1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPDEF
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free (freeTextures
: Boolean=true);
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure g_Game_Process_Params
;
128 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
129 procedure g_Game_StepLoading();
130 procedure g_Game_ClearLoading();
131 procedure g_Game_SetDebugMode();
132 procedure DrawLoadingStat();
134 { procedure SetWinPause(Enable: Boolean); }
139 LOADING_SHOW_STEP
= 100;
140 LOADING_INTERLINE
= 20;
155 MESSAGE_DIKEY
= WM_USER
+ 1;
160 EXIT_ENDLEVELSINGLE
= 4;
161 EXIT_ENDLEVELCUSTOM
= 5;
163 GAME_OPTION_RESERVED
= 1;
164 GAME_OPTION_TEAMDAMAGE
= 2;
165 GAME_OPTION_ALLOWEXIT
= 4;
166 GAME_OPTION_WEAPONSTAY
= 8;
167 GAME_OPTION_MONSTERS
= 16;
168 GAME_OPTION_BOTVSPLAYER
= 32;
169 GAME_OPTION_BOTVSMONSTER
= 64;
174 STATE_INTERCUSTOM
= 3;
175 STATE_INTERSINGLE
= 4;
181 LMS_RESPAWN_NONE
= 0;
182 LMS_RESPAWN_WARMUP
= 1;
183 LMS_RESPAWN_FINAL
= 2;
199 CONFIG_FILENAME
= 'Doom2DF.cfg';
200 LOG_FILENAME
= 'Doom2DF.log';
202 TEST_MAP_NAME
= '$$$_TEST_$$$';
204 STD_PLAYER_MODEL
= 'Doomer';
208 gGameSettings
: TGameSettings
;
209 gPlayer1Settings
: TPlayerSettings
;
210 gPlayer2Settings
: TPlayerSettings
;
212 gPlayerScreenSize
: TDFPoint
;
213 gPlayer1ScreenCoord
: TDFPoint
;
214 gPlayer2ScreenCoord
: TDFPoint
;
215 gPlayer1
: TPlayer
= nil;
216 gPlayer2
: TPlayer
= nil;
217 gPlayerDrawn
: TPlayer
= nil;
219 gSwitchGameMode
: Byte = GM_DM
;
220 gHearPoint1
, gHearPoint2
: THearPoint
;
221 gSoundEffectsDF
: Boolean = False;
222 gSoundTriggerTime
: Word = 0;
223 gAnnouncer
: Byte = ANNOUNCE_NONE
;
224 goodsnd
: array[0..3] of TPlayableSound
;
225 killsnd
: array[0..3] of TPlayableSound
;
226 gDefInterTime
: ShortInt = -1;
227 gInterEndTime
: LongWord = 0;
228 gInterTime
: LongWord = 0;
229 gServInterTime
: Byte = 0;
230 gGameStartTime
: LongWord = 0;
231 gTotalMonsters
: Integer = 0;
233 gShowTime
: Boolean = True;
234 gShowFPS
: Boolean = False;
235 gShowGoals
: Boolean = True;
236 gShowStat
: Boolean = True;
237 gShowKillMsg
: Boolean = True;
238 gShowLives
: Boolean = True;
239 gShowPing
: Boolean = False;
240 gShowMap
: Boolean = False;
242 gState
: Byte = STATE_NONE
;
244 sWidth
, sHeight
: Word;
245 gSpectMode
: Byte = SPECT_NONE
;
246 gSpectHUD
: Boolean = True;
247 gSpectKeyPress
: Boolean = False;
248 gSpectX
: Integer = 0;
249 gSpectY
: Integer = 0;
250 gSpectStep
: Byte = 8;
251 gSpectViewTwo
: Boolean = False;
252 gSpectPID1
: Integer = -1;
253 gSpectPID2
: Integer = -1;
254 gMusic
: TMusic
= nil;
255 gLoadGameMode
: Boolean;
256 gCheats
: Boolean = False;
257 gMapOnce
: Boolean = False;
258 gMapToDelete
: String;
259 gTempDelete
: Boolean = False;
260 gLastMap
: Boolean = False;
261 gWinPosX
, gWinPosY
: Integer;
262 gWinSizeX
, gWinSizeY
: Integer;
263 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
264 gWinActive
: Boolean = True; // by default window is active, lol
265 gResolutionChange
: Boolean = False;
266 gRC_Width
, gRC_Height
: Word;
267 gRC_FullScreen
, gRC_Maximized
: Boolean;
268 gLanguageChange
: Boolean = False;
269 gDebugMode
: Boolean = False;
270 g_debug_Sounds
: Boolean = False;
271 g_debug_Frames
: Boolean = False;
272 g_debug_WinMsgs
: Boolean = False;
273 g_debug_MonsterOff
: Boolean = False;
274 g_debug_BotAIOff
: Byte = 0;
275 g_debug_HealthBar
: Boolean = False;
276 g_Debug_Player
: Boolean = False;
277 gCoopMonstersKilled
: Word = 0;
278 gCoopSecretsFound
: Word = 0;
279 gCoopTotalMonstersKilled
: Word = 0;
280 gCoopTotalSecretsFound
: Word = 0;
281 gCoopTotalMonsters
: Word = 0;
282 gCoopTotalSecrets
: Word = 0;
283 gStatsOff
: Boolean = False;
284 gStatsPressed
: Boolean = False;
285 gExitByTrigger
: Boolean = False;
286 gNextMap
: String = '';
287 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
288 gLMSRespawnTime
: Cardinal = 0;
289 gLMSSoftSpawn
: Boolean = False;
290 gMissionFailed
: Boolean = False;
291 gVoteInProgress
: Boolean = False;
292 gVotePassed
: Boolean = False;
293 gVoteCommand
: string = '';
294 gVoteTimer
: Cardinal = 0;
295 gVoteCmdTimer
: Cardinal = 0;
296 gVoteCount
: Integer = 0;
297 gVoteTimeout
: Cardinal = 30;
298 gVoted
: Boolean = False;
299 gVotesEnabled
: Boolean = True;
300 gEvents
: Array of TGameEvent
;
301 gDelayedEvents
: Array of TDelayedEvent
;
303 // move button values:
304 // bits 0-1: l/r state:
305 // 0: neither left, nor right pressed
308 // bits 4-5: l/r state when strafe was pressed
309 P1MoveButton
: Byte = 0;
310 P2MoveButton
: Byte = 0;
312 g_profile_frame_update
: Boolean = false;
313 g_profile_frame_draw
: Boolean = false;
314 g_profile_collision
: Boolean = false;
315 g_profile_los
: Boolean = false;
316 g_profile_history_size
: Integer = 1000;
318 g_rlayer_back
: Boolean = true;
319 g_rlayer_step
: Boolean = true;
320 g_rlayer_wall
: Boolean = true;
321 g_rlayer_door
: Boolean = true;
322 g_rlayer_acid1
: Boolean = true;
323 g_rlayer_acid2
: Boolean = true;
324 g_rlayer_water
: Boolean = true;
325 g_rlayer_fore
: Boolean = true;
327 g_dbg_scale
: Single = 1.0;
330 procedure g_ResetDynlights ();
331 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
332 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
334 function conIsCheatsEnabled (): Boolean;
340 g_textures
, g_main
, g_window
, g_menu
,
341 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
342 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
343 g_triggers
, g_monsters
, e_sound
, CONFIG
,
344 BinEditor
, g_language
, g_net
, SDL
,
345 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
346 utils
, sfs
, g_holmes
;
349 // ////////////////////////////////////////////////////////////////////////// //
350 function conIsCheatsEnabled (): Boolean;
353 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
354 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then exit
;
359 // ////////////////////////////////////////////////////////////////////////// //
361 profileFrameDraw
: TProfiler
= nil;
364 // ////////////////////////////////////////////////////////////////////////// //
367 x
, y
, radius
: Integer;
370 exploRadius
: Integer;
374 g_dynLights
: array of TDynLight
= nil;
375 g_dynLightCount
: Integer = 0;
376 g_playerLight
: Boolean = false;
378 procedure g_ResetDynlights ();
382 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
384 for idx
:= 0 to g_dynLightCount
-1 do
386 if g_dynLights
[idx
].exploCount
= -666 then
393 Inc(g_dynLights
[idx
].exploCount
);
394 if (g_dynLights
[idx
].exploCount
< 10) then
396 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
397 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
398 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
399 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
404 g_dynLightCount
:= lnum
;
407 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
409 if not gwin_has_stencil
then exit
;
410 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
411 g_dynLights
[g_dynLightCount
].x
:= x
;
412 g_dynLights
[g_dynLightCount
].y
:= y
;
413 g_dynLights
[g_dynLightCount
].radius
:= radius
;
414 g_dynLights
[g_dynLightCount
].r
:= r
;
415 g_dynLights
[g_dynLightCount
].g
:= g
;
416 g_dynLights
[g_dynLightCount
].b
:= b
;
417 g_dynLights
[g_dynLightCount
].a
:= a
;
418 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
419 Inc(g_dynLightCount
);
422 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
424 if not gwin_has_stencil
then exit
;
425 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
426 g_dynLights
[g_dynLightCount
].x
:= x
;
427 g_dynLights
[g_dynLightCount
].y
:= y
;
428 g_dynLights
[g_dynLightCount
].radius
:= 0;
429 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
430 g_dynLights
[g_dynLightCount
].r
:= r
;
431 g_dynLights
[g_dynLightCount
].g
:= g
;
432 g_dynLights
[g_dynLightCount
].b
:= b
;
433 g_dynLights
[g_dynLightCount
].a
:= 0;
434 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
435 Inc(g_dynLightCount
);
439 // ////////////////////////////////////////////////////////////////////////// //
440 function calcProfilesHeight (prof
: TProfiler
): Integer;
443 if (prof
= nil) then exit
;
444 if (length(prof
.bars
) = 0) then exit
;
445 result
:= length(prof
.bars
)*(16+2);
449 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
456 if (prof
= nil) then exit
;
458 if (length(prof
.bars
) = 0) then exit
;
460 hgt
:= calcProfilesHeight(prof
);
461 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
462 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
464 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
465 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
466 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
469 for ii
:= 0 to High(prof
.bars
) do
471 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
478 // ////////////////////////////////////////////////////////////////////////// //
480 TEndCustomGameStat
= record
481 PlayerStat
: TPlayerStatArray
;
485 Map
, MapName
: String;
488 TEndSingleGameStat
= record
489 PlayerStat
: Array [0..1] of record
495 TotalSecrets
: Integer;
498 TLoadingStat
= record
502 Msgs
: Array of String;
506 TParamStrValue
= record
511 TParamStrValues
= Array of TParamStrValue
;
514 INTER_ACTION_TEXT
= 1;
515 INTER_ACTION_PIC
= 2;
516 INTER_ACTION_MUSIC
= 3;
520 FPSCounter
, UPSCounter
: Word;
521 FPSTime
, UPSTime
: LongWord;
522 DataLoaded
: Boolean = False;
523 LastScreenShot
: Int64;
524 IsDrawStat
: Boolean = False;
525 CustomStat
: TEndCustomGameStat
;
526 SingleStat
: TEndSingleGameStat
;
527 LoadingStat
: TLoadingStat
;
528 EndingGameCounter
: Byte = 0;
531 MapList
: SArray
= nil;
532 MapIndex
: Integer = -1;
538 text: Array of ShortString;
539 anim
: Array of ShortString;
540 pic
: Array of ShortString;
541 mus
: Array of ShortString;
543 triggers
: Array of record
545 actions
: Array of record
546 action
, p1
, p2
: Integer;
549 cur_trigger
: Integer;
562 function Compare(a
, b
: TPlayerStat
): Integer;
564 if a
.Spectator
then Result
:= 1
565 else if b
.Spectator
then Result
:= -1
566 else if a
.Frags
< b
.Frags
then Result
:= 1
567 else if a
.Frags
> b
.Frags
then Result
:= -1
568 else if a
.Deaths
< b
.Deaths
then Result
:= -1
569 else if a
.Deaths
> b
.Deaths
then Result
:= 1
570 else if a
.Kills
< b
.Kills
then Result
:= -1
574 procedure SortGameStat(var stat
: TPlayerStatArray
);
579 if stat
= nil then Exit
;
581 for I
:= High(stat
) downto Low(stat
) do
582 for J
:= Low(stat
) to High(stat
) - 1 do
583 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
586 stat
[J
] := stat
[J
+ 1];
591 function g_Game_ModeToText(Mode
: Byte): string;
595 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
596 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
597 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
598 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
599 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
603 function g_Game_TextToMode(Mode
: string): Byte;
606 Mode
:= UpperCase(Mode
);
607 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
612 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
617 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
622 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
627 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
634 function g_Game_IsNet(): Boolean;
636 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
639 function g_Game_IsServer(): Boolean;
641 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
644 function g_Game_IsClient(): Boolean;
646 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
649 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
656 Result
.name
:= ExtractFileName(WAD
);
657 Result
.description
:= '';
660 w
:= TWADFile
.Create();
663 if not w
.GetResource('INTERSCRIPT', p
, len
) then
669 cfg
:= TConfig
.CreateMem(p
, len
);
670 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
671 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
672 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
673 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
679 procedure g_Game_FreeWAD();
683 for a
:= 0 to High(MegaWAD
.res
.pic
) do
684 if MegaWAD
.res
.pic
[a
] <> '' then
685 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
687 for a
:= 0 to High(MegaWAD
.res
.mus
) do
688 if MegaWAD
.res
.mus
[a
] <> '' then
689 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
691 MegaWAD
.res
.pic
:= nil;
692 MegaWAD
.res
.text := nil;
693 MegaWAD
.res
.anim
:= nil;
694 MegaWAD
.res
.mus
:= nil;
695 MegaWAD
.triggers
:= nil;
697 g_Texture_Delete('TEXTURE_endpic');
698 g_Sound_Delete('MUSIC_endmus');
700 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
701 gGameSettings
.WAD
:= '';
704 procedure g_Game_LoadWAD(WAD
: string);
713 gGameSettings
.WAD
:= WAD
;
714 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
717 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
719 w
:= TWADFile
.Create();
720 w
.ReadFile(MapsDir
+ WAD
);
722 if not w
.GetResource('INTERSCRIPT', p
, len
) then
728 cfg
:= TConfig
.CreateMem(p
, len
);
733 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
734 if s = '' then Break;
737 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
738 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
740 g_Texture_CreateWADEx(s, s);
746 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
747 if s = '' then Break;
750 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
751 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
753 g_Music_CreateWADEx(s, s);
756 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
757 if MegaWAD
.endpic
<> '' then
759 s
:= g_ExtractWadName(MegaWAD
.endpic
);
760 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
761 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
763 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
764 if MegaWAD
.endmus
<> '' then
766 s
:= g_ExtractWadName(MegaWAD
.endmus
);
767 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
768 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
776 {procedure start_trigger(t: string);
780 function next_trigger(): Boolean;
784 procedure DisableCheats();
790 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
791 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
792 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
793 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
795 {$IF DEFINED(D2F_DEBUG)}
796 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
797 gAimLine
:= g_dbg_aimline_on
;
801 procedure g_Game_ExecuteEvent(Name
: String);
807 if gEvents
= nil then
809 for a
:= 0 to High(gEvents
) do
810 if gEvents
[a
].Name
= Name
then
812 if gEvents
[a
].Command
<> '' then
813 g_Console_Process(gEvents
[a
].Command
, True);
818 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
823 if gDelayedEvents
<> nil then
824 for a
:= 0 to High(gDelayedEvents
) do
825 if not gDelayedEvents
[a
].Pending
then
832 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
833 n
:= High(gDelayedEvents
);
835 gDelayedEvents
[n
].Pending
:= True;
836 gDelayedEvents
[n
].DEType
:= DEType
;
837 gDelayedEvents
[n
].DENum
:= Num
;
838 gDelayedEvents
[n
].DEStr
:= Str
;
839 if DEType
= DE_GLOBEVENT
then
840 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
842 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
851 if g_Game_IsNet
and g_Game_IsServer
then
852 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
858 g_Game_StopAllSounds(False);
863 EndingGameCounter
:= 0;
864 g_ActiveWindow
:= nil;
866 gLMSRespawn
:= LMS_RESPAWN_NONE
;
867 gLMSRespawnTime
:= 0;
870 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
875 begin // Ýòî áûë òåñò
879 begin // Âûõîä â ãëàâíîå ìåíþ
880 gMusic
.SetByName('MUSIC_MENU');
882 if gState
<> STATE_SLIST
then
884 g_GUI_ShowWindow('MainMenu');
885 gState
:= STATE_MENU
;
888 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
889 slReturnPressed
:= True;
890 if g_Net_Slist_Fetch(slCurrent
) then
892 if slCurrent
= nil then
893 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
896 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
899 g_Game_ExecuteEvent('ongameend');
903 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
905 if not g_Game_IsClient
then g_Game_Restart();
908 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
910 // Ñòàòèñòèêà Ñâîåé èãðû:
911 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
913 CustomStat
.GameTime
:= gTime
;
914 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
915 CustomStat
.MapName
:= gMapInfo
.Name
;
916 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
917 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
918 CustomStat
.TeamStat
:= gTeamStat
;
920 CustomStat
.PlayerStat
:= nil;
922 // Ñòàòèñòèêà èãðîêîâ:
923 if gPlayers
<> nil then
925 for a
:= 0 to High(gPlayers
) do
926 if gPlayers
[a
] <> nil then
928 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
929 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
931 Name
:= gPlayers
[a
].Name
;
932 Frags
:= gPlayers
[a
].Frags
;
933 Deaths
:= gPlayers
[a
].Death
;
934 Kills
:= gPlayers
[a
].Kills
;
935 Team
:= gPlayers
[a
].Team
;
936 Color
:= gPlayers
[a
].Model
.Color
;
937 Spectator
:= gPlayers
[a
].FSpectator
;
941 SortGameStat(CustomStat
.PlayerStat
);
944 g_Game_ExecuteEvent('onmapend');
947 EndingGameCounter
:= 255;
948 gState
:= STATE_FOLD
;
950 if gDefInterTime
< 0 then
951 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
953 gInterEndTime
:= gDefInterTime
* 1000;
956 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
958 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
959 SingleStat
.GameTime
:= gTime
;
960 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
961 SingleStat
.TotalSecrets
:= gSecretsCount
;
962 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
963 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
964 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
965 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
966 if SingleStat
.TwoPlayers
then
968 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
969 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
972 g_Game_ExecuteEvent('onmapend');
975 if gNextMap
<> '' then
977 gMusic
.SetByName('MUSIC_INTERMUS');
979 gState
:= STATE_INTERSINGLE
;
981 g_Game_ExecuteEvent('oninter');
983 else // Áîëüøå íåò êàðò
986 EndingGameCounter
:= 255;
987 gState
:= STATE_FOLD
;
992 // Îêîí÷àíèå îáðàáîòàíî:
993 if gExit
<> EXIT_QUIT
then
997 procedure drawTime(X
, Y
: Integer); inline;
999 e_TextureFontPrint(x
, y
,
1000 Format('%d:%.2d:%.2d', [
1001 gTime
div 1000 div 3600,
1002 (gTime
div 1000 div 60) mod 60,
1003 gTime
div 1000 mod 60
1008 procedure DrawStat();
1010 pc
, x
, y
, w
, h
: Integer;
1011 w1
, w2
, w3
, w4
: Integer;
1013 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1016 stat
: TPlayerStatArray
;
1023 pc
:= g_Player_GetCount
;
1024 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1026 w
:= gScreenWidth
-(gScreenWidth
div 5);
1027 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1030 h
:= 40+ch
*5+(ch
+8)*pc
;
1031 x
:= (gScreenWidth
div 2)-(w
div 2);
1032 y
:= (gScreenHeight
div 2)-(h
div 2);
1034 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1035 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1037 drawTime(x
+w
-78, y
+8);
1039 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1040 map
:= g_ExtractFileName(gMapInfo
.Map
);
1041 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1043 case gGameSettings
.GameMode
of
1046 if gGameSettings
.MaxLives
= 0 then
1047 s1
:= _lc
[I_GAME_DM
]
1049 s1
:= _lc
[I_GAME_LMS
];
