6 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
7 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, WADEDITOR
, md5
;
10 TGameSettings
= record
26 TDelayedEvent
= record
34 TPlayerSettings
= record
53 function g_Game_IsNet(): Boolean;
54 function g_Game_IsServer(): Boolean;
55 function g_Game_IsClient(): Boolean;
56 procedure g_Game_Init();
57 procedure g_Game_Free();
58 procedure g_Game_LoadData();
59 procedure g_Game_FreeData();
60 procedure g_Game_Update();
61 procedure g_Game_Draw();
62 procedure g_Game_Quit();
63 procedure g_Game_SetupScreenSize();
64 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
65 function g_Game_ModeToText(Mode
: Byte): string;
66 function g_Game_TextToMode(Mode
: string): Byte;
67 procedure g_Game_ExecuteEvent(Name
: String);
68 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
69 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
70 procedure g_Game_RemovePlayer();
71 procedure g_Game_Spectate();
72 procedure g_Game_SpectateCenterView();
73 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
74 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
75 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
76 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
77 procedure g_Game_Restart();
78 procedure g_Game_RestartLevel();
79 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
80 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
81 procedure g_Game_SaveOptions();
82 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
83 procedure g_Game_ChangeMap(MapPath
: String);
84 procedure g_Game_ExitLevel(Map
: Char16
);
85 function g_Game_GetFirstMap(WAD
: String): String;
86 function g_Game_GetNextMap(): String;
87 procedure g_Game_NextLevel();
88 procedure g_Game_Pause(Enable
: Boolean);
89 procedure g_Game_InGameMenu(Show
: Boolean);
90 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
91 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
92 procedure g_Game_Message(Msg
: String; Time
: Word);
93 procedure g_Game_LoadMapList(FileName
: String);
94 procedure g_Game_PauseAllSounds(Enable
: Boolean);
95 procedure g_Game_StopAllSounds(all
: Boolean);
96 procedure g_Game_UpdateTriggerSounds();
97 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
98 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
99 procedure g_Game_Announce_KillCombo(Param
: Integer);
100 procedure g_Game_StartVote(Command
, Initiator
: string);
101 procedure g_Game_CheckVote
;
102 procedure g_TakeScreenShot();
103 procedure g_FatalError(Text: String);
104 procedure g_SimpleError(Text: String);
105 function g_Game_IsTestMap(): Boolean;
106 procedure g_Game_DeleteTestMap();
107 procedure GameCVars(P
: SArray
);
108 procedure GameCommands(P
: SArray
);
109 procedure GameCheats(P
: SArray
);
110 procedure DebugCommands(P
: SArray
);
111 procedure g_Game_Process_Params
;
112 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
113 procedure g_Game_StepLoading();
114 procedure g_Game_ClearLoading();
115 procedure g_Game_SetDebugMode();
116 procedure DrawLoadingStat();
118 { procedure SetWinPause(Enable: Boolean); }
123 LOADING_SHOW_STEP
= 100;
124 LOADING_INTERLINE
= 20;
139 MESSAGE_DIKEY
= WM_USER
+ 1;
144 EXIT_ENDLEVELSINGLE
= 4;
145 EXIT_ENDLEVELCUSTOM
= 5;
147 GAME_OPTION_RESERVED
= 1;
148 GAME_OPTION_TEAMDAMAGE
= 2;
149 GAME_OPTION_ALLOWEXIT
= 4;
150 GAME_OPTION_WEAPONSTAY
= 8;
151 GAME_OPTION_MONSTERS
= 16;
152 GAME_OPTION_BOTVSPLAYER
= 32;
153 GAME_OPTION_BOTVSMONSTER
= 64;
158 STATE_INTERCUSTOM
= 3;
159 STATE_INTERSINGLE
= 4;
165 LMS_RESPAWN_NONE
= 0;
166 LMS_RESPAWN_WARMUP
= 1;
167 LMS_RESPAWN_FINAL
= 2;
183 CONFIG_FILENAME
= 'Doom2DF.cfg';
184 LOG_FILENAME
= 'Doom2DF.log';
186 TEST_MAP_NAME
= '$$$_TEST_$$$';
188 STD_PLAYER_MODEL
= 'Doomer';
192 gGameSettings
: TGameSettings
;
193 gPlayer1Settings
: TPlayerSettings
;
194 gPlayer2Settings
: TPlayerSettings
;
196 gPlayerScreenSize
: TPoint
;
197 gPlayer1ScreenCoord
: TPoint
;
198 gPlayer2ScreenCoord
: TPoint
;
199 gPlayer1
: TPlayer
= nil;
200 gPlayer2
: TPlayer
= nil;
201 gPlayerDrawn
: TPlayer
= nil;
203 gSwitchGameMode
: Byte = GM_DM
;
204 gHearPoint1
, gHearPoint2
: THearPoint
;
205 gSoundEffectsDF
: Boolean = False;
206 gSoundTriggerTime
: Word = 0;
207 gAnnouncer
: Byte = ANNOUNCE_NONE
;
208 goodsnd
: array[0..3] of TPlayableSound
;
209 killsnd
: array[0..3] of TPlayableSound
;
210 gDefInterTime
: ShortInt = -1;
211 gInterEndTime
: LongWord = 0;
212 gInterTime
: LongWord = 0;
213 gServInterTime
: Byte = 0;
214 gGameStartTime
: LongWord = 0;
215 gTotalMonsters
: Integer = 0;
217 gShowTime
: Boolean = True;
218 gShowFPS
: Boolean = False;
219 gShowGoals
: Boolean = True;
220 gShowStat
: Boolean = True;
221 gShowKillMsg
: Boolean = True;
222 gShowLives
: Boolean = True;
223 gShowPing
: Boolean = False;
224 gShowMap
: Boolean = False;
226 gState
: Byte = STATE_NONE
;
228 sWidth
, sHeight
: Word;
229 gSpectMode
: Byte = SPECT_NONE
;
230 gSpectHUD
: Boolean = True;
231 gSpectKeyPress
: Boolean = False;
232 gSpectX
: Integer = 0;
233 gSpectY
: Integer = 0;
234 gSpectStep
: Byte = 8;
235 gSpectViewTwo
: Boolean = False;
236 gSpectPID1
: Integer = -1;
237 gSpectPID2
: Integer = -1;
238 gMusic
: TMusic
= nil;
239 gLoadGameMode
: Boolean;
240 gCheats
: Boolean = False;
241 gMapOnce
: Boolean = False;
242 gMapToDelete
: String;
243 gTempDelete
: Boolean = False;
244 gLastMap
: Boolean = False;
245 gWinPosX
, gWinPosY
: Integer;
246 gWinSizeX
, gWinSizeY
: Integer;
247 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
248 gWinActive
: Boolean = True; // by default window is active, lol
249 gResolutionChange
: Boolean = False;
250 gRC_Width
, gRC_Height
: Word;
251 gRC_FullScreen
, gRC_Maximized
: Boolean;
252 gLanguageChange
: Boolean = False;
253 gDebugMode
: Boolean = False;
254 g_debug_Sounds
: Boolean = False;
255 g_debug_Frames
: Boolean = False;
256 g_debug_WinMsgs
: Boolean = False;
257 g_debug_MonsterOff
: Boolean = False;
258 g_debug_BotAIOff
: Byte = 0;
259 g_debug_HealthBar
: Boolean = False;
260 g_Debug_Player
: Boolean = False;
261 gCoopMonstersKilled
: Word = 0;
262 gCoopSecretsFound
: Word = 0;
263 gCoopTotalMonstersKilled
: Word = 0;
264 gCoopTotalSecretsFound
: Word = 0;
265 gCoopTotalMonsters
: Word = 0;
266 gCoopTotalSecrets
: Word = 0;
267 gStatsOff
: Boolean = False;
268 gStatsPressed
: Boolean = False;
269 gExitByTrigger
: Boolean = False;
270 gNextMap
: String = '';
271 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
272 gLMSRespawnTime
: Cardinal = 0;
273 gLMSSoftSpawn
: Boolean = False;
274 gMissionFailed
: Boolean = False;
275 gVoteInProgress
: Boolean = False;
276 gVotePassed
: Boolean = False;
277 gVoteCommand
: string = '';
278 gVoteTimer
: Cardinal = 0;
279 gVoteCmdTimer
: Cardinal = 0;
280 gVoteCount
: Integer = 0;
281 gVoteTimeout
: Cardinal = 30;
282 gVoted
: Boolean = False;
283 gVotesEnabled
: Boolean = True;
284 gEvents
: Array of TGameEvent
;
285 gDelayedEvents
: Array of TDelayedEvent
;
287 P1MoveButton
: Byte = 0;
288 P2MoveButton
: Byte = 0;
293 g_textures
, g_main
, g_window
, g_menu
,
294 e_input
, e_log
, g_console
, g_items
, g_map
,
295 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
296 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
297 BinEditor
, g_language
, g_net
, SDL
,
298 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
302 TEndCustomGameStat
= record
303 PlayerStat
: TPlayerStatArray
;
307 Map
, MapName
: String;
310 TEndSingleGameStat
= record
311 PlayerStat
: Array [0..1] of record
317 TotalSecrets
: Integer;
320 TLoadingStat
= record
324 Msgs
: Array of String;
328 TParamStrValue
= record
333 TParamStrValues
= Array of TParamStrValue
;
336 INTER_ACTION_TEXT
= 1;
337 INTER_ACTION_PIC
= 2;
338 INTER_ACTION_MUSIC
= 3;
342 FPSCounter
, UPSCounter
: Word;
343 FPSTime
, UPSTime
: LongWord;
344 DataLoaded
: Boolean = False;
345 LastScreenShot
: Int64;
346 IsDrawStat
: Boolean = False;
347 CustomStat
: TEndCustomGameStat
;
348 SingleStat
: TEndSingleGameStat
;
349 LoadingStat
: TLoadingStat
;
350 EndingGameCounter
: Byte = 0;
353 MapList
: SArray
= nil;
354 MapIndex
: Integer = -1;
360 text: Array of ShortString;
361 anim
: Array of ShortString;
362 pic
: Array of ShortString;
363 mus
: Array of ShortString;
365 triggers
: Array of record
367 actions
: Array of record
368 action
, p1
, p2
: Integer;
371 cur_trigger
: Integer;
384 function Compare(a
, b
: TPlayerStat
): Integer;
386 if a
.Spectator
then Result
:= 1
387 else if b
.Spectator
then Result
:= -1
388 else if a
.Frags
< b
.Frags
then Result
:= 1
389 else if a
.Frags
> b
.Frags
then Result
:= -1
390 else if a
.Deaths
< b
.Deaths
then Result
:= -1
391 else if a
.Deaths
> b
.Deaths
then Result
:= 1
392 else if a
.Kills
< b
.Kills
then Result
:= -1
396 procedure SortGameStat(var stat
: TPlayerStatArray
);
401 if stat
= nil then Exit
;
403 for I
:= High(stat
) downto Low(stat
) do
404 for J
:= Low(stat
) to High(stat
) - 1 do
405 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
408 stat
[J
] := stat
[J
+ 1];
413 function g_Game_ModeToText(Mode
: Byte): string;
417 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
418 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
419 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
420 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
421 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
425 function g_Game_TextToMode(Mode
: string): Byte;
428 Mode
:= UpperCase(Mode
);
429 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
434 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
439 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
444 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
449 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
456 function g_Game_IsNet(): Boolean;
458 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
461 function g_Game_IsServer(): Boolean;
463 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
466 function g_Game_IsClient(): Boolean;
468 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
471 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
478 Result
.name
:= ExtractFileName(WAD
);
479 Result
.description
:= '';
482 w
:= TWADEditor_1
.Create();
485 if not w
.GetResource('', 'INTERSCRIPT', p
, len
) then
491 cfg
:= TConfig
.CreateMem(p
, len
);
492 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
493 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
494 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
495 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
501 procedure g_Game_FreeWAD();
505 for a
:= 0 to High(MegaWAD
.res
.pic
) do
506 if MegaWAD
.res
.pic
[a
] <> '' then
507 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
509 for a
:= 0 to High(MegaWAD
.res
.mus
) do
510 if MegaWAD
.res
.mus
[a
] <> '' then
511 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
513 MegaWAD
.res
.pic
:= nil;
514 MegaWAD
.res
.text := nil;
515 MegaWAD
.res
.anim
:= nil;
516 MegaWAD
.res
.mus
:= nil;
517 MegaWAD
.triggers
:= nil;
519 g_Texture_Delete('TEXTURE_endpic');
520 g_Sound_Delete('MUSIC_endmus');
522 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
523 gGameSettings
.WAD
:= '';
526 procedure g_Game_LoadWAD(WAD
: string);
535 gGameSettings
.WAD
:= WAD
;
536 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
539 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
541 w
:= TWADEditor_1
.Create();
542 w
.ReadFile(MapsDir
+ WAD
);
544 if not w
.GetResource('', 'INTERSCRIPT', p
, len
) then
550 cfg
:= TConfig
.CreateMem(p
, len
);
555 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
556 if s = '' then Break;
559 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
560 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
562 g_Texture_CreateWADEx(s, s);
568 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
569 if s = '' then Break;
572 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
573 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
575 g_Music_CreateWADEx(s, s);
578 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
579 if MegaWAD
.endpic
<> '' then
581 g_ProcessResourceStr(MegaWAD
.endpic
, @s
, nil, nil);
582 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
583 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
585 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
586 if MegaWAD
.endmus
<> '' then
588 g_ProcessResourceStr(MegaWAD
.endmus
, @s
, nil, nil);
589 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
590 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
598 {procedure start_trigger(t: string);
602 function next_trigger(): Boolean;
606 procedure DisableCheats();
612 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
613 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
614 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
615 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
618 procedure g_Game_ExecuteEvent(Name
: String);
624 if gEvents
= nil then
626 for a
:= 0 to High(gEvents
) do
627 if gEvents
[a
].Name
= Name
then
629 if gEvents
[a
].Command
<> '' then
630 g_Console_Process(gEvents
[a
].Command
, True);
635 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
640 if gDelayedEvents
<> nil then
641 for a
:= 0 to High(gDelayedEvents
) do
642 if not gDelayedEvents
[a
].Pending
then
649 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
650 n
:= High(gDelayedEvents
);
652 gDelayedEvents
[n
].Pending
:= True;
653 gDelayedEvents
[n
].DEType
:= DEType
;
654 gDelayedEvents
[n
].DENum
:= Num
;
655 gDelayedEvents
[n
].DEStr
:= Str
;
656 if DEType
= DE_GLOBEVENT
then
657 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
659 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
666 FileName
, SectionName
, ResName
: string;
668 if g_Game_IsNet
and g_Game_IsServer
then
669 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
675 g_Game_StopAllSounds(False);
680 EndingGameCounter
:= 0;
681 g_ActiveWindow
:= nil;
683 gLMSRespawn
:= LMS_RESPAWN_NONE
;
684 gLMSRespawnTime
:= 0;
687 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
692 begin // Ýòî áûë òåñò
696 begin // Âûõîä â ãëàâíîå ìåíþ
697 gMusic
.SetByName('MUSIC_MENU');
699 if gState
<> STATE_SLIST
then
701 g_GUI_ShowWindow('MainMenu');
702 gState
:= STATE_MENU
;
705 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
706 slReturnPressed
:= True;
707 if g_Net_Slist_Fetch(slCurrent
) then
709 if slCurrent
= nil then
710 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
713 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
716 g_Game_ExecuteEvent('ongameend');
720 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
722 if not g_Game_IsClient
then g_Game_Restart();
725 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
727 // Ñòàòèñòèêà Ñâîåé èãðû:
728 g_ProcessResourceStr(gMapInfo
.Map
, FileName
, SectionName
, ResName
);
730 CustomStat
.GameTime
:= gTime
;
731 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+ResName
;
732 CustomStat
.MapName
:= gMapInfo
.Name
;
733 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
734 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
735 CustomStat
.TeamStat
:= gTeamStat
;
737 CustomStat
.PlayerStat
:= nil;
739 // Ñòàòèñòèêà èãðîêîâ:
740 if gPlayers
<> nil then
742 for a
:= 0 to High(gPlayers
) do
743 if gPlayers
[a
] <> nil then
745 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
746 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
748 Name
:= gPlayers
[a
].Name
;
749 Frags
:= gPlayers
[a
].Frags
;
750 Deaths
:= gPlayers
[a
].Death
;
751 Kills
:= gPlayers
[a
].Kills
;
752 Team
:= gPlayers
[a
].Team
;
753 Color
:= gPlayers
[a
].Model
.Color
;
754 Spectator
:= gPlayers
[a
].FSpectator
;
758 SortGameStat(CustomStat
.PlayerStat
);
761 g_Game_ExecuteEvent('onmapend');
764 EndingGameCounter
:= 255;
765 gState
:= STATE_FOLD
;
767 if gDefInterTime
< 0 then
768 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
770 gInterEndTime
:= gDefInterTime
* 1000;
773 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
775 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
776 SingleStat
.GameTime
:= gTime
;
777 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
778 SingleStat
.TotalSecrets
:= gSecretsCount
;
779 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
780 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
781 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
782 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
783 if SingleStat
.TwoPlayers
then
785 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
786 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
789 g_Game_ExecuteEvent('onmapend');
792 if gNextMap
<> '' then
794 gMusic
.SetByName('MUSIC_INTERMUS');
796 gState
:= STATE_INTERSINGLE
;
798 g_Game_ExecuteEvent('oninter');
800 else // Áîëüøå íåò êàðò
803 EndingGameCounter
:= 255;
804 gState
:= STATE_FOLD
;
809 // Îêîí÷àíèå îáðàáîòàíî:
810 if gExit
<> EXIT_QUIT
then
814 procedure DrawStat();
816 pc
, x
, y
, w
, h
: Integer;
817 w1
, w2
, w3
, w4
: Integer;
819 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
822 stat
: TPlayerStatArray
;
829 pc
:= g_Player_GetCount
;
830 e_TextureFontGetSize(gStdFont
, cw
, ch
);
832 w
:= gScreenWidth
-(gScreenWidth
div 5);
833 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
836 h
:= 40+ch
*5+(ch
+8)*pc
;
837 x
:= (gScreenWidth
div 2)-(w
div 2);
838 y
:= (gScreenHeight
div 2)-(h
div 2);
840 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
841 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
843 g_ProcessResourceStr(gMapInfo
.Map
, @wad
, nil, @map
);
844 wad
:= ExtractFileName(wad
);
845 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
847 case gGameSettings
.GameMode
of
850 if gGameSettings
.MaxLives
= 0 then
853 s1
:= _lc
[I_GAME_LMS
];
854 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
