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6456 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6459 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6464 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6469 if gSpectMode
<> SPECT_PLAYERS
then
6471 if gSpectPID1
= UID
then
6476 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6483 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6488 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6493 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6498 if gSpectMode
<> SPECT_PLAYERS
then
6500 Pl
:= g_Player_Get(gSpectPID1
);
6501 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6506 if gSpectViewTwo
then
6508 Pl
:= g_Player_Get(gSpectPID2
);
6509 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6517 procedure g_Game_Message(Msg
: string; Time
: Word);
6519 MessageText
:= b_Text_Format(Msg
);
6520 MessageTime
:= Time
;
6523 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6532 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6536 if goodsnd
[a
].IsPlaying() then
6539 goodsnd
[Random(4)].Play();
6542 procedure g_Game_Announce_KillCombo(Param
: Integer);
6549 UID
:= Param
and $FFFF;
6554 Pl
:= g_Player_Get(UID
);
6563 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6567 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6571 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6575 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6583 if not g_Game_IsWatchedPlayer(UID
) then
6586 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6590 if killsnd
[n
].IsPlaying() then
6595 procedure g_Game_StartVote(Command
, Initiator
: string);
6599 if not gVotesEnabled
then Exit
;
6600 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6601 if gVoteInProgress
or gVotePassed
then
6603 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6604 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6607 gVoteInProgress
:= True;
6608 gVotePassed
:= False;
6609 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6612 gVoteCommand
:= Command
;
6614 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6615 Need
:= Floor((NetClientCount
+1)/2.0)+1
6617 Need
:= Floor(NetClientCount
/2.0)+1;
6618 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6619 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6622 procedure g_Game_CheckVote
;
6626 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6627 if not gVoteInProgress
then Exit
;
6629 if (gTime
>= gVoteTimer
) then
6631 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6632 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6634 Need
:= Floor(NetClientCount
/2.0) + 1;
6635 if gVoteCount
>= Need
then
6637 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6638 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6639 gVotePassed
:= True;
6640 gVoteCmdTimer
:= gTime
+ 5000;
6644 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6645 MH_SEND_VoteEvent(NET_VE_FAILED
);
6647 if NetClients
<> nil then
6648 for I
:= Low(NetClients
) to High(NetClients
) do
6649 if NetClients
[i
].Used
then
6650 NetClients
[i
].Voted
:= False;
6651 gVoteInProgress
:= False;
6657 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6658 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6660 Need
:= Floor(NetClientCount
/2.0) + 1;
6661 if gVoteCount
>= Need
then
6663 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6664 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6665 gVoteInProgress
:= False;
6666 gVotePassed
:= True;
6667 gVoteCmdTimer
:= gTime
+ 5000;
6670 if NetClients
<> nil then
6671 for I
:= Low(NetClients
) to High(NetClients
) do
6672 if NetClients
[i
].Used
then
6673 NetClients
[i
].Voted
:= False;
6678 procedure g_Game_LoadMapList(FileName
: string);
6686 if not FileExists(FileName
) then Exit
;
6688 AssignFile(ListFile
, FileName
);
6690 while not EOF(ListFile
) do
6692 ReadLn(ListFile
, s
);
6695 if s
= '' then Continue
;
6697 SetLength(MapList
, Length(MapList
)+1);
6698 MapList
[High(MapList
)] := s
;
6700 CloseFile(ListFile
);
6703 procedure g_Game_SetDebugMode();
6706 // ×èòû (äàæå â ñâîåé èãðå):
6710 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6714 if Length(LoadingStat
.Msgs
) = 0 then
6720 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6721 if NextMsg
= Length(Msgs
) then
6723 for i
:= 0 to High(Msgs
)-1 do
6724 Msgs
[i
] := Msgs
[i
+1];
6732 Msgs
[NextMsg
-1] := Text;
6738 g_ActiveWindow
:= nil;
6743 procedure g_Game_StepLoading();
6749 if (ShowCount
> LOADING_SHOW_STEP
) then
