1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
24 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone
: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
37 gMenuSmallFont
: DWORD
;
40 TempScale
: Integer = -1;
41 TempResScale
: Integer = -1;
46 g_gui
, r_textures
, r_graphics
, g_game
, g_map
,
47 g_base
, g_basic
, g_console
, g_sound
, g_gfx
, g_player
, g_options
, g_weapons
,
48 e_log
, SysUtils
, CONFIG
, g_playermodel
, DateUtils
,
49 MAPDEF
, Math
, g_saveload
,
51 g_net
, g_netmsg
, g_netmaster
, g_items
, e_input
, g_touch
,
52 utils
, wadreader
, g_system
, r_render
;
55 type TYNCallback
= procedure (yes
:Boolean);
57 procedure YNKeyDownProc (win
: TGUIWindow
; Key
: Byte);
59 if win
.UserData
= nil then exit
;
61 IK_Y
, IK_SPACE
: TYNCallback(win
.UserData
)(true);
62 IK_N
: TYNCallback(win
.UserData
)(false);
66 procedure YesButtonCB (ctl
: TGUITextButton
);
68 if ctl
.UserData
= nil then exit
;
69 TYNCallback(ctl
.UserData
)(true);
72 procedure NoButtonCB (ctl
: TGUITextButton
);
74 if ctl
.UserData
= nil then exit
;
75 TYNCallback(ctl
.UserData
)(false);
78 function CreateYNMenu (WinName
, Text: String; MaxLen
: Word; FontID
: DWORD
; ActionProc
: TYNCallback
): TGUIWindow
;
82 //if length(Text) = 0 then exit;
83 Result
:= TGUIWindow
.Create(WinName
);
86 //OnKeyDownEx := @YNKeyDownProc;
87 //UserData := @ActionProc;
88 menu
:= TGUIMenu(Result
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, '')));
91 Name
:= '__temp_yes_no_menu:'+WinName
;
93 AddText(Text, MaxLen
);
94 with AddButton(nil, _lc
[I_MENU_YES
]) do begin ProcEx
:= @YesButtonCB
; UserData
:= @ActionProc
; end;
95 with AddButton(nil, _lc
[I_MENU_NO
]) do begin ProcEx
:= @NoButtonCB
; UserData
:= @ActionProc
; end;
97 DefControl
:= '__temp_yes_no_menu:'+WinName
;
103 procedure ProcChangeColor(Sender
: TGUIControl
); forward;
104 procedure ProcSelectModel(Sender
: TGUIControl
); forward;
106 procedure ProcApplyOptions();
111 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
113 if TGUISwitch(menu
.GetControl('swBPP')).ItemIndex
= 0 then
118 gVSync
:= TGUISwitch(menu
.GetControl('swVSync')).ItemIndex
= 0;
120 gTextureFilter
:= TGUISwitch(menu
.GetControl('swTextureFilter')).ItemIndex
= 0;
121 glNPOTOverride
:= not (TGUISwitch(menu
.GetControl('swLegacyNPOT')).ItemIndex
= 0);
122 gLerpActors
:= TGUISwitch(menu
.GetControl('swInterp')).ItemIndex
= 0;
124 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
126 g_Sound_SetupAllVolumes(
127 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
128 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
131 gMaxSimSounds
:= Max(Min(TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
*4+2, 66), 2);
132 gMuteWhenInactive
:= TGUISwitch(menu
.GetControl('swInactiveSounds')).ItemIndex
= 1;
133 gAnnouncer
:= TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
;
134 gSoundEffectsDF
:= TGUISwitch(menu
.GetControl('swSoundEffects')).ItemIndex
= 1;
135 gUseChatSounds
:= TGUISwitch(menu
.GetControl('swChatSpeech')).ItemIndex
= 0;
137 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
139 g_GFX_SetMax(TGUIScroll(menu
.GetControl('scParticlesCount')).Value
*1000);
140 g_Shells_SetMax(TGUIScroll(menu
.GetControl('scShellsMax')).Value
*30);
141 g_Gibs_SetMax(TGUIScroll(menu
.GetControl('scGibsMax')).Value
*25);
142 g_Corpses_SetMax(TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
*5);
144 case TGUISwitch(menu
.GetControl('swGibsCount')).ItemIndex
of
149 else gGibsCount
:= 48;
152 gBloodCount
:= TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
;
153 gFlash
:= TGUISwitch(menu
.GetControl('swScreenFlash')).ItemIndex
;
154 gAdvBlood
:= TGUISwitch(menu
.GetControl('swBloodType')).ItemIndex
= 1;
155 gAdvCorpses
:= TGUISwitch(menu
.GetControl('swCorpseType')).ItemIndex
= 1;
156 gAdvGibs
:= TGUISwitch(menu
.GetControl('swGibsType')).ItemIndex
= 1;
157 gDrawBackGround
:= TGUISwitch(menu
.GetControl('swBackGround')).ItemIndex
= 0;
158 gShowMessages
:= TGUISwitch(menu
.GetControl('swMessages')).ItemIndex
= 0;
159 gRevertPlayers
:= TGUISwitch(menu
.GetControl('swRevertPlayers')).ItemIndex
= 0;
160 gChatBubble
:= TGUISwitch(menu
.GetControl('swChatBubble')).ItemIndex
;
161 gPlayerIndicator
:= TGUISwitch(menu
.GetControl('swPlayerIndicator')).ItemIndex
;
162 gPlayerIndicatorStyle
:= TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')).ItemIndex
;
163 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
165 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
166 g_dbg_scale
:= TempScale
+ 1;
170 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
174 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
175 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
176 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
177 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
178 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
, 'screenshot');
179 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
, '+scores', '-scores');
180 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
, 'togglechat');
181 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
, 'toggleteamchat');
184 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
187 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
188 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
189 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
190 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
191 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
195 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
196 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
197 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
198 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p1_moveright', '-p1_moveright');
199 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p1_moveleft', '-p1_moveleft');
200 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p1_lookup', '-p1_lookup');
201 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p1_lookdown', '-p1_lookdown');
202 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p1_attack', '-p1_attack');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p1_jump', '-p1_jump');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p1_activate', '-p1_activate');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p1_strafe', '-p1_strafe');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p1_dropflag', '');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p1_weapnext', '', True);
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p1_weapprev', '', True);
210 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
211 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
212 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
213 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
214 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
218 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
219 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
220 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
221 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p1_moveright', '-p1_moveright');
222 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p1_moveleft', '-p1_moveleft');
223 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p1_lookup', '-p1_lookup');
224 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p1_lookdown', '-p1_lookdown');
225 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p1_attack', '-p1_attack');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p1_jump', '-p1_jump');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p1_activate', '-p1_activate');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p1_strafe', '-p1_strafe');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p1_dropflag', '');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p1_weapnext', '', True);
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p1_weapprev', '', True);
234 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
237 for i
:= WP_FIRST
to WP_LAST
do
239 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1)), '');
240 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p1_weapon ' + IntToStr(i
+ 1));
241 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1)), '');
242 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p1_weapon ' + IntToStr(i
+ 1));
246 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
249 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
250 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
251 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
252 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
253 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
257 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
258 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
259 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
260 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p2_moveright', '-p2_moveright');
261 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p2_moveleft', '-p2_moveleft');
262 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p2_lookup', '-p2_lookup');
263 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p2_lookdown', '-p2_lookdown');
264 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p2_attack', '-p2_attack');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p2_jump', '-p2_jump');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p2_activate', '-p2_activate');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p2_strafe', '-p2_strafe');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p2_dropflag', '');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p2_weapnext', '', True);
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p2_weapprev', '', True);
272 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
273 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
274 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
275 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
276 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
280 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
281 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
282 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
283 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p2_moveright', '-p2_moveright');
284 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p2_moveleft', '-p2_moveleft');
285 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p2_lookup', '-p2_lookup');
286 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p2_lookdown', '-p2_lookdown');
287 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p2_attack', '-p2_attack');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p2_jump', '-p2_jump');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p2_activate', '-p2_activate');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p2_strafe', '-p2_strafe');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p2_dropflag', '');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p2_weapnext', '', True);
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p2_weapprev', '', True);
296 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
299 for i
:= WP_FIRST
to WP_LAST
do
301 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1)), '');
302 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p2_weapon ' + IntToStr(i
+ 1));
303 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1)), '');
304 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p2_weapon ' + IntToStr(i
+ 1));
308 if e_HasJoysticks
then
310 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
313 for i
:= 0 to e_MaxJoys
- 1 do
314 if e_JoystickAvailable
[i
] then
315 e_JoystickDeadzones
[i
] := TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
*(32767 div 20)
319 if g_touch_enabled
then
321 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
322 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
323 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
324 g_touch_fire
:= TGUISwitch(menu
.GetControl('swTouchFire')).ItemIndex
= 1;
325 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
328 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
329 gPlayer1Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP1Name')).Text);
330 gPlayer1Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
= 0,
331 TEAM_RED
, TEAM_BLUE
);
332 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
334 gPlayer1Settings
.Model
:= Model
.GetName();
335 gPlayer1Settings
.Color
:= Model
.Color
;
338 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
339 gPlayer2Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP2Name')).Text);
340 gPlayer2Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
= 0,
341 TEAM_RED
, TEAM_BLUE
);
342 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
344 gPlayer2Settings
.Model
:= Model
.GetName();
345 gPlayer2Settings
.Color
:= Model
.Color
;
348 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
349 gPlayer1Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
350 gPlayer1Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
351 gPlayer1Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
352 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
355 for i
