1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 uses g_net
, g_triggers
, Classes
, SysUtils
, md5
;
65 NET_MSG_RCON_AUTH
= 191;
66 NET_MSG_RCON_CMD
= 192;
67 NET_MSG_TIME_SYNC
= 194;
68 NET_MSG_VOTE_EVENT
= 195;
70 NET_MSG_MAP_REQUEST
= 201;
71 NET_MSG_MAP_RESPONSE
= 202;
72 NET_MSG_RES_REQUEST
= 203;
73 NET_MSG_RES_RESPONSE
= 204;
96 NET_EV_CHANGE_TEAM
= 3;
97 NET_EV_PLAYER_KICK
= 4;
98 NET_EV_PLAYER_BAN
= 5;
99 NET_EV_LMS_WARMUP
= 6;
100 NET_EV_LMS_SURVIVOR
= 7;
104 NET_EV_SCORE_MSG
= 11;
105 NET_EV_LMS_START
= 12;
107 NET_EV_TLMS_WIN
= 14;
108 NET_EV_LMS_LOSE
= 15;
109 NET_EV_LMS_DRAW
= 16;
110 NET_EV_KILLCOMBO
= 17;
111 NET_EV_PLAYER_TOUCH
= 18;
118 NET_VE_INPROGRESS
= 6;
125 NET_CHEAT_SUICIDE
= 1;
126 NET_CHEAT_SPECTATE
= 2;
128 NET_MAX_DIFFTIME
= 5000 div 36;
132 procedure MH_RECV_Info(C
: pTNetClient
; P
: Pointer);
133 procedure MH_RECV_Chat(C
: pTNetClient
; P
: Pointer);
134 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; P
: Pointer);
135 function MH_RECV_PlayerPos(C
: pTNetClient
; P
: Pointer): Word;
136 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; P
: Pointer);
137 procedure MH_RECV_CheatRequest(C
: pTNetClient
; P
: Pointer);
138 procedure MH_RECV_RCONPassword(C
: pTNetClient
; P
: Pointer);
139 procedure MH_RECV_RCONCommand(C
: pTNetClient
; P
: Pointer);
140 procedure MH_RECV_MapRequest(C
: pTNetClient
; P
: Pointer);
141 procedure MH_RECV_ResRequest(C
: pTNetClient
; P
: Pointer);
142 procedure MH_RECV_Vote(C
: pTNetClient
; P
: Pointer);
145 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
146 procedure MH_SEND_Info(ID
: Byte);
147 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
148 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
149 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; ID
: Integer = NET_EVERYONE
);
150 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
151 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
152 procedure MH_SEND_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
153 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
154 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
155 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
156 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
157 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
159 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
160 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
161 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
162 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
163 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
164 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
165 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
166 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
168 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
169 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
171 procedure MH_SEND_PanelTexture(PType
: Word; PID
: LongWord; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
172 procedure MH_SEND_PanelState(PType
: Word; PID
: LongWord; ID
: Integer = NET_EVERYONE
);
174 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
175 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
176 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
177 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
178 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
180 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
181 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
183 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
184 procedure MH_SEND_VoteEvent(EvType
: Byte;
185 StrArg1
: string = 'a'; StrArg2
: string = 'b';
186 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
187 ID
: Integer = NET_EVERYONE
);
189 // CLIENT MESSAGES //
192 procedure MC_RECV_Chat(P
: Pointer);
193 procedure MC_RECV_Effect(P
: Pointer);
194 procedure MC_RECV_Sound(P
: Pointer);
195 procedure MC_RECV_GameStats(P
: Pointer);
196 procedure MC_RECV_CoopStats(P
: Pointer);
197 procedure MC_RECV_GameEvent(P
: Pointer);
198 procedure MC_RECV_FlagEvent(P
: Pointer);
199 procedure MC_RECV_GameSettings(P
: Pointer);
201 function MC_RECV_PlayerCreate(P
: Pointer): Word;
202 function MC_RECV_PlayerPos(P
: Pointer): Word;
203 function MC_RECV_PlayerStats(P
: Pointer): Word;
204 function MC_RECV_PlayerDelete(P
: Pointer): Word;
205 function MC_RECV_PlayerDamage(P
: Pointer): Word;
206 function MC_RECV_PlayerDeath(P
: Pointer): Word;
207 function MC_RECV_PlayerFire(P
: Pointer): Word;
208 procedure MC_RECV_PlayerSettings(P
: Pointer);
210 procedure MC_RECV_ItemSpawn(P
: Pointer);
211 procedure MC_RECV_ItemDestroy(P
: Pointer);
213 procedure MC_RECV_PanelTexture(P
: Pointer);
214 procedure MC_RECV_PanelState(P
: Pointer);
216 procedure MC_RECV_MonsterSpawn(P
: Pointer);
217 procedure MC_RECV_MonsterPos(P
: Pointer);
218 procedure MC_RECV_MonsterState(P
: Pointer);
219 procedure MC_RECV_MonsterShot(P
: Pointer);
220 procedure MC_RECV_MonsterDelete(P
: Pointer);
222 procedure MC_RECV_CreateShot(P
: Pointer);
223 procedure MC_RECV_UpdateShot(P
: Pointer);
224 procedure MC_RECV_DeleteShot(P
: Pointer);
226 procedure MC_RECV_TriggerSound(P
: Pointer);
227 procedure MC_RECV_TriggerMusic(P
: Pointer);
229 procedure MC_RECV_TimeSync(P
: Pointer);
230 procedure MC_RECV_VoteEvent(P
: Pointer);
232 procedure MC_SEND_Info(Password
: string);
233 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
234 procedure MC_SEND_PlayerPos();
235 procedure MC_SEND_FullStateRequest();
236 procedure MC_SEND_PlayerSettings();
237 procedure MC_SEND_CheatRequest(Kind
: Byte);
238 procedure MC_SEND_RCONPassword(Password
: string);
239 procedure MC_SEND_RCONCommand(Cmd
: string);
240 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
242 procedure MC_SEND_MapRequest();
243 procedure MC_SEND_ResRequest(const resName
: AnsiString);
246 TExternalResourceInfo
= record
261 ExternalResources
: array of TExternalResourceInfo
;
264 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
265 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
270 Math
, ENet
, e_input
, e_fixedbuffer
, e_graphics
, e_log
,
271 g_textures
, g_gfx
, g_sound
, g_console
, g_basic
, g_options
, g_main
,
272 g_game
, g_player
, g_map
, g_panel
, g_items
, g_weapons
, g_phys
, g_gui
,
273 g_language
, g_monsters
, g_netmaster
, utils
, wadreader
, MAPDEF
;
286 NET_KEY_FORCEDIR
= 4096;
289 //kBytePrev: Word = 0;
290 //kDirPrev: TDirection = D_LEFT;
291 //HostGameTime: Word = 0;
298 procedure MH_RECV_Chat(C
: pTNetClient
; P
: Pointer);
306 Pl
:= g_Player_Get(PID
);
308 Txt
:= e_Raw_Read_String(P
);
309 Mode
:= e_Raw_Read_Byte(P
);
310 if (Mode
= NET_CHAT_SYSTEM
) then
311 Mode
:= NET_CHAT_PLAYER
; // prevent sending system messages from clients
312 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
313 Mode
:= NET_CHAT_PLAYER
; // revert to player chat in non-team game
316 MH_SEND_Chat(Txt
, Mode
)
318 MH_SEND_Chat(Pl
.Name
+ ': ' + Txt
, Mode
, IfThen(Mode
= NET_CHAT_TEAM
, Pl
.Team
, NET_EVERYONE
));
321 procedure MH_RECV_Info(C
: pTNetClient
; P
: Pointer);
323 Ver
, PName
, Model
, Pw
: string;
329 Ver
:= e_Raw_Read_String(P
);
330 Pw
:= e_Raw_Read_String(P
);
331 PName
:= e_Raw_Read_String(P
);
332 Model
:= e_Raw_Read_String(P
);
333 R
:= e_Raw_Read_Byte(P
);
334 G
:= e_Raw_Read_Byte(P
);
335 B
:= e_Raw_Read_Byte(P
);
336 T
:= e_Raw_Read_Byte(P
);
338 if Ver
<> GAME_VERSION
then
340 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
341 _lc
[I_NET_DISC_VERSION
]);
342 enet_peer_disconnect(C
^.Peer
, NET_DISC_VERSION
);
346 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
) then
348 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
, True) then
350 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
351 _lc
[I_NET_DISC_BAN
]);
352 enet_peer_disconnect(C
^.Peer
, NET_DISC_BAN
);
356 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
357 _lc
[I_NET_DISC_BAN
]);
358 enet_peer_disconnect(C
^.Peer
, NET_DISC_TEMPBAN
);
363 if NetPassword
<> '' then
364 if AnsiLowerCase(NetPassword
) <> AnsiLowerCase(Pw
) then
366 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
367 _lc
[I_NET_DISC_PASSWORD
]);
368 enet_peer_disconnect(C
^.Peer
, NET_DISC_PASSWORD
);
376 PID
:= g_Player_Create(Model
, Color
, T
, False);
377 with g_Player_Get(PID
) do
385 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
386 e_WriteLog('NET: Client ' + PName
+ ' [' + IntToStr(C
^.ID
) +
387 '] connected. Assigned player #' + IntToStr(PID
) + '.', MSG_NOTIFY
);
391 with g_Player_Get(PID
) do
395 // round in progress, don't spawn
396 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
401 FWantsInGame
:= True; // TODO: look into this later
404 Respawn(gGameSettings
.GameType
= GT_SINGLE
);
407 for I
:= Low(NetClients
) to High(NetClients
) do
409 if NetClients
[I
].ID
= C
^.ID
then Continue
;
410 MH_SEND_PlayerCreate(PID
, NetClients
[I
].ID
);
411 MH_SEND_PlayerPos(True, PID
, NetClients
[I
].ID
);
412 MH_SEND_PlayerStats(PID
, NetClients
[I
].ID
);
415 if gState
in [STATE_INTERCUSTOM
