1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
24 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
25 g_saveload
, BinEditor
, g_panel
, xprofiler
;
49 TMonster
= Class (TObject
)
53 FDirection
: TDirection
;
54 FStartDirection
: TDirection
;
55 FStartX
, FStartY
: Integer;
61 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
70 FWaitAttackAnim
: Boolean;
81 FFirePainTime
: Integer;
84 mProxyId
: Integer; // node in dyntree or -1
85 mArrIdx
: Integer; // in gMonsters
87 FDieTriggers
: Array of Integer;
88 FSpawnTrigger
: Integer;
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
94 procedure setGameX (v
: Integer); inline;
95 procedure setGameY (v
: Integer); inline;
100 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
101 mplatCheckFrameId
: LongWord;
103 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
104 destructor Destroy(); override;
105 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
106 function Collide(Panel
: TPanel
): Boolean; overload
;
107 function Collide(X
, Y
: Integer): Boolean; overload
;
108 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
109 function alive(): Boolean;
110 procedure SetHealth(aH
: Integer);
111 procedure Push(vx
, vy
: Integer);
112 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
113 function Heal(Value
: Word): Boolean;
116 procedure ClientUpdate();
117 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
118 procedure SetDeadAnim
;
121 procedure WakeUpSound();
122 procedure DieSound();
123 procedure PainSound();
124 procedure ActionSound();
125 procedure AddTrigger(t
: Integer);
126 procedure ClearTriggers();
128 procedure SaveState(var Mem
: TBinMemoryWriter
);
129 procedure LoadState(var Mem
: TBinMemoryReader
);
130 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
131 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
132 procedure MakeBloodSimple(Count
: Word);
133 procedure RevertAnim(R
: Boolean = True);
134 function AnimIsReverse
: Boolean;
135 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
136 function kick(o
: PObj
): Boolean;
137 procedure CatchFire(Attacker
: Word);
138 procedure OnFireFlame(Times
: DWORD
= 1);
140 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
142 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
143 procedure moveBy (dx
, dy
: Integer); inline;
145 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
148 property Obj
: TObj read FObj
;
150 property proxyId
: Integer read mProxyId
;
151 property arrIdx
: Integer read mArrIdx
;
154 property MonsterType
: Byte read FMonsterType
;
155 property MonsterHealth
: Integer read FHealth write FHealth
;
156 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
157 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
158 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
159 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
160 property MonsterSleep
: Integer read FSleep write FSleep
;
161 property MonsterState
: Byte read FState write FState
;
162 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
163 property MonsterPain
: Integer read FPain write FPain
;
164 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
166 property UID
: Word read FUID write FUID
;
167 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
169 property GameX
: Integer read FObj
.X write setGameX
;
170 property GameY
: Integer read FObj
.Y write setGameY
;
171 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
172 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
173 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
174 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
175 property GameDirection
: TDirection read FDirection write FDirection
;
177 property StartID
: Integer read FStartID
;
181 // will be called from map loader
182 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
184 procedure g_Monsters_LoadData ();
185 procedure g_Monsters_FreeData ();
186 procedure g_Monsters_Init ();
187 procedure g_Monsters_Free (clearGrid
: Boolean=true);
188 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
189 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
190 procedure g_Monsters_Update ();
191 procedure g_Monsters_Draw ();
192 procedure g_Monsters_DrawHealth ();
193 function g_Monsters_ByUID (UID
: Word): TMonster
;
194 procedure g_Monsters_killedp ();
195 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
196 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
198 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
199 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
201 function g_Mons_TypeLo (): Integer; inline;
202 function g_Mons_TypeHi (): Integer; inline;
204 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
205 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
206 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
210 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
212 // throws on invalid uid
213 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
216 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
218 function g_Mons_TotalCount (): Integer; inline;
220 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
222 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
223 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
225 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
226 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
228 function g_Mons_getNewTrapFrameId (): DWord
; inline;
229 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
233 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
235 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
239 gmon_debug_use_sqaccel
: Boolean = true;
243 procedure g_Mons_ProfilersBegin ();
244 procedure g_Mons_ProfilersEnd ();
246 procedure g_Mons_LOS_Start (); inline;
247 procedure g_Mons_LOS_End (); inline;
250 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
254 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
257 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
261 gmon_debug_think
: Boolean = true;
262 gmon_debug_one_think_step
: Boolean = false;
268 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
269 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
270 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
271 g_language
, g_netmsg
, idpool
;
275 // ////////////////////////////////////////////////////////////////////////// //
276 procedure g_Mons_ProfilersBegin ();
278 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
279 profMonsLOS
.mainBegin(g_profile_los
);
280 if g_profile_los
then
282 profMonsLOS
.sectionBegin('loscalc');
283 profMonsLOS
.sectionEnd();
287 procedure g_Mons_ProfilersEnd ();
289 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
292 procedure g_Mons_LOS_Start (); inline;
294 profMonsLOS
.sectionBeginAccum('loscalc');
297 procedure g_Mons_LOS_End (); inline;
299 profMonsLOS
.sectionEnd();
303 // ////////////////////////////////////////////////////////////////////////// //
305 monCheckTrapLastFrameId
: DWord
= 0;
306 monCheckMPlatLastFrameId
: LongWord = 0;
309 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
311 x
:= FObj
.X
+FObj
.Rect
.X
;
312 y
:= FObj
.Y
+FObj
.Rect
.Y
;
313 w
:= FObj
.Rect
.Width
;
314 h
:= FObj
.Rect
.Height
;
318 // ////////////////////////////////////////////////////////////////////////// //
319 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
321 if not assigned(cb
) then begin result
:= nil; exit
; end;
322 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
326 //WARNING! call this after monster position was changed, or coldet will not work right!
327 procedure TMonster
.positionChanged ();
330 nx
, ny
, nw
, nh
: Integer;
332 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
333 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
335 if (mProxyId
= -1) then
337 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
338 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
339 monsGrid
.getBodyXY(mProxyId
, x
, y
);
340 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
345 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
346 getMapBox(nx
, ny
, nw
, nh
);
348 if (w
<> nw
) or (h
<> nh
) then
350 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
351 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
353 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
355 else if (x
<> nx
) or (y
<> ny
) then
357 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
358 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
360 monsGrid
.moveBody(mProxyId
, nx
, ny
);
364 exit
; // nothing to do
366 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
367 monsGrid
.getBodyXY(mProxyId
, x
, y
);
368 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
374 // ////////////////////////////////////////////////////////////////////////// //
384 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
386 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
387 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
391 end = ((name
: 'SLEEP'; loop
: True),
392 (name
: 'GO'; loop
: True),
393 (name
: 'DIE'; loop
: False),
394 (name
: 'MESS'; loop
: False),
395 (name
: 'ATTACK'; loop
: False),
396 (name
: 'ATTACK2'; loop
: False),
397 (name
: 'PAIN'; loop
: False));
399 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
400 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
410 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
411 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
413 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
414 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
416 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
417 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
419 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
420 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
422 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
423 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
425 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
426 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
428 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
429 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
431 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
432 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
434 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
435 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
437 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
438 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
440 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
441 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
443 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
444 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
446 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
447 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
449 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
450 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
452 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
453 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
455 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
456 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
458 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
459 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
461 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
462 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
464 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
465 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
467 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
468 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
470 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
471 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
474 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
475 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
476 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
477 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
478 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
479 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
480 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
481 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
483 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
484 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
485 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
487 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
488 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
489 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
491 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
492 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
493 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
495 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
496 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
497 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
499 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
500 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
501 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
503 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
504 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
505 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
507 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
508 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
509 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
511 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
512 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
513 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
515 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
516 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
517 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
519 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
520 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
521 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
523 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
524 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
525 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
527 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
528 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
529 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
531 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
532 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
533 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
535 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
536 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
537 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
539 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
540 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
541 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
543 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
544 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
545 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
547 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
548 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
549 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
551 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
552 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
553 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
555 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
556 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
557 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
559 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
560 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
563 // ////////////////////////////////////////////////////////////////////////// //
565 gMonsters
: array of TMonster
;
566 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
567 freeInds
: TIdPool
= nil;
570 procedure clearUidMap ();
574 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
579 function g_Mons_getNewTrapFrameId (): DWord
; inline;
583 Inc(monCheckTrapLastFrameId
);
584 if (monCheckTrapLastFrameId
= 0) then
587 monCheckTrapLastFrameId
:= 1;
588 for f
:= 0 to High(gMonsters
) do
590 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
593 result
:= monCheckTrapLastFrameId
;
597 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
601 Inc(monCheckMPlatLastFrameId
);
602 if (monCheckMPlatLastFrameId
= 0) then
605 monCheckMPlatLastFrameId
:= 1;
606 for f
:= 0 to High(gMonsters
) do
608 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
611 result
:= monCheckMPlatLastFrameId
;
620 soulcount
: Integer = 0;
623 function allocMonster (): DWORD
;
627 result
:= freeInds
.alloc();
628 if (result
> High(gMonsters
)) then
630 olen
:= Length(gMonsters
);
631 SetLength(gMonsters
, result
+64);
632 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
637 function IsFriend(a
, b
: Byte): Boolean;
641 // Áî÷êà - âñåì äðóã:
642 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
645 // Ìîíñòðû îäíîãî âèäà:
648 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
649 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
650 Exit
; // Ýòè íå áüþò ñâîèõ
653 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
654 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
656 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
657 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
660 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
665 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
668 UIDType
, MonsterType
: Byte;
673 UIDType
:= g_GetUIDType(SpawnerUID
);
674 if UIDType
= UID_MONSTER
then
676 m
:= g_Monsters_ByUID(SpawnerUID
);
677 if m
= nil then Exit
;
678 MonsterType
:= m
.FMonsterType
;
682 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
683 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
685 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
686 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
687 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
689 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
690 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
695 function canShoot(m
: Byte): Boolean;
700 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
708 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
710 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
712 atag
:= atag
; // shut up, fpc!
