1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_textures
, g_phys
, g_saveload
, BinEditor
, MAPDEF
;
30 arrIdx
: Integer; // in ggItems
31 nextFree
: Integer; // in item array
36 InitX
, InitY
: Integer;
40 QuietRespawn
: Boolean;
41 SpawnTrigger
: Integer;
43 Animation
: TAnimation
;
45 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
47 property myid
: Integer read arrIdx
;
50 procedure g_Items_LoadData();
51 procedure g_Items_FreeData();
52 procedure g_Items_Init();
53 procedure g_Items_Free();
54 function g_Items_Create(X
, Y
: Integer; ItemType
: Byte;
55 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
56 procedure g_Items_Update();
57 procedure g_Items_Draw();
58 procedure g_Items_Pick(ID
: DWORD
);
59 procedure g_Items_Remove(ID
: DWORD
);
60 procedure g_Items_SaveState(var Mem
: TBinMemoryWriter
);
61 procedure g_Items_LoadState(var Mem
: TBinMemoryReader
);
63 procedure g_Items_RestartRound ();
65 function g_Items_ValidId (idx
: Integer): Boolean; inline;
66 function g_Items_ByIdx (idx
: Integer): PItem
;
67 function g_Items_ObjByIdx (idx
: Integer): PObj
;
69 procedure g_Items_EmitPickupSound (idx
: Integer); // at item position
70 procedure g_Items_EmitPickupSoundAt (idx
, x
, y
: Integer);
74 TItemEachAliveCB
= function (it
: PItem
): Boolean is nested
; // return `true` to stop
76 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
80 gItemsTexturesID
: Array [1..ITEM_MAX
] of DWORD
;
81 gMaxDist
: Integer = 1; // for sounds
82 ITEM_RESPAWNTIME
: Integer = 60 * 36;
87 g_basic
, e_graphics
, g_sound
, g_main
, g_gfx
, g_map
,
88 Math
, g_game
, g_triggers
, g_console
, SysUtils
, g_player
, g_net
, g_netmsg
,
94 ggItems
: Array of TItem
= nil;
97 // ////////////////////////////////////////////////////////////////////////// //
99 //freeIds: TBinaryHeapInt = nil; // free item ids
100 freeListHead
: Integer = -1;
103 // ////////////////////////////////////////////////////////////////////////// //
104 function g_Items_ValidId (idx
: Integer): Boolean; inline;
107 if (idx
< 0) or (idx
> High(ggItems
)) then exit
;
108 if not ggItems
[idx
].slotIsUsed
then exit
;
113 function g_Items_ByIdx (idx
: Integer): PItem
;
115 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
116 result
:= @ggItems
[idx
];
117 if not result
.slotIsUsed
then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
121 function g_Items_ObjByIdx (idx
: Integer): PObj
;
123 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
124 if not ggItems
[idx
].slotIsUsed
then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
125 result
:= @ggItems
[idx
].Obj
;
129 // ////////////////////////////////////////////////////////////////////////// //
130 procedure TItem
.positionChanged ();
135 // ////////////////////////////////////////////////////////////////////////// //
137 ITEM_SIGNATURE
= $4D455449; // 'ITEM'
139 ITEMSIZE
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of Array [0..1] of Byte =
140 (((14), (15)), // MEDKIT_SMALL
141 ((28), (19)), // MEDKIT_LARGE
142 ((28), (19)), // MEDKIT_BLACK
