1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
24 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
25 g_saveload
, BinEditor
, g_panel
, xprofiler
;
49 TMonster
= Class (TObject
)
53 FDirection
: TDirection
;
54 FStartDirection
: TDirection
;
55 FStartX
, FStartY
: Integer;
61 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
70 FWaitAttackAnim
: Boolean;
81 FFirePainTime
: Integer;
84 mProxyId
: Integer; // node in dyntree or -1
85 mArrIdx
: Integer; // in gMonsters
87 FDieTriggers
: Array of Integer;
88 FSpawnTrigger
: Integer;
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
97 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
99 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
100 destructor Destroy(); override;
101 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
102 function Collide(Panel
: TPanel
): Boolean; overload
;
103 function Collide(X
, Y
: Integer): Boolean; overload
;
104 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
105 function Live(): Boolean;
106 procedure SetHealth(aH
: Integer);
107 procedure Push(vx
, vy
: Integer);
108 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
109 function Heal(Value
: Word): Boolean;
112 procedure ClientUpdate();
113 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
114 procedure SetDeadAnim
;
117 procedure WakeUpSound();
118 procedure DieSound();
119 procedure PainSound();
120 procedure ActionSound();
121 procedure AddTrigger(t
: Integer);
122 procedure ClearTriggers();
124 procedure SaveState(var Mem
: TBinMemoryWriter
);
125 procedure LoadState(var Mem
: TBinMemoryReader
);
126 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
127 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
128 procedure MakeBloodSimple(Count
: Word);
129 procedure RevertAnim(R
: Boolean = True);
130 function AnimIsReverse
: Boolean;
131 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
132 function kick(o
: PObj
): Boolean;
133 procedure CatchFire(Attacker
: Word);
134 procedure OnFireFlame(Times
: DWORD
= 1);
136 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
138 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
141 property Obj
: TObj read FObj
;
143 property proxyId
: Integer read mProxyId
;
144 property arrIdx
: Integer read mArrIdx
;
147 property MonsterType
: Byte read FMonsterType
;
148 property MonsterHealth
: Integer read FHealth write FHealth
;
149 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
150 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
151 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
152 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
153 property MonsterSleep
: Integer read FSleep write FSleep
;
154 property MonsterState
: Byte read FState write FState
;
155 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
156 property MonsterPain
: Integer read FPain write FPain
;
157 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
159 property UID
: Word read FUID write FUID
;
160 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
162 property GameX
: Integer read FObj
.X write FObj
.X
;
163 property GameY
: Integer read FObj
.Y write FObj
.Y
;
164 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
165 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
166 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
167 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
168 property GameDirection
: TDirection read FDirection write FDirection
;
170 property StartID
: Integer read FStartID
;
174 // will be called from map loader
175 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
177 procedure g_Monsters_LoadData ();
178 procedure g_Monsters_FreeData ();
179 procedure g_Monsters_Init ();
180 procedure g_Monsters_Free (clearGrid
: Boolean=true);
181 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
182 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
183 procedure g_Monsters_Update ();
184 procedure g_Monsters_Draw ();
185 procedure g_Monsters_DrawHealth ();
186 function g_Monsters_ByUID (UID
: Word): TMonster
;
187 procedure g_Monsters_killedp ();
188 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
189 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
190 function g_Monsters_GetIDByName (name
: String): Integer;
191 function g_Monsters_GetNameByID (MonsterType
: Byte): String;
192 function g_Monsters_GetKilledBy (MonsterType
: Byte): String;
196 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
198 // throws on invalid uid
199 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
202 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
204 function g_Mons_TotalCount (): Integer; inline;
206 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
208 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
209 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
211 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
212 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
214 function g_Mons_getNewTrapFrameId (): DWord
;
218 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
220 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
224 gmon_debug_use_sqaccel
: Boolean = true;
228 procedure g_Mons_ProfilersBegin ();
229 procedure g_Mons_ProfilersEnd ();
231 procedure g_Mons_LOS_Start (); inline;
232 procedure g_Mons_LOS_End (); inline;
235 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
239 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
242 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
246 gmon_debug_think
: Boolean = true;
247 gmon_debug_one_think_step
: Boolean = false;
253 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
254 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
255 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
256 g_language
, g_netmsg
, idpool
;
259 // ////////////////////////////////////////////////////////////////////////// //
260 procedure g_Mons_ProfilersBegin ();
262 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
263 profMonsLOS
.mainBegin(g_profile_los
);
264 if g_profile_los
then
266 profMonsLOS
.sectionBegin('loscalc');
267 profMonsLOS
.sectionEnd();
271 procedure g_Mons_ProfilersEnd ();
273 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
276 procedure g_Mons_LOS_Start (); inline;
278 profMonsLOS
.sectionBeginAccum('loscalc');
281 procedure g_Mons_LOS_End (); inline;
283 profMonsLOS
.sectionEnd();
287 // ////////////////////////////////////////////////////////////////////////// //
289 monCheckTrapLastFrameId
: DWord
;
292 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
294 x
:= FObj
.X
+FObj
.Rect
.X
;
295 y
:= FObj
.Y
+FObj
.Rect
.Y
;
296 w
:= FObj
.Rect
.Width
;
297 h
:= FObj
.Rect
.Height
;
301 // ////////////////////////////////////////////////////////////////////////// //
302 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
304 if not assigned(cb
) then begin result
:= nil; exit
; end;
305 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
309 //WARNING! call this after monster position was changed, or coldet will not work right!
310 procedure TMonster
.positionChanged ();
313 nx
, ny
, nw
, nh
: Integer;
315 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
316 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
318 if (mProxyId
= -1) then
320 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
321 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
322 monsGrid
.getBodyXY(mProxyId
, x
, y
);
323 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
328 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
329 getMapBox(nx
, ny
, nw
, nh
);
331 if (w
<> nw
) or (h
<> nh
) then
333 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
334 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
336 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
338 else if (x
<> nx
) or (y
<> ny
) then
340 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
341 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
343 monsGrid
.moveBody(mProxyId
, nx
, ny
);
347 exit
; // nothing to do
349 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
350 monsGrid
.getBodyXY(mProxyId
, x
, y
);
351 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
357 // ////////////////////////////////////////////////////////////////////////// //
367 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
369 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
370 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
374 end = ((name
: 'SLEEP'; loop
: True),
375 (name
: 'GO'; loop
: True),
376 (name
: 'DIE'; loop
: False),
377 (name
: 'MESS'; loop
: False),
378 (name
: 'ATTACK'; loop
: False),
379 (name
: 'ATTACK2'; loop
: False),
380 (name
: 'PAIN'; loop
: False));
382 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
383 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
393 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
394 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
396 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
397 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
399 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
400 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
402 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
403 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
405 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
406 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
408 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
409 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
411 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
412 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
414 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
415 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
417 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
418 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
420 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
421 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
423 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
424 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
426 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
427 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
429 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
430 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
432 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
433 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
435 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
436 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
438 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
439 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
441 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
442 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
444 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
445 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
447 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
448 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
450 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
451 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
453 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
454 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
457 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
458 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
459 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
460 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
461 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
462 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
463 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
464 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
466 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
467 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
468 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
470 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
471 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
472 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
474 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
475 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
476 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
478 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
479 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
480 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
482 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
483 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
484 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
486 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
487 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
488 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
490 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
491 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
492 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
494 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
495 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
496 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
498 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
499 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
500 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
502 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
503 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
504 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
506 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
507 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
508 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
510 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
511 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
512 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
514 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
515 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
516 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
518 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
519 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
520 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
522 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
523 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
524 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
526 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
527 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
528 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
530 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
531 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
532 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
534 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
535 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
536 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
538 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
539 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
540 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
542 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
543 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
547 gMonsters
: array of TMonster
;
548 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
549 freeInds
: TIdPool
= nil;
552 procedure clearUidMap ();
556 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
561 function g_Mons_getNewTrapFrameId (): DWord
;
565 Inc(monCheckTrapLastFrameId
);
566 if monCheckTrapLastFrameId
= 0 then
569 monCheckTrapLastFrameId
:= 1;
570 for f
:= 0 to High(gMonsters
) do
572 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
575 result
:= monCheckTrapLastFrameId
;
584 soulcount
: Integer = 0;
587 function allocMonster (): DWORD
;
591 result
:= freeInds
.alloc();
592 if (result
> High(gMonsters
)) then
594 olen
:= Length(gMonsters
);
595 SetLength(gMonsters
, result
+64);
596 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
601 function IsFriend(a
, b
: Byte): Boolean;
605 // Áî÷êà - âñåì äðóã:
606 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
609 // Ìîíñòðû îäíîãî âèäà:
612 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
613 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
614 Exit
; // Ýòè íå áüþò ñâîèõ
617 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
618 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
620 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
621 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
624 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
629 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
632 UIDType
, MonsterType
: Byte;
637 UIDType
:= g_GetUIDType(SpawnerUID
);
638 if UIDType
= UID_MONSTER
then
640 m
:= g_Monsters_ByUID(SpawnerUID
);
641 if m
= nil then Exit
;
642 MonsterType
:= m
.FMonsterType
;
646 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
647 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
649 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
650 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
651 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
653 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
654 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
659 function canShoot(m
: Byte): Boolean;
664 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
672 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
674 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
676 atag
:= atag
; // shut up, fpc!