855 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
860 if gGameSettings
.MaxLives
= 0 then
861 s1
:= _lc
[I_GAME_TDM
]
863 s1
:= _lc
[I_GAME_TLMS
];
864 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
865 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
870 s1
:= _lc
[I_GAME_CTF
];
871 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
872 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
877 if gGameSettings
.MaxLives
= 0 then
878 s1
:= _lc
[I_GAME_COOP
]
880 s1
:= _lc
[I_GAME_SURV
];
881 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
882 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
893 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
895 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
897 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
899 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
900 gStdFont
, 200, 200, 200, 1);
902 if NetMode
= NET_SERVER
then
903 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
905 if NetMode
= NET_CLIENT
then
906 e_TextureFontPrintEx(x
+8, y
+ 8,
907 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
911 stat
:= g_Player_GetStats();
914 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
915 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
917 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
919 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
923 for a
:= TEAM_RED
to TEAM_BLUE
do
927 s1
:= _lc
[I_GAME_TEAM_RED
];
934 s1
:= _lc
[I_GAME_TEAM_BLUE
];
940 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
941 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
942 gStdFont
, r
, g
, b
, 1);
944 _y
:= _y
+ch
+(ch
div 4);
945 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
948 for aa
:= 0 to High(stat
) do
949 if stat
[aa
].Team
= a
then
965 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
967 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
969 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
971 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
978 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
981 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
982 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
983 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
984 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
987 for aa
:= 0 to High(stat
) do
1001 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1002 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1004 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1006 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1008 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1010 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1016 procedure g_Game_Init();
1022 gTempDelete
:= False;
1024 sfsGCDisable(); // temporary disable removing of temporary volumes
1027 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1028 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1029 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1030 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1032 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1033 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1034 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1036 g_Game_ClearLoading();
1037 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1038 g_Game_SetLoadingText('', 0, False);
1040 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1043 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1044 g_PlayerModel_LoadData();
1046 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1048 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1049 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1050 until FindNext(SR
) <> 0;
1053 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1055 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1056 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1057 until FindNext(SR
) <> 0;
1060 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1062 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1063 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1064 until FindNext(SR
) <> 0;
1070 LastScreenShot
:= 0;
1072 {e_MouseInfo.Accel := 1.0;}
1074 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1077 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1078 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1079 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1080 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1081 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1083 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1086 gMusic
:= TMusic
.Create();
1087 gMusic
.SetByName('MUSIC_MENU');
1090 gGameSettings
.WarmupTime
:= 30;
1092 gState
:= STATE_MENU
;
1094 SetLength(gEvents
, 6);
1095 gEvents
[0].Name
:= 'ongamestart';
1096 gEvents
[1].Name
:= 'ongameend';
1097 gEvents
[2].Name
:= 'onmapstart';
1098 gEvents
[3].Name
:= 'onmapend';
1099 gEvents
[4].Name
:= 'oninter';
1100 gEvents
[5].Name
:= 'onwadend';
1102 sfsGCEnable(); // enable releasing unused volumes
1106 procedure g_Game_Free();
1108 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1109 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1113 g_Player_RemoveAllCorpses();
1115 gGameSettings
.GameType
:= GT_NONE
;
1116 if gGameSettings
.GameMode
= GM_SINGLE
then
1117 gGameSettings
.GameMode
:= GM_DM
;
1118 gSwitchGameMode
:= gGameSettings
.GameMode
;
1121 gExitByTrigger
:= False;
1124 function IsActivePlayer(p
: TPlayer
): Boolean;
1129 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1132 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1139 if gPlayers
= nil then
1141 for a
:= Low(gPlayers
) to High(gPlayers
) do
1142 if IsActivePlayer(gPlayers
[a
]) then
1144 if gPlayers
[a
].UID
<> ID
then
1146 Result
:= gPlayers
[a
];
1151 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1157 if gPlayers
= nil then
1161 for a
:= Low(gPlayers
) to High(gPlayers
) do
1162 if IsActivePlayer(gPlayers
[a
]) then
1164 SetLength(ids
, Length(ids
) + 1);
1165 ids
[High(ids
)] := gPlayers
[a
].UID
;
1166 if gPlayers
[a
].UID
= Skip
then
1169 if Length(ids
) = 0 then
1174 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1177 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1183 if gPlayers
= nil then
1187 for a
:= Low(gPlayers
) to High(gPlayers
) do
1188 if IsActivePlayer(gPlayers
[a
]) then
1190 SetLength(ids
, Length(ids
) + 1);
1191 ids
[High(ids
)] := gPlayers
[a
].UID
;
1192 if gPlayers
[a
].UID
= Skip
then
1195 if Length(ids
) = 0 then
1198 Result
:= ids
[Length(ids
) - 1]
1200 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1203 procedure g_Game_Update();
1205 Msg
: g_gui
.TMessage
;
1211 // Ïîðà âûêëþ÷àòü èãðó:
1212 if gExit
= EXIT_QUIT
then
1214 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1218 if gExit
= EXIT_QUIT
then
1222 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1225 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1228 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1230 gExit
:= EXIT_SIMPLE
;
1236 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1237 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1238 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1239 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1241 if g_Game_IsNet
and g_Game_IsServer
then
1243 gInterTime
:= gInterTime
+ GAME_TICK
;
1244 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1245 if a
<> gServInterTime
then
1247 gServInterTime
:= a
;
1248 MH_SEND_TimeSync(gServInterTime
);
1252 if (not g_Game_IsClient
) and
1255 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1256 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1257 and (g_ActiveWindow
= nil)
1259 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1262 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1263 g_Game_StopAllSounds(True);
1265 if gMapOnce
then // Ýòî áûë òåñò
1266 gExit
:= EXIT_SIMPLE
1268 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1269 g_Game_ChangeMap(gNextMap
)
1270 else // Ñëåäóþùåé êàðòû íåò
1272 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1274 // Âûõîä â ãëàâíîå ìåíþ:
1276 g_GUI_ShowWindow('MainMenu');
1277 gMusic
.SetByName('MUSIC_MENU');
1279 gState
:= STATE_MENU
;
1282 // Ôèíàëüíàÿ êàðòèíêà:
1283 g_Game_ExecuteEvent('onwadend');
1285 if not gMusic
.SetByName('MUSIC_endmus') then
1286 gMusic
.SetByName('MUSIC_STDENDMUS');
1288 gState
:= STATE_ENDPIC
;
1290 g_Game_ExecuteEvent('ongameend');
1296 if gState
= STATE_INTERTEXT
then
1297 if InterText
.counter
> 0 then
1298 InterText
.counter
:= InterText
.counter
- 1;
1301 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1303 if EndingGameCounter
= 0 then
1305 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1306 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1308 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1310 g_Game_ExecuteEvent('onwadend');
1311 if not gMusic
.SetByName('MUSIC_endmus') then
1312 gMusic
.SetByName('MUSIC_STDENDMUS');
1315 gMusic
.SetByName('MUSIC_ROUNDMUS');
1318 gState
:= STATE_INTERCUSTOM
;
1320 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1322 gMusic
.SetByName('MUSIC_INTERMUS');
1324 gState
:= STATE_INTERSINGLE
;
1326 g_Game_ExecuteEvent('oninter');
1329 DecMin(EndingGameCounter
, 6, 0);
1332 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1334 if gMapOnce
then // Ýòî áûë òåñò
1336 gExit
:= EXIT_SIMPLE
;
1342 g_Serverlist_Control(slCurrent
);
1345 if g_Game_IsNet
then
1346 if not gConsoleShow
then
1347 if not gChatShow
then
1349 if g_ActiveWindow
= nil then
1351 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1352 g_Console_Chat_Switch(False)
1353 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1354 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1355 g_Console_Chat_Switch(True);
1358 if not gChatEnter
then
1359 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1360 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1363 // Ñòàòèñòèêà ïî Tab:
1365 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1366 (gGameSettings
.GameType
<> GT_SINGLE
) and
1367 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1370 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1372 // Âðåìÿ += 28 ìèëëèñåêóíä:
1373 gTime
:= gTime
+ GAME_TICK
;
1375 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1376 if MessageTime
= 0 then
1378 if MessageTime
> 0 then
1379 MessageTime
:= MessageTime
- 1;
1381 if (g_Game_IsServer
) then
1383 // Áûë çàäàí ëèìèò âðåìåíè:
1384 if (gGameSettings
.TimeLimit
> 0) then
1385 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1386 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1391 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1392 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1393 g_Game_RestartRound(gLMSSoftSpawn
);
1395 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1396 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1398 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1400 g_Console_Process(gVoteCommand
);
1402 gVotePassed
:= False;
1405 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1406 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1407 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1408 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1409 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1411 // Áûë çàäàí ëèìèò ïîáåä:
1412 if (gGameSettings
.GoalLimit
> 0) then
1416 if gGameSettings
.GameMode
= GM_DM
then
1417 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1418 for i
:= 0 to High(gPlayers
) do
1419 if gPlayers
[i
] <> nil then
1420 if gPlayers
[i
].Frags
> b
then
1421 b
:= gPlayers
[i
].Frags
;
1424 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1425 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1426 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1429 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1430 if b
>= gGameSettings
.GoalLimit
then
1437 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1438 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1439 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1440 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1443 if gPlayer1
<> nil then
1444 with gGameControls
.P1Control
do
1446 if e_KeyPressed(KeyLeft
) and (not e_KeyPressed(KeyRight
)) then
1447 P1MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1449 if (not e_KeyPressed(KeyLeft
)) and e_KeyPressed(KeyRight
) then
1450 P1MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1452 if (not e_KeyPressed(KeyLeft
)) and (not e_KeyPressed(KeyRight
)) then
1453 P1MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1455 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1456 if P1MoveButton
= 1 then
1457 gPlayer1
.PressKey(KEY_LEFT
)
1459 if P1MoveButton
= 2 then
1460 gPlayer1
.PressKey(KEY_RIGHT
);
1462 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1463 if (P1MoveButton
= 2) and e_KeyPressed(KeyLeft
) then
1464 gPlayer1
.SetDirection(D_LEFT
)
1466 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1467 if (P1MoveButton
= 1) and e_KeyPressed(KeyRight
) then
1468 gPlayer1
.SetDirection(D_RIGHT
)
1470 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1471 if P1MoveButton
<> 0 then
1472 gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
1474 // Îñòàëüíûå êëàâèøè:
1475 if e_KeyPressed(KeyJump
) then gPlayer1
.PressKey(KEY_JUMP
);
1476 if e_KeyPressed(KeyUp
) then gPlayer1
.PressKey(KEY_UP
);
1477 if e_KeyPressed(KeyDown
) then gPlayer1
.PressKey(KEY_DOWN
);
1478 if e_KeyPressed(KeyFire
) then gPlayer1
.PressKey(KEY_FIRE
);
1479 if e_KeyPressed(KeyNextWeapon
) then gPlayer1
.PressKey(KEY_NEXTWEAPON
);
1480 if e_KeyPressed(KeyPrevWeapon
) then gPlayer1
.PressKey(KEY_PREVWEAPON
);
1481 if e_KeyPressed(KeyOpen
) then gPlayer1
.PressKey(KEY_OPEN
);
1484 if gPlayer2
<> nil then
1485 with gGameControls
.P2Control
do
1487 if e_KeyPressed(KeyLeft
) and (not e_KeyPressed(KeyRight
)) then
1488 P2MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1490 if (not e_KeyPressed(KeyLeft
)) and e_KeyPressed(KeyRight
) then
1491 P2MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1493 if (not e_KeyPressed(KeyLeft
)) and (not e_KeyPressed(KeyRight
)) then
1494 P2MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1496 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1497 if P2MoveButton
= 1 then
1498 gPlayer2
.PressKey(KEY_LEFT
, 1000)
1500 if P2MoveButton
= 2 then
1501 gPlayer2
.PressKey(KEY_RIGHT
, 1000);
1503 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1504 if (P2MoveButton
= 2) and e_KeyPressed(KeyLeft
) then
1505 gPlayer2
.SetDirection(D_LEFT
)
1507 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1508 if (P2MoveButton
= 1) and e_KeyPressed(KeyRight
) then
1509 gPlayer2
.SetDirection(D_RIGHT
)
1511 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1512 if P2MoveButton
<> 0 then
1513 gPlayer2
.SetDirection(TDirection(P2MoveButton
-1));
1515 // Îñòàëüíûå êëàâèøè:
1516 if e_KeyPressed(KeyJump
) then gPlayer2
.PressKey(KEY_JUMP
, 1000);
1517 if e_KeyPressed(KeyUp
) then gPlayer2
.PressKey(KEY_UP
, 1000);
1518 if e_KeyPressed(KeyDown
) then gPlayer2
.PressKey(KEY_DOWN
, 1000);
1519 if e_KeyPressed(KeyFire
) then gPlayer2
.PressKey(KEY_FIRE
);
1520 if e_KeyPressed(KeyNextWeapon
) then gPlayer2
.PressKey(KEY_NEXTWEAPON
);
1521 if e_KeyPressed(KeyPrevWeapon
) then gPlayer2
.PressKey(KEY_PREVWEAPON
);
1522 if e_KeyPressed(KeyOpen
) then gPlayer2
.PressKey(KEY_OPEN
);
1524 end // if not console
1526 if g_Game_IsNet
and (gPlayer1
<> nil) then
1527 gPlayer1
.PressKey(KEY_CHAT
, 10000);
1532 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1533 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1535 if not gSpectKeyPress
then
1537 if e_KeyPressed(gGameControls
.P1Control
.KeyJump
) then
1539 // switch spect mode
1541 SPECT_NONE
: ; // not spectator
1543 SPECT_MAPVIEW
: Inc(gSpectMode
);
1544 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1546 gSpectKeyPress
:= True;
1548 if gSpectMode
= SPECT_MAPVIEW
then
1550 if e_KeyPressed(gGameControls
.P1Control
.KeyLeft
) then
1551 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1552 if e_KeyPressed(gGameControls
.P1Control
.KeyRight
) then
1553 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1554 if e_KeyPressed(gGameControls
.P1Control
.KeyUp
) then
1555 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1556 if e_KeyPressed(gGameControls
.P1Control
.KeyDown
) then
1557 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1558 if e_KeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
) then
1561 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1562 gSpectKeyPress
:= True;
1564 if e_KeyPressed(gGameControls
.P1Control
.KeyNextWeapon
) then
1567 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1568 gSpectKeyPress
:= True;
1571 if gSpectMode
= SPECT_PLAYERS
then
1573 if e_KeyPressed(gGameControls
.P1Control
.KeyUp
) then
1576 gSpectViewTwo
:= True;
1577 gSpectKeyPress
:= True;
1579 if e_KeyPressed(gGameControls
.P1Control
.KeyDown
) then
1581 // remove second view
1582 gSpectViewTwo
:= False;
1583 gSpectKeyPress
:= True;
1585 if e_KeyPressed(gGameControls
.P1Control
.KeyLeft
) then
1587 // prev player (view 1)
1588 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1589 gSpectKeyPress
:= True;
1591 if e_KeyPressed(gGameControls
.P1Control
.KeyRight
) then
1593 // next player (view 1)
1594 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1595 gSpectKeyPress
:= True;
1597 if e_KeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
) then
1599 // prev player (view 2)
1600 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1601 gSpectKeyPress
:= True;
1603 if e_KeyPressed(gGameControls
.P1Control
.KeyNextWeapon
) then
1605 // next player (view 2)
1606 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1607 gSpectKeyPress
:= True;