:= WP_FIRST
to WP_LAST
+1 do
357 gPlayer1Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
361 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
362 gPlayer2Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
363 gPlayer2Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
364 gPlayer2Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
365 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
368 for i
:= WP_FIRST
to WP_LAST
+1 do
370 gPlayer2Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
374 if gPlayer1Settings
.Name
= '' then gPlayer1Settings
.Name
:= GenPlayerName(1);
375 if gPlayer2Settings
.Name
= '' then gPlayer2Settings
.Name
:= GenPlayerName(2);
377 if g_Game_IsServer
then
379 if gPlayer1
<> nil then
381 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
382 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
383 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
384 gPlayer1
.SetColor(gPlayer1Settings
.Color
)
386 if gPlayer1
.Team
<> gPlayer1Settings
.Team
then
388 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
389 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
390 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
391 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
392 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
395 if gPlayer2
<> nil then
397 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
398 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
399 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
400 gPlayer2
.SetColor(gPlayer2Settings
.Color
)
402 if gPlayer2
.Team
<> gPlayer2Settings
.Team
then
404 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
405 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
406 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
407 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
408 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
412 if g_Game_IsClient
then
414 MC_SEND_PlayerSettings
;
415 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
418 g_Console_WriteGameConfig
;
421 procedure ReadOptions();
426 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
428 with TGUISwitch(menu
.GetControl('swBPP')) do
434 with TGUISwitch(menu
.GetControl('swTextureFilter')) do
435 if gTextureFilter
then ItemIndex
:= 0 else ItemIndex
:= 1;
437 with TGUISwitch(menu
.GetControl('swVSync')) do
438 if gVSync
then ItemIndex
:= 0 else ItemIndex
:= 1;
440 with TGUISwitch(menu
.GetControl('swLegacyNPOT')) do
441 if not glNPOTOverride
then ItemIndex
:= 0 else ItemIndex
:= 1;
443 with TGUISwitch(menu
.GetControl('swInterp')) do
444 if gLerpActors
then ItemIndex
:= 0 else ItemIndex
:= 1;
446 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
448 TGUIScroll(menu
.GetControl('scSoundLevel')).Value
:= Round(gSoundLevel
/16);
449 TGUIScroll(menu
.GetControl('scMusicLevel')).Value
:= Round(gMusicLevel
/16);
450 TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
:= Round((gMaxSimSounds
-2)/4);
452 with TGUISwitch(menu
.GetControl('swInactiveSounds')) do
453 if gMuteWhenInactive
then
458 TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
:= gAnnouncer
;
460 with TGUISwitch(menu
.GetControl('swSoundEffects')) do
461 if gSoundEffectsDF
then
466 with TGUISwitch(menu
.GetControl('swChatSpeech')) do
467 if gUseChatSounds
then
472 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
475 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
476 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
477 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
478 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
479 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p1_attack', '-p1_attack');
480 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p1_jump', '-p1_jump');
481 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p1_activate', '-p1_activate');
482 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
483 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p1_dropflag', '');
484 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapnext', '');
485 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapprev', '');
487 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
488 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
489 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
490 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
491 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p1_attack', '-p1_attack');
492 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p1_jump', '-p1_jump');
493 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p1_activate', '-p1_activate');
494 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
495 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p1_dropflag', '');
496 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapnext', '');
497 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapprev', '');
500 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
503 for i
:= WP_FIRST
to WP_LAST
do
505 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1));
506 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1));
510 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
513 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
514 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
515 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
516 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
517 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p2_attack', '-p2_attack');
518 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p2_jump', '-p2_jump');
519 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p2_activate', '-p2_activate');
520 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
521 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p2_dropflag', '');
522 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapnext', '');
523 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapprev', '');
525 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
526 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
527 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
528 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
529 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p2_attack', '-p2_attack');
530 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p2_jump', '-p2_jump');
531 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p2_activate', '-p2_activate');
532 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
533 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p2_dropflag', '');
534 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapnext', '');
535 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapprev', '');
538 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
541 for i
:= WP_FIRST
to WP_LAST
do
543 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1));
544 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1));
548 if e_HasJoysticks
then
550 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
553 for i
:= 0 to e_MaxJoys
- 1 do
554 if e_JoystickAvailable
[i
] then
555 TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
:= e_JoystickDeadzones
[i
] div (32767 div 20)
559 if g_touch_enabled
then
561 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
562 with TGUISwitch(menu
.GetControl('swTouchAlt')) do
563 if g_touch_alt
then ItemIndex
:= 1 else ItemIndex
:= 0;
564 TGUIScroll(menu
.GetControl('scTouchSize')).Value
:= Round((g_touch_size
- 0.5) * 10);
565 with TGUISwitch(menu
.GetControl('swTouchFire')) do
566 if g_touch_fire
then ItemIndex
:= 1 else ItemIndex
:= 0;
567 TGUIScroll(menu
.GetControl('scTouchOffset')).Value
:= Round(g_touch_offset
/ 5);
570 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
573 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
:= g_Console_FindBind(1, 'screenshot');
574 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
:= g_Console_FindBind(1, '+scores', '-scores');
575 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
:= g_Console_FindBind(1, 'togglechat');
576 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
:= g_Console_FindBind(1, 'toggleteamchat');
579 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
581 TGUIScroll(menu
.GetControl('scParticlesCount')).Value
:= g_GFX_GetMax() div 1000;
582 TGUIScroll(menu
.GetControl('scShellsMax')).Value
:= g_Shells_GetMax() div 30;
583 TGUIScroll(menu
.GetControl('scGibsMax')).Value
:= g_Gibs_GetMax() div 25;
584 TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
:= g_Corpses_GetMax() div 5;
585 TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
:= gBloodCount
;
587 with TGUISwitch(menu
.GetControl('swScreenFlash')) do
590 with TGUISwitch(menu
.GetControl('swBloodType')) do
591 if gAdvBlood
then ItemIndex
:= 1 else ItemIndex
:= 0;
593 with TGUISwitch(menu
.GetControl('swCorpseType')) do
594 if gAdvCorpses
then ItemIndex
:= 1 else ItemIndex
:= 0;
596 with TGUISwitch(menu
.GetControl('swGibsType')) do
597 if gAdvGibs
then ItemIndex
:= 1 else ItemIndex
:= 0;
599 with TGUISwitch(menu
.GetControl('swGibsCount')) do
608 with TGUISwitch(menu
.GetControl('swBackGround')) do
609 if gDrawBackGround
then ItemIndex
:= 0 else ItemIndex
:= 1;
611 with TGUISwitch(menu
.GetControl('swMessages')) do
612 if gShowMessages
then ItemIndex
:= 0 else ItemIndex
:= 1;
614 with TGUISwitch(menu
.GetControl('swRevertPlayers')) do
615 if gRevertPlayers
then ItemIndex
:= 0 else ItemIndex
:= 1;
617 with TGUISwitch(menu
.GetControl('swChatBubble')) do
618 ItemIndex
:= gChatBubble
;
620 with TGUISwitch(menu
.GetControl('swPlayerIndicator')) do
621 ItemIndex
:= gPlayerIndicator
;
623 with TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')) do
624 ItemIndex
:= gPlayerIndicatorStyle
;
626 TempScale
:= Round(g_dbg_scale
- 1);
627 TGUIScroll(menu
.GetControl('scScaleFactor')).Value
:= TempScale
;
629 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
631 TGUIListBox(menu
.GetControl('lsP1Model')).SelectItem(gPlayer1Settings
.Model
);
632 TGUIEdit(menu
.GetControl('edP1Name')).Text := gPlayer1Settings
.Name
;
634 TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
:=
635 IfThen(gPlayer1Settings
.Team
= TEAM_BLUE
, 1, 0);
637 TGUIScroll(menu
.GetControl('scP1Red')).Value
:= Round(gPlayer1Settings
.Color
.R
/16);
638 TGUIScroll(menu
.GetControl('scP1Green')).Value
:= Round(gPlayer1Settings
.Color
.G
/16);
639 TGUIScroll(menu
.GetControl('scP1Blue')).Value
:= Round(gPlayer1Settings
.Color
.B
/16);
641 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
642 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer1Settings
.WeaponSwitch
;
643 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer1Settings
.SwitchToEmpty
;
644 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer1Settings
.SkipFist
;
645 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
646 for i
:= WP_FIRST
to WP_LAST
+1 do
648 if (gPlayer1Settings
.WeaponPreferences
[i
] > 0) and (gPlayer1Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer1Settings
.WeaponPreferences
[i
]
649 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
652 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
653 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer2Settings
.WeaponSwitch
;
654 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer2Settings
.SwitchToEmpty
;
655 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer2Settings
.SkipFist
;
656 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
657 for i
:= WP_FIRST
to WP_LAST
+1 do
659 if (gPlayer2Settings
.WeaponPreferences
[i
] > 0) and (gPlayer2Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer2Settings
.WeaponPreferences
[i
]
660 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
663 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
665 TGUIListBox(menu
.GetControl('lsP2Model')).SelectItem(gPlayer2Settings
.Model
);
666 TGUIEdit(menu
.GetControl('edP2Name')).Text := gPlayer2Settings
.Name
;
668 TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
:=
669 IfThen(gPlayer2Settings
.Team
= TEAM_BLUE
, 1, 0);
671 TGUIScroll(menu
.GetControl('scP2Red')).Value
:= Round(gPlayer2Settings
.Color
.R
/16);
672 TGUIScroll(menu
.GetControl('scP2Green')).Value
:= Round(gPlayer2Settings
.Color
.G
/16);
673 TGUIScroll(menu
.GetControl('scP2Blue')).Value
:= Round(gPlayer2Settings
.Color
.B
/16);
675 ProcSelectModel(nil);
678 procedure ProcSwitchMonstersCustom(Sender
: TGUIControl
);
680 // don't turn off monsters in DM
682 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
683 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
684 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
686 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
689 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
690 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
692 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
696 procedure ProcSwitchMonstersNet(Sender
: TGUIControl
);
698 // don't turn off monsters in DM
700 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
701 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
702 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
704 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
707 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