677 result
:= false; // don't stop
678 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
680 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
681 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
682 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
684 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
695 // Åñëè íóæíà âåðîÿòíîñòü
696 if not immediately
and (Random(8) <> 0) then exit
;
698 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
699 if gmon_debug_use_sqaccel
then
701 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
702 if (mon
<> nil) then result
:= mon
.mArrIdx
;
706 for a
:= 0 to High(gMonsters
) do
708 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
710 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
711 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
712 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
713 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
724 procedure g_Monsters_LoadData();
726 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
728 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
729 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
730 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
731 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
732 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
733 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
734 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
735 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
742 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
749 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
756 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
763 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
770 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
777 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
784 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
791 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
798 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
805 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
812 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
819 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
826 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
833 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
840 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
847 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
854 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
861 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
868 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
881 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
883 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
885 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
886 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
887 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
888 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
889 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
890 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
891 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
892 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
893 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
894 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
895 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
897 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
898 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
899 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
901 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
902 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
903 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
904 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
905 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
906 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
908 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
909 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
910 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
911 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
912 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
914 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
915 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
917 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
918 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
919 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
920 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
922 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
923 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
924 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
926 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
928 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
929 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
930 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
931 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
932 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
934 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
935 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
937 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
939 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
940 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
941 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
943 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
944 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
949 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
951 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
953 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
954 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
956 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
957 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
958 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
960 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
962 freeInds
:= TIdPool
.Create();
964 monCheckTrapLastFrameId
:= 0;
967 procedure g_Monsters_FreeData();
969 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
971 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
972 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
973 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
974 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
975 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
976 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
977 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
978 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
979 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
980 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
988 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
989 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
990 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
991 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
992 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
993 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
994 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
995 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
996 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
997 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1103 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1105 g_Sound_Delete('SOUND_MONSTER_PAIN');
1106 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1107 g_Sound_Delete('SOUND_MONSTER_ACTION');
1108 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1109 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1110 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1111 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1112 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1113 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1114 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1115 g_Sound_Delete('SOUND_MONSTER_SLOP');
1117 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1118 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1119 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1121 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1122 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1123 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1124 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1125 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1126 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1128 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1129 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1130 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1131 g_Sound_Delete('SOUND_MONSTER_HAHA');
1132 g_Sound_Delete('SOUND_MONSTER_TRUP');
1134 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1135 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1138 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1139 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1140 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1142 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1143 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1144 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1146 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1148 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1149 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1150 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1151 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1152 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1154 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1155 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1156 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1159 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1160 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1161 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1164 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1166 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1167 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1171 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1173 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1174 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1176 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1177 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1178 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1180 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1186 procedure g_Monsters_Init();
1191 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1195 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1201 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1204 monCheckTrapLastFrameId
:= 0;
1208 // will be called from map loader
1209 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1212 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1213 //clearUidMap(); // why not?
1214 e_LogWritefln('%s', ['Recreated monster tree']);
1218 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1219 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1226 // Íåò òàêîãî ìîíñòðà
1227 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1229 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1230 if MonsterType
= MONSTER_SOUL
then
1232 if soulcount
> MAX_SOUL
then exit
;
1233 soulcount
:= soulcount
+ 1;
1236 find_id
:= allocMonster();
1238 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1239 gMonsters
[find_id
] := mon
;
1240 mon
.mArrIdx
:= find_id
;
1243 uidMap
[mon
.FUID
] := mon
;
1245 // Íàñòðàèâàåì ïîëîæåíèå
1250 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1251 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1255 FObj
.X
:= X
-FObj
.Rect
.X
;
1256 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1259 FDirection
:= Direction
;
1260 FStartDirection
:= Direction
;
1265 mon
.positionChanged();
1270 procedure g_Monsters_killedp();
1274 if gMonsters
= nil then
1277 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1278 h
:= High(gMonsters
);
1281 if (gMonsters
[a
] <> nil) then
1283 with gMonsters
[a
] do
1285 if (FMonsterType
= MONSTER_MAN
) and
1286 (FState
<> MONSTATE_DEAD
) and
1287 (FState
<> MONSTATE_SLEEP
) and
1288 (FState
<> MONSTATE_DIE
) then
1290 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1298 procedure g_Monsters_Update();
1303 if gTime
mod (GAME_TICK
*2) = 0 then
1307 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1308 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1311 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1313 if gmon_debug_think
or gmon_debug_one_think_step
then
1315 gmon_debug_one_think_step
:= false;
1316 for a
:= 0 to High(gMonsters
) do
1318 if (gMonsters
[a
] = nil) then continue
;
1319 if not gMonsters
[a
].FRemoved
then
1321 if g_Game_IsClient
then
1322 gMonsters
[a
].ClientUpdate()
1324 gMonsters
[a
].Update();
1328 gMonsters
[a
].Free();
1329 gMonsters
[a
] := nil;
1337 procedure g_Monsters_Draw();
1341 if gMonsters
<> nil then
1343 for a
:= 0 to High(gMonsters
) do
1345 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1350 procedure g_Monsters_DrawHealth();
1355 if gMonsters
= nil then Exit
;
1356 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1358 for a
:= 0 to High(gMonsters
) do
1360 if gMonsters
[a
] <> nil then
1362 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1363 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1364 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1369 function g_Monsters_ByUID (UID
: Word): TMonster
;
1371 result
:= uidMap
[UID
];
1374 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1379 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1381 if (gMonsters
<> nil) then
1383 for i
:= 0 to High(gMonsters
) do
1385 if (gMonsters
[i
] <> nil) then
1387 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1392 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1394 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1396 Mem
.WriteInt(pt_xs
);
1398 Mem
.WriteInt(pt_ys
);
1400 // Êîëè÷åñòâî ìîíñòðîâ:
1401 Mem