1612 if (not e_KeyPressed(gGameControls
.P1Control
.KeyJump
)) and
1613 (not e_KeyPressed(gGameControls
.P1Control
.KeyLeft
)) and
1614 (not e_KeyPressed(gGameControls
.P1Control
.KeyRight
)) and
1615 (not e_KeyPressed(gGameControls
.P1Control
.KeyUp
)) and
1616 (not e_KeyPressed(gGameControls
.P1Control
.KeyDown
)) and
1617 (not e_KeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
)) and
1618 (not e_KeyPressed(gGameControls
.P1Control
.KeyNextWeapon
)) then
1619 gSpectKeyPress
:= False;
1622 // Îáíîâëÿåì âñå îñòàëüíîå:
1625 g_Triggers_Update();
1627 g_Monsters_Update();
1629 g_Player_UpdateAll();
1630 g_Player_UpdatePhysicalObjects();
1631 if gGameSettings
.GameType
= GT_SERVER
then
1632 if Length(gMonstersSpawned
) > 0 then
1634 for I
:= 0 to High(gMonstersSpawned
) do
1635 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1636 SetLength(gMonstersSpawned
, 0);
1639 if (gSoundTriggerTime
> 8) then
1641 g_Game_UpdateTriggerSounds();
1642 gSoundTriggerTime
:= 0;
1645 Inc(gSoundTriggerTime
);
1647 if (NetMode
= NET_SERVER
) then
1649 Inc(NetTimeToUpdate
);
1650 Inc(NetTimeToReliable
);
1651 if NetTimeToReliable
>= NetRelupdRate
then
1653 for I
:= 0 to High(gPlayers
) do
1654 if gPlayers
[I
] <> nil then
1655 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1657 if gMonsters
<> nil then
1658 for I
:= 0 to High(gMonsters
) do
1659 if gMonsters
[I
] <> nil then
1661 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1663 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1664 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1667 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1668 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1669 (gMonsters
[I
].GameVelX
<> 0) or
1670 (gMonsters
[I
].GameVelY
<> 0) then
1671 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1674 NetTimeToReliable
:= 0;
1675 NetTimeToUpdate
:= NetUpdateRate
;
1677 else if NetTimeToUpdate
>= NetUpdateRate
then
1679 if gPlayers
<> nil then
1680 for I
:= 0 to High(gPlayers
) do
1681 if gPlayers
[I
] <> nil then
1682 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1684 if gMonsters
<> nil then
1685 for I
:= 0 to High(gMonsters
) do
1686 if gMonsters
[I
] <> nil then
1688 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1690 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1691 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1694 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1695 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1696 (gMonsters
[I
].GameVelX
<> 0) or
1697 (gMonsters
[I
].GameVelY
<> 0) then
1698 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1701 NetTimeToUpdate
:= 0;
1704 if NetUseMaster
then
1705 if gTime
>= NetTimeToMaster
then
1707 if (NetMHost
= nil) or (NetMPeer
= nil) then
1708 if not g_Net_Slist_Connect
then
1709 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1712 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1716 if NetMode
= NET_CLIENT
then
1717 MC_SEND_PlayerPos();
1718 end; // if gameOn ...
1720 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1721 if g_ActiveWindow
<> nil then
1723 w
:= e_GetFirstKeyPressed();
1725 if (w
<> IK_INVALID
) then
1727 Msg
.Msg
:= MESSAGE_DIKEY
;
1729 g_ActiveWindow
.OnMessage(Msg
);
1732 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1733 if g_ActiveWindow
<> nil then
1734 g_ActiveWindow
.Update();
1736 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1737 if gResolutionChange
then
1739 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1740 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1741 gResolutionChange
:= False;
1744 // Íóæíî ñìåíèòü ÿçûê:
1745 if gLanguageChange
then
1747 //e_WriteLog('Read language file', MSG_NOTIFY);
1748 //g_Language_Load(DataDir + gLanguage + '.txt');
1749 g_Language_Set(gLanguage
);
1751 gLanguageChange
:= False;
1755 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1756 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1757 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1760 LastScreenShot
:= GetTimer();
1763 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1764 if e_KeyPressed(IK_F10
) and
1766 (not gConsoleShow
) and
1767 (g_ActiveWindow
= nil) then
1772 Time
:= GetTimer() {div 1000};
1774 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1775 if gDelayedEvents
<> nil then
1776 for a
:= 0 to High(gDelayedEvents
) do
1777 if gDelayedEvents
[a
].Pending
and
1779 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1780 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1783 case gDelayedEvents
[a
].DEType
of
1785 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1788 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1792 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1793 if g_Game_IsNet
and g_Game_IsServer
then
1794 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1797 gDelayedEvents
[a
].Pending
:= False;
1800 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1801 UPSCounter
:= UPSCounter
+ 1;
1802 if Time
- UPSTime
>= 1000 then
1810 procedure g_Game_LoadData();
1812 if DataLoaded
then Exit
;
1814 e_WriteLog('Loading game data...', MSG_NOTIFY
);
1816 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
1817 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
1818 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
1819 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
1820 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
1821 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
1822 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
1823 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
1824 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
1825 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
1826 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
1827 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
1828 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
1829 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
1830 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
1831 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
1832 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
1833 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
1834 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
1835 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
1836 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
1837 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
1838 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
1839 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
1840 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
1841 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
1842 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
1843 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
1844 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
1845 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
1846 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
1847 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
1848 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
1849 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
1851 goodsnd
[0] := TPlayableSound
.Create();
1852 goodsnd
[1] := TPlayableSound
.Create();
1853 goodsnd
[2] := TPlayableSound
.Create();
1854 goodsnd
[3] := TPlayableSound
.Create();
1856 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
1857 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
1858 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
1859 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
1861 killsnd
[0] := TPlayableSound
.Create();
1862 killsnd
[1] := TPlayableSound
.Create();
1863 killsnd
[2] := TPlayableSound
.Create();
1864 killsnd
[3] := TPlayableSound
.Create();
1866 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
1867 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
1868 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
1869 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
1871 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
1874 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
1875 g_Weapon_LoadData();
1877 g_Monsters_LoadData();
1882 procedure g_Game_FreeData();
1884 if not DataLoaded
then Exit
;
1887 g_Weapon_FreeData();
1888 g_Monsters_FreeData();
1890 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
1892 g_Texture_Delete('NOTEXTURE');
1893 g_Texture_Delete('TEXTURE_PLAYER_HUD');
1894 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
1895 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
1896 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
1897 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
1898 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
1899 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
1900 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
1901 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
1902 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
1903 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
1904 g_Frames_DeleteByName('FRAMES_TELEPORT');
1905 g_Sound_Delete('SOUND_GAME_TELEPORT');
1906 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
1907 g_Sound_Delete('SOUND_GAME_DOOROPEN');
1908 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
1909 g_Sound_Delete('SOUND_GAME_BULK1');
1910 g_Sound_Delete('SOUND_GAME_BULK2');
1911 g_Sound_Delete('SOUND_GAME_BUBBLE1');
1912 g_Sound_Delete('SOUND_GAME_BUBBLE2');
1913 g_Sound_Delete('SOUND_GAME_SWITCH1');
1914 g_Sound_Delete('SOUND_GAME_SWITCH0');
1921 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
1922 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
1923 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
1924 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
1931 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
1932 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
1933 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
1934 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
1936 DataLoaded
:= False;
1939 procedure DrawCustomStat();
1945 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
1946 s1
, s2
, topstr
: String;
1948 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
1951 if e_KeyPressed(IK_TAB
) then
1953 if not gStatsPressed
then
1955 gStatsOff
:= not gStatsOff
;
1956 gStatsPressed
:= True;
1960 gStatsPressed
:= False;
1964 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
1965 w
:= (Length(s1
) * ww2
) div 2;
1966 x
:= gScreenWidth
div 2 - w
;
1968 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
1972 if (gGameSettings
.GameMode
= GM_COOP
) then
1974 if gMissionFailed
then
1975 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
1977 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
1980 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
1982 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
1983 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
1985 if g_Game_IsNet
then
1987 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
1988 if not gChatShow
then
1989 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
1990 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
1993 if g_Game_IsClient
then
1994 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
1996 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
1997 if not gChatShow
then
1998 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
1999 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2004 w
:= gScreenWidth
-x
*2;
2010 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2011 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2013 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2015 case CustomStat
.GameMode
of
2018 if gGameSettings
.MaxLives
= 0 then
2019 s1
:= _lc
[I_GAME_DM
]
2021 s1
:= _lc
[I_GAME_LMS
];
2025 if gGameSettings
.MaxLives
= 0 then
2026 s1
:= _lc
[I_GAME_TDM
]
2028 s1
:= _lc
[I_GAME_TLMS
];
2030 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2033 if gGameSettings
.MaxLives
= 0 then
2034 s1
:= _lc
[I_GAME_COOP
]
2036 s1
:= _lc
[I_GAME_SURV
];
2042 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2046 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2047 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2050 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2051 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2052 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2053 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2055 pc
:= Length(CustomStat
.PlayerStat
);
2056 if pc
= 0 then Exit
;
2058 if CustomStat
.GameMode
= GM_COOP
then
2060 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2062 s2
:= _lc
[I_GAME_MONSTERS
];
2063 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2064 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2066 s2
:= _lc
[I_GAME_SECRETS
];
2067 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2068 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2071 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2073 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2074 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2075 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2077 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2078 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2079 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2083 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2088 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2089 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2090 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2092 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2095 for t
:= TEAM_RED
to TEAM_BLUE
do
2097 if t
= TEAM_RED
then
2099 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2100 gStdFont
, 255, 0, 0, 1);
2101 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2102 gStdFont
, 255, 0, 0, 1);
2109 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2110 gStdFont
, 0, 0, 255, 1);
2111 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2112 gStdFont
, 0, 0, 255, 1);
2118 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2121 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2122 if CustomStat
.PlayerStat
[p
].Team
= t
then
2123 with CustomStat
.PlayerStat
[p
] do
2137 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2138 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2139 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2146 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2149 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2150 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2151 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2154 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2155 with CustomStat
.PlayerStat
[p
] do
2157 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2164 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2165 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2166 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2172 procedure DrawSingleStat();
2174 tm
, key_x
, val_x
, y
: Integer;
2178 procedure player_stat(n
: Integer);
2184 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2185 s2
:= Format(' %d', [gTotalMonsters
]);
2187 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2188 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2189 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2190 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2192 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2193 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2195 // "Kills-per-minute: ##.#":
2196 s1
:= _lc
[I_MENU_INTER_KPM
];
2198 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2200 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2201 s2
:= Format(' %.1f', [kpm
]);
2203 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2204 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2206 // "Secrets found: # / #":
2207 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2208 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2210 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2211 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2212 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2213 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2215 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2216 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2220 // "Level Complete":
2221 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2222 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2224 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2225 s1
:= _lc
[I_MENU_INTER_KPM
];
2226 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2229 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2231 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2232 val_x
:= key_x
+ w1
;
2235 tm
:= SingleStat
.GameTime
div 1000;
2236 s1
:= _lc
[I_MENU_INTER_TIME
];
2237 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2239 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2240 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2242 if SingleStat
.TwoPlayers
then
2245 s1
:= _lc
[I_MENU_PLAYER_1
];
2246 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2247 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2249 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2254 s1
:= _lc
[I_MENU_PLAYER_2
];
2255 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2256 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2258 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2264 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2270 procedure DrawLoadingStat();
2276 if Length(LoadingStat
.Msgs
) = 0 then
2279 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2280 yy
:= (gScreenHeight
div 3);
2281 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2282 xx