708 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
710 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
714 function LatchGameOptions(const MenuName
: string): Byte;
720 with TGUIMenu(g_ActiveWindow
.GetControl(MenuName
)) do
722 Map
:= TGUILabel(GetControl('lbMap')).Text;
725 if not isWadPath(Map
) then
728 Result
:= TGUISwitch(GetControl('swGameMode')).ItemIndex
+1;
729 gsGameMode
:= TGUISwitch(GetControl('swGameMode')).GetText
;
730 gsTimeLimit
:= StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
731 gsScoreLimit
:= StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
732 gsMaxLives
:= StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
733 gsItemRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
734 gsPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
;
738 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex
= 0 then
739 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMDAMAGE
;
740 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
741 gsGameFlags
:= gsGameFlags
or GAME_OPTION_DMKEYS
;
742 if TGUISwitch(GetControl('swEnableExits')).ItemIndex
= 0 then
743 gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWEXIT
;
744 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex
= 0 then
745 gsGameFlags
:= gsGameFlags
or GAME_OPTION_WEAPONSTAY
;
746 if TGUISwitch(GetControl('swMonsters')).ItemIndex
= 0 then
747 gsGameFlags
:= gsGameFlags
or GAME_OPTION_MONSTERS
;
749 case TGUISwitch(GetControl('swTeamHit')).ItemIndex
of
750 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
;
751 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITPROJECTILE
;
752 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
755 case TGUISwitch(GetControl('swBotsVS')).ItemIndex
of
756 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSMONSTER
;
757 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
758 else gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
;
761 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex
of
762 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
763 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
;
764 else gsGameFlags
:= gsGameFlags
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
767 // TODO: get this crap out of here
768 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
769 gGameSettings
.WarmupTime
:= gsWarmupTime
;
770 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
774 procedure ProcStartCustomGame();
778 GameMode
:= LatchGameOptions('mCustomGameMenu');
779 if GameMode
= GM_NONE
then Exit
;
781 g_Console_WriteGameConfig
;
782 g_Game_StartCustom(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
,
783 gsMaxLives
, gsGameFlags
, gsPlayers
);
787 procedure ProcStartNetGame();
791 GameMode
:= LatchGameOptions('mNetServerMenu');
792 if GameMode
= GM_NONE
then Exit
;
794 with TGUIMenu(g_ActiveWindow
.GetControl('mNetServerMenu')) do
796 NetPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
797 NetServerName
:= TGUIEdit(GetControl('edSrvName')).Text;
798 NetMaxClients
:= Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
799 NetMaxClients
:= Min(NET_MAXCLIENTS
, NetMaxClients
);
800 NetPassword
:= TGUIEdit(GetControl('edSrvPassword')).Text;
801 NetUseMaster
:= TGUISwitch(GetControl('swUseMaster')).ItemIndex
= 0;
804 g_Console_WriteGameConfig
;
805 g_Game_StartServer(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
, gsMaxLives
,
806 gsGameFlags
, gsPlayers
, 0, NetPort
);
809 procedure ProcConnectNetGame();
813 with TGUIMenu(g_ActiveWindow
.GetControl('mNetClientMenu')) do
815 NetClientIP
:= TGUIEdit(GetControl('edIP')).Text;
816 NetClientPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
817 PW
:= TGUIEdit(GetControl('edPW')).Text;
820 g_Console_WriteGameConfig
;
821 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
824 procedure ProcEnterPassword();
828 with TGUIMenu(g_ActiveWindow
.GetControl('mClientPasswordMenu')) do
830 NetClientIP
:= PromptIP
;
831 NetClientPort
:= PromptPort
;
832 PW
:= TGUIEdit(GetControl('edPW')).Text;
835 g_Console_WriteGameConfig
;
836 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
839 procedure ProcServerlist();
841 if not NetInitDone
then
843 if (not g_Net_Init()) then
845 g_Console_Add('NET: ERROR: Failed to init ENet!');
852 g_Net_Slist_Set(NetMasterList
);
854 gState
:= STATE_SLIST
;
855 g_ActiveWindow
:= nil;
857 slWaitStr
:= _lc
[I_NET_SLIST_WAIT
];
862 slReturnPressed
:= True;
863 if g_Net_Slist_Fetch(slCurrent
) then
865 if slCurrent
= nil then
866 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
869 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
870 g_Serverlist_GenerateTable(slCurrent
, slTable
);
873 procedure ProcStartCampaign();
879 with TGUIMenu(g_ActiveWindow
.GetControl('mCampaignMenu')) do
881 WAD
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
882 TwoPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
= 1;
884 WAD
:= e_FindWadRel(MegawadDirs
, WAD
);
890 g_Game_StartSingle(WAD
+ ':\MAP01', TwoPlayers
, n
);
893 procedure ProcSelectMap(Sender
: TGUIControl
);
897 wad
, map
, res
: String;
899 win
:= g_GUI_GetWindow('SelectMapMenu');
900 with TGUIMenu(win
.GetControl('mSelectMapMenu')) do
902 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
903 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
905 if (wad
= '') or (map
= '') then
906 begin // Ýòî íå êàðòà
907 TGUILabel(GetControl('lbMapName')).Text := '';
908 TGUILabel(GetControl('lbMapAuthor')).Text := '';
909 TGUILabel(GetControl('lbMapSize')).Text := '';
910 TGUIMemo(GetControl('meMapDescription')).SetText('');
911 TGUIMapPreview(win
.GetControl('mpMapPreview')).ClearMap();
912 TGUILabel(win
.GetControl('lbMapScale')).Text := '';
918 a
:= g_Map_GetMapInfo(res
);
920 TGUILabel(GetControl('lbMapName')).Text := a
.Name
;
921 TGUILabel(GetControl('lbMapAuthor')).Text := a
.Author
;
922 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a
.Width
, a
.Height
]);
923 TGUIMemo(GetControl('meMapDescription')).SetText(a
.Description
);
924 TGUIMapPreview(win
.GetControl('mpMapPreview')).SetMap(res
);
925 TGUILabel(win
.GetControl('lbMapScale')).Text :=
926 TGUIMapPreview(win
.GetControl('mpMapPreview')).GetScaleStr
;
931 procedure ProcSelectWAD(Sender
: TGUIControl
);
936 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
938 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
940 with TGUIListBox(GetControl('lsMapRes')) do
946 list
:= g_Map_GetMapsList(wad
);
960 procedure ProcSelectCampaignWAD(Sender
: TGUIControl
);
966 win
:= g_GUI_GetWindow('CampaignMenu');
967 with TGUIMenu(win
.GetControl('mCampaignMenu')) do
969 wad
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
973 TGUILabel(GetControl('lbWADName')).Text := '';
974 TGUILabel(GetControl('lbWADAuthor')).Text := '';
975 TGUIMemo(GetControl('meWADDescription')).SetText('');
978 a
:= g_Game_GetMegaWADInfo(wad
);
980 TGUILabel(GetControl('lbWADName')).Text := a
.Name
;
981 TGUILabel(GetControl('lbWADAuthor')).Text := a
.Author
;
982 TGUIMemo(GetControl('meWADDescription')).SetText(a
.Description
);
984 TGUIImage(win
.GetControl('mpWADImage')).ClearImage();
988 fn
:= g_ExtractWadName(a
.pic
);
990 TGUIImage(win
.GetControl('mpWADImage')).SetImage(wad
+a
.pic
)
992 TGUIImage(win
.GetControl('mpWADImage')).SetImage(a
.pic
);
997 procedure ProcChangeColor(Sender
: TGUIControl
);
1001 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1002 with TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')) do
1003 TGUIModelView(window
.GetControl('mvP1Model')).SetColor(
1004 Min(TGUIScroll(GetControl('scP1Red')).Value
*16, 255),
1005 Min(TGUIScroll(GetControl('scP1Green')).Value
*16, 255),
1006 Min(TGUIScroll(GetControl('scP1Blue')).Value
*16, 255));
1008 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1009 with TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')) do
1010 TGUIModelView(window
.GetControl('mvP2Model')).SetColor(
1011 Min(TGUIScroll(GetControl('scP2Red')).Value
*16, 255),
1012 Min(TGUIScroll(GetControl('scP2Green')).Value
*16, 255),
1013 Min(TGUIScroll(GetControl('scP2Blue')).Value
*16, 255));
1016 procedure ProcSelectModel(Sender
: TGUIControl
);
1021 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1022 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem
;
1023 if a
<> '' then TGUIModelView(window
.GetControl('mvP1Model')).SetModel(a
);
1025 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1026 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem
;
1027 if a
<> '' then TGUIModelView(window
.GetControl('mvP2Model')).SetModel(a
);
1029 ProcChangeColor(nil);
1032 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
1044 wad
:= TWADFile
.Create
;
1045 if wad
.ReadFile(GameWAD
) then
1046 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
1051 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
1053 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1054 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1055 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1056 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1058 if g_Texture_Get('FONT_STD', ID
) then
1059 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
1064 if cfglen
<> 0 then FreeMem(cfgdata
);
1067 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
1073 cfgdata
, fntdata
: Pointer;
1074 cfglen
, fntlen
: Integer;
1082 wad
:= TWADFile
.Create
;
1083 if wad
.ReadFile(GameWAD
) then
1085 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
1086 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
1092 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1093 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1094 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1096 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1097 FontID
:= e_CharFont_Create(spc
);
1099 for a
:= 0 to 255 do
1101 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
1102 if chrwidth
= 0 then Continue
;
1104 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
1106 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
1112 if cfglen
<> 0 then FreeMem(cfgdata
);
1113 if fntlen
<> 0 then FreeMem(fntdata
);
1116 procedure MenuLoadData();
1118 e_WriteLog('Loading menu data...', TMsgType
.Notify
);
1120 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD
+':TEXTURES\MAINLOGO');
1121 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD
+':TEXTURES\MARKER1');
1122 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD
+':TEXTURES\MARKER2');
1123 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD
+':TEXTURES\SLEFT');
1124 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD
+':TEXTURES\SRIGHT');
1125 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD
+':TEXTURES\SMIDDLE');
1126 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD
+':TEXTURES\SMARKER');
1127 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD
+':TEXTURES\ELEFT');
1128 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD
+':TEXTURES\ERIGHT');
1129 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD
+':TEXTURES\EMIDDLE');
1130 g_Texture_CreateWADEx('BOX1', GameWAD
+':TEXTURES\BOX1');
1131 g_Texture_CreateWADEx('BOX2', GameWAD
+':TEXTURES\BOX2');
1132 g_Texture_CreateWADEx('BOX3', GameWAD
+':TEXTURES\BOX3');
1133 g_Texture_CreateWADEx('BOX4', GameWAD
+':TEXTURES\BOX4');
1134 g_Texture_CreateWADEx('BOX5', GameWAD
+':TEXTURES\BOX5');
1135 g_Texture_CreateWADEx('BOX6', GameWAD
+':TEXTURES\BOX6');
1136 g_Texture_CreateWADEx('BOX7', GameWAD
+':TEXTURES\BOX7');
1137 g_Texture_CreateWADEx('BOX8', GameWAD
+':TEXTURES\BOX8');
1138 g_Texture_CreateWADEx('BOX9', GameWAD
+':TEXTURES\BOX9');
1139 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD
+':TEXTURES\SCROLLUPA');
1140 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD
+':TEXTURES\SCROLLUPU');
1141 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD
+':TEXTURES\SCROLLDOWNA');
1142 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD
+':TEXTURES\SCROLLDOWNU');
1143 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD
+':TEXTURES\SCROLLMIDDLE');
1144 g_Texture_CreateWADEx('NOPIC', GameWAD
+':TEXTURES\NOPIC');
1146 g_Sound_CreateWADEx('MENU_SELECT', GameWAD
+':SOUNDS\MENUSELECT');
1147 g_Sound_CreateWADEx('MENU_OPEN', GameWAD
+':SOUNDS\MENUOPEN');
1148 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD
+':SOUNDS\MENUCLOSE');
1149 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD
+':SOUNDS\MENUCHANGE');
1150 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD
+':SOUNDS\SCROLLADD');
1151 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD
+':SOUNDS\SCROLLSUB');
1152 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD
+':SOUNDS\FALL');
1155 procedure MenuFreeData();
1157 e_CharFont_Remove(gMenuFont
);
1158 e_CharFont_Remove(gMenuSmallFont
);
1160 g_Texture_Delete('MAINMENU_LOGO');
1161 g_Texture_Delete('MAINMENU_MARKER1');
1162 g_Texture_Delete('MAINMENU_MARKER2');
1163 g_Texture_Delete('SCROLL_LEFT');
1164 g_Texture_Delete('SCROLL_RIGHT');
1165 g_Texture_Delete('SCROLL_MIDDLE');
1166 g_Texture_Delete('SCROLL_MARKER');
1167 g_Texture_Delete('EDIT_LEFT');
1168 g_Texture_Delete('EDIT_RIGHT');
1169 g_Texture_Delete('EDIT_MIDDLE');
1170 g_Texture_Delete('BOX1');
1171 g_Texture_Delete('BOX2');