.WriteInt(count
);
1406 // Ñîõðàíÿåì ìîíñòðîâ:
1407 for i
:= 0 to High(gMonsters
) do
1409 if (gMonsters
[i
] <> nil) then
1411 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1414 b
:= gMonsters
[i
].MonsterType
;
1416 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1417 gMonsters
[i
].SaveState(Mem
);
1423 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1429 if Mem
= nil then exit
;
1431 g_Monsters_Free(false);
1433 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1439 // Êîëè÷åñòâî ìîíñòðîâ
1442 if count
= 0 then exit
;
1444 // Çàãðóæàåì ìîíñòðîâ
1445 for a
:= 0 to count
-1 do
1450 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1451 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1452 // Çàãðóæàåì äàííûå ìîíñòðà
1457 function g_Monsters_GetIDByName(name
: String): Integer;
1461 name
:= UpperCase(name
);
1463 while (i
<= MONSTER_MAN
) do
1465 if name
= MONSTERTABLE
[i
].Name
then
1476 function g_Monsters_GetNameByID(MonsterType
: Byte): String;
1478 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1479 Result
:= MONSTERTABLE
[MonsterType
].Name
1484 function g_Monsters_GetKilledBy(MonsterType
: Byte): String;
1486 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1487 Result
:= KilledByMonster
[MonsterType
]
1492 { T M o n s t e r : }
1494 procedure TMonster
.ActionSound();
1496 case FMonsterType
of
1498 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1499 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1501 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1502 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1503 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1505 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1507 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1509 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1511 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1515 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1519 procedure TMonster
.PainSound();
1527 case FMonsterType
of
1528 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1529 MONSTER_SKEL
, MONSTER_CGUN
:
1530 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1531 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1532 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1533 MONSTER_BSP
, MONSTER_CYBER
:
1534 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1536 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1538 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1540 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1542 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1546 procedure TMonster
.DieSound();
1548 case FMonsterType
of
1551 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1552 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1554 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1556 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1557 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1558 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1561 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1563 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1565 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1567 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1569 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1571 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1573 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1575 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1577 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1579 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1581 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1583 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1585 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1587 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1591 procedure TMonster
.WakeUpSound();
1593 case FMonsterType
of
1596 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1597 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1599 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1601 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1602 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1603 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1606 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1608 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1610 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1612 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1614 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1616 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1618 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1620 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1622 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1624 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1626 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1628 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1634 procedure TMonster
.BFGHit();
1636 if FMonsterType
= MONSTER_FISH
then
1639 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1640 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1641 {if g_Game_IsServer and g_Game_IsNet then
1642 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1643 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1647 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1649 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1657 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1659 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1664 Panel
.Width
, Panel
.Height
);
1667 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1669 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1670 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1671 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1672 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1675 procedure TMonster
.Respawn
;
1681 FDirection
:= FStartDirection
;
1684 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1685 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1690 FDieTriggers
:= nil;
1691 FWaitAttackAnim
:= False;
1692 FChainFire
:= False;
1695 FState
:= MONSTATE_SLEEP
;
1696 FCurAnim
:= ANIM_SLEEP
;
1698 positionChanged(); // this updates spatial accelerators
1700 if g_Game_IsNet
and g_Game_IsServer
then
1702 MH_SEND_MonsterPos(FUID
);
1703 MH_SEND_MonsterState(FUID
);
1707 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1710 FramesID
: DWORD
= 0;
1714 if ForcedUID
< 0 then
1715 FUID
:= g_CreateUID(UID_MONSTER
)
1719 FMonsterType
:= MonsterType
;
1723 FState
:= MONSTATE_SLEEP
;
1724 FCurAnim
:= ANIM_SLEEP
;
1725 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1726 FMaxHealth
:= FHealth
;
1727 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1728 FDieTriggers
:= nil;
1729 FSpawnTrigger
:= -1;
1730 FWaitAttackAnim
:= False;
1731 FChainFire
:= False;
1733 FNoRespawn
:= False;
1735 FBehaviour
:= BH_NORMAL
;
1742 trapCheckFrameId
:= 0;
1744 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1745 FBloodKind
:= BLOOD_SPARKS
1747 FBloodKind
:= BLOOD_NORMAL
;
1748 if FMonsterType
= MONSTER_CACO
then
1754 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1767 SetLength(FAnim
, Length(ANIMTABLE
));
1769 for a
:= 0 to High(FAnim
) do
1771 FAnim
[a
, D_LEFT
] := nil;
1772 FAnim
[a
, D_RIGHT
] := nil;
1775 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1776 if (ANIMTABLE
[a
].name
<> '') and
1777 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1779 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1780 '_'+ANIMTABLE
[a
].name
;
1782 res
:= g_Frames_Exists(s
);
1785 res
:= g_Frames_Get(FramesID
, s
);
1787 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1790 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1791 if a
<> ANIM_MESS
then
1794 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1795 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1797 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1798 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1799 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1800 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1805 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1806 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1808 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1809 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1811 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1812 '_'+ANIMTABLE
[a
].name
+'_L';
1813 if g_Frames_Exists(s
) then
1814 g_Frames_Get(FramesID
, s
);
1817 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1818 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1821 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1822 if MonsterType
= MONSTER_VILE
then
1824 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1825 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1831 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1838 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1839 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1842 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1843 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1846 if Random(2) = 0 then
1847 FDirection
:= D_RIGHT
1849 FDirection
:= D_LEFT
;
1851 SetState(MONSTATE_RUN
);
1855 // Ëîâóøêà óáèâàåò ñðàçó:
1856 if t
= HIT_TRAP
then
1859 // Ðîáîòó óðîíà íåò:
1860 if FMonsterType
= MONSTER_ROBO
then
1864 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1866 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1869 FPain
:= FPain
+aDamage
;
1871 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1872 if FState
<> MONSTATE_PAIN
then
1873 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1874 (FMonsterType
<> MONSTER_BARREL
) then
1875 SetState(MONSTATE_PAIN
);
1877 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1878 if (gBloodCount
> 0) then
1880 c
:= Min(aDamage
, 200);
1881 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1883 if (VelX
= 0) and (VelY
= 0) then
1887 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1888 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1892 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1893 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1895 FTargetUID
:= SpawnerUID
;
1899 // Çäîðîâüå çàêîí÷èëîñü:
1900 if FHealth
<= 0 then
1902 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1903 if (FMonsterType
<> MONSTER_BARREL
) then
1905 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1907 p
:= g_Player_Get(SpawnerUID
);
1908 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1910 p
.MonsterKills
:= p
.MonsterKills
+1;
1911 if gGameSettings
.GameMode
= GM_COOP
then
1912 p
.Frags
:= p
.Frags
+ 1;
1913 // Uncomment this if you want to double-kill monsters
1917 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1919 Inc(gCoopMonstersKilled
);
1920 if g_Game_IsNet
then
1926 case FMonsterType
of
1927 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1928 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1929 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1930 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1937 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1938 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1940 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1941 (FObj
.Vel
.Y
div 2)-Random(4));
1942 positionChanged(); // this updates spatial accelerators
1943 if g_Game_IsServer
and g_Game_IsNet
then
1944 MH_SEND_ItemSpawn(True, it
);
1947 // Òðóï äàëüøå íå èäåò:
1950 // Ó òðóïà ðàçìåðû ìåíüøå:
1951 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
1953 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
1954 FObj
.Rect
.Height
:= 12;
1958 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1959 if (FHealth
<= -30) and
1960 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
1961 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
1962 (FMonsterType
= MONSTER_MAN
)) then
1964 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
1965 SetState(MONSTATE_DIE
, ANIM_MESS
);
1970 SetState(MONSTATE_DIE
);
1973 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1974 if g_Game_IsServer
then ActivateTriggers();
1979 if FState
= MONSTATE_SLEEP
then
1980 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1981 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
1982 SetState(MONSTATE_GO
);
1985 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1989 function TMonster
.Heal(Value
: Word): Boolean;
1992 if g_Game_IsClient
then
1997 if FHealth
< FMaxHealth
then
1999 IncMax(FHealth
, Value
, FMaxHealth
);
2000 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2005 destructor TMonster
.Destroy();
2009 for a
:= 0 to High(FAnim
) do
2011 FAnim
[a
, D_LEFT
].Free();
2012 FAnim
[a
, D_RIGHT
].Free();
2017 if (mProxyId
<> -1) then
2019 if (monsGrid
<> nil) then
2021 monsGrid
.removeBody(mProxyId
);
2022 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2023 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2029 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2031 freeInds
.release(mArrIdx
);
2032 gMonsters
[mArrIdx
] := nil;
2036 uidMap
[FUID
] := nil;
2038 inherited Destroy();
2041 procedure TMonster
.Draw();
2047 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2048 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2050 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2051 if FMonsterType
= MONSTER_VILE
then
2052 if FState
= MONSTATE_SHOOT
then
2053 if GetPos(FTargetUID
, @o
) then
2054 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2055 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2057 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2058 if (g_dbg_scale
= 1.0) then
2060 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2061 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2065 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2066 if FState
= MONSTATE_DEAD
then
2067 case FMonsterType
of
2068 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2071 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2072 if FAnim