1050 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1051 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1056 if gGameSettings
.MaxLives
= 0 then
1057 s1
:= _lc
[I_GAME_TDM
]
1059 s1
:= _lc
[I_GAME_TLMS
];
1060 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1061 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1066 s1
:= _lc
[I_GAME_CTF
];
1067 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1068 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1073 if gGameSettings
.MaxLives
= 0 then
1074 s1
:= _lc
[I_GAME_COOP
]
1076 s1
:= _lc
[I_GAME_SURV
];
1077 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1078 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1089 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1091 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1093 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1095 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1096 gStdFont
, 200, 200, 200, 1);
1098 if NetMode
= NET_SERVER
then
1099 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1101 if NetMode
= NET_CLIENT
then
1102 e_TextureFontPrintEx(x
+8, y
+ 8,
1103 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1107 stat
:= g_Player_GetStats();
1110 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1111 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1113 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1115 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1119 for a
:= TEAM_RED
to TEAM_BLUE
do
1121 if a
= TEAM_RED
then
1123 s1
:= _lc
[I_GAME_TEAM_RED
];
1130 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1136 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1137 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1138 gStdFont
, r
, g
, b
, 1);
1140 _y
:= _y
+ch
+(ch
div 4);
1141 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1142 _y
:= _y
+(ch
div 4);
1144 for aa
:= 0 to High(stat
) do
1145 if stat
[aa
].Team
= a
then
1161 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1163 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1165 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1167 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1174 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1177 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1178 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1179 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1180 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1183 for aa
:= 0 to High(stat
) do
1197 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1198 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1200 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1202 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1204 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1206 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1212 procedure g_Game_Init();
1218 gTempDelete
:= False;
1220 sfsGCDisable(); // temporary disable removing of temporary volumes
1223 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1224 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1225 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1226 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1228 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1229 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1230 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1232 g_Game_ClearLoading();
1233 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1234 g_Game_SetLoadingText('', 0, False);
1236 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1239 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1240 g_PlayerModel_LoadData();
1242 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1244 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1245 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1246 until FindNext(SR
) <> 0;
1249 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1251 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1252 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1253 until FindNext(SR
) <> 0;
1256 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1258 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1259 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1260 until FindNext(SR
) <> 0;
1266 LastScreenShot
:= 0;
1268 {e_MouseInfo.Accel := 1.0;}
1270 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1273 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1274 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1275 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1276 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1277 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1279 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1282 gMusic
:= TMusic
.Create();
1283 gMusic
.SetByName('MUSIC_MENU');
1286 gGameSettings
.WarmupTime
:= 30;
1288 gState
:= STATE_MENU
;
1290 SetLength(gEvents
, 6);
1291 gEvents
[0].Name
:= 'ongamestart';
1292 gEvents
[1].Name
:= 'ongameend';
1293 gEvents
[2].Name
:= 'onmapstart';
1294 gEvents
[3].Name
:= 'onmapend';
1295 gEvents
[4].Name
:= 'oninter';
1296 gEvents
[5].Name
:= 'onwadend';
1298 sfsGCEnable(); // enable releasing unused volumes
1302 procedure g_Game_Free(freeTextures
: Boolean=true);
1304 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1305 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1307 g_Map_Free(freeTextures
);
1309 g_Player_RemoveAllCorpses();
1311 gGameSettings
.GameType
:= GT_NONE
;
1312 if gGameSettings
.GameMode
= GM_SINGLE
then
1313 gGameSettings
.GameMode
:= GM_DM
;
1314 gSwitchGameMode
:= gGameSettings
.GameMode
;
1317 gExitByTrigger
:= False;
1320 function IsActivePlayer(p
: TPlayer
): Boolean;
1325 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1328 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1335 if gPlayers
= nil then
1337 for a
:= Low(gPlayers
) to High(gPlayers
) do
1338 if IsActivePlayer(gPlayers
[a
]) then
1340 if gPlayers
[a
].UID
<> ID
then
1342 Result
:= gPlayers
[a
];
1347 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1353 if gPlayers
= nil then
1357 for a
:= Low(gPlayers
) to High(gPlayers
) do
1358 if IsActivePlayer(gPlayers
[a
]) then
1360 SetLength(ids
, Length(ids
) + 1);
1361 ids
[High(ids
)] := gPlayers
[a
].UID
;
1362 if gPlayers
[a
].UID
= Skip
then
1365 if Length(ids
) = 0 then
1370 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1373 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1379 if gPlayers
= nil then
1383 for a
:= Low(gPlayers
) to High(gPlayers
) do
1384 if IsActivePlayer(gPlayers
[a
]) then
1386 SetLength(ids
, Length(ids
) + 1);
1387 ids
[High(ids
)] := gPlayers
[a
].UID
;
1388 if gPlayers
[a
].UID
= Skip
then
1391 if Length(ids
) = 0 then
1394 Result
:= ids
[Length(ids
) - 1]
1396 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1399 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1401 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1402 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1406 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1412 if (plr
= nil) then exit
;
1413 if (p2hack
) then time
:= 1000 else time
:= 1;
1414 strafeDir
:= MoveButton
shr 4;
1415 MoveButton
:= MoveButton
and $0F;
1418 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1419 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1420 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1422 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1423 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1424 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1426 // if we have "strafe" key, turn off old strafe mechanics
1427 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1429 // new strafe mechanics
1430 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1431 // now set direction according to strafe (reversed)
1432 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1433 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1437 strafeDir
:= 0; // not strafing anymore
1438 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1439 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1440 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1441 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1442 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1443 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1446 // fix movebutton state
1447 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1449 // Îñòàëüíûå êëàâèøè:
1450 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1451 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1452 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1453 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1454 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1455 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1456 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1458 for i
:= 0 to High(KeyWeapon
) do
1459 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1460 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1463 // HACK: add dynlight here
1464 if gwin_k8_enable_light_experiments
then
1466 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1468 g_playerLight
:= true;
1470 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1472 g_playerLight
:= false;
1476 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1479 procedure g_Game_Update();
1481 Msg
: g_gui
.TMessage
;
1487 function sendMonsPos (mon
: TMonster
): Boolean;
1489 result
:= false; // don't stop
1490 if (mon
.MonsterType
= MONSTER_BARREL
) then
1492 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1495 if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1497 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then
1499 MH_SEND_MonsterPos(mon
.UID
);
1506 // Ïîðà âûêëþ÷àòü èãðó:
1507 if gExit
= EXIT_QUIT
then
1509 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1513 if gExit
= EXIT_QUIT
then
1517 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1520 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1523 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1525 gExit
:= EXIT_SIMPLE
;
1531 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1532 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1533 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1534 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1536 if g_Game_IsNet
and g_Game_IsServer
then
1538 gInterTime
:= gInterTime
+ GAME_TICK
;
1539 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1540 if a
<> gServInterTime
then
1542 gServInterTime
:= a
;
1543 MH_SEND_TimeSync(gServInterTime
);
1547 if (not g_Game_IsClient
) and
1550 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1551 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1552 and (g_ActiveWindow
= nil)
1554 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1557 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1558 g_Game_StopAllSounds(True);
1560 if gMapOnce
then // Ýòî áûë òåñò
1561 gExit
:= EXIT_SIMPLE
1563 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1564 g_Game_ChangeMap(gNextMap
)
1565 else // Ñëåäóþùåé êàðòû íåò
1567 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1569 // Âûõîä â ãëàâíîå ìåíþ:
1571 g_GUI_ShowWindow('MainMenu');
1572 gMusic
.SetByName('MUSIC_MENU');
1574 gState
:= STATE_MENU
;
1577 // Ôèíàëüíàÿ êàðòèíêà:
1578 g_Game_ExecuteEvent('onwadend');
1580 if not gMusic
.SetByName('MUSIC_endmus') then
1581 gMusic
.SetByName('MUSIC_STDENDMUS');
1583 gState
:= STATE_ENDPIC
;
1585 g_Game_ExecuteEvent('ongameend');
1591 if gState
= STATE_INTERTEXT
then
1592 if InterText
.counter
> 0 then
1593 InterText
.counter
:= InterText
.counter
- 1;
1596 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1598 if EndingGameCounter
= 0 then
1600 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1601 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1603 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1605 g_Game_ExecuteEvent('onwadend');
1606 if not gMusic
.SetByName('MUSIC_endmus') then
1607 gMusic
.SetByName('MUSIC_STDENDMUS');
1610 gMusic
.SetByName('MUSIC_ROUNDMUS');
1613 gState
:= STATE_INTERCUSTOM
;
1615 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1617 gMusic
.SetByName('MUSIC_INTERMUS');
1619 gState
:= STATE_INTERSINGLE
;
1621 g_Game_ExecuteEvent('oninter');
1624 DecMin(EndingGameCounter
, 6, 0);
1627 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1629 if gMapOnce
then // Ýòî áûë òåñò
1631 gExit
:= EXIT_SIMPLE
;
1637 g_Serverlist_Control(slCurrent
);
1640 if g_Game_IsNet
then
1641 if not gConsoleShow
then
1642 if not gChatShow
then
1644 if g_ActiveWindow
= nil then
1646 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1647 g_Console_Chat_Switch(False)
1648 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1649 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1650 g_Console_Chat_Switch(True);
1653 if not gChatEnter
then
1654 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1655 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1658 // Ñòàòèñòèêà ïî Tab:
1660 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1661 (gGameSettings
.GameType
<> GT_SINGLE
) and
1662 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1665 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1667 // Âðåìÿ += 28 ìèëëèñåêóíä:
1668 gTime
:= gTime
+ GAME_TICK
;
1670 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1671 if MessageTime
= 0 then
1673 if MessageTime
> 0 then
1674 MessageTime
:= MessageTime
- 1;
1676 if (g_Game_IsServer
) then
1678 // Áûë çàäàí ëèìèò âðåìåíè:
1679 if (gGameSettings
.TimeLimit
> 0) then
1680 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1681 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1686 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1687 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1688 g_Game_RestartRound(gLMSSoftSpawn
);
1690 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1691 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1693 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1695 g_Console_Process(gVoteCommand
);
1697 gVotePassed
:= False;
1700 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1701 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1702 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1703 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1704 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1706 // Áûë çàäàí ëèìèò ïîáåä:
1707 if (gGameSettings
.GoalLimit
> 0) then
1711 if gGameSettings
.GameMode
= GM_DM
then
1712 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1713 for i
:= 0 to High(gPlayers
) do
1714 if gPlayers
[i
] <> nil then
1715 if gPlayers
[i
].Frags
> b
then
1716 b
:= gPlayers
[i
].Frags
;
1719 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1720 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1721 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1724 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1725 if b
>= gGameSettings
.GoalLimit
then
1732 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1733 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1734 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1735 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1737 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1738 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1739 end // if not console
1742 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1744 // process weapon switch queue
1748 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1749 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1751 if not gSpectKeyPress
then
1753 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1755 // switch spect mode
1757 SPECT_NONE
: ; // not spectator
1759 SPECT_MAPVIEW
: Inc(gSpectMode
);
1760 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1762 gSpectKeyPress
:= True;
1764 if gSpectMode
= SPECT_MAPVIEW
then
1766 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1767 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1768 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1769 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1770 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1771 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1772 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1773 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1774 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1777 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1778 gSpectKeyPress
:= True;
1780 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1783 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1784 gSpectKeyPress
:= True;
1787 if gSpectMode
= SPECT_PLAYERS
then
1789 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1792 gSpectViewTwo
:= True;
1793 gSpectKeyPress
:= True;
1795 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1797 // remove second view
1798 gSpectViewTwo
:= False;
1799 gSpectKeyPress
:= True;
1801 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1803 // prev player (view 1)
1804 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1805 gSpectKeyPress
:= True;
1807 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1809 // next player (view 1)
1810 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1811 gSpectKeyPress
:= True;
1813 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1815 // prev player (view 2)
1816 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1817 gSpectKeyPress
:= True;
1819 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1821 // next player (view 2)
1822 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1823 gSpectKeyPress
:= True;
1828 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1829 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1830 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1831 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1832 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1833 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1834 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1835 gSpectKeyPress
:= False;
1838 // Îáíîâëÿåì âñå îñòàëüíîå:
1841 g_Triggers_Update();
1843 g_Monsters_Update();
1845 g_Player_UpdateAll();
1846 g_Player_UpdatePhysicalObjects();
1847 if gGameSettings
.GameType
= GT_SERVER
then
1848 if Length(gMonstersSpawned
) > 0 then
1850 for I
:= 0 to High(gMonstersSpawned
) do
1851 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1852 SetLength(gMonstersSpawned
, 0);
1855 if (gSoundTriggerTime
> 8) then
1857 g_Game_UpdateTriggerSounds();
1858 gSoundTriggerTime
:= 0;
1861 Inc(gSoundTriggerTime
);
1863 if (NetMode
= NET_SERVER
) then
1865 Inc(NetTimeToUpdate
);
1866 Inc(NetTimeToReliable
);
1867 if NetTimeToReliable
>= NetRelupdRate
then
1869 for I
:= 0 to High(gPlayers
) do
1870 if gPlayers
[I
] <> nil then
1871 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1873 g_Mons_ForEach(sendMonsPos
);
1875 NetTimeToReliable
:= 0;
1876 NetTimeToUpdate
:= NetUpdateRate
;
1878 else if NetTimeToUpdate
>= NetUpdateRate
then
1880 if gPlayers
<> nil then
1881 for I
:= 0 to High(gPlayers
) do
1882 if gPlayers
[I
] <> nil then
1883 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1885 g_Mons_ForEach(sendMonsPos
);
1887 NetTimeToUpdate
:= 0;
1890 if NetUseMaster
then
1891 if gTime
>= NetTimeToMaster
then
1893 if (NetMHost
= nil) or (NetMPeer
= nil) then
1894 if not g_Net_Slist_Connect
then
1895 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1898 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1902 if NetMode
= NET_CLIENT
then
1903 MC_SEND_PlayerPos();
1904 end; // if gameOn ...