143 ((31), (16)), // ARMOR_GREEN
144 ((31), (16)), // ARMOR_BLUE
145 ((25), (25)), // SPHERE_BLUE
146 ((25), (25)), // SPHERE_WHITE
147 ((24), (47)), // SUIT
148 ((14), (27)), // OXYGEN
149 ((25), (25)), // INVUL
150 ((62), (24)), // WEAPON_SAW
151 ((63), (12)), // WEAPON_SHOTGUN1
152 ((54), (13)), // WEAPON_SHOTGUN2
153 ((54), (16)), // WEAPON_CHAINGUN
154 ((62), (16)), // WEAPON_ROCKETLAUNCHER
155 ((54), (16)), // WEAPON_PLASMA
156 ((61), (36)), // WEAPON_BFG
157 ((54), (16)), // WEAPON_SUPERPULEMET
158 (( 9), (11)), // AMMO_BULLETS
159 ((28), (16)), // AMMO_BULLETS_BOX
160 ((15), ( 7)), // AMMO_SHELLS
161 ((32), (12)), // AMMO_SHELLS_BOX
162 ((12), (27)), // AMMO_ROCKET
163 ((54), (21)), // AMMO_ROCKET_BOX
164 ((15), (12)), // AMMO_CELL
165 ((32), (21)), // AMMO_CELL_BIG
166 ((22), (29)), // AMMO_BACKPACK
167 ((16), (16)), // KEY_RED
168 ((16), (16)), // KEY_GREEN
169 ((16), (16)), // KEY_BLUE
170 (( 1), ( 1)), // WEAPON_KASTET
171 ((43), (16)), // WEAPON_PISTOL
172 ((14), (18)), // BOTTLE
173 ((16), (15)), // HELMET
174 ((32), (24)), // JETPACK
175 ((25), (25)), // INVIS
176 ((53), (20)), // WEAPON_FLAMETHROWER
177 ((13), (20))); // AMMO_FUELCAN
179 procedure InitTextures();
181 g_Texture_Get('ITEM_MEDKIT_SMALL', gItemsTexturesID
[ITEM_MEDKIT_SMALL
]);
182 g_Texture_Get('ITEM_MEDKIT_LARGE', gItemsTexturesID
[ITEM_MEDKIT_LARGE
]);
183 g_Texture_Get('ITEM_MEDKIT_BLACK', gItemsTexturesID
[ITEM_MEDKIT_BLACK
]);
184 g_Texture_Get('ITEM_SUIT', gItemsTexturesID
[ITEM_SUIT
]);
185 g_Texture_Get('ITEM_OXYGEN', gItemsTexturesID
[ITEM_OXYGEN
]);
186 g_Texture_Get('ITEM_WEAPON_SAW', gItemsTexturesID
[ITEM_WEAPON_SAW
]);
187 g_Texture_Get('ITEM_WEAPON_SHOTGUN1', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN1
]);
188 g_Texture_Get('ITEM_WEAPON_SHOTGUN2', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN2
]);
189 g_Texture_Get('ITEM_WEAPON_CHAINGUN', gItemsTexturesID
[ITEM_WEAPON_CHAINGUN
]);
190 g_Texture_Get('ITEM_WEAPON_ROCKETLAUNCHER', gItemsTexturesID
[ITEM_WEAPON_ROCKETLAUNCHER
]);
191 g_Texture_Get('ITEM_WEAPON_PLASMA', gItemsTexturesID
[ITEM_WEAPON_PLASMA
]);
192 g_Texture_Get('ITEM_WEAPON_BFG', gItemsTexturesID
[ITEM_WEAPON_BFG
]);
193 g_Texture_Get('ITEM_WEAPON_SUPERPULEMET', gItemsTexturesID
[ITEM_WEAPON_SUPERPULEMET
]);
194 g_Texture_Get('ITEM_WEAPON_FLAMETHROWER', gItemsTexturesID
[ITEM_WEAPON_FLAMETHROWER
]);
195 g_Texture_Get('ITEM_AMMO_BULLETS', gItemsTexturesID
[ITEM_AMMO_BULLETS
]);
196 g_Texture_Get('ITEM_AMMO_BULLETS_BOX', gItemsTexturesID
[ITEM_AMMO_BULLETS_BOX
]);
197 g_Texture_Get('ITEM_AMMO_SHELLS', gItemsTexturesID
[ITEM_AMMO_SHELLS
]);
198 g_Texture_Get('ITEM_AMMO_SHELLS_BOX', gItemsTexturesID
[ITEM_AMMO_SHELLS_BOX
]);
199 g_Texture_Get('ITEM_AMMO_ROCKET', gItemsTexturesID
[ITEM_AMMO_ROCKET
]);
200 g_Texture_Get('ITEM_AMMO_ROCKET_BOX', gItemsTexturesID
[ITEM_AMMO_ROCKET_BOX
]);
201 g_Texture_Get('ITEM_AMMO_CELL', gItemsTexturesID
[ITEM_AMMO_CELL
]);
202 g_Texture_Get('ITEM_AMMO_CELL_BIG', gItemsTexturesID
[ITEM_AMMO_CELL_BIG
]);
203 g_Texture_Get('ITEM_AMMO_FUELCAN', gItemsTexturesID