[FCurAnim
, FDirection
] <> nil then
2074 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2075 if (FDirection
= D_LEFT
) and
2076 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2077 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2078 (FMonsterType
<> MONSTER_BARREL
) then
2083 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2084 if (FDirection
= D_LEFT
) and
2085 (FMonsterType
<> MONSTER_BARREL
) then
2087 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2088 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2090 if m
= M_HORIZONTAL
then
2091 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2092 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2093 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2094 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2095 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2096 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2098 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2101 else // Ïðàâàÿ àíèìàöèÿ
2103 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2104 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2108 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2111 if g_debug_Frames
then
2113 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2115 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2116 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2121 procedure TMonster
.MakeBloodSimple(Count
: Word);
2123 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2124 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2125 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2126 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2127 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2128 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2129 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2130 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2133 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2135 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2136 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2137 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2138 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2141 procedure TMonster
.Push(vx
, vy
: Integer);
2143 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2144 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2145 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2148 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2152 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2153 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2154 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2155 soulcount
:= soulcount
-1;
2157 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2159 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2160 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2161 (State
<> MONSTATE_GO
) then
2168 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2170 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2172 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2173 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2174 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2175 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2176 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2177 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2178 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2180 begin // íà÷àëè âîñðåøàòüñÿ
2182 FAnim
[Anim
, FDirection
].Revert(True);
2184 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2185 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2192 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2193 if ForceAnim
<> 255 then
2196 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2197 if FCurAnim
<> Anim
then
2198 if FAnim
[Anim
, FDirection
] <> nil then
2200 FAnim
[Anim
, FDirection
].Reset();
2205 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2212 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2213 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2215 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2216 if g_Game_IsServer
and g_Game_IsNet
then
2217 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2223 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2226 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2227 TA
:= TAnimation
.Create(FramesID
, False, 6);
2228 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2229 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2230 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2232 if g_Game_IsServer
and g_Game_IsNet
then
2233 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2234 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2238 FObj
.X
:= X
- FObj
.Rect
.X
;
2239 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2243 FDirection
:= D_LEFT
2246 FDirection
:= D_RIGHT
2250 if FDirection
= D_RIGHT
then
2251 FDirection
:= D_LEFT
2253 FDirection
:= D_RIGHT
;
2256 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2257 if not silent
and (TA
<> nil) then
2259 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2260 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2263 if g_Game_IsServer
and g_Game_IsNet
then
2264 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2265 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2269 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2273 procedure TMonster
.Update();
2275 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2285 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2286 if FMonsterType
= MONSTER_FISH
then
2287 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2288 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2291 // Ëåòàþùèå ìîíòñðû:
2292 if ((FMonsterType
= MONSTER_SOUL
) or
2293 (FMonsterType
= MONSTER_PAIN
) or
2294 (FMonsterType
= MONSTER_CACO
)) and
2295 (FState
<> MONSTATE_DIE
) and
2296 (FState
<> MONSTATE_DEAD
) then
2299 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2300 if gTime
mod (GAME_TICK
*2) <> 0 then
2302 g_Obj_Move(@FObj
, fall
, True, True);
2303 positionChanged(); // this updates spatial accelerators
2307 if FPainTicks
> 0 then
2310 FPainSound
:= False;
2313 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2314 positionChanged(); // this updates spatial accelerators
2316 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2317 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2318 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2321 if Live
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2323 Inc(gCoopMonstersKilled
);
2324 if g_Game_IsNet
then
2331 oldvelx
:= FObj
.Vel
.X
;
2333 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2334 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2335 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2337 if FFireTime
> 0 then
2339 if WordBool(st
and MOVE_INWATER
) then
2344 FFireTime
:= FFireTime
- 1;
2345 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2346 if FFirePainTime
= 0 then
2348 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2349 FFirePainTime
:= 18;
2352 FFirePainTime
:= FFirePainTime
- 1;
2356 // Ìåðòâûé íè÷åãî íå äåëàåò:
2357 if (FState
= MONSTATE_DEAD
) then
2360 // AI ìîíñòðîâ âûêëþ÷åí:
2361 if g_debug_MonsterOff
then
2364 if FState
<> MONSTATE_SLEEP
then
2365 SetState(MONSTATE_SLEEP
);
2368 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2369 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2370 case FMonsterType
of
2372 if Random(4) = 0 then
2373 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2374 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2375 MONSTER_ROBO
, MONSTER_BARREL
:
2376 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2377 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2379 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2380 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2381 if Random(2) = 0 then
2382 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2384 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2388 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2389 if FMonsterType
= MONSTER_BARREL
then
2391 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2392 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2393 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2394 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2398 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2399 if FMonsterType
= MONSTER_SOUL
then
2400 if WordBool(st
and MOVE_HITAIR
) then
2401 g_Obj_SetSpeed(@FObj
, 16);
2406 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2407 if FObj
.Vel
.Y
< 0 then
2408 if WordBool(st
and MOVE_INWATER
) then
2411 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2412 FTargetTime
:= FTargetTime
+ 1;
2415 if FShellTimer
> -1 then
2416 if FShellTimer
= 0 then
2418 if FShellType
= SHELL_SHELL
then
2419 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2420 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2421 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2422 else if FShellType
= SHELL_DBLSHELL
then
2424 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2425 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2426 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2427 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2428 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2429 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2432 end else Dec(FShellTimer
);
2434 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2436 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2437 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2438 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2439 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2440 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2441 (FObj
.Accel
.Y
= 0) then
2442 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2445 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2447 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2448 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2450 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2451 if gSoundEffectsDF
then PainSound();
2453 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2456 // Ñíèæàåì áîëü ñî âðåìåíåì:
2459 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2460 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2464 SetState(MONSTATE_GO
);
2468 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2471 FSleep
:= FSleep
+ 1;
2473 // Ïðîñïàëè äîñòàòî÷íî:
2474 if FSleep
>= 18 then
2479 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2480 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2481 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2482 if (gPlayers
<> nil) then
2483 for a
:= 0 to High(gPlayers
) do
2484 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
2485 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2487 if g_Look(@FObj
, @Obj
, FDirection
) then
2489 FTargetUID
:= gPlayers
[a
].UID
;
2492 SetState(MONSTATE_GO
);
2496 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2497 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2498 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2499 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2500 if gMonsters
<> nil then
2501 for a
:= 0 to High(gMonsters
) do
2502 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
2503 (gMonsters
[a
].FUID
<> FUID
) then
2505 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2506 if (FBehaviour
= BH_MANIAC
) and
2507 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2509 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2510 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2511 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2513 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2514 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2516 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2518 FTargetUID
:= gMonsters
[a
].UID
;
2521 SetState(MONSTATE_GO
);
2527 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2530 FSleep
:= FSleep
- 1;
2532 // Âûæäàëè äîñòàòî÷íî - èäåì:
2534 SetState(MONSTATE_GO
);
2537 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2539 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2540 if WordBool(st
and MOVE_BLOCK
) then
2544 SetState(MONSTATE_RUNOUT
);
2549 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2550 if (FMonsterType
= MONSTER_VILE
) then
2551 if isCorpse(@FObj
, False) <> -1 then
2554 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2559 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2560 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2561 if not findNewPrey() then
2562 begin // Íîâûõ öåëåé íåò
2570 o
.Rect
:= _Rect(0, 0, 0, 1);
2572 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2573 GetPos(FTargetUID
, @o
);
2575 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2576 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2579 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2586 // Ðàññòîÿíèå äî öåëè:
2587 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2588 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2590 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2592 FDirection
:= D_RIGHT
2594 FDirection
:= D_LEFT
;
2596 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2597 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2598 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2599 if shoot(@o
, False) then
2602 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2603 if Abs(sx
) < 40 then
2604 if FMonsterType
<> MONSTER_FISH
then
2607 SetState(MONSTATE_RUN
);
2608 if Random(2) = 0 then
2609 FDirection
:= D_LEFT
2611 FDirection
:= D_RIGHT
;
2616 // Óïåðëèñü â ñòåíó:
2617 if WordBool(st
and MOVE_HITWALL
) then
2619 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2620 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2621 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2623 SetState(MONSTATE_WAIT
);
2628 case FMonsterType
of