:= (gScreenWidth
div 3);
2285 for i
:= 0 to NextMsg
-1 do
2287 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2288 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2292 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2293 yy
:= yy
+ LOADING_INTERLINE
;
2297 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2299 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2301 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2302 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2305 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2306 ScaleSz
:= 16 div Scale
;
2307 // Ðàçìåðû ìèíè-êàðòû:
2308 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2309 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2311 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2313 if gWalls
<> nil then
2316 for a
:= 0 to High(gWalls
) do
2318 if PanelType
<> 0 then
2320 // Ëåâûé âåðõíèé óãîë:
2321 aX
:= X
div ScaleSz
;
2322 aY
:= Y
div ScaleSz
;
2324 aX2
:= max(Width
div ScaleSz
, 1);
2325 aY2
:= max(Height
div ScaleSz
, 1);
2326 // Ïðàâûé íèæíèé óãîë:
2327 aX2
:= aX
+ aX2
- 1;
2328 aY2
:= aY
+ aY2
- 1;
2331 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2332 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2333 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2337 if gSteps
<> nil then
2340 for a
:= 0 to High(gSteps
) do
2342 if PanelType
<> 0 then
2344 // Ëåâûé âåðõíèé óãîë:
2345 aX
:= X
div ScaleSz
;
2346 aY
:= Y
div ScaleSz
;
2348 aX2
:= max(Width
div ScaleSz
, 1);
2349 aY2
:= max(Height
div ScaleSz
, 1);
2350 // Ïðàâûé íèæíèé óãîë:
2351 aX2
:= aX
+ aX2
- 1;
2352 aY2
:= aY
+ aY2
- 1;
2354 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2357 if gLifts
<> nil then
2360 for a
:= 0 to High(gLifts
) do
2362 if PanelType
<> 0 then
2364 // Ëåâûé âåðõíèé óãîë:
2365 aX
:= X
div ScaleSz
;
2366 aY
:= Y
div ScaleSz
;
2368 aX2
:= max(Width
div ScaleSz
, 1);
2369 aY2
:= max(Height
div ScaleSz
, 1);
2370 // Ïðàâûé íèæíèé óãîë:
2371 aX2
:= aX
+ aX2
- 1;
2372 aY2
:= aY
+ aY2
- 1;
2375 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2376 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2377 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2378 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2382 if gWater
<> nil then
2385 for a
:= 0 to High(gWater
) do
2387 if PanelType
<> 0 then
2389 // Ëåâûé âåðõíèé óãîë:
2390 aX
:= X
div ScaleSz
;
2391 aY
:= Y
div ScaleSz
;
2393 aX2
:= max(Width
div ScaleSz
, 1);
2394 aY2
:= max(Height
div ScaleSz
, 1);
2395 // Ïðàâûé íèæíèé óãîë:
2396 aX2
:= aX
+ aX2
- 1;
2397 aY2
:= aY
+ aY2
- 1;
2399 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2402 if gAcid1
<> nil then
2404 // Ðèñóåì êèñëîòó 1:
2405 for a
:= 0 to High(gAcid1
) do
2407 if PanelType
<> 0 then
2409 // Ëåâûé âåðõíèé óãîë:
2410 aX
:= X
div ScaleSz
;
2411 aY
:= Y
div ScaleSz
;
2413 aX2
:= max(Width
div ScaleSz
, 1);
2414 aY2
:= max(Height
div ScaleSz
, 1);
2415 // Ïðàâûé íèæíèé óãîë:
2416 aX2
:= aX
+ aX2
- 1;
2417 aY2
:= aY
+ aY2
- 1;
2419 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2422 if gAcid2
<> nil then
2424 // Ðèñóåì êèñëîòó 2:
2425 for a
:= 0 to High(gAcid2
) do
2427 if PanelType
<> 0 then
2429 // Ëåâûé âåðõíèé óãîë:
2430 aX
:= X
div ScaleSz
;
2431 aY
:= Y
div ScaleSz
;
2433 aX2
:= max(Width
div ScaleSz
, 1);
2434 aY2
:= max(Height
div ScaleSz
, 1);
2435 // Ïðàâûé íèæíèé óãîë:
2436 aX2
:= aX
+ aX2
- 1;
2437 aY2
:= aY
+ aY2
- 1;
2439 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2442 if gPlayers
<> nil then
2445 for a
:= 0 to High(gPlayers
) do
2446 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2448 // Ëåâûé âåðõíèé óãîë:
2449 aX
:= Obj
.X
div ScaleSz
+ 1;
2450 aY
:= Obj
.Y
div ScaleSz
+ 1;
2452 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2453 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2454 // Ïðàâûé íèæíèé óãîë:
2455 aX2
:= aX
+ aX2
- 1;
2456 aY2
:= aY
+ aY2
- 1;
2458 if gPlayers
[a
] = p
then
2459 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2462 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2463 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2464 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2468 if gMonsters
<> nil then
2471 for a
:= 0 to High(gMonsters
) do
2472 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2474 // Ëåâûé âåðõíèé óãîë:
2475 aX
:= Obj
.X
div ScaleSz
+ 1;
2476 aY
:= Obj
.Y
div ScaleSz
+ 1;
2478 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2479 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2480 // Ïðàâûé íèæíèé óãîë:
2481 aX2
:= aX
+ aX2
- 1;
2482 aY2
:= aY
+ aY2
- 1;
2484 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2490 procedure DrawMapView(x
, y
, w
, h
: Integer);
2496 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2497 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2498 g_Map_DrawBack(-bx
, -by
);
2505 glTranslatef(-x
, -y
, 0);
2507 g_Map_DrawPanels(PANEL_BACK
);
2508 g_Map_DrawPanels(PANEL_STEP
);
2511 g_Player_DrawShells();
2513 g_Player_DrawCorpses();
2514 g_Map_DrawPanels(PANEL_WALL
);
2516 g_Map_DrawPanels(PANEL_CLOSEDOOR
);
2519 g_Map_DrawPanels(PANEL_ACID1
);
2520 g_Map_DrawPanels(PANEL_ACID2
);
2521 g_Map_DrawPanels(PANEL_WATER
);
2522 g_Map_DrawPanels(PANEL_FORE
);
2523 if g_debug_HealthBar
then
2525 g_Monsters_DrawHealth();
2526 g_Player_DrawHealth();
2532 procedure DrawPlayer(p
: TPlayer
);
2534 px
, py
, a
, b
, c
, d
: Integer;
2537 if (p
= nil) or (p
.FDummy
) then
2540 g_Map_DrawBack(0, 0);
2549 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2550 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2552 if px
> (gPlayerScreenSize
.X
div 2) then
2553 a
:= -px
+ (gPlayerScreenSize
.X
div 2)
2556 if py
> (gPlayerScreenSize
.Y
div 2) then
2557 b
:= -py
+ (gPlayerScreenSize
.Y
div 2)
2560 if px
> (gMapInfo
.Width
- (gPlayerScreenSize
.X
div 2)) then
2561 a
:= -gMapInfo
.Width
+ gPlayerScreenSize
.X
;
2562 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2563 b
:= -gMapInfo
.Height
+ gPlayerScreenSize
.Y
;
2564 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then
2566 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then
2569 if p
.IncCam
<> 0 then
2571 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2573 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2574 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2577 if py
< (gPlayerScreenSize
.Y
div 2) then
2579 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2580 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2583 if p
.IncCam
< 0 then
2584 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and
2586 p
.IncCam
:= p
.IncCam
+ 1;
2588 if p
.IncCam
> 0 then
2589 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and
2591 p
.IncCam
:= p
.IncCam
- 1;
2594 if (px
< gPlayerScreenSize
.X
div 2) or
2595 (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then
2598 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then
2599 c
:= gBackSize
.X
- gPlayerScreenSize
.X
2601 c
:= Round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2603 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or
2604 (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then
2607 if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then
2608 d
:= gBackSize
.Y
- gPlayerScreenSize
.Y
2610 d
:= Round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2612 g_Map_DrawBack(-c
, -d
);
2615 sY
:= -(b
+p
.IncCam
);
2616 sWidth
:= gPlayerScreenSize
.X
;
2617 sHeight
:= gPlayerScreenSize
.Y
;
2619 glTranslatef(a
, b
+p
.IncCam
, 0);
2621 g_Map_DrawPanels(PANEL_BACK
);
2622 g_Map_DrawPanels(PANEL_STEP
);
2625 g_Player_DrawShells();
2627 g_Player_DrawCorpses();
2628 g_Map_DrawPanels(PANEL_WALL
);
2630 g_Map_DrawPanels(PANEL_CLOSEDOOR
);
2633 g_Map_DrawPanels(PANEL_ACID1
);
2634 g_Map_DrawPanels(PANEL_ACID2
);
2635 g_Map_DrawPanels(PANEL_WATER
);
2636 g_Map_DrawPanels(PANEL_FORE
);
2637 if g_debug_HealthBar
then
2639 g_Monsters_DrawHealth();
2640 g_Player_DrawHealth();
2643 if p
.FSpectator
then
2644 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2645 p
.GameY
+ PLAYER_RECT_CY
- 4,
2646 'X', gStdFont
, 255, 255, 255, 1, True);
2648 for a := 0 to High(gCollideMap) do
2649 for b := 0 to High(gCollideMap[a]) do
2652 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2654 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2658 1: e_DrawPoint(1, b, a, 200, 200, 200);
2659 2: e_DrawPoint(1, b, a, 64, 64, 255);
2660 3: e_DrawPoint(1, b, a, 255, 0, 255);
2670 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2671 if g_Debug_Player
then
2672 g_Player_DrawDebug(p
);
2676 procedure g_Game_Draw();
2683 plView1
, plView2
: TPlayer
;
2686 if gExit
= EXIT_QUIT
then Exit
;
2688 Time
:= GetTimer() {div 1000};
2689 FPSCounter
:= FPSCounter
+1;
2690 if Time
- FPSTime
>= 1000 then
2697 if gGameOn
or (gState
= STATE_FOLD
) then
2699 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2701 gSpectMode
:= SPECT_NONE
;
2702 if not gRevertPlayers
then
2704 plView1
:= gPlayer1
;
2705 plView2
:= gPlayer2
;
2709 plView1
:= gPlayer2
;
2710 plView2
:= gPlayer1
;
2714 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
2716 gSpectMode
:= SPECT_NONE
;
2717 if gPlayer2
= nil then
2720 plView1
:= gPlayer2
;
2729 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
2730 gSpectMode
:= SPECT_STATS
;
2732 if gSpectMode
= SPECT_PLAYERS
then
2733 if gPlayers
<> nil then
2735 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2736 if plView1
= nil then
2738 gSpectPID1
:= GetActivePlayerID_Next();
2739 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2741 if gSpectViewTwo
then
2743 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2744 if plView2
= nil then
2746 gSpectPID2
:= GetActivePlayerID_Next();
2747 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2752 if gSpectMode
= SPECT_MAPVIEW
then
2754 // Ðåæèì ïðîñìîòðà êàðòû
2756 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2757 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
2758 gHearPoint1
.Active
:= True;
2759 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
2760 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
2761 gHearPoint2
.Active
:= False;
2765 Split
:= (plView1
<> nil) and (plView2
<> nil);
2767 // Òî÷êè ñëóõà èãðîêîâ
2768 if plView1
<> nil then
2770 gHearPoint1
.Active
:= True;
2771 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
2772 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
2774 gHearPoint1
.Active
:= False;
2775 if plView2
<> nil then
2777 gHearPoint2
.Active
:= True;
2778 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
2779 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
2781 gHearPoint2
.Active
:= False;
2783 // Ðàçìåð ýêðàíîâ èãðîêîâ:
2784 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2787 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
2788 if gScreenHeight
mod 2 = 0 then
2789 Dec(gPlayerScreenSize
.Y
);
2792 gPlayerScreenSize
.Y
:= gScreenHeight
;
2795 if gScreenHeight
mod 2 = 0 then
2796 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
2798 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2800 DrawPlayer(plView1
);
2801 gPlayer1ScreenCoord
.X
:= sX
;
2802 gPlayer1ScreenCoord
.Y
:= sY
;
2806 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2808 DrawPlayer(plView2
);
2809 gPlayer2ScreenCoord
.X
:= sX
;
2810 gPlayer2ScreenCoord
.Y
:= sY
;
2813 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2816 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
2819 if MessageText
<> '' then
2823 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
2825 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2826 (gScreenHeight
div 2)-(h
div 2), MessageText
)
2828 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2829 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
2832 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
2834 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
2836 // Draw spectator GUI
2839 e_TextureFontGetSize(gStdFont
, ww
, hh
);
2842 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
2844 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
2846 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
2848 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
2849 if gSpectMode
= SPECT_MAPVIEW
then
2851 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
2852 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
2853 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
2854 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
2855 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
2857 if gSpectMode
= SPECT_PLAYERS
then
2859 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
2860 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
2861 if gSpectViewTwo
then
2863 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
2864 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
2865 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2866 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2870 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2871 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2877 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
2879 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2881 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
2882 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2883 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
2888 if (gState
= STATE_MENU
) then
2890 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
2892 if g_Texture_Get('MENU_BACKGROUND', ID
) then
2893 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2894 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2896 if g_ActiveWindow
<> nil then
2897 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2900 if gState
= STATE_FOLD
then
2901 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
2903 if gState
= STATE_INTERCUSTOM
then
2905 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
2907 back
:= 'TEXTURE_endpic';
2908 if not g_Texture_Get(back
, ID
) then
2909 back
:= _lc
[I_TEXTURE_ENDPIC
];
2914 if g_Texture_Get(back
, ID
) then
2915 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2917 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2921 if g_ActiveWindow
<> nil then
2922 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2925 if gState
= STATE_INTERSINGLE
then
2927 if EndingGameCounter
> 0 then
2928 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
2933 if g_Texture_Get(back
, ID
) then
2934 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2936 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2940 if g_ActiveWindow
<> nil then
2941 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2945 if gState
= STATE_ENDPIC
then
2948 if not g_Texture_Get('TEXTURE_endpic', ID
) then
2949 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
2951 if ID
<> DWORD(-1) then
2952 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2954 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2956 if g_ActiveWindow
<> nil then
2957 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2960 if gState
= STATE_SLIST
then
2962 if g_Texture_Get('MENU_BACKGROUND', ID
) then
2964 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
2965 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2967 g_Serverlist_Draw(slCurrent
);
2971 if g_ActiveWindow
<> nil then
2974 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2975 g_ActiveWindow
.Draw();
2980 if g_debug_Sounds
and gGameOn
then
2982 for w
:= 0 to High(e_SoundsArray
) do
2983 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
2984 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
2989 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
2990 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
2993 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
2994 e_TextureFontPrint(gScreenWidth
-72, 0,
2995 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
2999 procedure g_Game_Quit();
3001 g_Game_StopAllSounds(True);
3003 g_Game_SaveOptions();
3005 g_PlayerModel_FreeData();
3006 g_Texture_DeleteAll();
3007 g_Frames_DeleteAll();
3010 if NetInitDone
then g_Net_Free
;
3012 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3013 if gMapToDelete
<> '' then
3014 g_Game_DeleteTestMap();
3020 procedure g_FatalError(Text: String);
3022 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3023 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3025 gExit
:= EXIT_SIMPLE
;
3028 procedure g_SimpleError(Text: String);
3030 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3031 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3034 procedure g_Game_SetupScreenSize();
3038 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3039 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3040 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3041 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3043 gPlayerScreenSize
.Y
:= gScreenHeight
;
3045 // Ðàçìåð çàäíåãî ïëàíà:
3046 if BackID
<> DWORD(-1) then
3050 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3051 (gScreenHeight
*d
> gMapInfo
.Height
) then
3054 gBackSize
.X
:= Round(gScreenWidth
*d
);
3055 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3059 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3061 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3064 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3066 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3067 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3069 if gPlayer1
= nil then
3071 if g_Game_IsClient
then
3073 if NetPlrUID1
> -1 then
3075 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3076 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3081 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3082 Team
:= gPlayer1Settings
.Team
;
3084 // Ñîçäàíèå ïåðâîãî èãðîêà:
3085 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3086 gPlayer1Settings
.Color
,
3088 if gPlayer1
= nil then
3089 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3092 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3093 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3094 if g_Game_IsServer
and g_Game_IsNet
then
3095 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3096 gPlayer1
.Respawn(False, True);
3098 if g_Game_IsNet
and NetUseMaster
then
3104 if gPlayer2
= nil then
3106 if g_Game_IsClient
then
3108 if NetPlrUID2
> -1 then
3109 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3113 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3114 Team
:= gPlayer2Settings
.Team
;
3116 // Ñîçäàíèå âòîðîãî èãðîêà:
3117 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3118 gPlayer2Settings
.Color
,
3120 if gPlayer2
= nil then
3121 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3124 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3125 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3126 if g_Game_IsServer
and g_Game_IsNet
then
3127 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3128 gPlayer2
.Respawn(False, True);
3130 if g_Game_IsNet
and NetUseMaster
then
3138 procedure g_Game_RemovePlayer();
3142 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3143 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3148 if g_Game_IsServer
then
3151 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3152 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3153 g_Player_Remove(Pl
.UID
);
3155 if g_Game_IsNet
and NetUseMaster
then
3164 if g_Game_IsServer
then
3167 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3168 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3169 g_Player_Remove(Pl
.UID
);
3171 if g_Game_IsNet
and NetUseMaster
then
3176 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3182 procedure g_Game_Spectate();
3184 g_Game_RemovePlayer();
3185 if gPlayer1
<> nil then
3186 g_Game_RemovePlayer();
3189 procedure g_Game_SpectateCenterView();
3191 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3192 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3195 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3201 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3203 g_Game_ClearLoading();
3206 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3209 gGameSettings
.GameType
:= GT_SINGLE
;
3210 gGameSettings
.MaxLives
:= 0;
3211 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3212 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3213 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3214 gSwitchGameMode
:= GM_SINGLE
;
3216 g_Game_ExecuteEvent('ongamestart');
3218 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3219 g_Game_SetupScreenSize();
3221 // Ñîçäàíèå ïåðâîãî èãðîêà:
3222 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3223 gPlayer1Settings
.Color
,
3224 gPlayer1Settings
.Team
, False));
3225 if gPlayer1
= nil then
3227 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3231 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3234 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3237 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3238 gPlayer2Settings
.Color
,
3239 gPlayer2Settings
.Team
, False));
3240 if gPlayer2
= nil then
3242 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3246 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3250 // Çàãðóçêà è çàïóñê êàðòû:
3251 if not g_Game_StartMap(MAP
, True) then
3253 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3257 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3261 for i
:= nPl
+1 to nPlayers
do
3262 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3265 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3266 TimeLimit
, GoalLimit
: Word;
3268 Options
: LongWord; nPlayers
: Byte);
3274 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3276 g_Game_ClearLoading();
3279 gGameSettings
.GameType
:= GT_CUSTOM
;
3280 gGameSettings
.GameMode
:= GameMode
;
3281 gSwitchGameMode
:= GameMode
;
3282 gGameSettings
.TimeLimit
:= TimeLimit
;
3283 gGameSettings
.GoalLimit
:= GoalLimit
;
3284 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3285 gGameSettings
.Options
:= Options
;
3287 gCoopTotalMonstersKilled
:= 0;
3288 gCoopTotalSecretsFound
:= 0;
3289 gCoopTotalMonsters
:= 0;
3290 gCoopTotalSecrets
:= 0;
3294 g_Game_ExecuteEvent('ongamestart');
3296 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3297 g_Game_SetupScreenSize();
3299 // Ðåæèì íàáëþäàòåëÿ:
3300 if nPlayers
= 0 then
3307 if nPlayers
>= 1 then
3309 // Ñîçäàíèå ïåðâîãî èãðîêà:
3310 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3311 gPlayer1Settings
.Color
,
3312 gPlayer1Settings
.Team
, False));
3313 if gPlayer1
= nil then
3315 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3319 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3323 if nPlayers
>= 2 then
3325 // Ñîçäàíèå âòîðîãî èãðîêà:
3326 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3327 gPlayer2Settings
.Color
,
3328 gPlayer2Settings
.Team
, False));
3329 if gPlayer2
= nil then
3331 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3335 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3339 // Çàãðóçêà è çàïóñê êàðòû:
3340 if not g_Game_StartMap(Map
, True) then
3342 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3346 // Íåò òî÷åê ïîÿâëåíèÿ:
3347 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3348 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3349 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3350 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3351 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3353 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3357 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3361 for i
:= nPl
+1 to nPlayers
do
3362 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3365 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3366 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3367 Options
: LongWord; nPlayers
: Byte;
3368 IPAddr
: LongWord; Port
: Word);
3372 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3374 g_Game_ClearLoading();
3377 gGameSettings
.GameType
:= GT_SERVER
;
3378 gGameSettings
.GameMode
:= GameMode
;
3379 gSwitchGameMode
:= GameMode
;
3380 gGameSettings
.TimeLimit
:= TimeLimit
;
3381 gGameSettings
.GoalLimit
:= GoalLimit
;
3382 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3383 gGameSettings
.Options
:= Options
;
3385 gCoopTotalMonstersKilled
:= 0;
3386 gCoopTotalSecretsFound
:= 0;
3387 gCoopTotalMonsters
:= 0;
3388 gCoopTotalSecrets
:= 0;
3392 g_Game_ExecuteEvent('ongamestart');
3394 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3395 g_Game_SetupScreenSize();
3397 // Ðåæèì íàáëþäàòåëÿ:
3398 if nPlayers
= 0 then
3404 if nPlayers
>= 1 then
3406 // Ñîçäàíèå ïåðâîãî èãðîêà:
3407 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3408 gPlayer1Settings
.Color
,
3409 gPlayer1Settings
.Team
, False));
3410 if gPlayer1
= nil then
3412 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3416 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3419 if nPlayers
>= 2 then
3421 // Ñîçäàíèå âòîðîãî èãðîêà:
3422 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3423 gPlayer2Settings
.Color
,
3424 gPlayer2Settings
.Team
, False));
3425 if gPlayer2
= nil then
3427 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3431 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3435 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3437 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3441 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3443 // Çàãðóçêà è çàïóñê êàðòû:
3444 if not g_Game_StartMap(Map
, True) then
3446 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3450 // Íåò òî÷åê ïîÿâëåíèÿ:
3451 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3452 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3453 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3454 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3455 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3457 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3461 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3464 NetState
:= NET_STATE_GAME
;
3467 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3481 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3482 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3484 g_Game_ClearLoading();
3487 gGameSettings
.GameType
:= GT_CLIENT
;
3489 gCoopTotalMonstersKilled
:= 0;
3490 gCoopTotalSecretsFound
:= 0;
3491 gCoopTotalMonsters
:= 0;
3492 gCoopTotalSecrets
:= 0;
3496 g_Game_ExecuteEvent('ongamestart');
3498 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3499 g_Game_SetupScreenSize();
3501 NetState
:= NET_STATE_AUTH
;
3503 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3505 if not g_Net_Connect(Addr
, Port
) then
3507 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3508 NetState
:= NET_STATE_NONE
;
3512 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3514 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3519 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3521 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3523 Ptr
:= NetEvent
.packet
^.data
;
3526 MID
:= e_Raw_Read_Byte(Ptr
);
3528 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3530 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3531 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3533 WadName
:= e_Raw_Read_String(Ptr
);
3534 Map
:= e_Raw_Read_String(Ptr
);
3536 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3538 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3539 gSwitchGameMode
:= gGameSettings
.GameMode
;
3540 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3541 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3542 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3543 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3544 T
:= e_Raw_Read_LongWord(Ptr
);
3546 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3547 if newResPath
= '' then
3549 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3550 newResPath
:= g_Res_DownloadWAD(WadName
);
3551 if newResPath
= '' then
3553 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3554 enet_packet_destroy(NetEvent
.packet
);
3555 NetState
:= NET_STATE_NONE
;
3559 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3561 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3562 gPlayer1Settings
.Color
,
3563 gPlayer1Settings
.Team
, False));
3565 if gPlayer1
= nil then
3567 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3569 enet_packet_destroy(NetEvent
.packet
);
3570 NetState
:= NET_STATE_NONE
;
3574 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3575 gPlayer1
.UID
:= NetPlrUID1
;
3576 gPlayer1
.Reset(True);
3578 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3580 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3582 enet_packet_destroy(NetEvent
.packet
);
3583 NetState
:= NET_STATE_NONE
;
3591 enet_packet_destroy(NetEvent
.packet
);
3595 enet_packet_destroy(NetEvent
.packet
);
3598 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3601 if (NetEvent
.data
<= NET_DISC_MAX
) then
3602 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3603 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3613 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3622 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3623 NetState
:= NET_STATE_NONE
;
3627 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3628 gLMSRespawnTime
:= 0;
3631 NetState
:= NET_STATE_GAME
;
3632 MC_SEND_FullStateRequest
;
3633 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3636 procedure g_Game_SaveOptions();
3638 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3641 procedure g_Game_ChangeMap(MapPath
: String);
3645 g_Game_ClearLoading();
3647 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3648 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3649 if gExitByTrigger
then
3652 gExitByTrigger
:= False;
3654 if not g_Game_StartMap(MapPath
, Force
) then
3655 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3658 procedure g_Game_Restart();
3662 if g_Game_IsClient
then
3664 g_ProcessResourceStr(gMapInfo
.Map
, nil, nil, @Map
);
3668 g_Game_ClearLoading();
3669 g_Game_StartMap(Map
, True);
3672 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
3674 NewWAD
, ResName
: String;
3678 g_Player_RemoveAllCorpses();
3680 if (not g_Game_IsClient
) and
3681 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3682 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3684 if gSwitchGameMode
= GM_CTF
then
3685 gGameSettings
.MaxLives
:= 0;
3686 gGameSettings
.GameMode
:= gSwitchGameMode
;
3689 gSwitchGameMode
:= gGameSettings
.GameMode
;
3691 g_Player_ResetTeams();
3693 if Pos(':\', Map
) > 0 then
3695 g_ProcessResourceStr(Map
, @NewWAD
, nil, @ResName
);
3696 if g_Game_IsServer
then
3698 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
3699 g_Game_LoadWAD(NewWAD
);
3701 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3702 g_Game_ClientWAD(NewWAD
, gWADHash
);
3706 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
3709 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3711 gState
:= STATE_NONE
;
3712 g_ActiveWindow
:= nil;
3718 if gGameSettings
.GameMode
= GM_CTF
then
3720 g_Map_ResetFlag(FLAG_RED
);
3721 g_Map_ResetFlag(FLAG_BLUE
);
3722 // CTF, à ôëàãîâ íåò:
3723 if not g_Map_HaveFlagPoints() then
3724 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3729 gState
:= STATE_MENU
;
3736 NetTimeToUpdate
:= 1;
3737 NetTimeToReliable
:= 0;
3738 NetTimeToMaster
:= NetMasterRate
;
3739 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3740 gLMSRespawnTime
:= 0;
3741 gMissionFailed
:= False;
3744 gCoopMonstersKilled
:= 0;
3745 gCoopSecretsFound
:= 0;
3747 gVoteInProgress
:= False;
3748 gVotePassed
:= False;
3754 if not gGameOn
then Exit
;
3756 g_Game_SpectateCenterView();
3758 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3760 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3761 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3762 gLMSSoftSpawn
:= True;
3763 if NetMode
= NET_SERVER
then
3764 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
3766 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
3769 if NetMode
= NET_SERVER
then
3771 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3774 if NetUseMaster
then
3776 if (NetMHost
= nil) or (NetMPeer
= nil) then
3777 if not g_Net_Slist_Connect
then
3778 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
3783 if NetClients
<> nil then
3784 for I
:= 0 to High(NetClients
) do
3785 if NetClients
[I
].Used
then
3787 NetClients
[I
].Voted
:= False;
3788 if NetClients
[I
].RequestedFullUpdate
then
3790 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3791 NetClients
[I
].RequestedFullUpdate
:= False;
3795 g_Net_UnbanNonPermHosts();
3800 gCoopTotalMonstersKilled
:= 0;
3801 gCoopTotalSecretsFound
:= 0;
3802 gCoopTotalMonsters
:= 0;
3803 gCoopTotalSecrets
:= 0;
3807 g_Game_ExecuteEvent('onmapstart');
3810 procedure SetFirstLevel();
3814 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
3815 if MapList
= nil then
3818 SortSArray(MapList
);
3819 gNextMap
:= MapList
[Low(MapList
)];
3824 procedure g_Game_ExitLevel(Map
: Char16
);
3828 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3829 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3830 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3831 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3833 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
3834 if gGameSettings
.GameType
= GT_SINGLE
then
3835 gExit
:= EXIT_ENDLEVELSINGLE
3836 else // Âûøëè â âûõîä â Ñâîåé èãðå
3838 gExit
:= EXIT_ENDLEVELCUSTOM
;
3839 if gGameSettings
.GameMode
= GM_COOP
then
3840 g_Player_RememberAll
;
3842 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
3845 if gGameSettings
.GameMode
= GM_COOP
then
3848 gStatsPressed
:= True;
3849 gNextMap
:= 'MAP01';
3851 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
3854 if g_Game_IsNet
then
3856 MH_SEND_GameStats();
3857 MH_SEND_CoopStats();
3863 procedure g_Game_RestartLevel();
3867 if gGameSettings
.GameMode
= GM_SINGLE
then
3872 gExit
:= EXIT_ENDLEVELCUSTOM
;
3873 g_ProcessResourceStr(gMapInfo
.Map
, nil, nil, @Map
);
3877 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
3881 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
3883 if not g_Game_IsClient
then
3885 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
3888 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3889 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
3893 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3897 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
3898 g_Game_LoadWAD(NewWAD
);
3901 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3903 i
, n
, nb
, nr
: Integer;
3905 if not g_Game_IsServer
then Exit
;
3906 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3907 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3908 gLMSRespawnTime
:= 0;
3911 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3913 gMissionFailed
:= True;
3914 g_Game_RestartLevel
;
3918 n
:= 0; nb
:= 0; nr
:= 0;
3919 for i
:= Low(gPlayers
) to High(gPlayers
) do
3920 if (gPlayers
[i
] <> nil) and
3921 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3922 (gPlayers
[i
] is TBot
)) then
3925 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3926 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3929 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3931 // wait a second until the fuckers finally decide to join
3932 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3933 gLMSRespawnTime
:= gTime
+ 1000;
3934 gLMSSoftSpawn
:= NoMapRestart
;
3938 g_Player_RemoveAllCorpses
;
3939 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3940 if g_Game_IsNet