, STATE_FOLD
] then
416 MH_SEND_GameEvent(NET_EV_MAPEND
, 0, 'N', C
^.ID
);
418 if NetUseMaster
then g_Net_Slist_Update
;
421 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; P
: Pointer);
424 MH_SEND_Everything((C
^.State
= NET_STATE_AUTH
), C
^.ID
)
426 C
^.RequestedFullUpdate
:= True;
431 function MH_RECV_PlayerPos(C
: pTNetClient
; P
: Pointer): Word;
440 if not gGameOn
then Exit
;
442 GT
:= e_Raw_Read_LongWord(P
);
444 Pl
:= g_Player_Get(PID
);
448 if (GT
> gTime
+ NET_MAX_DIFFTIME
) or (GT
< Pl
.NetTime
) then Exit
;
453 kByte
:= e_Raw_Read_Word(P
);
454 Dir
:= e_Raw_Read_Byte(P
);
455 if Direction
<> TDirection(Dir
) then
456 JustTeleported
:= False;
457 SetDirection(TDirection(Dir
));
460 if kByte
= NET_KEY_CHAT
then
462 PressKey(KEY_CHAT
, 10000);
466 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
467 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
468 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
469 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
470 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
471 if LongBool(kByte
and NET_KEY_FIRE
) then PressKey(KEY_FIRE
, 10000);
472 if LongBool(kByte
and NET_KEY_OPEN
) then PressKey(KEY_OPEN
, 10000);
473 if LongBool(kByte
and NET_KEY_NW
) then PressKey(KEY_NEXTWEAPON
, 10000);
474 if LongBool(kByte
and NET_KEY_PW
) then PressKey(KEY_PREVWEAPON
, 10000);
477 // MH_SEND_PlayerPos(False, PID, C^.ID);
480 procedure MH_RECV_CheatRequest(C
: pTNetClient
; P
: Pointer);
485 Pl
:= g_Player_Get(C
^.Player
);
486 if Pl
= nil then Exit
;
488 CheatKind
:= e_Raw_Read_Byte(P
);
492 Pl
.Damage(SUICIDE_DAMAGE
, Pl
.UID
, 0, 0, HIT_SELF
);
495 if Pl
.FSpectator
then
503 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; P
: Pointer);
511 TmpName
:= e_Raw_Read_String(P
);
512 TmpModel
:= e_Raw_Read_String(P
);
513 TmpColor
.R
:= e_Raw_Read_Byte(P
);
514 TmpColor
.G
:= e_Raw_Read_Byte(P
);
515 TmpColor
.B
:= e_Raw_Read_Byte(P
);
516 TmpTeam
:= e_Raw_Read_Byte(P
);
518 Pl
:= g_Player_Get(C
^.Player
);
519 if Pl
= nil then Exit
;
521 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
524 Pl
.SetColor(TmpColor
);
526 if Pl
.Name
<> TmpName
then
528 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
532 if TmpModel
<> Pl
.Model
.Name
then
533 Pl
.SetModel(TmpModel
);
535 MH_SEND_PlayerSettings(Pl
.UID
, TmpModel
);
540 procedure MH_RECV_RCONPassword(C
: pTNetClient
; P
: Pointer);
544 Pwd
:= e_Raw_Read_String(P
);
545 if not NetAllowRCON
then Exit
;
546 if Pwd
= NetRCONPassword
then
549 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWGOOD
, 'N', C
^.ID
);
552 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWBAD
, 'N', C
^.ID
);
555 procedure MH_RECV_RCONCommand(C
: pTNetClient
; P
: Pointer);
559 Cmd
:= e_Raw_Read_String(P
);
560 if not NetAllowRCON
then Exit
;
561 if not C
^.RCONAuth
then
563 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_NOAUTH
, 'N', C
^.ID
);
566 g_Console_Process(Cmd
);
571 procedure MH_RECV_Vote(C
: pTNetClient
; P
: Pointer);
574 Name
, Command
: string;
578 Start
:= e_Raw_Read_Byte(P
) <> 0;
579 Command
:= e_Raw_Read_String(P
);
581 Pl
:= g_Player_Get(C
^.Player
);
582 if Pl
= nil then Exit
;
587 if not g_Console_CommandBlacklisted(Command
) then
588 g_Game_StartVote(Command
, Name
);
590 else if gVoteInProgress
then
592 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
593 Need
:= Floor((NetClientCount
+1)/2.0) + 1
595 Need
:= Floor(NetClientCount
/2.0) + 1;
600 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [Name
, gVoteCount
, Need
]), True);
601 MH_SEND_VoteEvent(NET_VE_REVOKE
, Name
, 'a', gVoteCount
, Need
);
607 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Name
, gVoteCount
, Need
]), True);
608 MH_SEND_VoteEvent(NET_VE_VOTE
, Name
, 'a', gVoteCount
, Need
);
616 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
620 if gPlayers
<> nil then
621 for I
:= Low(gPlayers
) to High(gPlayers
) do
622 if gPlayers
[I
] <> nil then
624 if CreatePlayers
then MH_SEND_PlayerCreate(gPlayers
[I
].UID
, ID
);
625 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
, ID
);
626 MH_SEND_PlayerStats(gPlayers
[I
].UID
, ID
);
628 if (gPlayers
[I
].Flag
<> FLAG_NONE
) and (gGameSettings
.GameMode
= GM_CTF
) then
629 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED
, gPlayers
[I
].Flag
, gPlayers
[I
].UID
, True, ID
);
632 if gItems
<> nil then
634 for I
:= High(gItems
) downto Low(gItems
) do
635 if gItems
[I
].Live
then
636 MH_SEND_ItemSpawn(True, I
, ID
);
639 if gMonsters
<> nil then
640 for I
:= 0 to High(gMonsters
) do
641 if gMonsters
[I
] <> nil then
642 MH_SEND_MonsterSpawn(gMonsters
[I
].UID
, ID
);
644 if gWalls
<> nil then
645 for I
:= Low(gWalls
) to High(gWalls
) do
646 if gWalls
[I
] <> nil then
650 MH_SEND_PanelState(PanelType
, I
, ID
);
652 if GetTextureCount
> 1 then
653 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
656 if gLifts
<> nil then
657 for I
:= Low(gLifts
) to High(gLifts
) do
658 if gLifts
[I
] <> nil then
660 MH_SEND_PanelState(PanelType
, I
, ID
);
662 if gRenderForegrounds
<> nil then
663 for I
:= Low(gRenderForegrounds
) to High(gRenderForegrounds
) do
664 if gRenderForegrounds
[I
] <> nil then
665 with gRenderForegrounds
[I
] do
666 if (GetTextureCount
> 1) then
667 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
668 if gRenderBackgrounds
<> nil then
669 for I
:= Low(gRenderBackgrounds
) to High(gRenderBackgrounds
) do
670 if gRenderBackgrounds
[I
] <> nil then
671 with gRenderBackgrounds
[I
] do
672 if GetTextureCount
> 1 then
673 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
674 if gWater
<> nil then
675 for I
:= Low(gWater
) to High(gWater
) do
676 if gWater
[I
] <> nil then
678 if GetTextureCount
> 1 then
679 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
680 if gAcid1
<> nil then
681 for I
:= Low(gAcid1
) to High(gAcid1
) do
682 if gAcid1
[I
] <> nil then
684 if GetTextureCount
> 1 then
685 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
686 if gAcid2
<> nil then
687 for I
:= Low(gAcid2
) to High(gAcid2
) do
688 if gAcid2
[I
] <> nil then
690 if GetTextureCount
> 1 then
691 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
692 if gSteps
<> nil then
693 for I
:= Low(gSteps
) to High(gSteps
) do
694 if gSteps
[I
] <> nil then
696 if GetTextureCount
> 1 then
697 MH_SEND_PanelTexture(PanelType
, I
, LastAnimLoop
, ID
);
699 if gTriggers
<> nil then
700 for I
:= Low(gTriggers
) to High(gTriggers
) do
701 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
702 MH_SEND_TriggerSound(gTriggers
[I
], ID
);
705 for I
:= Low(Shots
) to High(Shots
) do
706 if Shots
[i
].ShotType
in [6, 7, 8] then
707 MH_SEND_CreateShot(i
, ID
);
709 MH_SEND_TriggerMusic(ID
);
711 MH_SEND_GameStats(ID
);
712 MH_SEND_CoopStats(ID
);
714 if gGameSettings
.GameMode
= GM_CTF
then
716 if gFlags
[FLAG_RED
].State
<> FLAG_STATE_CAPTURED
then
717 MH_SEND_FlagEvent(gFlags
[FLAG_RED
].State
, FLAG_RED
, 0, True, ID
);
718 if gFlags
[FLAG_BLUE
].State
<> FLAG_STATE_CAPTURED
then
719 MH_SEND_FlagEvent(gFlags
[FLAG_BLUE
].State
, FLAG_BLUE
, 0, True, ID
);
722 if CreatePlayers
and (ID
>= 0) then NetClients
[ID
].State
:= NET_STATE_GAME
;
724 if gLMSRespawn
> LMS_RESPAWN_NONE
then
725 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000, 'N', ID
);
728 procedure MH_SEND_Info(ID
: Byte);
732 Map
:= g_ExtractFileName(gMapInfo
.Map
);
734 e_Buffer_Clear(@NetOut
);
736 e_Buffer_Write(@NetOut
, Byte(NET_MSG_INFO
));
737 e_Buffer_Write(@NetOut
, ID
);
738 e_Buffer_Write(@NetOut
, NetClients
[ID
].Player
);
739 e_Buffer_Write(@NetOut
, gGameSettings
.WAD
);
740 e_Buffer_Write(@NetOut
, Map
);
741 e_Buffer_Write(@NetOut
, gWADHash
);
742 e_Buffer_Write(@NetOut
, gGameSettings
.GameMode
);
743 e_Buffer_Write(@NetOut
, gGameSettings
.GoalLimit
);
744 e_Buffer_Write(@NetOut
, gGameSettings
.TimeLimit
);
745 e_Buffer_Write(@NetOut
, gGameSettings
.MaxLives
);
746 e_Buffer_Write(@NetOut
, gGameSettings
.Options
);
747 e_Buffer_Write(@NetOut
, gTime
);
749 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
752 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
758 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
759 Mode
:= NET_CHAT_PLAYER
;
762 if (Mode
= NET_CHAT_TEAM
) then
764 for i
:= Low(gPlayers
) to High(gPlayers
) do
765 if (gPlayers
[i
] <> nil) and (gPlayers
[i
].FClientID
>= 0) and
766 (gPlayers
[i
].Team
= ID
) then
768 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
769 e_Buffer_Write(@NetOut
, Txt
);
770 e_Buffer_Write(@NetOut
, Mode
);
771 g_Net_Host_Send(gPlayers
[i
].FClientID
, True, NET_CHAN_CHAT
);
778 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
779 e_Buffer_Write(@NetOut
, Txt
);
780 e_Buffer_Write(@NetOut
, Mode
);
781 g_Net_Host_Send(ID
, True, NET_CHAN_CHAT
);
784 if Mode
= NET_CHAT_SYSTEM
then
787 if ID
= NET_EVERYONE
then
789 if Mode
= NET_CHAT_PLAYER
then
791 g_Console_Add(Txt
, True);
792 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
793 g_Sound_PlayEx('SOUND_GAME_RADIO');
796 if Mode
= NET_CHAT_TEAM
then
797 if gPlayer1