2629 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2631 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2632 (FObj
.Accel
.Y
= 0) then
2633 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2634 // Ïðûæîê ÷åðåç ñòåíó:
2635 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2636 SetState(MONSTATE_CLIMB
);
2643 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2644 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2645 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2647 if FMonsterType
= MONSTER_FISH
then
2649 if not WordBool(st
and MOVE_INWATER
) then
2650 begin // Ðûáà âíå âîäû:
2651 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2652 begin // "Ñòîèò" òâåðäî
2653 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2654 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2655 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2659 SetState(MONSTATE_PAIN
);
2660 FPain
:= FPain
+ 50;
2664 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2666 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2670 // Ðûáà ïëûâåò ââåðõ:
2671 if FObj
.Vel
.Y
< 0 then
2672 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2674 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2676 // Ïëàâàåì òóäà-ñþäà:
2677 if Random(2) = 0 then
2678 FDirection
:= D_LEFT
2680 FDirection
:= D_RIGHT
;
2682 SetState(MONSTATE_RUN
);
2686 else // Ëåòàþùèå ìîíñòðû
2688 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2690 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2695 else // "Íàçåìíûå" ìîíñòðû
2697 // Âîçìîæíî, ïèíàåì êóñêè:
2698 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2700 b
:= Abs(FObj
.Vel
.X
);
2701 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2702 for a
:= 0 to High(gGibs
) do
2704 if gGibs
[a
].Live
and
2705 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2706 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2709 if FObj
.Vel
.X
< 0 then
2711 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2715 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2720 // Áîññû ìîãóò ïèíàòü òðóïû:
2721 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2722 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2724 b
:= Abs(FObj
.Vel
.X
);
2725 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2726 for a
:= 0 to High(gCorpses
) do
2727 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2729 co
:= gCorpses
[a
].Obj
;
2730 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2731 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2733 if FObj
.Vel
.X
< 0 then
2734 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2736 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2739 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2741 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2743 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2744 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2747 FSleep
:= FSleep
+ 1;
2753 if Random(8) = 0 then
2757 // Áåæèì â âûáðàííóþ ñòîðîíó:
2758 if FDirection
= D_RIGHT
then
2759 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2761 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2763 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2764 if WordBool(st
and MOVE_INWATER
) then
2765 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2766 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2767 if FMonsterType
= MONSTER_FISH
then
2771 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2773 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2774 if WordBool(st
and MOVE_BLOCK
) then
2778 SetState(MONSTATE_RUNOUT
);
2783 FSleep
:= FSleep
- 1;
2785 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2786 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2789 SetState(MONSTATE_GO
);
2790 // Ñòåíà - èäåì îáðàòíî:
2791 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2794 if Random(8) = 0 then
2798 // Áåæèì â âûáðàííóþ ñòîðîíó:
2799 if FDirection
= D_RIGHT
then
2800 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2802 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2804 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2805 if WordBool(st
and MOVE_INWATER
) then
2806 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2807 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2808 if FMonsterType
= MONSTER_FISH
then
2812 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2814 // Âûøëè èç ÁëîêÌîíà:
2815 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2818 FSleep
:= FSleep
- 1;
2820 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2821 if FSleep
<= -18 then
2824 SetState(MONSTATE_GO
);
2825 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2826 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2829 if Random(8) = 0 then
2833 // Áåæèì â âûáðàííóþ ñòîðîíó:
2834 if FDirection
= D_RIGHT
then
2835 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2837 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2839 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2840 if WordBool(st
and MOVE_INWATER
) then
2841 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2842 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2843 if FMonsterType
= MONSTER_FISH
then
2847 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2849 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2850 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2851 (not WordBool(st
and MOVE_HITWALL
)) then
2854 SetState(MONSTATE_GO
);
2856 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2857 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2861 SetState(MONSTATE_RUN
);
2865 // Áåæèì â âûáðàííóþ ñòîðîíó:
2866 if FDirection
= D_RIGHT
then
2867 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2869 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2871 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2872 if WordBool(st
and MOVE_INWATER
) then
2873 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2874 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2875 if FMonsterType
= MONSTER_FISH
then
2879 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2880 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2882 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2883 if FMonsterType
= MONSTER_SOUL
then
2885 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2886 SetState(MONSTATE_GO
);
2891 // Çàìåäëÿåìñÿ ïðè àòàêå:
2892 if FMonsterType
<> MONSTER_FISH
then
2893 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2895 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2896 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2898 // Öåëü ïîãèáëà => èäåì äàëüøå:
2899 if not GetPos(FTargetUID
, @o
) then
2901 SetState(MONSTATE_GO
);
2906 // Öåëü íå âèäíî => èäåì äàëüøå:
2907 if not g_Look(@FObj
, @o
, FDirection
) then
2909 SetState(MONSTATE_GO
);
2914 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2915 if g_Obj_CollideWater(@o
, 0, 0) then
2917 SetState(MONSTATE_GO
);
2923 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2924 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2925 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2928 end; // case FState of ...
2932 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2933 if FState
= MONSTATE_REVIVE
then
2934 if FAnim
[FCurAnim
, FDirection
].Played
then
2935 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2936 FAnim
[FCurAnim
, FDirection
].Revert(False);
2937 SetState(MONSTATE_GO
);
2940 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2941 if vilefire
<> nil then
2944 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2945 if (FState
= MONSTATE_DIE
) and
2946 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2947 (FAnim
[FCurAnim
, FDirection
].Played
) then
2950 SetState(MONSTATE_DEAD
);
2952 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2953 if (FMonsterType
= MONSTER_PAIN
) then
2955 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
2956 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
2959 mon
.SetState(MONSTATE_GO
);
2960 mon
.FNoRespawn
:= True;
2961 Inc(gTotalMonsters
);
2962 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2965 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2966 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
2969 mon
.SetState(MONSTATE_GO
);
2970 mon
.FNoRespawn
:= True;
2971 Inc(gTotalMonsters
);
2972 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2975 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
2976 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
2979 mon
.SetState(MONSTATE_GO
);
2980 mon
.FNoRespawn
:= True;
2981 Inc(gTotalMonsters
);
2982 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2985 if g_Game_IsNet
then MH_SEND_CoopStats();
2988 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2989 if (FMonsterType
= MONSTER_PAIN
) or
2990 (FMonsterType
= MONSTER_SOUL
) or
2991 (FMonsterType
= MONSTER_BARREL
) then
2995 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2996 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
2997 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
2998 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2999 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3000 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3001 if FState
= MONSTATE_ATTACK
then
3002 begin // Ñîñòîÿíèå - Àòàêà
3003 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3004 if FMonsterType
<> MONSTER_SOUL
then
3005 SetState(MONSTATE_GO
);
3007 else // Ñîñòîÿíèå - Ñòðåëüáà
3009 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3010 if not FChainFire
then
3011 SetState(MONSTATE_GO
)
3013 begin // Íàäî ñòðåëÿòü åùå
3014 FChainFire
:= False;
3015 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3016 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3017 FAnim
[FCurAnim
, FDirection
].Reset();
3021 FWaitAttackAnim
:= False;
3024 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3025 if (FMonsterType
= MONSTER_SOUL
) or
3026 ( (not FWaitAttackAnim
) and
3027 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3028 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3030 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3031 if FState
= MONSTATE_ATTACK
then
3032 begin // Ñîñòîÿíèå - Àòàêà
3033 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3034 if FMonsterType
= MONSTER_SOUL
then
3035 FAnim
[FCurAnim
, FDirection
].Reset();
3037 case FMonsterType
of
3038 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3039 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3040 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3041 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3042 if FMonsterType
= MONSTER_SOUL
then
3043 SetState(MONSTATE_GO
);
3046 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3047 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3048 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3050 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3051 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3052 if FCurAnim
= ANIM_ATTACK2
then
3055 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3056 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3057 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3061 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3062 if FCurAnim
= ANIM_ATTACK2
then
3064 sx
:= isCorpse(@FObj
, True);
3066 begin // Íàøëè, êîãî âîñêðåñèòü
3067 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3068 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3069 // Âîñêðåøàòü - ñåáå âðåäèòü:
3070 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3076 else // Ñîñòîÿíèå - Ñòðåëüáà
3078 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3079 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3081 if FDirection
= D_LEFT
then
3083 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3084 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3085 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3088 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3090 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3091 case FMonsterType
of
3093 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3096 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3097 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3098 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3102 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3103 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3105 FShellType
:= SHELL_SHELL
;
3109 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3111 FShellType
:= SHELL_DBLSHELL
;
3116 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3117 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3120 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3123 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3124 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3125 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3129 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3130 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3131 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3134 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3136 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3138 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3139 MONSTER_BARON
, MONSTER_KNIGHT
:
3140 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3142 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3144 begin // Ñîçäàåì Lost_Soul:
3145 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3146 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3149 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3150 mon
.FTargetUID
:= FTargetUID
;
3151 GetPos(FTargetUID
, @o
);
3152 mon
.FTargetTime
:= 0;
3153 mon
.FNoRespawn
:= True;
3154 mon
.SetState(MONSTATE_GO
);
3155 mon
.shoot(@o
, True);
3156 Inc(gTotalMonsters
);
3158 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3163 if FMonsterType
<> MONSTER_PAIN
then
3164 if g_Game_IsNet
then
3165 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3167 // Ñêîðîñòðåëüíûå ìîíñòðû:
3168 if (FMonsterType
= MONSTER_CGUN
