DEADSOFTWARE

d2df-sdl.git
2017-09-12 Ketmar Darkbineditor: switched from old-style `File` i/o to new...
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-11 Ketmar Darkhashtable changes (preparation to exoma scripting)
2017-09-11 Ketmar Darkrender monster drop after monsters, so monster corpses...
2017-09-11 Ketmar Darktools can be compiled again
2017-09-11 Ketmar Darkxdynrec: some code cleanup
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-11 fgsfdsadded d_mem command
2017-09-11 Ketmar Darkadded `glFlush()` and `glFinish()` to texture uploader...
2017-09-11 Ketmar Darkmade "dbg_scale" non-restricted
2017-09-11 Ketmar Darkdo not bilinear anything except sky
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-09 Ketmar Darksome more exoma code
2017-09-09 Ketmar Darkexoma fixes
2017-09-08 Ketmar Darksave/load fixes
2017-09-08 Ketmar Darkhacked new ray tracer: it is complete shit, but at...
2017-09-08 Ketmar Darkreplaced line-vs-aabb test with floating point one...
2017-09-07 Ketmar Darkberserk autoswitch is cheat now
2017-09-07 Ketmar Darkambient light for level (doesn't work with dynamic...
2017-09-07 Ketmar Darklighting now works in scaled mode
2017-09-07 Ketmar Darkxdynrec: TColor type (rgb, and optional a)
2017-09-07 Ketmar Darksimplified trigger loading code
2017-09-07 Ketmar Darkmap records and fields can have optional tooltips ...
2017-09-07 Ketmar Darkfixed typo in trigger caching; Anower Station is REALLY...
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-07 Ketmar Darkmplat triggers can make sound now
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-07 Ketmar Darkallow 'mywad.wad:/map01' in '-map' and other similar...
2017-09-07 Ketmar Darkcosmetix in dynrecs; fixed mapcvt
2017-09-06 Ketmar Darkxdynrec: more API works
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-06 Ketmar Dark"--write-mapdef" cli arg to write "mapdef.txt" and...
2017-09-06 Ketmar Darkmapdef.txt cosmetix
2017-09-06 Ketmar Darkmapdef cleanup; renamed some fields; mapdef.txt is...
2017-09-06 Ketmar Darktrigger field renames
2017-09-06 Ketmar Darkremoved duplicate ucs2->1251 conversion function
2017-09-06 Ketmar Darkrender fixes for NPOT textures and mplat with size...
2017-09-06 Ketmar Darknetwork/panel code cleanup
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-05 Ketmar Darkentity now can be squashed by growing mplats (imagine...
2017-09-05 Ketmar Darkdon't be *too* smart: `swapInt()` should not do xor...
2017-09-05 Ketmar Darkgrid: clip rect outside of the loops in `forEachInAABB()`
2017-09-05 Ketmar Darkgrid: fixed update bug with resized bodies ('cmon,...
2017-09-05 Ketmar Darkooops
2017-09-05 Ketmar Darkslightly faster(?) tile walker
2017-09-05 Ketmar Darkshitfix (incorrect, but working) for lines starting...
2017-09-05 Ketmar Dark`forEachAlongLine()` switched to `TLineWalker`
2017-09-05 Ketmar Darkslightly better `traceBox()`
2017-09-05 Ketmar Darknew raycaster, based on seg-vs-aabb intersections;...
2017-09-05 Ketmar Dark.cfg option to control autoswitching to superfist:...
2017-09-05 Ketmar Darksome npot fixes; not really working
2017-09-05 Ketmar Darkuntested code for NPOT resizing panels
2017-09-05 Ketmar Darkslightly better mplat rendering (no support for NPOT...
2017-09-05 Ketmar Darkxdynrec: double free on exception while parsing
2017-09-05 Ketmar Darkcosmetix
2017-09-05 Ketmar Darkmplat fixes
2017-09-04 Ketmar Darkmplat: some code for moving "steps"
2017-09-04 Ketmar Dark`traceBox()` API bugfix; squashing now works (i hope)
2017-09-04 Ketmar Darkmplat code for monsters, corpses and gibs; see commit...
2017-09-04 Ketmar Darksome new code for moving platforms: only for players yet
2017-09-04 Ketmar Darkparticles: fixes for mplats
2017-09-04 Ketmar Darkgrid: `traceBox()` API; `sweepAABB()` API
2017-09-04 Ketmar Darkfixed segfault on loading invalid maps
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Dark"suicide" console command now works in singleplayer...
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-03 Ketmar Darkparticle cosmetix for mplats
2017-09-03 Ketmar Darkmplat bug: it was EXTREMELY wise to ask monster grid...
2017-09-03 Ketmar DarkHolmes: option to highlight panel cells in grid
2017-09-03 Ketmar Darkcosmetix
2017-09-03 Ketmar Darkholmes cosmetix
2017-09-03 Ketmar Darkgame should write stack trace on exceptions now
2017-09-03 Ketmar Dark"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
2017-09-02 Ketmar Darksome code to squash monsters and players by mplats...
2017-09-02 Ketmar Darksome accessors to publish more properties
2017-09-02 Ketmar Darkcorrectly freeing dynrecords; as a consequence, no...
2017-09-02 Ketmar Darkparticles: water cosmetix
2017-09-02 Ketmar Darkparticles: still emit water if player fell into water...
2017-09-02 Ketmar Darkparticles: sparks should die in liquid (pshhhhh!)
2017-09-02 Ketmar Darkparticles: fixed "in liquid" check bug
2017-09-02 Ketmar Darkmore particles code; still somewhat buggy with mplats...
2017-09-02 Ketmar DarkF3 at titlepic/menu will show "load game" dialog: bugfix
2017-09-02 Ketmar DarkF3 at titlepic/menu will show "load game" dialog
2017-09-02 Ketmar Darkdon't turn off monsters in CTF
2017-09-02 Ketmar Darkparticles: removed unused water code
2017-09-02 Ketmar Darkparticles: water and bubbles
2017-09-02 Ketmar Darkparticles: new blood seems to work (albeit small raycas...
2017-09-02 Ketmar Darknew code for blood particles (other particles are turne...
2017-09-02 fgsfdsfix build on x86_64 (fuck you, FPC)
2017-09-02 Ketmar Darksaving all panels to savegame, 'cause why not
2017-09-02 Ketmar Darkloading game now properly fixes enabled/disabled state...
2017-09-02 Ketmar Darkhacked in on/off triggers for lifts
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part two
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-09-01 Ketmar Darkfaster particles awakening
2017-09-01 Ketmar Darksaving/loading moving panels
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkslightly faster (i hope) particles
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