[ITEM_AMMO_FUELCAN
]);
204 g_Texture_Get('ITEM_AMMO_BACKPACK', gItemsTexturesID
[ITEM_AMMO_BACKPACK
]);
205 g_Texture_Get('ITEM_KEY_RED', gItemsTexturesID
[ITEM_KEY_RED
]);
206 g_Texture_Get('ITEM_KEY_GREEN', gItemsTexturesID
[ITEM_KEY_GREEN
]);
207 g_Texture_Get('ITEM_KEY_BLUE', gItemsTexturesID
[ITEM_KEY_BLUE
]);
208 g_Texture_Get('ITEM_WEAPON_KASTET', gItemsTexturesID
[ITEM_WEAPON_KASTET
]);
209 g_Texture_Get('ITEM_WEAPON_PISTOL', gItemsTexturesID
[ITEM_WEAPON_PISTOL
]);
210 g_Texture_Get('ITEM_JETPACK', gItemsTexturesID
[ITEM_JETPACK
]);
213 procedure g_Items_LoadData();
215 e_WriteLog('Loading items data...', MSG_NOTIFY
);
217 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD
+':SOUNDS\RESPAWNITEM');
218 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD
+':SOUNDS\GETRULEZ');
219 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD
+':SOUNDS\GETWEAPON');
220 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD
+':SOUNDS\GETITEM');
222 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BLUESPHERE', GameWAD
+':TEXTURES\SBLUE', 32, 32, 4, True);
223 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_WHITESPHERE', GameWAD
+':TEXTURES\SWHITE', 32, 32, 4, True);
224 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORGREEN', GameWAD
+':TEXTURES\ARMORGREEN', 32, 16, 3, True);
225 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORBLUE', GameWAD
+':TEXTURES\ARMORBLUE', 32, 16, 3, True);
226 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVUL', GameWAD
+':TEXTURES\INVUL', 32, 32, 4, True);
227 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVIS', GameWAD
+':TEXTURES\INVIS', 32, 32, 4, True);
228 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_RESPAWN', GameWAD
+':TEXTURES\ITEMRESPAWN', 32, 32, 5, True);
229 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BOTTLE', GameWAD
+':TEXTURES\BOTTLE', 16, 32, 4, True);
230 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_HELMET', GameWAD
+':TEXTURES\HELMET', 16, 16, 4, True);
231 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_RED', GameWAD
+':TEXTURES\FLAGRED', 64, 64, 5, False);
232 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_BLUE', GameWAD
+':TEXTURES\FLAGBLUE', 64, 64, 5, False);
233 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_DOM', GameWAD
+':TEXTURES\FLAGDOM', 64, 64, 5, False);
234 g_Texture_CreateWADEx('ITEM_MEDKIT_SMALL', GameWAD
+':TEXTURES\MED1');
235 g_Texture_CreateWADEx('ITEM_MEDKIT_LARGE', GameWAD
+':TEXTURES\MED2');
236 g_Texture_CreateWADEx('ITEM_WEAPON_SAW', GameWAD
+':TEXTURES\SAW');
237 g_Texture_CreateWADEx('ITEM_WEAPON_PISTOL', GameWAD
+':TEXTURES\PISTOL');
238 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
239 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN1', GameWAD
+':TEXTURES\SHOTGUN1');
240 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN2', GameWAD
+':TEXTURES\SHOTGUN2');
241 g_Texture_CreateWADEx('ITEM_WEAPON_CHAINGUN', GameWAD
+':TEXTURES\MGUN');
242 g_Texture_CreateWADEx('ITEM_WEAPON_ROCKETLAUNCHER', GameWAD