713 result
:= false; // don't stop
714 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
716 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
717 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
718 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
720 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
731 // Åñëè íóæíà âåðîÿòíîñòü
732 if not immediately
and (Random(8) <> 0) then exit
;
734 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
735 if gmon_debug_use_sqaccel
then
737 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
738 if (mon
<> nil) then result
:= mon
.mArrIdx
;
742 for a
:= 0 to High(gMonsters
) do
744 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
746 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
747 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
748 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
749 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
760 procedure g_Monsters_LoadData();
762 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
764 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
771 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
778 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
785 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
792 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
799 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
806 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
813 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
820 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
827 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
834 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
841 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
848 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
855 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
862 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
869 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
876 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
883 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
890 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
897 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
904 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
917 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
919 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
921 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
922 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
923 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
924 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
925 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
926 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
927 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
928 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
929 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
930 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
931 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
933 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
934 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
935 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
937 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
938 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
939 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
940 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
941 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
942 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
944 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
945 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
948 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
950 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
951 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
953 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
954 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
955 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
956 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
958 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
959 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
960 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
961 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
962 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
965 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
966 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
967 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
968 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
970 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
971 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
972 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
973 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
975 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
976 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
977 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
979 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
980 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
982 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
983 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
985 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
986 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
987 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
989 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
990 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
992 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
993 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
994 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
996 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
998 freeInds
:= TIdPool
.Create();
1000 monCheckTrapLastFrameId
:= 0;
1001 monCheckMPlatLastFrameId
:= 0;
1004 procedure g_Monsters_FreeData();
1006 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
1008 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1140 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1142 g_Sound_Delete('SOUND_MONSTER_PAIN');
1143 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1144 g_Sound_Delete('SOUND_MONSTER_ACTION');
1145 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1146 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1147 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1148 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1149 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1150 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1151 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1152 g_Sound_Delete('SOUND_MONSTER_SLOP');
1154 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1155 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1156 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1158 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1159 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1160 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1161 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1162 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1163 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1165 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1166 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1167 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1168 g_Sound_Delete('SOUND_MONSTER_HAHA');
1169 g_Sound_Delete('SOUND_MONSTER_TRUP');
1171 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1172 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1174 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1175 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1176 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1179 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1180 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1181 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1182 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1183 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1185 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1186 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1187 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1188 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1189 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1191 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1192 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1193 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1194 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1196 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1197 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1198 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1200 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1201 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1203 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1204 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1206 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1207 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1208 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1210 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1211 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1213 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1214 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1215 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1217 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1223 procedure g_Monsters_Init();
1228 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1232 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1238 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1241 monCheckTrapLastFrameId
:= 0;
1242 monCheckMPlatLastFrameId
:= 0;
1246 // will be called from map loader
1247 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1250 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1251 //clearUidMap(); // why not?
1252 e_LogWritefln('%s', ['Recreated monster tree']);
1256 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1257 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1264 // Íåò òàêîãî ìîíñòðà
1265 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1267 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1268 if MonsterType
= MONSTER_SOUL
then
1270 if soulcount
> MAX_SOUL
then exit
;
1271 soulcount
:= soulcount
+ 1;
1274 find_id
:= allocMonster();
1276 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1277 gMonsters
[find_id
] := mon
;
1278 mon
.mArrIdx
:= find_id
;
1281 uidMap
[mon
.FUID
] := mon
;
1283 // Íàñòðàèâàåì ïîëîæåíèå
1288 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1289 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1293 FObj
.X
:= X
-FObj
.Rect
.X
;
1294 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1297 FDirection
:= Direction
;
1298 FStartDirection
:= Direction
;
1303 mon
.positionChanged();
1308 procedure g_Monsters_killedp();
1312 if gMonsters
= nil then
1315 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1316 h
:= High(gMonsters
);
1319 if (gMonsters
[a
] <> nil) then
1321 with gMonsters
[a
] do
1323 if (FMonsterType
= MONSTER_MAN
) and
1324 (FState
<> MONSTATE_DEAD
) and
1325 (FState
<> MONSTATE_SLEEP
) and
1326 (FState
<> MONSTATE_DIE
) then
1328 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1336 procedure g_Monsters_Update();
1341 if gTime
mod (GAME_TICK
*2) = 0 then
1345 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1346 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1349 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1351 if gmon_debug_think
or gmon_debug_one_think_step
then
1353 gmon_debug_one_think_step
:= false;
1354 for a
:= 0 to High(gMonsters
) do
1356 if (gMonsters
[a
] = nil) then continue
;
1357 if not gMonsters
[a
].FRemoved
then
1359 if g_Game_IsClient
then
1360 gMonsters
[a
].ClientUpdate()
1362 gMonsters
[a
].Update();
1366 gMonsters
[a
].Free();
1367 gMonsters
[a
] := nil;
1375 procedure g_Monsters_Draw();
1379 if gMonsters
<> nil then
1381 for a
:= 0 to High(gMonsters
) do
1383 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1388 procedure g_Monsters_DrawHealth();
1393 if gMonsters
= nil then Exit
;
1394 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1396 for a
:= 0 to High(gMonsters
) do
1398 if gMonsters
[a
] <> nil then
1400 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1401 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1402 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1407 function g_Monsters_ByUID (UID
: Word): TMonster
;
1409 result
:= uidMap
[UID
];
1412 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1417 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1419 if (gMonsters
<> nil) then
1421 for i
:= 0 to High(gMonsters
) do
1423 if (gMonsters
[i
] <> nil) then
1425 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1430 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1432 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1434 Mem
.WriteInt(pt_xs
);
1436 Mem
.WriteInt(pt_ys
);
1438 // Êîëè÷åñòâî ìîíñòðîâ:
1439 Mem
.WriteInt(count
);
1444 // Ñîõðàíÿåì ìîíñòðîâ:
1445 for i
:= 0 to High(gMonsters
) do
1447 if (gMonsters
[i
] <> nil) then
1449 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1452 b
:= gMonsters
[i
].MonsterType
;
1454 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1455 gMonsters
[i
].SaveState(Mem
);
1461 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1467 if Mem
= nil then exit
;
1469 g_Monsters_Free(false);
1471 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1477 // Êîëè÷åñòâî ìîíñòðîâ
1480 if count
= 0 then exit
;
1482 // Çàãðóæàåì ìîíñòðîâ
1483 for a
:= 0 to count
-1 do
1488 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1489 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1490 // Çàãðóæàåì äàííûå ìîíñòðà
1496 // ////////////////////////////////////////////////////////////////////////// //