then
3941 MH_SEND_GameEvent(NET_EV_LMS_START
);
3943 for i
:= Low(gPlayers
) to High(gPlayers
) do
3945 if gPlayers
[i
] = nil then continue
;
3946 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3947 // don't touch normal spectators
3948 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3950 gPlayers
[i
].FNoRespawn
:= True;
3951 gPlayers
[i
].Lives
:= 0;
3952 if g_Game_IsNet
then
3953 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3956 gPlayers
[i
].FNoRespawn
:= False;
3957 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3958 gPlayers
[i
].Respawn(False, True);
3959 if gGameSettings
.GameMode
= GM_COOP
then
3961 gPlayers
[i
].Frags
:= 0;
3962 gPlayers
[i
].RecallState
;
3964 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
3965 gPlayer1
:= g_Player_Get(gLMSPID1
);
3966 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
3967 gPlayer2
:= g_Player_Get(gLMSPID2
);
3970 for i
:= Low(gItems
) to High(gItems
) do
3972 if gItems
[i
].Respawnable
then
3974 gItems
[i
].QuietRespawn
:= True;
3975 gItems
[i
].RespawnTime
:= 0;
3980 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
3984 for i
:= Low(gMonsters
) to High(gMonsters
) do
3986 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
3987 gMonsters
[i
].Respawn
;
3990 gLMSSoftSpawn
:= False;
3993 function g_Game_GetFirstMap(WAD
: String): String;
3997 MapList
:= g_Map_GetMapsList(WAD
);
3998 if MapList
= nil then
4001 SortSArray(MapList
);
4002 Result
:= MapList
[Low(MapList
)];
4004 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4010 function g_Game_GetNextMap(): String;
4017 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4018 if MapList
= nil then
4021 g_ProcessResourceStr(gMapInfo
.Map
, nil, nil, @Map
);
4023 SortSArray(MapList
);
4025 for I
:= Low(MapList
) to High(MapList
) do
4026 if Map
= MapList
[I
] then
4032 if MapIndex
<> -255 then
4034 if MapIndex
= High(MapList
) then
4035 Result
:= MapList
[Low(MapList
)]
4037 Result
:= MapList
[MapIndex
+ 1];
4039 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4045 procedure g_Game_NextLevel();
4047 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4048 gExit
:= EXIT_ENDLEVELCUSTOM
4051 gExit
:= EXIT_ENDLEVELSINGLE
;
4055 if gNextMap
<> '' then Exit
;
4056 gNextMap
:= g_Game_GetNextMap();
4059 function g_Game_IsTestMap(): Boolean;
4061 FName
, Sect
, Res
: String;
4063 g_ProcessResourceStr(gMapInfo
.Map
, FName
, Sect
, Res
);
4064 Result
:= UpperCase(Res
) = TEST_MAP_NAME
;
4067 procedure g_Game_DeleteTestMap();
4078 a
:= Pos('.wad:\', gMapToDelete
);
4082 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4083 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4084 Delete(gMapToDelete
, 1, a
+ 5);
4085 gMapToDelete
:= UpperCase(gMapToDelete
);
4087 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4090 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4091 if MapName <> TEST_MAP_NAME then
4094 if not gTempDelete then
4096 time := g_GetFileTime(WadName);
4097 WAD := TWADEditor_1.Create();
4100 if not WAD.ReadFile(WadName) then
4101 begin // Íåò òàêîãî WAD-ôàéëà
4106 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4108 MapList := WAD.GetResourcesList('');
4110 if MapList <> nil then
4111 for a := 0 to High(MapList) do
4112 if MapList[a] = MapName then
4114 // Óäàëÿåì è ñîõðàíÿåì:
4115 WAD.RemoveResource('', MapName);
4116 WAD.SaveTo(WadName);
4121 g_SetFileTime(WadName, time);
4124 if gTempDelete
then DeleteFile(WadName
);
4127 procedure GameCVars(P
: SArray
);
4130 stat
: TPlayerStatArray
;
4135 cmd
:= LowerCase(P
[0]);
4136 if cmd
= 'r_showfps' then
4138 if (Length(P
) > 1) and
4139 ((P
[1] = '1') or (P
[1] = '0')) then
4140 gShowFPS
:= (P
[1][1] = '1');
4143 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4145 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4147 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4149 with gGameSettings
do
4151 if (Length(P
) > 1) and
4152 ((P
[1] = '1') or (P
[1] = '0')) then
4154 if (P
[1][1] = '1') then
4155 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4157 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4160 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4161 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4163 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4165 if g_Game_IsNet
then MH_SEND_GameSettings
;
4168 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4170 with gGameSettings
do
4172 if (Length(P
) > 1) and
4173 ((P
[1] = '1') or (P
[1] = '0')) then
4175 if (P
[1][1] = '1') then
4176 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4178 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4181 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4182 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4184 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4186 if g_Game_IsNet
then MH_SEND_GameSettings
;
4189 else if cmd
= 'g_gamemode' then
4191 a
:= g_Game_TextToMode(P
[1]);
4192 if a
= GM_SINGLE
then a
:= GM_COOP
;
4193 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4195 gSwitchGameMode
:= a
;
4196 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4197 (gState
= STATE_INTERSINGLE
) then
4198 gSwitchGameMode
:= GM_SINGLE
;
4200 gGameSettings
.GameMode
:= gSwitchGameMode
;
4202 if gSwitchGameMode
= gGameSettings
.GameMode
then
4203 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4204 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4206 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4207 [g_Game_ModeToText(gGameSettings
.GameMode
),
4208 g_Game_ModeToText(gSwitchGameMode
)]));
4210 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4212 with gGameSettings
do
4214 if (Length(P
) > 1) and
4215 ((P
[1] = '1') or (P
[1] = '0')) then
4217 if (P
[1][1] = '1') then
4218 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4220 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4223 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4224 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4226 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4227 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4229 if g_Game_IsNet
then MH_SEND_GameSettings
;
4232 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4234 with gGameSettings
do
4236 if (Length(P
) > 1) and
4237 ((P
[1] = '1') or (P
[1] = '0')) then
4239 if (P
[1][1] = '1') then
4240 Options
:= Options
or GAME_OPTION_MONSTERS
4242 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4245 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4246 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4248 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4249 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4251 if g_Game_IsNet
then MH_SEND_GameSettings
;
4254 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4256 with gGameSettings
do
4258 if (Length(P
) > 1) and
4259 ((P
[1] = '1') or (P
[1] = '0')) then
4261 if (P
[1][1] = '1') then
4262 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4264 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4267 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4268 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4270 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4272 if g_Game_IsNet
then MH_SEND_GameSettings
;
4275 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4277 with gGameSettings
do
4279 if (Length(P
) > 1) and
4280 ((P
[1] = '1') or (P
[1] = '0')) then
4282 if (P
[1][1] = '1') then
4283 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4285 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4288 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4289 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4291 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4293 if g_Game_IsNet
then MH_SEND_GameSettings
;
4296 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4298 if Length(P
) > 1 then
4300 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4301 gGameSettings
.WarmupTime
:= 30
4303 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4306 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4307 [gGameSettings
.WarmupTime
]));
4308 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4310 else if cmd
= 'net_interp' then
4312 if (Length(P
) > 1) then
4313 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4315 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4316 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4317 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4318 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4321 else if cmd
= 'net_forceplayerupdate' then
4323 if (Length(P
) > 1) and
4324 ((P
[1] = '1') or (P
[1] = '0')) then
4325 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4327 if NetForcePlayerUpdate
then
4328 g_Console_Add('net_forceplayerupdate = 1')
4330 g_Console_Add('net_forceplayerupdate = 0');
4331 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4332 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4333 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4336 else if cmd
= 'net_predictself' then
4338 if (Length(P
) > 1) and
4339 ((P
[1] = '1') or (P
[1] = '0')) then
4340 NetPredictSelf
:= (P
[1][1] = '1');
4342 if NetPredictSelf
then
4343 g_Console_Add('net_predictself = 1')
4345 g_Console_Add('net_predictself = 0');
4346 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4347 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4348 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4351 else if cmd
= 'sv_name' then
4353 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4355 NetServerName
:= P
[1];
4356 if Length(NetServerName
) > 64 then
4357 SetLength(NetServerName
, 64);
4358 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4362 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4364 else if cmd
= 'sv_passwd' then
4366 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4368 NetPassword
:= P
[1];
4369 if Length(NetPassword
) > 24 then
4370 SetLength(NetPassword
, 24);
4371 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4375 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4377 else if cmd
= 'sv_maxplrs' then
4379 if (Length(P
) > 1) then
4381 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4382 if g_Game_IsServer
and g_Game_IsNet
then
4385 for a
:= 0 to High(NetClients
) do
4386 if NetClients
[a
].Used
then
4389 if b
> NetMaxClients
then
4391 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4392 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4393 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4394 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4397 if NetUseMaster
then
4402 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4404 else if cmd
= 'sv_public' then
4406 if (Length(P
) > 1) then
4408 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4409 if g_Game_IsServer
and g_Game_IsNet
then
4410 if NetUseMaster
then
4412 if NetMPeer
= nil then
4413 if not g_Net_Slist_Connect() then
4414 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4415 g_Net_Slist_Update();
4418 if NetMPeer
<> nil then
4419 g_Net_Slist_Disconnect();
4422 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4424 else if cmd
= 'sv_intertime' then
4426 if (Length(P
) > 1) then
4427 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4429 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4431 else if cmd
= 'p1_name' then
4433 if (Length(P
) > 1) and gGameOn
then
4435 if g_Game_IsClient
then
4437 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4438 MC_SEND_PlayerSettings
;
4441 if gPlayer1
<> nil then
4443 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4444 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4447 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4450 else if cmd
= 'p2_name' then
4452 if (Length(P
) > 1) and gGameOn
then
4454 if g_Game_IsClient
then
4456 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4457 MC_SEND_PlayerSettings
;
4460 if gPlayer2
<> nil then
4462 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4463 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4466 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4469 else if cmd
= 'p1_color' then
4471 if Length(P
) > 3 then
4472 if g_Game_IsClient
then
4474 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4475 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4476 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4477 MC_SEND_PlayerSettings
;
4480 if gPlayer1
<> nil then
4482 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4483 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4484 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4485 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4488 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4489 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4490 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4492 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4494 if Length(P
) > 3 then
4495 if g_Game_IsClient
then
4497 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4498 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4499 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4500 MC_SEND_PlayerSettings
;
4503 if gPlayer2
<> nil then
4505 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4506 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4507 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4508 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4511 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4512 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4513 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4515 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4517 if cmd
= 'r_showtime' then
4519 if (Length(P
) > 1) and
4520 ((P
[1] = '1') or (P
[1] = '0')) then
4521 gShowTime
:= (P
[1][1] = '1');
4524 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4526 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4528 else if cmd
= 'r_showscore' then
4530 if (Length(P
) > 1) and
4531 ((P
[1] = '1') or (P
[1] = '0')) then
4532 gShowGoals
:= (P
[1][1] = '1');
4535 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4537 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4539 else if cmd
= 'r_showstat' then
4541 if (Length(P
) > 1) and
4542 ((P
[1] = '1') or (P
[1] = '0')) then
4543 gShowStat
:= (P
[1][1] = '1');
4546 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4548 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4550 else if cmd
= 'r_showkillmsg' then
4552 if (Length(P
) > 1) and
4553 ((P
[1] = '1') or (P
[1] = '0')) then
4554 gShowKillMsg
:= (P
[1][1] = '1');
4556 if gShowKillMsg
then
4557 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4559 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4561 else if cmd
= 'r_showlives' then
4563 if (Length(P
) > 1) and
4564 ((P
[1] = '1') or (P
[1] = '0')) then
4565 gShowLives
:= (P
[1][1] = '1');
4568 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4570 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4572 else if cmd
= 'r_showspect' then
4574 if (Length(P
) > 1) and
4575 ((P
[1] = '1') or (P
[1] = '0')) then
4576 gSpectHUD
:= (P
[1][1] = '1');
4579 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4581 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4583 else if cmd
= 'r_showping' then
4585 if (Length(P
) > 1) and
4586 ((P
[1] = '1') or (P
[1] = '0')) then
4587 gShowPing
:= (P
[1][1] = '1');
4590 g_Console_Add(_lc
[I_MSG_PING_ON
])
4592 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4594 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4596 if Length(P
) > 1 then
4598 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4599 gGameSettings
.GoalLimit
:= 0
4604 if gGameSettings
.GameMode
= GM_DM
then
4606 stat
:= g_Player_GetStats();
4608 for a
:= 0 to High(stat
) do
4609 if stat
[a
].Frags
> b
then
4613 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4615 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4618 if g_Game_IsNet
then MH_SEND_GameSettings
;
4621 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4623 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4625 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4626 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4628 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4629 [gGameSettings
.TimeLimit
div 3600,
4630 (gGameSettings
.TimeLimit
div 60) mod 60,
4631 gGameSettings
.TimeLimit
mod 60]));
4632 if g_Game_IsNet
then MH_SEND_GameSettings
;
4634 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4636 if Length(P
) > 1 then
4638 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4639 gGameSettings
.MaxLives
:= 0
4643 stat
:= g_Player_GetStats();
4645 for a
:= 0 to High(stat
) do
4646 if stat
[a
].Lives
> b
then
4648 gGameSettings
.MaxLives
:=
4649 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4653 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4654 [gGameSettings
.MaxLives
]));
4655 if g_Game_IsNet
then MH_SEND_GameSettings
;
4660 procedure DebugCommands(P
: SArray
);
4666 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
4669 cmd
:= LowerCase(P
[0]);
4670 if cmd
= 'd_window' then
4672 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
4673 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
4674 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4675 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
4676 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
4678 else if cmd
= 'd_sounds' then
4680 if (Length(P
) > 1) and
4681 ((P
[1] = '1') or (P
[1] = '0')) then
4682 g_Debug_Sounds
:= (P
[1][1] = '1');
4684 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4686 else if cmd
= 'd_frames' then
4688 if (Length(P
) > 1) and
4689 ((P
[1] = '1') or (P
[1] = '0')) then
4690 g_Debug_Frames
:= (P
[1][1] = '1');