6757 procedure g_Game_ClearLoading();
6766 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6767 if len
< 1 then len
:= 1;
6768 SetLength(Msgs
, len
);
6769 for len
:= Low(Msgs
) to High(Msgs
) do
6775 procedure Parse_Params(var pars
: TParamStrValues
);
6782 while i
<= ParamCount
do
6785 if (s
[1] = '-') and (Length(s
) > 1) then
6787 if (s
[2] = '-') and (Length(s
) > 2) then
6788 begin // Îäèíî÷íûé ïàðàìåòð
6789 SetLength(pars
, Length(pars
) + 1);
6790 with pars
[High(pars
)] do
6792 Name
:= LowerCase(s
);
6797 if (i
< ParamCount
) then
6798 begin // Ïàðàìåòð ñî çíà÷åíèåì
6800 SetLength(pars
, Length(pars
) + 1);
6801 with pars
[High(pars
)] do
6803 Name
:= LowerCase(s
);
6804 Value
:= LowerCase(ParamStr(i
));
6813 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6818 for i
:= 0 to High(pars
) do
6819 if pars
[i
].Name
= aName
then
6821 Result
:= pars
[i
].Value
;
6826 procedure g_Game_Process_Params();
6828 pars
: TParamStrValues
;
6831 LimT
, LimS
: Integer;
6842 s
:= Find_Param_Value(pars
, '--debug');
6845 g_Game_SetDebugMode();
6846 s
:= Find_Param_Value(pars
, '--netdump');
6851 // Connect when game loads
6852 ip
:= Find_Param_Value(pars
, '-connect');
6856 s
:= Find_Param_Value(pars
, '-port');
6857 if (s
= '') or not TryStrToInt(s
, Port
) then
6860 s
:= Find_Param_Value(pars
, '-pw');
6862 g_Game_StartClient(ip
, Port
, s
);
6866 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6869 gDefaultMegawadStart
:= s
;
6872 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6873 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6875 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6878 // Start map when game loads:
6879 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6880 if isWadPath(map
) then
6883 s
:= Find_Param_Value(pars
, '-gm');
6884 GMode
:= g_Game_TextToMode(s
);
6885 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6886 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6889 s
:= Find_Param_Value(pars
, '-limt');
6890 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6896 s
:= Find_Param_Value(pars
, '-lims');
6897 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6903 s
:= Find_Param_Value(pars
, '-lives');
6904 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6910 s
:= Find_Param_Value(pars
, '-opt');
6912 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6914 Opt
:= StrToIntDef(s
, 0);
6916 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6919 s
:= Find_Param_Value(pars
, '--close');
6923 // Delete test map after play:
6924 s
:= Find_Param_Value(pars
, '--testdelete');
6927 gMapToDelete
:= MapsDir
+ map
;
6928 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6932 // Delete temporary WAD after play:
6933 s
:= Find_Param_Value(pars
, '--tempdelete');
6936 gMapToDelete
:= MapsDir
+ map
;
6937 gTempDelete
:= True;
6940 // Number of players:
6941 s
:= Find_Param_Value(pars
, '-pl');
6945 n
:= StrToIntDef(s
, 1);
6948 s
:= Find_Param_Value(pars
, '-port');
6949 if (s
= '') or not TryStrToInt(s
, Port
) then
6950 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6952 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6955 // Execute script when game loads:
6956 s
:= Find_Param_Value(pars
, '-exec');
6959 if Pos(':\', s
) = 0 then
6960 s
:= GameDir
+ '/' + s
;
6965 if IOResult
<> 0 then
6967 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6968 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6972 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6973 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6978 if IOResult
<> 0 then
6980 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6981 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6985 if Pos('#', s
) <> 1 then // script comment
6986 g_Console_Process(s
, True);
6997 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6998 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6999 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7000 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7002 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7003 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7004 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7005 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7007 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7008 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7010 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7011 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7013 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);