+':TEXTURES\RLAUNCHER');
243 g_Texture_CreateWADEx('ITEM_WEAPON_PLASMA', GameWAD
+':TEXTURES\PGUN');
244 g_Texture_CreateWADEx('ITEM_WEAPON_BFG', GameWAD
+':TEXTURES\BFG');
245 g_Texture_CreateWADEx('ITEM_WEAPON_SUPERPULEMET', GameWAD
+':TEXTURES\SPULEMET');
246 g_Texture_CreateWADEx('ITEM_WEAPON_FLAMETHROWER', GameWAD
+':TEXTURES\FLAMETHROWER');
247 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS', GameWAD
+':TEXTURES\CLIP');
248 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS_BOX', GameWAD
+':TEXTURES\AMMO');
249 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS', GameWAD
+':TEXTURES\SHELL1');
250 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS_BOX', GameWAD
+':TEXTURES\SHELL2');
251 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET', GameWAD
+':TEXTURES\ROCKET');
252 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET_BOX', GameWAD
+':TEXTURES\ROCKETS');
253 g_Texture_CreateWADEx('ITEM_AMMO_CELL', GameWAD
+':TEXTURES\CELL');
254 g_Texture_CreateWADEx('ITEM_AMMO_CELL_BIG', GameWAD
+':TEXTURES\CELL2');
255 g_Texture_CreateWADEx('ITEM_AMMO_FUELCAN', GameWAD
+':TEXTURES\FUELCAN');
256 g_Texture_CreateWADEx('ITEM_AMMO_BACKPACK', GameWAD
+':TEXTURES\BPACK');
257 g_Texture_CreateWADEx('ITEM_KEY_RED', GameWAD
+':TEXTURES\KEYR');
258 g_Texture_CreateWADEx('ITEM_KEY_GREEN', GameWAD
+':TEXTURES\KEYG');
259 g_Texture_CreateWADEx('ITEM_KEY_BLUE', GameWAD
+':TEXTURES\KEYB');
260 g_Texture_CreateWADEx('ITEM_OXYGEN', GameWAD
+':TEXTURES\OXYGEN');
261 g_Texture_CreateWADEx('ITEM_SUIT', GameWAD
+':TEXTURES\SUIT');
262 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
263 g_Texture_CreateWADEx('ITEM_MEDKIT_BLACK', GameWAD
+':TEXTURES\BMED');
264 g_Texture_CreateWADEx('ITEM_JETPACK', GameWAD
+':TEXTURES\JETPACK');
268 //freeIds := binHeapNewIntLess();
272 procedure g_Items_FreeData();
274 e_WriteLog('Releasing items data...', MSG_NOTIFY
);
276 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
277 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
278 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
279 g_Sound_Delete('SOUND_ITEM_GETITEM');
281 g_Frames_DeleteByName('FRAMES_ITEM_BLUESPHERE');
282 g_Frames_DeleteByName('FRAMES_ITEM_WHITESPHERE');
283 g_Frames_DeleteByName('FRAMES_ITEM_ARMORGREEN');
284 g_Frames_DeleteByName('FRAMES_ITEM_ARMORBLUE');
285 g_Frames_DeleteByName('FRAMES_ITEM_INVUL');
286 g_Frames_DeleteByName('FRAMES_ITEM_INVIS');
287 g_Frames_DeleteByName('FRAMES_ITEM_RESPAWN');
288 g_Frames_DeleteByName('FRAMES_ITEM_BOTTLE');
289 g_Frames_DeleteByName('FRAMES_ITEM_HELMET');
290 g_Frames_DeleteByName('FRAMES_FLAG_RED');
291 g_Frames_DeleteByName('FRAMES_FLAG_BLUE');
292 g_Frames_DeleteByName('FRAMES_FLAG_DOM');
293 g_Texture_Delete('ITEM_MEDKIT_SMALL');
294 g_Texture_Delete('ITEM_MEDKIT_LARGE');
295 g_Texture_Delete('ITEM_WEAPON_SAW');
296 g_Texture_Delete('ITEM_WEAPON_PISTOL');
297 g_Texture_Delete('ITEM_WEAPON_KASTET');
298 g_Texture_Delete('ITEM_WEAPON_SHOTGUN1');
299 g_Texture_Delete('ITEM_WEAPON_SHOTGUN2');