1497 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1500 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1502 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1507 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1509 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1514 // ////////////////////////////////////////////////////////////////////////// //
1515 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1516 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1519 function g_Mons_TypeIdByName (const name
: String): Integer;
1524 while (i
<= MONSTER_MAN
) do
1526 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1535 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1539 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1541 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1542 result
:= MONSTERTABLE
[monType
].Name
1548 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1550 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1551 Result
:= KilledByMonster
[monType
]
1557 // ////////////////////////////////////////////////////////////////////////// //
1558 { T M o n s t e r : }
1560 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1561 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1563 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1565 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1567 if (dx
<> 0) or (dy
<> 0) then
1576 procedure TMonster
.ActionSound();
1578 case FMonsterType
of
1580 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1581 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1583 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1584 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1585 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1587 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1589 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1591 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1593 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1597 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1601 procedure TMonster
.PainSound();
1609 case FMonsterType
of
1610 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1611 MONSTER_SKEL
, MONSTER_CGUN
:
1612 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1613 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1614 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1615 MONSTER_BSP
, MONSTER_CYBER
:
1616 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1618 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1620 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1622 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1624 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1628 procedure TMonster
.DieSound();
1630 case FMonsterType
of
1633 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1634 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1636 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1638 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1639 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1640 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1643 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1645 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1647 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1649 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1651 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1653 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1655 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1657 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1659 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1661 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1663 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1665 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1667 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1669 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1673 procedure TMonster
.WakeUpSound();
1675 case FMonsterType
of
1678 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1679 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1681 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1683 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1684 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1685 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1688 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1690 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1692 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1694 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1696 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1698 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1700 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1702 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1704 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1706 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1708 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1710 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1716 procedure TMonster
.BFGHit();
1718 if FMonsterType
= MONSTER_FISH
then
1721 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1722 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1723 {if g_Game_IsServer and g_Game_IsNet then
1724 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1725 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1729 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1731 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1739 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1741 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1746 Panel
.Width
, Panel
.Height
);
1749 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1751 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1752 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1753 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1754 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1757 procedure TMonster
.Respawn
;
1763 FDirection
:= FStartDirection
;
1764 {GameX}FObj
.X
:= FStartX
;
1765 {GameY}FObj
.Y
:= FStartY
;
1766 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1767 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1772 FDieTriggers
:= nil;
1773 FWaitAttackAnim
:= False;
1774 FChainFire
:= False;
1777 FState
:= MONSTATE_SLEEP
;
1778 FCurAnim
:= ANIM_SLEEP
;
1780 positionChanged(); // this updates spatial accelerators
1782 if g_Game_IsNet
and g_Game_IsServer
then
1784 MH_SEND_MonsterPos(FUID
);
1785 MH_SEND_MonsterState(FUID
);
1789 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1792 FramesID
: DWORD
= 0;
1796 if ForcedUID
< 0 then
1797 FUID
:= g_CreateUID(UID_MONSTER
)
1801 FMonsterType
:= MonsterType
;
1805 FState
:= MONSTATE_SLEEP
;
1806 FCurAnim
:= ANIM_SLEEP
;
1807 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1808 FMaxHealth
:= FHealth
;
1809 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1810 FDieTriggers
:= nil;
1811 FSpawnTrigger
:= -1;
1812 FWaitAttackAnim
:= False;
1813 FChainFire
:= False;
1815 FNoRespawn
:= False;
1817 FBehaviour
:= BH_NORMAL
;
1824 trapCheckFrameId
:= 0;
1825 mplatCheckFrameId
:= 0;
1827 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1828 FBloodKind
:= BLOOD_SPARKS
1830 FBloodKind
:= BLOOD_NORMAL
;
1831 if FMonsterType
= MONSTER_CACO
then
1837 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1850 SetLength(FAnim
, Length(ANIMTABLE
));
1852 for a
:= 0 to High(FAnim
) do
1854 FAnim
[a
, D_LEFT
] := nil;
1855 FAnim
[a
, D_RIGHT
] := nil;
1858 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1859 if (ANIMTABLE
[a
].name
<> '') and
1860 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1862 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1863 '_'+ANIMTABLE
[a
].name
;
1865 res
:= g_Frames_Exists(s
);
1868 res
:= g_Frames_Get(FramesID
, s
);
1870 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1873 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1874 if a
<> ANIM_MESS
then
1877 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1878 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1880 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1881 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1882 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1883 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1888 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1889 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1891 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1892 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1894 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1895 '_'+ANIMTABLE
[a
].name
+'_L';
1896 if g_Frames_Exists(s
) then
1897 g_Frames_Get(FramesID
, s
);
1900 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1901 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1904 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1905 if MonsterType
= MONSTER_VILE
then
1907 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1908 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1914 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1921 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1922 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1925 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1926 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1929 if Random(2) = 0 then
1930 FDirection
:= D_RIGHT
1932 FDirection
:= D_LEFT
;
1934 SetState(MONSTATE_RUN
);
1938 // Ëîâóøêà óáèâàåò ñðàçó:
1939 if t
= HIT_TRAP
then
1942 // Ðîáîòó óðîíà íåò:
1943 if FMonsterType
= MONSTER_ROBO
then
1947 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1949 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1952 FPain
:= FPain
+aDamage
;
1954 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1955 if FState
<> MONSTATE_PAIN
then
1956 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1957 (FMonsterType
<> MONSTER_BARREL
) then
1958 SetState(MONSTATE_PAIN
);
1960 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1961 if (gBloodCount
> 0) then
1963 c
:= Min(aDamage
, 200);
1964 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1966 if (VelX
= 0) and (VelY
= 0) then
1970 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1971 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1975 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1976 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1978 FTargetUID
:= SpawnerUID
;
1982 // Çäîðîâüå çàêîí÷èëîñü:
1983 if FHealth
<= 0 then
1985 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1986 if (FMonsterType
<> MONSTER_BARREL
) then
1988 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1990 p
:= g_Player_Get(SpawnerUID
);
1991 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1993 p
.MonsterKills
:= p
.MonsterKills
+1;
1994 if gGameSettings
.GameMode
= GM_COOP
then
1995 p
.Frags
:= p
.Frags
+ 1;
1996 // Uncomment this if you want to double-kill monsters
2000 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2002 Inc(gCoopMonstersKilled
);
2003 if g_Game_IsNet
then
2009 case FMonsterType
of
2010 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2011 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2012 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2013 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2020 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2021 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2023 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2024 (FObj
.Vel
.Y
div 2)-Random(4));
2025 positionChanged(); // this updates spatial accelerators
2026 if g_Game_IsServer
and g_Game_IsNet
then
2027 MH_SEND_ItemSpawn(True, it
);
2030 // Òðóï äàëüøå íå èäåò:
2033 // Ó òðóïà ðàçìåðû ìåíüøå:
2034 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2036 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2037 FObj
.Rect
.Height
:= 12;
2041 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2042 if (FHealth
<= -30) and
2043 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2044 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2045 (FMonsterType
= MONSTER_MAN
)) then
2047 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2048 SetState(MONSTATE_DIE
, ANIM_MESS
);
2053 SetState(MONSTATE_DIE
);
2056 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2057 if g_Game_IsServer
then ActivateTriggers();
2062 if FState
= MONSTATE_SLEEP
then
2063 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2064 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2065 SetState(MONSTATE_GO
);
2068 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2072 function TMonster
.Heal(Value
: Word): Boolean;
2075 if g_Game_IsClient
then
2080 if FHealth
< FMaxHealth
then
2082 IncMax(FHealth
, Value
, FMaxHealth
);
2083 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2088 destructor TMonster
.Destroy();
2092 for a
:= 0 to High(FAnim
) do
2094 FAnim
[a
, D_LEFT
].Free();
2095 FAnim
[a
, D_RIGHT
].Free();
2100 if (mProxyId
<> -1) then
2102 if (monsGrid
<> nil) then
2104 monsGrid
.removeBody(mProxyId
);
2105 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2106 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2112 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2114 freeInds
.release(mArrIdx
);
2115 gMonsters
[mArrIdx
] := nil;
2119 uidMap
[FUID
] := nil;
2121 inherited Destroy();
2124 procedure TMonster
.Draw();
2130 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2131 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2133 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2134 if FMonsterType
= MONSTER_VILE
then
2135 if FState
= MONSTATE_SHOOT
then
2136 if GetPos(FTargetUID
, @o
) then
2137 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2138 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2140 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2141 if (g_dbg_scale
= 1.0) then
2143 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2144 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2148 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2149 if FState
= MONSTATE_DEAD
then
2150 case FMonsterType
of
2151 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2154 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2155 if FAnim