<> nil then
799 if (gPlayer1
.Team
= TEAM_RED
) and (Team
= TEAM_RED
) then
801 g_Console_Add(#18'[Team] '#2 + Txt
, True);
802 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
803 g_Sound_PlayEx('SOUND_GAME_RADIO');
805 else if (gPlayer1
.Team
= TEAM_BLUE
) and (Team
= TEAM_BLUE
) then
807 g_Console_Add(#20'[Team] '#2 + Txt
, True);
808 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
809 g_Sound_PlayEx('SOUND_GAME_RADIO');
815 Name
:= g_Net_ClientName_ByID(ID
);
816 g_Console_Add('-> ' + Name
+ ': ' + Txt
, True);
817 e_WriteLog('[Tell ' + Name
+ '] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
818 g_Sound_PlayEx('SOUND_GAME_RADIO');
822 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
824 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GFX
));
825 e_Buffer_Write(@NetOut
, Kind
);
826 e_Buffer_Write(@NetOut
, X
);
827 e_Buffer_Write(@NetOut
, Y
);
828 e_Buffer_Write(@NetOut
, Ang
);
830 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
833 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; ID
: Integer = NET_EVERYONE
);
835 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SND
));
836 e_Buffer_Write(@NetOut
, Name
);
837 e_Buffer_Write(@NetOut
, X
);
838 e_Buffer_Write(@NetOut
, Y
);
840 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
843 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
845 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
847 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHADD
));
848 e_Buffer_Write(@NetOut
, Proj
);
849 e_Buffer_Write(@NetOut
, Shots
[Proj
].ShotType
);
850 e_Buffer_Write(@NetOut
, Shots
[Proj
].Target
);
851 e_Buffer_Write(@NetOut
, Shots
[Proj
].SpawnerUID
);
852 e_Buffer_Write(@NetOut
, Shots
[Proj
].Timeout
);
853 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.X
);
854 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Y
);
855 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.X
);
856 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.Y
);
858 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
861 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
863 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
865 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHPOS
));
866 e_Buffer_Write(@NetOut
, Proj
);
867 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.X
);
868 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Y
);
869 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.X
);
870 e_Buffer_Write(@NetOut
, Shots
[Proj
].Obj
.Vel
.Y
);
872 g_Net_Host_Send(ID
, False, NET_CHAN_SHOTS
);
875 procedure MH_Send_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
877 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SHDEL
));
878 e_Buffer_Write(@NetOut
, Proj
);
879 e_Buffer_Write(@NetOut
, Byte(Loud
));
880 e_Buffer_Write(@NetOut
, X
);
881 e_Buffer_Write(@NetOut
, Y
);
883 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
886 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
888 e_Buffer_Write(@NetOut
, Byte(NET_MSG_SCORE
));
889 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
891 e_Buffer_Write(@NetOut
, gTeamStat
[TEAM_RED
].Goals
);
892 e_Buffer_Write(@NetOut
, gTeamStat
[TEAM_BLUE
].Goals
);
895 if gGameSettings
.GameMode
= GM_COOP
then
897 e_Buffer_Write(@NetOut
, gCoopMonstersKilled
);
898 e_Buffer_Write(@NetOut
, gCoopSecretsFound
);
901 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
904 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
906 e_Buffer_Write(@NetOut
, Byte(NET_MSG_COOP
));
907 e_Buffer_Write(@NetOut
, gTotalMonsters
);
908 e_Buffer_Write(@NetOut
, gSecretsCount
);
909 e_Buffer_Write(@NetOut
, gCoopTotalMonstersKilled
);
910 e_Buffer_Write(@NetOut
, gCoopTotalSecretsFound
);
911 e_Buffer_Write(@NetOut
, gCoopTotalMonsters
);
912 e_Buffer_Write(@NetOut
, gCoopTotalSecrets
);
915 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
917 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GEVENT
));
918 e_Buffer_Write(@NetOut
, EvType
);
919 e_Buffer_Write(@NetOut
, EvNum
);
920 e_Buffer_Write(@NetOut
, EvStr
);
921 e_Buffer_Write(@NetOut
, Byte(gLastMap
));
922 e_Buffer_Write(@NetOut
, gTime
);
923 if (EvType
= NET_EV_MAPSTART
) and (Pos(':\', EvStr
) > 0) then
925 e_Buffer_Write(@NetOut
, Byte(1));
926 e_Buffer_Write(@NetOut
, gWADHash
);
928 e_Buffer_Write(@NetOut
, Byte(0));
930 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
933 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
935 e_Buffer_Write(@NetOut
, Byte(NET_MSG_FLAG
));
936 e_Buffer_Write(@NetOut
, EvType
);
937 e_Buffer_Write(@NetOut
, Flag
);
938 e_Buffer_Write(@NetOut
, Byte(Quiet
));
939 e_Buffer_Write(@NetOut
, PID
);
940 e_Buffer_Write(@NetOut
, gFlags
[Flag
].State
);
941 e_Buffer_Write(@NetOut
, gFlags
[Flag
].CaptureTime
);
942 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.X
);
943 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Y
);
944 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Vel
.X
);
945 e_Buffer_Write(@NetOut
, gFlags
[Flag
].Obj
.Vel
.Y
);
947 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
950 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
952 e_Buffer_Write(@NetOut
, Byte(NET_MSG_GSET
));
953 e_Buffer_Write(@NetOut
, gGameSettings
.GameMode
);
954 e_Buffer_Write(@NetOut
, gGameSettings
.GoalLimit
);
955 e_Buffer_Write(@NetOut
, gGameSettings
.TimeLimit
);
956 e_Buffer_Write(@NetOut
, gGameSettings
.MaxLives
);
957 e_Buffer_Write(@NetOut
, gGameSettings
.Options
);
959 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
964 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
968 P
:= g_Player_Get(PID
);
969 if P
= nil then Exit
;
971 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLR
));
972 e_Buffer_Write(@NetOut
, PID
);
973 e_Buffer_Write(@NetOut
, P
.Name
);
975 e_Buffer_Write(@NetOut
, P
.FActualModelName
);
976 e_Buffer_Write(@NetOut
, P
.FColor
.R
);
977 e_Buffer_Write(@NetOut
, P
.FColor
.G
);
978 e_Buffer_Write(@NetOut
, P
.FColor
.B
);
979 e_Buffer_Write(@NetOut
, P
.Team
);
981 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
)
984 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
989 Pl
:= g_Player_Get(PID
);
990 if Pl
= nil then Exit
;
991 if Pl
.FDummy
then Exit
;
993 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRPOS
));
994 e_Buffer_Write(@NetOut
, gTime
);
995 e_Buffer_Write(@NetOut
, PID
);
1001 e_Buffer_Write(@NetOut
, FPing
);
1002 e_Buffer_Write(@NetOut
, FLoss
);
1003 if IsKeyPressed(KEY_CHAT
) then
1004 kByte
:= NET_KEY_CHAT
1007 if IsKeyPressed(KEY_LEFT
) then kByte
:= kByte
or NET_KEY_LEFT
;
1008 if IsKeyPressed(KEY_RIGHT
) then kByte
:= kByte
or NET_KEY_RIGHT
;
1009 if IsKeyPressed(KEY_UP
) then kByte
:= kByte
or NET_KEY_UP
;
1010 if IsKeyPressed(KEY_DOWN
) then kByte
:= kByte
or NET_KEY_DOWN
;
1011 if IsKeyPressed(KEY_JUMP
) then kByte
:= kByte
or NET_KEY_JUMP
;
1012 if JustTeleported
then kByte
:= kByte
or NET_KEY_FORCEDIR
;
1015 e_Buffer_Write(@NetOut
, kByte
);
1016 if Direction
= D_LEFT
then e_Buffer_Write(@NetOut
, Byte(0)) else e_Buffer_Write(@NetOut
, Byte(1));
1017 e_Buffer_Write(@NetOut
, GameX
);
1018 e_Buffer_Write(@NetOut
, GameY
);
1019 e_Buffer_Write(@NetOut
, GameVelX
);
1020 e_Buffer_Write(@NetOut
, GameVelY
);
1021 e_Buffer_Write(@NetOut
, GameAccelX
);
1022 e_Buffer_Write(@NetOut
, GameAccelY
);
1025 g_Net_Host_Send(ID
, Reliable
, NET_CHAN_PLAYERPOS
);
1028 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
1033 P
:= g_Player_Get(PID
);
1034 if P
= nil then Exit
;
1036 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSTA
));
1037 e_Buffer_Write(@NetOut
, PID
);
1041 e_Buffer_Write(@NetOut
, Byte(Live
));
1042 e_Buffer_Write(@NetOut
, Byte(GodMode
));
1043 e_Buffer_Write(@NetOut
, Health
);
1044 e_Buffer_Write(@NetOut
, Armor
);
1045 e_Buffer_Write(@NetOut
, Air
);
1046 e_Buffer_Write(@NetOut
, JetFuel
);
1047 e_Buffer_Write(@NetOut
, Lives
);
1048 e_Buffer_Write(@NetOut
, Team
);
1050 for I
:= WEAPON_KASTET
to WEAPON_SUPERPULEMET
do
1051 e_Buffer_Write(@NetOut
, Byte(FWeapon
[I
]));
1053 for I
:= A_BULLETS
to A_CELLS
do
1054 e_Buffer_Write(@NetOut
, FAmmo
[I
]);
1056 for I
:= A_BULLETS
to A_CELLS
do
1057 e_Buffer_Write(@NetOut
, FMaxAmmo
[I
]);
1059 for I
:= MR_SUIT
to MR_MAX
do
1060 e_Buffer_Write(@NetOut
, LongWord(FMegaRulez
[I
]));
1062 e_Buffer_Write(@NetOut
, Byte(R_ITEM_BACKPACK
in FRulez
));
1063 e_Buffer_Write(@NetOut
, Byte(R_KEY_RED
in FRulez
));
1064 e_Buffer_Write(@NetOut
, Byte(R_KEY_GREEN
in FRulez
));
1065 e_Buffer_Write(@NetOut
, Byte(R_KEY_BLUE
in FRulez
));
1066 e_Buffer_Write(@NetOut
, Byte(R_BERSERK
in FRulez
));
1068 e_Buffer_Write(@NetOut
, Frags
);
1069 e_Buffer_Write(@NetOut
, Death
);
1071 e_Buffer_Write(@NetOut
, CurrWeap
);
1073 e_Buffer_Write(@NetOut
, Byte(FSpectator
));
1074 e_Buffer_Write(@NetOut
, Byte(FGhost
));
1075 e_Buffer_Write(@NetOut
, Byte(FPhysics
));
1076 e_Buffer_Write(@NetOut
, Byte(FNoRespawn
));
1077 e_Buffer_Write(@NetOut
, Byte(FJetpack
));