300 g_Texture_Delete('ITEM_WEAPON_CHAINGUN');
301 g_Texture_Delete('ITEM_WEAPON_ROCKETLAUNCHER');
302 g_Texture_Delete('ITEM_WEAPON_PLASMA');
303 g_Texture_Delete('ITEM_WEAPON_BFG');
304 g_Texture_Delete('ITEM_WEAPON_SUPERPULEMET');
305 g_Texture_Delete('ITEM_WEAPON_FLAMETHROWER');
306 g_Texture_Delete('ITEM_AMMO_BULLETS');
307 g_Texture_Delete('ITEM_AMMO_BULLETS_BOX');
308 g_Texture_Delete('ITEM_AMMO_SHELLS');
309 g_Texture_Delete('ITEM_AMMO_SHELLS_BOX');
310 g_Texture_Delete('ITEM_AMMO_ROCKET');
311 g_Texture_Delete('ITEM_AMMO_ROCKET_BOX');
312 g_Texture_Delete('ITEM_AMMO_CELL');
313 g_Texture_Delete('ITEM_AMMO_CELL_BIG');
314 g_Texture_Delete('ITEM_AMMO_FUELCAN');
315 g_Texture_Delete('ITEM_AMMO_BACKPACK');
316 g_Texture_Delete('ITEM_KEY_RED');
317 g_Texture_Delete('ITEM_KEY_GREEN');
318 g_Texture_Delete('ITEM_KEY_BLUE');
319 g_Texture_Delete('ITEM_OXYGEN');
320 g_Texture_Delete('ITEM_SUIT');
321 g_Texture_Delete('ITEM_WEAPON_KASTET');
322 g_Texture_Delete('ITEM_MEDKIT_BLACK');
323 g_Texture_Delete('ITEM_JETPACK');
329 procedure releaseItem (idx
: Integer);
333 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('releaseItem: invalid item id');
335 if not it
.slotIsUsed
then raise Exception
.Create('releaseItem: trying to release unallocated item');
336 if (it
.arrIdx
<> idx
) then raise Exception
.Create('releaseItem: arrIdx inconsistency');
337 it
.slotIsUsed
:= false;
338 if (it
.Animation
<> nil) then
344 it
.SpawnTrigger
:= -1;
345 it
.ItemType
:= ITEM_NONE
;
346 //freeIds.insert(it.arrIdx);
347 it
.nextFree
:= freeListHead
;
352 procedure rebuildFreeList (reservedIdx
: Integer=-1);
360 for i
:= 0 to High(ggItems
) do
363 if (i
<> reservedIdx
) and (not it
.slotIsUsed
) then
365 if (lfi
= -1) then freeListHead
:= i
else ggItems
[lfi
].nextFree
:= lfi
;
369 if (lfi
<> -1) then ggItems
[lfi
].nextFree
:= -1;
373 procedure growItemArrayTo (newsz
: Integer; rebuildList
: Boolean=true);
378 if (newsz
< Length(ggItems
)) then exit
;
380 olen
:= Length(ggItems
);
381 SetLength(ggItems
, newsz
);
382 for i
:= olen
to High(ggItems
) do
385 it
.slotIsUsed
:= false;
388 it
.ItemType
:= ITEM_NONE
;
391 it
.SpawnTrigger
:= -1;
392 it
.Respawnable
:= false;
395 if rebuildList
then rebuildFreeList();
399 function allocItem (): DWORD
;
401 if (freeListHead
= -1) then
403 growItemArrayTo(Length(ggItems
)+64);
404 if (freeListHead
= -1) then raise Exception
.Create('internal error in item manager');
407 result
:= DWORD(freeListHead
);
408 freeListHead
:= ggItems
[freeListHead
].nextFree
;
410 if (Integer(result
) > High(ggItems
)) then raise Exception
.Create('allocItem: freeid list corrupted');
411 if (ggItems
[result
].arrIdx
<> Integer(result
)) then raise Exception
.Create('allocItem: arrIdx inconsistency');
415 // it will be slow if the slot is free (we have to rebuild the heap)
416 function wantItemSlot (slot
: Integer): Integer;
420 rebuildList
: Boolean = false;
422 if (slot
< 0) or (slot
> $0fffffff) then raise Exception
.Create('wantItemSlot: bad item slot request');
423 // do we need to grow item storate?