[FCurAnim
, FDirection
] <> nil then
2157 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2158 if (FDirection
= D_LEFT
) and
2159 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2160 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2161 (FMonsterType
<> MONSTER_BARREL
) then
2166 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2167 if (FDirection
= D_LEFT
) and
2168 (FMonsterType
<> MONSTER_BARREL
) then
2170 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2171 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2173 if m
= M_HORIZONTAL
then
2174 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2175 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2176 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2177 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2178 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2179 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2181 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2184 else // Ïðàâàÿ àíèìàöèÿ
2186 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2187 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2191 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2194 if g_debug_Frames
then
2196 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2198 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2199 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2204 procedure TMonster
.MakeBloodSimple(Count
: Word);
2206 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2207 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2208 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2209 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2210 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2211 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2212 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2213 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2216 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2218 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2219 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2220 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2221 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2224 procedure TMonster
.Push(vx
, vy
: Integer);
2226 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2227 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2228 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2231 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2235 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2236 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2237 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2238 soulcount
:= soulcount
-1;
2240 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2242 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2243 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2244 (State
<> MONSTATE_GO
) then
2251 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2253 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2255 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2256 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2257 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2258 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2259 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2260 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2261 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2263 begin // íà÷àëè âîñðåøàòüñÿ
2265 FAnim
[Anim
, FDirection
].Revert(True);
2267 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2268 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2275 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2276 if ForceAnim
<> 255 then
2279 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2280 if FCurAnim
<> Anim
then
2281 if FAnim
[Anim
, FDirection
] <> nil then
2283 FAnim
[Anim
, FDirection
].Reset();
2288 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2295 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2296 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2298 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2299 if g_Game_IsServer
and g_Game_IsNet
then
2300 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2306 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2309 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2310 TA
:= TAnimation
.Create(FramesID
, False, 6);
2311 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2312 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2313 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2315 if g_Game_IsServer
and g_Game_IsNet
then
2316 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2317 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2321 FObj
.X
:= X
- FObj
.Rect
.X
;
2322 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2326 FDirection
:= D_LEFT
2329 FDirection
:= D_RIGHT
2333 if FDirection
= D_RIGHT
then
2334 FDirection
:= D_LEFT
2336 FDirection
:= D_RIGHT
;
2339 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2340 if not silent
and (TA
<> nil) then
2342 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2343 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2346 if g_Game_IsServer
and g_Game_IsNet
then
2347 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2348 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2352 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2356 procedure TMonster
.Update();
2358 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2368 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2369 if FMonsterType
= MONSTER_FISH
then
2370 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2371 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2374 // Ëåòàþùèå ìîíòñðû:
2375 if ((FMonsterType
= MONSTER_SOUL
) or
2376 (FMonsterType
= MONSTER_PAIN
) or
2377 (FMonsterType
= MONSTER_CACO
)) and
2378 (FState
<> MONSTATE_DIE
) and
2379 (FState
<> MONSTATE_DEAD
) then
2382 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2383 if gTime
mod (GAME_TICK
*2) <> 0 then
2385 g_Obj_Move(@FObj
, fall
, True, True);
2386 positionChanged(); // this updates spatial accelerators
2390 if FPainTicks
> 0 then
2393 FPainSound
:= False;
2396 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2397 positionChanged(); // this updates spatial accelerators
2399 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2400 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2401 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2404 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2406 Inc(gCoopMonstersKilled
);
2407 if g_Game_IsNet
then
2414 oldvelx
:= FObj
.Vel
.X
;
2416 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2417 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2418 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2420 if FFireTime
> 0 then
2422 if WordBool(st
and MOVE_INWATER
) then
2427 FFireTime
:= FFireTime
- 1;
2428 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2429 if FFirePainTime
= 0 then
2431 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2432 FFirePainTime
:= 18;
2435 FFirePainTime
:= FFirePainTime
- 1;
2439 // Ìåðòâûé íè÷åãî íå äåëàåò:
2440 if (FState
= MONSTATE_DEAD
) then
2443 // AI ìîíñòðîâ âûêëþ÷åí:
2444 if g_debug_MonsterOff
then
2447 if FState
<> MONSTATE_SLEEP
then
2448 SetState(MONSTATE_SLEEP
);
2451 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2452 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2453 case FMonsterType
of
2455 if Random(4) = 0 then
2456 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2457 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2458 MONSTER_ROBO
, MONSTER_BARREL
:
2459 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2460 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2462 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2463 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2464 if Random(2) = 0 then
2465 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2467 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2471 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2472 if FMonsterType
= MONSTER_BARREL
then
2474 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2475 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2476 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2477 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2481 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2482 if FMonsterType
= MONSTER_SOUL
then
2483 if WordBool(st
and MOVE_HITAIR
) then
2484 g_Obj_SetSpeed(@FObj
, 16);
2489 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2490 if FObj
.Vel
.Y
< 0 then
2491 if WordBool(st
and MOVE_INWATER
) then
2494 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2495 FTargetTime
:= FTargetTime
+ 1;
2498 if FShellTimer
> -1 then
2499 if FShellTimer
= 0 then
2501 if FShellType
= SHELL_SHELL
then
2502 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2503 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2504 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2505 else if FShellType
= SHELL_DBLSHELL
then
2507 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2508 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2509 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2510 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2511 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2512 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2515 end else Dec(FShellTimer
);
2517 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2519 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2520 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2521 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2522 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2523 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2524 (FObj
.Accel
.Y
= 0) then
2525 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2528 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2530 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2531 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2533 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2534 if gSoundEffectsDF
then PainSound();
2536 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2539 // Ñíèæàåì áîëü ñî âðåìåíåì:
2542 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2543 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2547 SetState(MONSTATE_GO
);
2551 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2554 FSleep
:= FSleep
+ 1;
2556 // Ïðîñïàëè äîñòàòî÷íî:
2557 if FSleep
>= 18 then
2562 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2563 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2564 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2565 if (gPlayers
<> nil) then
2566 for a
:= 0 to High(gPlayers
) do
2567 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2568 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2570 if g_Look(@FObj
, @Obj
, FDirection
) then
2572 FTargetUID
:= gPlayers
[a
].UID
;
2575 SetState(MONSTATE_GO
);
2579 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2580 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2581 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2582 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2583 if gMonsters
<> nil then
2584 for a
:= 0 to High(gMonsters
) do
2585 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2586 (gMonsters
[a
].FUID
<> FUID
) then
2588 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2589 if (FBehaviour
= BH_MANIAC
) and
2590 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2592 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2593 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2594 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2596 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2597 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2599 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2601 FTargetUID
:= gMonsters
[a
].UID
;
2604 SetState(MONSTATE_GO
);
2610 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2613 FSleep
:= FSleep
- 1;
2615 // Âûæäàëè äîñòàòî÷íî - èäåì:
2617 SetState(MONSTATE_GO
);
2620 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2622 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2623 if WordBool(st
and MOVE_BLOCK
) then
2627 SetState(MONSTATE_RUNOUT
);
2632 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2633 if (FMonsterType
= MONSTER_VILE
) then
2634 if isCorpse(@FObj
, False) <> -1 then
2637 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2642 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2643 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2644 if not findNewPrey() then
2645 begin // Íîâûõ öåëåé íåò
2653 o
.Rect
:= _Rect(0, 0, 0, 1);
2655 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2656 GetPos(FTargetUID
, @o
);
2658 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2659 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2662 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2669 // Ðàññòîÿíèå äî öåëè:
2670 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2671 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2673 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2675 FDirection
:= D_RIGHT
2677 FDirection
:= D_LEFT
;
2679 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2680 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2681 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2682 if shoot(@o
, False) then
2685 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2686 if Abs(sx
) < 40 then
2687 if FMonsterType
<> MONSTER_FISH
then
2690 SetState(MONSTATE_RUN
);
2691 if Random(2) = 0 then
2692 FDirection
:= D_LEFT
2694 FDirection
:= D_RIGHT
;
2699 // Óïåðëèñü â ñòåíó:
2700 if WordBool(st
and MOVE_HITWALL
) then
2702 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2703 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2704 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2706 SetState(MONSTATE_WAIT
);
2711 case FMonsterType
of