1080 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1083 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1085 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDMG
));
1086 e_Buffer_Write(@NetOut
, PID
);
1087 e_Buffer_Write(@NetOut
, Kind
);
1088 e_Buffer_Write(@NetOut
, Attacker
);
1089 e_Buffer_Write(@NetOut
, Value
);
1090 e_Buffer_Write(@NetOut
, VX
);
1091 e_Buffer_Write(@NetOut
, VY
);
1093 g_Net_Host_Send(ID
, False, NET_CHAN_PLAYER
);
1096 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
1098 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDIE
));
1099 e_Buffer_Write(@NetOut
, PID
);
1100 e_Buffer_Write(@NetOut
, KillType
);
1101 e_Buffer_Write(@NetOut
, DeathType
);
1102 e_Buffer_Write(@NetOut
, Attacker
);
1104 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1107 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
1109 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRFIRE
));
1110 e_Buffer_Write(@NetOut
, PID
);
1111 e_Buffer_Write(@NetOut
, Weapon
);
1112 e_Buffer_Write(@NetOut
, X
);
1113 e_Buffer_Write(@NetOut
, Y
);
1114 e_Buffer_Write(@NetOut
, AX
);
1115 e_Buffer_Write(@NetOut
, AY
);
1116 e_Buffer_Write(@NetOut
, ShotID
);
1118 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1121 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
1123 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRDEL
));
1124 e_Buffer_Write(@NetOut
, PID
);
1126 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1129 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
1133 Pl
:= g_Player_Get(PID
);
1134 if Pl
= nil then Exit
;
1136 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSET
));
1137 e_Buffer_Write(@NetOut
, PID
);
1138 e_Buffer_Write(@NetOut
, Pl
.Name
);
1140 e_Buffer_Write(@NetOut
, Pl
.Model
.Name
)
1142 e_Buffer_Write(@NetOut
, Mdl
);
1143 e_Buffer_Write(@NetOut
, Pl
.FColor
.R
);
1144 e_Buffer_Write(@NetOut
, Pl
.FColor
.G
);
1145 e_Buffer_Write(@NetOut
, Pl
.FColor
.B
);
1146 e_Buffer_Write(@NetOut
, Pl
.Team
);
1148 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1153 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1155 e_Buffer_Write(@NetOut
, Byte(NET_MSG_ISPAWN
));
1156 e_Buffer_Write(@NetOut
, IID
);
1157 e_Buffer_Write(@NetOut
, Byte(Quiet
));
1158 e_Buffer_Write(@NetOut
, gItems
[IID
].ItemType
);
1159 e_Buffer_Write(@NetOut
, Byte(gItems
[IID
].Fall
));
1160 e_Buffer_Write(@NetOut
, Byte(gItems
[IID
].Respawnable
));
1161 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.X
);
1162 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Y
);
1163 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Vel
.X
);
1164 e_Buffer_Write(@NetOut
, gItems
[IID
].Obj
.Vel
.Y
);
1166 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1169 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1171 e_Buffer_Write(@NetOut
, Byte(NET_MSG_IDEL
));
1172 e_Buffer_Write(@NetOut
, IID
);
1173 e_Buffer_Write(@NetOut
, Byte(Quiet
));
1175 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1180 procedure MH_SEND_PanelTexture(PType
: Word; PID
: LongWord; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
1185 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1188 TP
:= gRenderForegrounds
[PID
];
1190 TP
:= gRenderBackgrounds
[PID
];
1205 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PTEX
));
1206 e_Buffer_Write(@NetOut
, PType
);
1207 e_Buffer_Write(@NetOut
, PID
);
1208 e_Buffer_Write(@NetOut
, FCurTexture
);
1209 e_Buffer_Write(@NetOut
, FCurFrame
);
1210 e_Buffer_Write(@NetOut
, FCurFrameCount
);
1211 e_Buffer_Write(@NetOut
, AnimLoop
);
1214 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1217 procedure MH_SEND_PanelState(PType
: Word; PID
: LongWord; ID
: Integer = NET_EVERYONE
);
1222 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1224 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
1230 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PSTATE
));
1231 e_Buffer_Write(@NetOut
, PType
);
1232 e_Buffer_Write(@NetOut
, PID
);
1233 e_Buffer_Write(@NetOut
, Byte(TP
.Enabled
));
1234 e_Buffer_Write(@NetOut
, TP
.LiftType
);
1236 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1241 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
1243 if gTriggers
= nil then Exit
;
1244 if T
.Sound
= nil then Exit
;
1246 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TSOUND
));
1247 e_Buffer_Write(@NetOut
, T
.ClientID
);
1248 e_Buffer_Write(@NetOut
, Byte(T
.Sound
.IsPlaying
));
1249 e_Buffer_Write(@NetOut
, LongWord(T
.Sound
.GetPosition
));
1250 e_Buffer_Write(@NetOut
, T
.SoundPlayCount
);
1252 g_Net_Host_Send(ID
, True);
1255 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
1257 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TMUSIC
));
1258 e_Buffer_Write(@NetOut
, gMusic
.Name
);
1259 e_Buffer_Write(@NetOut
, Byte(gMusic
.IsPlaying
));
1260 e_Buffer_Write(@NetOut
, LongWord(gMusic
.GetPosition
));
1261 e_Buffer_Write(@NetOut
, Byte(gMusic
.SpecPause
or gMusic
.IsPaused
));
1263 g_Net_Host_Send(ID
, True);
1268 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
1272 M
:= g_Monsters_Get(UID
);
1278 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSPAWN
));
1279 e_Buffer_Write(@NetOut
, UID
);
1280 e_Buffer_Write(@NetOut
, MonsterType
);
1281 e_Buffer_Write(@NetOut
, MonsterState
);
1282 e_Buffer_Write(@NetOut
, MonsterAnim
);
1283 e_Buffer_Write(@NetOut
, MonsterTargetUID
);
1284 e_Buffer_Write(@NetOut
, MonsterTargetTime
);
1285 e_Buffer_Write(@NetOut
, MonsterBehaviour
);
1286 e_Buffer_Write(@NetOut
, MonsterSleep
);
1287 e_Buffer_Write(@NetOut
, MonsterHealth
);
1288 e_Buffer_Write(@NetOut
, MonsterAmmo
);
1289 e_Buffer_Write(@NetOut
, GameX
);
1290 e_Buffer_Write(@NetOut
, GameY
);
1291 e_Buffer_Write(@NetOut
, GameVelX
);
1292 e_Buffer_Write(@NetOut
, GameVelY
);
1293 e_Buffer_Write(@NetOut
, Byte(GameDirection
));
1296 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1299 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
1303 M
:= g_Monsters_Get(UID
);
1304 if M
= nil then Exit
;
1306 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MPOS
));
1307 e_Buffer_Write(@NetOut
, UID
);
1311 e_Buffer_Write(@NetOut
, GameX
);
1312 e_Buffer_Write(@NetOut
, GameY
);
1313 e_Buffer_Write(@NetOut
, GameVelX
);
1314 e_Buffer_Write(@NetOut
, GameVelY
);
1315 e_Buffer_Write(@NetOut
, Byte(GameDirection
));
1318 g_Net_Host_Send(ID
, False, NET_CHAN_MONSTERPOS
);
1321 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
1325 M
:= g_Monsters_Get(UID
);
1326 if M
= nil then Exit
;
1328 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSTATE
));
1329 e_Buffer_Write(@NetOut
, UID
);
1333 e_Buffer_Write(@NetOut
, MonsterState
);
1334 e_Buffer_Write(@NetOut
, ForcedAnim
);
1335 e_Buffer_Write(@NetOut
, MonsterTargetUID
);
1336 e_Buffer_Write(@NetOut
, MonsterTargetTime
);
1337 e_Buffer_Write(@NetOut
, MonsterSleep
);
1338 e_Buffer_Write(@NetOut
, MonsterHealth
);
1339 e_Buffer_Write(@NetOut
, MonsterAmmo
);
1340 e_Buffer_Write(@NetOut
, MonsterPain
);
1341 e_Buffer_Write(@NetOut
, Byte(AnimIsReverse
));
1344 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1347 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1349 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MSHOT
));
1350 e_Buffer_Write(@NetOut
, UID
);
1351 e_Buffer_Write(@NetOut
, X
);
1352 e_Buffer_Write(@NetOut
, Y
);
1353 e_Buffer_Write(@NetOut
, VX
);
1354 e_Buffer_Write(@NetOut
, VY
);
1356 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1359 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
1363 M
:= g_Monsters_Get(UID
);
1364 if M
= nil then Exit
;
1366 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MDEL
));
1367 e_Buffer_Write(@NetOut
, UID
);
1369 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1374 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
1376 e_Buffer_Write(@NetOut
, Byte(NET_MSG_TIME_SYNC
));
1377 e_Buffer_Write(@NetOut
, Time
);
1379 g_Net_Host_Send(ID
, False, NET_CHAN_SERVICE
);
1382 procedure MH_SEND_VoteEvent(EvType
: Byte;
1383 StrArg1
: string = 'a'; StrArg2
: string = 'b';
1384 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
1385 ID
: Integer = NET_EVERYONE
);
1387 e_Buffer_Write(@NetOut
, Byte(NET_MSG_VOTE_EVENT
));
1388 e_Buffer_Write(@NetOut
, EvType
);
1389 e_Buffer_Write(@NetOut
, IntArg1
);
1390 e_Buffer_Write(@NetOut
, IntArg2
);
1391 e_Buffer_Write(@NetOut
, StrArg1
);
1392 e_Buffer_Write(@NetOut
, StrArg2
);
1394 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1397 // CLIENT MESSAGES //
1401 procedure MC_RECV_Chat(P
: Pointer);
1406 Txt
:= e_Raw_Read_String(P
);
1407 Mode
:= e_Raw_Read_Byte(P
);
1409 if Mode
<> NET_CHAT_SYSTEM
then
1411 if Mode
= NET_CHAT_PLAYER
then
1413 g_Console_Add(Txt
, True);
1414 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1415 g_Sound_PlayEx('SOUND_GAME_RADIO');
1417 if (Mode
= NET_CHAT_TEAM
) and (gPlayer1
<> nil) then
1419 if gPlayer1
.Team
= TEAM_RED
then
1420 g_Console_Add(b_Text_Format('\r[Team] ') + Txt
, True);
1421 if gPlayer1
.Team
= TEAM_BLUE
then
1422 g_Console_Add(b_Text_Format('\b[Team] ') + Txt
, True);