) or
3169 (FMonsterType
= MONSTER_SPIDER
) or
3170 (FMonsterType
= MONSTER_BSP
) or
3171 (FMonsterType
= MONSTER_MANCUB
) or
3172 (FMonsterType
= MONSTER_ROBO
) then
3173 if not GetPos(FTargetUID
, @o
) then
3174 // Öåëü ìåðòâà - èùåì íîâóþ:
3176 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3177 if shoot(@o
, False) then
3181 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3182 FWaitAttackAnim
:= True;
3185 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3186 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3188 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3189 // Çâóêè ïðè ïåðåäâèæåíèè:
3190 case FMonsterType
of
3192 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3193 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3194 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3196 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3197 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3198 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3200 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3201 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3202 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3204 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3205 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3206 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3210 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3211 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3212 FObj
.Vel
.X
:= oldvelx
;
3214 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3215 if FAnim
[FCurAnim
, FDirection
] <> nil then
3216 FAnim
[FCurAnim
, FDirection
].Update();
3219 procedure TMonster
.SetDeadAnim
;
3221 if FAnim
<> nil then
3222 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3225 procedure TMonster
.RevertAnim(R
: Boolean = True);
3227 if FAnim
<> nil then
3228 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3229 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3232 function TMonster
.AnimIsReverse
: Boolean;
3234 if FAnim
<> nil then
3235 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3240 procedure TMonster
.ClientUpdate();
3242 a
, b
, sx
, sy
, oldvelx
: Integer;
3249 sx
:= 0; // SHUT UP COMPILER
3252 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3253 if FMonsterType
= MONSTER_FISH
then
3254 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3255 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3258 // Ëåòàþùèå ìîíòñðû:
3259 if ((FMonsterType
= MONSTER_SOUL
) or
3260 (FMonsterType
= MONSTER_PAIN
) or
3261 (FMonsterType
= MONSTER_CACO
)) and
3262 (FState
<> MONSTATE_DIE
) and
3263 (FState
<> MONSTATE_DEAD
) then
3266 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3267 if gTime
mod (GAME_TICK
*2) <> 0 then
3269 g_Obj_Move(@FObj
, fall
, True, True);
3270 positionChanged(); // this updates spatial accelerators
3274 if FPainTicks
> 0 then
3277 FPainSound
:= False;
3280 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3281 positionChanged(); // this updates spatial accelerators
3283 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3284 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3285 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3291 oldvelx
:= FObj
.Vel
.X
;
3293 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3294 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3295 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3297 if FFireTime
> 0 then
3299 if WordBool(st
and MOVE_INWATER
) then
3304 FFireTime
:= FFireTime
- 1;
3308 // Ìåðòâûé íè÷åãî íå äåëàåò:
3309 if (FState
= MONSTATE_DEAD
) then
3312 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3313 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3314 case FMonsterType
of
3316 if Random(4) = 0 then
3317 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3318 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3319 MONSTER_ROBO
, MONSTER_BARREL
:
3320 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3321 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3323 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3324 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3325 if Random(2) = 0 then
3326 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3328 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3332 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3333 if FMonsterType
= MONSTER_BARREL
then
3335 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3336 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3337 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3338 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3342 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3343 if FMonsterType
= MONSTER_SOUL
then
3344 if WordBool(st
and MOVE_HITAIR
) then
3345 g_Obj_SetSpeed(@FObj
, 16);
3350 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3351 if FObj
.Vel
.Y
< 0 then
3352 if WordBool(st
and MOVE_INWATER
) then
3355 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3356 FTargetTime
:= FTargetTime
+ 1;
3358 if FShellTimer
> -1 then
3359 if FShellTimer
= 0 then
3361 if FShellType
= SHELL_SHELL
then
3362 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3363 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3364 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3365 else if FShellType
= SHELL_DBLSHELL
then
3367 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3368 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3369 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3370 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3371 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3372 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3375 end else Dec(FShellTimer
);
3377 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3379 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3380 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3381 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3382 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3383 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3384 (FObj
.Accel
.Y
= 0) then
3385 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3388 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3390 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3391 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3393 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3394 if gSoundEffectsDF
then PainSound();
3396 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3399 // Ñíèæàåì áîëü ñî âðåìåíåì:
3402 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3403 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3405 SetState(MONSTATE_GO
);
3410 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3413 FSleep
:= FSleep
+ 1;
3415 // Ïðîñïàëè äîñòàòî÷íî:
3416 if FSleep
>= 18 then
3422 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3425 FSleep
:= FSleep
- 1;
3428 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3430 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3431 if WordBool(st
and MOVE_BLOCK
) then
3435 SetState(MONSTATE_RUNOUT
);
3440 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3441 if (FMonsterType
= MONSTER_VILE
) then
3442 if isCorpse(@FObj
, False) <> -1 then
3444 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3450 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3451 if Abs(sx
) < 40 then
3452 if FMonsterType
<> MONSTER_FISH
then
3454 SetState(MONSTATE_RUN
);
3460 // Óïåðëèñü â ñòåíó:
3461 if WordBool(st
and MOVE_HITWALL
) then
3463 case FMonsterType
of
3464 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3466 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3467 (FObj
.Accel
.Y
= 0) then
3468 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3469 // Ïðûæîê ÷åðåç ñòåíó:
3470 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3471 SetState(MONSTATE_CLIMB
);
3478 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3479 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3480 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3482 if FMonsterType
= MONSTER_FISH
then
3484 if not WordBool(st
and MOVE_INWATER
) then
3485 begin // Ðûáà âíå âîäû:
3486 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3487 begin // "Ñòîèò" òâåðäî
3488 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3489 if FObj
.Accel
.Y
= 0 then
3491 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3495 SetState(MONSTATE_PAIN
);
3496 FPain
:= FPain
+ 50;
3500 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3502 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3506 // Ðûáà ïëûâåò ââåðõ:
3507 if FObj
.Vel
.Y
< 0 then
3508 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3510 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3512 // Ïëàâàåì òóäà-ñþäà:
3513 SetState(MONSTATE_RUN
);
3518 else // Ëåòàþùèå ìîíñòðû
3520 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3522 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3527 else // "Íàçåìíûå" ìîíñòðû
3529 // Âîçìîæíî, ïèíàåì êóñêè:
3530 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3532 b
:= Abs(FObj
.Vel
.X
);
3533 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3534 for a
:= 0 to High(gGibs
) do
3536 if gGibs
[a
].Live
and
3537 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3538 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3541 if FObj
.Vel
.X
< 0 then
3543 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3547 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3549 positionChanged(); // this updates spatial accelerators
3553 // Áîññû ìîãóò ïèíàòü òðóïû:
3554 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3555 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3557 b
:= Abs(FObj
.Vel
.X
);
3558 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3559 for a
:= 0 to High(gCorpses
) do
3560 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3562 co
:= gCorpses
[a
].Obj
;
3563 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3564 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3566 if FObj
.Vel
.X
< 0 then
3567 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3569 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3574 FSleep
:= FSleep
+ 1;
3580 if Random(8) = 0 then
3584 // Áåæèì â âûáðàííóþ ñòîðîíó:
3585 if FDirection
= D_RIGHT
then
3586 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3588 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3590 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3591 if WordBool(st
and MOVE_INWATER
) then
3592 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3593 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3594 if FMonsterType
= MONSTER_FISH
then
3598 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3600 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3601 if WordBool(st
and MOVE_BLOCK
) then
3603 SetState(MONSTATE_RUNOUT
);
3609 FSleep
:= FSleep
- 1;
3611 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3612 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3614 SetState(MONSTATE_GO
);
3618 if Random(8) = 0 then
3622 // Áåæèì â âûáðàííóþ ñòîðîíó:
3623 if FDirection
= D_RIGHT
then
3624 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3626 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3628 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3629 if WordBool(st
and MOVE_INWATER
) then
3630 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3631 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3632 if FMonsterType
= MONSTER_FISH
then
3636 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3638 // Âûøëè èç ÁëîêÌîíà:
3639 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3642 FSleep
:= FSleep
- 1;
3644 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3645 if FSleep
<= -18 then
3647 SetState(MONSTATE_GO
);
3651 if Random(8) = 0 then
3655 // Áåæèì â âûáðàííóþ ñòîðîíó:
3656 if FDirection
= D_RIGHT
then
3657 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3659 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3661 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3662 if WordBool(st
and MOVE_INWATER
) then
3663 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3664 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3665 if FMonsterType
= MONSTER_FISH
then
3669 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3671 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3672 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3673 (not WordBool(st
and MOVE_HITWALL
)) then
3675 SetState(MONSTATE_GO
);
3678 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3679 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3681 SetState(MONSTATE_RUN
);
3686 // Áåæèì â âûáðàííóþ ñòîðîíó:
3687 if FDirection
= D_RIGHT
then
3688 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3690 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3692 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3693 if WordBool(st
and MOVE_INWATER
) then
3694 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3695 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3696 if FMonsterType
= MONSTER_FISH
then
3700 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3701 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3703 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3704 if FMonsterType
= MONSTER_SOUL
then
3706 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3707 SetState(MONSTATE_GO
);
3712 // Çàìåäëÿåìñÿ ïðè àòàêå:
3713 if FMonsterType
<> MONSTER_FISH
then
3714 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3716 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3717 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3719 // Öåëü ïîãèáëà => èäåì äàëüøå:
3720 if not GetPos(FTargetUID
, @o
) then
3722 SetState(MONSTATE_GO
);
3727 // Öåëü íå âèäíî => èäåì äàëüøå:
3728 if not g_Look(@FObj
, @o
, FDirection
) then
3730 SetState(MONSTATE_GO
);
3735 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3736 if g_Obj_CollideWater(@o
, 0, 0) then
3738 SetState(MONSTATE_GO
);
3744 end; // case FState of ...