2712 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2714 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2715 (FObj
.Accel
.Y
= 0) then
2716 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2717 // Ïðûæîê ÷åðåç ñòåíó:
2718 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2719 SetState(MONSTATE_CLIMB
);
2726 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2727 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2728 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2730 if FMonsterType
= MONSTER_FISH
then
2732 if not WordBool(st
and MOVE_INWATER
) then
2733 begin // Ðûáà âíå âîäû:
2734 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2735 begin // "Ñòîèò" òâåðäî
2736 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2737 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2738 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2742 SetState(MONSTATE_PAIN
);
2743 FPain
:= FPain
+ 50;
2747 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2749 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2753 // Ðûáà ïëûâåò ââåðõ:
2754 if FObj
.Vel
.Y
< 0 then
2755 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2757 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2759 // Ïëàâàåì òóäà-ñþäà:
2760 if Random(2) = 0 then
2761 FDirection
:= D_LEFT
2763 FDirection
:= D_RIGHT
;
2765 SetState(MONSTATE_RUN
);
2769 else // Ëåòàþùèå ìîíñòðû
2771 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2773 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2778 else // "Íàçåìíûå" ìîíñòðû
2780 // Âîçìîæíî, ïèíàåì êóñêè:
2781 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2783 b
:= Abs(FObj
.Vel
.X
);
2784 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2785 for a
:= 0 to High(gGibs
) do
2787 if gGibs
[a
].alive
and
2788 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2789 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2792 if FObj
.Vel
.X
< 0 then
2794 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2798 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2803 // Áîññû ìîãóò ïèíàòü òðóïû:
2804 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2805 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2807 b
:= Abs(FObj
.Vel
.X
);
2808 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2809 for a
:= 0 to High(gCorpses
) do
2810 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2812 co
:= gCorpses
[a
].Obj
;
2813 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2814 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2816 if FObj
.Vel
.X
< 0 then
2817 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2819 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2822 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2824 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2826 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2827 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2830 FSleep
:= FSleep
+ 1;
2836 if Random(8) = 0 then
2840 // Áåæèì â âûáðàííóþ ñòîðîíó:
2841 if FDirection
= D_RIGHT
then
2842 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2844 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2846 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2847 if WordBool(st
and MOVE_INWATER
) then
2848 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2849 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2850 if FMonsterType
= MONSTER_FISH
then
2854 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2856 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2857 if WordBool(st
and MOVE_BLOCK
) then
2861 SetState(MONSTATE_RUNOUT
);
2866 FSleep
:= FSleep
- 1;
2868 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2869 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2872 SetState(MONSTATE_GO
);
2873 // Ñòåíà - èäåì îáðàòíî:
2874 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2877 if Random(8) = 0 then
2881 // Áåæèì â âûáðàííóþ ñòîðîíó:
2882 if FDirection
= D_RIGHT
then
2883 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2885 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2887 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2888 if WordBool(st
and MOVE_INWATER
) then
2889 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2890 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2891 if FMonsterType
= MONSTER_FISH
then
2895 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2897 // Âûøëè èç ÁëîêÌîíà:
2898 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2901 FSleep
:= FSleep
- 1;
2903 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2904 if FSleep
<= -18 then
2907 SetState(MONSTATE_GO
);
2908 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2909 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2912 if Random(8) = 0 then
2916 // Áåæèì â âûáðàííóþ ñòîðîíó:
2917 if FDirection
= D_RIGHT
then
2918 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2920 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2922 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2923 if WordBool(st
and MOVE_INWATER
) then
2924 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2925 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2926 if FMonsterType
= MONSTER_FISH
then
2930 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2932 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2933 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2934 (not WordBool(st
and MOVE_HITWALL
)) then
2937 SetState(MONSTATE_GO
);
2939 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2940 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2944 SetState(MONSTATE_RUN
);
2948 // Áåæèì â âûáðàííóþ ñòîðîíó:
2949 if FDirection
= D_RIGHT
then
2950 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2952 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2954 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2955 if WordBool(st
and MOVE_INWATER
) then
2956 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2957 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2958 if FMonsterType
= MONSTER_FISH
then
2962 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2963 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2965 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2966 if FMonsterType
= MONSTER_SOUL
then
2968 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2969 SetState(MONSTATE_GO
);
2974 // Çàìåäëÿåìñÿ ïðè àòàêå:
2975 if FMonsterType
<> MONSTER_FISH
then
2976 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2978 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2979 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2981 // Öåëü ïîãèáëà => èäåì äàëüøå:
2982 if not GetPos(FTargetUID
, @o
) then
2984 SetState(MONSTATE_GO
);
2989 // Öåëü íå âèäíî => èäåì äàëüøå:
2990 if not g_Look(@FObj
, @o
, FDirection
) then
2992 SetState(MONSTATE_GO
);
2997 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2998 if g_Obj_CollideWater(@o
, 0, 0) then
3000 SetState(MONSTATE_GO
);
3006 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3007 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3008 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3011 end; // case FState of ...
3015 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3016 if FState
= MONSTATE_REVIVE
then
3017 if FAnim
[FCurAnim
, FDirection
].Played
then
3018 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3019 FAnim
[FCurAnim
, FDirection
].Revert(False);
3020 SetState(MONSTATE_GO
);
3023 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3024 if vilefire
<> nil then
3027 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3028 if (FState
= MONSTATE_DIE
) and
3029 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3030 (FAnim
[FCurAnim
, FDirection
].Played
) then
3033 SetState(MONSTATE_DEAD
);
3035 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3036 if (FMonsterType
= MONSTER_PAIN
) then
3038 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3039 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
3042 mon
.SetState(MONSTATE_GO
);
3043 mon
.FNoRespawn
:= True;
3044 Inc(gTotalMonsters
);
3045 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3048 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3049 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
3052 mon
.SetState(MONSTATE_GO
);
3053 mon
.FNoRespawn
:= True;
3054 Inc(gTotalMonsters
);
3055 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3058 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3059 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
3062 mon
.SetState(MONSTATE_GO
);
3063 mon
.FNoRespawn
:= True;
3064 Inc(gTotalMonsters
);
3065 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3068 if g_Game_IsNet
then MH_SEND_CoopStats();
3071 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3072 if (FMonsterType
= MONSTER_PAIN
) or
3073 (FMonsterType
= MONSTER_SOUL
) or
3074 (FMonsterType
= MONSTER_BARREL
) then
3078 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3079 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3080 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3081 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3082 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3083 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3084 if FState
= MONSTATE_ATTACK
then
3085 begin // Ñîñòîÿíèå - Àòàêà
3086 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3087 if FMonsterType
<> MONSTER_SOUL
then
3088 SetState(MONSTATE_GO
);
3090 else // Ñîñòîÿíèå - Ñòðåëüáà
3092 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3093 if not FChainFire
then
3094 SetState(MONSTATE_GO
)
3096 begin // Íàäî ñòðåëÿòü åùå
3097 FChainFire
:= False;
3098 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3099 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3100 FAnim
[FCurAnim
, FDirection
].Reset();
3104 FWaitAttackAnim
:= False;
3107 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3108 if (FMonsterType
= MONSTER_SOUL
) or
3109 ( (not FWaitAttackAnim
) and
3110 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3111 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3113 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3114 if FState
= MONSTATE_ATTACK
then
3115 begin // Ñîñòîÿíèå - Àòàêà
3116 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3117 if FMonsterType
= MONSTER_SOUL
then
3118 FAnim
[FCurAnim
, FDirection
].Reset();
3120 case FMonsterType
of
3121 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3122 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3123 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3124 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3125 if FMonsterType
= MONSTER_SOUL
then
3126 SetState(MONSTATE_GO
);
3129 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3130 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3131 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3133 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3134 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3135 if FCurAnim
= ANIM_ATTACK2
then
3138 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3139 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3140 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3144 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3145 if FCurAnim
= ANIM_ATTACK2
then
3147 sx
:= isCorpse(@FObj
, True);
3149 begin // Íàøëè, êîãî âîñêðåñèòü
3150 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3151 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3152 // Âîñêðåøàòü - ñåáå âðåäèòü:
3153 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3159 else // Ñîñòîÿíèå - Ñòðåëüáà
3161 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3162 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3164 if FDirection
= D_LEFT
then
3166 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3167 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3168 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3171 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3173 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3174 case FMonsterType
of
3176 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3179 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3180 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3181 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3185 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3186 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3188 FShellType
:= SHELL_SHELL
;
3192 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3194 FShellType
:= SHELL_DBLSHELL
;
3199 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3200 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3203 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3206 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3207 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3208 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3212 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3213 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3214 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3217 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3219 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3221 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3222 MONSTER_BARON
, MONSTER_KNIGHT
:
3223 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3225 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3227 begin // Ñîçäàåì Lost_Soul:
3228 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3229 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3232 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3233 mon
.FTargetUID
:= FTargetUID
;
3234 GetPos(FTargetUID
, @o
);
3235 mon
.FTargetTime
:= 0;
3236 mon
.FNoRespawn
:= True;
3237 mon
.SetState(MONSTATE_GO
);
3238 mon
.shoot(@o
, True);
3239 Inc(gTotalMonsters
);
3241 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3246 if FMonsterType
<> MONSTER_PAIN
then
3247 if g_Game_IsNet
then
3248 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3250 // Ñêîðîñòðåëüíûå ìîíñòðû:
3251 if (FMonsterType
