DEADSOFTWARE

gl: do not used max bound texture size automatically
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
2023-06-09 DeaDDooMERgl: do not used max bound texture size automatically
2023-06-09 DeaDDooMERgl: fix screenshoting on gles
2023-06-09 DeaDDooMERgl: implement d_sounds
2023-06-09 DeaDDooMERgl: implement screenshots
2023-06-09 DeaDDooMERgl: shade titlepic in main menu
2023-06-09 DeaDDooMERgl: reset gfx on map start
2023-06-09 DeaDDooMERgl: fix rect drawing
2023-06-09 DeaDDooMERgl: apply r_resolution_scale without videomode reset
2023-06-09 DeaDDooMERgl: do not scale vitrual keyboard with r_resoulution...
2023-06-09 DeaDDooMERgl: print opengl driver info
2023-06-09 DeaDDooMERgl: fix build for gles (still not work on android)
2023-06-09 DeaDDooMERrenders: remove old opengl render
2023-06-09 DeaDDooMERgl: implement touch screen controls
2023-06-09 DeaDDooMERgl: make hud fully usable on 640x400
2023-06-09 DeaDDooMERgl: implement r_resolution_scale (without FBO)
2023-06-09 DeaDDooMERgl: fix mouse coords for holmes
2023-06-09 DeaDDooMERgl: move holmes drawing code into render
2023-06-09 DeaDDooMERgl: allow holmes (works partially)
2023-06-09 DeaDDooMERgl: optimize repeatable textures
2023-06-09 DeaDDooMERgl: properly free memory
2023-06-09 DeaDDooMERgl: implement load screen
2023-06-09 DeaDDooMERgl: draw game time
2023-06-09 DeaDDooMERgl: draw fps
2023-06-09 DeaDDooMERgl: draw minimap
2023-06-09 DeaDDooMERgl: fix interpolation
2023-06-09 DeaDDooMERgl: draw pause screen
2023-06-09 DeaDDooMERgl: draw player indicator
2023-06-09 DeaDDooMERgl: draw screen message
2023-06-09 DeaDDooMERgl: draw spectator interface
2023-06-09 DeaDDooMERgl: draw single stats
2023-06-09 DeaDDooMERgl: draw custom game stats
2023-06-09 DeaDDooMERgl: draw stats table (TAB)
2023-06-09 DeaDDooMERgl: background aspect fix are special case
2023-06-09 DeaDDooMERgl: draw stats on player view
2023-06-09 DeaDDooMERgl: draw server list
2023-06-09 DeaDDooMERgl: fix flickering
2023-06-09 DeaDDooMERgl: draw menu background
2023-06-09 DeaDDooMERgl: implement split screen
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERgl: draw console
2023-06-09 DeaDDooMERgl: draw gui controls
2023-06-09 DeaDDooMERgl: align hud elements
2023-06-09 DeaDDooMERgl: draw hud
2023-06-09 DeaDDooMERgl: implement font loading and drawing
2023-06-09 DeaDDooMERgl: draw invul pentagram
2023-06-09 DeaDDooMERgl: draw gibs
2023-06-09 DeaDDooMERgl: draw shots
2023-06-09 DeaDDooMERgl: draw gfx and particles
2023-06-09 DeaDDooMERgl: add new opengl render (initial implementation)