1172 g_Texture_Delete('BOX3');
1173 g_Texture_Delete('BOX4');
1174 g_Texture_Delete('BOX5');
1175 g_Texture_Delete('BOX6');
1176 g_Texture_Delete('BOX7');
1177 g_Texture_Delete('BOX8');
1178 g_Texture_Delete('BOX9');
1179 g_Texture_Delete('BSCROLL_UP_A');
1180 g_Texture_Delete('BSCROLL_UP_U');
1181 g_Texture_Delete('BSCROLL_DOWN_A');
1182 g_Texture_Delete('BSCROLL_DOWN_U');
1183 g_Texture_Delete('BSCROLL_MIDDLE');
1184 g_Texture_Delete('NOPIC');
1186 g_Sound_Delete('MENU_SELECT');
1187 g_Sound_Delete('MENU_OPEN');
1188 g_Sound_Delete('MENU_CLOSE');
1189 g_Sound_Delete('MENU_CHANGE');
1190 g_Sound_Delete('SCROLL_ADD');
1191 g_Sound_Delete('SCROLL_SUB');
1192 g_Sound_Delete('SOUND_PLAYER_FALL');
1195 procedure ProcAuthorsMenu();
1197 gMusic
.SetByName('MUSIC_INTERMUS');
1201 procedure ProcExitMenuKeyDown (yes
: Boolean);
1204 snd
: TPlayableSound
;
1209 g_Game_StopAllSounds(True);
1210 case (Random(18)) of
1211 0: s
:= 'SOUND_MONSTER_PAIN';
1212 1: s
:= 'SOUND_MONSTER_DIE_3';
1213 2: s
:= 'SOUND_MONSTER_SLOP';
1214 3: s
:= 'SOUND_MONSTER_DEMON_DIE';
1215 4: s
:= 'SOUND_MONSTER_IMP_DIE_2';
1216 5: s
:= 'SOUND_MONSTER_MAN_DIE';
1217 6: s
:= 'SOUND_MONSTER_BSP_DIE';
1218 7: s
:= 'SOUND_MONSTER_VILE_DIE';
1219 8: s
:= 'SOUND_MONSTER_SKEL_DIE';
1220 9: s
:= 'SOUND_MONSTER_MANCUB_ALERT';
1221 10: s
:= 'SOUND_MONSTER_PAIN_PAIN';
1222 11: s
:= 'SOUND_MONSTER_BARON_DIE';
1223 12: s
:= 'SOUND_MONSTER_CACO_DIE';
1224 13: s
:= 'SOUND_MONSTER_CYBER_DIE';
1225 14: s
:= 'SOUND_MONSTER_KNIGHT_ALERT';
1226 15: s
:= 'SOUND_MONSTER_SPIDER_ALERT';
1227 else s
:= 'SOUND_PLAYER_FALL';
1229 snd
:= TPlayableSound
.Create();
1230 res
:= snd
.SetByName(s
);
1231 if not res
then res
:= snd
.SetByName('SOUND_PLAYER_FALL');
1235 while snd
.IsPlaying() do begin end;
1243 procedure ProcLoadMenu();
1250 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Text := g_GetSaveName(a
, valid
);
1251 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= not valid
;
1252 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1256 procedure ProcSaveMenu();
1264 name
:= g_GetSaveName(a
, valid
);
1265 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Text := name
;
1266 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= (name
<> '') and (not valid
);
1270 procedure ProcSaveGame(Sender
: TGUIControl
);
1274 if g_Game_IsNet
then Exit
;
1275 if g_Game_IsTestMap
then Exit
;
1276 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1277 g_Game_PauseAllSounds(True);
1278 g_SaveGame(a
, TGUIEdit(Sender
).Text);
1280 g_ActiveWindow
:= nil;
1281 g_Game_Pause(False);
1284 procedure ProcLoadGame(Sender
: TGUIControl
);
1288 if g_Game_IsNet
then Exit
;
1289 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1290 if g_LoadGame(a
) then
1292 g_Game_PauseAllSounds(False)
1294 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1296 g_Console_Add(_lc
[I_MSG_BAD_SAVE_VERSION
], true);
1297 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1298 //g_ActiveWindow := nil;
1302 procedure ProcSinglePlayer (n
: Integer);
1303 var wad
, map
: AnsiString;
1306 wad
:= g_ExtractWadName(gDefaultMegawadStart
);
1307 map
:= g_ExtractFilePathName(gDefaultMegawadStart
);
1308 if e_FindResource(AllMapDirs
, wad
) then
1310 wad
:= ExpandFileName(wad
);
1311 g_Game_StartSingle(wad
+ ':\' + map
, n
> 1, n
)
1315 procedure ProcSingle1Player
;
1320 procedure ProcSingle2Players
;
1325 procedure ProcSelectMapMenu();
1328 wad_lb
: TGUIFileListBox
;
1329 map_lb
: TGUIListBox
;
1332 menu
:= TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1333 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsMapWAD'));
1334 map_lb
:= TGUIListBox(menu
.GetControl('lsMapRes'));
1336 if wad_lb
.SelectedItem() <> '' then
1337 map
:= map_lb
.SelectedItem()
1341 wad_lb
.UpdateFileList();
1344 if wad_lb
.SelectedItem() <> '' then
1347 map_lb
.SelectItem(map
);
1349 if map_lb
.SelectedItem() <> '' then
1353 g_GUI_ShowWindow('SelectMapMenu');
1356 procedure ProcSelectCampaignMenu();
1359 wad_lb
: TGUIFileListBox
;
1361 menu
:= TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1362 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsWAD'));
1364 wad_lb
.UpdateFileList();
1366 if wad_lb
.SelectedItem() <> '' then
1367 ProcSelectCampaignWAD(nil);
1370 procedure ProcSetMap();
1372 wad
, map
, res
: String;
1374 with TGUIMenu(g_ActiveWindow
.GetControl('mSelectMapMenu')) do
1376 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1377 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1380 if (wad
= '') or (map
= '') then
1383 wad
:= e_FindWadRel(MapDirs
, WAD
);
1385 res
:= wad
+':\'+map
;
1387 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res
;
1388 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res
;
1391 procedure ProcChangeSoundSettings(Sender
: TGUIControl
);
1395 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1397 g_Sound_SetupAllVolumes(
1398 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
1399 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
1403 procedure ProcChangeGameSettings(Sender
: TGUIControl
);
1407 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1408 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
1410 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
1411 g_dbg_scale
:= TempScale
+ 1;
1415 procedure ProcChangeTouchSettings(Sender
: TGUIControl
);
1419 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1420 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
1421 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
1422 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
1425 procedure ProcOptionsPlayersMIMenu();
1430 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1432 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+s
+'Menu')).GetControl('ls'+s
+'Model')).SelectedItem
;
1434 if a
= '' then Exit
;
1436 i
:= g_PlayerModel_GetIndex(a
);
1437 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1439 TGUILabel(GetControl('lbName')).Text := PlayerModelsArray
[i
].Name
;
1440 TGUILabel(GetControl('lbAuthor')).Text := PlayerModelsArray
[i
].Author
;
1441 TGUIMemo(GetControl('meComment')).SetText(PlayerModelsArray
[i
].Description
);
1443 if PlayerModelsArray
[i
].HaveWeapon
then
1444 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_YES
]
1446 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_NO
];
1449 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1452 procedure ProcOptionsPlayerP1WeaponMenu();
1456 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem
;
1457 if a
= '' then Exit
;
1458 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1461 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1463 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1466 procedure ProcOptionsPlayerP2WeaponMenu();
1470 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem
;
1471 if a
= '' then Exit
;
1472 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1475 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1477 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1480 procedure ProcOptionsPlayersAnim();
1484 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1489 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1492 Model
.AnimState
.Loop
:= True;
1496 procedure ProcOptionsPlayersWeap();
1500 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1505 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1509 procedure ProcOptionsPlayersRot();
1513 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1514 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')).Model
do
1516 if Direction
= TDirection
.D_LEFT
then Direction
:= TDirection
.D_RIGHT
else Direction
:= TDirection
.D_LEFT
;
1520 procedure ProcDefaultMenuKeyDown (yes
: Boolean);
1524 g_Options_SetDefault();
1530 procedure ProcSavedMenuKeyDown (yes
: Boolean);
1532 if yes
then ReadOptions();
1536 procedure ProcAuthorsClose();
1538 gMusic
.SetByName('MUSIC_MENU');
1540 gState
:= STATE_MENU
;
1543 procedure ProcGMClose();
1545 g_Game_InGameMenu(False);
1548 procedure ProcGMShow();
1553 if (gGameSettings
.GameType
= GT_SINGLE
) and
1554 ((gPlayer1
= nil) or (not gPlayer1
.alive
)) and
1555 ((gPlayer2
= nil) or (not gPlayer2
.alive
)) then
1556 Enabled
:= False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1558 Enabled
:= False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1559 if g_Game_IsTestMap
then
1560 Enabled
:= False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1561 TGUIMainMenu(g_ActiveWindow
.GetControl(
1562 g_ActiveWindow
.DefControl
)).EnableButton('save', Enabled
);
1565 procedure ProcChangePlayers();
1567 TeamGame
, Spectator
, AddTwo
: Boolean;
1568 P1Team
{, P2Team}: Byte;
1569 bP2
: TGUITextButton
;
1571 TeamGame
:= gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
];
1572 Spectator
:= (gPlayer1
= nil) and (gPlayer2
= nil);
1573 AddTwo
:= gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
];
1574 P1Team
:= TEAM_NONE
;
1575 if gPlayer1
<> nil then P1Team
:= gPlayer1
.Team
;
1577 //P2Team := TEAM_NONE;
1578 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1580 TGUIMainMenu(g_ActiveWindow
.GetControl(
1581 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinRed', TeamGame
and (P1Team
<> TEAM_RED
));
1582 TGUIMainMenu(g_ActiveWindow
.GetControl(
1583 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinBlue', TeamGame
and (P1Team
<> TEAM_BLUE
));
1584 TGUIMainMenu(g_ActiveWindow
.GetControl(
1585 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinGame', Spectator
and not TeamGame
);
1587 bP2
:= TGUIMainMenu(g_ActiveWindow
.GetControl(
1588 g_ActiveWindow
.DefControl
)).GetButton('tmPlayer2');
1589 bP2
.Enabled
:= AddTwo
and not Spectator
;
1591 bP2
.Color
:= MAINMENU_ITEMS_COLOR
1593 bP2
.Color
:= MAINMENU_UNACTIVEITEMS_COLOR
;
1594 if gPlayer2
= nil then
1595 bP2
.Caption
:= _lc
[I_MENU_ADD_PLAYER_2
]
1597 bP2
.Caption
:= _lc
[I_MENU_REM_PLAYER_2
];
1599 TGUIMainMenu(g_ActiveWindow
.GetControl(
1600 g_ActiveWindow
.DefControl
)).EnableButton('tmSpectate', not Spectator
);
1603 procedure ProcJoinRed();
1605 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1607 if g_Game_IsServer
then
1609 if gPlayer1
= nil then
1610 g_Game_AddPlayer(TEAM_RED
)
1613 if gPlayer1
.Team
<> TEAM_RED
then
1615 gPlayer1
.SwitchTeam
;
1616 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1619 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1624 gPlayer1Settings
.Team
:= TEAM_RED
;
1625 MC_SEND_PlayerSettings
;
1626 if gPlayer1
= nil then
1627 g_Game_AddPlayer(TEAM_RED
);
1629 g_ActiveWindow
:= nil;
1630 g_Game_Pause(False);
1633 procedure ProcJoinBlue();
1635 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1637 if g_Game_IsServer
then
1639 if gPlayer1
= nil then
1640 g_Game_AddPlayer(TEAM_BLUE
)
1643 if gPlayer1
.Team
<> TEAM_BLUE
then
1645 gPlayer1
.SwitchTeam
;
1646 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1649 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1654 gPlayer1Settings
.Team
:= TEAM_BLUE
;
1655 MC_SEND_PlayerSettings
;
1656 if gPlayer1
= nil then
1657 g_Game_AddPlayer(TEAM_BLUE
);
1659 g_ActiveWindow
:= nil;
1660 g_Game_Pause(False);
1663 procedure ProcJoinGame();
1665 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1667 if gPlayer1
= nil then
1669 g_ActiveWindow
:= nil;
1670 g_Game_Pause(False);
1673 procedure ProcSwitchP2();
1675 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
]) then
1677 if gPlayer1
= nil then
1679 if gPlayer2
= nil then
1682 g_Game_RemovePlayer();
1683 g_ActiveWindow
:= nil;
1684 g_Game_Pause(False);
1687 procedure ProcSpectate();
1689 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1692 g_ActiveWindow
:= nil;
1693 g_Game_Pause(False);
1696 procedure ProcRestartMenuKeyDown (yes
: Boolean);
1698 if yes
then g_Game_Restart() else g_GUI_HideWindow
;
1701 procedure ProcEndMenuKeyDown (yes
: Boolean);
1703 if yes
then gExit
:= EXIT_SIMPLE
else g_GUI_HideWindow
;
1706 procedure ProcSetRussianLanguage
;
1708 if gLanguage
<> LANGUAGE_RUSSIAN
then
1710 gLanguage
:= LANGUAGE_RUSSIAN
;
1711 gLanguageChange
:= True;
1712 gAskLanguage
:= False;
1717 procedure ProcSetEnglishLanguage
;
1719 if gLanguage
<> LANGUAGE_ENGLISH
then
1721 gLanguage
:= LANGUAGE_ENGLISH
;
1722 gLanguageChange
:= True;
1723 gAskLanguage
:= False;
1728 procedure ReadGameSettings();
1732 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1734 with gGameSettings
do
1736 with TGUISwitch(menu
.GetControl('swTeamDamage')) do
1737 if LongBool(Options
and GAME_OPTION_TEAMDAMAGE
) then
1741 with TGUISwitch(menu
.GetControl('swTeamHit')) do
1742 if (Options
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
1744 else if LongBool(Options
and GAME_OPTION_TEAMHITTRACE
) then
1746 else if LongBool(Options
and GAME_OPTION_TEAMHITPROJECTILE
) then
1750 with TGUISwitch(menu
.GetControl('swDeathmatchKeys')) do
1751 if LongBool(Options
and GAME_OPTION_DMKEYS
) then
1755 with TGUISwitch(menu
.GetControl('swFlagDrop')) do
1756 if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) and LongBool(Options
and GAME_OPTION_THROWFLAG
) then
1758 else if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) then
1763 TGUIEdit(menu
.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit
);
1764 TGUIEdit(menu