= MONSTER_CGUN
) or
3252 (FMonsterType
= MONSTER_SPIDER
) or
3253 (FMonsterType
= MONSTER_BSP
) or
3254 (FMonsterType
= MONSTER_MANCUB
) or
3255 (FMonsterType
= MONSTER_ROBO
) then
3256 if not GetPos(FTargetUID
, @o
) then
3257 // Öåëü ìåðòâà - èùåì íîâóþ:
3259 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3260 if shoot(@o
, False) then
3264 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3265 FWaitAttackAnim
:= True;
3268 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3269 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3271 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3272 // Çâóêè ïðè ïåðåäâèæåíèè:
3273 case FMonsterType
of
3275 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3276 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3277 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3279 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3280 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3281 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3283 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3284 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3285 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3287 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3288 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3289 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3293 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3294 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3295 FObj
.Vel
.X
:= oldvelx
;
3297 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3298 if FAnim
[FCurAnim
, FDirection
] <> nil then
3299 FAnim
[FCurAnim
, FDirection
].Update();
3302 procedure TMonster
.SetDeadAnim
;
3304 if FAnim
<> nil then
3305 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3308 procedure TMonster
.RevertAnim(R
: Boolean = True);
3310 if FAnim
<> nil then
3311 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3312 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3315 function TMonster
.AnimIsReverse
: Boolean;
3317 if FAnim
<> nil then
3318 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3323 procedure TMonster
.ClientUpdate();
3325 a
, b
, sx
, sy
, oldvelx
: Integer;
3332 sx
:= 0; // SHUT UP COMPILER
3335 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3336 if FMonsterType
= MONSTER_FISH
then
3337 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3338 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3341 // Ëåòàþùèå ìîíòñðû:
3342 if ((FMonsterType
= MONSTER_SOUL
) or
3343 (FMonsterType
= MONSTER_PAIN
) or
3344 (FMonsterType
= MONSTER_CACO
)) and
3345 (FState
<> MONSTATE_DIE
) and
3346 (FState
<> MONSTATE_DEAD
) then
3349 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3350 if gTime
mod (GAME_TICK
*2) <> 0 then
3352 g_Obj_Move(@FObj
, fall
, True, True);
3353 positionChanged(); // this updates spatial accelerators
3357 if FPainTicks
> 0 then
3360 FPainSound
:= False;
3363 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3364 positionChanged(); // this updates spatial accelerators
3366 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3367 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3368 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3374 oldvelx
:= FObj
.Vel
.X
;
3376 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3377 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3378 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3380 if FFireTime
> 0 then
3382 if WordBool(st
and MOVE_INWATER
) then
3387 FFireTime
:= FFireTime
- 1;
3391 // Ìåðòâûé íè÷åãî íå äåëàåò:
3392 if (FState
= MONSTATE_DEAD
) then
3395 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3396 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3397 case FMonsterType
of
3399 if Random(4) = 0 then
3400 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3401 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3402 MONSTER_ROBO
, MONSTER_BARREL
:
3403 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3404 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3406 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3407 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3408 if Random(2) = 0 then
3409 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3411 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3415 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3416 if FMonsterType
= MONSTER_BARREL
then
3418 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3419 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3420 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3421 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3425 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3426 if FMonsterType
= MONSTER_SOUL
then
3427 if WordBool(st
and MOVE_HITAIR
) then
3428 g_Obj_SetSpeed(@FObj
, 16);
3433 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3434 if FObj
.Vel
.Y
< 0 then
3435 if WordBool(st
and MOVE_INWATER
) then
3438 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3439 FTargetTime
:= FTargetTime
+ 1;
3441 if FShellTimer
> -1 then
3442 if FShellTimer
= 0 then
3444 if FShellType
= SHELL_SHELL
then
3445 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3446 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3447 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3448 else if FShellType
= SHELL_DBLSHELL
then
3450 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3451 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3452 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3453 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3454 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3455 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3458 end else Dec(FShellTimer
);
3460 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3462 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3463 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3464 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3465 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3466 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3467 (FObj
.Accel
.Y
= 0) then
3468 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3471 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3473 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3474 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3476 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3477 if gSoundEffectsDF
then PainSound();
3479 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3482 // Ñíèæàåì áîëü ñî âðåìåíåì:
3485 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3486 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3488 SetState(MONSTATE_GO
);
3493 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3496 FSleep
:= FSleep
+ 1;
3498 // Ïðîñïàëè äîñòàòî÷íî:
3499 if FSleep
>= 18 then
3505 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3508 FSleep
:= FSleep
- 1;
3511 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3513 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3514 if WordBool(st
and MOVE_BLOCK
) then
3518 SetState(MONSTATE_RUNOUT
);
3523 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3524 if (FMonsterType
= MONSTER_VILE
) then
3525 if isCorpse(@FObj
, False) <> -1 then
3527 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3533 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3534 if Abs(sx
) < 40 then
3535 if FMonsterType
<> MONSTER_FISH
then
3537 SetState(MONSTATE_RUN
);
3543 // Óïåðëèñü â ñòåíó:
3544 if WordBool(st
and MOVE_HITWALL
) then
3546 case FMonsterType
of
3547 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3549 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3550 (FObj
.Accel
.Y
= 0) then
3551 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3552 // Ïðûæîê ÷åðåç ñòåíó:
3553 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3554 SetState(MONSTATE_CLIMB
);
3561 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3562 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3563 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3565 if FMonsterType
= MONSTER_FISH
then
3567 if not WordBool(st
and MOVE_INWATER
) then
3568 begin // Ðûáà âíå âîäû:
3569 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3570 begin // "Ñòîèò" òâåðäî
3571 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3572 if FObj
.Accel
.Y
= 0 then
3574 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3578 SetState(MONSTATE_PAIN
);
3579 FPain
:= FPain
+ 50;
3583 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3585 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3589 // Ðûáà ïëûâåò ââåðõ:
3590 if FObj
.Vel
.Y
< 0 then
3591 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3593 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3595 // Ïëàâàåì òóäà-ñþäà:
3596 SetState(MONSTATE_RUN
);
3601 else // Ëåòàþùèå ìîíñòðû
3603 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3605 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3610 else // "Íàçåìíûå" ìîíñòðû
3612 // Âîçìîæíî, ïèíàåì êóñêè:
3613 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3615 b
:= Abs(FObj
.Vel
.X
);
3616 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3617 for a
:= 0 to High(gGibs
) do
3619 if gGibs
[a
].alive
and
3620 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3621 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3624 if FObj
.Vel
.X
< 0 then
3626 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3630 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3632 positionChanged(); // this updates spatial accelerators
3636 // Áîññû ìîãóò ïèíàòü òðóïû:
3637 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3638 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3640 b
:= Abs(FObj
.Vel
.X
);
3641 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3642 for a
:= 0 to High(gCorpses
) do
3643 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3645 co
:= gCorpses
[a
].Obj
;
3646 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3647 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3649 if FObj
.Vel
.X
< 0 then
3650 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3652 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3657 FSleep
:= FSleep
+ 1;
3663 if Random(8) = 0 then
3667 // Áåæèì â âûáðàííóþ ñòîðîíó:
3668 if FDirection
= D_RIGHT
then
3669 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3671 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3673 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3674 if WordBool(st
and MOVE_INWATER
) then
3675 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3676 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3677 if FMonsterType
= MONSTER_FISH
then
3681 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3683 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3684 if WordBool(st
and MOVE_BLOCK
) then
3686 SetState(MONSTATE_RUNOUT
);
3692 FSleep
:= FSleep
- 1;
3694 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3695 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3697 SetState(MONSTATE_GO
);
3701 if Random(8) = 0 then
3705 // Áåæèì â âûáðàííóþ ñòîðîíó:
3706 if FDirection
= D_RIGHT
then
3707 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3709 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3711 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3712 if WordBool(st
and MOVE_INWATER
) then
3713 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3714 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3715 if FMonsterType
= MONSTER_FISH
then
3719 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3721 // Âûøëè èç ÁëîêÌîíà:
3722 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3725 FSleep
:= FSleep
- 1;
3727 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3728 if FSleep
<= -18 then
3730 SetState(MONSTATE_GO
);
3734 if Random(8) = 0 then
3738 // Áåæèì â âûáðàííóþ ñòîðîíó:
3739 if FDirection
= D_RIGHT
then
3740 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3742 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3744 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3745 if WordBool(st
and MOVE_INWATER
) then
3746 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3747 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3748 if FMonsterType
= MONSTER_FISH
then
3752 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3754 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3755 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3756 (not WordBool(st
and MOVE_HITWALL
)) then
3758 SetState(MONSTATE_GO
);
3761 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3762 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3764 SetState(MONSTATE_RUN
);
3769 // Áåæèì â âûáðàííóþ ñòîðîíó:
3770 if FDirection
= D_RIGHT
then
3771 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3773 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3775 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3776 if WordBool(st
and MOVE_INWATER
) then
3777 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3778 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3779 if FMonsterType
= MONSTER_FISH
then
3783 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3784 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3786 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3787 if FMonsterType
= MONSTER_SOUL
then
3789 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3790 SetState(MONSTATE_GO
);
3795 // Çàìåäëÿåìñÿ ïðè àòàêå:
3796 if FMonsterType
<> MONSTER_FISH
then
3797 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3799 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3800 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3802 // Öåëü ïîãèáëà => èäåì äàëüøå:
3803 if not GetPos(FTargetUID
, @o
) then
3805 SetState(MONSTATE_GO
);
3810 // Öåëü íå âèäíî => èäåì äàëüøå:
3811 if not g_Look(@FObj
, @o
, FDirection
) then
3813 SetState(MONSTATE_GO
);
3818 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3819 if g_Obj_CollideWater(@o
, 0, 0) then
3821 SetState(MONSTATE_GO
);
3827 end; // case FState of ...