424 olen
:= Length(ggItems
);
425 if (slot
>= olen
) then
427 growItemArrayTo(slot
+64, false);
431 it
:= @ggItems
[slot
];
432 if rebuildList
or (not it
.slotIsUsed
) then
434 rebuildFreeList(slot
);
436 it
.slotIsUsed
:= false;
442 // ////////////////////////////////////////////////////////////////////////// //
443 procedure g_Items_Init ();
447 if gMapInfo
.Height
> gPlayerScreenSize
.Y
then a
:= gMapInfo
.Height
-gPlayerScreenSize
.Y
else a
:= gMapInfo
.Height
;
448 if gMapInfo
.Width
> gPlayerScreenSize
.X
then b
:= gMapInfo
.Width
-gPlayerScreenSize
.X
else b
:= gMapInfo
.Width
;
449 gMaxDist
:= Trunc(Hypot(a
, b
));
453 procedure g_Items_Free ();
457 if (ggItems
<> nil) then
459 for i
:= 0 to High(ggItems
) do ggItems
[i
].Animation
.Free();
467 function g_Items_Create (X
, Y
: Integer; ItemType
: Byte;
468 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
474 if ForcedID
< 0 then find_id
:= allocItem() else find_id
:= wantItemSlot(ForcedID
);
476 //{$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF}
478 it
:= @ggItems
[find_id
];
480 if (it
.arrIdx
<> Integer(find_id
)) then raise Exception
.Create('g_Items_Create: arrIdx inconsistency');
481 //it.arrIdx := find_id;
482 it
.slotIsUsed
:= true;
484 it
.ItemType
:= ItemType
;
485 it
.Respawnable
:= Respawnable
;
486 if g_Game_IsServer
and (ITEM_RESPAWNTIME
= 0) then it
.Respawnable
:= False;
492 it
.QuietRespawn
:= False;
497 it
.Obj
.Rect
.Width
:= ITEMSIZE
[ItemType
][0];
498 it
.Obj
.Rect
.Height
:= ITEMSIZE
[ItemType
][1];
501 it
.SpawnTrigger
:= -1;
503 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà
508 Obj
.X
:= X
- (Obj
.Rect
.Width
div 2);
509 Obj
.Y
:= Y
- Obj
.Rect
.Height
;
515 // Óñòàíîâêà àíèìàöèè
517 ITEM_ARMOR_GREEN
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORGREEN') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
518 ITEM_ARMOR_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORBLUE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
519 ITEM_SPHERE_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BLUESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 15);
520 ITEM_SPHERE_WHITE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_WHITESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
521 ITEM_INVUL
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVUL') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
522 ITEM_INVIS
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVIS') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
523 ITEM_BOTTLE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BOTTLE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
524 ITEM_HELMET
: if g_Frames_Get(ID
, 'FRAMES_ITEM_HELMET') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
527 it
.positionChanged();
533 procedure g_Items_Update ();
541 if (ggItems
= nil) then exit
;
543 for i
:= 0 to High(ggItems
) do
545 if (ggItems
[i
].ItemType
= ITEM_NONE
) then continue
;
555 m
:= g_Obj_Move(@Obj
, True, True);
556 positionChanged(); // this updates spatial accelerators
558 // Ñîïðîòèâëåíèå âîçäóõà
559 if gTime
mod (GAME_TICK
*2) = 0 then Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
561 // Åñëè âûïàë çà êàðòó
562 if WordBool(m
and MOVE_FALLOUT
) then
564 if SpawnTrigger
= -1 then
