1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {.$DEFINE D2F_DEBUG_MONS_MOVE}
23 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
24 g_saveload
, BinEditor
, g_panel
, xprofiler
;
48 TMonster
= Class (TObject
)
52 FDirection
: TDirection
;
53 FStartDirection
: TDirection
;
54 FStartX
, FStartY
: Integer;
60 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
69 FWaitAttackAnim
: Boolean;
80 FFirePainTime
: Integer;
83 mProxyId
: Integer; // node in dyntree or -1
84 mArrIdx
: Integer; // in gMonsters
86 FDieTriggers
: Array of Integer;
87 FSpawnTrigger
: Integer;
90 function findNewPrey(): Boolean;
91 procedure ActivateTriggers();
96 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
98 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
99 destructor Destroy(); override;
100 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
101 function Collide(Panel
: TPanel
): Boolean; overload
;
102 function Collide(X
, Y
: Integer): Boolean; overload
;
103 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
104 function Live(): Boolean;
105 procedure SetHealth(aH
: Integer);
106 procedure Push(vx
, vy
: Integer);
107 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
108 function Heal(Value
: Word): Boolean;
111 procedure ClientUpdate();
112 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
113 procedure SetDeadAnim
;
116 procedure WakeUpSound();
117 procedure DieSound();
118 procedure PainSound();
119 procedure ActionSound();
120 procedure AddTrigger(t
: Integer);
121 procedure ClearTriggers();
123 procedure SaveState(var Mem
: TBinMemoryWriter
);
124 procedure LoadState(var Mem
: TBinMemoryReader
);
125 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
126 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
127 procedure MakeBloodSimple(Count
: Word);
128 procedure RevertAnim(R
: Boolean = True);
129 function AnimIsReverse
: Boolean;
130 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
131 function kick(o
: PObj
): Boolean;
132 procedure CatchFire(Attacker
: Word);
133 procedure OnFireFlame(Times
: DWORD
= 1);
135 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
137 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
139 property MonsterType
: Byte read FMonsterType
;
140 property MonsterHealth
: Integer read FHealth write FHealth
;
141 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
142 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
143 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
144 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
145 property MonsterSleep
: Integer read FSleep write FSleep
;
146 property MonsterState
: Byte read FState write FState
;
147 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
148 property MonsterPain
: Integer read FPain write FPain
;
149 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
151 property Obj
: TObj read FObj
;
152 property UID
: Word read FUID write FUID
;
153 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
155 property GameX
: Integer read FObj
.X write FObj
.X
;
156 property GameY
: Integer read FObj
.Y write FObj
.Y
;
157 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
158 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
159 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
160 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
161 property GameDirection
: TDirection read FDirection write FDirection
;
163 property StartID
: Integer read FStartID
;
165 property proxyId
: Integer read mProxyId
;
166 property arrIdx
: Integer read mArrIdx
;
170 // will be called from map loader
171 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
173 procedure g_Monsters_LoadData ();
174 procedure g_Monsters_FreeData ();
175 procedure g_Monsters_Init ();
176 procedure g_Monsters_Free (clearGrid
: Boolean=true);
177 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
178 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
179 procedure g_Monsters_Update ();
180 procedure g_Monsters_Draw ();
181 procedure g_Monsters_DrawHealth ();
182 function g_Monsters_ByUID (UID
: Word): TMonster
;
183 procedure g_Monsters_killedp ();
184 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
185 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
186 function g_Monsters_GetIDByName (name
: String): Integer;
187 function g_Monsters_GetNameByID (MonsterType
: Byte): String;
188 function g_Monsters_GetKilledBy (MonsterType
: Byte): String;
192 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
194 // throws on invalid uid
195 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
198 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
200 function g_Mons_TotalCount (): Integer; inline;
202 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
204 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
205 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
207 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
208 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
210 function g_Mons_getNewTrapFrameId (): DWord
;
214 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
216 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
220 gmon_debug_use_sqaccel
: Boolean = true;
224 procedure g_Mons_ProfilersBegin ();
225 procedure g_Mons_ProfilersEnd ();
227 procedure g_Mons_LOS_Start (); inline;
228 procedure g_Mons_LOS_End (); inline;
231 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
235 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
238 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
242 gmon_debug_think
: Boolean = true;
243 gmon_debug_one_think_step
: Boolean = false;
249 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
250 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
251 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
252 g_language
, g_netmsg
;
255 // ////////////////////////////////////////////////////////////////////////// //
256 procedure g_Mons_ProfilersBegin ();
258 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
259 profMonsLOS
.mainBegin(g_profile_los
);
260 if g_profile_los
then
262 profMonsLOS
.sectionBegin('loscalc');
263 profMonsLOS
.sectionEnd();
267 procedure g_Mons_ProfilersEnd ();
269 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
272 procedure g_Mons_LOS_Start (); inline;
274 profMonsLOS
.sectionBeginAccum('loscalc');
277 procedure g_Mons_LOS_End (); inline;
279 profMonsLOS
.sectionEnd();
283 // ////////////////////////////////////////////////////////////////////////// //
285 monCheckTrapLastFrameId
: DWord
;
288 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
290 x
:= FObj
.X
+FObj
.Rect
.X
;
291 y
:= FObj
.Y
+FObj
.Rect
.Y
;
292 w
:= FObj
.Rect
.Width
;
293 h
:= FObj
.Rect
.Height
;
297 // ////////////////////////////////////////////////////////////////////////// //
298 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
300 if not assigned(cb
) then begin result
:= nil; exit
; end;
301 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
305 //WARNING! call this after monster position was changed, or coldet will not work right!
306 procedure TMonster
.positionChanged ();
309 nx
, ny
, nw
, nh
: Integer;
311 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
312 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
314 if (mProxyId
= -1) then
316 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
317 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
318 monsGrid
.getBodyXY(mProxyId
, x
, y
);
319 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
324 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
325 getMapBox(nx
, ny
, nw
, nh
);
327 if (w
<> nw
) or (h
<> nh
) then
329 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
330 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
332 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
334 else if (x
<> nx
) or (y
<> ny
) then
336 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
337 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
339 monsGrid
.moveBody(mProxyId
, nx
, ny
);
343 exit
; // nothing to do
345 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
346 monsGrid
.getBodyXY(mProxyId
, x
, y
);
347 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
353 // ////////////////////////////////////////////////////////////////////////// //
363 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
365 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
366 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
370 end = ((name
: 'SLEEP'; loop
: True),
371 (name
: 'GO'; loop
: True),
372 (name
: 'DIE'; loop
: False),
373 (name
: 'MESS'; loop
: False),
374 (name
: 'ATTACK'; loop
: False),
375 (name
: 'ATTACK2'; loop
: False),
376 (name
: 'PAIN'; loop
: False));
378 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
379 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
389 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
390 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
392 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
393 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
395 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
396 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
398 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
399 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
401 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
402 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
404 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
405 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
407 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
408 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
410 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
411 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
413 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
414 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
416 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
417 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
419 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
420 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
422 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
423 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
425 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
426 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
428 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
429 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
431 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
432 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
434 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
435 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
437 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
438 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
440 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
441 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
443 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
444 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
446 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
447 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
449 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
450 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
453 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
454 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
455 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
456 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
457 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
458 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
459 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
460 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
462 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
463 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
464 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
466 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
467 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
468 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
470 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
471 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
472 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
474 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
475 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
476 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
478 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
479 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
480 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
482 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
483 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
484 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
486 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
487 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
488 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
490 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
491 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
492 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
494 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
495 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
496 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
498 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
499 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
500 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
502 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
503 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
504 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
506 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
507 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
508 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
510 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
511 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
512 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
514 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
515 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
516 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
518 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
519 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
520 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
522 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
523 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
524 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
526 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
527 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
528 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
530 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
531 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
532 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
534 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
535 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
536 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
538 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
539 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
543 gMonsters
: array of TMonster
;
544 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
547 procedure clearUidMap ();
551 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
555 function g_Mons_getNewTrapFrameId (): DWord
;
559 Inc(monCheckTrapLastFrameId
);
560 if monCheckTrapLastFrameId
= 0 then
563 monCheckTrapLastFrameId
:= 1;
564 for f
:= 0 to High(gMonsters
) do
566 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
569 result
:= monCheckTrapLastFrameId
;
578 soulcount
: Integer = 0;
581 function allocMonster(): DWORD
;
585 for i
:= 0 to High(gMonsters
) do
587 if (gMonsters
[i
] = nil) then
594 olen
:= Length(gMonsters
);
597 SetLength(gMonsters
, 64);
603 SetLength(gMonsters
, Length(gMonsters
)+32);
608 function IsFriend(a
, b
: Byte): Boolean;
612 // Áî÷êà - âñåì äðóã:
613 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
616 // Ìîíñòðû îäíîãî âèäà:
619 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
620 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
621 Exit
; // Ýòè íå áüþò ñâîèõ
624 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
625 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
627 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
628 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
631 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
636 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
639 UIDType
, MonsterType
: Byte;
644 UIDType
:= g_GetUIDType(SpawnerUID
);
645 if UIDType
= UID_MONSTER
then
647 m
:= g_Monsters_ByUID(SpawnerUID
);
648 if m
= nil then Exit
;
649 MonsterType
:= m
.FMonsterType
;
653 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
654 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
656 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
657 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
658 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
660 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
661 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
666 function canShoot(m
: Byte): Boolean;
671 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
679 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
681 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
683 atag
:= atag
; // shut up, fpc!