1906 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1907 if g_ActiveWindow
<> nil then
1909 w
:= e_GetFirstKeyPressed();
1911 if (w
<> IK_INVALID
) then
1913 Msg
.Msg
:= MESSAGE_DIKEY
;
1915 g_ActiveWindow
.OnMessage(Msg
);
1918 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1919 if g_ActiveWindow
<> nil then
1920 g_ActiveWindow
.Update();
1922 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1923 if gResolutionChange
then
1925 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1926 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1927 gResolutionChange
:= False;
1930 // Íóæíî ñìåíèòü ÿçûê:
1931 if gLanguageChange
then
1933 //e_WriteLog('Read language file', MSG_NOTIFY);
1934 //g_Language_Load(DataDir + gLanguage + '.txt');
1935 g_Language_Set(gLanguage
);
1937 gLanguageChange
:= False;
1941 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1942 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1943 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1946 LastScreenShot
:= GetTimer();
1949 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1950 if e_KeyPressed(IK_F10
) and
1952 (not gConsoleShow
) and
1953 (g_ActiveWindow
= nil) then
1958 Time
:= GetTimer() {div 1000};
1960 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1961 if gDelayedEvents
<> nil then
1962 for a
:= 0 to High(gDelayedEvents
) do
1963 if gDelayedEvents
[a
].Pending
and
1965 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1966 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1969 case gDelayedEvents
[a
].DEType
of
1971 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1974 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1978 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1979 if g_Game_IsNet
and g_Game_IsServer
then
1980 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1983 gDelayedEvents
[a
].Pending
:= False;
1986 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1987 UPSCounter
:= UPSCounter
+ 1;
1988 if Time
- UPSTime
>= 1000 then
1997 g_Weapon_AddDynLights();
1998 g_Items_AddDynLights();
2002 procedure g_Game_LoadData();
2004 if DataLoaded
then Exit
;
2006 e_WriteLog('Loading game data...', MSG_NOTIFY
);
2008 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2009 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2010 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2011 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2012 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2013 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2014 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2015 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2016 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2017 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2018 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2019 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2020 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2021 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2022 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2023 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2024 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2025 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2026 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2027 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2028 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2029 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2030 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2031 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2032 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2033 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2034 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2035 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2036 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2037 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2038 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2039 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2040 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2041 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2043 goodsnd
[0] := TPlayableSound
.Create();
2044 goodsnd
[1] := TPlayableSound
.Create();
2045 goodsnd
[2] := TPlayableSound
.Create();
2046 goodsnd
[3] := TPlayableSound
.Create();
2048 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2049 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2050 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2051 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2053 killsnd
[0] := TPlayableSound
.Create();
2054 killsnd
[1] := TPlayableSound
.Create();
2055 killsnd
[2] := TPlayableSound
.Create();
2056 killsnd
[3] := TPlayableSound
.Create();
2058 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2059 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2060 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2061 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2063 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2066 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2067 g_Weapon_LoadData();
2069 g_Monsters_LoadData();
2074 procedure g_Game_FreeData();
2076 if not DataLoaded
then Exit
;
2079 g_Weapon_FreeData();
2080 g_Monsters_FreeData();
2082 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2084 g_Texture_Delete('NOTEXTURE');
2085 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2086 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2087 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2088 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2089 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2090 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2091 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2092 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2093 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2094 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2095 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2096 g_Frames_DeleteByName('FRAMES_TELEPORT');
2097 g_Sound_Delete('SOUND_GAME_TELEPORT');
2098 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2099 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2100 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2101 g_Sound_Delete('SOUND_GAME_BULK1');
2102 g_Sound_Delete('SOUND_GAME_BULK2');
2103 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2104 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2105 g_Sound_Delete('SOUND_GAME_SWITCH1');
2106 g_Sound_Delete('SOUND_GAME_SWITCH0');
2113 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2114 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2115 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2116 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2123 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2124 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2125 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2126 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2128 DataLoaded
:= False;
2131 procedure DrawCustomStat();
2137 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2138 s1
, s2
, topstr
: String;
2140 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2143 if e_KeyPressed(IK_TAB
) then
2145 if not gStatsPressed
then
2147 gStatsOff
:= not gStatsOff
;
2148 gStatsPressed
:= True;
2152 gStatsPressed
:= False;
2156 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2157 w
:= (Length(s1
) * ww2
) div 2;
2158 x
:= gScreenWidth
div 2 - w
;
2160 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2164 if (gGameSettings
.GameMode
= GM_COOP
) then
2166 if gMissionFailed
then
2167 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2169 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2172 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2174 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2175 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2177 if g_Game_IsNet
then
2179 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2180 if not gChatShow
then
2181 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2182 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2185 if g_Game_IsClient
then
2186 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2188 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2189 if not gChatShow
then
2190 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2191 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2196 w
:= gScreenWidth
-x
*2;
2202 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2203 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2205 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2207 case CustomStat
.GameMode
of
2210 if gGameSettings
.MaxLives
= 0 then
2211 s1
:= _lc
[I_GAME_DM
]
2213 s1
:= _lc
[I_GAME_LMS
];
2217 if gGameSettings
.MaxLives
= 0 then
2218 s1
:= _lc
[I_GAME_TDM
]
2220 s1
:= _lc
[I_GAME_TLMS
];
2222 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2225 if gGameSettings
.MaxLives
= 0 then
2226 s1
:= _lc
[I_GAME_COOP
]
2228 s1
:= _lc
[I_GAME_SURV
];
2234 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2238 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2239 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2242 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2243 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2244 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2245 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2247 pc
:= Length(CustomStat
.PlayerStat
);
2248 if pc
= 0 then Exit
;
2250 if CustomStat
.GameMode
= GM_COOP
then
2252 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2254 s2
:= _lc
[I_GAME_MONSTERS
];
2255 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2256 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2258 s2
:= _lc
[I_GAME_SECRETS
];
2259 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2260 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2263 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2265 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2266 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2267 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2269 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2270 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2271 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2275 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2280 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2281 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2282 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2284 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2287 for t
:= TEAM_RED
to TEAM_BLUE
do
2289 if t
= TEAM_RED
then
2291 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2292 gStdFont
, 255, 0, 0, 1);
2293 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2294 gStdFont
, 255, 0, 0, 1);
2301 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2302 gStdFont
, 0, 0, 255, 1);
2303 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2304 gStdFont
, 0, 0, 255, 1);
2310 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2313 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2314 if CustomStat
.PlayerStat
[p
].Team
= t
then
2315 with CustomStat
.PlayerStat
[p
] do
2329 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2330 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2331 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2338 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2341 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2342 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2343 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2346 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2347 with CustomStat
.PlayerStat
[p
] do
2349 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2356 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2357 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2358 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2364 procedure DrawSingleStat();
2366 tm
, key_x
, val_x
, y
: Integer;
2370 procedure player_stat(n
: Integer);
2376 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2377 s2
:= Format(' %d', [gTotalMonsters
]);
2379 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2380 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2381 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2382 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2384 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2385 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2387 // "Kills-per-minute: ##.#":
2388 s1
:= _lc
[I_MENU_INTER_KPM
];
2390 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2392 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2393 s2
:= Format(' %.1f', [kpm
]);
2395 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2396 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2398 // "Secrets found: # / #":
2399 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2400 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2402 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2403 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2404 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2405 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2407 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2408 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2412 // "Level Complete":
2413 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2414 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2416 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2417 s1
:= _lc
[I_MENU_INTER_KPM
];
2418 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2421 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2423 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2424 val_x
:= key_x
+ w1
;
2427 tm
:= SingleStat
.GameTime
div 1000;
2428 s1
:= _lc
[I_MENU_INTER_TIME
];
2429 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2431 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2432 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2434 if SingleStat
.TwoPlayers
then
2437 s1
:= _lc
[I_MENU_PLAYER_1
];
2438 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2439 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2441 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2446 s1
:= _lc
[I_MENU_PLAYER_2
];
2447 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2448 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2450 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2456 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2462 procedure DrawLoadingStat();
2468 if Length(LoadingStat
.Msgs
) = 0 then
2471 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2472 yy
:= (gScreenHeight
div 3);
2473 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2474 xx
:= (gScreenWidth
div 3);
2477 for i
:= 0 to NextMsg
-1 do
2479 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2480 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2484 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2485 yy
:= yy
+ LOADING_INTERLINE
;
2489 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2491 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2493 function monDraw (mon
: TMonster
): Boolean;
2495 result
:= false; // don't stop
2500 // Ëåâûé âåðõíèé óãîë
2501 aX
:= Obj
.X
div ScaleSz
+ 1;
2502 aY
:= Obj
.Y
div ScaleSz
+ 1;
2504 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2505 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2506 // Ïðàâûé íèæíèé óãîë
2507 aX2
:= aX
+ aX2
- 1;
2508 aY2
:= aY
+ aY2
- 1;
2509 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2515 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2516 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2519 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2520 ScaleSz
:= 16 div Scale
;
2521 // Ðàçìåðû ìèíè-êàðòû:
2522 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2523 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2525 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2527 if gWalls
<> nil then
2530 for a
:= 0 to High(gWalls
) do
2532 if PanelType
<> 0 then
2534 // Ëåâûé âåðõíèé óãîë:
2535 aX
:= X
div ScaleSz
;
2536 aY
:= Y
div ScaleSz
;
2538 aX2
:= max(Width
div ScaleSz
, 1);
2539 aY2
:= max(Height
div ScaleSz
, 1);
2540 // Ïðàâûé íèæíèé óãîë:
2541 aX2
:= aX
+ aX2
- 1;
2542 aY2
:= aY
+ aY2
- 1;
2545 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2546 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2547 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2551 if gSteps
<> nil then
2554 for a
:= 0 to High(gSteps
) do
2556 if PanelType
<> 0 then
2558 // Ëåâûé âåðõíèé óãîë:
2559 aX
:= X
div ScaleSz
;
2560 aY
:= Y
div ScaleSz
;
2562 aX2
:= max(Width
div ScaleSz
, 1);
2563 aY2
:= max(Height
div ScaleSz
, 1);
2564 // Ïðàâûé íèæíèé óãîë:
2565 aX2
:= aX
+ aX2
- 1;
2566 aY2
:= aY
+ aY2
- 1;
2568 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2571 if gLifts
<> nil then
2574 for a
:= 0 to High(gLifts
) do
2576 if PanelType
<> 0 then
2578 // Ëåâûé âåðõíèé óãîë:
2579 aX
:= X
div ScaleSz
;
2580 aY
:= Y
div ScaleSz
;
2582 aX2
:= max(Width
div ScaleSz
, 1);
2583 aY2
:= max(Height
div ScaleSz
, 1);
2584 // Ïðàâûé íèæíèé óãîë:
2585 aX2
:= aX
+ aX2
- 1;
2586 aY2
:= aY
+ aY2
- 1;
2589 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2590 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2591 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2592 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2596 if gWater
<> nil then
2599 for a
:= 0 to High(gWater
) do
2601 if PanelType
<> 0 then
2603 // Ëåâûé âåðõíèé óãîë:
2604 aX
:= X
div ScaleSz
;
2605 aY
:= Y
div ScaleSz
;
2607 aX2
:= max(Width
div ScaleSz
, 1);
2608 aY2
:= max(Height
div ScaleSz
, 1);
2609 // Ïðàâûé íèæíèé óãîë:
2610 aX2
:= aX
+ aX2
- 1;
2611 aY2
:= aY
+ aY2
- 1;
2613 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2616 if gAcid1
<> nil then
2618 // Ðèñóåì êèñëîòó 1:
2619 for a
:= 0 to High(gAcid1
) do
2621 if PanelType
<> 0 then
2623 // Ëåâûé âåðõíèé óãîë:
2624 aX
:= X
div ScaleSz
;
2625 aY
:= Y
div ScaleSz
;
2627 aX2
:= max(Width
div ScaleSz
, 1);
2628 aY2
:= max(Height
div ScaleSz
, 1);
2629 // Ïðàâûé íèæíèé óãîë:
2630 aX2
:= aX
+ aX2
- 1;
2631 aY2
:= aY
+ aY2
- 1;
2633 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2636 if gAcid2
<> nil then
2638 // Ðèñóåì êèñëîòó 2:
2639 for a
:= 0 to High(gAcid2
) do
2641 if PanelType
<> 0 then
2643 // Ëåâûé âåðõíèé óãîë:
2644 aX
:= X
div ScaleSz
;
2645 aY
:= Y
div ScaleSz
;
2647 aX2
:= max(Width
div ScaleSz
, 1);
2648 aY2
:= max(Height
div ScaleSz
, 1);
2649 // Ïðàâûé íèæíèé óãîë:
2650 aX2
:= aX
+ aX2
- 1;
2651 aY2
:= aY
+ aY2
- 1;
2653 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2656 if gPlayers
<> nil then
2659 for a
:= 0 to High(gPlayers
) do
2660 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2662 // Ëåâûé âåðõíèé óãîë:
2663 aX
:= Obj
.X
div ScaleSz