1423 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1424 g_Sound_PlayEx('SOUND_GAME_RADIO');
1427 g_Console_Add(Txt
, True);
1430 procedure MC_RECV_Effect(P
: Pointer);
1438 if not gGameOn
then Exit
;
1439 Kind
:= e_Raw_Read_Byte(P
);
1440 X
:= e_Raw_Read_LongInt(P
);
1441 Y
:= e_Raw_Read_LongInt(P
);
1442 Ang
:= e_Raw_Read_SmallInt(P
);
1446 g_GFX_Spark(X
, Y
, 2 + Random(2), Ang
, 0, 0);
1450 if g_Frames_Get(ID
, 'FRAMES_TELEPORT') then
1452 Anim
:= TAnimation
.Create(ID
, False, 3);
1453 g_GFX_OnceAnim(X
, Y
, Anim
);
1457 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
1462 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_ROCKET') then
1464 Anim
:= TAnimation
.Create(ID
, False, 6);
1465 Anim
.Blending
:= False;
1466 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1470 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X
, Y
);
1475 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_BFG') then
1477 Anim
:= TAnimation
.Create(ID
, False, 6);
1478 Anim
.Blending
:= False;
1479 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1483 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X
, Y
);
1488 if g_Frames_Get(ID
, 'FRAMES_BFGHIT') then
1490 Anim
:= TAnimation
.Create(ID
, False, 4);
1491 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
1498 if g_Frames_Get(ID
, 'FRAMES_FIRE') then
1500 Anim
:= TAnimation
.Create(ID
, False, 4);
1501 g_GFX_OnceAnim(X
, Y
, Anim
);
1505 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
1510 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
1512 Anim
:= TAnimation
.Create(ID
, False, 4);
1513 g_GFX_OnceAnim(X
, Y
, Anim
);
1517 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
1521 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_BULLET
);
1524 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1528 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1529 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1534 procedure MC_RECV_Sound(P
: Pointer);
1539 Name
:= e_Raw_Read_String(P
);
1540 X
:= e_Raw_Read_LongInt(P
);
1541 Y
:= e_Raw_Read_LongInt(P
);
1542 g_Sound_PlayExAt(Name
, X
, Y
);
1545 procedure MC_RECV_CreateShot(P
: Pointer);
1547 I
, X
, Y
, XV
, YV
: Integer;
1549 Target
, Spawner
: Word;
1552 I
:= e_Raw_Read_LongInt(P
);
1553 ShType
:= e_Raw_Read_Byte(P
);
1554 Target
:= e_Raw_Read_Word(P
);
1555 Spawner
:= e_Raw_Read_Word(P
);
1556 Timeout
:= e_Raw_Read_LongWord(P
);
1557 X
:= e_Raw_Read_LongInt(P
);
1558 Y
:= e_Raw_Read_LongInt(P
);
1559 XV
:= e_Raw_Read_LongInt(P
);
1560 YV
:= e_Raw_Read_LongInt(P
);
1562 I
:= g_Weapon_CreateShot(I
, ShType
, Spawner
, Target
, X
, Y
, XV
, YV
);
1563 if (Shots
<> nil) and (I
<= High(Shots
)) then
1565 Shots
[I
].Timeout
:= Timeout
;
1566 //Shots[I].Target := Target; // TODO: find a use for Target later
1570 procedure MC_RECV_UpdateShot(P
: Pointer);
1572 I
, TX
, TY
, TXV
, TYV
: Integer;
1574 I
:= e_Raw_Read_LongInt(P
);
1575 TX
:= e_Raw_Read_LongInt(P
);
1576 TY
:= e_Raw_Read_LongInt(P
);
1577 TXV
:= e_Raw_Read_LongInt(P
);
1578 TYV
:= e_Raw_Read_LongInt(P
);
1580 if (Shots
<> nil) and (I
<= High(Shots
)) then
1590 procedure MC_RECV_DeleteShot(P
: Pointer);
1595 if not gGameOn
then Exit
;
1596 I
:= e_Raw_Read_LongInt(P
);
1597 L
:= (e_Raw_Read_Byte(P
) <> 0);
1598 X
:= e_Raw_Read_LongInt(P
);
1599 Y
:= e_Raw_Read_LongInt(P
);
1601 g_Weapon_DestroyShot(I
, X
, Y
, L
);
1604 procedure MC_RECV_GameStats(P
: Pointer);
1606 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1608 gTeamStat
[TEAM_RED
].Goals
:= e_Raw_Read_SmallInt(P
);
1609 gTeamStat
[TEAM_BLUE
].Goals
:= e_Raw_Read_SmallInt(P
);
1612 if gGameSettings
.GameMode
= GM_COOP
then
1614 gCoopMonstersKilled
:= e_Raw_Read_Word(P
);
1615 gCoopSecretsFound
:= e_Raw_Read_Word(P
);
1619 procedure MC_RECV_CoopStats(P
: Pointer);
1621 gTotalMonsters
:= e_Raw_Read_LongInt(P
);
1622 gSecretsCount
:= e_Raw_Read_LongInt(P
);
1623 gCoopTotalMonstersKilled
:= e_Raw_Read_Word(P
);
1624 gCoopTotalSecretsFound
:= e_Raw_Read_Word(P
);
1625 gCoopTotalMonsters
:= e_Raw_Read_Word(P
);
1626 gCoopTotalSecrets
:= e_Raw_Read_Word(P
);
1629 procedure MC_RECV_GameEvent(P
: Pointer);
1638 i1
, i2
: TStrings_Locale
;
1642 FillChar(EvHash
, Sizeof(EvHash
), 0);
1643 EvType
:= e_Raw_Read_Byte(P
);
1644 EvNum
:= e_Raw_Read_LongInt(P
);
1645 EvStr
:= e_Raw_Read_String(P
);
1646 gLastMap
:= e_Raw_Read_Byte(P
) <> 0;
1647 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then gStatsOff
:= True;
1648 gStatsPressed
:= True;
1649 EvTime
:= e_Raw_Read_LongWord(P
);
1650 BHash
:= e_Raw_Read_Byte(P
) <> 0;
1652 EvHash
:= e_Raw_Read_MD5(P
);
1660 g_Game_ClearLoading();
1661 g_Game_StopAllSounds(True);
1663 gSwitchGameMode
:= Byte(EvNum
);
1664 gGameSettings
.GameMode
:= gSwitchGameMode
;
1667 if not g_Game_StartMap(EvStr
, True) then
1669 if Pos(':\', EvStr
) = 0 then
1670 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + EvStr
]))
1672 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [EvStr
]));
1676 MC_SEND_FullStateRequest
;
1681 gMissionFailed
:= EvNum
<> 0;
1682 gExit
:= EXIT_ENDLEVELCUSTOM
;
1689 g_Console_Add(_lc
[I_NET_RCON_NOAUTH
], True);
1691 g_Console_Add(_lc
[I_NET_RCON_PWD_VALID
], True);
1693 g_Console_Add(_lc
[I_NET_RCON_PWD_INVALID
], True);
1699 if EvNum
= TEAM_RED
then
1700 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_RED
], [EvStr
]), True);
1701 if EvNum
= TEAM_BLUE
then
1702 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_BLUE
], [EvStr
]), True);
1706 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [EvStr
]), True);
1709 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [EvStr
]), True);
1712 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [EvNum
]), True);
1714 NET_EV_LMS_SURVIVOR
:
1715 g_Console_Add('*** ' + _lc
[I_MESSAGE_LMS_SURVIVOR
] + ' ***', True);
1718 g_Game_Message(AnsiUpperCase(EvStr
), Word(EvNum
));
1722 pl
:= g_Player_Get(EvNum
and $FFFF);
1727 cnt
:= (EvNum
shr 16) and $FF;
1728 if Pos('w', EvStr
) = 0 then
1731 if Pos('t', EvStr
) = 0 then
1734 if Pos('-', EvStr
) = 0 then
1736 if Pos('e', EvStr
) = 0 then
1737 i1
:= I_PLAYER_SCORE_ADD_OWN
1739 i1
:= I_PLAYER_SCORE_ADD_ENEMY
;
1742 if Pos('e', EvStr
) = 0 then
1743 i1
:= I_PLAYER_SCORE_SUB_OWN
1745 i1
:= I_PLAYER_SCORE_SUB_ENEMY
;
1748 if Pos('r', EvStr
) > 0 then
1749 i2
:= I_PLAYER_SCORE_TO_RED
1751 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1752 g_Console_Add(Format(_lc
[i1
], [pln
, cnt
, _lc
[i2
]]), True);
1756 if Pos('-', EvStr
) = 0 then
1757 i1
:= I_PLAYER_SCORE_ADD_TEAM
1759 i1
:= I_PLAYER_SCORE_SUB_TEAM
;
1761 if Pos('r', EvStr
) > 0 then
1762 i2
:= I_PLAYER_SCORE_RED
1764 i2
:= I_PLAYER_SCORE_BLUE
;
1765 g_Console_Add(Format(_lc
[i1
], [_lc
[i2
], cnt
]), True);
1770 if Pos('e', EvStr
) = 0 then
1771 i1
:= I_PLAYER_SCORE_WIN_OWN
1773 i1
:= I_PLAYER_SCORE_WIN_ENEMY
;
1775 if Pos('r', EvStr
) > 0 then
1776 i2
:= I_PLAYER_SCORE_TO_RED
1778 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1779 g_Console_Add(Format(_lc
[i1
], [pln
, _lc
[i2
]]), True);
1785 if EvNum
= TEAM_RED
then
1786 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1787 if EvNum
= TEAM_BLUE
then
1788 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1789 if EvNum
= -TEAM_RED
then
1790 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1791 if EvNum
= -TEAM_BLUE
then
1792 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1797 g_Player_RemoveAllCorpses
;
1798 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
1802 g_Game_Message(Format(_lc
[I_MESSAGE_LMS_WIN
], [AnsiUpperCase(EvStr
)]), 144);
1806 if EvNum
= TEAM_RED
then
1807 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 144);
1808 if EvNum
= TEAM_BLUE
then
1809 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 144);
1813 g_Game_Message(_lc
[I_MESSAGE_LMS_LOSE
], 144);
1816 g_Game_Message(_lc
[I_GAME_WIN_DRAW
], 144);
1819 g_Game_Announce_KillCombo(EvNum
);
1821 NET_EV_PLAYER_TOUCH
:
1823 pl
:= g_Player_Get(EvNum
);
1831 procedure MC_RECV_FlagEvent(P
: Pointer);
1840 EvType
:= e_Raw_Read_Byte(P
);
1841 Fl
:= e_Raw_Read_Byte(P
);
1843 if Fl
= FLAG_NONE
then Exit
;
1845 Quiet
:= (e_Raw_Read_Byte(P
) <> 0);
1846 PID
:= e_Raw_Read_Word(P
);
1848 gFlags
[Fl
].State
:= e_Raw_Read_Byte(P
);
1849 gFlags
[Fl
].CaptureTime
:= e_Raw_Read_LongWord(P
);
1850 gFlags
[Fl
].Obj
.X
:= e_Raw_Read_LongInt(P
);
1851 gFlags
[Fl
].Obj
.Y
:= e_Raw_Read_LongInt(P
);
1852 gFlags
[Fl
].Obj
.Vel
.X
:= e_Raw_Read_LongInt(P
);
1853 gFlags
[Fl
].Obj
.Vel
.Y
:= e_Raw_Read_LongInt(P
);
1855 Pl
:= g_Player_Get(PID
);
1857 (EvType
<> FLAG_STATE_NORMAL
) and
1858 (EvType
<> FLAG_STATE_DROPPED
) and
1859 (EvType
<> FLAG_STATE_RETURNED
) then
1865 if Quiet
or (Pl
= nil) then Exit
;
1867 if Fl
= FLAG_RED
then
1868 s
:= _lc
[I_PLAYER_FLAG_RED
]
1870 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1872 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1875 FLAG_STATE_CAPTURED
:
1877 if (Pl
<> nil) then Pl
.SetFlag(Fl
);
1881 if Fl
= FLAG_RED
then
1882 s
:= _lc
[I_PLAYER_FLAG_RED
]
1884 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1886 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_GET