.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit
);
1765 TGUIEdit(menu
.GetControl('edMaxLives')).Text := IntToStr(MaxLives
);
1767 with TGUISwitch(menu
.GetControl('swBotsVS')) do
1768 if LongBool(Options
and GAME_OPTION_BOTVSPLAYER
) and
1769 LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1772 if LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1777 if GameType
in [GT_CUSTOM
, GT_SERVER
] then
1779 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1780 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1781 if (GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1783 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= True;
1784 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_ITEMSTEXT_COLOR
;
1788 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1789 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1791 TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
:= True;
1792 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1793 TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
:= True;
1794 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1795 TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
:= True;
1796 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_ITEMSTEXT_COLOR
;
1797 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1798 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= True;
1802 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1803 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1804 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1805 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1806 with TGUIEdit(menu
.GetControl('edTimeLimit')) do
1811 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1812 with TGUIEdit(menu
.GetControl('edScoreLimit')) do
1817 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1818 with TGUIEdit(menu
.GetControl('edMaxLives')) do
1823 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1824 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1825 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= False;
1830 procedure ProcApplyGameSet();
1834 stat
: TPlayerStatArray
;
1836 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1838 if not g_Game_IsServer
then Exit
;
1840 with gGameSettings
do
1842 if TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
then
1844 if TGUISwitch(menu
.GetControl('swTeamDamage')).ItemIndex
= 0 then
1845 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
1847 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
1850 if TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
then
1852 Options
:= Options
and not (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
);
1853 case TGUISwitch(menu
.GetControl('swTeamHit')).ItemIndex
of
1854 1: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
;
1855 2: Options
:= Options
or GAME_OPTION_TEAMHITPROJECTILE
;
1856 0: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
1860 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
then
1862 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
1863 Options
:= Options
or GAME_OPTION_DMKEYS
1865 Options
:= Options
and (not GAME_OPTION_DMKEYS
);
1868 if TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
then
1870 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edTimeLimit')).Text, TimeLimit
);
1876 b
:= (gTime
- gGameStartTime
) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1878 TimeLimit
:= Max(n
, b
);
1882 if TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
then
1884 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edScoreLimit')).Text, ScoreLimit
);
1891 if GameMode
= GM_DM
then
1893 stat
:= g_Player_GetStats();
1895 for a
:= 0 to High(stat
) do
1896 if stat
[a
].Frags
> b
then
1900 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
1902 ScoreLimit
:= Max(n
, b
);
1906 if TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
then
1908 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edMaxLives')).Text, MaxLives
);
1909 if n
< 0 then n
:= 0;
1910 if n
> 255 then n
:= 255;
1916 stat
:= g_Player_GetStats();
1918 for a
:= 0 to High(stat
) do
1919 if stat
[a
].Lives
> b
then
1922 MaxLives
:= Max(n
, b
);
1926 if TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
then
1928 case TGUISwitch(menu
.GetControl('swBotsVS')).ItemIndex
of
1931 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
1932 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1936 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1937 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1941 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1942 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
1947 if TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
then
1949 case TGUISwitch(menu
.GetControl('swFlagDrop')).ItemIndex
of
1950 0: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
1951 1: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
;
1952 else Options
:= Options
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
1956 // don't forget to latch this shit
1957 gsGameFlags
:= Options
;
1958 gsMaxLives
:= MaxLives
;
1959 gsScoreLimit
:= ScoreLimit
;
1960 gsTimeLimit
:= TimeLimit
;
1963 if g_Game_IsNet
then MH_SEND_GameSettings
;
1966 procedure ProcVideoOptionsRes();
1971 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1973 TGUILabel(menu
.GetControl('lbCurrentRes')).Text :=
1974 IntToStr(gWinSizeX
) +
1975 ' x ' + IntToStr(gWinSizeY
) +
1976 ', ' + IntToStr(gBPP
) + ' bpp';
1978 with TGUIListBox(menu
.GetControl('lsResolution')) do
1980 list
:= sys_GetDisplayModes(gBPP
);
1984 ItemIndex
:= Length(list
)
1992 with TGUISwitch(menu
.GetControl('swFullScreen')) do
1998 TempResScale
:= Round(r_pixel_scale
- 1);
1999 with TGUISwitch(menu
.GetControl('swResFactor')) do
2000 ItemIndex
:= Min(TempResScale
, gRC_Width
div 640 - 1);
2003 procedure ProcApplyVideoOptions();
2006 Fullscreen
: Boolean;
2007 SWidth
, SHeight
: Integer;
2008 ScaleChanged
: Boolean;
2011 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2013 str
:= TGUIListBox(menu
.GetControl('lsResolution')).SelectedItem
;
2015 SScanf(str
, '%dx%d', [@SWidth
, @SHeight
])
2018 SWidth
:= gWinSizeX
;
2019 SHeight
:= gWinSizeY
;
2020 TempResScale
:= Min(TempResScale
, SWidth
div 640 - 1);
2023 Fullscreen
:= TGUISwitch(menu
.GetControl('swFullScreen')).ItemIndex
= 0;
2025 ScaleChanged
:= False;
2026 if TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
<> TempResScale
then
2028 TempResScale
:= Min(TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
, SWidth
div 640 - 1);
2029 r_pixel_scale
:= TempResScale
+ 1;
2030 ScaleChanged
:= True;
2033 if (SWidth
<> gWinSizeX
) or
2034 (SHeight
<> gWinSizeY
) or
2035 (Fullscreen
<> gFullscreen
) or
2038 gResolutionChange
:= True;
2039 gRC_Width
:= SWidth
;
2040 gRC_Height
:= SHeight
;
2041 gRC_FullScreen
:= Fullscreen
;
2042 gRC_Maximized
:= gWinMaximized
;
2045 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2049 procedure ProcSetFirstRussianLanguage
;
2051 gLanguage
:= LANGUAGE_RUSSIAN
;
2052 gLanguageChange
:= True;
2053 gAskLanguage
:= False;
2056 procedure ProcSetFirstEnglishLanguage
;
2058 gLanguage
:= LANGUAGE_ENGLISH
;
2059 gLanguageChange
:= True;
2060 gAskLanguage
:= False;
2063 procedure ProcRecallAddress();
2065 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2067 TGUIEdit(GetControl('edIP')).Text := NetClientIP
;
2068 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort
);
2072 procedure CreateFirstLanguageMenu();
2076 Menu
:= TGUIWindow
.Create('FirstLanguageMenu');
2078 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', ' '))) do
2080 Name
:= 'mmFirstLanguageMenu';
2081 AddButton(@ProcSetFirstRussianLanguage
, 'Ðóññêèé', '');
2082 AddButton(@ProcSetFirstEnglishLanguage
, 'English', '');
2085 Menu
.DefControl
:= 'mmFirstLanguageMenu';
2086 Menu
.MainWindow
:= True;
2087 g_GUI_AddWindow(Menu
);
2090 procedure g_Menu_AskLanguage();
2092 CreateFirstLanguageMenu();
2093 g_GUI_ShowWindow('FirstLanguageMenu');
2096 procedure CreatePlayerOptionsMenu(s
: String);
2101 Menu
:= TGUIWindow
.Create('OptionsPlayers'+s
+'Menu');
2103 a
:= _lc
[I_MENU_PLAYER_1
]
2105 a
:= _lc
[I_MENU_PLAYER_2
];
2106 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, a
))) do
2108 Name
:= 'mOptionsPlayers'+s
+'Menu';
2109 with AddEdit(_lc
[I_MENU_PLAYER_NAME
]) do
2111 Name
:= 'ed'+s
+'Name';
2115 with AddSwitch(_lc
[I_MENU_PLAYER_TEAM
]) do
2117 Name
:= 'sw'+s
+'Team';
2118 AddItem(_lc
[I_MENU_PLAYER_TEAM_RED
]);
2119 AddItem(_lc
[I_MENU_PLAYER_TEAM_BLUE
]);
2121 with AddList(_lc
[I_MENU_PLAYER_MODEL
], 12, 6) do
2123 Name
:= 'ls'+s
+'Model';
2125 Items
:= g_PlayerModel_GetNames();
2126 OnChange
:= ProcSelectModel
;
2128 with AddScroll(_lc
[I_MENU_PLAYER_RED
]) do
2130 Name
:= 'sc'+s
+'Red';
2132 OnChange
:= ProcChangeColor
;
2134 with AddScroll(_lc
[I_MENU_PLAYER_GREEN
]) do
2136 Name
:= 'sc'+s
+'Green';
2138 OnChange
:= ProcChangeColor
;
2140 with AddScroll(_lc
[I_MENU_PLAYER_BLUE
]) do
2142 Name
:= 'sc'+s
+'Blue';
2144 OnChange
:= ProcChangeColor
;
2147 AddButton(@ProcOptionsPlayersMIMenu
, _lc
[I_MENU_MODEL_INFO
]);
2148 AddButton(@ProcOptionsPlayersAnim
, _lc
[I_MENU_MODEL_ANIMATION
]);
2149 AddButton(@ProcOptionsPlayersWeap
, _lc
[I_MENU_MODEL_CHANGE_WEAPON
]);
2150 AddButton(@ProcOptionsPlayersRot
, _lc
[I_MENU_MODEL_ROTATE
]);
2151 if s
= 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu
, _lc
[I_MENU_WEAPON
])
2152 else AddButton(@ProcOptionsPlayerP2WeaponMenu
, _lc
[I_MENU_WEAPON
]);
2153 with TGUIModelView(Menu
.AddChild(TGUIModelView
.Create
)) do
2155 Name
:= 'mv'+s
+'Model';
2156 X
:= GetControl('ls'+s
+'Model').X
+TGUIListBox(GetControl('ls'+s
+'Model')).GetWidth
+16;
2157 Y
:= GetControl('ls'+s
+'Model').Y
;
2160 Menu
.DefControl
:= 'mOptionsPlayers'+s
+'Menu';
2161 g_GUI_AddWindow(Menu
);
2164 procedure CreateAllMenus();
2168 a
, cx
, _y
, i
: Integer;
2171 Menu
:= TGUIWindow
.Create('MainMenu');
2172 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, 'MAINMENU_LOGO', _lc
[I_MENU_MAIN_MENU
]))) do
2174 Name
:= 'mmMainMenu';
2175 AddButton(nil, _lc
[I_MENU_NEW_GAME
], 'NewGameMenu');
2176 AddButton(nil, _lc
[I_MENU_MULTIPLAYER
], 'NetGameMenu');
2177 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
2178 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
2179 AddButton(@ProcAuthorsMenu
, _lc
[I_MENU_AUTHORS
], 'AuthorsMenu');
2180 AddButton(nil, _lc
[I_MENU_EXIT
], 'ExitMenu');
2182 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_VERSION
], [GAME_VERSION
]), gMenuSmallFont
))) do
2184 Color
:= _RGB(255, 255, 255);
2185 X
:= gScreenWidth
-GetWidth
-8;
2186 Y
:= gScreenHeight
-GetHeight
-8;
2188 Menu
.DefControl
:= 'mmMainMenu';
2189 Menu
.MainWindow
:= True;
2190 g_GUI_AddWindow(Menu
);
2192 Menu
:= TGUIWindow
.Create('NewGameMenu');
2193 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_NEW_GAME
]))) do
2195 Name
:= 'mmNewGameMenu';
2196 AddButton(@ProcSingle1Player
, _lc
[I_MENU_1_PLAYER
]);
2197 AddButton(@ProcSingle2Players
, _lc
[I_MENU_2_PLAYERS
]);
2198 AddButton(@ProcSelectCampaignMenu
, _lc
[I_MENU_CAMPAIGN
], 'CampaignMenu');
2199 AddButton(nil, _lc
[I_MENU_CUSTOM_GAME
], 'CustomGameMenu');
2201 Menu
.DefControl
:= 'mmNewGameMenu';
2202 g_GUI_AddWindow(Menu
);
2204 Menu
:= TGUIWindow
.Create('NetGameMenu');
2205 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MULTIPLAYER
]))) do
2207 Name
:= 'mmNetGameMenu';
2208 AddButton(@ProcRecallAddress
, _lc
[I_MENU_START_CLIENT
], 'NetClientMenu');
2209 AddButton(nil, _lc
[I_MENU_START_SERVER
], 'NetServerMenu');
2211 Menu
.DefControl
:= 'mmNetGameMenu';
2212 g_GUI_AddWindow(Menu
);
2214 Menu
:= TGUIWindow
.Create('NetServerMenu');
2215 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_SERVER
]))) do
2217 Name
:= 'mNetServerMenu';
2218 with AddEdit(_lc
[I_NET_SERVER_NAME
]) do
2220 Name
:= 'edSrvName';
2221 OnlyDigits
:= False;
2224 Text := NetServerName
;
2226 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2228 Name
:= 'edSrvPassword';
2229 OnlyDigits
:= False;
2232 Text := NetPassword
;
2234 with AddEdit(_lc
[I_NET_PORT
]) do
2240 Text := IntToStr(NetPort
);
2242 with AddEdit(_lc
[I_NET_MAX_CLIENTS
]) do
2244 Name
:= 'edMaxPlayers';
2248 Text := IntToStr(NetMaxClients
);
2250 with AddSwitch(_lc
[I_NET_USE_MASTER
]) do
2252 Name
:= 'swUseMaster';
2253 AddItem(_lc
[I_MENU_YES
]);
2254 AddItem(_lc
[I_MENU_NO
]);
2255 if NetUseMaster
then
2261 with AddLabel(_lc
[I_MENU_MAP
]) do
2266 OnClick
:= @ProcSelectMapMenu
;
2268 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2270 Name
:= 'swGameMode';
2271 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2272 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2273 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2274 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2275 case g_Game_TextToMode(gsGameMode
) of
2277 GM_DM
: ItemIndex
:= 0;
2278 GM_TDM
: ItemIndex
:= 1;
2279 GM_CTF
: ItemIndex
:= 2;
2281 GM_COOP
: ItemIndex
:= 3;
2283 OnChange
:= ProcSwitchMonstersCustom
;
2285 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2287 Name
:= 'edTimeLimit';
2291 if gsTimeLimit
> 0 then
2292 Text := IntToStr(gsTimeLimit
);
2294 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2296 Name
:= 'edScoreLimit';
2300 if gsScoreLimit