+ 1;
2664 aY
:= Obj
.Y
div ScaleSz
+ 1;
2666 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2667 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2668 // Ïðàâûé íèæíèé óãîë:
2669 aX2
:= aX
+ aX2
- 1;
2670 aY2
:= aY
+ aY2
- 1;
2672 if gPlayers
[a
] = p
then
2673 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2676 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2677 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2678 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2683 g_Mons_ForEach(monDraw
);
2688 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2689 procedure renderDynLightsInternal ();
2692 lx
, ly
, lrad
: Integer;
2694 //TODO: lights should be in separate grid, i think
2695 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2696 if not gwin_has_stencil
or (g_dynLightCount
< 1) then exit
;
2698 // setup OpenGL parameters
2699 glStencilMask($FFFFFFFF);
2700 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2701 glEnable(GL_STENCIL_TEST
);
2702 glEnable(GL_SCISSOR_TEST
);
2703 glClear(GL_STENCIL_BUFFER_BIT
);
2704 glStencilFunc(GL_EQUAL
, 0, $ff);
2706 for lln
:= 0 to g_dynLightCount
-1 do
2708 lx
:= g_dynLights
[lln
].x
;
2709 ly
:= g_dynLights
[lln
].y
;
2710 lrad
:= g_dynLights
[lln
].radius
;
2711 if lrad
< 3 then continue
;
2713 if lx
-sX
+lrad
< 0 then continue
;
2714 if ly
-sY
+lrad
< 0 then continue
;
2715 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2716 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2718 // set scissor to optimize drawing
2719 //FIXME: broken for splitscreen mode
2720 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2721 // no need to clear stencil buffer, light blitting will do it for us
2722 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2723 // draw extruded panels
2724 glDisable(GL_TEXTURE_2D
);
2725 glDisable(GL_BLEND
);
2726 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2727 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2728 // render light texture
2729 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2730 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2733 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2734 glEnable(GL_TEXTURE_2D
);
2735 // color and opacity
2736 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2737 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2739 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2740 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2741 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2742 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2747 glDisable(GL_STENCIL_TEST
);
2748 glDisable(GL_BLEND
);
2749 glDisable(GL_SCISSOR_TEST
);
2750 glScissor(0, 0, sWidth
, sHeight
);
2754 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2755 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2756 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; transX
, transY
: Integer; setTransMatrix
: Boolean);
2758 TDrawCB
= procedure ();
2760 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
2765 profileFrameDraw
.sectionBegin(profname
);
2766 if gdbg_map_use_accel_render
then
2768 tagmask
:= panelTypeToTag(panType
);
2769 while (gDrawPanelList
.count
> 0) do
2771 pan
:= TPanel(gDrawPanelList
.front());
2772 if ((pan
.tag
and tagmask
) = 0) then break
;
2773 if doDraw
then pan
.Draw();
2774 gDrawPanelList
.popFront();
2779 if doDraw
then g_Map_DrawPanels(panType
);
2781 profileFrameDraw
.sectionEnd();
2784 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
2786 profileFrameDraw
.sectionBegin(profname
);
2787 if assigned(cb
) then cb();
2788 profileFrameDraw
.sectionEnd();
2792 profileFrameDraw
.sectionBegin('total');
2794 // our accelerated renderer will collect all panels to gDrawPanelList
2795 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2796 profileFrameDraw
.sectionBegin('collect');
2797 if gdbg_map_use_accel_render
then
2799 if (g_dbg_scale
<> 1.0) then
2801 g_Map_CollectDrawPanels(sX
, sY
, round(sWidth
/g_dbg_scale
)+1, round(sHeight
/g_dbg_scale
)+1);
2805 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
2808 profileFrameDraw
.sectionEnd();
2810 profileFrameDraw
.sectionBegin('skyback');
2811 g_Map_DrawBack(backXOfs
, backYOfs
);
2812 profileFrameDraw
.sectionEnd();
2814 if setTransMatrix
then
2816 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
2817 glTranslatef(transX
, transY
, 0);
2820 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
2821 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
2822 drawOther('items', @g_Items_Draw
);
2823 drawOther('weapons', @g_Weapon_Draw
);
2824 drawOther('shells', @g_Player_DrawShells
);
2825 drawOther('drawall', @g_Player_DrawAll
);
2826 drawOther('corpses', @g_Player_DrawCorpses
);
2827 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
2828 drawOther('monsters', @g_Monsters_Draw
);
2829 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
2830 drawOther('gfx', @g_GFX_Draw
);
2831 drawOther('flags', @g_Map_DrawFlags
);
2832 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
2833 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
2834 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
2835 drawOther('dynlights', @renderDynLightsInternal
);
2836 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
2838 if g_debug_HealthBar
then
2840 g_Monsters_DrawHealth();
2841 g_Player_DrawHealth();
2844 profileFrameDraw
.mainEnd(); // map rendering
2848 procedure DrawMapView(x
, y
, w
, h
: Integer);
2855 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2856 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2863 renderMapInternal(-bx
, -by
, -x
, -y
, true);
2869 procedure DrawPlayer(p
: TPlayer
);
2871 px
, py
, a
, b
, c
, d
: Integer;
2874 if (p
= nil) or (p
.FDummy
) then
2877 g_Map_DrawBack(0, 0);
2882 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
2883 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2889 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2890 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
2892 if px
> (gPlayerScreenSize
.X
div 2) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
2893 if py
> (gPlayerScreenSize
.Y
div 2) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
2895 if px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
2896 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
2898 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
2899 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
2902 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
2905 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
2906 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
2909 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
2912 if p
.IncCam
<> 0 then
2914 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
2916 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2918 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2922 if py
< gPlayerScreenSize
.Y
div 2 then
2924 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2926 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2930 if p
.IncCam
< 0 then
2932 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
2935 if p
.IncCam
> 0 then
2937 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
2941 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
2942 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
2943 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2945 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
2946 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
2947 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2950 sY
:= -(b
+p
.IncCam
);
2951 sWidth
:= gPlayerScreenSize
.X
;
2952 sHeight
:= gPlayerScreenSize
.Y
;
2954 //glTranslatef(a, b+p.IncCam, 0);
2958 p
.viewPortW
:= sWidth
;
2959 p
.viewPortH
:= sHeight
;
2961 if (p
= gPlayer1
) then
2963 g_Holmes_plrView(p
.viewPortX
, p
.viewPortY
, p
.viewPortW
, p
.viewPortH
);
2966 renderMapInternal(-c
, -d
, a
, b
+p
.IncCam
, true);
2968 if p
.FSpectator
then
2969 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2970 p
.GameY
+ PLAYER_RECT_CY
- 4,
2971 'X', gStdFont
, 255, 255, 255, 1, True);
2973 for a := 0 to High(gCollideMap) do
2974 for b := 0 to High(gCollideMap[a]) do
2977 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2979 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2983 1: e_DrawPoint(1, b, a, 200, 200, 200);
2984 2: e_DrawPoint(1, b, a, 64, 64, 255);
2985 3: e_DrawPoint(1, b, a, 255, 0, 255);
2995 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2996 if g_Debug_Player
then
2997 g_Player_DrawDebug(p
);
3001 procedure drawProfilers ();
3006 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3007 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3008 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3011 procedure g_Game_Draw();
3018 plView1
, plView2
: TPlayer
;
3021 if gExit
= EXIT_QUIT
then Exit
;
3023 Time
:= GetTimer() {div 1000};
3024 FPSCounter
:= FPSCounter
+1;
3025 if Time
- FPSTime
>= 1000 then
3032 if gGameOn
or (gState
= STATE_FOLD
) then
3034 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3036 gSpectMode
:= SPECT_NONE
;
3037 if not gRevertPlayers
then
3039 plView1
:= gPlayer1
;
3040 plView2
:= gPlayer2
;
3044 plView1
:= gPlayer2
;
3045 plView2
:= gPlayer1
;
3049 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3051 gSpectMode
:= SPECT_NONE
;
3052 if gPlayer2
= nil then
3055 plView1
:= gPlayer2
;
3064 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3065 gSpectMode
:= SPECT_STATS
;
3067 if gSpectMode
= SPECT_PLAYERS
then
3068 if gPlayers
<> nil then
3070 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3071 if plView1
= nil then
3073 gSpectPID1
:= GetActivePlayerID_Next();
3074 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3076 if gSpectViewTwo
then
3078 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3079 if plView2
= nil then
3081 gSpectPID2
:= GetActivePlayerID_Next();
3082 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3087 if gSpectMode
= SPECT_MAPVIEW
then
3089 // Ðåæèì ïðîñìîòðà êàðòû
3091 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3092 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3093 gHearPoint1
.Active
:= True;
3094 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3095 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3096 gHearPoint2
.Active
:= False;
3100 Split
:= (plView1
<> nil) and (plView2
<> nil);
3102 // Òî÷êè ñëóõà èãðîêîâ
3103 if plView1
<> nil then
3105 gHearPoint1
.Active
:= True;
3106 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3107 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3109 gHearPoint1
.Active
:= False;
3110 if plView2
<> nil then
3112 gHearPoint2
.Active
:= True;
3113 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3114 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3116 gHearPoint2
.Active
:= False;
3118 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3119 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3122 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3123 if gScreenHeight
mod 2 = 0 then
3124 Dec(gPlayerScreenSize
.Y
);
3127 gPlayerScreenSize
.Y
:= gScreenHeight
;
3130 if gScreenHeight
mod 2 = 0 then
3131 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3133 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3135 DrawPlayer(plView1
);
3136 gPlayer1ScreenCoord
.X
:= sX
;
3137 gPlayer1ScreenCoord
.Y
:= sY
;
3141 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3143 DrawPlayer(plView2
);
3144 gPlayer2ScreenCoord
.X
:= sX
;
3145 gPlayer2ScreenCoord
.Y
:= sY
;
3148 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3151 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3154 if MessageText
<> '' then
3158 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3160 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3161 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3163 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3164 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3167 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3169 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3171 // Draw spectator GUI
3174 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3177 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3179 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3181 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3183 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3184 if gSpectMode
= SPECT_MAPVIEW
then
3186 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3187 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3188 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3189 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3190 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3192 if gSpectMode
= SPECT_PLAYERS
then
3194 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3195 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3196 if gSpectViewTwo
then
3198 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3199 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3200 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3201 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3205 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3206 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3212 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3214 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3215 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3217 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3218 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3219 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3224 if (gState
= STATE_MENU
) then
3226 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3228 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3229 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3231 // F3 at menu will show game loading dialog
3232 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3233 if (g_ActiveWindow
<> nil) then
3235 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3236 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3240 // F3 at titlepic will show game loading dialog
3241 if e_KeyPressed(IK_F3
) then
3243 g_Menu_Show_LoadMenu(true);
3244 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3249 if gState
= STATE_FOLD
then
3251 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3254 if gState
= STATE_INTERCUSTOM
then
3256 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3258 back
:= 'TEXTURE_endpic';
3259 if not g_Texture_Get(back
, ID
) then
3260 back
:= _lc
[I_TEXTURE_ENDPIC
];
3265 if g_Texture_Get(back
, ID
) then
3266 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3268 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3272 if g_ActiveWindow
<> nil then
3274 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3275 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3279 if gState
= STATE_INTERSINGLE
then
3281 if EndingGameCounter
> 0 then
3283 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3289 if g_Texture_Get(back
, ID
) then
3290 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3292 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3296 if g_ActiveWindow
<> nil then
3298 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3299 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3304 if gState
= STATE_ENDPIC
then
3307 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3308 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3310 if ID
<> DWORD(-1) then
3311 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3313 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3315 if g_ActiveWindow
<> nil then
3317 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3318 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3322 if gState
= STATE_SLIST
then
3324 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3326 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3327 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3328 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3330 g_Serverlist_Draw(slCurrent
);
3334 if g_ActiveWindow
<> nil then
3338 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3339 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3341 g_ActiveWindow
.Draw();
3345 if (g_holmes_enabled
) then g_Holmes_Draw();
3349 if g_debug_Sounds
and gGameOn
then
3351 for w
:= 0 to High(e_SoundsArray
) do
3352 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3353 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3358 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3359 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3362 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3363 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3365 if gGameOn
then drawProfilers();
3370 procedure g_Game_Quit();
3372 g_Game_StopAllSounds(True);
3374 g_Game_SaveOptions();
3376 g_PlayerModel_FreeData();
3377 g_Texture_DeleteAll();
3378 g_Frames_DeleteAll();
3381 if NetInitDone
then g_Net_Free
;
3383 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3384 if gMapToDelete
<> '' then
3385 g_Game_DeleteTestMap();
3391 procedure g_FatalError(Text: String);
3393 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3394 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3396 gExit
:= EXIT_SIMPLE
;
3399 procedure g_SimpleError(Text: String);
3401 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3402 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3405 procedure g_Game_SetupScreenSize();
3407 RES_FACTOR
= 4.0 / 3.0;
3413 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3414 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3415 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3416 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3418 gPlayerScreenSize
.Y
:= gScreenHeight
;
3420 // Ðàçìåð çàäíåãî ïëàíà:
3421 if BackID
<> DWORD(-1) then
3424 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3425 (gScreenHeight
*s
> gMapInfo
.Height
) then
3427 gBackSize
.X
:= gScreenWidth
;
3428 gBackSize
.Y
:= gScreenHeight
;
3432 e_GetTextureSize(BackID
, @bw
, @bh
);
3433 rf
:= Single(bw
) / Single(bh
);
3434 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3435 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3436 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3437 if (s
< 1.0) then s
:= 1.0;
3438 gBackSize
.X
:= Round(bw
*s
);
3439 gBackSize
.Y
:= Round(bh
*s
);
3444 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3446 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3449 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3451 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3452 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3454 if gPlayer1
= nil then
3456 if g_Game_IsClient
then
3458 if NetPlrUID1
> -1 then
3460 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3461 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3466 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3467 Team