684 result
:= false; // don't stop
685 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
687 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
688 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
689 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
691 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
702 // Åñëè íóæíà âåðîÿòíîñòü
703 if not immediately
and (Random(8) <> 0) then exit
;
705 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
706 if gmon_debug_use_sqaccel
then
708 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
709 if (mon
<> nil) then result
:= mon
.mArrIdx
;
713 for a
:= 0 to High(gMonsters
) do
715 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
717 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
718 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
719 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
720 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
731 procedure g_Monsters_LoadData();
733 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
735 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
742 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
749 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
756 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
763 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
770 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
777 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
784 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
791 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
798 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
805 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
812 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
819 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
826 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
833 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
840 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
847 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
854 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
861 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
868 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
875 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
888 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
890 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
892 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
893 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
894 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
895 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
896 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
897 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
898 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
899 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
900 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
901 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
902 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
904 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
905 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
906 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
908 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
909 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
910 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
911 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
912 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
913 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
915 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
916 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
917 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
918 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
919 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
921 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
922 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
924 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
925 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
926 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
927 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
929 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
930 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
931 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
932 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
933 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
935 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
936 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
937 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
938 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
939 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
941 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
942 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
943 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
944 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
946 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
947 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
948 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
950 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
951 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
953 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
954 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
956 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
957 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
958 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
960 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
961 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
963 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
965 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
967 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
970 monCheckTrapLastFrameId
:= 0;
973 procedure g_Monsters_FreeData();
975 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
977 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
978 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
979 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
980 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
988 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
989 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
990 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
991 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
992 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
993 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
994 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
995 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
996 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
997 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1109 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1111 g_Sound_Delete('SOUND_MONSTER_PAIN');
1112 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1113 g_Sound_Delete('SOUND_MONSTER_ACTION');
1114 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1115 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1116 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1117 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1118 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1119 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1120 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1121 g_Sound_Delete('SOUND_MONSTER_SLOP');
1123 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1124 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1125 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1127 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1128 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1129 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1130 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1131 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1132 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1134 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1135 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1136 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_HAHA');
1138 g_Sound_Delete('SOUND_MONSTER_TRUP');
1140 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1141 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1143 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1144 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1146 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1148 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1149 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1150 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1151 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1152 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1154 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1155 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1156 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1158 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1160 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1161 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1162 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1165 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1166 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1167 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1175 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1176 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1179 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1180 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1182 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1183 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1184 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1186 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1189 procedure g_Monsters_Init();
1194 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1198 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1204 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1207 monCheckTrapLastFrameId
:= 0;
1211 // will be called from map loader
1212 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1215 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1216 //clearUidMap(); // why not?
1217 e_LogWritefln('%s', ['Recreated monster tree']);
1221 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1222 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1229 // Íåò òàêîãî ìîíñòðà
1230 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1232 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1233 if MonsterType
= MONSTER_SOUL
then
1235 if soulcount
> MAX_SOUL
then exit
;
1236 soulcount
:= soulcount
+ 1;
1239 find_id
:= allocMonster();
1241 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1242 gMonsters
[find_id
] := mon
;
1243 mon
.mArrIdx
:= find_id
;
1246 uidMap
[mon
.FUID
] := mon
;
1248 // Íàñòðàèâàåì ïîëîæåíèå
1253 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1254 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1258 FObj
.X
:= X
-FObj
.Rect
.X
;
1259 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1262 FDirection
:= Direction
;
1263 FStartDirection
:= Direction
;
1268 mon
.positionChanged();
1273 procedure g_Monsters_killedp();
1277 if gMonsters
= nil then
1280 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1281 h
:= High(gMonsters
);
1283 if (gMonsters
[a
] <> nil) then
1284 with gMonsters
[a
] do
1285 if (FMonsterType
= MONSTER_MAN
) and
1286 (FState
<> MONSTATE_DEAD
) and
1287 (FState
<> MONSTATE_SLEEP
) and
1288 (FState
<> MONSTATE_DIE
) then
1290 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1295 procedure g_Monsters_Update();
1300 if gTime
mod (GAME_TICK
*2) = 0 then
1304 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1305 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1308 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1310 if gmon_debug_think
or gmon_debug_one_think_step
then
1312 gmon_debug_one_think_step
:= false;
1313 for a
:= 0 to High(gMonsters
) do
1315 if (gMonsters
[a
] = nil) then continue
;
1316 if not gMonsters
[a
].FRemoved
then
1318 if g_Game_IsClient
then
1319 gMonsters
[a
].ClientUpdate()
1321 gMonsters
[a
].Update();
1325 gMonsters
[a
].Free();
1326 gMonsters
[a
] := nil;
1334 procedure g_Monsters_Draw();
1338 if gMonsters
<> nil then
1339 for a
:= 0 to High(gMonsters
) do
1340 if gMonsters
[a
] <> nil then
1341 gMonsters
[a
].Draw();
1344 procedure g_Monsters_DrawHealth();
1349 if gMonsters
= nil then Exit
;
1350 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1352 for a
:= 0 to High(gMonsters
) do
1353 if gMonsters
[a
] <> nil then
1355 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1356 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1357 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1361 function g_Monsters_ByUID (UID
: Word): TMonster
;
1364 result
:= uidMap
[UID
];
1367 if gMonsters <> nil then
1368 for a := 0 to High(gMonsters) do
1369 if (gMonsters[a] <> nil) and
1370 (gMonsters[a].FUID = UID) then
1372 Result := gMonsters[a];
1378 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1383 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1385 if gMonsters
<> nil then
1386 for i
:= 0 to High(gMonsters
) do
1387 if gMonsters
[i
] <> nil then
1388 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1391 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1393 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1395 Mem
.WriteInt(pt_xs
);
1397 Mem
.WriteInt(pt_ys
);
1399 // Êîëè÷åñòâî ìîíñòðîâ:
1400 Mem
.WriteInt(count
);
1405 // Ñîõðàíÿåì ìîíñòðîâ:
1406 for i
:= 0 to High(gMonsters
) do
1407 if gMonsters
[i
] <> nil then
1408 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1411 b
:= gMonsters
[i
].MonsterType
;
1413 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1414 gMonsters
[i
].SaveState(Mem
);
1418 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1424 if Mem