> 0 then
2301 Text := IntToStr(gsScoreLimit
);
2303 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2305 Name
:= 'edMaxLives';
2309 if gsMaxLives
> 0 then
2310 Text := IntToStr(gsMaxLives
);
2312 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2314 Name
:= 'edItemRespawnTime';
2318 if gsItemRespawnTime
> 0 then
2319 Text := IntToStr(gsItemRespawnTime
);
2321 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2323 Name
:= 'swPlayers';
2324 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2325 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2326 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2327 ItemIndex
:= gsPlayers
;
2329 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2331 Name
:= 'swTeamDamage';
2332 AddItem(_lc
[I_MENU_YES
]);
2333 AddItem(_lc
[I_MENU_NO
]);
2334 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2339 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2341 Name
:= 'swTeamHit';
2342 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2343 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2344 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2345 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2346 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2348 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2350 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2355 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2357 Name
:= 'swDeathmatchKeys';
2358 AddItem(_lc
[I_MENU_YES
]);
2359 AddItem(_lc
[I_MENU_NO
]);
2360 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2365 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2367 Name
:= 'swEnableExits';
2368 AddItem(_lc
[I_MENU_YES
]);
2369 AddItem(_lc
[I_MENU_NO
]);
2370 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2375 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2377 Name
:= 'swWeaponStay';
2378 AddItem(_lc
[I_MENU_YES
]);
2379 AddItem(_lc
[I_MENU_NO
]);
2380 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2385 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2387 Name
:= 'swMonsters';
2388 AddItem(_lc
[I_MENU_YES
]);
2389 AddItem(_lc
[I_MENU_NO
]);
2390 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2395 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2398 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2399 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2400 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2402 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2404 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2407 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2409 Name
:= 'swFlagDrop';
2410 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2411 AddItem(_lc
[I_MENU_YES
]);
2412 AddItem(_lc
[I_MENU_NO
]);
2413 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2415 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2421 AddButton(@ProcStartNetGame
, _lc
[I_MENU_START_GAME
]);
2425 Menu
.DefControl
:= 'mNetServerMenu';
2426 g_GUI_AddWindow(Menu
);
2428 Menu
:= TGUIWindow
.Create('NetClientMenu');
2429 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_CLIENT
]))) do
2431 Name
:= 'mNetClientMenu';
2433 AddButton(@ProcServerlist
, _lc
[I_NET_SLIST
]);
2436 with AddEdit(_lc
[I_NET_ADDRESS
]) do
2442 Text := 'localhost';
2444 with AddEdit(_lc
[I_NET_PORT
]) do
2452 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2455 OnlyDigits
:= False;
2462 AddButton(@ProcConnectNetGame
, _lc
[I_MENU_CLIENT_CONNECT
]);
2466 Menu
.DefControl
:= 'mNetClientMenu';
2467 g_GUI_AddWindow(Menu
);
2469 Menu
:= TGUIWindow
.Create('LoadMenu');
2470 Menu
.OnShow
:= ProcLoadMenu
;
2471 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LOAD_GAME
]))) do
2473 Name
:= 'mmLoadMenu';
2478 Name
:= 'edSlot'+IntToStr(a
);
2481 OnEnter
:= ProcLoadGame
;
2484 Menu
.DefControl
:= 'mmLoadMenu';
2485 g_GUI_AddWindow(Menu
);
2487 Menu
:= TGUIWindow
.Create('SaveMenu');
2488 Menu
.OnShow
:= ProcSaveMenu
;
2489 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SAVE_GAME
]))) do
2491 Name
:= 'mmSaveMenu';
2496 Name
:= 'edSlot'+IntToStr(a
);
2499 OnChange
:= ProcSaveGame
;
2502 Menu
.DefControl
:= 'mmSaveMenu';
2503 g_GUI_AddWindow(Menu
);
2505 Menu
:= TGUIWindow
.Create('CustomGameMenu');
2506 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CUSTOM_GAME
]))) do
2508 Name
:= 'mCustomGameMenu';
2509 with AddLabel(_lc
[I_MENU_MAP
]) do
2514 OnClick
:= @ProcSelectMapMenu
;
2516 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2518 Name
:= 'swGameMode';
2519 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2520 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2521 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2522 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2523 case g_Game_TextToMode(gsGameMode
) of
2525 GM_DM
: ItemIndex
:= 0;
2526 GM_TDM
: ItemIndex
:= 1;
2527 GM_CTF
: ItemIndex
:= 2;
2529 GM_COOP
: ItemIndex
:= 3;
2531 OnChange
:= ProcSwitchMonstersCustom
;
2533 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2535 Name
:= 'edTimeLimit';
2539 if gsTimeLimit
> 0 then
2540 Text := IntToStr(gsTimeLimit
);
2542 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2544 Name
:= 'edScoreLimit';
2548 if gsScoreLimit
> 0 then
2549 Text := IntToStr(gsScoreLimit
);
2551 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2553 Name
:= 'edMaxLives';
2557 if gsMaxLives
> 0 then
2558 Text := IntToStr(gsMaxLives
);
2560 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2562 Name
:= 'edItemRespawnTime';
2566 if gsItemRespawnTime
> 0 then
2567 Text := IntToStr(gsItemRespawnTime
);
2569 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2571 Name
:= 'swPlayers';
2572 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2573 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2574 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2575 ItemIndex
:= gsPlayers
;
2577 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2579 Name
:= 'swTeamDamage';
2580 AddItem(_lc
[I_MENU_YES
]);
2581 AddItem(_lc
[I_MENU_NO
]);
2582 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2587 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2589 Name
:= 'swTeamHit';
2590 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2591 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2592 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2593 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2594 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2596 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2598 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2603 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2605 Name
:= 'swDeathmatchKeys';
2606 AddItem(_lc
[I_MENU_YES
]);
2607 AddItem(_lc
[I_MENU_NO
]);
2608 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2613 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2615 Name
:= 'swEnableExits';
2616 AddItem(_lc
[I_MENU_YES
]);
2617 AddItem(_lc
[I_MENU_NO
]);
2618 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2623 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2625 Name
:= 'swWeaponStay';
2626 AddItem(_lc
[I_MENU_YES
]);
2627 AddItem(_lc
[I_MENU_NO
]);
2628 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2633 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2635 Name
:= 'swMonsters';
2636 AddItem(_lc
[I_MENU_YES
]);
2637 AddItem(_lc
[I_MENU_NO
]);
2638 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2643 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2646 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2647 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2648 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2650 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2652 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2655 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2657 Name
:= 'swFlagDrop';
2658 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2659 AddItem(_lc
[I_MENU_YES
]);
2660 AddItem(_lc
[I_MENU_NO
]);
2661 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2663 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2669 AddButton(@ProcStartCustomGame
, _lc
[I_MENU_START_GAME
]);
2673 Menu
.DefControl
:= 'mCustomGameMenu';
2674 g_GUI_AddWindow(Menu
);
2676 Menu
:= TGUIWindow
.Create('CampaignMenu');
2677 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CAMPAIGN
]))) do
2679 Name
:= 'mCampaignMenu';
2688 with AddFileList('', 15, 4) do
2691 OnChange
:= ProcSelectCampaignWAD
;
2695 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2696 SetBase(MegawadDirs
);
2699 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2701 Name
:= 'lbWADName';
2705 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2707 Name
:= 'lbWADAuthor';
2711 AddLine(_lc
[I_MENU_MAP_DESCRIPTION
]);
2712 with AddMemo('', 15, 3) do
2714 Name
:= 'meWADDescription';
2715 Color
:= MENU_ITEMSCTRL_COLOR
;
2717 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2719 Name
:= 'swPlayers';
2720 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2721 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2724 AddButton(@ProcStartCampaign
, _lc
[I_MENU_START_GAME
]);
2728 with TGUIImage(Menu
.AddChild(TGUIImage
.Create
)) do
2730 Name
:= 'mpWADImage';
2731 DefaultRes
:= 'NOPIC';
2732 X
:= GetControl('lsWAD').X
+4;
2733 Y
:= GetControl('lsWAD').Y
-128-MENU_VSPACE
;
2736 Menu
.DefControl
:= 'mCampaignMenu';
2737 g_GUI_AddWindow(Menu
);
2739 Menu
:= TGUIWindow
.Create('SelectMapMenu');
2740 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SELECT_MAP
]))) do
2742 Name
:= 'mSelectMapMenu';
2743 with AddFileList(_lc
[I_MENU_MAP_WAD
], 12, 4) do
2746 OnChange
:= ProcSelectWAD
;
2750 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2753 with AddList(_lc
[I_MENU_MAP_RESOURCE
], 12, 4) do
2757 OnChange
:= ProcSelectMap
;
2760 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2762 Name
:= 'lbMapName';
2766 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2768 Name
:= 'lbMapAuthor';
2772 with AddLabel(_lc
[I_MENU_MAP_SIZE
]) do
2774 Name
:= 'lbMapSize';
2778 with AddMemo(_lc
[I_MENU_MAP_DESCRIPTION
], 20, 4) do
2780 Name
:= 'meMapDescription';
2785 with TGUIMapPreview(Menu
.AddChild(TGUIMapPreview
.Create
)) do
2787 Name
:= 'mpMapPreview';
2788 X
:= GetControl('lsMapWAD').X
+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2789 Y
:= GetControl('lsMapWAD').Y
;
2791 with TGUILabel(Menu
.AddChild(TGUILabel
.Create('', gMenuSmallFont
))) do
2793 Name
:= 'lbMapScale';
2796 Color
:= MENU_ITEMSCTRL_COLOR
;
2797 X
:= GetControl('lsMapWAD').X
+
2798 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2799 2 + MAPPREVIEW_WIDTH
*4;
2800 Y
:= GetControl('lsMapWAD').Y
+ MAPPREVIEW_HEIGHT
*16 + 16;
2803 Menu
.OnClose
:= ProcSetMap
;
2804 Menu
.DefControl
:= 'mSelectMapMenu';
2805 g_GUI_AddWindow(Menu
);
2807 Menu
:= TGUIWindow
.Create('OptionsMenu');
2808 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_OPTIONS
]))) do
2810 Name
:= 'mmOptionsMenu';
2811 AddButton(nil, _lc
[I_MENU_VIDEO_OPTIONS
], 'OptionsVideoMenu');
2812 AddButton(nil, _lc
[I_MENU_SOUND_OPTIONS
], 'OptionsSoundMenu');
2813 AddButton(nil, _lc
[I_MENU_GAME_OPTIONS
], 'OptionsGameMenu');
2814 AddButton(nil, _lc
[I_MENU_CONTROLS_OPTIONS
], 'OptionsControlsMenu');
2815 AddButton(nil, _lc
[I_MENU_PLAYER_OPTIONS
], 'OptionsPlayersMenu');
2816 AddButton(nil, _lc
[I_MENU_LANGUAGE_OPTIONS
], 'OptionsLanguageMenu');
2818 AddButton(nil, _lc
[I_MENU_SAVED_OPTIONS
], 'SavedOptionsMenu').Color
:= _RGB(255, 0, 0);
2819 AddButton(nil, _lc
[I_MENU_DEFAULT_OPTIONS
], 'DefaultOptionsMenu').Color
:= _RGB(255, 0, 0);
2821 Menu
.OnClose
:= ProcApplyOptions
;
2822 Menu
.DefControl
:= 'mmOptionsMenu';
2823 g_GUI_AddWindow(Menu
);
2825 Menu
:= CreateYNMenu('SavedOptionsMenu', _lc
[I_MENU_LOAD_SAVED_PROMT
], Round(gScreenWidth
*0.6),
2826 gMenuSmallFont
, @ProcSavedMenuKeyDown
);
2827 g_GUI_AddWindow(Menu
);
2829 Menu
:= TGUIWindow
.Create('OptionsVideoMenu');
2830 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_VIDEO_OPTIONS
]))) do
2832 Name
:= 'mOptionsVideoMenu';
2833 AddButton(@ProcVideoOptionsRes
, _lc
[I_MENU_VIDEO_RESOLUTION
], 'OptionsVideoResMenu');
2834 with AddSwitch(_lc
[I_MENU_VIDEO_BPP
]) do
2840 with AddSwitch(_lc
[I_MENU_VIDEO_VSYNC
]) do
2843 AddItem(_lc
[I_MENU_YES
]);
2844 AddItem(_lc
[I_MENU_NO
]);
2846 with AddSwitch(_lc
[I_MENU_VIDEO_FILTER_SKY
]) do
2848 Name
:= 'swTextureFilter';
2849 AddItem(_lc
[I_MENU_YES
]);
2850 AddItem(_lc
[I_MENU_NO
]);
2852 with AddSwitch(_lc
[I_MENU_VIDEO_INTERPOLATION
]) do
2855 AddItem(_lc
[I_MENU_YES
]);
2856 AddItem(_lc
[I_MENU_NO
]);
2858 with AddSwitch(_lc
[I_MENU_VIDEO_LEGACY_COMPATIBLE
]) do
2860 Name
:= 'swLegacyNPOT';
2861 AddItem(_lc
[I_MENU_NO
]);
2862 AddItem(_lc
[I_MENU_YES
]);
2865 AddText(_lc
[I_MENU_VIDEO_NEED_RESTART
], Round(gScreenWidth
*0.6));
2868 Menu
.DefControl
:= 'mOptionsVideoMenu';
2869 g_GUI_AddWindow(Menu
);
2871 Menu
:= TGUIWindow
.Create('OptionsVideoResMenu');
2872 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_RESOLUTION_SELECT
]))) do
2874 Name
:= 'mOptionsVideoResMenu';
2875 with AddLabel(_lc
[I_MENU_RESOLUTION_CURRENT
]) do
2877 Name
:= 'lbCurrentRes';
2881 with AddList(_lc
[I_MENU_RESOLUTION_LIST
], 12, 6) do
2883 Name