:= gPlayer1Settings
.Team
;
3469 // Ñîçäàíèå ïåðâîãî èãðîêà:
3470 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3471 gPlayer1Settings
.Color
,
3473 if gPlayer1
= nil then
3474 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3477 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3478 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3479 if g_Game_IsServer
and g_Game_IsNet
then
3480 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3481 gPlayer1
.Respawn(False, True);
3483 if g_Game_IsNet
and NetUseMaster
then
3489 if gPlayer2
= nil then
3491 if g_Game_IsClient
then
3493 if NetPlrUID2
> -1 then
3494 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3498 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3499 Team
:= gPlayer2Settings
.Team
;
3501 // Ñîçäàíèå âòîðîãî èãðîêà:
3502 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3503 gPlayer2Settings
.Color
,
3505 if gPlayer2
= nil then
3506 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3509 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3510 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3511 if g_Game_IsServer
and g_Game_IsNet
then
3512 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3513 gPlayer2
.Respawn(False, True);
3515 if g_Game_IsNet
and NetUseMaster
then
3523 procedure g_Game_RemovePlayer();
3527 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3528 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3533 if g_Game_IsServer
then
3536 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3537 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3538 g_Player_Remove(Pl
.UID
);
3540 if g_Game_IsNet
and NetUseMaster
then
3549 if g_Game_IsServer
then
3552 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3553 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3554 g_Player_Remove(Pl
.UID
);
3556 if g_Game_IsNet
and NetUseMaster
then
3561 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3567 procedure g_Game_Spectate();
3569 g_Game_RemovePlayer();
3570 if gPlayer1
<> nil then
3571 g_Game_RemovePlayer();
3574 procedure g_Game_SpectateCenterView();
3576 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3577 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3580 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3586 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3588 g_Game_ClearLoading();
3591 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3594 gGameSettings
.GameType
:= GT_SINGLE
;
3595 gGameSettings
.MaxLives
:= 0;
3596 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3597 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3598 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3599 gSwitchGameMode
:= GM_SINGLE
;
3601 g_Game_ExecuteEvent('ongamestart');
3603 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3604 g_Game_SetupScreenSize();
3606 // Ñîçäàíèå ïåðâîãî èãðîêà:
3607 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3608 gPlayer1Settings
.Color
,
3609 gPlayer1Settings
.Team
, False));
3610 if gPlayer1
= nil then
3612 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3616 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3619 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3622 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3623 gPlayer2Settings
.Color
,
3624 gPlayer2Settings
.Team
, False));
3625 if gPlayer2
= nil then
3627 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3631 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3635 // Çàãðóçêà è çàïóñê êàðòû:
3636 if not g_Game_StartMap(MAP
, True) then
3638 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3642 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3646 for i
:= nPl
+1 to nPlayers
do
3647 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3650 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3651 TimeLimit
, GoalLimit
: Word;
3653 Options
: LongWord; nPlayers
: Byte);
3659 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3661 g_Game_ClearLoading();
3664 gGameSettings
.GameType
:= GT_CUSTOM
;
3665 gGameSettings
.GameMode
:= GameMode
;
3666 gSwitchGameMode
:= GameMode
;
3667 gGameSettings
.TimeLimit
:= TimeLimit
;
3668 gGameSettings
.GoalLimit
:= GoalLimit
;
3669 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3670 gGameSettings
.Options
:= Options
;
3672 gCoopTotalMonstersKilled
:= 0;
3673 gCoopTotalSecretsFound
:= 0;
3674 gCoopTotalMonsters
:= 0;
3675 gCoopTotalSecrets
:= 0;
3679 g_Game_ExecuteEvent('ongamestart');
3681 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3682 g_Game_SetupScreenSize();
3684 // Ðåæèì íàáëþäàòåëÿ:
3685 if nPlayers
= 0 then
3692 if nPlayers
>= 1 then
3694 // Ñîçäàíèå ïåðâîãî èãðîêà:
3695 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3696 gPlayer1Settings
.Color
,
3697 gPlayer1Settings
.Team
, False));
3698 if gPlayer1
= nil then
3700 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3704 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3708 if nPlayers
>= 2 then
3710 // Ñîçäàíèå âòîðîãî èãðîêà:
3711 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3712 gPlayer2Settings
.Color
,
3713 gPlayer2Settings
.Team
, False));
3714 if gPlayer2
= nil then
3716 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3720 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3724 // Çàãðóçêà è çàïóñê êàðòû:
3725 if not g_Game_StartMap(Map
, True) then
3727 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3731 // Íåò òî÷åê ïîÿâëåíèÿ:
3732 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3733 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3734 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3735 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3736 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3738 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3742 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3746 for i
:= nPl
+1 to nPlayers
do
3747 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3750 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3751 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3752 Options
: LongWord; nPlayers
: Byte;
3753 IPAddr
: LongWord; Port
: Word);
3757 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3759 g_Game_ClearLoading();
3762 gGameSettings
.GameType
:= GT_SERVER
;
3763 gGameSettings
.GameMode
:= GameMode
;
3764 gSwitchGameMode
:= GameMode
;
3765 gGameSettings
.TimeLimit
:= TimeLimit
;
3766 gGameSettings
.GoalLimit
:= GoalLimit
;
3767 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3768 gGameSettings
.Options
:= Options
;
3770 gCoopTotalMonstersKilled
:= 0;
3771 gCoopTotalSecretsFound
:= 0;
3772 gCoopTotalMonsters
:= 0;
3773 gCoopTotalSecrets
:= 0;
3777 g_Game_ExecuteEvent('ongamestart');
3779 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3780 g_Game_SetupScreenSize();
3782 // Ðåæèì íàáëþäàòåëÿ:
3783 if nPlayers
= 0 then
3789 if nPlayers
>= 1 then
3791 // Ñîçäàíèå ïåðâîãî èãðîêà:
3792 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3793 gPlayer1Settings
.Color
,
3794 gPlayer1Settings
.Team
, False));
3795 if gPlayer1
= nil then
3797 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3801 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3804 if nPlayers
>= 2 then
3806 // Ñîçäàíèå âòîðîãî èãðîêà:
3807 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3808 gPlayer2Settings
.Color
,
3809 gPlayer2Settings
.Team
, False));
3810 if gPlayer2
= nil then
3812 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3816 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3820 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3822 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3826 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3828 // Çàãðóçêà è çàïóñê êàðòû:
3829 if not g_Game_StartMap(Map
, True) then
3831 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3835 // Íåò òî÷åê ïîÿâëåíèÿ:
3836 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3837 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3838 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3839 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3840 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3842 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3846 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3849 NetState
:= NET_STATE_GAME
;
3852 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3867 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3868 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3870 g_Game_ClearLoading();
3873 gGameSettings
.GameType
:= GT_CLIENT
;
3875 gCoopTotalMonstersKilled
:= 0;
3876 gCoopTotalSecretsFound
:= 0;
3877 gCoopTotalMonsters
:= 0;
3878 gCoopTotalSecrets
:= 0;
3882 g_Game_ExecuteEvent('ongamestart');
3884 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3885 g_Game_SetupScreenSize();
3887 NetState
:= NET_STATE_AUTH
;
3889 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3891 if not g_Net_Connect(Addr
, Port
) then
3893 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3894 NetState
:= NET_STATE_NONE
;
3898 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3900 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3905 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3907 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3909 Ptr
:= NetEvent
.packet
^.data
;
3910 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3913 MID
:= InMsg
.ReadByte();
3915 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3917 NetMyID
:= InMsg
.ReadByte();
3918 NetPlrUID1
:= InMsg
.ReadWord();
3920 WadName
:= InMsg
.ReadString();
3921 Map
:= InMsg
.ReadString();
3923 gWADHash
:= InMsg
.ReadMD5();
3925 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3926 gSwitchGameMode
:= gGameSettings
.GameMode
;
3927 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3928 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3929 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3930 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3931 T
:= InMsg
.ReadLongWord();
3933 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3934 if newResPath
= '' then
3936 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3937 newResPath
:= g_Res_DownloadWAD(WadName
);
3938 if newResPath
= '' then
3940 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3941 enet_packet_destroy(NetEvent
.packet
);
3942 NetState
:= NET_STATE_NONE
;
3946 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3948 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3949 gPlayer1Settings
.Color
,
3950 gPlayer1Settings
.Team
, False));
3952 if gPlayer1
= nil then
3954 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3956 enet_packet_destroy(NetEvent
.packet
);
3957 NetState
:= NET_STATE_NONE
;
3961 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3962 gPlayer1
.UID
:= NetPlrUID1
;
3963 gPlayer1
.Reset(True);
3965 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3967 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3969 enet_packet_destroy(NetEvent
.packet
);
3970 NetState
:= NET_STATE_NONE
;
3978 enet_packet_destroy(NetEvent
.packet
);
3982 enet_packet_destroy(NetEvent
.packet
);
3985 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3988 if (NetEvent
.data
<= NET_DISC_MAX
) then
3989 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3990 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3996 ProcessLoading(true);
4000 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
4009 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4010 NetState
:= NET_STATE_NONE
;
4014 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4015 gLMSRespawnTime
:= 0;
4018 NetState
:= NET_STATE_GAME
;
4019 MC_SEND_FullStateRequest
;
4020 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
4023 procedure g_Game_SaveOptions();
4025 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4028 procedure g_Game_ChangeMap(MapPath
: String);
4032 g_Game_ClearLoading();
4034 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4035 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4036 if gExitByTrigger
then
4039 gExitByTrigger
:= False;
4041 if not g_Game_StartMap(MapPath
, Force
) then
4042 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4045 procedure g_Game_Restart();
4049 if g_Game_IsClient
then
4051 map
:= g_ExtractFileName(gMapInfo
.Map
);
4055 g_Game_ClearLoading();
4056 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4059 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4061 NewWAD
, ResName
: String;
4064 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4065 g_Player_RemoveAllCorpses();
4067 if (not g_Game_IsClient
) and
4068 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4069 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4071 if gSwitchGameMode
= GM_CTF
then
4072 gGameSettings
.MaxLives
:= 0;
4073 gGameSettings
.GameMode
:= gSwitchGameMode
;
4076 gSwitchGameMode
:= gGameSettings
.GameMode
;
4078 g_Player_ResetTeams();
4080 if Pos(':\', Map
) > 0 then
4082 NewWAD
:= g_ExtractWadName(Map
);
4083 ResName
:= g_ExtractFileName(Map
);
4084 if g_Game_IsServer
then
4086 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4087 g_Game_LoadWAD(NewWAD
);
4089 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4090 g_Game_ClientWAD(NewWAD
, gWADHash
);
4094 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4097 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4099 gState
:= STATE_NONE
;
4100 g_ActiveWindow
:= nil;
4106 if gGameSettings
.GameMode
= GM_CTF
then
4108 g_Map_ResetFlag(FLAG_RED
);
4109 g_Map_ResetFlag(FLAG_BLUE
);
4110 // CTF, à ôëàãîâ íåò:
4111 if not g_Map_HaveFlagPoints() then
4112 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4117 gState
:= STATE_MENU
;
4124 NetTimeToUpdate
:= 1;
4125 NetTimeToReliable
:= 0;
4126 NetTimeToMaster
:= NetMasterRate
;
4127 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4128 gLMSRespawnTime
:= 0;
4129 gMissionFailed
:= False;
4132 gCoopMonstersKilled
:= 0;
4133 gCoopSecretsFound
:= 0;
4135 gVoteInProgress
:= False;
4136 gVotePassed
:= False;
4142 if not gGameOn
then Exit
;
4144 g_Game_SpectateCenterView();
4146 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4148 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4149 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4150 gLMSSoftSpawn
:= True;
4151 if NetMode
= NET_SERVER
then
4152 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4154 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4157 if NetMode
= NET_SERVER
then
4159 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4162 if NetUseMaster
then
4164 if (NetMHost
= nil) or (NetMPeer
= nil) then
4165 if not g_Net_Slist_Connect
then
4166 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4171 if NetClients
<> nil then
4172 for I
:= 0 to High(NetClients
) do
4173 if NetClients
[I
].Used
then
4175 NetClients
[I
].Voted
:= False;
4176 if NetClients
[I
].RequestedFullUpdate
then
4178 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4179 NetClients
[I
].RequestedFullUpdate
:= False;
4183 g_Net_UnbanNonPermHosts();
4188 gCoopTotalMonstersKilled
:= 0;
4189 gCoopTotalSecretsFound
:= 0;
4190 gCoopTotalMonsters
:= 0;
4191 gCoopTotalSecrets
:= 0;
4195 g_Game_ExecuteEvent('onmapstart');
4198 procedure SetFirstLevel();
4202 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4203 if MapList
= nil then
4206 SortSArray(MapList
);
4207 gNextMap
:= MapList
[Low(MapList
)];
4212 procedure g_Game_ExitLevel(Map
: Char16
);
4216 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4217 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4218 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4219 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4221 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4222 if gGameSettings
.GameType
= GT_SINGLE
then
4223 gExit
:= EXIT_ENDLEVELSINGLE
4224 else // Âûøëè â âûõîä â Ñâîåé èãðå
4226 gExit
:= EXIT_ENDLEVELCUSTOM
;
4227 if gGameSettings
.GameMode
= GM_COOP
then
4228 g_Player_RememberAll
;
4230 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4233 if gGameSettings
.GameMode
= GM_COOP
then
4236 gStatsPressed
:= True;
4237 gNextMap
:= 'MAP01';
4239 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4242 if g_Game_IsNet
then
4244 MH_SEND_GameStats();
4245 MH_SEND_CoopStats();
4251 procedure g_Game_RestartLevel();
4255 if gGameSettings
.GameMode
= GM_SINGLE
then
4260 gExit
:= EXIT_ENDLEVELCUSTOM
;
4261 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4265 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4269 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4271 if not g_Game_IsClient
then
4273 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4276 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4277 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4281 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4285 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4286 g_Game_LoadWAD(NewWAD
);
4289 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4291 i
, n
, nb
, nr
: Integer;
4293 function monRespawn (mon
: TMonster
): Boolean;
4295 result
:= false; // don't stop
4296 if not mon
.FNoRespawn
then mon
.Respawn();
4300 if not g_Game_IsServer
then Exit
;
4301 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4302 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4303 gLMSRespawnTime
:= 0;
4306 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4308 gMissionFailed
:= True;
4309 g_Game_RestartLevel
;
4313 n
:= 0; nb
:= 0; nr
:= 0;
4314 for i
:= Low(gPlayers
) to High(gPlayers
) do
4315 if (gPlayers
[i
] <> nil) and
4316 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4317 (gPlayers
[i
] is TBot
)) then
4320 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4321 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4324 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4326 // wait a second until the fuckers finally decide to join
4327 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4328 gLMSRespawnTime
:= gTime
+ 1000;
4329 gLMSSoftSpawn
:= NoMapRestart
;
4333 g_Player_RemoveAllCorpses
;
4334 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4335 if g_Game_IsNet
then
4336 MH_SEND_GameEvent(NET_EV_LMS_START
);
4338 for i
:= Low(gPlayers
) to High(gPlayers
) do
4340 if gPlayers
[i
] = nil then continue
;
4341 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4342 // don't touch normal spectators
4343 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4345 gPlayers
[i
].FNoRespawn
:= True;
4346 gPlayers
[i
].Lives
:= 0;
4347 if g_Game_IsNet
then
4348 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4351 gPlayers
[i
].FNoRespawn
:= False;
4352 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4353 gPlayers
[i
].Respawn(False, True);
4354 if gGameSettings
.GameMode
= GM_COOP
then
4356 gPlayers
[i
].Frags
:= 0;
4357 gPlayers
[i
].RecallState
;
4359 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4360 gPlayer1
:= g_Player_Get(gLMSPID1
);
4361 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4362 gPlayer2