3831 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3832 if FState
= MONSTATE_REVIVE
then
3833 if FAnim
[FCurAnim
, FDirection
].Played
then
3834 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3835 FAnim
[FCurAnim
, FDirection
].Revert(False);
3836 SetState(MONSTATE_GO
);
3839 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3840 if vilefire
<> nil then
3843 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3844 if (FState
= MONSTATE_DIE
) and
3845 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3846 (FAnim
[FCurAnim
, FDirection
].Played
) then
3849 SetState(MONSTATE_DEAD
);
3851 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3852 if (FMonsterType
= MONSTER_PAIN
) or
3853 (FMonsterType
= MONSTER_SOUL
) or
3854 (FMonsterType
= MONSTER_BARREL
) then
3857 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3860 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3861 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3862 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3863 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3864 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3865 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3866 if FState
= MONSTATE_ATTACK
then
3867 begin // Ñîñòîÿíèå - Àòàêà
3868 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3869 if FMonsterType
<> MONSTER_SOUL
then
3870 SetState(MONSTATE_GO
);
3872 else // Ñîñòîÿíèå - Ñòðåëüáà
3874 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3875 if not FChainFire
then
3876 SetState(MONSTATE_GO
)
3878 begin // Íàäî ñòðåëÿòü åùå
3879 FChainFire
:= False;
3880 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3881 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3882 FAnim
[FCurAnim
, FDirection
].Reset();
3886 FWaitAttackAnim
:= False;
3889 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3890 if (FMonsterType
= MONSTER_SOUL
) or
3891 ( (not FWaitAttackAnim
) and
3892 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3893 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3895 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3896 if FState
= MONSTATE_ATTACK
then
3897 begin // Ñîñòîÿíèå - Àòàêà
3898 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3899 if FMonsterType
= MONSTER_SOUL
then
3900 FAnim
[FCurAnim
, FDirection
].Reset();
3902 case FMonsterType
of
3903 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3904 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3905 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3906 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3907 if FMonsterType
= MONSTER_SOUL
then
3908 SetState(MONSTATE_GO
);
3911 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3913 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3914 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3915 if FCurAnim
= ANIM_ATTACK2
then
3918 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3919 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3923 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3924 if FCurAnim
= ANIM_ATTACK2
then
3926 sx
:= isCorpse(@FObj
, True);
3928 begin // Íàøëè, êîãî âîñêðåñèòü
3929 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3930 // Âîñêðåøàòü - ñåáå âðåäèòü:
3931 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3937 else // Ñîñòîÿíèå - Ñòðåëüáà
3939 // Ñêîðîñòðåëüíûå ìîíñòðû:
3940 if (FMonsterType
= MONSTER_CGUN
) or
3941 (FMonsterType
= MONSTER_SPIDER
) or
3942 (FMonsterType
= MONSTER_BSP
) or
3943 (FMonsterType
= MONSTER_MANCUB
) or
3944 (FMonsterType
= MONSTER_ROBO
) then
3945 if not GetPos(FTargetUID
, @o
) then
3946 // Öåëü ìåðòâà - èùåì íîâóþ:
3948 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3949 if shoot(@o
, False) then
3953 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3954 FWaitAttackAnim
:= True;
3957 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3958 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3960 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3961 // Çâóêè ïðè ïåðåäâèæåíèè:
3962 case FMonsterType
of
3964 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3965 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3966 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3968 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3969 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3970 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3972 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3973 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3974 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3976 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3977 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3978 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3982 // Êîñòûëü äëÿ ïîòîêîâ
3983 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3984 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3985 FObj
.Vel
.X
:= oldvelx
;
3987 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3988 if FAnim
[FCurAnim
, FDirection
] <> nil then
3989 FAnim
[FCurAnim
, FDirection
].Update();
3992 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3994 case FMonsterType
of
3997 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3998 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4002 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4004 FShellType
:= SHELL_SHELL
;
4008 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4010 FShellType
:= SHELL_DBLSHELL
;
4012 MONSTER_CGUN
, MONSTER_SPIDER
:
4014 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4015 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4018 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4020 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4022 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4024 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4026 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4028 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4029 MONSTER_BARON
, MONSTER_KNIGHT
:
4030 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4032 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4036 procedure TMonster
.Turn();
4039 if FDirection
= D_LEFT
then
4040 FDirection
:= D_RIGHT
4042 FDirection
:= D_LEFT
;
4044 // Áåæèì â âûáðàííóþ ñòîðîíó:
4045 if FDirection
= D_RIGHT
then
4046 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4048 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4051 function TMonster
.findNewPrey(): Boolean;
4055 PlayersSee
, MonstersSee
: Array of DWORD
;
4056 PlayerNear
, MonsterNear
: Integer;
4059 SetLength(MonstersSee
, 0);
4060 SetLength(PlayersSee
, 0);
4067 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4068 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4069 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4070 for a
:= 0 to High(gPlayers
) do
4071 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4072 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4074 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4076 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4077 PlayersSee
[High(PlayersSee
)] := a
;
4079 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4080 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4084 PlayerNear
:= Integer(a
);
4088 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4089 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4090 for a
:= 0 to High(gMonsters
) do
4091 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4092 (gMonsters
[a
].FUID
<> FUID
) then
4094 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4095 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4096 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4097 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4098 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4099 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4100 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4101 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4103 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4105 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4106 MonstersSee
[High(MonstersSee
)] := a
;
4108 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4109 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4113 MonsterNear
:= Integer(a
);
4118 BH_NORMAL
, BH_KILLER
:
4120 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4121 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4123 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4124 FTargetUID
:= gPlayers
[a
].UID
;
4127 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4130 FTargetUID
:= gPlayers
[a
].UID
;
4132 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4133 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4135 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4136 FTargetUID
:= gMonsters
[a
].UID
;
4139 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4142 FTargetUID
:= gMonsters
[a
].UID
;
4145 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4147 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4148 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4150 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4151 FTargetUID
:= gPlayers
[a
].UID
;
4153 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4155 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4156 FTargetUID
:= gMonsters
[a
].UID
;
4158 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4159 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4162 FTargetUID
:= gPlayers
[a
].UID
;
4164 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4167 FTargetUID
:= gMonsters
[a
].UID
;
4172 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4173 if FTargetUID
= 0 then
4175 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4176 if FBehaviour
= BH_INSANE
then
4179 FTargetTime
:= MAX_ATM
;
4188 function TMonster
.kick(o
: PObj
): Boolean;
4192 case FMonsterType
of
4195 SetState(MONSTATE_ATTACK
);
4200 SetState(MONSTATE_ATTACK
);
4201 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4206 SetState(MONSTATE_ATTACK
);
4207 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4210 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4212 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4213 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4216 MONSTER_BARON
, MONSTER_KNIGHT
,
4217 MONSTER_CACO
, MONSTER_MANCUB
:
4218 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4219 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4223 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4233 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4234 if not immediately