571 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
577 // Åñëè èãðîêè ïîáëèçîñòè
578 if (gPlayers
<> nil) then
580 j
:= Random(Length(gPlayers
))-1;
582 for k
:= 0 to High(gPlayers
) do
585 if j
> High(gPlayers
) then j
:= 0;
587 if (gPlayers
[j
] <> nil) and gPlayers
[j
].Live
and g_Obj_Collide(@gPlayers
[j
].Obj
, @Obj
) then
589 if g_Game_IsClient
then continue
;
591 if not gPlayers
[j
].PickItem(ItemType
, Respawnable
, r
) then continue
;
593 if g_Game_IsNet
then MH_SEND_PlayerStats(gPlayers
[j
].UID
);
597 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
598 +2. I_MEGA,I_INVL,I_SUPER
599 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
601 g_Items_EmitPickupSoundAt(i
, gPlayers
[j
].Obj
.X
, gPlayers
[j
].Obj
.Y
);
603 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
606 if not Respawnable
then g_Items_Remove(i
) else g_Items_Pick(i
);
607 if g_Game_IsNet
then MH_SEND_ItemDestroy(False, i
);
615 if nxt
then continue
;
618 if Respawnable
and g_Game_IsServer
then
620 DecMin(RespawnTime
, 0);
621 if (RespawnTime
= 0) and (not Live
) then
623 if not QuietRespawn
then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX
, InitY
);
625 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
627 Anim
:= TAnimation
.Create(ID
, False, 4);
628 g_GFX_OnceAnim(InitX
+(Obj
.Rect
.Width
div 2)-16, InitY
+(Obj
.Rect
.Height
div 2)-16, Anim
);
638 positionChanged(); // this updates spatial accelerators
642 if g_Game_IsNet
then MH_SEND_ItemSpawn(QuietRespawn
, i
);
643 QuietRespawn
:= false;
647 if (Animation
<> nil) then Animation
.Update();
653 procedure g_Items_Draw ();
657 if (ggItems
= nil) then exit
;
659 for i
:= 0 to High(ggItems
) do
661 if not ggItems
[i
].Live
then continue
;
665 if g_Collide(Obj
.X
, Obj
.Y
, Obj
.Rect
.Width
, Obj
.Rect
.Height
, sX
, sY
, sWidth
, sHeight
) then
667 if (Animation
= nil) then
669 e_Draw(gItemsTexturesID
[ItemType
], Obj
.X
, Obj
.Y
, 0, true, false);
673 Animation
.Draw(Obj
.X
, Obj
.Y
, M_NONE
);
676 if g_debug_Frames
then
678 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
680 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
681 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
690 procedure g_Items_Pick (ID
: DWORD
);
692 ggItems
[ID
].Live
:= false;
693 ggItems
[ID
].RespawnTime
:= ITEM_RESPAWNTIME
;
697 procedure g_Items_Remove (ID
: DWORD
);
702 if not g_Items_ValidId(ID
) then raise Exception
.Create('g_Items_Remove: invalid item id');
705 if (it
.arrIdx
<> Integer(ID
)) then raise Exception
.Create('g_Items_Remove: arrIdx desync');
707 trig
:= it
.SpawnTrigger
;
711 if (trig
> -1) then g_Triggers_DecreaseSpawner(trig
);
715 procedure g_Items_SaveState (var Mem
: TBinMemoryWriter
);
720 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
722 if (ggItems
<> nil) then
724 for i
:= 0 to High(ggItems
) do if (ggItems
[i
].ItemType
<> ITEM_NONE
) then Inc(count
);
727 Mem
:= TBinMemoryWriter
.Create((count
+1) * 60);
729 // Êîëè÷åñòâî ïðåäìåòîâ
732 if (count
= 0) then exit
;
734 for i
:= 0 to High(ggItems
) do
736 if (ggItems
[i
].ItemType
<> ITEM_NONE
) then
738 // Ñèãíàòóðà ïðåäìåòà
739 sig
:= ITEM_SIGNATURE
; // 'ITEM'
742 Mem
.WriteByte(ggItems
[i
].ItemType
);
744 Mem
.WriteBoolean(ggItems
[i
].Respawnable
);
745 // Êîîðäèíàòû ðåñïóíà