:= g_Player_Get(gLMSPID2
);
4365 g_Items_RestartRound();
4368 g_Mons_ForEach(monRespawn
);
4370 gLMSSoftSpawn
:= False;
4373 function g_Game_GetFirstMap(WAD
: String): String;
4377 MapList
:= g_Map_GetMapsList(WAD
);
4378 if MapList
= nil then
4381 SortSArray(MapList
);
4382 Result
:= MapList
[Low(MapList
)];
4384 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4390 function g_Game_GetNextMap(): String;
4397 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4398 if MapList
= nil then
4401 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4403 SortSArray(MapList
);
4405 for I
:= Low(MapList
) to High(MapList
) do
4406 if Map
= MapList
[I
] then
4412 if MapIndex
<> -255 then
4414 if MapIndex
= High(MapList
) then
4415 Result
:= MapList
[Low(MapList
)]
4417 Result
:= MapList
[MapIndex
+ 1];
4419 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4425 procedure g_Game_NextLevel();
4427 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4428 gExit
:= EXIT_ENDLEVELCUSTOM
4431 gExit
:= EXIT_ENDLEVELSINGLE
;
4435 if gNextMap
<> '' then Exit
;
4436 gNextMap
:= g_Game_GetNextMap();
4439 function g_Game_IsTestMap(): Boolean;
4441 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4444 procedure g_Game_DeleteTestMap();
4455 a
:= Pos('.wad:\', gMapToDelete
);
4459 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4460 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4461 Delete(gMapToDelete
, 1, a
+ 5);
4462 gMapToDelete
:= UpperCase(gMapToDelete
);
4464 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4467 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4468 if MapName <> TEST_MAP_NAME then
4471 if not gTempDelete then
4473 time := g_GetFileTime(WadName);
4474 WAD := TWADFile.Create();
4477 if not WAD.ReadFile(WadName) then
4478 begin // Íåò òàêîãî WAD-ôàéëà
4483 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4485 MapList := WAD.GetResourcesList('');
4487 if MapList <> nil then
4488 for a := 0 to High(MapList) do
4489 if MapList[a] = MapName then
4491 // Óäàëÿåì è ñîõðàíÿåì:
4492 WAD.RemoveResource('', MapName);
4493 WAD.SaveTo(WadName);
4498 g_SetFileTime(WadName, time);
4501 if gTempDelete
then DeleteFile(WadName
);
4504 procedure GameCVars(P
: SArray
);
4507 stat
: TPlayerStatArray
;
4512 cmd
:= LowerCase(P
[0]);
4513 if cmd
= 'r_showfps' then
4515 if (Length(P
) > 1) and
4516 ((P
[1] = '1') or (P
[1] = '0')) then
4517 gShowFPS
:= (P
[1][1] = '1');
4520 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4522 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4524 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4526 with gGameSettings
do
4528 if (Length(P
) > 1) and
4529 ((P
[1] = '1') or (P
[1] = '0')) then
4531 if (P
[1][1] = '1') then
4532 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4534 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4537 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4538 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4540 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4542 if g_Game_IsNet
then MH_SEND_GameSettings
;
4545 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4547 with gGameSettings
do
4549 if (Length(P
) > 1) and
4550 ((P
[1] = '1') or (P
[1] = '0')) then
4552 if (P
[1][1] = '1') then
4553 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4555 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4558 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4559 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4561 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4563 if g_Game_IsNet
then MH_SEND_GameSettings
;
4566 else if cmd
= 'g_gamemode' then
4568 a
:= g_Game_TextToMode(P
[1]);
4569 if a
= GM_SINGLE
then a
:= GM_COOP
;
4570 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4572 gSwitchGameMode
:= a
;
4573 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4574 (gState
= STATE_INTERSINGLE
) then
4575 gSwitchGameMode
:= GM_SINGLE
;
4577 gGameSettings
.GameMode
:= gSwitchGameMode
;
4579 if gSwitchGameMode
= gGameSettings
.GameMode
then
4580 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4581 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4583 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4584 [g_Game_ModeToText(gGameSettings
.GameMode
),
4585 g_Game_ModeToText(gSwitchGameMode
)]));
4587 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4589 with gGameSettings
do
4591 if (Length(P
) > 1) and
4592 ((P
[1] = '1') or (P
[1] = '0')) then
4594 if (P
[1][1] = '1') then
4595 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4597 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4600 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4601 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4603 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4604 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4606 if g_Game_IsNet
then MH_SEND_GameSettings
;
4609 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4611 with gGameSettings
do
4613 if (Length(P
) > 1) and
4614 ((P
[1] = '1') or (P
[1] = '0')) then
4616 if (P
[1][1] = '1') then
4617 Options
:= Options
or GAME_OPTION_MONSTERS
4619 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4622 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4623 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4625 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4626 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4628 if g_Game_IsNet
then MH_SEND_GameSettings
;
4631 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4633 with gGameSettings
do
4635 if (Length(P
) > 1) and
4636 ((P
[1] = '1') or (P
[1] = '0')) then
4638 if (P
[1][1] = '1') then
4639 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4641 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4644 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4645 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4647 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4649 if g_Game_IsNet
then MH_SEND_GameSettings
;
4652 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4654 with gGameSettings
do
4656 if (Length(P
) > 1) and
4657 ((P
[1] = '1') or (P
[1] = '0')) then
4659 if (P
[1][1] = '1') then
4660 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4662 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4665 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4666 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4668 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4670 if g_Game_IsNet
then MH_SEND_GameSettings
;
4673 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4675 if Length(P
) > 1 then
4677 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4678 gGameSettings
.WarmupTime
:= 30
4680 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4683 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4684 [gGameSettings
.WarmupTime
]));
4685 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4687 else if cmd
= 'net_interp' then
4689 if (Length(P
) > 1) then
4690 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4692 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4693 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4694 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4695 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4698 else if cmd
= 'net_forceplayerupdate' then
4700 if (Length(P
) > 1) and
4701 ((P
[1] = '1') or (P
[1] = '0')) then
4702 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4704 if NetForcePlayerUpdate
then
4705 g_Console_Add('net_forceplayerupdate = 1')
4707 g_Console_Add('net_forceplayerupdate = 0');
4708 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4709 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4710 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4713 else if cmd
= 'net_predictself' then
4715 if (Length(P
) > 1) and
4716 ((P
[1] = '1') or (P
[1] = '0')) then
4717 NetPredictSelf
:= (P
[1][1] = '1');
4719 if NetPredictSelf
then
4720 g_Console_Add('net_predictself = 1')
4722 g_Console_Add('net_predictself = 0');
4723 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4724 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4725 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4728 else if cmd
= 'sv_name' then
4730 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4732 NetServerName
:= P
[1];
4733 if Length(NetServerName
) > 64 then
4734 SetLength(NetServerName
, 64);
4735 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4739 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4741 else if cmd
= 'sv_passwd' then
4743 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4745 NetPassword
:= P
[1];
4746 if Length(NetPassword
) > 24 then
4747 SetLength(NetPassword
, 24);
4748 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4752 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4754 else if cmd
= 'sv_maxplrs' then
4756 if (Length(P
) > 1) then
4758 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4759 if g_Game_IsServer
and g_Game_IsNet
then
4762 for a
:= 0 to High(NetClients
) do
4763 if NetClients
[a
].Used
then
4766 if b
> NetMaxClients
then
4768 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4769 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4770 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4771 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4774 if NetUseMaster
then
4779 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4781 else if cmd
= 'sv_public' then
4783 if (Length(P
) > 1) then
4785 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4786 if g_Game_IsServer
and g_Game_IsNet
then
4787 if NetUseMaster
then
4789 if NetMPeer
= nil then
4790 if not g_Net_Slist_Connect() then
4791 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4792 g_Net_Slist_Update();
4795 if NetMPeer
<> nil then
4796 g_Net_Slist_Disconnect();
4799 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4801 else if cmd
= 'sv_intertime' then
4803 if (Length(P
) > 1) then
4804 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4806 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4808 else if cmd
= 'p1_name' then
4810 if (Length(P
) > 1) and gGameOn
then
4812 if g_Game_IsClient
then
4814 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4815 MC_SEND_PlayerSettings
;
4818 if gPlayer1
<> nil then
4820 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4821 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4824 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4827 else if cmd
= 'p2_name' then
4829 if (Length(P
) > 1) and gGameOn
then
4831 if g_Game_IsClient
then
4833 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4834 MC_SEND_PlayerSettings
;
4837 if gPlayer2
<> nil then
4839 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4840 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4843 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4846 else if cmd
= 'p1_color' then
4848 if Length(P
) > 3 then
4849 if g_Game_IsClient
then
4851 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4852 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4853 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4854 MC_SEND_PlayerSettings
;
4857 if gPlayer1
<> nil then
4859 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4860 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4861 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4862 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4865 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4866 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4867 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4869 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4871 if Length(P
) > 3 then
4872 if g_Game_IsClient
then
4874 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4875 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4876 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4877 MC_SEND_PlayerSettings
;
4880 if gPlayer2
<> nil then
4882 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4883 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4884 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4885 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4888 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4889 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4890 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4892 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4894 if cmd
= 'r_showtime' then
4896 if (Length(P
) > 1) and
4897 ((P
[1] = '1') or (P
[1] = '0')) then
4898 gShowTime
:= (P
[1][1] = '1');
4901 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4903 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4905 else if cmd
= 'r_showscore' then
4907 if (Length(P
) > 1) and
4908 ((P
[1] = '1') or (P
[1] = '0')) then
4909 gShowGoals
:= (P
[1][1] = '1');
4912 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4914 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4916 else if cmd
= 'r_showstat' then
4918 if (Length(P
) > 1) and
4919 ((P
[1] = '1') or (P
[1] = '0')) then
4920 gShowStat
:= (P
[1][1] = '1');
4923 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4925 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4927 else if cmd
= 'r_showkillmsg' then
4929 if (Length(P
) > 1) and
4930 ((P
[1] = '1') or (P
[1] = '0')) then
4931 gShowKillMsg
:= (P
[1][1] = '1');
4933 if gShowKillMsg
then
4934 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4936 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4938 else if cmd
= 'r_showlives' then
4940 if (Length(P
) > 1) and
4941 ((P
[1] = '1') or (P
[1] = '0')) then
4942 gShowLives
:= (P
[1][1] = '1');
4945 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4947 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4949 else if cmd
= 'r_showspect' then
4951 if (Length(P
) > 1) and
4952 ((P
[1] = '1') or (P
[1] = '0')) then
4953 gSpectHUD
:= (P
[1][1] = '1');
4956 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4958 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4960 else if cmd
= 'r_showping' then
4962 if (Length(P
) > 1) and
4963 ((P
[1] = '1') or (P
[1] = '0')) then
4964 gShowPing
:= (P
[1][1] = '1');
4967 g_Console_Add(_lc
[I_MSG_PING_ON
])
4969 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4971 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4973 if Length(P
) > 1 then
4975 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4976 gGameSettings
.GoalLimit
:= 0
4981 if gGameSettings
.GameMode
= GM_DM
then
4983 stat
:= g_Player_GetStats();
4985 for a
:= 0 to High(stat
) do
4986 if stat
[a
].Frags
> b
then
4990 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4992 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4995 if g_Game_IsNet
then MH_SEND_GameSettings
;
4998 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5000 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5002 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5003 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5005 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5006 [gGameSettings
.TimeLimit
div 3600,
5007 (gGameSettings
.TimeLimit
div 60) mod 60,
5008 gGameSettings
.TimeLimit
mod 60]));
5009 if g_Game_IsNet
then MH_SEND_GameSettings
;
5011 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5013 if Length(P
) > 1 then
5015 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5016 gGameSettings
.MaxLives
:= 0
5020 stat
:= g_Player_GetStats();
5022 for a
:= 0 to High(stat
) do
5023 if stat
[a
].Lives
> b
then
5025 gGameSettings
.MaxLives
:=
5026 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5030 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5031 [gGameSettings
.MaxLives
]));
5032 if g_Game_IsNet
then MH_SEND_GameSettings
;
5038 procedure DebugCommands(P
: SArray
);
5045 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5048 cmd
:= LowerCase(P
[0]);
5049 if cmd
= 'd_window' then
5051 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5052 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5053 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5054 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5055 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5057 else if cmd
= 'd_sounds' then
5059 if (Length(P
) > 1) and
5060 ((P
[1] = '1') or (P
[1] = '0')) then
5061 g_Debug_Sounds
:= (P
[1][1] = '1');
5063 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5065 else if cmd
= 'd_frames' then
5067 if (Length(P
) > 1) and
5068 ((P
[1] = '1') or (P
[1] = '0')) then
5069 g_Debug_Frames
:= (P
[1][1] = '1');
5071 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5073 else if cmd
= 'd_winmsg' then
5075 if (Length(P
) > 1) and
5076 ((P
[1] = '1') or (P
[1] = '0')) then
5077 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5079 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5081 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5083 if (Length(P
) > 1) and
5084 ((P
[1] = '1') or (P
[1] = '0')) then
5085 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5087 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5089 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5091 if Length(P
) > 1 then
5093 '0': g_debug_BotAIOff
:= 0;
5094 '1': g_debug_BotAIOff
:= 1;
5095 '2': g_debug_BotAIOff
:= 2;
5096 '3': g_debug_BotAIOff
:= 3;
5099 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5101 else if cmd
= 'd_monster' then
5103 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5104 if Length(P
) < 2 then
5106 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5107 g_Console_Add('ID | Name');
5108 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5109 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5112 a
:= StrToIntDef(P
[1], 0);
5113 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5114 a
:= g_Mons_TypeIdByName(P
[1]);
5116 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5117 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5120 with gPlayer1
.Obj
do
5122 mon
:= g_Monsters_Create(a
,
5123 X
+ Rect
.X
+ (Rect
.Width
div 2),
5124 Y
+ Rect
.Y
+ Rect
.Height
,
5125 gPlayer1
.Direction
, True);
5127 if (Length(P
) > 2) and (mon
<> nil) then
5128 mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5132 else if (cmd
= 'd_health') then
5134 if (Length(P
) > 1) and
5135 ((P
[1] = '1') or (P
[1] = '0')) then
5136 g_debug_HealthBar
:= (P
[1][1] = '1');
5138 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5140 else if (cmd
= 'd_player') then
5142 if (Length(P
) > 1) and
5143 ((P
[1] = '1') or (P
[1] = '0')) then
5144 g_debug_Player
:= (P
[1][1] = '1');
5146 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5148 else if (cmd
= 'd_joy') then
5151 g_Console_Add(e_JoystickStateToString(a
));
5155 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5159 procedure GameCheats(P
: SArray
);
5165 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5166 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5168 g_Console_Add('not available');