= nil then exit
;
1426 g_Monsters_Free(false);
1428 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1434 // Êîëè÷åñòâî ìîíñòðîâ
1437 if count
= 0 then exit
;
1439 // Çàãðóæàåì ìîíñòðîâ
1440 for a
:= 0 to count
-1 do
1445 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1446 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1447 // Çàãðóæàåì äàííûå ìîíñòðà
1452 function g_Monsters_GetIDByName(name
: String): Integer;
1456 name
:= UpperCase(name
);
1458 while (i
<= MONSTER_MAN
) do
1460 if name
= MONSTERTABLE
[i
].Name
then
1471 function g_Monsters_GetNameByID(MonsterType
: Byte): String;
1473 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1474 Result
:= MONSTERTABLE
[MonsterType
].Name
1479 function g_Monsters_GetKilledBy(MonsterType
: Byte): String;
1481 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1482 Result
:= KilledByMonster
[MonsterType
]
1487 { T M o n s t e r : }
1489 procedure TMonster
.ActionSound();
1491 case FMonsterType
of
1493 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1494 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1496 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1497 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1498 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1500 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1502 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1504 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1506 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1510 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1514 procedure TMonster
.PainSound();
1522 case FMonsterType
of
1523 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1524 MONSTER_SKEL
, MONSTER_CGUN
:
1525 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1526 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1527 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1528 MONSTER_BSP
, MONSTER_CYBER
:
1529 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1531 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1533 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1535 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1537 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1541 procedure TMonster
.DieSound();
1543 case FMonsterType
of
1546 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1547 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1549 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1551 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1552 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1553 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1556 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1558 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1560 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1562 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1564 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1566 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1568 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1570 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1572 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1574 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1576 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1578 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1580 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1582 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1586 procedure TMonster
.WakeUpSound();
1588 case FMonsterType
of
1591 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1592 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1594 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1596 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1597 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1598 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1601 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1603 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1605 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1607 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1609 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1611 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1613 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1615 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1617 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1619 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1621 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1623 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1629 procedure TMonster
.BFGHit();
1631 if FMonsterType
= MONSTER_FISH
then
1634 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1635 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1636 {if g_Game_IsServer and g_Game_IsNet then
1637 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1638 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1642 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1644 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1652 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1654 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1659 Panel
.Width
, Panel
.Height
);
1662 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1664 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1665 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1666 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1667 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1670 procedure TMonster
.Respawn
;
1676 FDirection
:= FStartDirection
;
1679 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1680 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1685 FDieTriggers
:= nil;
1686 FWaitAttackAnim
:= False;
1687 FChainFire
:= False;
1690 FState
:= MONSTATE_SLEEP
;
1691 FCurAnim
:= ANIM_SLEEP
;
1693 positionChanged(); // this updates spatial accelerators
1695 if g_Game_IsNet
and g_Game_IsServer
then
1697 MH_SEND_MonsterPos(FUID
);
1698 MH_SEND_MonsterState(FUID
);
1702 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1705 FramesID
: DWORD
= 0;
1709 if ForcedUID
< 0 then
1710 FUID
:= g_CreateUID(UID_MONSTER
)
1714 FMonsterType
:= MonsterType
;
1718 FState
:= MONSTATE_SLEEP
;
1719 FCurAnim
:= ANIM_SLEEP
;
1720 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1721 FMaxHealth
:= FHealth
;
1722 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1723 FDieTriggers
:= nil;
1724 FSpawnTrigger
:= -1;
1725 FWaitAttackAnim
:= False;
1726 FChainFire
:= False;
1728 FNoRespawn
:= False;
1730 FBehaviour
:= BH_NORMAL
;
1737 trapCheckFrameId
:= 0;
1739 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1740 FBloodKind
:= BLOOD_SPARKS
1742 FBloodKind
:= BLOOD_NORMAL
;
1743 if FMonsterType
= MONSTER_CACO
then
1749 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1762 SetLength(FAnim
, Length(ANIMTABLE
));
1764 for a
:= 0 to High(FAnim
) do
1766 FAnim
[a
, D_LEFT
] := nil;
1767 FAnim
[a
, D_RIGHT
] := nil;
1770 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1771 if (ANIMTABLE
[a
].name
<> '') and
1772 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1774 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1775 '_'+ANIMTABLE
[a
].name
;
1777 res
:= g_Frames_Exists(s
);
1780 res
:= g_Frames_Get(FramesID
, s
);
1782 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1785 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1786 if a
<> ANIM_MESS
then
1789 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1790 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1792 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1793 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1794 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1795 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1800 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1801 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1803 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1804 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1806 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1807 '_'+ANIMTABLE
[a
].name
+'_L';
1808 if g_Frames_Exists(s
) then
1809 g_Frames_Get(FramesID
, s
);
1812 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1813 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1816 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1817 if MonsterType
= MONSTER_VILE
then
1819 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1820 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1826 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1833 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1834 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1837 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1838 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1841 if Random(2) = 0 then
1842 FDirection
:= D_RIGHT
1844 FDirection
:= D_LEFT
;
1846 SetState(MONSTATE_RUN
);
1850 // Ëîâóøêà óáèâàåò ñðàçó:
1851 if t
= HIT_TRAP
then
1854 // Ðîáîòó óðîíà íåò:
1855 if FMonsterType
= MONSTER_ROBO
then
1859 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1861 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1864 FPain
:= FPain
+aDamage
;
1866 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1867 if FState
<> MONSTATE_PAIN
then
1868 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1869 (FMonsterType
<> MONSTER_BARREL
) then
1870 SetState(MONSTATE_PAIN
);
1872 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1873 if (gBloodCount
> 0) then
1875 c
:= Min(aDamage
, 200);
1876 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1878 if (VelX
= 0) and (VelY
= 0) then
1882 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1883 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1887 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1888 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1890 FTargetUID
:= SpawnerUID
;
1894 // Çäîðîâüå çàêîí÷èëîñü:
1895 if FHealth
<= 0 then
1897 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1898 if (FMonsterType
<> MONSTER_BARREL
) then
1900 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1902 p
:= g_Player_Get(SpawnerUID
);
1903 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1905 p
.MonsterKills
:= p
.MonsterKills
+1;
1906 if gGameSettings
.GameMode
= GM_COOP
then
1907 p
.Frags
:= p
.Frags
+ 1;
1908 // Uncomment this if you want to double-kill monsters
1912 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1914 Inc(gCoopMonstersKilled
);
1915 if g_Game_IsNet
then
1921 case FMonsterType
of
1922 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1923 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1924 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1925 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1932 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1933 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1935 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1936 (FObj
.Vel
.Y
div 2)-Random(4));
1937 positionChanged(); // this updates spatial accelerators
1938 if g_Game_IsServer
and g_Game_IsNet
then
1939 MH_SEND_ItemSpawn(True, it
);
1942 // Òðóï äàëüøå íå èäåò:
1945 // Ó òðóïà ðàçìåðû ìåíüøå:
1946 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
1948 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
1949 FObj
.Rect
.Height
:= 12;
1953 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1954 if (FHealth
<= -30) and
1955 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
1956 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
1957 (FMonsterType
= MONSTER_MAN
)) then
1959 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
1960 SetState(MONSTATE_DIE
, ANIM_MESS
);
1965 SetState(MONSTATE_DIE
);
1968 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1969 if g_Game_IsServer
then ActivateTriggers();
1974 if FState
= MONSTATE_SLEEP
then
1975 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1976 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
1977 SetState(MONSTATE_GO
);
1980 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1984 function TMonster
.Heal(Value
: Word): Boolean;
1987 if g_Game_IsClient
then
1992 if FHealth
< FMaxHealth
then
1994 IncMax(FHealth
, Value
, FMaxHealth
);
1995 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2000 destructor TMonster
.Destroy();
2004 for a
:= 0 to High(FAnim
) do
2006 FAnim
[a
, D_LEFT
].Free();
2007 FAnim
[a
, D_RIGHT
].Free();
2012 if (mProxyId
<> -1) then
2014 if (monsGrid
<> nil) then
2016 monsGrid
.removeBody(mProxyId
);
2017 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2018 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2024 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then gMonsters
[mArrIdx
] := nil;
2027 uidMap
[FUID
] := nil;
2029 inherited Destroy();
2032 procedure TMonster
.Draw();
2038 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2039 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2041 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2042 if FMonsterType
= MONSTER_VILE
then
2043 if FState
= MONSTATE_SHOOT
then
2044 if GetPos(FTargetUID
, @o
) then
2045 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2046 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2048 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2049 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2050 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2053 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2054 if FState
= MONSTATE_DEAD
then
2055 case FMonsterType
of
2056 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2059 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2060 if FAnim
[FCurAnim
, FDirection
] <> nil then
2062 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2063 if (FDirection
= D_LEFT
) and
2064 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2065 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2066 (FMonsterType
<> MONSTER_BARREL
) then
2071 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2072 if (FDirection