746 Mem
.WriteInt(ggItems
[i
].InitX
);
747 Mem
.WriteInt(ggItems
[i
].InitY
);
749 Mem
.WriteWord(ggItems
[i
].RespawnTime
);
750 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
751 Mem
.WriteBoolean(ggItems
[i
].Live
);
752 // Ìîæåò ëè îí ïàäàòü
753 Mem
.WriteBoolean(ggItems
[i
].Fall
);
754 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
755 Mem
.WriteInt(ggItems
[i
].SpawnTrigger
);
757 Obj_SaveState(@ggItems
[i
].Obj
, Mem
);
763 procedure g_Items_LoadState (var Mem
: TBinMemoryReader
);
765 count
, i
, a
: Integer;
769 if (Mem
= nil) then exit
;
773 // Êîëè÷åñòâî ïðåäìåòîâ
776 if (count
= 0) then Exit
;
778 for a
:= 0 to count
-1 do
780 // Ñèãíàòóðà ïðåäìåòà
782 if (sig
<> ITEM_SIGNATURE
) then raise EBinSizeError
.Create('g_Items_LoadState: Wrong Item Signature'); // 'ITEM'
786 i
:= g_Items_Create(0, 0, b
, False, False);
788 Mem
.ReadBoolean(ggItems
[i
].Respawnable
);
789 // Êîîðäèíàòû ðåñïóíà
790 Mem
.ReadInt(ggItems
[i
].InitX
);
791 Mem
.ReadInt(ggItems
[i
].InitY
);
793 Mem
.ReadWord(ggItems
[i
].RespawnTime
);
794 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
795 Mem
.ReadBoolean(ggItems
[i
].Live
);
796 // Ìîæåò ëè îí ïàäàòü
797 Mem
.ReadBoolean(ggItems
[i
].Fall
);
798 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
799 Mem
.ReadInt(ggItems
[i
].SpawnTrigger
);
801 Obj_LoadState(@ggItems
[i
].Obj
, Mem
);
806 procedure g_Items_RestartRound ();
811 for i
:= 0 to High(ggItems
) do
814 if it
.Respawnable
then
816 it
.QuietRespawn
:= True;
822 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
828 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
833 if (ggItems
= nil) or not assigned(cb
) then exit
;
837 for idx
:= High(ggItems
) downto 0 do
839 if ggItems
[idx
].Live
then
841 result
:= cb(@ggItems
[idx
]);
848 for idx
:= 0 to High(ggItems
) do
850 if ggItems
[idx
].Live
then
852 result
:= cb(@ggItems
[idx
]);
860 // ////////////////////////////////////////////////////////////////////////// //
861 procedure g_Items_EmitPickupSound (idx
: Integer);
865 if not g_Items_ValidId(idx
) then exit
;
867 g_Items_EmitPickupSoundAt(idx
, it
.Obj
.X
, it
.Obj
.Y
);
870 procedure g_Items_EmitPickupSoundAt (idx
, x
, y
: Integer);
874 if not g_Items_ValidId(idx
) then exit
;
877 if gSoundEffectsDF
then
879 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_INVUL
,
880 ITEM_INVIS
, ITEM_MEDKIT_BLACK
, ITEM_JETPACK
] then
882 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
884 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
885 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
886 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
,
887 ITEM_AMMO_BACKPACK
] then
889 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
893 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);
898 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_SUIT
,
899 ITEM_MEDKIT_BLACK
, ITEM_INVUL
, ITEM_INVIS
, ITEM_JETPACK
] then
901 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
903 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
904 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
905 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
] then
907 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
911 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);