5174 g_Console_Add('where is the player?!');
5177 cmd
:= LowerCase(P
[0]);
5181 plr
.GodMode
:= not plr
.GodMode
;
5182 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5185 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5186 if cmd
= 'give' then
5188 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5189 for f
:= 1 to High(P
) do
5191 cmd
:= LowerCase(P
[f
]);
5192 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5193 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5194 if cmd
= 'exit' then
5196 if gTriggers
<> nil then
5198 for a
:= 0 to High(gTriggers
) do
5200 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5202 g_Console_Add('player left the map');
5203 gExitByTrigger
:= True;
5204 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5205 g_Game_ExitLevel(gTriggers
[a
].trigData
.trigMapName
);
5213 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5214 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5215 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5216 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5217 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5219 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5220 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5222 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5223 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5225 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5226 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5228 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5229 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5231 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5232 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5234 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5235 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5236 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5238 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5239 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5240 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5241 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5242 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5243 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5245 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5246 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5247 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5248 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5249 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5250 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5252 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5253 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5255 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5256 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5258 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5260 if cmd
= 'ammo' then
5262 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5263 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5264 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5265 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5266 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5267 g_Console_Add('player got some ammo');
5271 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5272 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5274 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5275 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5277 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5278 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5280 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5281 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5283 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5285 if cmd
= 'weapons' then
5287 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5288 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5289 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5290 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5291 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5292 plr
.GiveItem(ITEM_WEAPON_BFG
);
5293 g_Console_Add('player got weapons');
5297 if cmd
= 'keys' then
5299 plr
.GiveItem(ITEM_KEY_RED
);
5300 plr
.GiveItem(ITEM_KEY_GREEN
);
5301 plr
.GiveItem(ITEM_KEY_BLUE
);
5302 g_Console_Add('player got all keys');
5306 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5311 if cmd
= 'open' then
5313 g_Console_Add('player activated sesame');
5314 g_Triggers_OpenAll();
5321 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5325 if cmd
= 'noclip' then
5328 g_Console_Add('wall hardeness adjusted');
5332 if cmd
= 'notarget' then
5334 plr
.NoTarget
:= not plr
.NoTarget
;
5335 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5339 if cmd
= 'noreload' then
5341 plr
.NoReload
:= not plr
.NoReload
;
5342 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5346 if cmd
= 'speedy' then
5348 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5349 g_Console_Add('speed adjusted');
5353 if cmd
= 'jumpy' then
5355 VEL_JUMP
:= 30-VEL_JUMP
;
5356 g_Console_Add('jump height adjusted');
5360 if cmd
= 'automap' then
5362 gShowMap
:= not gShowMap
;
5363 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5367 if cmd
= 'aimline' then
5369 gAimLine
:= not gAimLine
;
5370 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5375 procedure GameCommands(P
: SArray
);
5381 pl
: pTNetClient
= nil;
5388 cmd
:= LowerCase(P
[0]);
5390 if (cmd
= 'quit') or
5397 else if cmd
= 'pause' then
5399 if (g_ActiveWindow
= nil) then
5400 g_Game_Pause(not gPause
);
5402 else if cmd
= 'endgame' then
5403 gExit
:= EXIT_SIMPLE
5404 else if cmd
= 'restart' then
5406 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5408 if g_Game_IsClient
then
5410 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5415 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5417 else if cmd
= 'kick' then
5419 if g_Game_IsServer
then
5421 if Length(P
) < 2 then
5423 g_Console_Add('kick <name>');
5428 g_Console_Add('kick <name>');
5432 if g_Game_IsNet
then
5433 pl
:= g_Net_Client_ByName(P
[1]);
5436 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5437 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5438 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5439 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5440 if NetUseMaster
then
5442 end else if gPlayers
<> nil then
5443 for a
:= Low(gPlayers
) to High(gPlayers
) do
5444 if gPlayers
[a
] <> nil then
5445 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5447 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5448 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5450 gPlayers
[a
].Lives
:= 0;
5451 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5452 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5453 g_Player_Remove(gPlayers
[a
].UID
);
5454 if NetUseMaster
then
5456 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5460 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5462 else if cmd
= 'kick_id' then
5464 if g_Game_IsServer
and g_Game_IsNet
then
5466 if Length(P
) < 2 then
5468 g_Console_Add('kick_id <client ID>');
5473 g_Console_Add('kick_id <client ID>');
5477 a
:= StrToIntDef(P
[1], 0);
5478 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5480 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5482 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5483 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5484 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5485 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5486 if NetUseMaster
then
5491 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5493 else if cmd
= 'ban' then
5495 if g_Game_IsServer
and g_Game_IsNet
then
5497 if Length(P
) < 2 then
5499 g_Console_Add('ban <name>');
5504 g_Console_Add('ban <name>');
5508 pl
:= g_Net_Client_ByName(P
[1]);
5511 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5512 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5513 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5514 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5515 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5516 if NetUseMaster
then
5519 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5521 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5523 else if cmd
= 'ban_id' then
5525 if g_Game_IsServer
and g_Game_IsNet
then
5527 if Length(P
) < 2 then
5529 g_Console_Add('ban_id <client ID>');
5534 g_Console_Add('ban_id <client ID>');
5538 a
:= StrToIntDef(P
[1], 0);
5539 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5540 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5542 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5543 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5544 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5545 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5546 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5547 if NetUseMaster
then
5551 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5553 else if cmd
= 'permban' then
5555 if g_Game_IsServer
and g_Game_IsNet
then
5557 if Length(P
) < 2 then
5559 g_Console_Add('permban <name>');
5564 g_Console_Add('permban <name>');
5568 pl
:= g_Net_Client_ByName(P
[1]);
5571 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5572 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5573 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5574 g_Net_SaveBanList();
5575 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5576 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5577 if NetUseMaster
then
5580 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5582 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5584 else if cmd
= 'permban_id' then
5586 if g_Game_IsServer
and g_Game_IsNet
then
5588 if Length(P
) < 2 then
5590 g_Console_Add('permban_id <client ID>');
5595 g_Console_Add('permban_id <client ID>');
5599 a
:= StrToIntDef(P
[1], 0);
5600 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5601 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5603 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5604 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5605 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5606 g_Net_SaveBanList();
5607 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5608 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5609 if NetUseMaster
then
5613 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5615 else if cmd
= 'unban' then
5617 if g_Game_IsServer
and g_Game_IsNet
then
5619 if Length(P
) < 2 then
5621 g_Console_Add('unban <IP Address>');
5626 g_Console_Add('unban <IP Address>');
5630 if g_Net_UnbanHost(P
[1]) then
5632 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5633 g_Net_SaveBanList();
5635 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5637 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5639 else if cmd
= 'clientlist' then
5641 if g_Game_IsServer
and g_Game_IsNet
then
5644 if NetClients
<> nil then
5645 for a
:= Low(NetClients
) to High(NetClients
) do
5646 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5648 plr
:= g_Player_Get(NetClients
[a
].Player
);
5649 if plr
= nil then continue
;
5651 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5652 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5655 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5657 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5659 else if cmd
= 'connect' then
5661 if (NetMode
= NET_NONE
) then
5663 if Length(P
) < 2 then
5665 g_Console_Add('connect <IP> [port] [password]');
5670 g_Console_Add('connect <IP> [port] [password]');
5674 if Length(P
) > 2 then
5675 prt
:= StrToIntDef(P
[2], 25666)
5679 if Length(P
) > 3 then
5684 g_Game_StartClient(P
[1], prt
, pw
);
5687 else if cmd
= 'disconnect' then
5689 if (NetMode
= NET_CLIENT
) then
5692 else if cmd
= 'reconnect' then
5694 if (NetMode
= NET_SERVER
) then
5697 if (NetMode
= NET_CLIENT
) then
5700 gExit
:= EXIT_SIMPLE
;
5704 //TODO: Use last successful password to reconnect, instead of ''
5705 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5707 else if (cmd
= 'addbot') or
5708 (cmd
= 'bot_add') then
5710 if Length(P
) > 1 then
5711 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5713 g_Bot_Add(TEAM_NONE
, 2);
5715 else if cmd
= 'bot_addlist' then
5717 if Length(P
) > 1 then
5718 if Length(P
) = 2 then
5719 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5721 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5723 else if cmd
= 'bot_removeall' then
5725 else if cmd
= 'chat' then
5727 if g_Game_IsNet
then
5729 if Length(P
) > 1 then
5731 for a
:= 1 to High(P
) do
5732 chstr
:= chstr
+ P
[a
] + ' ';
5734 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5736 if Length(chstr
) < 1 then
5738 g_Console_Add('chat <text>');
5742 chstr
:= b_Text_Format(chstr
);
5743 if g_Game_IsClient
then
5744 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5746 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5749 g_Console_Add('chat <text>');
5751 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5753 else if cmd
= 'teamchat' then
5755 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5757 if Length(P
) > 1 then
5759 for a
:= 1 to High(P
) do
5760 chstr
:= chstr
+ P
[a
] + ' ';
5762 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5764 if Length(chstr
) < 1 then
5766 g_Console_Add('teamchat <text>');
5770 chstr
:= b_Text_Format(chstr
);
5771 if g_Game_IsClient
then
5772 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5774 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5775 gPlayer1Settings
.Team
);
5778 g_Console_Add('teamchat <text>');
5780 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5782 else if cmd
= 'game' then
5784 if gGameSettings
.GameType
<> GT_NONE
then
5786 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5789 if Length(P
) = 1 then
5791 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5794 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5795 P
[1] := addWadExtension(P
[1]);
5796 if FileExists(MapsDir
+ P
[1]) then
5798 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5799 if Length(P
) < 3 then
5802 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5805 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5807 if g_Map_Exist(MapsDir
+ s
) then
5809 // Çàïóñêàåì ñâîþ èãðó
5811 with gGameSettings
do
5813 GameMode
:= g_Game_TextToMode(gcGameMode
);
5814 if gSwitchGameMode
<> GM_NONE
then
5815 GameMode
:= gSwitchGameMode
;
5816 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5817 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5819 if Length(P
) >= 4 then
5820 b
:= StrToIntDef(P
[3], 1);
5821 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5822 GoalLimit
, MaxLives
, Options
, b
);
5827 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5829 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5831 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5833 else if cmd
= 'host' then
5835 if gGameSettings
.GameType
<> GT_NONE
then
5837 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5840 if Length(P
) < 4 then
5842 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5845 if not StrToIp(P
[1], listen
) then
5847 prt
:= StrToIntDef(P
[2], 25666);
5849 P
[3] := addWadExtension(P
[3]);
5850 if FileExists(MapsDir
+ P
[3]) then
5852 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5853 if Length(P
) < 5 then
5856 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5859 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5861 if g_Map_Exist(MapsDir
+ s
) then
5863 // Çàïóñêàåì ñâîþ èãðó
5865 with gGameSettings
do
5867 GameMode
:= g_Game_TextToMode(gcGameMode
);
5868 if gSwitchGameMode
<> GM_NONE
then
5869 GameMode
:= gSwitchGameMode
;
5870 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5871 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5873 if Length(P
) >= 6 then
5874 b
:= StrToIntDef(P
[5], 0);
5875 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5876 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5881 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5883 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5885 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5887 else if cmd
= 'map' then
5889 if Length(P
) = 1 then
5891 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5893 g_Console_Add(cmd
+ ' <MAP>');
5894 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5896 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5898 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5900 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5901 if Length(P
) < 3 then
5903 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5904 s
:= UpperCase(P
[1]);
5905 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5906 begin // Êàðòà íàøëàñü
5907 gExitByTrigger
:= False;
5909 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5911 gExit
:= EXIT_ENDLEVELCUSTOM
;
5913 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5914 g_Game_ChangeMap(s
);
5917 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5918 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5919 P
[1] := addWadExtension(P
[1]);
5920 if FileExists(MapsDir
+ P
[1]) then
5922 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5924 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5926 s
:= P
[1] + ':\' + P
[2];
5928 if g_Map_Exist(MapsDir
+ s
) then
5930 gExitByTrigger
:= False;
5932 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5934 gExit
:= EXIT_ENDLEVELCUSTOM
;
5936 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5937 g_Game_ChangeMap(s
);
5940 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5942 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5944 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5948 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5949 P
[1] := addWadExtension(P
[1]);
5950 if FileExists(MapsDir
+ P
[1]) then
5953 P
[2] := UpperCase(P
[2]);
5954 s
:= P
[1] + ':\' + P
[2];
5956 if g_Map_Exist(MapsDir
+ s
) then
5957 begin // Íàøëè êàðòó
5958 gExitByTrigger
:= False;
5960 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5962 gExit
:= EXIT_ENDLEVELCUSTOM
;
5964 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5965 g_Game_ChangeMap(s
);
5967 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5969 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5972 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5974 else if cmd
= 'nextmap' then
5976 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5977 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5980 if Length(P
) = 1 then
5982 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5984 g_Console_Add(cmd
+ ' <MAP>');
5985 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5988 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5993 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5995 if Length(P
) < 3 then
5997 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5998 s
:= UpperCase(P