= D_LEFT
) and
2073 (FMonsterType
<> MONSTER_BARREL
) then
2075 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2076 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2078 if m
= M_HORIZONTAL
then
2079 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2080 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2081 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2082 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2083 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2084 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2086 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2089 else // Ïðàâàÿ àíèìàöèÿ
2091 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2092 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2096 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2099 if g_debug_Frames
then
2101 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2103 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2104 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2109 procedure TMonster
.MakeBloodSimple(Count
: Word);
2111 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2112 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2113 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2114 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2115 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2116 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2117 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2118 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2121 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2123 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2124 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2125 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2126 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2129 procedure TMonster
.Push(vx
, vy
: Integer);
2131 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2132 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2133 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2136 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2140 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2141 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2142 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2143 soulcount
:= soulcount
-1;
2145 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2147 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2148 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2149 (State
<> MONSTATE_GO
) then
2156 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2158 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2160 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2161 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2162 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2163 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2164 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2165 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2166 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2168 begin // íà÷àëè âîñðåøàòüñÿ
2170 FAnim
[Anim
, FDirection
].Revert(True);
2172 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2173 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2180 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2181 if ForceAnim
<> 255 then
2184 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2185 if FCurAnim
<> Anim
then
2186 if FAnim
[Anim
, FDirection
] <> nil then
2188 FAnim
[Anim
, FDirection
].Reset();
2193 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2200 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2201 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2203 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2204 if g_Game_IsServer
and g_Game_IsNet
then
2205 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2211 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2214 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2215 TA
:= TAnimation
.Create(FramesID
, False, 6);
2216 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2217 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2218 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2220 if g_Game_IsServer
and g_Game_IsNet
then
2221 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2222 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2226 FObj
.X
:= X
- FObj
.Rect
.X
;
2227 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2231 FDirection
:= D_LEFT
2234 FDirection
:= D_RIGHT
2238 if FDirection
= D_RIGHT
then
2239 FDirection
:= D_LEFT
2241 FDirection
:= D_RIGHT
;
2244 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2245 if not silent
and (TA
<> nil) then
2247 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2248 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2251 if g_Game_IsServer
and g_Game_IsNet
then
2252 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2253 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2257 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2261 procedure TMonster
.Update();
2263 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2273 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2274 if FMonsterType
= MONSTER_FISH
then
2275 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2276 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2279 // Ëåòàþùèå ìîíòñðû:
2280 if ((FMonsterType
= MONSTER_SOUL
) or
2281 (FMonsterType
= MONSTER_PAIN
) or
2282 (FMonsterType
= MONSTER_CACO
)) and
2283 (FState
<> MONSTATE_DIE
) and
2284 (FState
<> MONSTATE_DEAD
) then
2287 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2288 if gTime
mod (GAME_TICK
*2) <> 0 then
2290 g_Obj_Move(@FObj
, fall
, True, True);
2291 positionChanged(); // this updates spatial accelerators
2295 if FPainTicks
> 0 then
2298 FPainSound
:= False;
2301 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2302 positionChanged(); // this updates spatial accelerators
2304 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2305 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2306 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2309 if Live
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2311 Inc(gCoopMonstersKilled
);
2312 if g_Game_IsNet
then
2319 oldvelx
:= FObj
.Vel
.X
;
2321 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2322 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2323 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2325 if FFireTime
> 0 then
2327 if WordBool(st
and MOVE_INWATER
) then
2332 FFireTime
:= FFireTime
- 1;
2333 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2334 if FFirePainTime
= 0 then
2336 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2337 FFirePainTime
:= 18;
2340 FFirePainTime
:= FFirePainTime
- 1;
2344 // Ìåðòâûé íè÷åãî íå äåëàåò:
2345 if (FState
= MONSTATE_DEAD
) then
2348 // AI ìîíñòðîâ âûêëþ÷åí:
2349 if g_debug_MonsterOff
then
2352 if FState
<> MONSTATE_SLEEP
then
2353 SetState(MONSTATE_SLEEP
);
2356 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2357 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2358 case FMonsterType
of
2360 if Random(4) = 0 then
2361 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2362 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2363 MONSTER_ROBO
, MONSTER_BARREL
:
2364 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2365 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2367 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2368 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2369 if Random(2) = 0 then
2370 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2372 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2376 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2377 if FMonsterType
= MONSTER_BARREL
then
2379 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2380 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2381 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2382 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2386 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2387 if FMonsterType
= MONSTER_SOUL
then
2388 if WordBool(st
and MOVE_HITAIR
) then
2389 g_Obj_SetSpeed(@FObj
, 16);
2394 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2395 if FObj
.Vel
.Y
< 0 then
2396 if WordBool(st
and MOVE_INWATER
) then
2399 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2400 FTargetTime
:= FTargetTime
+ 1;
2403 if FShellTimer
> -1 then
2404 if FShellTimer
= 0 then
2406 if FShellType
= SHELL_SHELL
then
2407 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2408 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2409 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2410 else if FShellType
= SHELL_DBLSHELL
then
2412 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2413 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2414 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2415 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2416 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2417 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2420 end else Dec(FShellTimer
);
2422 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2424 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2425 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2426 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2427 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2428 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2429 (FObj
.Accel
.Y
= 0) then
2430 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2433 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2435 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2436 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2438 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2439 if gSoundEffectsDF
then PainSound();
2441 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2444 // Ñíèæàåì áîëü ñî âðåìåíåì:
2447 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2448 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2452 SetState(MONSTATE_GO
);
2456 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2459 FSleep
:= FSleep
+ 1;
2461 // Ïðîñïàëè äîñòàòî÷íî:
2462 if FSleep
>= 18 then
2467 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2468 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2469 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2470 if (gPlayers
<> nil) then
2471 for a
:= 0 to High(gPlayers
) do
2472 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
2473 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2475 if g_Look(@FObj
, @Obj
, FDirection
) then
2477 FTargetUID
:= gPlayers
[a
].UID
;
2480 SetState(MONSTATE_GO
);
2484 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2485 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2486 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2487 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2488 if gMonsters
<> nil then
2489 for a
:= 0 to High(gMonsters
) do
2490 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
2491 (gMonsters
[a
].FUID
<> FUID
) then
2493 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2494 if (FBehaviour
= BH_MANIAC
) and
2495 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2497 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2498 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2499 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2501 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2502 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2504 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2506 FTargetUID
:= gMonsters
[a
].UID
;
2509 SetState(MONSTATE_GO
);
2515 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2518 FSleep
:= FSleep
- 1;
2520 // Âûæäàëè äîñòàòî÷íî - èäåì:
2522 SetState(MONSTATE_GO
);
2525 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2527 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2528 if WordBool(st
and MOVE_BLOCK
) then
2532 SetState(MONSTATE_RUNOUT
);
2537 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2538 if (FMonsterType
= MONSTER_VILE
) then
2539 if isCorpse(@FObj
, False) <> -1 then
2542 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2547 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2548 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2549 if not findNewPrey() then
2550 begin // Íîâûõ öåëåé íåò
2558 o
.Rect
:= _Rect(0, 0, 0, 1);
2560 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2561 GetPos(FTargetUID
, @o
);
2563 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2564 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2567 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2574 // Ðàññòîÿíèå äî öåëè:
2575 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2576 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2578 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2580 FDirection
:= D_RIGHT
2582 FDirection
:= D_LEFT
;
2584 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2585 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2586 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2587 if shoot(@o
, False) then
2590 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2591 if Abs(sx
) < 40 then
2592 if FMonsterType
<> MONSTER_FISH
then
2595 SetState(MONSTATE_RUN
);
2596 if Random(2) = 0 then
2597 FDirection
:= D_LEFT
2599 FDirection
:= D_RIGHT
;
2604 // Óïåðëèñü â ñòåíó:
2605 if WordBool(st
and MOVE_HITWALL
) then
2607 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2608 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2609 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2611 SetState(MONSTATE_WAIT
);
2616 case FMonsterType
of
2617 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2619 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2620 (FObj
.Accel
.Y
= 0) then
2621 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2622 // Ïðûæîê ÷åðåç ñòåíó:
2623 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2624 SetState(MONSTATE_CLIMB
);
2631 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2632 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2633 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2635 if FMonsterType
= MONSTER_FISH
then
2637 if not WordBool(st
and MOVE_INWATER
) then
2638 begin // Ðûáà âíå âîäû:
2639 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2640 begin // "Ñòîèò" òâåðäî
2641 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2642 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2643 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2647 SetState(MONSTATE_PAIN
);
2648 FPain
:= FPain
+ 50;
2652 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2654 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2658 // Ðûáà ïëûâåò ââåðõ:
2659 if FObj
.Vel
.Y
< 0 then
2660 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2662 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2664 // Ïëàâàåì òóäà-ñþäà:
2665 if Random(2) = 0 then
2666 FDirection
:= D_LEFT
2668 FDirection
:= D_RIGHT
;
2670 SetState(MONSTATE_RUN
);
2674 else // Ëåòàþùèå ìîíñòðû
2676 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2678 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2683 else // "Íàçåìíûå" ìîíñòðû
2685 // Âîçìîæíî, ïèíàåì êóñêè:
2686 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2688 b
:= Abs(FObj
.Vel
.X
);
2689 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2690 for a
:= 0 to High(gGibs
) do
2692 if gGibs
[a
].Live
and
2693 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2694 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2697 if FObj
.Vel
.X
< 0 then
2699 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2703 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2708 // Áîññû ìîãóò ïèíàòü òðóïû:
2709 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2710 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2712 b
:= Abs(FObj
.Vel
.X
);
2713 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2714 for a
:= 0 to High(gCorpses
) do
2715 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2717 co
:= gCorpses
[a
].Obj
;
2718 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2719 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2721 if FObj
.Vel
.X
< 0 then
2722 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2724 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2727 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2729 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2731 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2732 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2735 FSleep
:= FSleep
+ 1;
2741 if Random(8) = 0 then
2745 // Áåæèì â âûáðàííóþ ñòîðîíó:
2746 if FDirection
= D_RIGHT
then
2747 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2749 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2751 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2752 if WordBool(st
and MOVE_INWATER
) then
2753 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2754 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2755 if FMonsterType
= MONSTER_FISH
then
2759 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2761 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2762 if WordBool(st
and MOVE_BLOCK
) then
2766 SetState(MONSTATE_RUNOUT
);
2771 FSleep
:= FSleep
- 1;
2773 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2774 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2777 SetState(MONSTATE_GO
);
2778 // Ñòåíà - èäåì îáðàòíî:
2779 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2782 if Random(8) = 0 then
2786 // Áåæèì â âûáðàííóþ ñòîðîíó:
2787 if FDirection
= D_RIGHT
then
2788 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2790 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2792 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2793 if WordBool(st
and MOVE_INWATER
) then
2794 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2795 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2796 if FMonsterType
= MONSTER_FISH
then
2800 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2802 // Âûøëè èç ÁëîêÌîíà:
2803 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2806 FSleep
:= FSleep
- 1;
2808 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2809 if FSleep
<= -18 then
2812 SetState(MONSTATE_GO
);
2813 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2814 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2817 if Random(8) = 0 then
2821 // Áåæèì â âûáðàííóþ ñòîðîíó:
2822 if FDirection
= D_RIGHT
then
2823 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2825 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2827 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2828 if WordBool(st
and MOVE_INWATER
) then
2829 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2830 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2831 if FMonsterType
= MONSTER_FISH
then
2835 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2837 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2838 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2839 (not WordBool(st
and MOVE_HITWALL
)) then
2842 SetState(MONSTATE_GO
);
2844 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2845 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2849 SetState(MONSTATE_RUN
);
2853 // Áåæèì â âûáðàííóþ ñòîðîíó:
2854 if FDirection
= D_RIGHT
then
2855 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2857 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2859 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2860 if WordBool(st
and MOVE_INWATER
) then
2861 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2862 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2863 if FMonsterType
= MONSTER_FISH
then
2867 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2868 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2870 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2871 if FMonsterType
= MONSTER_SOUL
then
2873 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2874 SetState(MONSTATE_GO
);
2879 // Çàìåäëÿåìñÿ ïðè àòàêå:
2880 if FMonsterType
<> MONSTER_FISH
then
2881 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2883 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2884 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2886 // Öåëü ïîãèáëà => èäåì äàëüøå:
2887 if not GetPos(FTargetUID
, @o
) then
2889 SetState(MONSTATE_GO
);
2894 // Öåëü íå âèäíî => èäåì äàëüøå:
2895 if not g_Look(@FObj
, @o
, FDirection
) then
2897 SetState(MONSTATE_GO
);
2902 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2903 if g_Obj_CollideWater(@o
, 0, 0) then
2905 SetState(MONSTATE_GO
);
2911 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2912 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2913 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2916 end; // case FState of ...
2920 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2921 if FState
= MONSTATE_REVIVE
then
2922 if FAnim
[FCurAnim
, FDirection
].Played
then
2923 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2924 FAnim
[FCurAnim
, FDirection
].Revert(False);
2925 SetState(MONSTATE_GO
);
2928 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2929 if vilefire
<> nil then
2932 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2933 if (FState
= MONSTATE_DIE
) and
2934 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2935 (FAnim
[FCurAnim
, FDirection
].Played
) then
2938 SetState(MONSTATE_DEAD
);
2940 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2941 if (FMonsterType
= MONSTER_PAIN
) then
2943 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
2944 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
2947 mon
.SetState(MONSTATE_GO
);
2948 mon
.FNoRespawn
:= True;
2949 Inc(gTotalMonsters
);
2950 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2953 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2954 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
2957 mon
.SetState(MONSTATE_GO
);
2958 mon
.FNoRespawn
:= True;
2959 Inc(gTotalMonsters
);
2960 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2963 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
2964 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
2967 mon
.SetState(MONSTATE_GO
);
2968 mon
.FNoRespawn
:= True;
2969 Inc(gTotalMonsters
);
2970 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2973 if g_Game_IsNet
then MH_SEND_CoopStats();
2976 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2977 if (FMonsterType
= MONSTER_PAIN
) or
2978 (FMonsterType
= MONSTER_SOUL
) or
2979 (FMonsterType
= MONSTER_BARREL
) then
2983 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2984 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
2985 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
2986 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2987 if (FAnim
[FCurAnim
, FDirection
].Played
) then
2988 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2989 if FState
= MONSTATE_ATTACK
then
2990 begin // Ñîñòîÿíèå - Àòàêà
2991 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2992 if FMonsterType
<> MONSTER_SOUL
then
2993 SetState(MONSTATE_GO
);
2995 else // Ñîñòîÿíèå - Ñòðåëüáà
2997 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2998 if not FChainFire
then
2999 SetState(MONSTATE_GO
)
3001 begin // Íàäî ñòðåëÿòü åùå
3002 FChainFire
:= False;
3003 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3004 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3005 FAnim
[FCurAnim
, FDirection
].Reset();
3009 FWaitAttackAnim
:= False;
3012 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3013 if (FMonsterType
= MONSTER_SOUL
) or
3014 ( (not FWaitAttackAnim
) and
3015 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3016 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3018 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3019 if FState
= MONSTATE_ATTACK
then
3020 begin // Ñîñòîÿíèå - Àòàêà
3021 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3022 if FMonsterType
= MONSTER_SOUL
then
3023 FAnim
[FCurAnim
, FDirection
].Reset();
3025 case FMonsterType
of
3026 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3027 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3028 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3029 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3030 if FMonsterType
= MONSTER_SOUL
then
3031 SetState(MONSTATE_GO
);
3034 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3035 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3036 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3038 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3039 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3040 if FCurAnim
= ANIM_ATTACK2
then
3043 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3044 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3045 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3049 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3050 if FCurAnim
= ANIM_ATTACK2
then
3052 sx
:= isCorpse(@FObj
, True);
3054 begin // Íàøëè, êîãî âîñêðåñèòü
3055 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3056 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3057 // Âîñêðåøàòü - ñåáå âðåäèòü:
3058 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3064 else // Ñîñòîÿíèå - Ñòðåëüáà
3066 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3067 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3069 if FDirection
= D_LEFT
then
3071 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3072 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3073 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3076 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3078 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3079 case FMonsterType
of
3081 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3084 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3085 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3086 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3090 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3091 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3093 FShellType
:= SHELL_SHELL
;
3097 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3099 FShellType
:= SHELL_DBLSHELL
;
3104 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3105 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3108 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3111 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3112 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3113 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3117 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3118 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3119 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3122 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3124 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3126 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3127 MONSTER_BARON
, MONSTER_KNIGHT
:
3128 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3130 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3132 begin // Ñîçäàåì Lost_Soul:
3133 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3134 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3137 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3138 mon
.FTargetUID
:= FTargetUID
;
3139 GetPos(FTargetUID
, @o
);
3140 mon
.FTargetTime
:= 0;
3141 mon
.FNoRespawn
:= True;
3142 mon
.SetState(MONSTATE_GO
);
3143 mon
.shoot(@o
, True);
3144 Inc(gTotalMonsters
);
3146 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3151 if FMonsterType
<> MONSTER_PAIN
then
3152 if g_Game_IsNet
then
3153 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3155 // Ñêîðîñòðåëüíûå ìîíñòðû:
3156 if (FMonsterType
= MONSTER_CGUN
) or
3157 (FMonsterType
= MONSTER_SPIDER
) or
3158 (FMonsterType
= MONSTER_BSP
) or
3159 (FMonsterType
= MONSTER_MANCUB