then
4235 case FMonsterType
of
4236 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4237 Exit
; // íå ñòðåëÿþò
4238 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4241 // Âðåìÿ âûñòðåëà óïóùåíî:
4243 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4249 // Âðåìÿ âûñòðåëà óïóùåíî:
4256 // Âðåìÿ âûñòðåëà óïóùåíî:
4257 if FAmmo
>= 100 then
4262 // Ñòðåëÿåò íå âñåãäà:
4263 if Random(2) = 0 then
4266 // Âðåìÿ âûñòðåëà óïóùåíî:
4270 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4271 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4272 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4273 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4274 else if Random(16) <> 0 then Exit
;
4278 if not g_Look(@FObj
, o
, FDirection
) then
4283 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4284 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4286 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4287 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4288 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4289 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4292 case FMonsterType
of
4293 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4295 SetState(MONSTATE_SHOOT
);
4300 SetState(MONSTATE_SHOOT
);
4304 begin // Çàæèãàåì îãîíü
4305 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4306 ty
:= o
^.Y
+o
^.Rect
.Y
;
4307 SetState(MONSTATE_SHOOT
);
4311 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4312 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4315 begin // Ëåòèò â ñòîðîíó öåëè:
4316 SetState(MONSTATE_ATTACK
);
4317 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4319 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4320 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4321 m
:= Max(Abs(xd
), Abs(yd
));
4325 FObj
.Vel
.X
:= (xd
*16) div m
;
4326 FObj
.Vel
.Y
:= (yd
*16) div m
;
4328 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4329 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4331 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4332 if FMonsterType
= MONSTER_MANCUB
then
4334 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4336 SetState(MONSTATE_SHOOT
);
4344 function TMonster
.alive(): Boolean;
4346 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4349 procedure TMonster
.SetHealth(aH
: Integer);
4351 if (aH
> 0) and (aH
< 1000000) then
4354 if FHealth
> FMaxHealth
then
4355 FMaxHealth
:= FHealth
;
4359 procedure TMonster
.WakeUp();
4361 if g_Game_IsClient
then Exit
;
4362 SetState(MONSTATE_GO
);
4363 FTargetTime
:= MAX_ATM
;
4367 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4377 // Ñèãíàòóðà ìîíñòðà:
4378 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4379 Mem
.WriteDWORD(sig
);
4381 Mem
.WriteWord(FUID
);
4383 if FDirection
= D_LEFT
then
4388 // Íàäî ëè óäàëèòü åãî:
4389 Mem
.WriteBoolean(FRemoved
);
4390 // Îñòàëîñü çäîðîâüÿ:
4391 Mem
.WriteInt(FHealth
);
4393 Mem
.WriteByte(FState
);
4394 // Òåêóùàÿ àíèìàöèÿ:
4395 Mem
.WriteByte(FCurAnim
);
4397 Mem
.WriteWord(FTargetUID
);
4398 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4399 Mem
.WriteInt(FTargetTime
);
4400 // Ïîâåäåíèå ìîíñòðà:
4401 Mem
.WriteByte(FBehaviour
);
4402 // Ãîòîâíîñòü ê âûñòðåëó:
4403 Mem
.WriteInt(FAmmo
);
4405 Mem
.WriteInt(FPain
);
4407 Mem
.WriteInt(FSleep
);
4408 // Îçâó÷èâàòü ëè áîëü:
4409 Mem
.WriteBoolean(FPainSound
);
4410 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4411 Mem
.WriteBoolean(FWaitAttackAnim
);
4412 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4413 Mem
.WriteBoolean(FChainFire
);
4414 // Ïîäëåæèò ëè ðåñïàâíó:
4415 Mem
.WriteBoolean(FNoRespawn
);
4419 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4420 Mem
.WriteInt(FStartID
);
4421 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4422 Mem
.WriteInt(FSpawnTrigger
);
4424 Obj_SaveState(@FObj
, Mem
);
4425 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4426 anim
:= vilefire
<> nil;
4427 Mem
.WriteBoolean(anim
);
4428 // Åñëè åñòü - ñîõðàíÿåì:
4430 vilefire
.SaveState(Mem
);
4432 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4434 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4435 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4436 Mem
.WriteBoolean(anim
);
4437 // Åñëè åñòü - ñîõðàíÿåì:
4439 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4440 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4441 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4442 Mem
.WriteBoolean(anim
);
4443 // Åñëè åñòü - ñîõðàíÿåì:
4445 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4450 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4460 // Ñèãíàòóðà ìîíñòðà:
4462 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4464 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4466 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4467 uidMap
[FUID
] := nil;
4470 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4471 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4472 uidMap
[FUID
] := self
;
4476 FDirection
:= D_LEFT
4478 FDirection
:= D_RIGHT
;
4479 // Íàäî ëè óäàëèòü åãî:
4480 Mem
.ReadBoolean(FRemoved
);
4481 // Îñòàëîñü çäîðîâüÿ:
4482 Mem
.ReadInt(FHealth
);
4484 Mem
.ReadByte(FState
);
4485 // Òåêóùàÿ àíèìàöèÿ:
4486 Mem
.ReadByte(FCurAnim
);
4488 Mem
.ReadWord(FTargetUID
);
4489 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4490 Mem
.ReadInt(FTargetTime
);
4491 // Ïîâåäåíèå ìîíñòðà:
4492 Mem
.ReadByte(FBehaviour
);
4493 // Ãîòîâíîñòü ê âûñòðåëó:
4498 Mem
.ReadInt(FSleep
);
4499 // Îçâó÷èâàòü ëè áîëü:
4500 Mem
.ReadBoolean(FPainSound
);
4501 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4502 Mem
.ReadBoolean(FWaitAttackAnim
);
4503 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4504 Mem
.ReadBoolean(FChainFire
);
4505 // Ïîäëåæèò ëè ðåñïàâíó
4506 Mem
.ReadBoolean(FNoRespawn
);
4510 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4511 Mem
.ReadInt(FStartID
);
4512 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4513 Mem
.ReadInt(FSpawnTrigger
);
4515 Obj_LoadState(@FObj
, Mem
);
4516 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4517 Mem
.ReadBoolean(anim
);
4518 // Åñëè åñòü - çàãðóæàåì:
4521 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4522 vilefire
.LoadState(Mem
);
4525 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4527 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4528 Mem
.ReadBoolean(anim
);
4529 // Åñëè åñòü - çàãðóæàåì:
4532 Assert(FAnim
[i
, D_LEFT
] <> nil,
4533 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4534 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4536 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4537 Mem
.ReadBoolean(anim
);
4538 // Åñëè åñòü - çàãðóæàåì:
4541 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4542 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4543 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4548 procedure TMonster
.ActivateTriggers();
4552 if FDieTriggers
<> nil then
4553 for a
:= 0 to High(FDieTriggers
) do
4554 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4555 if FSpawnTrigger
> -1 then
4557 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4558 FSpawnTrigger
:= -1;
4562 procedure TMonster
.AddTrigger(t
: Integer);
4564 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4565 FDieTriggers
[High(FDieTriggers
)] := t
;
4568 procedure TMonster
.ClearTriggers();
4570 SetLength(FDieTriggers
, 0);
4573 procedure TMonster
.CatchFire(Attacker
: Word);
4576 FFireAttacker
:= Attacker
;
4577 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4580 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4585 if (Random(10) = 1) and (Times
= 1) then
4588 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4590 for i
:= 1 to Times
do
4592 Anim
:= TAnimation
.Create(id
, False, 3);
4594 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4595 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4602 // ////////////////////////////////////////////////////////////////////////// //
4603 // throws on invalid uid
4604 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4606 result
:= g_Mons_ByIdx_NC(uid
);
4607 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4611 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4613 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4614 result
:= gMonsters
[uid
];
4617 function g_Mons_TotalCount (): Integer; inline;
4619 result
:= Length(gMonsters
);
4623 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4629 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4630 for idx
:= 0 to High(gMonsters
) do
4632 mon
:= gMonsters
[idx
];
4633 if (mon
<> nil) then
4636 if result
then exit
;
4642 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4648 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4649 for idx
:= 0 to High(gMonsters
) do
4651 mon
:= gMonsters
[idx
];
4652 if (mon
<> nil) and mon
.alive
then
4655 if result
then exit
;
4661 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4663 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4665 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4673 if (width
< 1) or (height
< 1) then exit
;
4674 if gmon_debug_use_sqaccel
then
4676 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4680 for idx
:= 0 to High(gMonsters
) do
4682 mon
:= gMonsters
[idx
];
4683 if (mon
<> nil) and mon
.alive
then
4685 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4696 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4698 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4708 if (width
< 1) or (height
< 1) then exit
;
4709 if gmon_debug_use_sqaccel
then
4711 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4715 for idx
:= 0 to High(gMonsters
) do
4717 mon
:= gMonsters
[idx
];
4718 if (mon
<> nil) and mon
.alive
then
4720 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4723 if result
then exit
;
4731 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4733 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4736 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4737 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4745 if (width
< 1) or (height
< 1) then exit
;
4746 if gmon_debug_use_sqaccel
then
4748 if (width
= 1) and (height
= 1) then
4750 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4754 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4759 for idx
:= 0 to High(gMonsters
) do
4761 mon
:= gMonsters
[idx
];
4762 if (mon
<> nil) and mon
.alive
then
4764 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4767 if result
then exit
;