], [Pl
.Name
, s
]), True);
1887 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_GET
], [AnsiUpperCase(s
)]), 144);
1892 if (Pl
<> nil) then Pl
.SetFlag(FLAG_NONE
);
1894 if Quiet
or (Pl
= nil) then Exit
;
1896 if Fl
= FLAG_RED
then
1897 s
:= _lc
[I_PLAYER_FLAG_RED
]
1899 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1901 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_DROP
], [Pl
.Name
, s
]), True);
1902 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_DROP
], [AnsiUpperCase(s
)]), 144);
1907 g_Map_ResetFlag(FLAG_RED
);
1908 g_Map_ResetFlag(FLAG_BLUE
);
1909 if Quiet
or (Pl
= nil) then Exit
;
1910 Pl
.SetFlag(FLAG_NONE
);
1912 if Fl
= FLAG_RED
then
1913 s
:= _lc
[I_PLAYER_FLAG_RED
]
1915 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1917 ts
:= Format('%.4d', [gFlags
[Fl
].CaptureTime
]);
1918 Insert('.', ts
, Length(ts
) + 1 - 3);
1919 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_CAPTURE
], [Pl
.Name
, s
, ts
]), True);
1920 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_CAPTURE
], [AnsiUpperCase(s
)]), 144);
1923 FLAG_STATE_RETURNED
:
1925 g_Map_ResetFlag(Fl
);
1928 if Fl
= FLAG_RED
then
1929 s
:= _lc
[I_PLAYER_FLAG_RED
]
1931 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1933 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1938 procedure MC_RECV_GameSettings(P
: Pointer);
1940 gGameSettings
.GameMode
:= e_Raw_Read_Byte(P
);
1941 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(P
);
1942 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(P
);
1943 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(P
);
1944 gGameSettings
.Options
:= e_Raw_Read_LongWord(P
);
1949 function MC_RECV_PlayerCreate(P
: Pointer): Word;
1952 PName
, Model
: string;
1957 PID
:= e_Raw_Read_Word(P
);
1958 Pl
:= g_Player_Get(PID
);
1960 PName
:= e_Raw_Read_String(P
);
1961 Model
:= e_Raw_Read_String(P
);
1962 Color
.R
:= e_Raw_Read_Byte(P
);
1963 Color
.G
:= e_Raw_Read_Byte(P
);
1964 Color
.B
:= e_Raw_Read_Byte(P
);
1965 T
:= e_Raw_Read_Byte(P
);
1968 if (PID
<> NetPlrUID1
) and (PID
<> NetPlrUID2
) then
1970 if (Pl
<> nil) then Exit
;
1971 DID
:= g_Player_Create(Model
, Color
, T
, False);
1972 with g_Player_Get(DID
) do
1981 if (PID
= NetPlrUID1
) and (gPlayer1
<> nil) then begin
1982 gPlayer1
.UID
:= PID
;
1983 gPlayer1
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
1984 gPlayer1
.ChangeTeam(T
);
1986 if (PID
= NetPlrUID2
) and (gPlayer2
<> nil) then begin
1987 gPlayer2
.UID
:= PID
;
1988 gPlayer2
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
1989 gPlayer2
.ChangeTeam(T
);
1993 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
1994 e_WriteLog('NET: Player ' + PName
+ ' [' + IntToStr(PID
) + '] added.', MSG_NOTIFY
);
1998 function MC_RECV_PlayerPos(P
: Pointer): Word;
2005 TmpX
, TmpY
: Integer;
2009 GT
:= e_Raw_Read_LongWord(P
);
2010 if GT
< gTime
- NET_MAX_DIFFTIME
then
2017 PID
:= e_Raw_Read_Word(P
);
2018 Pl
:= g_Player_Get(PID
);
2020 if Pl
= nil then Exit
;
2026 FPing
:= e_Raw_Read_Word(P
);
2027 FLoss
:= e_Raw_Read_Byte(P
);
2028 kByte
:= e_Raw_Read_Word(P
);
2029 Dir
:= e_Raw_Read_Byte(P
);
2031 TmpX
:= e_Raw_Read_LongInt(P
);
2032 TmpY
:= e_Raw_Read_LongInt(P
);
2036 if (kByte
= NET_KEY_CHAT
) then
2037 PressKey(KEY_CHAT
, 10000)
2040 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
2041 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
2042 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
2043 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
2044 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
2047 if ((Pl
<> gPlayer1
) and (Pl
<> gPlayer2
)) or LongBool(kByte
and NET_KEY_FORCEDIR
) then
2048 SetDirection(TDirection(Dir
));
2050 GameVelX
:= e_Raw_Read_LongInt(P
);
2051 GameVelY
:= e_Raw_Read_LongInt(P
);
2052 GameAccelX
:= e_Raw_Read_LongInt(P
);
2053 GameAccelY
:= e_Raw_Read_LongInt(P
);
2054 SetLerp(TmpX
, TmpY
);
2055 if NetForcePlayerUpdate
then Update();
2059 function MC_RECV_PlayerStats(P
: Pointer): Word;
2067 PID
:= e_Raw_Read_Word(P
);
2068 Pl
:= g_Player_Get(PID
);
2075 Live
:= (e_Raw_Read_Byte(P
) <> 0);
2076 GodMode
:= (e_Raw_Read_Byte(P
) <> 0);
2077 Health
:= e_Raw_Read_LongInt(P
);
2078 Armor
:= e_Raw_Read_LongInt(P
);
2079 Air
:= e_Raw_Read_LongInt(P
);
2080 JetFuel
:= e_Raw_Read_LongInt(P
);
2081 Lives
:= e_Raw_Read_Byte(P
);
2082 NewTeam
:= e_Raw_Read_Byte(P
);
2084 for I
:= WEAPON_KASTET
to WEAPON_SUPERPULEMET
do
2085 FWeapon
[I
] := (e_Raw_Read_Byte(P
) <> 0);
2087 for I
:= A_BULLETS
to A_CELLS
do
2088 FAmmo
[I
] := e_Raw_Read_Word(P
);
2090 for I
:= A_BULLETS
to A_CELLS
do
2091 FMaxAmmo
[I
] := e_Raw_Read_Word(P
);
2093 for I
:= MR_SUIT
to MR_MAX
do
2094 FMegaRulez
[I
] := e_Raw_Read_LongWord(P
);
2097 if (e_Raw_Read_Byte(P
) <> 0) then
2098 FRulez
:= FRulez
+ [R_ITEM_BACKPACK
];
2099 if (e_Raw_Read_Byte(P
) <> 0) then
2100 FRulez
:= FRulez
+ [R_KEY_RED
];
2101 if (e_Raw_Read_Byte(P
) <> 0) then
2102 FRulez
:= FRulez
+ [R_KEY_GREEN
];
2103 if (e_Raw_Read_Byte(P
) <> 0) then
2104 FRulez
:= FRulez
+ [R_KEY_BLUE
];
2105 if (e_Raw_Read_Byte(P
) <> 0) then
2106 FRulez
:= FRulez
+ [R_BERSERK
];
2108 Frags
:= e_Raw_Read_LongInt(P
);
2109 Death
:= e_Raw_Read_LongInt(P
);
2111 SetWeapon(e_Raw_Read_Byte(P
));
2113 FSpectator
:= e_Raw_Read_Byte(P
) <> 0;
2116 if Pl
= gPlayer1
then
2121 if Pl
= gPlayer2
then
2129 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
2130 gPlayer1
:= g_Player_Get(gLMSPID1
);
2131 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
2132 gPlayer2
:= g_Player_Get(gLMSPID2
);
2134 FGhost
:= e_Raw_Read_Byte(P
) <> 0;
2135 FPhysics
:= e_Raw_Read_Byte(P
) <> 0;
2136 FNoRespawn
:= e_Raw_Read_Byte(P
) <> 0;
2138 FJetpack
:= e_Raw_Read_Byte(P
) <> 0;
2139 if OldJet
and not FJetpack
then
2141 else if not OldJet
and FJetpack
then
2143 if Team
<> NewTeam
then
2144 Pl
.ChangeTeam(NewTeam
);
2150 function MC_RECV_PlayerDamage(P
: Pointer): Word;
2155 Attacker
, Value
: Word;
2159 if not gGameOn
then Exit
;
2160 PID
:= e_Raw_Read_Word(P
);
2161 Pl
:= g_Player_Get(PID
);
2162 if Pl
= nil then Exit
;
2164 Kind
:= e_Raw_Read_Byte(P
);
2165 Attacker
:= e_Raw_Read_Word(P
);
2166 Value
:= e_Raw_Read_Word(P
);
2167 VX
:= e_Raw_Read_Word(P
);
2168 VY
:= e_Raw_Read_Word(P
);
2171 Damage(Value
, Attacker
, VX
, VY
, Kind
);
2176 function MC_RECV_PlayerDeath(P
: Pointer): Word;
2180 KillType
, DeathType
: Byte;
2184 if not gGameOn
then Exit
;
2185 PID
:= e_Raw_Read_Word(P
);
2186 Pl
:= g_Player_Get(PID
);
2187 if Pl
= nil then Exit
;
2189 KillType
:= e_Raw_Read_Byte(P
);
2190 DeathType
:= e_Raw_Read_Byte(P
);
2191 Attacker
:= e_Raw_Read_Word(P
);
2195 Kill(KillType
, Attacker
, DeathType
);
2200 function MC_RECV_PlayerDelete(P
: Pointer): Word;
2205 PID
:= e_Raw_Read_Word(P
);
2206 Pl
:= g_Player_Get(PID
);
2208 if Pl
= nil then Exit
;
2210 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2211 e_WriteLog('NET: Player ' + Pl
.Name
+ ' [' + IntToStr(PID
) + '] removed.', MSG_NOTIFY
);
2213 g_Player_Remove(PID
);
2218 function MC_RECV_PlayerFire(P
: Pointer): Word;
2223 X
, Y
, AX
, AY
: Integer;
2227 if not gGameOn
then Exit
;
2228 PID
:= e_Raw_Read_Word(P
);
2229 Pl
:= g_Player_Get(PID
);
2230 if Pl
= nil then Exit
;
2232 Weap
:= e_Raw_Read_Byte(P
);
2233 X
:= e_Raw_Read_LongInt(P
);
2234 Y
:= e_Raw_Read_LongInt(P
);
2235 AX
:= e_Raw_Read_LongInt(P
);
2236 AY
:= e_Raw_Read_LongInt(P
);
2237 SHID
:= e_Raw_Read_LongInt(P
);
2240 if Live
then NetFire(Weap
, X
, Y
, AX
, AY
, SHID
);
2243 procedure MC_RECV_PlayerSettings(P
: Pointer);
2252 PID
:= e_Raw_Read_Word(P
);
2253 Pl
:= g_Player_Get(PID
);
2254 if Pl
= nil then Exit
;
2256 TmpName
:= e_Raw_Read_String(P
);
2257 TmpModel
:= e_Raw_Read_String(P
);
2258 TmpColor
.R
:= e_Raw_Read_Byte(P
);
2259 TmpColor
.G
:= e_Raw_Read_Byte(P
);
2260 TmpColor
.B
:= e_Raw_Read_Byte(P
);
2261 TmpTeam
:= e_Raw_Read_Byte(P
);
2263 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
2265 Pl
.ChangeTeam(TmpTeam
);
2266 if gPlayer1
= Pl
then
2267 gPlayer1Settings
.Team
:= TmpTeam
;
2268 if gPlayer2
= Pl
then
2269 gPlayer2Settings
.Team
:= TmpTeam
;
2271 Pl
.SetColor(TmpColor
);
2273 if Pl
.Name
<> TmpName
then
2275 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
2279 if TmpModel
<> Pl
.Model
.Name
then
2280 Pl
.SetModel(TmpModel
);
2285 procedure MC_RECV_ItemSpawn(P
: Pointer);
2289 X
, Y
, VX
, VY
: Integer;
2291 Quiet
, Fall
{, Resp}: Boolean;
2294 if not gGameOn
then Exit
;
2295 ID
:= e_Raw_Read_Word(P
);
2296 Quiet
:= e_Raw_Read_Byte(P
) <> 0;
2297 T
:= e_Raw_Read_Byte(P
);
2298 Fall
:= e_Raw_Read_Byte(P
) <> 0;
2299 {Resp :=} e_Raw_Read_Byte(P
);
2300 X
:= e_Raw_Read_LongInt(P
);
2301 Y
:= e_Raw_Read_LongInt(P
);
2302 VX
:= e_Raw_Read_LongInt(P
);
2303 VY
:= e_Raw_Read_LongInt(P
);
2305 g_Items_Create(X
, Y
, T
, Fall
, False, False, ID
);
2306 gItems
[ID
].Obj
.Vel
.X
:= VX
;
2307 gItems
[ID
].Obj
.Vel
.Y
:= VY
;
2311 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
2312 if g_Frames_Get(AID
, 'FRAMES_ITEM_RESPAWN') then