) or
3160 (FMonsterType
= MONSTER_ROBO
) then
3161 if not GetPos(FTargetUID
, @o
) then
3162 // Öåëü ìåðòâà - èùåì íîâóþ:
3164 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3165 if shoot(@o
, False) then
3169 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3170 FWaitAttackAnim
:= True;
3173 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3174 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3176 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3177 // Çâóêè ïðè ïåðåäâèæåíèè:
3178 case FMonsterType
of
3180 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3181 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3182 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3184 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3185 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3186 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3188 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3189 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3190 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3192 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3193 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3194 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3198 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3199 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3200 FObj
.Vel
.X
:= oldvelx
;
3202 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3203 if FAnim
[FCurAnim
, FDirection
] <> nil then
3204 FAnim
[FCurAnim
, FDirection
].Update();
3207 procedure TMonster
.SetDeadAnim
;
3209 if FAnim
<> nil then
3210 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3213 procedure TMonster
.RevertAnim(R
: Boolean = True);
3215 if FAnim
<> nil then
3216 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3217 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3220 function TMonster
.AnimIsReverse
: Boolean;
3222 if FAnim
<> nil then
3223 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3228 procedure TMonster
.ClientUpdate();
3230 a
, b
, sx
, sy
, oldvelx
: Integer;
3237 sx
:= 0; // SHUT UP COMPILER
3240 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3241 if FMonsterType
= MONSTER_FISH
then
3242 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3243 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3246 // Ëåòàþùèå ìîíòñðû:
3247 if ((FMonsterType
= MONSTER_SOUL
) or
3248 (FMonsterType
= MONSTER_PAIN
) or
3249 (FMonsterType
= MONSTER_CACO
)) and
3250 (FState
<> MONSTATE_DIE
) and
3251 (FState
<> MONSTATE_DEAD
) then
3254 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3255 if gTime
mod (GAME_TICK
*2) <> 0 then
3257 g_Obj_Move(@FObj
, fall
, True, True);
3258 positionChanged(); // this updates spatial accelerators
3262 if FPainTicks
> 0 then
3265 FPainSound
:= False;
3268 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3269 positionChanged(); // this updates spatial accelerators
3271 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3272 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3273 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3279 oldvelx
:= FObj
.Vel
.X
;
3281 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3282 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3283 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3285 if FFireTime
> 0 then
3287 if WordBool(st
and MOVE_INWATER
) then
3292 FFireTime
:= FFireTime
- 1;
3296 // Ìåðòâûé íè÷åãî íå äåëàåò:
3297 if (FState
= MONSTATE_DEAD
) then
3300 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3301 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3302 case FMonsterType
of
3304 if Random(4) = 0 then
3305 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3306 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3307 MONSTER_ROBO
, MONSTER_BARREL
:
3308 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3309 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3311 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3312 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3313 if Random(2) = 0 then
3314 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3316 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3320 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3321 if FMonsterType
= MONSTER_BARREL
then
3323 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3324 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3325 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3326 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3330 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3331 if FMonsterType
= MONSTER_SOUL
then
3332 if WordBool(st
and MOVE_HITAIR
) then
3333 g_Obj_SetSpeed(@FObj
, 16);
3338 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3339 if FObj
.Vel
.Y
< 0 then
3340 if WordBool(st
and MOVE_INWATER
) then
3343 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3344 FTargetTime
:= FTargetTime
+ 1;
3346 if FShellTimer
> -1 then
3347 if FShellTimer
= 0 then
3349 if FShellType
= SHELL_SHELL
then
3350 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3351 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3352 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3353 else if FShellType
= SHELL_DBLSHELL
then
3355 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3356 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3357 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3358 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3359 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3360 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3363 end else Dec(FShellTimer
);
3365 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3367 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3368 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3369 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3370 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3371 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3372 (FObj
.Accel
.Y
= 0) then
3373 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3376 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3378 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3379 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3381 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3382 if gSoundEffectsDF
then PainSound();
3384 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3387 // Ñíèæàåì áîëü ñî âðåìåíåì:
3390 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3391 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3393 SetState(MONSTATE_GO
);
3398 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3401 FSleep
:= FSleep
+ 1;
3403 // Ïðîñïàëè äîñòàòî÷íî:
3404 if FSleep
>= 18 then
3410 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3413 FSleep
:= FSleep
- 1;
3416 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3418 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3419 if WordBool(st
and MOVE_BLOCK
) then
3423 SetState(MONSTATE_RUNOUT
);
3428 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3429 if (FMonsterType
= MONSTER_VILE
) then
3430 if isCorpse(@FObj
, False) <> -1 then
3432 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3438 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3439 if Abs(sx
) < 40 then
3440 if FMonsterType
<> MONSTER_FISH
then
3442 SetState(MONSTATE_RUN
);
3448 // Óïåðëèñü â ñòåíó:
3449 if WordBool(st
and MOVE_HITWALL
) then
3451 case FMonsterType
of
3452 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3454 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3455 (FObj
.Accel
.Y
= 0) then
3456 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3457 // Ïðûæîê ÷åðåç ñòåíó:
3458 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3459 SetState(MONSTATE_CLIMB
);
3466 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3467 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3468 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3470 if FMonsterType
= MONSTER_FISH
then
3472 if not WordBool(st
and MOVE_INWATER
) then
3473 begin // Ðûáà âíå âîäû:
3474 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3475 begin // "Ñòîèò" òâåðäî
3476 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3477 if FObj
.Accel
.Y
= 0 then
3479 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3483 SetState(MONSTATE_PAIN
);
3484 FPain
:= FPain
+ 50;
3488 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3490 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3494 // Ðûáà ïëûâåò ââåðõ:
3495 if FObj
.Vel
.Y
< 0 then
3496 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3498 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3500 // Ïëàâàåì òóäà-ñþäà:
3501 SetState(MONSTATE_RUN
);
3506 else // Ëåòàþùèå ìîíñòðû
3508 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3510 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3515 else // "Íàçåìíûå" ìîíñòðû
3517 // Âîçìîæíî, ïèíàåì êóñêè:
3518 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3520 b
:= Abs(FObj
.Vel
.X
);
3521 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3522 for a
:= 0 to High(gGibs
) do
3524 if gGibs
[a
].Live
and
3525 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3526 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3529 if FObj
.Vel
.X
< 0 then
3531 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3535 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3537 positionChanged(); // this updates spatial accelerators
3541 // Áîññû ìîãóò ïèíàòü òðóïû:
3542 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3543 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3545 b
:= Abs(FObj
.Vel
.X
);
3546 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3547 for a
:= 0 to High(gCorpses
) do
3548 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3550 co
:= gCorpses
[a
].Obj
;
3551 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3552 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3554 if FObj
.Vel
.X
< 0 then
3555 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3557 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3562 FSleep
:= FSleep
+ 1;
3568 if Random(8) = 0 then
3572 // Áåæèì â âûáðàííóþ ñòîðîíó:
3573 if FDirection
= D_RIGHT
then
3574 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3576 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3578 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3579 if WordBool(st
and MOVE_INWATER
) then
3580 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3581 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3582 if FMonsterType
= MONSTER_FISH
then
3586 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3588 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3589 if WordBool(st
and MOVE_BLOCK
) then
3591 SetState(MONSTATE_RUNOUT
);
3597 FSleep
:= FSleep
- 1;
3599 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3600 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3602 SetState(MONSTATE_GO
);
3606 if Random(8) = 0 then
3610 // Áåæèì â âûáðàííóþ ñòîðîíó:
3611 if FDirection
= D_RIGHT
then
3612 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3614 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3616 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3617 if WordBool(st
and MOVE_INWATER
) then
3618 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3619 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3620 if FMonsterType
= MONSTER_FISH
then
3624 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3626 // Âûøëè èç ÁëîêÌîíà:
3627 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3630 FSleep
:= FSleep
- 1;
3632 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3633 if FSleep
<= -18 then
3635 SetState(MONSTATE_GO
);
3639 if Random(8) = 0 then
3643 // Áåæèì â âûáðàííóþ ñòîðîíó:
3644 if FDirection
= D_RIGHT
then
3645 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3647 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3649 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3650 if WordBool(st
and MOVE_INWATER
) then
3651 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3652 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3653 if FMonsterType
= MONSTER_FISH
then
3657 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3659 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3660 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3661 (not WordBool(st
and MOVE_HITWALL
)) then
3663 SetState(MONSTATE_GO
);
3666 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3667 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3669 SetState(MONSTATE_RUN
);
3674 // Áåæèì â âûáðàííóþ ñòîðîíó:
3675 if FDirection
= D_RIGHT
then
3676 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3678 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3680 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3681 if WordBool(st
and MOVE_INWATER
) then
3682 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3683 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3684 if FMonsterType
= MONSTER_FISH
then
3688 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3689 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3691 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3692 if FMonsterType
= MONSTER_SOUL
then
3694 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3695 SetState(MONSTATE_GO
);
3700 // Çàìåäëÿåìñÿ ïðè àòàêå:
3701 if FMonsterType
<> MONSTER_FISH
then
3702 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3704 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3705 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3707 // Öåëü ïîãèáëà => èäåì äàëüøå:
3708 if not GetPos(FTargetUID
, @o
) then
3710 SetState(MONSTATE_GO
);
3715 // Öåëü íå âèäíî => èäåì äàëüøå:
3716 if not g_Look(@FObj
, @o
, FDirection
) then
3718 SetState(MONSTATE_GO
);
3723 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3724 if g_Obj_CollideWater(@o
, 0, 0) then
3726 SetState(MONSTATE_GO
);
3732 end; // case FState of ...