3748 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3749 if FState
= MONSTATE_REVIVE
then
3750 if FAnim
[FCurAnim
, FDirection
].Played
then
3751 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3752 FAnim
[FCurAnim
, FDirection
].Revert(False);
3753 SetState(MONSTATE_GO
);
3756 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3757 if vilefire
<> nil then
3760 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3761 if (FState
= MONSTATE_DIE
) and
3762 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3763 (FAnim
[FCurAnim
, FDirection
].Played
) then
3766 SetState(MONSTATE_DEAD
);
3768 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3769 if (FMonsterType
= MONSTER_PAIN
) or
3770 (FMonsterType
= MONSTER_SOUL
) or
3771 (FMonsterType
= MONSTER_BARREL
) then
3774 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3777 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3778 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3779 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3780 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3781 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3782 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3783 if FState
= MONSTATE_ATTACK
then
3784 begin // Ñîñòîÿíèå - Àòàêà
3785 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3786 if FMonsterType
<> MONSTER_SOUL
then
3787 SetState(MONSTATE_GO
);
3789 else // Ñîñòîÿíèå - Ñòðåëüáà
3791 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3792 if not FChainFire
then
3793 SetState(MONSTATE_GO
)
3795 begin // Íàäî ñòðåëÿòü åùå
3796 FChainFire
:= False;
3797 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3798 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3799 FAnim
[FCurAnim
, FDirection
].Reset();
3803 FWaitAttackAnim
:= False;
3806 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3807 if (FMonsterType
= MONSTER_SOUL
) or
3808 ( (not FWaitAttackAnim
) and
3809 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3810 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3812 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3813 if FState
= MONSTATE_ATTACK
then
3814 begin // Ñîñòîÿíèå - Àòàêà
3815 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3816 if FMonsterType
= MONSTER_SOUL
then
3817 FAnim
[FCurAnim
, FDirection
].Reset();
3819 case FMonsterType
of
3820 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3821 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3822 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3823 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3824 if FMonsterType
= MONSTER_SOUL
then
3825 SetState(MONSTATE_GO
);
3828 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3830 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3831 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3832 if FCurAnim
= ANIM_ATTACK2
then
3835 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3836 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3840 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3841 if FCurAnim
= ANIM_ATTACK2
then
3843 sx
:= isCorpse(@FObj
, True);
3845 begin // Íàøëè, êîãî âîñêðåñèòü
3846 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3847 // Âîñêðåøàòü - ñåáå âðåäèòü:
3848 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3854 else // Ñîñòîÿíèå - Ñòðåëüáà
3856 // Ñêîðîñòðåëüíûå ìîíñòðû:
3857 if (FMonsterType
= MONSTER_CGUN
) or
3858 (FMonsterType
= MONSTER_SPIDER
) or
3859 (FMonsterType
= MONSTER_BSP
) or
3860 (FMonsterType
= MONSTER_MANCUB
) or
3861 (FMonsterType
= MONSTER_ROBO
) then
3862 if not GetPos(FTargetUID
, @o
) then
3863 // Öåëü ìåðòâà - èùåì íîâóþ:
3865 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3866 if shoot(@o
, False) then
3870 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3871 FWaitAttackAnim
:= True;
3874 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3875 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3877 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3878 // Çâóêè ïðè ïåðåäâèæåíèè:
3879 case FMonsterType
of
3881 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3882 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3883 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3885 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3886 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3887 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3889 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3890 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3891 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3893 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3894 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3895 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3899 // Êîñòûëü äëÿ ïîòîêîâ
3900 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3901 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3902 FObj
.Vel
.X
:= oldvelx
;
3904 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3905 if FAnim
[FCurAnim
, FDirection
] <> nil then
3906 FAnim
[FCurAnim
, FDirection
].Update();
3909 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3911 case FMonsterType
of
3914 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3915 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3919 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3921 FShellType
:= SHELL_SHELL
;
3925 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3927 FShellType
:= SHELL_DBLSHELL
;
3929 MONSTER_CGUN
, MONSTER_SPIDER
:
3931 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3932 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3935 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3937 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3939 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3941 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3943 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3945 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3946 MONSTER_BARON
, MONSTER_KNIGHT
:
3947 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3949 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
3953 procedure TMonster
.Turn();
3956 if FDirection
= D_LEFT
then
3957 FDirection
:= D_RIGHT
3959 FDirection
:= D_LEFT
;
3961 // Áåæèì â âûáðàííóþ ñòîðîíó:
3962 if FDirection
= D_RIGHT
then
3963 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3965 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3968 function TMonster
.findNewPrey(): Boolean;
3972 PlayersSee
, MonstersSee
: Array of DWORD
;
3973 PlayerNear
, MonsterNear
: Integer;
3976 SetLength(MonstersSee
, 0);
3977 SetLength(PlayersSee
, 0);
3984 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3985 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
3986 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
3987 for a
:= 0 to High(gPlayers
) do
3988 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
3989 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
3991 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
3993 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
3994 PlayersSee
[High(PlayersSee
)] := a
;
3996 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
3997 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4001 PlayerNear
:= Integer(a
);
4005 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4006 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4007 for a
:= 0 to High(gMonsters
) do
4008 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
4009 (gMonsters
[a
].FUID
<> FUID
) then
4011 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4012 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4013 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4014 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4015 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4016 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4017 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4018 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4020 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4022 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4023 MonstersSee
[High(MonstersSee
)] := a
;
4025 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4026 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4030 MonsterNear
:= Integer(a
);
4035 BH_NORMAL
, BH_KILLER
:
4037 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4038 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4040 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4041 FTargetUID
:= gPlayers
[a
].UID
;
4044 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4047 FTargetUID
:= gPlayers
[a
].UID
;
4049 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4050 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4052 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4053 FTargetUID
:= gMonsters
[a
].UID
;
4056 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4059 FTargetUID
:= gMonsters
[a
].UID
;
4062 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4064 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4065 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4067 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4068 FTargetUID
:= gPlayers
[a
].UID
;
4070 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4072 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4073 FTargetUID
:= gMonsters
[a
].UID
;
4075 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4076 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4079 FTargetUID
:= gPlayers
[a
].UID
;
4081 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4084 FTargetUID
:= gMonsters
[a
].UID
;
4089 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4090 if FTargetUID
= 0 then
4092 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4093 if FBehaviour
= BH_INSANE
then
4096 FTargetTime
:= MAX_ATM
;
4105 function TMonster
.kick(o
: PObj
): Boolean;
4109 case FMonsterType
of
4112 SetState(MONSTATE_ATTACK
);
4117 SetState(MONSTATE_ATTACK
);
4118 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4123 SetState(MONSTATE_ATTACK
);
4124 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4127 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4129 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4130 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4133 MONSTER_BARON
, MONSTER_KNIGHT
,
4134 MONSTER_CACO
, MONSTER_MANCUB
:
4135 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4136 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4140 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4150 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4151 if not immediately