[1]);
5999 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6000 begin // Êàðòà íàøëàñü
6001 gExitByTrigger
:= False;
6006 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
6007 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6008 P
[1] := addWadExtension(P
[1]);
6009 if FileExists(MapsDir
+ P
[1]) then
6011 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6013 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6015 s
:= P
[1] + ':\' + P
[2];
6017 if g_Map_Exist(MapsDir
+ s
) then
6018 begin // Óñòàíàâëèâàåì êàðòó
6019 gExitByTrigger
:= False;
6024 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6026 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6028 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6032 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6033 P
[1] := addWadExtension(P
[1]);
6034 if FileExists(MapsDir
+ P
[1]) then
6037 P
[2] := UpperCase(P
[2]);
6038 s
:= P
[1] + ':\' + P
[2];
6040 if g_Map_Exist(MapsDir
+ s
) then
6041 begin // Íàøëè êàðòó
6042 gExitByTrigger
:= False;
6046 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6048 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6051 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6054 if gNextMap
= '' then
6055 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6057 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6060 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6063 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6065 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6067 gExitByTrigger
:= False;
6068 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6069 if (gNextMap
= '') and (gTriggers
<> nil) then
6070 for a
:= 0 to High(gTriggers
) do
6071 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6073 gExitByTrigger
:= True;
6074 //gNextMap := gTriggers[a].Data.MapName;
6075 gNextMap
:= gTriggers
[a
].trigData
.trigMapName
;
6078 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6079 if gNextMap
= '' then
6080 gNextMap
:= g_Game_GetNextMap();
6081 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6082 if Pos(':\', gNextMap
) = 0 then
6083 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6086 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6087 if g_Map_Exist(MapsDir
+ s
) then
6088 gExit
:= EXIT_ENDLEVELCUSTOM
6090 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6092 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6094 else if (cmd
= 'event') then
6096 if (Length(P
) <= 1) then
6098 for a
:= 0 to High(gEvents
) do
6099 if gEvents
[a
].Command
= '' then
6100 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6102 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6105 if (Length(P
) = 2) then
6107 for a
:= 0 to High(gEvents
) do
6108 if gEvents
[a
].Name
= P
[1] then
6109 if gEvents
[a
].Command
= '' then
6110 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6112 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6115 for a
:= 0 to High(gEvents
) do
6116 if gEvents
[a
].Name
= P
[1] then
6118 gEvents
[a
].Command
:= '';
6119 for b
:= 2 to High(P
) do
6120 if Pos(' ', P
[b
]) = 0 then
6121 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6123 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6124 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6128 else if cmd
= 'suicide' then
6132 if g_Game_IsClient
then
6133 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6136 if gPlayer1
<> nil then
6137 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6138 if gPlayer2
<> nil then
6139 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6143 // Êîìàíäû Ñâîåé èãðû:
6144 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6146 if cmd
= 'bot_addred' then
6148 if Length(P
) > 1 then
6149 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6151 g_Bot_Add(TEAM_RED
, 2);
6153 else if cmd
= 'bot_addblue' then
6155 if Length(P
) > 1 then
6156 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6158 g_Bot_Add(TEAM_BLUE
, 2);
6160 else if cmd
= 'spectate' then
6166 else if cmd
= 'say' then
6168 if g_Game_IsServer
and g_Game_IsNet
then
6170 if Length(P
) > 1 then
6173 for a
:= 1 to High(P
) do
6174 chstr
:= chstr
+ P
[a
] + ' ';
6176 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6178 if Length(chstr
) < 1 then
6180 g_Console_Add('say <text>');
6184 chstr
:= b_Text_Format(chstr
);
6185 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6187 else g_Console_Add('say <text>');
6189 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6191 else if cmd
= 'tell' then
6193 if g_Game_IsServer
and g_Game_IsNet
then
6195 if (Length(P
) > 2) and (P
[1] <> '') then
6198 for a
:= 2 to High(P
) do
6199 chstr
:= chstr
+ P
[a
] + ' ';
6201 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6203 if Length(chstr
) < 1 then
6205 g_Console_Add('tell <playername> <text>');
6209 pl
:= g_Net_Client_ByName(P
[1]);
6211 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6213 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6215 else g_Console_Add('tell <playername> <text>');
6217 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6219 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6221 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6223 // Äîïîëíèòåëüíîå âðåìÿ:
6224 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6226 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6227 [gGameSettings
.TimeLimit
div 3600,
6228 (gGameSettings
.TimeLimit
div 60) mod 60,
6229 gGameSettings
.TimeLimit
mod 60]));
6230 if g_Game_IsNet
then MH_SEND_GameSettings
;
6232 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6234 if (Length(P
) <= 1) then
6235 g_Console_Add('rcon_password <password>')
6237 MC_SEND_RCONPassword(P
[1]);
6239 else if cmd
= 'rcon' then
6241 if g_Game_IsClient
then
6243 if Length(P
) > 1 then
6246 for a
:= 1 to High(P
) do
6247 chstr
:= chstr
+ P
[a
] + ' ';
6249 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6251 if Length(chstr
) < 1 then
6253 g_Console_Add('rcon <command>');
6257 MC_SEND_RCONCommand(chstr
);
6259 else g_Console_Add('rcon <command>');
6262 else if cmd
= 'ready' then
6264 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6265 gLMSRespawnTime
:= gTime
+ 100;
6267 else if (cmd
= 'callvote') and g_Game_IsNet
then
6269 if Length(P
) > 1 then
6272 for a
:= 1 to High(P
) do begin
6273 if a
> 1 then chstr
:= chstr
+ ' ';
6274 chstr
:= chstr
+ P
[a
];
6277 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6279 if Length(chstr
) < 1 then
6281 g_Console_Add('callvote <command>');
6285 if g_Game_IsClient
then
6286 MC_SEND_Vote(True, chstr
)
6288 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6289 g_Console_Process('vote', True);
6292 g_Console_Add('callvote <command>');
6294 else if (cmd
= 'vote') and g_Game_IsNet
then
6296 if g_Game_IsClient
then
6298 else if gVoteInProgress
then
6300 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6301 a
:= Floor((NetClientCount
+1)/2.0) + 1
6303 a
:= Floor(NetClientCount
/2.0) + 1;
6308 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6309 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6315 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6316 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6324 procedure g_TakeScreenShot();
6332 if e_NoGraphics
then Exit
;
6333 ssdir
:= GameDir
+'/screenshots';
6334 if not findFileCI(ssdir
, true) then
6336 // try to create dir
6341 if not findFileCI(ssdir
, true) then exit
; // alas
6344 for a
:= 1 to High(Word) do
6346 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6348 if findFileCI(t
, true) then continue
;
6349 if not findFileCI(FileName
) then
6352 st
:= createDiskFile(FileName
);
6354 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6359 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6367 procedure g_Game_InGameMenu(Show
: Boolean);
6369 if (g_ActiveWindow
= nil) and Show
then
6371 if gGameSettings
.GameType
= GT_SINGLE
then
6372 g_GUI_ShowWindow('GameSingleMenu')
6375 if g_Game_IsClient
then
6376 g_GUI_ShowWindow('GameClientMenu')
6378 if g_Game_IsNet
then
6379 g_GUI_ShowWindow('GameServerMenu')
6381 g_GUI_ShowWindow('GameCustomMenu');
6383 g_Sound_PlayEx('MENU_OPEN');
6385 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6386 if (not g_Game_IsNet
) then
6390 if (g_ActiveWindow
<> nil) and (not Show
) then
6392 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6393 if (not g_Game_IsNet
) then
6394 g_Game_Pause(False);
6398 procedure g_Game_Pause(Enable
: Boolean);
6403 if gPause
= Enable
then
6406 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6410 g_Game_PauseAllSounds(Enable
);
6413 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6418 if gTriggers
<> nil then
6419 for i
:= 0 to High(gTriggers
) do
6420 with gTriggers
[i
] do
6421 if (TriggerType
= TRIGGER_SOUND
) and
6423 Sound
.IsPlaying() then
6425 Sound
.Pause(Enable
);
6429 if gPlayers
<> nil then
6430 for i
:= 0 to High(gPlayers
) do
6431 if gPlayers
[i
] <> nil then
6432 gPlayers
[i
].PauseSounds(Enable
);
6435 if gMusic
<> nil then
6436 gMusic
.Pause(Enable
);
6439 procedure g_Game_StopAllSounds(all
: Boolean);
6443 if gTriggers
<> nil then
6444 for i
:= 0 to High(gTriggers
) do
6445 with gTriggers
[i
] do
6446 if (TriggerType
= TRIGGER_SOUND
) and
6450 if gMusic
<> nil then
6457 procedure g_Game_UpdateTriggerSounds();
6461 if gTriggers
<> nil then
6462 for i
:= 0 to High(gTriggers
) do
6463 with gTriggers
[i
] do
6464 if (TriggerType
= TRIGGER_SOUND
) and
6466 (trigData
.trigLocal
) and
6467 Sound
.IsPlaying() then
6469 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6470 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6472 Sound
.SetPan(0.5 - trigData
.trigPan
/255.0);
6473 Sound
.SetVolume(trigData
.trigVolume
/255.0);
6476 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), trigData
.trigVolume
/255.0);
6480 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6483 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6488 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6493 if gSpectMode
<> SPECT_PLAYERS
then
6495 if gSpectPID1
= UID
then
6500 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6507 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6512 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6517 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6522 if gSpectMode
<> SPECT_PLAYERS
then
6524 Pl
:= g_Player_Get(gSpectPID1
);
6525 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6530 if gSpectViewTwo
then
6532 Pl
:= g_Player_Get(gSpectPID2
);
6533 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6541 procedure g_Game_Message(Msg
: string; Time
: Word);
6543 MessageText
:= b_Text_Format(Msg
);
6544 MessageTime
:= Time
;
6547 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6556 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6560 if goodsnd
[a
].IsPlaying() then
6563 goodsnd
[Random(4)].Play();
6566 procedure g_Game_Announce_KillCombo(Param
: Integer);
6573 UID
:= Param
and $FFFF;
6578 Pl
:= g_Player_Get(UID
);
6587 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6591 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6595 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6599 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6607 if not g_Game_IsWatchedPlayer(UID
) then
6610 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6614 if killsnd
[n
].IsPlaying() then
6619 procedure g_Game_StartVote(Command
, Initiator
: string);
6623 if not gVotesEnabled
then Exit
;
6624 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6625 if gVoteInProgress
or gVotePassed
then
6627 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6628 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6631 gVoteInProgress
:= True;
6632 gVotePassed
:= False;
6633 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6636 gVoteCommand
:= Command
;
6638 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6639 Need
:= Floor((NetClientCount
+1)/2.0)+1
6641 Need
:= Floor(NetClientCount
/2.0)+1;
6642 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6643 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6646 procedure g_Game_CheckVote
;
6650 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6651 if not gVoteInProgress
then Exit
;
6653 if (gTime
>= gVoteTimer
) then
6655 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6656 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6658 Need
:= Floor(NetClientCount
/2.0) + 1;
6659 if gVoteCount
>= Need
then
6661 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6662 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6663 gVotePassed
:= True;
6664 gVoteCmdTimer
:= gTime
+ 5000;
6668 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6669 MH_SEND_VoteEvent(NET_VE_FAILED
);
6671 if NetClients
<> nil then
6672 for I
:= Low(NetClients
) to High(NetClients
) do
6673 if NetClients
[i
].Used
then
6674 NetClients
[i
].Voted
:= False;
6675 gVoteInProgress
:= False;
6681 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6682 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6684 Need
:= Floor(NetClientCount
/2.0) + 1;
6685 if gVoteCount
>= Need
then
6687 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6688 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6689 gVoteInProgress
:= False;
6690 gVotePassed
:= True;
6691 gVoteCmdTimer
:= gTime
+ 5000;
6694 if NetClients
<> nil then
6695 for I
:= Low(NetClients
) to High(NetClients
) do
6696 if NetClients
[i
].Used
then
6697 NetClients
[i
].Voted
:= False;
6702 procedure g_Game_LoadMapList(FileName
: string);
6710 if not FileExists(FileName
) then Exit
;
6712 AssignFile(ListFile
, FileName
);
6714 while not EOF(ListFile
) do
6716 ReadLn(ListFile
, s
);
6719 if s
= '' then Continue
;
6721 SetLength(MapList
, Length(MapList
)+1);
6722 MapList
[High(MapList
)] := s
;
6724 CloseFile(ListFile
);
6727 procedure g_Game_SetDebugMode();
6730 // ×èòû (äàæå â ñâîåé èãðå):
6734 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6738 if Length(LoadingStat
.Msgs
) = 0 then
6744 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6745 if NextMsg
= Length(Msgs
) then
6747 for i
:= 0 to High(Msgs
)-1 do
6748 Msgs
[i
] := Msgs
[i
+1];
6756 Msgs
[NextMsg
-1] := Text;
6762 g_ActiveWindow
:= nil;
6764 ProcessLoading(true);
6767 procedure g_Game_StepLoading();
6773 if (ShowCount
> LOADING_SHOW_STEP
) then
6781 procedure g_Game_ClearLoading();
6790 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6791 if len
< 1 then len
:= 1;
6792 SetLength(Msgs
, len
);
6793 for len
:= Low(Msgs
) to High(Msgs
) do
6799 procedure Parse_Params(var pars
: TParamStrValues
);
6806 while i
<= ParamCount
do
6809 if (s
[1] = '-') and (Length(s
) > 1) then
6811 if (s
[2] = '-') and (Length(s
) > 2) then
6812 begin // Îäèíî÷íûé ïàðàìåòð
6813 SetLength(pars
, Length(pars
) + 1);
6814 with pars
[High(pars
)] do
6816 Name
:= LowerCase(s
);
6821 if (i
< ParamCount
) then
6822 begin // Ïàðàìåòð ñî çíà÷åíèåì
6824 SetLength(pars
, Length(pars
) + 1);
6825 with pars
[High(pars
)] do
6827 Name
:= LowerCase(s
);
6828 Value
:= LowerCase(ParamStr(i
));
6837 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6842 for i
:= 0 to High(pars
) do
6843 if pars
[i
].Name
= aName
then
6845 Result
:= pars
[i
].Value
;
6850 procedure g_Game_Process_Params();
6852 pars
: TParamStrValues
;
6855 LimT
, LimS
: Integer;
6866 s
:= Find_Param_Value(pars
, '--debug');
6869 g_Game_SetDebugMode();
6870 s
:= Find_Param_Value(pars
, '--netdump');
6875 // Connect when game loads
6876 ip
:= Find_Param_Value(pars
, '-connect');
6880 s
:= Find_Param_Value(pars
, '-port');
6881 if (s
= '') or not TryStrToInt(s
, Port
) then
6884 s
:= Find_Param_Value(pars
, '-pw');
6886 g_Game_StartClient(ip
, Port
, s
);
6890 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6893 gDefaultMegawadStart
:= s
;
6896 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6897 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6899 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6902 // Start map when game loads:
6903 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6904 if isWadPath(map
) then
6907 s
:= Find_Param_Value(pars
, '-gm');
6908 GMode
:= g_Game_TextToMode(s
);
6909 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6910 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6913 s
:= Find_Param_Value(pars
, '-limt');
6914 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6920 s
:= Find_Param_Value(pars
, '-lims');
6921 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6927 s
:= Find_Param_Value(pars
, '-lives');
6928 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6934 s
:= Find_Param_Value(pars
, '-opt');
6936 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6938 Opt
:= StrToIntDef(s
, 0);
6940 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6943 s
:= Find_Param_Value(pars
, '--close');
6947 // Delete test map after play:
6948 s
:= Find_Param_Value(pars
, '--testdelete');
6951 gMapToDelete
:= MapsDir
+ map
;
6952 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6956 // Delete temporary WAD after play:
6957 s
:= Find_Param_Value(pars
, '--tempdelete');
6960 gMapToDelete
:= MapsDir
+ map
;
6961 gTempDelete
:= True;
6964 // Number of players:
6965 s
:= Find_Param_Value(pars
, '-pl');
6969 n
:= StrToIntDef(s
, 1);
6972 s
:= Find_Param_Value(pars
, '-port');
6973 if (s
= '') or not TryStrToInt(s
, Port
) then
6974 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6976 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6979 // Execute script when game loads:
6980 s
:= Find_Param_Value(pars
, '-exec');
6983 if Pos(':\', s
) = 0 then
6984 s
:= GameDir
+ '/' + s
;
6989 if IOResult
<> 0 then
6991 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6992 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6996 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6997 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7002 if IOResult
<> 0 then
7004 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
7005 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7009 if Pos('#', s
) <> 1 then // script comment
7010 g_Console_Process(s
, True);
7021 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7022 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7023 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7024 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7026 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7027 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7028 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7029 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7031 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7032 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7034 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7035 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7037 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7039 conRegVar('dbg_scale', @g_dbg_scale
, 0.01, 5.0, 'experimental deBUG scale mode', '', true);