:= 'lsResolution';
2886 with AddSwitch(_lc
[I_MENU_RESOLUTION_FULLSCREEN
]) do
2888 Name
:= 'swFullScreen';
2889 AddItem(_lc
[I_MENU_YES
]);
2890 AddItem(_lc
[I_MENU_NO
]);
2892 with AddSwitch(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
2894 Name
:= 'swResFactor';
2896 for i
:= 2 to gRC_Width
div 640 do
2897 AddItem(IntToStr(i
) + 'x');
2900 AddButton(@ProcApplyVideoOptions
, _lc
[I_MENU_RESOLUTION_APPLY
]);
2903 Menu
.DefControl
:= 'mOptionsVideoResMenu';
2904 g_GUI_AddWindow(Menu
);
2906 Menu
:= TGUIWindow
.Create('OptionsSoundMenu');
2907 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SOUND_OPTIONS
]))) do
2909 Name
:= 'mOptionsSoundMenu';
2910 with AddScroll(_lc
[I_MENU_SOUND_MUSIC_LEVEL
]) do
2912 Name
:= 'scMusicLevel';
2914 OnChange
:= ProcChangeSoundSettings
;
2916 with AddScroll(_lc
[I_MENU_SOUND_SOUND_LEVEL
]) do
2918 Name
:= 'scSoundLevel';
2920 OnChange
:= ProcChangeSoundSettings
;
2922 with AddScroll(_lc
[I_MENU_SOUND_MAX_SIM_SOUNDS
]) do
2924 Name
:= 'scMaxSimSounds';
2927 with AddSwitch (_lc
[I_MENU_SOUND_ANNOUNCE
]) do
2929 Name
:= 'swAnnouncer';
2930 AddItem(_lc
[I_MENU_ANNOUNCE_NONE
]);
2931 AddItem(_lc
[I_MENU_ANNOUNCE_ME
]);
2932 AddItem(_lc
[I_MENU_ANNOUNCE_MEPLUS
]);
2933 AddItem(_lc
[I_MENU_ANNOUNCE_ALL
]);
2935 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
2936 with AddSwitch (_lc
[I_MENU_SOUND_COMPAT
]) do
2938 Name
:= 'swSoundEffects';
2939 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
2940 AddItem(_lc
[I_MENU_COMPAT_DF
]);
2942 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
2943 with AddSwitch (_lc
[I_MENU_SOUND_CHAT
]) do
2945 Name
:= 'swChatSpeech';
2946 AddItem(_lc
[I_MENU_YES
]);
2947 AddItem(_lc
[I_MENU_NO
]);
2949 with AddSwitch(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS
]) do
2951 Name
:= 'swInactiveSounds';
2952 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_ON
]);
2953 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_OFF
]);
2957 Menu
.DefControl
:= 'mOptionsSoundMenu';
2958 g_GUI_AddWindow(Menu
);
2960 Menu
:= TGUIWindow
.Create('OptionsGameMenu');
2961 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_GAME_OPTIONS
]))) do
2963 Name
:= 'mOptionsGameMenu';
2964 with AddScroll(_lc
[I_MENU_GAME_PARTICLES_COUNT
]) do
2966 Name
:= 'scParticlesCount';
2969 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_COUNT
]) do
2971 Name
:= 'swBloodCount';
2972 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2973 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
2974 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
2975 AddItem(_lc
[I_MENU_COUNT_BIG
]);
2976 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
2978 with AddScroll(_lc
[I_MENU_GAME_MAX_SHELLS
]) do
2980 Name
:= 'scShellsMax';
2983 with AddScroll(_lc
[I_MENU_GAME_GIBS_COUNT
]) do
2985 Name
:= 'scGibsMax';
2988 with AddScroll(_lc
[I_MENU_GAME_MAX_CORPSES
]) do
2990 Name
:= 'scCorpsesMax';
2993 with AddSwitch(_lc
[I_MENU_GAME_MAX_GIBS
]) do
2995 Name
:= 'swGibsCount';
2996 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2997 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
2998 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
2999 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3000 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3002 with AddSwitch(_lc
[I_MENU_GAME_CORPSE_TYPE
]) do
3004 Name
:= 'swCorpseType';
3005 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_SIMPLE
]);
3006 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_ADV
]);
3008 with AddSwitch(_lc
[I_MENU_GAME_GIBS_TYPE
]) do
3010 Name
:= 'swGibsType';
3011 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_SIMPLE
]);
3012 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_ADV
]);
3014 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_TYPE
]) do
3016 Name
:= 'swBloodType';
3017 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_SIMPLE
]);
3018 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_ADV
]);
3020 with AddSwitch(_lc
[I_MENU_GAME_SCREEN_FLASH
]) do
3022 Name
:= 'swScreenFlash';
3023 AddItem(_lc
[I_MENU_NO
]);
3024 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3025 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3027 with AddSwitch(_lc
[I_MENU_GAME_BACKGROUND
]) do
3029 Name
:= 'swBackground';
3030 AddItem(_lc
[I_MENU_YES
]);
3031 AddItem(_lc
[I_MENU_NO
]);
3033 with AddSwitch(_lc
[I_MENU_GAME_MESSAGES
]) do
3035 Name
:= 'swMessages';
3036 AddItem(_lc
[I_MENU_YES
]);
3037 AddItem(_lc
[I_MENU_NO
]);
3039 with AddSwitch(_lc
[I_MENU_GAME_REVERT_PLAYERS
]) do
3041 Name
:= 'swRevertPlayers';
3042 AddItem(_lc
[I_MENU_YES
]);
3043 AddItem(_lc
[I_MENU_NO
]);
3045 with AddSwitch(_lc
[I_MENU_GAME_CHAT_BUBBLE
]) do
3047 Name
:= 'swChatBubble';
3048 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_NONE
]);
3049 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_SIMPLE
]);
3050 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_ADV
]);
3051 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_COLOR
]);
3052 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_TEXTURE
]);
3054 with AddSwitch(_lc
[I_MENU_GAME_PLAYER_INDICATOR
]) do
3056 Name
:= 'swPlayerIndicator';
3057 AddItem(_lc
[I_MENU_GAME_INDICATOR_NONE
]);
3058 AddItem(_lc
[I_MENU_GAME_INDICATOR_OWN
]);
3059 AddItem(_lc
[I_MENU_GAME_INDICATOR_ALL
]);
3061 with AddSwitch(_lc
[I_MENU_GAME_INDICATOR_STYLE
]) do
3063 Name
:= 'swPlayerIndicatorStyle';
3064 AddItem(_lc
[I_MENU_GAME_INDICATOR_ARROW
]);
3065 AddItem(_lc
[I_MENU_GAME_INDICATOR_NAME
]);
3067 with AddScroll(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3069 Name
:= 'scScaleFactor';
3071 OnChange
:= ProcChangeGameSettings
;
3075 Menu
.DefControl
:= 'mOptionsGameMenu';
3076 g_GUI_AddWindow(Menu
);
3078 Menu
:= TGUIWindow
.Create('OptionsControlsMenu');
3079 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROLS_OPTIONS
]))) do
3081 Name
:= 'mOptionsControlsMenu';
3082 AddLine(_lc
[I_MENU_CONTROL_GLOBAL
]);
3083 AddKeyRead(_lc
[I_MENU_CONTROL_SCREENSHOT
]).Name
:= _lc
[I_MENU_CONTROL_SCREENSHOT
];
3084 AddKeyRead(_lc
[I_MENU_CONTROL_STAT
]).Name
:= _lc
[I_MENU_CONTROL_STAT
];
3085 AddKeyRead(_lc
[I_MENU_CONTROL_CHAT
]).Name
:= _lc
[I_MENU_CONTROL_CHAT
];
3086 AddKeyRead(_lc
[I_MENU_CONTROL_TEAMCHAT
]).Name
:= _lc
[I_MENU_CONTROL_TEAMCHAT
];
3088 AddButton(nil, _lc
[I_MENU_PLAYER_1_KBD
], 'OptionsControlsP1Menu');
3089 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3090 AddButton(nil, _lc
[I_MENU_PLAYER_1_WEAPONS
], 'OptionsControlsP1MenuWeapons');
3091 AddButton(nil, _lc
[I_MENU_PLAYER_2_KBD
], 'OptionsControlsP2Menu');
3092 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3093 AddButton(nil, _lc
[I_MENU_PLAYER_2_WEAPONS
], 'OptionsControlsP2MenuWeapons');
3094 if e_HasJoysticks
then
3097 AddButton(nil, _lc
[I_MENU_CONTROL_JOYSTICKS
], 'OptionsControlsJoystickMenu');
3099 if g_touch_enabled
then
3102 AddButton(nil, _lc
[I_MENU_CONTROL_TOUCH
], 'OptionsControlsTouchMenu');
3105 Menu
.DefControl
:= 'mOptionsControlsMenu';
3106 g_GUI_AddWindow(Menu
);
3108 Menu
:= TGUIWindow
.Create('OptionsControlsP1Menu');
3109 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_KBD
]))) do
3111 Name
:= 'mOptionsControlsP1Menu';
3112 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3113 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3114 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3115 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3116 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3117 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3118 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3119 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3120 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3121 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3122 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3124 Menu
.DefControl
:= 'mOptionsControlsP1Menu';
3125 g_GUI_AddWindow(Menu
);
3127 Menu
:= TGUIWindow
.Create('OptionsControlsP1MenuWeapons');
3128 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_WEAPONS
]))) do
3130 Name
:= 'mOptionsControlsP1MenuWeapons';
3131 for i
:= WP_FIRST
to WP_LAST
do
3132 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3133 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3135 Menu
.DefControl
:= 'mOptionsControlsP1MenuWeapons';
3136 g_GUI_AddWindow(Menu
);
3138 Menu
:= TGUIWindow
.Create('OptionsControlsP2Menu');
3139 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_KBD
]))) do
3141 Name
:= 'mOptionsControlsP2Menu';
3142 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3143 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3144 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3145 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3146 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3147 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3148 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3149 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3150 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3151 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3152 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3154 Menu
.DefControl
:= 'mOptionsControlsP2Menu';
3155 g_GUI_AddWindow(Menu
);
3157 Menu
:= TGUIWindow
.Create('OptionsControlsP2MenuWeapons');
3158 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_WEAPONS
]))) do
3160 Name
:= 'mOptionsControlsP2MenuWeapons';
3161 for i
:= WP_FIRST
to WP_LAST
do
3162 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3163 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3165 Menu
.DefControl
:= 'mOptionsControlsP2MenuWeapons';
3166 g_GUI_AddWindow(Menu
);
3168 Menu
:= TGUIWindow
.Create('OptionsControlsJoystickMenu');
3169 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_JOYSTICKS
]))) do
3171 Name
:= 'mOptionsControlsJoystickMenu';
3172 for i
:= 0 to e_MaxJoys
- 1 do
3173 with AddScroll(Format(_lc
[I_MENU_CONTROL_DEADZONE
], [i
+ 1])) do
3175 Name
:= 'scDeadzone' + IntToStr(i
);
3179 Menu
.DefControl
:= 'mOptionsControlsJoystickMenu';
3180 g_GUI_AddWindow(Menu
);
3182 Menu
:= TGUIWindow
.Create('OptionsControlsTouchMenu');
3183 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_TOUCH
]))) do
3185 Name
:= 'mOptionsControlsTouchMenu';
3186 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_ALT
]) do
3188 Name
:= 'swTouchAlt';
3189 AddItem(_lc
[I_MENU_NO
]);
3190 AddItem(_lc
[I_MENU_YES
]);
3191 OnChange
:= ProcChangeTouchSettings
;
3193 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_SIZE
]) do
3195 Name
:= 'scTouchSize';
3197 OnChange
:= ProcChangeTouchSettings
;
3199 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_FIRE
]) do
3201 Name
:= 'swTouchFire';
3202 AddItem(_lc
[I_MENU_NO
]);
3203 AddItem(_lc
[I_MENU_YES
]);
3205 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_OFFSET
]) do
3207 Name
:= 'scTouchOffset';
3209 OnChange
:= ProcChangeTouchSettings
;
3212 Menu
.DefControl
:= 'mOptionsControlsTouchMenu';
3213 g_GUI_AddWindow(Menu
);
3215 Menu
:= TGUIWindow
.Create('OptionsPlayersMenu');
3216 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_OPTIONS
]))) do
3218 Name
:= 'mOptionsPlayersMenu';
3219 AddButton(nil, _lc
[I_MENU_PLAYER_1
], 'OptionsPlayersP1Menu');
3220 AddButton(nil, _lc
[I_MENU_PLAYER_2
], 'OptionsPlayersP2Menu');
3222 Menu
.DefControl
:= 'mOptionsPlayersMenu';
3223 g_GUI_AddWindow(Menu
);
3225 CreatePlayerOptionsMenu('P1');
3226 CreatePlayerOptionsMenu('P2');
3228 Menu
:= TGUIWindow
.Create('OptionsPlayersMIMenu');
3229 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_MODEL_INFO
]))) do
3231 Name
:= 'mOptionsPlayersMIMenu';
3232 with AddLabel(_lc
[I_MENU_MODEL_NAME
]) do
3237 with AddLabel(_lc
[I_MENU_MODEL_AUTHOR
]) do
3242 with AddMemo(_lc
[I_MENU_MODEL_COMMENT
], 14, 6) do
3244 Name
:= 'meComment';
3247 AddLine(_lc
[I_MENU_MODEL_OPTIONS
]);
3248 with AddLabel(_lc
[I_MENU_MODEL_WEAPON
]) do
3251 FixedLength
:= Max(Length(_lc
[I_MENU_YES
]), Length(_lc
[I_MENU_NO
]));
3255 Menu
.DefControl
:= 'mOptionsPlayersMIMenu';
3256 g_GUI_AddWindow(Menu
);
3258 Menu
:= TGUIWindow
.Create('OptionsPlayersP1WeaponMenu');
3259 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3261 Name
:= 'mOptionsPlayersP1WeaponMenu';
3262 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3264 Name
:= 'swWeaponAutoswitch';
3265 AddItem(_lc
[I_MENU_NO
]);
3266 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3267 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3269 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3271 Name
:= 'swWeaponAllowEmpty';
3272 AddItem(_lc
[I_MENU_YES
]);
3273 AddItem(_lc
[I_MENU_NO
]);
3275 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3277 Name
:= 'swWeaponAllowFist';
3278 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3279 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3281 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3284 Menu
.DefControl
:= 'mOptionsPlayersP1WeaponMenu';
3285 g_GUI_AddWindow(Menu
);
3287 Menu
:= TGUIWindow
.Create('OptionsPreferencesP1WeaponMenu');
3288 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_1
]))) do
3290 Name
:= 'mOptionsPreferencesP1WeaponMenu';
3291 for i
:= WP_FIRST
to WP_LAST
do
3293 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3295 Name