3736 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3737 if FState
= MONSTATE_REVIVE
then
3738 if FAnim
[FCurAnim
, FDirection
].Played
then
3739 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3740 FAnim
[FCurAnim
, FDirection
].Revert(False);
3741 SetState(MONSTATE_GO
);
3744 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3745 if vilefire
<> nil then
3748 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3749 if (FState
= MONSTATE_DIE
) and
3750 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3751 (FAnim
[FCurAnim
, FDirection
].Played
) then
3754 SetState(MONSTATE_DEAD
);
3756 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3757 if (FMonsterType
= MONSTER_PAIN
) or
3758 (FMonsterType
= MONSTER_SOUL
) or
3759 (FMonsterType
= MONSTER_BARREL
) then
3762 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3765 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3766 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3767 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3768 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3769 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3770 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3771 if FState
= MONSTATE_ATTACK
then
3772 begin // Ñîñòîÿíèå - Àòàêà
3773 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3774 if FMonsterType
<> MONSTER_SOUL
then
3775 SetState(MONSTATE_GO
);
3777 else // Ñîñòîÿíèå - Ñòðåëüáà
3779 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3780 if not FChainFire
then
3781 SetState(MONSTATE_GO
)
3783 begin // Íàäî ñòðåëÿòü åùå
3784 FChainFire
:= False;
3785 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3786 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3787 FAnim
[FCurAnim
, FDirection
].Reset();
3791 FWaitAttackAnim
:= False;
3794 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3795 if (FMonsterType
= MONSTER_SOUL
) or
3796 ( (not FWaitAttackAnim
) and
3797 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3798 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3800 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3801 if FState
= MONSTATE_ATTACK
then
3802 begin // Ñîñòîÿíèå - Àòàêà
3803 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3804 if FMonsterType
= MONSTER_SOUL
then
3805 FAnim
[FCurAnim
, FDirection
].Reset();
3807 case FMonsterType
of
3808 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3809 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3810 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3811 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3812 if FMonsterType
= MONSTER_SOUL
then
3813 SetState(MONSTATE_GO
);
3816 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3818 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3819 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3820 if FCurAnim
= ANIM_ATTACK2
then
3823 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3824 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3828 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3829 if FCurAnim
= ANIM_ATTACK2
then
3831 sx
:= isCorpse(@FObj
, True);
3833 begin // Íàøëè, êîãî âîñêðåñèòü
3834 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3835 // Âîñêðåøàòü - ñåáå âðåäèòü:
3836 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3842 else // Ñîñòîÿíèå - Ñòðåëüáà
3844 // Ñêîðîñòðåëüíûå ìîíñòðû:
3845 if (FMonsterType
= MONSTER_CGUN
) or
3846 (FMonsterType
= MONSTER_SPIDER
) or
3847 (FMonsterType
= MONSTER_BSP
) or
3848 (FMonsterType
= MONSTER_MANCUB
) or
3849 (FMonsterType
= MONSTER_ROBO
) then
3850 if not GetPos(FTargetUID
, @o
) then
3851 // Öåëü ìåðòâà - èùåì íîâóþ:
3853 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3854 if shoot(@o
, False) then
3858 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3859 FWaitAttackAnim
:= True;
3862 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3863 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3865 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3866 // Çâóêè ïðè ïåðåäâèæåíèè:
3867 case FMonsterType
of
3869 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3870 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3871 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3873 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3874 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3875 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3877 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3878 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3879 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3881 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3882 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3883 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3887 // Êîñòûëü äëÿ ïîòîêîâ
3888 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3889 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3890 FObj
.Vel
.X
:= oldvelx
;
3892 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3893 if FAnim
[FCurAnim
, FDirection
] <> nil then
3894 FAnim
[FCurAnim
, FDirection
].Update();
3897 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3899 case FMonsterType
of
3902 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3903 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3907 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3909 FShellType
:= SHELL_SHELL
;
3913 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3915 FShellType
:= SHELL_DBLSHELL
;
3917 MONSTER_CGUN
, MONSTER_SPIDER
:
3919 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3920 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3923 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3925 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3927 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3929 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3931 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3933 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3934 MONSTER_BARON
, MONSTER_KNIGHT
:
3935 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3937 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
3941 procedure TMonster
.Turn();
3944 if FDirection
= D_LEFT
then
3945 FDirection
:= D_RIGHT
3947 FDirection
:= D_LEFT
;
3949 // Áåæèì â âûáðàííóþ ñòîðîíó:
3950 if FDirection
= D_RIGHT
then
3951 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3953 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3956 function TMonster
.findNewPrey(): Boolean;
3960 PlayersSee
, MonstersSee
: Array of DWORD
;
3961 PlayerNear
, MonsterNear
: Integer;
3964 SetLength(MonstersSee
, 0);
3965 SetLength(PlayersSee
, 0);
3972 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3973 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
3974 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
3975 for a
:= 0 to High(gPlayers
) do
3976 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
3977 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
3979 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
3981 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
3982 PlayersSee
[High(PlayersSee
)] := a
;
3984 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
3985 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
3989 PlayerNear
:= Integer(a
);
3993 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3994 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
3995 for a
:= 0 to High(gMonsters
) do
3996 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
3997 (gMonsters
[a
].FUID
<> FUID
) then
3999 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4000 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4001 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4002 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4003 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4004 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4005 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4006 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4008 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4010 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4011 MonstersSee
[High(MonstersSee
)] := a
;
4013 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4014 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4018 MonsterNear
:= Integer(a
);
4023 BH_NORMAL
, BH_KILLER
:
4025 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4026 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4028 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4029 FTargetUID
:= gPlayers
[a
].UID
;
4032 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4035 FTargetUID
:= gPlayers
[a
].UID
;
4037 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4038 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4040 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4041 FTargetUID
:= gMonsters
[a
].UID
;
4044 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4047 FTargetUID
:= gMonsters
[a
].UID
;
4050 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4052 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4053 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4055 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4056 FTargetUID
:= gPlayers
[a
].UID
;
4058 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4060 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4061 FTargetUID
:= gMonsters
[a
].UID
;
4063 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4064 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4067 FTargetUID
:= gPlayers
[a
].UID
;
4069 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4072 FTargetUID
:= gMonsters
[a
].UID
;
4077 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4078 if FTargetUID
= 0 then
4080 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4081 if FBehaviour
= BH_INSANE
then
4084 FTargetTime
:= MAX_ATM
;
4093 function TMonster
.kick(o
: PObj
): Boolean;
4097 case FMonsterType
of
4100 SetState(MONSTATE_ATTACK
);
4105 SetState(MONSTATE_ATTACK
);
4106 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4111 SetState(MONSTATE_ATTACK
);
4112 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4115 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4117 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4118 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4121 MONSTER_BARON
, MONSTER_KNIGHT
,
4122 MONSTER_CACO
, MONSTER_MANCUB
:
4123 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4124 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4128 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4138 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4139 if not immediately