2314 Anim
:= TAnimation
.Create(AID
, False, 4);
2315 g_GFX_OnceAnim(X
+(gItems
[ID
].Obj
.Rect
.Width
div 2)-16, Y
+(gItems
[ID
].Obj
.Rect
.Height
div 2)-16, Anim
);
2321 procedure MC_RECV_ItemDestroy(P
: Pointer);
2326 if not gGameOn
then Exit
;
2327 ID
:= e_Raw_Read_Word(P
);
2328 Quiet
:= e_Raw_Read_Byte(P
) <> 0;
2329 if gItems
= nil then Exit
;
2330 if (ID
> High(gItems
)) then Exit
;
2333 if gSoundEffectsDF
then
2335 if gItems
[ID
].ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_INVUL
,
2336 ITEM_INVIS
, ITEM_MEDKIT_BLACK
, ITEM_JETPACK
] then
2337 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
2338 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2340 if gItems
[ID
].ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
2341 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
2342 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_AMMO_BACKPACK
] then
2343 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
2344 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2346 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
2347 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
);
2351 if gItems
[ID
].ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_SUIT
,
2352 ITEM_MEDKIT_BLACK
, ITEM_INVUL
, ITEM_INVIS
, ITEM_JETPACK
] then
2353 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
2354 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2356 if gItems
[ID
].ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
2357 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
2358 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
] then
2359 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
2360 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
)
2362 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
2363 gItems
[ID
].Obj
.X
, gItems
[ID
].Obj
.Y
);
2371 procedure MC_RECV_PanelTexture(P
: Pointer);
2379 if not gGameOn
then Exit
;
2380 PType
:= e_Raw_Read_Word(P
);
2381 ID
:= e_Raw_Read_LongWord(P
);
2382 Tex
:= e_Raw_Read_LongInt(P
);
2383 Fr
:= e_Raw_Read_LongInt(P
);
2384 Cnt
:= e_Raw_Read_Byte(P
);
2385 Loop
:= e_Raw_Read_Byte(P
);
2390 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2391 if gWalls
<> nil then
2394 if gRenderForegrounds
<> nil then
2395 TP
:= gRenderForegrounds
[ID
];
2397 if gRenderBackgrounds
<> nil then
2398 TP
:= gRenderBackgrounds
[ID
];
2400 if gWater
<> nil then
2403 if gAcid1
<> nil then
2406 if gAcid2
<> nil then
2409 if gSteps
<> nil then
2417 begin // switch texture
2418 TP
.SetTexture(Tex
, Loop
);
2419 TP
.SetFrame(Fr
, Cnt
);
2420 end else // looped or non-looped animation
2421 TP
.NextTexture(Loop
);
2424 procedure MC_RECV_PanelState(P
: Pointer);
2431 if not gGameOn
then Exit
;
2432 PType
:= e_Raw_Read_Word(P
);
2433 ID
:= e_Raw_Read_LongWord(P
);
2434 E
:= (e_Raw_Read_Byte(P
) <> 0);
2435 Lift
:= e_Raw_Read_Byte(P
);
2438 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2440 g_Map_EnableWall(ID
)
2442 g_Map_DisableWall(ID
);
2444 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
2445 g_Map_SetLift(ID
, Lift
);
2451 procedure MC_RECV_TriggerSound(P
: Pointer);
2454 SPos
, SID
: LongWord;
2458 if not gGameOn
then Exit
;
2459 if gTriggers
= nil then Exit
;
2461 SID
:= e_Raw_Read_LongWord(P
);
2462 SPlaying
:= e_Raw_Read_Byte(P
) <> 0;
2463 SPos
:= e_Raw_Read_LongWord(P
);
2464 SCount
:= e_Raw_Read_LongInt(P
);
2466 for I
:= Low(gTriggers
) to High(gTriggers
) do
2467 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
2468 if gTriggers
[I
].ClientID
= SID
then
2469 with gTriggers
[I
] do
2474 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0)
2476 Sound
.PlayPanVolume((Data
.Pan
-127.0)/128.0, Data
.Volume
/255.0);
2477 Sound
.SetPosition(SPos
);
2480 if Sound
.IsPlaying
then Sound
.Stop
;
2482 SoundPlayCount
:= SCount
;
2486 procedure MC_RECV_TriggerMusic(P
: Pointer);
2493 if not gGameOn
then Exit
;
2495 MName
:= e_Raw_Read_String(P
);
2496 MPlaying
:= e_Raw_Read_Byte(P
) <> 0;
2497 MPos
:= e_Raw_Read_LongWord(P
);
2498 MPaused
:= e_Raw_Read_Byte(P
) <> 0;
2502 gMusic
.SetByName(MName
);
2504 gMusic
.SetPosition(MPos
);
2505 gMusic
.SpecPause
:= MPaused
;
2508 if gMusic
.IsPlaying
then gMusic
.Stop
;
2513 procedure MC_RECV_MonsterSpawn(P
: Pointer);
2516 MType
, MState
, MDir
, MAnim
, MBehav
: Byte;
2517 X
, Y
, VX
, VY
, MTargTime
, MHealth
, MAmmo
, MSleep
: Integer;
2521 ID
:= e_Raw_Read_Word(P
);
2522 M
:= g_Monsters_Get(ID
);
2526 MType
:= e_Raw_Read_Byte(P
);
2527 MState
:= e_Raw_Read_Byte(P
);
2528 MAnim
:= e_Raw_Read_Byte(P
);
2529 MTarg
:= e_Raw_Read_Word(P
);
2530 MTargTime
:= e_Raw_Read_LongInt(P
);
2531 MBehav
:= e_Raw_Read_Byte(P
);
2532 MSleep
:= e_Raw_Read_LongInt(P
);
2533 MHealth
:= e_Raw_Read_LongInt(P
);
2534 MAmmo
:= e_Raw_Read_LongInt(P
);
2536 X
:= e_Raw_Read_LongInt(P
);
2537 Y
:= e_Raw_Read_LongInt(P
);
2538 VX
:= e_Raw_Read_LongInt(P
);
2539 VY
:= e_Raw_Read_LongInt(P
);
2540 MDir
:= e_Raw_Read_Byte(P
);
2542 g_Monsters_Create(MType
, X
, Y
, TDirection(MDir
), False, ID
);
2543 M
:= g_Monsters_Get(ID
);
2554 MonsterAnim
:= MAnim
;
2555 MonsterTargetUID
:= MTarg
;
2556 MonsterTargetTime
:= MTargTime
;
2557 MonsterBehaviour
:= MBehav
;
2558 MonsterSleep
:= MSleep
;
2559 MonsterAmmo
:= MAmmo
;
2566 procedure MC_RECV_MonsterPos(P
: Pointer);
2571 ID
:= e_Raw_Read_Word(P
);
2572 M
:= g_Monsters_Get(ID
);
2578 GameX
:= e_Raw_Read_LongInt(P
);
2579 GameY
:= e_Raw_Read_LongInt(P
);
2580 GameVelX
:= e_Raw_Read_LongInt(P
);
2581 GameVelY
:= e_Raw_Read_LongInt(P
);
2582 GameDirection
:= TDirection(e_Raw_Read_Byte(P
));
2586 procedure MC_RECV_MonsterState(P
: Pointer);
2589 MState
, MFAnm
: Byte;
2591 AnimRevert
: Boolean;
2593 ID
:= e_Raw_Read_Word(P
);
2594 M
:= g_Monsters_Get(ID
);
2595 if M
= nil then Exit
;
2597 MState
:= e_Raw_Read_Byte(P
);
2598 MFAnm
:= e_Raw_Read_Byte(P
);
2602 MonsterTargetUID
:= e_Raw_Read_Word(P
);
2603 MonsterTargetTime
:= e_Raw_Read_LongInt(P
);
2604 MonsterSleep
:= e_Raw_Read_LongInt(P
);
2605 MonsterHealth
:= e_Raw_Read_LongInt(P
);
2606 MonsterAmmo
:= e_Raw_Read_LongInt(P
);
2607 MonsterPain
:= e_Raw_Read_LongInt(P
);
2608 AnimRevert
:= e_Raw_Read_Byte(P
) <> 0;
2609 RevertAnim(AnimRevert
);
2611 if MonsterState
<> MState
then
2613 if (MState
= MONSTATE_GO
) and (MonsterState
= MONSTATE_SLEEP
) then
2615 if (MState
= MONSTATE_DIE
) then
2617 if (MState
= MONSTATE_PAIN
) then
2618 MakeBloodSimple(Min(200, MonsterPain
));
2619 if (MState
= MONSTATE_ATTACK
) then
2621 if (MState
= MONSTATE_DEAD
) then
2624 SetState(MState
, MFAnm
);
2629 procedure MC_RECV_MonsterShot(P
: Pointer);
2633 X
, Y
, VX
, VY
: Integer;
2635 ID
:= e_Raw_Read_Word(P
);
2637 M
:= g_Monsters_Get(ID
);
2638 if M
= nil then Exit
;
2640 X
:= e_Raw_Read_LongInt(P
);
2641 Y
:= e_Raw_Read_LongInt(P
);
2642 VX
:= e_Raw_Read_LongInt(P
);
2643 VY
:= e_Raw_Read_LongInt(P
);
2645 M
.ClientAttack(X
, Y
, VX
, VY
);
2648 procedure MC_RECV_MonsterDelete(P
: Pointer);
2653 ID
:= e_Raw_Read_Word(P
);
2654 M
:= g_Monsters_Get(ID
);
2655 if M
= nil then Exit
;
2657 gMonsters
[ID
].SetState(5);
2658 gMonsters
[ID
].MonsterRemoved
:= True;
2661 procedure MC_RECV_TimeSync(P
: Pointer);
2665 Time
:= e_Raw_Read_LongWord(P
);
2667 if gState
= STATE_INTERCUSTOM
then
2668 gServInterTime
:= Min(Time
, 255);
2671 procedure MC_RECV_VoteEvent(P
: Pointer);
2675 Int1
, Int2
: SmallInt;
2677 EvID
:= e_Raw_Read_Byte(P
);
2678 Int1
:= e_Raw_Read_SmallInt(P
);
2679 Int2
:= e_Raw_Read_SmallInt(P
);
2680 Str1
:= e_Raw_Read_String(P
);
2681 Str2
:= e_Raw_Read_String(P
);
2685 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Str1
, Str2
, Int1
]), True);
2687 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [Str1
]), True);
2689 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
2691 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Str1
, Int1
, Int2
]), True);
2693 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [Str1
]), True);
2699 procedure MC_SEND_Info(Password
: string);
2701 e_Buffer_Clear(@NetOut
);
2703 e_Buffer_Write(@NetOut
, Byte(NET_MSG_INFO
));
2704 e_Buffer_Write(@NetOut
, GAME_VERSION
);
2705 e_Buffer_Write(@NetOut
, Password
);
2706 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Name
);
2707 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Model
);
2708 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.R
);
2709 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.G
);
2710 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.B
);
2711 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Team
);
2713 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2716 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
2718 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHAT
));
2719 e_Buffer_Write(@NetOut
, Txt
);
2720 e_Buffer_Write(@NetOut
, Mode
);
2722 g_Net_Client_Send(True, NET_CHAN_CHAT
);
2725 procedure MC_SEND_PlayerPos();
2730 if not gGameOn
then Exit
;
2731 if gPlayers
= nil then Exit
;
2732 if gPlayer1
= nil then Exit
;
2735 Predict
:= NetPredictSelf
; // and (not NetGotKeys);