:= IntToStr(i
);
3296 for a
:= WP_FIRST
to WP_LAST
+1 do
3298 AddItem(IntToStr(a
));
3303 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3305 Name
:= IntToStr(WP_LAST
+1);
3306 for a
:= WP_FIRST
to WP_LAST
+1 do
3308 AddItem(IntToStr(a
));
3310 ItemIndex
:= WP_LAST
+ 1;
3313 Menu
.DefControl
:= 'mOptionsPreferencesP1WeaponMenu';
3314 g_GUI_AddWindow(Menu
);
3317 Menu
:= TGUIWindow
.Create('OptionsPlayersP2WeaponMenu');
3318 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3320 Name
:= 'mOptionsPlayersP2WeaponMenu';
3321 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3323 Name
:= 'swWeaponAutoswitch';
3324 AddItem(_lc
[I_MENU_NO
]);
3325 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3326 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3328 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3330 Name
:= 'swWeaponAllowEmpty';
3331 AddItem(_lc
[I_MENU_YES
]);
3332 AddItem(_lc
[I_MENU_NO
]);
3334 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3336 Name
:= 'swWeaponAllowFist';
3337 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3338 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3340 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3343 Menu
.DefControl
:= 'mOptionsPlayersP2WeaponMenu';
3344 g_GUI_AddWindow(Menu
);
3346 Menu
:= TGUIWindow
.Create('OptionsPreferencesP2WeaponMenu');
3347 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_2
]))) do
3349 Name
:= 'mOptionsPreferencesP2WeaponMenu';
3350 for i
:= WP_FIRST
to WP_LAST
do
3352 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3354 Name
:= IntToStr(i
);
3355 for a
:= WP_FIRST
to WP_LAST
+1 do
3357 AddItem(IntToStr(a
));
3362 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3364 Name
:= IntToStr(WP_LAST
+1);
3365 for a
:= WP_FIRST
to WP_LAST
+1 do
3367 AddItem(IntToStr(a
));
3369 ItemIndex
:= WP_LAST
+ 1;
3372 Menu
.DefControl
:= 'mOptionsPreferencesP2WeaponMenu';
3373 g_GUI_AddWindow(Menu
);
3375 Menu
:= TGUIWindow
.Create('OptionsLanguageMenu');
3376 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LANGUAGE_OPTIONS
]))) do
3378 Name
:= 'mOptionsLanguageMenu';
3379 AddButton(@ProcSetRussianLanguage
, _lc
[I_MENU_LANGUAGE_RUSSIAN
]);
3380 AddButton(@ProcSetEnglishLanguage
, _lc
[I_MENU_LANGUAGE_ENGLISH
]);
3383 Menu
.DefControl
:= 'mOptionsLanguageMenu';
3384 g_GUI_AddWindow(Menu
);
3386 Menu
:= CreateYNMenu('DefaultOptionsMenu', _lc
[I_MENU_SET_DEFAULT_PROMT
], Round(gScreenWidth
*0.6),
3387 gMenuSmallFont
, @ProcDefaultMenuKeyDown
);
3388 g_GUI_AddWindow(Menu
);
3390 Menu
:= TGUIWindow
.Create('AuthorsMenu');
3391 Menu
.BackTexture
:= 'INTER';
3392 Menu
.OnClose
:= ProcAuthorsClose
;
3396 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_1
], gMenuFont
))) do
3398 Color
:= _RGB(255, 0, 0);
3399 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3401 _y
:= _y
+GetHeight();
3403 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_CREDITS_CAP_2
], [GAME_VERSION
, NET_PROTOCOL_VER
]), gMenuSmallFont
))) do
3405 Color
:= _RGB(255, 0, 0);
3406 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3408 _y
:= _y
+GetHeight()+32;
3410 // ×òî äåëàë: Êòî äåëàë
3411 cx
:= gScreenWidth
div 2 - 320 + 64;
3412 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1
], gMenuSmallFont
))) do
3414 Color
:= _RGB(255, 0, 0);
3419 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1_1
], gMenuSmallFont
))) do
3421 Color
:= _RGB(255, 255, 255);
3426 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2
], gMenuSmallFont
))) do
3428 Color
:= _RGB(255, 0, 0);
3433 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_1
], gMenuSmallFont
))) do
3435 Color
:= _RGB(255, 255, 255);
3440 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_2
], gMenuSmallFont
))) do
3442 Color
:= _RGB(255, 255, 255);
3447 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3
], gMenuSmallFont
))) do
3449 Color
:= _RGB(255, 0, 0);
3454 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3_1
], gMenuSmallFont
))) do
3456 Color
:= _RGB(255, 255, 255);
3461 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4
], gMenuSmallFont
))) do
3463 Color
:= _RGB(255, 0, 0);
3468 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4_1
], gMenuSmallFont
))) do
3470 Color
:= _RGB(255, 255, 255);
3473 _y
:= gScreenHeight
- 128;
3476 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_3
], gMenuSmallFont
))) do
3478 Color
:= _RGB(255, 0, 0);
3483 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_1
], gMenuSmallFont
))) do
3485 Color
:= _RGB(255, 255, 255);
3488 _y
:= _y
+GetHeight();
3490 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_2
], gMenuSmallFont
))) do
3492 Color
:= _RGB(255, 255, 255);
3495 _y
:= _y
+GetHeight();
3497 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_3
], gMenuSmallFont
))) do
3499 Color
:= _RGB(255, 255, 255);
3502 _y
:= gScreenHeight
- 32;
3504 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_4
], gMenuSmallFont
))) do
3506 Color
:= _RGB(255, 0, 0);
3507 X
:= gScreenWidth
div 2 - GetWidth() div 2;
3510 g_GUI_AddWindow(Menu
);
3512 Menu
:= CreateYNMenu('ExitMenu', _lc
[I_MENU_EXIT_PROMT
], Round(gScreenWidth
*0.6),
3513 gMenuSmallFont
, @ProcExitMenuKeyDown
);
3514 g_GUI_AddWindow(Menu
);
3516 Menu
:= TGUIWindow
.Create('GameSingleMenu');
3517 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3519 Name
:= 'mmGameSingleMenu';
3520 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3521 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3522 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3523 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3524 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3525 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3527 Menu
.DefControl
:= 'mmGameSingleMenu';
3528 Menu
.MainWindow
:= True;
3529 Menu
.OnClose
:= ProcGMClose
;
3530 Menu
.OnShow
:= ProcGMShow
;
3531 g_GUI_AddWindow(Menu
);
3533 Menu
:= CreateYNMenu('EndGameMenu', _lc
[I_MENU_END_GAME_PROMT
], Round(gScreenWidth
*0.6),
3534 gMenuSmallFont
, @ProcEndMenuKeyDown
);
3535 g_GUI_AddWindow(Menu
);
3537 Menu
:= CreateYNMenu('RestartGameMenu', _lc
[I_MENU_RESTART_GAME_PROMT
], Round(gScreenWidth
*0.6),
3538 gMenuSmallFont
, @ProcRestartMenuKeyDown
);
3539 g_GUI_AddWindow(Menu
);
3541 Menu
:= TGUIWindow
.Create('GameCustomMenu');
3542 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3544 Name
:= 'mmGameCustomMenu';
3545 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3546 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3547 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3548 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3549 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3550 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3551 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3553 Menu
.DefControl
:= 'mmGameCustomMenu';
3554 Menu
.MainWindow
:= True;
3555 Menu
.OnClose
:= ProcGMClose
;
3556 Menu
.OnShow
:= ProcGMShow
;
3557 g_GUI_AddWindow(Menu
);
3559 Menu
:= TGUIWindow
.Create('GameServerMenu');
3560 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3562 Name
:= 'mmGameServerMenu';
3563 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3564 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3565 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3566 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3567 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3569 Menu
.DefControl
:= 'mmGameServerMenu';
3570 Menu
.MainWindow
:= True;
3571 Menu
.OnClose
:= ProcGMClose
;
3572 Menu
.OnShow
:= ProcGMShow
;
3573 g_GUI_AddWindow(Menu
);
3575 Menu
:= TGUIWindow
.Create('GameClientMenu');
3576 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3578 Name
:= 'mmGameClientMenu';
3579 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3580 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3581 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3583 Menu
.DefControl
:= 'mmGameClientMenu';
3584 Menu
.MainWindow
:= True;
3585 Menu
.OnClose
:= ProcGMClose
;
3586 Menu
.OnShow
:= ProcGMShow
;
3587 g_GUI_AddWindow(Menu
);
3589 Menu
:= TGUIWindow
.Create('ClientPasswordMenu');
3590 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, _lc
[I_MENU_ENTERPASSWORD
]))) do
3592 Name
:= 'mClientPasswordMenu';
3593 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
3601 AddButton(@ProcEnterPassword
, _lc
[I_MENU_START_GAME
]);
3604 Menu
.DefControl
:= 'mClientPasswordMenu';
3605 g_GUI_AddWindow(Menu
);
3607 Menu
:= TGUIWindow
.Create('GameSetGameMenu');
3608 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SET_GAME
]))) do
3610 Name
:= 'mGameSetGameMenu';
3611 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
3613 Name
:= 'swTeamDamage';
3614 AddItem(_lc
[I_MENU_YES
]);
3615 AddItem(_lc
[I_MENU_NO
]);
3618 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
3620 Name
:= 'swTeamHit';
3621 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
3622 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
3623 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
3624 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
3627 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
3629 Name
:= 'swDeathmatchKeys';
3630 AddItem(_lc
[I_MENU_YES
]);
3631 AddItem(_lc
[I_MENU_NO
]);
3634 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
3636 Name
:= 'edTimeLimit';
3641 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
3643 Name
:= 'edScoreLimit';
3648 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
3650 Name
:= 'edMaxLives';
3655 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
3658 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
3659 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
3660 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
3663 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
3665 Name
:= 'swFlagDrop';
3666 AddItem(_lc
[I_MENU_FLAG_THROW
]);
3667 AddItem(_lc
[I_MENU_YES
]);
3668 AddItem(_lc
[I_MENU_NO
]);
3674 Menu
.DefControl
:= 'mGameSetGameMenu';
3675 Menu
.OnClose
:= ProcApplyGameSet
;
3676 g_GUI_AddWindow(Menu
);
3678 Menu
:= TGUIWindow
.Create('TeamMenu');
3679 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_CHANGE_PLAYERS
]))) do
3681 Name
:= 'mmTeamMenu';
3682 AddButton(@ProcJoinRed
, _lc
[I_MENU_JOIN_RED
], '').Name
:= 'tmJoinRed';
3683 AddButton(@ProcJoinBlue
, _lc
[I_MENU_JOIN_BLUE
], '').Name
:= 'tmJoinBlue';
3684 AddButton(@ProcJoinGame
, _lc
[I_MENU_JOIN_GAME
], '').Name
:= 'tmJoinGame';
3685 AddButton(@ProcSwitchP2
, _lc
[I_MENU_ADD_PLAYER_2
], '').Name
:= 'tmPlayer2';
3686 AddButton(@ProcSpectate
, _lc
[I_MENU_SPECTATE
], '').Name
:= 'tmSpectate';
3688 Menu
.DefControl
:= 'mmTeamMenu';
3689 Menu
.OnShow
:= ProcChangePlayers
;
3690 g_GUI_AddWindow(Menu
);
3693 procedure g_Menu_Show_SaveMenu();
3695 if g_Game_IsTestMap
then
3697 if gGameSettings
.GameType
= GT_SINGLE
then
3698 g_GUI_ShowWindow('GameSingleMenu')
3701 if g_Game_IsClient
then
3704 if g_Game_IsNet
then
3707 g_GUI_ShowWindow('GameCustomMenu');
3709 g_GUI_ShowWindow('SaveMenu');
3710 g_Sound_PlayEx('MENU_OPEN');
3713 procedure g_Menu_Show_LoadMenu (standalone
: Boolean=false);
3715 if (g_ActiveWindow
<> nil) and (g_ActiveWindow
.name
= 'LoadMenu') then exit
; // nothing to do
3716 if gGameSettings
.GameType
= GT_SINGLE
then
3718 if not standalone
then g_GUI_ShowWindow('GameSingleMenu')
3722 if g_Game_IsClient
then exit
;
3723 if g_Game_IsNet
then exit
;
3724 if not standalone
then g_GUI_ShowWindow('GameCustomMenu');
3726 g_GUI_ShowWindow('LoadMenu');
3727 g_Sound_PlayEx('MENU_OPEN');
3730 procedure g_Menu_Show_GameSetGame();
3732 if gGameSettings
.GameType
= GT_SINGLE
then
3733 g_GUI_ShowWindow('GameSingleMenu')
3736 if g_Game_IsClient
then
3739 if g_Game_IsNet
then
3740 g_GUI_ShowWindow('GameServerMenu')
3742 g_GUI_ShowWindow('GameCustomMenu');
3745 g_GUI_ShowWindow('GameSetGameMenu');
3746 g_Sound_PlayEx('MENU_OPEN');
3749 procedure g_Menu_Show_OptionsVideo();
3751 if gGameSettings
.GameType
= GT_SINGLE
then
3752 g_GUI_ShowWindow('GameSingleMenu')
3755 if g_Game_IsClient
then
3756 g_GUI_ShowWindow('GameClientMenu')
3758 if g_Game_IsNet
then
3759 g_GUI_ShowWindow('GameServerMenu')
3761 g_GUI_ShowWindow('GameCustomMenu');
3764 g_GUI_ShowWindow('OptionsMenu');
3765 g_GUI_ShowWindow('OptionsVideoMenu');
3766 g_Sound_PlayEx('MENU_OPEN');
3769 procedure g_Menu_Show_OptionsSound();
3771 if gGameSettings
.GameType
= GT_SINGLE
then
3772 g_GUI_ShowWindow('GameSingleMenu')
3775 if g_Game_IsClient
then
3776 g_GUI_ShowWindow('GameClientMenu')
3778 if g_Game_IsNet
then
3779 g_GUI_ShowWindow('GameServerMenu')
3781 g_GUI_ShowWindow('GameCustomMenu');
3784 g_GUI_ShowWindow('OptionsMenu');
3785 g_GUI_ShowWindow('OptionsSoundMenu');
3786 g_Sound_PlayEx('MENU_OPEN');
3789 procedure g_Menu_Show_EndGameMenu();
3791 g_GUI_ShowWindow('EndGameMenu');
3792 g_Sound_PlayEx('MENU_OPEN');
3795 procedure g_Menu_Show_QuitGameMenu();
3797 g_GUI_ShowWindow('ExitMenu');
3798 g_Sound_PlayEx('MENU_OPEN');
3801 procedure g_Menu_Init();
3807 procedure g_Menu_Free();
3812 procedure g_Menu_Reset();
3816 g_GUI_SaveMenuPos();
3817 ex
:= g_GUI_Destroy();
3821 e_WriteLog('Recreating menu...', TMsgType
.Notify
);
3826 g_Game_SetDebugMode();
3828 g_GUI_LoadMenuPos();