DEADSOFTWARE

fix building tools
[d2df-sdl.git] / src / shared /
2019-10-13 DeaDDooMERfix building tools
2019-10-13 DeaDDooMERadd stub opengl wrapper and remove nanogl wrapper.
2019-10-13 DeaDDooMERuse sdl2 as default driver
2019-10-13 DeaDDooMERfix stub system driver and some warnings
2019-10-13 DeaDDooMERimprove text input
2019-10-13 DeaDDooMERadd text input for SDL 1.2
2019-10-13 DeaDDooMERimplement SDL1.2 system driver
2019-10-13 Ketmar Darkutils: added `GetDiskFileInfo()` function
2019-10-12 Ketmar Darkgame: added simple database for storing md5 file hashes
2019-10-12 Ketmar Darkhashtable: fixed bug in case-insensitive string hash
2019-10-12 Ketmar Darkutils: use common wad extension list instead of several...
2019-10-12 Ketmar Darknet: implemented (half-assed) download resuming
2019-10-12 Ketmar Darknet: map downloading seems to work
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-25 DeaDDooMERfix zip-packed animated textures
2019-08-07 fgsfdsGame: Handle load errors correctly
2019-08-05 fgsfdsMerge branch 'master' of https://repo.or.cz/d2df-sdl
2019-08-05 fgsfdsTriggers: Add DamageKind to TRIGGER_DAMAGE
2019-04-12 fgsfds`map` command now looks for all pack extensions
2019-02-10 Ketmar Darkskip idiotic BOM in text parser
2019-02-10 Ketmar Darkengine: restored non-portable timers in "xprofiler...
2019-01-27 Stas'MMapdef: Fix trigger shot sound
2019-01-16 DeaDDooMERAdded .dfz extension
2019-01-05 DeaDDooMERregenerate mapdef. required for previous commits
2019-01-05 Joseph StalinAdded type "Flame" to trigger SpawnShot
2018-10-22 DeaDDooMERSupported non ascii system user names
2018-10-05 DeaDDooMERSystem username used as player's nickname by default
2018-09-23 DeaDDooMERImproved portability (bug #45)
2018-06-01 Ketmar Darkfixed small bug in hashtable
2018-03-17 DeaDDooMERNow ported to android!
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-01-21 Ketmar Darkgeneralized pool iterator (it is not tied to `framePool...
2018-01-20 Ketmar Darkreplaced manual pool walking with nice iterator (yet...
2018-01-18 Ketmar Dark`Grid.forEachInAABB()`: no more callbacks
2018-01-03 DeaDDooMERAdd Haiku OS support
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Ketmar DarkFlexUI: alot of fixes; Holmes help window now using...
2017-09-28 Ketmar DarkFlexUI: simple styling system (yay, no more hardcoded...
2017-09-28 Ketmar Darkadded PE export dumper ('cause why, Wyoming?)
2017-09-26 Ketmar DarkHolmesUI renamed to FlexUI (or simply UI); small fixes...
2017-09-26 Ketmar DarkHolmesUI: "position" property for windows
2017-09-24 Ketmar DarkHolmesUI: ui parser fixes; vbox layouter fixes (centeri...
2017-09-24 Ketmar DarkHolmes UI: lot of flexbox layouting code fixes
2017-09-24 Ketmar Darkmempool is optional now
2017-09-22 Ketmar Darkfixed tests and tools (new hashtable API)
2017-09-22 Ketmar Darkdid the same thing for binary heap
2017-09-22 Ketmar Darkslightly faster hashtable, and slightly nicer hashtable...
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-21 Ketmar Darkhashtable cosmetix; holmes scissoring fixes
2017-09-19 Ketmar Darkpascal `{}` comment support in parser
2017-09-19 Ketmar Darkmoved some geometry functions to shared/geom.pas; TODO...
2017-09-17 Ketmar Darkhashtable cosmetic updates
2017-09-17 Ketmar Darkparser and parser-dependent modules cosmetix
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-12 Ketmar Darkbineditor: switched from old-style `File` i/o to new...
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-11 Ketmar Darkhashtable changes (preparation to exoma scripting)
2017-09-11 Ketmar Darktools can be compiled again
2017-09-11 Ketmar Darkxdynrec: some code cleanup
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-09 Ketmar Darksome more exoma code
2017-09-09 Ketmar Darkexoma fixes
2017-09-08 Ketmar Darksave/load fixes
2017-09-07 Ketmar Darkambient light for level (doesn't work with dynamic...
2017-09-07 Ketmar Darkxdynrec: TColor type (rgb, and optional a)
2017-09-07 Ketmar Darksimplified trigger loading code
2017-09-07 Ketmar Darkmap records and fields can have optional tooltips ...
2017-09-07 Ketmar Darkfixed typo in trigger caching; Anower Station is REALLY...
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-07 Ketmar Darkmplat triggers can make sound now
2017-09-07 Ketmar Darkcosmetix in dynrecs; fixed mapcvt
2017-09-06 Ketmar Darkxdynrec: more API works
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-06 Ketmar Darkmapdef.txt cosmetix
2017-09-06 Ketmar Darkmapdef cleanup; renamed some fields; mapdef.txt is...
2017-09-05 Ketmar Darkslightly better mplat rendering (no support for NPOT...
2017-09-05 Ketmar Darkxdynrec: double free on exception while parsing
2017-09-05 Ketmar Darkmplat fixes
2017-09-04 Ketmar Darkfixed segfault on loading invalid maps
2017-09-02 Ketmar Darkcorrectly freeing dynrecords; as a consequence, no...
2017-09-02 fgsfdsfix build on x86_64 (fuck you, FPC)
2017-09-02 Ketmar Darkhacked in on/off triggers for lifts
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darkxdynrec: some hackcode cleanup
2017-09-01 Ketmar Darkxdynrec: Variant API
2017-09-01 Ketmar Darkrestarting the same map will not reload textures (yay...
2017-09-01 Ketmar Darksave/load seems to work now
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-31 Ketmar Darkcosmetix in textmaps: tried to make it even faster...
2017-08-31 Ketmar Darkmade textmap parsing three times faster
2017-08-31 Ketmar Darktextmap: dramatically increased text map parsing speed...
2017-08-30 Ketmar Darktextmap: mosnterid in triggers is fuckin' special ...
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