4692 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4694 else if cmd
= 'd_winmsg' then
4696 if (Length(P
) > 1) and
4697 ((P
[1] = '1') or (P
[1] = '0')) then
4698 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4700 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4702 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4704 if (Length(P
) > 1) and
4705 ((P
[1] = '1') or (P
[1] = '0')) then
4706 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4708 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4710 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4712 if Length(P
) > 1 then
4714 '0': g_debug_BotAIOff
:= 0;
4715 '1': g_debug_BotAIOff
:= 1;
4716 '2': g_debug_BotAIOff
:= 2;
4717 '3': g_debug_BotAIOff
:= 3;
4720 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4722 else if cmd
= 'd_monster' then
4724 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
4725 if Length(P
) < 2 then
4727 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4728 g_Console_Add('ID | Name');
4729 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4730 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
4733 a
:= StrToIntDef(P
[1], 0);
4734 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4735 a
:= g_Monsters_GetIDByName(P
[1]);
4737 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4738 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4741 with gPlayer1
.Obj
do
4742 b
:= g_Monsters_Create(a
,
4743 X
+ Rect
.X
+ (Rect
.Width
div 2),
4744 Y
+ Rect
.Y
+ Rect
.Height
,
4745 gPlayer1
.Direction
, True);
4746 if (Length(P
) > 2) and (b
>= 0) then
4747 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4751 else if (cmd
= 'd_health') then
4753 if (Length(P
) > 1) and
4754 ((P
[1] = '1') or (P
[1] = '0')) then
4755 g_debug_HealthBar
:= (P
[1][1] = '1');
4757 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4759 else if (cmd
= 'd_player') then
4761 if (Length(P
) > 1) and
4762 ((P
[1] = '1') or (P
[1] = '0')) then
4763 g_debug_Player
:= (P
[1][1] = '1');
4765 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4767 else if (cmd
= 'd_joy') then
4770 g_Console_Add(e_JoystickStateToString(a
));
4774 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4778 procedure GameCheats(P
: SArray
);
4784 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
4785 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
4787 g_Console_Add('not available');
4793 g_Console_Add('where is the player?!');
4796 cmd
:= LowerCase(P
[0]);
4800 plr
.GodMode
:= not plr
.GodMode
;
4801 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4804 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4805 if cmd
= 'give' then
4807 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4808 for f
:= 1 to High(P
) do
4810 cmd
:= LowerCase(P
[f
]);
4811 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4812 if (cmd
= 'all') or (cmd
= 'weapons') then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4813 if cmd
= 'exit' then
4815 if gTriggers
<> nil then
4817 for a
:= 0 to High(gTriggers
) do
4819 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4821 g_Console_Add('player left the map');
4822 gExitByTrigger
:= True;
4823 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
4830 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4831 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got jetpack'); continue
; end;
4832 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got envirosuit'); continue
; end;
4833 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got berserk pack'); continue
; end;
4834 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4839 if cmd
= 'open' then
4841 g_Console_Add('player activated sesame');
4842 g_Triggers_OpenAll();
4849 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4853 if cmd
= 'noclip' then
4856 g_Console_Add('wall hardeness adjusted');
4860 if cmd
= 'notarget' then
4862 plr
.NoTarget
:= not plr
.NoTarget
;
4863 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4867 if cmd
= 'noreload' then
4869 plr
.NoReload
:= not plr
.NoReload
;
4870 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4874 if cmd
= 'speedy' then
4876 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4877 g_Console_Add('speed adjusted');
4881 if cmd
= 'jumpy' then
4883 VEL_JUMP
:= 30-VEL_JUMP
;
4884 g_Console_Add('jump height adjusted');
4888 if cmd
= 'automap' then
4890 gShowMap
:= not gShowMap
;
4891 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4895 if cmd
= 'aimline' then
4897 gAimLine
:= not gAimLine
;
4898 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4903 procedure GameCommands(P
: SArray
);
4909 pl
: pTNetClient
= nil;
4916 cmd
:= LowerCase(P
[0]);
4918 if (cmd
= 'quit') or
4925 else if cmd
= 'pause' then
4927 if (g_ActiveWindow
= nil) then
4928 g_Game_Pause(not gPause
);
4930 else if cmd
= 'endgame' then
4931 gExit
:= EXIT_SIMPLE
4932 else if cmd
= 'restart' then
4934 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4936 if g_Game_IsClient
then
4938 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4943 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4945 else if cmd
= 'kick' then
4947 if g_Game_IsServer
then
4949 if Length(P
) < 2 then
4951 g_Console_Add('kick <name>');
4956 g_Console_Add('kick <name>');
4960 if g_Game_IsNet
then
4961 pl
:= g_Net_Client_ByName(P
[1]);
4964 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4965 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4966 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4967 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4968 if NetUseMaster
then
4970 end else if gPlayers
<> nil then
4971 for a
:= Low(gPlayers
) to High(gPlayers
) do
4972 if gPlayers
[a
] <> nil then
4973 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4975 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
4976 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4978 gPlayers
[a
].Lives
:= 0;
4979 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4980 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4981 g_Player_Remove(gPlayers
[a
].UID
);
4982 if NetUseMaster
then
4984 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
4988 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4990 else if cmd
= 'kick_id' then
4992 if g_Game_IsServer
and g_Game_IsNet
then
4994 if Length(P
) < 2 then
4996 g_Console_Add('kick_id <client ID>');
5001 g_Console_Add('kick_id <client ID>');
5005 a
:= StrToIntDef(P
[1], 0);
5006 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5008 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5010 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5011 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5012 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5013 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5014 if NetUseMaster
then
5019 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5021 else if cmd
= 'ban' then
5023 if g_Game_IsServer
and g_Game_IsNet
then
5025 if Length(P
) < 2 then
5027 g_Console_Add('ban <name>');
5032 g_Console_Add('ban <name>');
5036 pl
:= g_Net_Client_ByName(P
[1]);
5039 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5040 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5041 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5042 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5043 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5044 if NetUseMaster
then
5047 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5049 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5051 else if cmd
= 'ban_id' then
5053 if g_Game_IsServer
and g_Game_IsNet
then
5055 if Length(P
) < 2 then
5057 g_Console_Add('ban_id <client ID>');
5062 g_Console_Add('ban_id <client ID>');
5066 a
:= StrToIntDef(P
[1], 0);
5067 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5068 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5070 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5071 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5072 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5073 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5074 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5075 if NetUseMaster
then
5079 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5081 else if cmd
= 'permban' then
5083 if g_Game_IsServer
and g_Game_IsNet
then
5085 if Length(P
) < 2 then
5087 g_Console_Add('permban <name>');
5092 g_Console_Add('permban <name>');
5096 pl
:= g_Net_Client_ByName(P
[1]);
5099 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5100 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5101 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5102 g_Net_SaveBanList();
5103 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5104 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5105 if NetUseMaster
then
5108 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5110 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5112 else if cmd
= 'permban_id' then
5114 if g_Game_IsServer
and g_Game_IsNet
then
5116 if Length(P
) < 2 then
5118 g_Console_Add('permban_id <client ID>');
5123 g_Console_Add('permban_id <client ID>');
5127 a
:= StrToIntDef(P
[1], 0);
5128 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5129 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5131 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5132 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5133 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5134 g_Net_SaveBanList();
5135 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5136 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5137 if NetUseMaster
then
5141 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5143 else if cmd
= 'unban' then
5145 if g_Game_IsServer
and g_Game_IsNet
then
5147 if Length(P
) < 2 then
5149 g_Console_Add('unban <IP Address>');
5154 g_Console_Add('unban <IP Address>');
5158 if g_Net_UnbanHost(P
[1]) then
5160 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5161 g_Net_SaveBanList();
5163 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5165 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5167 else if cmd
= 'clientlist' then
5169 if g_Game_IsServer
and g_Game_IsNet
then
5172 if NetClients
<> nil then
5173 for a
:= Low(NetClients
) to High(NetClients
) do
5174 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5176 plr
:= g_Player_Get(NetClients
[a
].Player
);
5177 if plr
= nil then continue
;
5179 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5180 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5183 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5185 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5187 else if cmd
= 'connect' then
5189 if (NetMode
= NET_NONE
) then
5191 if Length(P
) < 2 then
5193 g_Console_Add('connect <IP> [port] [password]');
5198 g_Console_Add('connect <IP> [port] [password]');
5202 if Length(P
) > 2 then
5203 prt
:= StrToIntDef(P
[2], 25666)
5207 if Length(P
) > 3 then
5212 g_Game_StartClient(P
[1], prt
, pw
);
5215 else if cmd
= 'disconnect' then
5217 if (NetMode
= NET_CLIENT
) then
5220 else if cmd
= 'reconnect' then
5222 if (NetMode
= NET_SERVER
) then
5225 if (NetMode
= NET_CLIENT
) then
5228 gExit
:= EXIT_SIMPLE
;
5232 //TODO: Use last successful password to reconnect, instead of ''
5233 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5235 else if (cmd
= 'addbot') or
5236 (cmd
= 'bot_add') then
5238 if Length(P
) > 1 then
5239 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5241 g_Bot_Add(TEAM_NONE
, 2);
5243 else if cmd
= 'bot_addlist' then
5245 if Length(P
) > 1 then
5246 if Length(P
) = 2 then
5247 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5249 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5251 else if cmd
= 'bot_removeall' then
5253 else if cmd
= 'chat' then
5255 if g_Game_IsNet
then
5257 if Length(P
) > 1 then
5259 for a
:= 1 to High(P
) do
5260 chstr
:= chstr
+ P
[a
] + ' ';
5262 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5264 if Length(chstr
) < 1 then
5266 g_Console_Add('chat <text>');
5270 chstr
:= b_Text_Format(chstr
);
5271 if g_Game_IsClient
then
5272 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5274 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5277 g_Console_Add('chat <text>');
5279 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5281 else if cmd
= 'teamchat' then
5283 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5285 if Length(P
) > 1 then
5287 for a
:= 1 to High(P
) do
5288 chstr
:= chstr
+ P
[a
] + ' ';
5290 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5292 if Length(chstr
) < 1 then
5294 g_Console_Add('teamchat <text>');
5298 chstr
:= b_Text_Format(chstr
);
5299 if g_Game_IsClient
then
5300 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5302 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5303 gPlayer1Settings
.Team
);
5306 g_Console_Add('teamchat <text>');
5308 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5310 else if cmd
= 'game' then
5312 if gGameSettings
.GameType
<> GT_NONE
then
5314 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5317 if Length(P
) = 1 then
5319 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5322 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5323 P
[1] := addWadExtension(P
[1]);
5324 if FileExists(MapsDir
+ P
[1]) then
5326 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5327 if Length(P
) < 3 then
5330 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5333 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5335 if g_Map_Exist(MapsDir
+ s
) then
5337 // Çàïóñêàåì ñâîþ èãðó
5339 with gGameSettings
do
5341 GameMode
:= g_Game_TextToMode(gcGameMode
);
5342 if gSwitchGameMode
<> GM_NONE
then
5343 GameMode
:= gSwitchGameMode
;
5344 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5345 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5347 if Length(P
) >= 4 then
5348 b
:= StrToIntDef(P
[3], 1);
5349 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5350 GoalLimit
, MaxLives
, Options
, b
);
5355 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5357 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5359 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5361 else if cmd
= 'host' then
5363 if gGameSettings
.GameType
<> GT_NONE
then
5365 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5368 if Length(P
) < 4 then
5370 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5373 if not StrToIp(P
[1], listen
) then
5375 prt
:= StrToIntDef(P
[2], 25666);
5377 P
[3] := addWadExtension(P
[3]);
5378 if FileExists(MapsDir
+ P
[3]) then
5380 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5381 if Length(P
) < 5 then
5384 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5387 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5389 if g_Map_Exist(MapsDir
+ s
) then
5391 // Çàïóñêàåì ñâîþ èãðó
5393 with gGameSettings
do
5395 GameMode
:= g_Game_TextToMode(gcGameMode
);
5396 if gSwitchGameMode
<> GM_NONE
then
5397 GameMode
:= gSwitchGameMode
;
5398 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5399 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5401 if Length(P
) >= 6 then
5402 b
:= StrToIntDef(P
[5], 0);
5403 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5404 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5409 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5411 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5413 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5415 else if cmd
= 'map' then
5417 if Length(P
) = 1 then
5419 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5421 g_Console_Add(cmd
+ ' <MAP>');
5422 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5424 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5426 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5428 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5429 if Length(P
) < 3 then
5431 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5432 s
:= UpperCase(P
[1]);
5433 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5434 begin // Êàðòà íàøëàñü
5435 gExitByTrigger
:= False;
5437 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5439 gExit
:= EXIT_ENDLEVELCUSTOM
;
5441 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5442 g_Game_ChangeMap(s
);
5445 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5446 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5447 P
[1] := addWadExtension(P
[1]);
5448 if FileExists(MapsDir
+ P
[1]) then
5450 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5452 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5454 s
:= P
[1] + ':\' + P
[2];
5456 if g_Map_Exist(MapsDir
+ s
) then
5458 gExitByTrigger
:= False;
5460 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5462 gExit
:= EXIT_ENDLEVELCUSTOM
;
5464 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5465 g_Game_ChangeMap(s
);
5468 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5470 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5472 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5476 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5477 P
[1] := addWadExtension(P
[1]);
5478 if FileExists(MapsDir
+ P
[1]) then
5481 P
[2] := UpperCase(P
[2]);
5482 s
:= P
[1] + ':\' + P
[2];
5484 if g_Map_Exist(MapsDir
+ s
) then
5485 begin // Íàøëè êàðòó
5486 gExitByTrigger
:= False;
5488 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5490 gExit
:= EXIT_ENDLEVELCUSTOM
;
5492 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5493 g_Game_ChangeMap(s
);
5495 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5497 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5500 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5502 else if cmd
= 'nextmap' then
5504 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5505 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5508 if Length(P