then
4140 case FMonsterType
of
4141 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4142 Exit
; // íå ñòðåëÿþò
4143 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4146 // Âðåìÿ âûñòðåëà óïóùåíî:
4148 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4154 // Âðåìÿ âûñòðåëà óïóùåíî:
4161 // Âðåìÿ âûñòðåëà óïóùåíî:
4162 if FAmmo
>= 100 then
4167 // Ñòðåëÿåò íå âñåãäà:
4168 if Random(2) = 0 then
4171 // Âðåìÿ âûñòðåëà óïóùåíî:
4175 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4176 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4177 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4178 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4179 else if Random(16) <> 0 then Exit
;
4183 if not g_Look(@FObj
, o
, FDirection
) then
4188 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4189 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4191 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4192 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4193 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4194 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4197 case FMonsterType
of
4198 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4200 SetState(MONSTATE_SHOOT
);
4205 SetState(MONSTATE_SHOOT
);
4209 begin // Çàæèãàåì îãîíü
4210 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4211 ty
:= o
^.Y
+o
^.Rect
.Y
;
4212 SetState(MONSTATE_SHOOT
);
4216 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4217 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4220 begin // Ëåòèò â ñòîðîíó öåëè:
4221 SetState(MONSTATE_ATTACK
);
4222 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4224 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4225 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4226 m
:= Max(Abs(xd
), Abs(yd
));
4230 FObj
.Vel
.X
:= (xd
*16) div m
;
4231 FObj
.Vel
.Y
:= (yd
*16) div m
;
4233 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4234 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4236 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4237 if FMonsterType
= MONSTER_MANCUB
then
4239 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4241 SetState(MONSTATE_SHOOT
);
4249 function TMonster
.Live(): Boolean;
4251 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4254 procedure TMonster
.SetHealth(aH
: Integer);
4256 if (aH
> 0) and (aH
< 1000000) then
4259 if FHealth
> FMaxHealth
then
4260 FMaxHealth
:= FHealth
;
4264 procedure TMonster
.WakeUp();
4266 if g_Game_IsClient
then Exit
;
4267 SetState(MONSTATE_GO
);
4268 FTargetTime
:= MAX_ATM
;
4272 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4282 // Ñèãíàòóðà ìîíñòðà:
4283 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4284 Mem
.WriteDWORD(sig
);
4286 Mem
.WriteWord(FUID
);
4288 if FDirection
= D_LEFT
then
4293 // Íàäî ëè óäàëèòü åãî:
4294 Mem
.WriteBoolean(FRemoved
);
4295 // Îñòàëîñü çäîðîâüÿ:
4296 Mem
.WriteInt(FHealth
);
4298 Mem
.WriteByte(FState
);
4299 // Òåêóùàÿ àíèìàöèÿ:
4300 Mem
.WriteByte(FCurAnim
);
4302 Mem
.WriteWord(FTargetUID
);
4303 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4304 Mem
.WriteInt(FTargetTime
);
4305 // Ïîâåäåíèå ìîíñòðà:
4306 Mem
.WriteByte(FBehaviour
);
4307 // Ãîòîâíîñòü ê âûñòðåëó:
4308 Mem
.WriteInt(FAmmo
);
4310 Mem
.WriteInt(FPain
);
4312 Mem
.WriteInt(FSleep
);
4313 // Îçâó÷èâàòü ëè áîëü:
4314 Mem
.WriteBoolean(FPainSound
);
4315 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4316 Mem
.WriteBoolean(FWaitAttackAnim
);
4317 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4318 Mem
.WriteBoolean(FChainFire
);
4319 // Ïîäëåæèò ëè ðåñïàâíó:
4320 Mem
.WriteBoolean(FNoRespawn
);
4324 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4325 Mem
.WriteInt(FStartID
);
4326 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4327 Mem
.WriteInt(FSpawnTrigger
);
4329 Obj_SaveState(@FObj
, Mem
);
4330 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4331 anim
:= vilefire
<> nil;
4332 Mem
.WriteBoolean(anim
);
4333 // Åñëè åñòü - ñîõðàíÿåì:
4335 vilefire
.SaveState(Mem
);
4337 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4339 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4340 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4341 Mem
.WriteBoolean(anim
);
4342 // Åñëè åñòü - ñîõðàíÿåì:
4344 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4345 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4346 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4347 Mem
.WriteBoolean(anim
);
4348 // Åñëè åñòü - ñîõðàíÿåì:
4350 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4354 procedure monsPostLoad ();
4358 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4368 // Ñèãíàòóðà ìîíñòðà:
4370 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4372 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4374 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4375 uidMap
[FUID
] := nil;
4378 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4379 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4380 uidMap
[FUID
] := self
;
4384 FDirection
:= D_LEFT
4386 FDirection
:= D_RIGHT
;
4387 // Íàäî ëè óäàëèòü åãî:
4388 Mem
.ReadBoolean(FRemoved
);
4389 // Îñòàëîñü çäîðîâüÿ:
4390 Mem
.ReadInt(FHealth
);
4392 Mem
.ReadByte(FState
);
4393 // Òåêóùàÿ àíèìàöèÿ:
4394 Mem
.ReadByte(FCurAnim
);
4396 Mem
.ReadWord(FTargetUID
);
4397 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4398 Mem
.ReadInt(FTargetTime
);
4399 // Ïîâåäåíèå ìîíñòðà:
4400 Mem
.ReadByte(FBehaviour
);
4401 // Ãîòîâíîñòü ê âûñòðåëó:
4406 Mem
.ReadInt(FSleep
);
4407 // Îçâó÷èâàòü ëè áîëü:
4408 Mem
.ReadBoolean(FPainSound
);
4409 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4410 Mem
.ReadBoolean(FWaitAttackAnim
);
4411 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4412 Mem
.ReadBoolean(FChainFire
);
4413 // Ïîäëåæèò ëè ðåñïàâíó
4414 Mem
.ReadBoolean(FNoRespawn
);
4418 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4419 Mem
.ReadInt(FStartID
);
4420 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4421 Mem
.ReadInt(FSpawnTrigger
);
4423 Obj_LoadState(@FObj
, Mem
);
4424 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4425 Mem
.ReadBoolean(anim
);
4426 // Åñëè åñòü - çàãðóæàåì:
4429 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4430 vilefire
.LoadState(Mem
);
4433 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4435 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4436 Mem
.ReadBoolean(anim
);
4437 // Åñëè åñòü - çàãðóæàåì:
4440 Assert(FAnim
[i
, D_LEFT
] <> nil,
4441 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4442 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4444 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4445 Mem
.ReadBoolean(anim
);
4446 // Åñëè åñòü - çàãðóæàåì:
4449 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4450 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4451 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4456 procedure TMonster
.ActivateTriggers();
4460 if FDieTriggers
<> nil then
4461 for a
:= 0 to High(FDieTriggers
) do
4462 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4463 if FSpawnTrigger
> -1 then
4465 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4466 FSpawnTrigger
:= -1;
4470 procedure TMonster
.AddTrigger(t
: Integer);
4472 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4473 FDieTriggers
[High(FDieTriggers
)] := t
;
4476 procedure TMonster
.ClearTriggers();
4478 SetLength(FDieTriggers
, 0);
4481 procedure TMonster
.CatchFire(Attacker
: Word);
4484 FFireAttacker
:= Attacker
;
4485 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4488 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4493 if (Random(10) = 1) and (Times
= 1) then
4496 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4498 for i
:= 1 to Times
do
4500 Anim
:= TAnimation
.Create(id
, False, 3);
4502 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4503 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4510 // ////////////////////////////////////////////////////////////////////////// //
4511 // throws on invalid uid
4512 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4514 result
:= g_Mons_ByIdx_NC(uid
);
4515 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4519 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4521 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4522 result
:= gMonsters
[uid
];
4525 function g_Mons_TotalCount (): Integer; inline;
4527 result
:= Length(gMonsters
);
4531 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4537 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4538 for idx
:= 0 to High(gMonsters
) do
4540 mon
:= gMonsters
[idx
];
4541 if (mon
<> nil) then
4544 if result
then exit
;
4550 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4556 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4557 for idx
:= 0 to High(gMonsters
) do
4559 mon
:= gMonsters
[idx
];
4560 if (mon
<> nil) and mon
.Live
then
4563 if result
then exit
;
4569 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4571 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4573 result
:= mon
.Live
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4581 if (width
< 1) or (height
< 1) then exit
;
4582 if gmon_debug_use_sqaccel
then
4584 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4588 for idx
:= 0 to High(gMonsters
) do
4590 mon
:= gMonsters
[idx
];
4591 if (mon
<> nil) and mon
.Live
then
4593 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4604 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4606 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4616 if (width
< 1) or (height
< 1) then exit
;
4617 if gmon_debug_use_sqaccel
then
4619 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4623 for idx
:= 0 to High(gMonsters
) do
4625 mon
:= gMonsters
[idx
];
4626 if (mon
<> nil) and mon
.Live
then
4628 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4631 if result
then exit
;
4639 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4641 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4644 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4645 if mon
.Live
then result
:= cb(mon
) else result
:= false;
4653 if (width
< 1) or (height
< 1) then exit
;
4654 if gmon_debug_use_sqaccel
then
4656 if (width
= 1) and (height
= 1) then
4658 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4662 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4667 for idx
:= 0 to High(gMonsters
) do
4669 mon
:= gMonsters
[idx
];
4670 if (mon
<> nil) and mon
.Live
then
4672 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4675 if result
then exit
;
4684 g_SetPostLoadHook(monsPostLoad
);