then
4152 case FMonsterType
of
4153 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4154 Exit
; // íå ñòðåëÿþò
4155 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4158 // Âðåìÿ âûñòðåëà óïóùåíî:
4160 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4166 // Âðåìÿ âûñòðåëà óïóùåíî:
4173 // Âðåìÿ âûñòðåëà óïóùåíî:
4174 if FAmmo
>= 100 then
4179 // Ñòðåëÿåò íå âñåãäà:
4180 if Random(2) = 0 then
4183 // Âðåìÿ âûñòðåëà óïóùåíî:
4187 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4188 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4189 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4190 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4191 else if Random(16) <> 0 then Exit
;
4195 if not g_Look(@FObj
, o
, FDirection
) then
4200 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4201 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4203 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4204 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4205 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4206 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4209 case FMonsterType
of
4210 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4212 SetState(MONSTATE_SHOOT
);
4217 SetState(MONSTATE_SHOOT
);
4221 begin // Çàæèãàåì îãîíü
4222 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4223 ty
:= o
^.Y
+o
^.Rect
.Y
;
4224 SetState(MONSTATE_SHOOT
);
4228 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4229 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4232 begin // Ëåòèò â ñòîðîíó öåëè:
4233 SetState(MONSTATE_ATTACK
);
4234 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4236 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4237 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4238 m
:= Max(Abs(xd
), Abs(yd
));
4242 FObj
.Vel
.X
:= (xd
*16) div m
;
4243 FObj
.Vel
.Y
:= (yd
*16) div m
;
4245 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4246 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4248 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4249 if FMonsterType
= MONSTER_MANCUB
then
4251 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4253 SetState(MONSTATE_SHOOT
);
4261 function TMonster
.Live(): Boolean;
4263 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4266 procedure TMonster
.SetHealth(aH
: Integer);
4268 if (aH
> 0) and (aH
< 1000000) then
4271 if FHealth
> FMaxHealth
then
4272 FMaxHealth
:= FHealth
;
4276 procedure TMonster
.WakeUp();
4278 if g_Game_IsClient
then Exit
;
4279 SetState(MONSTATE_GO
);
4280 FTargetTime
:= MAX_ATM
;
4284 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4294 // Ñèãíàòóðà ìîíñòðà:
4295 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4296 Mem
.WriteDWORD(sig
);
4298 Mem
.WriteWord(FUID
);
4300 if FDirection
= D_LEFT
then
4305 // Íàäî ëè óäàëèòü åãî:
4306 Mem
.WriteBoolean(FRemoved
);
4307 // Îñòàëîñü çäîðîâüÿ:
4308 Mem
.WriteInt(FHealth
);
4310 Mem
.WriteByte(FState
);
4311 // Òåêóùàÿ àíèìàöèÿ:
4312 Mem
.WriteByte(FCurAnim
);
4314 Mem
.WriteWord(FTargetUID
);
4315 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4316 Mem
.WriteInt(FTargetTime
);
4317 // Ïîâåäåíèå ìîíñòðà:
4318 Mem
.WriteByte(FBehaviour
);
4319 // Ãîòîâíîñòü ê âûñòðåëó:
4320 Mem
.WriteInt(FAmmo
);
4322 Mem
.WriteInt(FPain
);
4324 Mem
.WriteInt(FSleep
);
4325 // Îçâó÷èâàòü ëè áîëü:
4326 Mem
.WriteBoolean(FPainSound
);
4327 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4328 Mem
.WriteBoolean(FWaitAttackAnim
);
4329 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4330 Mem
.WriteBoolean(FChainFire
);
4331 // Ïîäëåæèò ëè ðåñïàâíó:
4332 Mem
.WriteBoolean(FNoRespawn
);
4336 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4337 Mem
.WriteInt(FStartID
);
4338 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4339 Mem
.WriteInt(FSpawnTrigger
);
4341 Obj_SaveState(@FObj
, Mem
);
4342 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4343 anim
:= vilefire
<> nil;
4344 Mem
.WriteBoolean(anim
);
4345 // Åñëè åñòü - ñîõðàíÿåì:
4347 vilefire
.SaveState(Mem
);
4349 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4351 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4352 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4353 Mem
.WriteBoolean(anim
);
4354 // Åñëè åñòü - ñîõðàíÿåì:
4356 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4357 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4358 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4359 Mem
.WriteBoolean(anim
);
4360 // Åñëè åñòü - ñîõðàíÿåì:
4362 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4367 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4377 // Ñèãíàòóðà ìîíñòðà:
4379 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4381 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4383 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4384 uidMap
[FUID
] := nil;
4387 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4388 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4389 uidMap
[FUID
] := self
;
4393 FDirection
:= D_LEFT
4395 FDirection
:= D_RIGHT
;
4396 // Íàäî ëè óäàëèòü åãî:
4397 Mem
.ReadBoolean(FRemoved
);
4398 // Îñòàëîñü çäîðîâüÿ:
4399 Mem
.ReadInt(FHealth
);
4401 Mem
.ReadByte(FState
);
4402 // Òåêóùàÿ àíèìàöèÿ:
4403 Mem
.ReadByte(FCurAnim
);
4405 Mem
.ReadWord(FTargetUID
);
4406 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4407 Mem
.ReadInt(FTargetTime
);
4408 // Ïîâåäåíèå ìîíñòðà:
4409 Mem
.ReadByte(FBehaviour
);
4410 // Ãîòîâíîñòü ê âûñòðåëó:
4415 Mem
.ReadInt(FSleep
);
4416 // Îçâó÷èâàòü ëè áîëü:
4417 Mem
.ReadBoolean(FPainSound
);
4418 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4419 Mem
.ReadBoolean(FWaitAttackAnim
);
4420 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4421 Mem
.ReadBoolean(FChainFire
);
4422 // Ïîäëåæèò ëè ðåñïàâíó
4423 Mem
.ReadBoolean(FNoRespawn
);
4427 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4428 Mem
.ReadInt(FStartID
);
4429 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4430 Mem
.ReadInt(FSpawnTrigger
);
4432 Obj_LoadState(@FObj
, Mem
);
4433 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4434 Mem
.ReadBoolean(anim
);
4435 // Åñëè åñòü - çàãðóæàåì:
4438 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4439 vilefire
.LoadState(Mem
);
4442 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4444 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4445 Mem
.ReadBoolean(anim
);
4446 // Åñëè åñòü - çàãðóæàåì:
4449 Assert(FAnim
[i
, D_LEFT
] <> nil,
4450 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4451 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4453 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4454 Mem
.ReadBoolean(anim
);
4455 // Åñëè åñòü - çàãðóæàåì:
4458 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4459 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4460 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4465 procedure TMonster
.ActivateTriggers();
4469 if FDieTriggers
<> nil then
4470 for a
:= 0 to High(FDieTriggers
) do
4471 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4472 if FSpawnTrigger
> -1 then
4474 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4475 FSpawnTrigger
:= -1;
4479 procedure TMonster
.AddTrigger(t
: Integer);
4481 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4482 FDieTriggers
[High(FDieTriggers
)] := t
;
4485 procedure TMonster
.ClearTriggers();
4487 SetLength(FDieTriggers
, 0);
4490 procedure TMonster
.CatchFire(Attacker
: Word);
4493 FFireAttacker
:= Attacker
;
4494 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4497 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4502 if (Random(10) = 1) and (Times
= 1) then
4505 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4507 for i
:= 1 to Times
do
4509 Anim
:= TAnimation
.Create(id
, False, 3);
4511 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4512 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4519 // ////////////////////////////////////////////////////////////////////////// //
4520 // throws on invalid uid
4521 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4523 result
:= g_Mons_ByIdx_NC(uid
);
4524 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4528 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4530 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4531 result
:= gMonsters
[uid
];
4534 function g_Mons_TotalCount (): Integer; inline;
4536 result
:= Length(gMonsters
);
4540 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4546 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4547 for idx
:= 0 to High(gMonsters
) do
4549 mon
:= gMonsters
[idx
];
4550 if (mon
<> nil) then
4553 if result
then exit
;
4559 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4565 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4566 for idx
:= 0 to High(gMonsters
) do
4568 mon
:= gMonsters
[idx
];
4569 if (mon
<> nil) and mon
.Live
then
4572 if result
then exit
;
4578 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4580 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4582 result
:= mon
.Live
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4590 if (width
< 1) or (height
< 1) then exit
;
4591 if gmon_debug_use_sqaccel
then
4593 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4597 for idx
:= 0 to High(gMonsters
) do
4599 mon
:= gMonsters
[idx
];
4600 if (mon
<> nil) and mon
.Live
then
4602 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4613 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4615 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4625 if (width
< 1) or (height
< 1) then exit
;
4626 if gmon_debug_use_sqaccel
then
4628 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4632 for idx
:= 0 to High(gMonsters
) do
4634 mon
:= gMonsters
[idx
];
4635 if (mon
<> nil) and mon
.Live
then
4637 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4640 if result
then exit
;
4648 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4650 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4653 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4654 if mon
.Live
then result
:= cb(mon
) else result
:= false;
4662 if (width
< 1) or (height
< 1) then exit
;
4663 if gmon_debug_use_sqaccel
then
4665 if (width
= 1) and (height
= 1) then
4667 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4671 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4676 for idx
:= 0 to High(gMonsters
) do
4678 mon
:= gMonsters
[idx
];
4679 if (mon
<> nil) and mon
.Live
then
4681 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4684 if result
then exit
;