) = 1 then
5510 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5512 g_Console_Add(cmd
+ ' <MAP>');
5513 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5516 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5521 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5523 if Length(P
) < 3 then
5525 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5526 s
:= UpperCase(P
[1]);
5527 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5528 begin // Êàðòà íàøëàñü
5529 gExitByTrigger
:= False;
5534 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5535 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5536 P
[1] := addWadExtension(P
[1]);
5537 if FileExists(MapsDir
+ P
[1]) then
5539 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5541 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5543 s
:= P
[1] + ':\' + P
[2];
5545 if g_Map_Exist(MapsDir
+ s
) then
5546 begin // Óñòàíàâëèâàåì êàðòó
5547 gExitByTrigger
:= False;
5552 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5554 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5556 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5560 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5561 P
[1] := addWadExtension(P
[1]);
5562 if FileExists(MapsDir
+ P
[1]) then
5565 P
[2] := UpperCase(P
[2]);
5566 s
:= P
[1] + ':\' + P
[2];
5568 if g_Map_Exist(MapsDir
+ s
) then
5569 begin // Íàøëè êàðòó
5570 gExitByTrigger
:= False;
5574 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5576 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5579 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5582 if gNextMap
= '' then
5583 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5585 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
5588 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5591 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5593 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5595 gExitByTrigger
:= False;
5596 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
5597 if (gNextMap
= '') and (gTriggers
<> nil) then
5598 for a
:= 0 to High(gTriggers
) do
5599 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5601 gExitByTrigger
:= True;
5602 gNextMap
:= gTriggers
[a
].Data
.MapName
;
5605 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
5606 if gNextMap
= '' then
5607 gNextMap
:= g_Game_GetNextMap();
5608 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
5609 if Pos(':\', gNextMap
) = 0 then
5610 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5613 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
5614 if g_Map_Exist(MapsDir
+ s
) then
5615 gExit
:= EXIT_ENDLEVELCUSTOM
5617 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
5619 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5621 else if (cmd
= 'event') then
5623 if (Length(P
) <= 1) then
5625 for a
:= 0 to High(gEvents
) do
5626 if gEvents
[a
].Command
= '' then
5627 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5629 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5632 if (Length(P
) = 2) then
5634 for a
:= 0 to High(gEvents
) do
5635 if gEvents
[a
].Name
= P
[1] then
5636 if gEvents
[a
].Command
= '' then
5637 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5639 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5642 for a
:= 0 to High(gEvents
) do
5643 if gEvents
[a
].Name
= P
[1] then
5645 gEvents
[a
].Command
:= '';
5646 for b
:= 2 to High(P
) do
5647 if Pos(' ', P
[b
]) = 0 then
5648 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5650 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5651 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5655 // Êîìàíäû Ñâîåé èãðû:
5656 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5658 if cmd
= 'bot_addred' then
5660 if Length(P
) > 1 then
5661 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5663 g_Bot_Add(TEAM_RED
, 2);
5665 else if cmd
= 'bot_addblue' then
5667 if Length(P
) > 1 then
5668 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5670 g_Bot_Add(TEAM_BLUE
, 2);
5672 else if cmd
= 'suicide' then
5676 if g_Game_IsClient
then
5677 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5680 if gPlayer1
<> nil then
5681 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5682 if gPlayer2
<> nil then
5683 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5687 else if cmd
= 'spectate' then
5693 else if cmd
= 'say' then
5695 if g_Game_IsServer
and g_Game_IsNet
then
5697 if Length(P
) > 1 then
5700 for a
:= 1 to High(P
) do
5701 chstr
:= chstr
+ P
[a
] + ' ';
5703 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5705 if Length(chstr
) < 1 then
5707 g_Console_Add('say <text>');
5711 chstr
:= b_Text_Format(chstr
);
5712 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5714 else g_Console_Add('say <text>');
5716 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5718 else if cmd
= 'tell' then
5720 if g_Game_IsServer
and g_Game_IsNet
then
5722 if (Length(P
) > 2) and (P
[1] <> '') then
5725 for a
:= 2 to High(P
) do
5726 chstr
:= chstr
+ P
[a
] + ' ';
5728 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5730 if Length(chstr
) < 1 then
5732 g_Console_Add('tell <playername> <text>');
5736 pl
:= g_Net_Client_ByName(P
[1]);
5738 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5740 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5742 else g_Console_Add('tell <playername> <text>');
5744 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5746 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5748 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5750 // Äîïîëíèòåëüíîå âðåìÿ:
5751 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5753 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5754 [gGameSettings
.TimeLimit
div 3600,
5755 (gGameSettings
.TimeLimit
div 60) mod 60,
5756 gGameSettings
.TimeLimit
mod 60]));
5757 if g_Game_IsNet
then MH_SEND_GameSettings
;
5759 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5761 if (Length(P
) <= 1) then
5762 g_Console_Add('rcon_password <password>')
5764 MC_SEND_RCONPassword(P
[1]);
5766 else if cmd
= 'rcon' then
5768 if g_Game_IsClient
then
5770 if Length(P
) > 1 then
5773 for a
:= 1 to High(P
) do
5774 chstr
:= chstr
+ P
[a
] + ' ';
5776 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5778 if Length(chstr
) < 1 then
5780 g_Console_Add('rcon <command>');
5784 MC_SEND_RCONCommand(chstr
);
5786 else g_Console_Add('rcon <command>');
5789 else if cmd
= 'ready' then
5791 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5792 gLMSRespawnTime
:= gTime
+ 100;
5794 else if (cmd
= 'callvote') and g_Game_IsNet
then
5796 if Length(P
) > 1 then
5799 for a
:= 1 to High(P
) do begin
5800 if a
> 1 then chstr
:= chstr
+ ' ';
5801 chstr
:= chstr
+ P
[a
];
5804 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5806 if Length(chstr
) < 1 then
5808 g_Console_Add('callvote <command>');
5812 if g_Game_IsClient
then
5813 MC_SEND_Vote(True, chstr
)
5815 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5816 g_Console_Process('vote', True);
5819 g_Console_Add('callvote <command>');
5821 else if (cmd
= 'vote') and g_Game_IsNet
then
5823 if g_Game_IsClient
then
5825 else if gVoteInProgress
then
5827 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5828 a
:= Floor((NetClientCount
+1)/2.0) + 1
5830 a
:= Floor(NetClientCount
/2.0) + 1;
5835 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5836 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5842 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5843 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5851 procedure g_TakeScreenShot();
5856 for a
:= 1 to High(Word) do
5858 FileName
:= Format(GameDir
+'/Screenshots/Screenshot%.3d.bmp', [a
]);
5859 if not FileExists(FileName
) then
5861 e_MakeScreenshot(FileName
, gScreenWidth
, gScreenHeight
);
5862 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
5868 procedure g_Game_InGameMenu(Show
: Boolean);
5870 if (g_ActiveWindow
= nil) and Show
then
5872 if gGameSettings
.GameType
= GT_SINGLE
then
5873 g_GUI_ShowWindow('GameSingleMenu')
5876 if g_Game_IsClient
then
5877 g_GUI_ShowWindow('GameClientMenu')
5879 if g_Game_IsNet
then
5880 g_GUI_ShowWindow('GameServerMenu')
5882 g_GUI_ShowWindow('GameCustomMenu');
5884 g_Sound_PlayEx('MENU_OPEN');
5886 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
5887 if (not g_Game_IsNet
) then
5891 if (g_ActiveWindow
<> nil) and (not Show
) then
5893 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
5894 if (not g_Game_IsNet
) then
5895 g_Game_Pause(False);
5899 procedure g_Game_Pause(Enable
: Boolean);
5904 if gPause
= Enable
then
5907 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
5911 g_Game_PauseAllSounds(Enable
);
5914 procedure g_Game_PauseAllSounds(Enable
: Boolean);
5919 if gTriggers
<> nil then
5920 for i
:= 0 to High(gTriggers
) do
5921 with gTriggers
[i
] do
5922 if (TriggerType
= TRIGGER_SOUND
) and
5924 Sound
.IsPlaying() then
5926 Sound
.Pause(Enable
);
5930 if gPlayers
<> nil then
5931 for i
:= 0 to High(gPlayers
) do
5932 if gPlayers
[i
] <> nil then
5933 gPlayers
[i
].PauseSounds(Enable
);
5936 if gMusic
<> nil then
5937 gMusic
.Pause(Enable
);
5940 procedure g_Game_StopAllSounds(all
: Boolean);
5944 if gTriggers
<> nil then
5945 for i
:= 0 to High(gTriggers
) do
5946 with gTriggers
[i
] do
5947 if (TriggerType
= TRIGGER_SOUND
) and
5951 if gMusic
<> nil then
5958 procedure g_Game_UpdateTriggerSounds();
5962 if gTriggers
<> nil then
5963 for i
:= 0 to High(gTriggers
) do
5964 with gTriggers
[i
] do
5965 if (TriggerType
= TRIGGER_SOUND
) and
5968 Sound
.IsPlaying() then
5970 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
5971 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
5973 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
5974 Sound
.SetVolume(Data
.Volume
/255.0);
5977 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
5981 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
5984 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
5989 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
5994 if gSpectMode
<> SPECT_PLAYERS
then
5996 if gSpectPID1
= UID
then
6001 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6008 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6013 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6018 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6023 if gSpectMode
<> SPECT_PLAYERS
then
6025 Pl
:= g_Player_Get(gSpectPID1
);
6026 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6031 if gSpectViewTwo
then
6033 Pl
:= g_Player_Get(gSpectPID2
);
6034 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6042 procedure g_Game_Message(Msg
: string; Time
: Word);
6044 MessageText
:= b_Text_Format(Msg
);
6045 MessageTime
:= Time
;
6048 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6057 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6061 if goodsnd
[a
].IsPlaying() then
6064 goodsnd
[Random(4)].Play();
6067 procedure g_Game_Announce_KillCombo(Param
: Integer);
6074 UID
:= Param
and $FFFF;
6079 Pl
:= g_Player_Get(UID
);
6088 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6092 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6096 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6100 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6108 if not g_Game_IsWatchedPlayer(UID
) then
6111 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6115 if killsnd
[n
].IsPlaying() then
6120 procedure g_Game_StartVote(Command
, Initiator
: string);
6124 if not gVotesEnabled
then Exit
;
6125 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6126 if gVoteInProgress
or gVotePassed
then
6128 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6129 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6132 gVoteInProgress
:= True;
6133 gVotePassed
:= False;
6134 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6137 gVoteCommand
:= Command
;
6139 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6140 Need
:= Floor((NetClientCount
+1)/2.0)+1
6142 Need
:= Floor(NetClientCount
/2.0)+1;
6143 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6144 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6147 procedure g_Game_CheckVote
;
6151 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6152 if not gVoteInProgress
then Exit
;
6154 if (gTime
>= gVoteTimer
) then
6156 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6157 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6159 Need
:= Floor(NetClientCount
/2.0) + 1;
6160 if gVoteCount
>= Need
then
6162 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6163 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6164 gVotePassed
:= True;
6165 gVoteCmdTimer
:= gTime
+ 5000;
6169 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6170 MH_SEND_VoteEvent(NET_VE_FAILED
);
6172 if NetClients
<> nil then
6173 for I
:= Low(NetClients
) to High(NetClients
) do
6174 if NetClients
[i
].Used
then
6175 NetClients
[i
].Voted
:= False;
6176 gVoteInProgress
:= False;
6182 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6183 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6185 Need
:= Floor(NetClientCount
/2.0) + 1;
6186 if gVoteCount
>= Need
then
6188 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6189 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6190 gVoteInProgress
:= False;
6191 gVotePassed
:= True;
6192 gVoteCmdTimer
:= gTime
+ 5000;
6195 if NetClients
<> nil then
6196 for I
:= Low(NetClients
) to High(NetClients
) do
6197 if NetClients
[i
].Used
then
6198 NetClients
[i
].Voted
:= False;
6203 procedure g_Game_LoadMapList(FileName
: string);
6211 if not FileExists(FileName
) then Exit
;
6213 AssignFile(ListFile
, FileName
);
6215 while not EOF(ListFile
) do
6217 ReadLn(ListFile
, s
);
6220 if s
= '' then Continue
;
6222 SetLength(MapList
, Length(MapList
)+1);
6223 MapList
[High(MapList
)] := s
;
6225 CloseFile(ListFile
);
6228 procedure g_Game_SetDebugMode();
6231 // ×èòû (äàæå â ñâîåé èãðå):
6235 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6239 if Length(LoadingStat
.Msgs
) = 0 then
6245 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6246 if NextMsg
= Length(Msgs
) then
6248 for i
:= 0 to High(Msgs
)-1 do
6249 Msgs
[i
] := Msgs
[i
+1];
6257 Msgs
[NextMsg
-1] := Text;
6263 g_ActiveWindow
:= nil;
6268 procedure g_Game_StepLoading();
6274 if (ShowCount
> LOADING_SHOW_STEP
) then
6282 procedure g_Game_ClearLoading();
6291 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6292 if len
< 1 then len
:= 1;
6293 SetLength(Msgs
, len
);
6294 for len
:= Low(Msgs
) to High(Msgs
) do
6300 procedure Parse_Params(var pars
: TParamStrValues
);
6307 while i
<= ParamCount
do
6310 if (s
[1] = '-') and (Length(s
) > 1) then
6312 if (s
[2] = '-') and (Length(s
) > 2) then
6313 begin // Îäèíî÷íûé ïàðàìåòð
6314 SetLength(pars
, Length(pars
) + 1);
6315 with pars
[High(pars
)] do
6317 Name
:= LowerCase(s
);
6322 if (i
< ParamCount
) then
6323 begin // Ïàðàìåòð ñî çíà÷åíèåì
6325 SetLength(pars
, Length(pars
) + 1);
6326 with pars
[High(pars
)] do
6328 Name
:= LowerCase(s
);
6329 Value
:= LowerCase(ParamStr(i
));
6338 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6343 for i
:= 0 to High(pars
) do
6344 if pars
[i
].Name
= aName
then
6346 Result
:= pars
[i
].Value
;
6351 procedure g_Game_Process_Params();
6353 pars
: TParamStrValues
;
6356 LimT
, LimS
: Integer;
6367 s
:= Find_Param_Value(pars
, '--debug');
6369 g_Game_SetDebugMode();
6371 // Connect when game loads
6372 ip
:= Find_Param_Value(pars
, '-connect');
6376 s
:= Find_Param_Value(pars
, '-port');
6377 if (s
= '') or not TryStrToInt(s
, Port
) then
6380 s
:= Find_Param_Value(pars
, '-pw');
6382 g_Game_StartClient(ip
, Port
, s
);
6386 // Start map when game loads:
6387 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6388 if isWadPath(map
) then
6391 s
:= Find_Param_Value(pars
, '-gm');
6392 GMode
:= g_Game_TextToMode(s
);
6393 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6394 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6397 s
:= Find_Param_Value(pars
, '-limt');
6398 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6404 s
:= Find_Param_Value(pars
, '-lims');
6405 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6411 s
:= Find_Param_Value(pars
, '-lives');
6412 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6418 s
:= Find_Param_Value(pars
, '-opt');
6420 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6422 Opt
:= StrToIntDef(s
, 0);
6424 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6427 s
:= Find_Param_Value(pars
, '--close');
6431 // Delete test map after play:
6432 s
:= Find_Param_Value(pars
, '--testdelete');
6435 gMapToDelete
:= MapsDir
+ map
;
6436 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6440 // Delete temporary WAD after play:
6441 s
:= Find_Param_Value(pars
, '--tempdelete');
6444 gMapToDelete
:= MapsDir
+ map
;
6445 gTempDelete
:= True;
6448 // Number of players:
6449 s
:= Find_Param_Value(pars
, '-pl');
6453 n
:= StrToIntDef(s
, 1);
6456 s
:= Find_Param_Value(pars
, '-port');
6457 if (s
= '') or not TryStrToInt(s
, Port
) then
6458 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6460 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6463 // Execute script when game loads:
6464 s
:= Find_Param_Value(pars
, '-exec');
6467 if Pos(':\', s
) = 0 then
6468 s
:= GameDir
+ '/' + s
;
6473 if IOResult
<> 0 then
6475 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6476 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6480 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6481 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6486 if IOResult
<> 0 then
6488 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6489 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6493 if Pos('#', s
) <> 1 then // script comment
6494 g_Console_Process(s
, True);