2737 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2738 with gGameControls
.P1Control
do
2740 if e_KeyPressed(KeyLeft
) and (not e_KeyPressed(KeyRight
)) then
2743 if (not e_KeyPressed(KeyLeft
)) and e_KeyPressed(KeyRight
) then
2746 if (not e_KeyPressed(KeyLeft
)) and (not e_KeyPressed(KeyRight
)) then
2749 if (P1MoveButton
= 2) and e_KeyPressed(KeyLeft
) then
2750 gPlayer1
.SetDirection(D_LEFT
)
2752 if (P1MoveButton
= 1) and e_KeyPressed(KeyRight
) then
2753 gPlayer1
.SetDirection(D_RIGHT
)
2755 if P1MoveButton
<> 0 then
2756 gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
2758 gPlayer1
.ReleaseKeys
;
2759 if P1MoveButton
= 1 then
2761 kByte
:= kByte
or NET_KEY_LEFT
;
2762 if Predict
then gPlayer1
.PressKey(KEY_LEFT
, 10000);
2764 if P1MoveButton
= 2 then
2766 kByte
:= kByte
or NET_KEY_RIGHT
;
2767 if Predict
then gPlayer1
.PressKey(KEY_RIGHT
, 10000);
2769 if e_KeyPressed(KeyUp
) then
2771 kByte
:= kByte
or NET_KEY_UP
;
2772 gPlayer1
.PressKey(KEY_UP
, 10000);
2774 if e_KeyPressed(KeyDown
) then
2776 kByte
:= kByte
or NET_KEY_DOWN
;
2777 gPlayer1
.PressKey(KEY_DOWN
, 10000);
2779 if e_KeyPressed(KeyJump
) then
2781 kByte
:= kByte
or NET_KEY_JUMP
;
2782 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2784 if e_KeyPressed(KeyFire
) then kByte
:= kByte
or NET_KEY_FIRE
;
2785 if e_KeyPressed(KeyOpen
) then kByte
:= kByte
or NET_KEY_OPEN
;
2786 if e_KeyPressed(KeyNextWeapon
) then kByte
:= kByte
or NET_KEY_NW
;
2787 if e_KeyPressed(KeyPrevWeapon
) then kByte
:= kByte
or NET_KEY_PW
;
2790 kByte
:= NET_KEY_CHAT
;
2792 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRPOS
));
2793 e_Buffer_Write(@NetOut
, gTime
);
2794 e_Buffer_Write(@NetOut
, kByte
);
2795 e_Buffer_Write(@NetOut
, Byte(gPlayer1
.Direction
));
2796 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS
);
2798 //kBytePrev := kByte;
2799 //kDirPrev := gPlayer1.Direction;
2802 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
2804 e_Buffer_Write(@NetOut
, Byte(NET_MSG_VOTE_EVENT
));
2805 e_Buffer_Write(@NetOut
, Byte(Start
));
2806 e_Buffer_Write(@NetOut
, Command
);
2807 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2810 procedure MC_SEND_PlayerSettings();
2812 e_Buffer_Write(@NetOut
, Byte(NET_MSG_PLRSET
));
2813 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Name
);
2814 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Model
);
2815 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.R
);
2816 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.G
);
2817 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Color
.B
);
2818 e_Buffer_Write(@NetOut
, gPlayer1Settings
.Team
);
2820 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2823 procedure MC_SEND_FullStateRequest();
2825 e_Buffer_Write(@NetOut
, Byte(NET_MSG_REQFST
));
2827 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2830 procedure MC_SEND_CheatRequest(Kind
: Byte);
2832 e_Buffer_Write(@NetOut
, Byte(NET_MSG_CHEAT
));
2833 e_Buffer_Write(@NetOut
, Kind
);
2835 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2837 procedure MC_SEND_RCONPassword(Password
: string);
2839 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RCON_AUTH
));
2840 e_Buffer_Write(@NetOut
, Password
);
2842 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2844 procedure MC_SEND_RCONCommand(Cmd
: string);
2846 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RCON_CMD
));
2847 e_Buffer_Write(@NetOut
, Cmd
);
2849 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2852 // i have no idea why all this stuff is in here
2854 function ReadFile(const FileName
: TFileName
): AByte
;
2856 FileStream
: TStream
;
2859 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName
]), MSG_NOTIFY
);
2860 fname
:= findDiskWad(FileName
);
2861 if length(fname
) = 0 then
2863 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName
]), MSG_FATALERROR
);
2864 SetLength(Result
, 0);
2867 e_WriteLog(Format('NETWORK: found file "%s"', [fname
]), MSG_NOTIFY
);
2869 FileStream
:= openDiskFileRO(fname
);
2871 if FileStream
.Size
> 0 then
2873 SetLength(Result
, FileStream
.Size
);
2874 FileStream
.Read(Result
[0], FileStream
.Size
);
2881 function CreateMapDataMsg(const FileName
: TFileName
; ResList
: TStringList
): TMapDataMsg
;
2885 Result
.MsgId
:= NET_MSG_MAP_RESPONSE
;
2886 Result
.FileData
:= ReadFile(FileName
);
2887 Result
.FileSize
:= Length(Result
.FileData
);
2889 SetLength(Result
.ExternalResources
, ResList
.Count
);
2890 for i
:=0 to ResList
.Count
-1 do
2892 Result
.ExternalResources
[i
].Name
:= ResList
.Strings
[i
];
2893 Result
.ExternalResources
[i
].md5
:= MD5File(GameDir
+'/wads/'+ResList
.Strings
[i
]);
2897 procedure ResDataMsgToBytes(var bytes
: AByte
; const ResData
: TResDataMsg
);
2899 ResultStream
: TMemoryStream
;
2901 ResultStream
:= TMemoryStream
.Create
;
2903 ResultStream
.WriteBuffer(ResData
.MsgId
, SizeOf(ResData
.MsgId
)); //msgId
2904 ResultStream
.WriteBuffer(ResData
.FileSize
, SizeOf(ResData
.FileSize
)); //file size
2905 ResultStream
.WriteBuffer(ResData
.FileData
[0], ResData
.FileSize
); //file data
2907 SetLength(bytes
, ResultStream
.Size
);
2908 ResultStream
.Seek(0, soFromBeginning
);
2909 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2914 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
2916 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2917 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
));
2918 SetLength(Result
.FileData
, Result
.FileSize
);
2919 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
);
2922 procedure MapDataMsgToBytes(var bytes
: AByte
; const MapDataMsg
: TMapDataMsg
);
2924 ResultStream
: TMemoryStream
;
2927 resCount
:= Length(MapDataMsg
.ExternalResources
);
2929 ResultStream
:= TMemoryStream
.Create
;
2931 ResultStream
.WriteBuffer(MapDataMsg
.MsgId
, SizeOf(MapDataMsg
.MsgId
)); //msgId
2932 ResultStream
.WriteBuffer(MapDataMsg
.FileSize
, SizeOf(MapDataMsg
.FileSize
)); //file size
2933 ResultStream
.WriteBuffer(MapDataMsg
.FileData
[0], MapDataMsg
.FileSize
); //file data
2935 ResultStream
.WriteBuffer(resCount
, SizeOf(resCount
)); //res count
2936 ResultStream
.WriteBuffer(MapDataMsg
.ExternalResources
[0], resCount
*SizeOf(TExternalResourceInfo
)); //res data
2938 SetLength(bytes
, ResultStream
.Size
);
2939 ResultStream
.Seek(0, soFromBeginning
);
2940 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2945 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
2949 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2950 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
)); //file size
2952 SetLength(Result
.FileData
, Result
.FileSize
);
2953 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
); //file data
2955 msgStream
.ReadBuffer(resCount
, SizeOf(resCount
)); //res count
2956 SetLength(Result
.ExternalResources
, resCount
);
2958 msgStream
.ReadBuffer(Result
.ExternalResources
[0], resCount
* SizeOf(TExternalResourceInfo
)); //res data
2961 function IsValidFileName(const S
: String): Boolean;
2963 Forbidden
: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
2968 for I
:= 1 to Length(S
) do
2969 Result
:= Result
and (not(S
[I
] in Forbidden
));
2972 function IsValidFilePath(const S
: String): Boolean;
2977 if not IsValidFileName(S
) then exit
;
2978 if FileExists(S
) then exit
;
2979 I
:= LastDelimiter('\/', S
);
2981 if (not DirectoryExists(Copy(S
, 1, I
-1))) then
2986 procedure MC_SEND_MapRequest();
2988 e_Buffer_Write(@NetOut
, Byte(NET_MSG_MAP_REQUEST
));
2989 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2992 procedure MC_SEND_ResRequest(const resName
: AnsiString);
2994 e_Buffer_Write(@NetOut
, Byte(NET_MSG_RES_REQUEST
));
2995 e_Buffer_Write(@NetOut
, resName
);
2996 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2999 procedure MH_RECV_MapRequest(C
: pTNetClient
; P
: Pointer);
3003 mapDataMsg
: TMapDataMsg
;
3005 e_WriteLog('NET: Received map request from ' +
3006 DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3008 mapDataMsg
:= CreateMapDataMsg(MapsDir
+ gGameSettings
.WAD
, gExternalResources
);
3009 peer
:= NetClients
[C
.ID
].Peer
;
3011 MapDataMsgToBytes(payload
, mapDataMsg
);
3012 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);
3015 mapDataMsg
.FileData
:= nil;
3016 mapDataMsg
.ExternalResources
:= nil;
3019 procedure MH_RECV_ResRequest(C
: pTNetClient
; P
: Pointer);
3024 resDataMsg
: TResDataMsg
;
3026 FileName
:= ExtractFileName(e_Raw_Read_String(P
));
3027 e_WriteLog('NET: Received res request: ' + FileName
+
3028 ' from ' + DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3030 if not IsValidFilePath(FileName
) then
3032 e_WriteLog('Invalid filename: ' + FileName
, MSG_WARNING
);
3036 peer
:= NetClients
[C
.ID
].Peer
;
3038 if gExternalResources
.IndexOf(FileName
) > -1 then
3040 resDataMsg
.MsgId
:= NET_MSG_RES_RESPONSE
;
3041 resDataMsg
.FileData
:= ReadFile(GameDir
+'/wads/'+FileName
);
3042 resDataMsg
.FileSize
:= Length(resDataMsg
.FileData
);
3044 ResDataMsgToBytes(payload
, resDataMsg
);
3045 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);