DEADSOFTWARE

gl: implement texture filtering
[d2df-sdl.git] / src / game / renders / opengl / r_draw.pas
2023-06-09 DeaDDooMERgl: implement texture filtering
2023-06-09 DeaDDooMERgl: implement aim
2023-06-09 DeaDDooMERgl: draw pink-white chessboard as invalid texture place...
2023-06-09 DeaDDooMERgl: fix rect drawing
2023-06-09 DeaDDooMERgl: fix build for gles (still not work on android)
2023-06-09 DeaDDooMERgl: implement r_resolution_scale (without FBO)
2023-06-09 DeaDDooMERgl: fix invalid color cache
2023-06-09 DeaDDooMERgl: cache texture id and color
2023-06-09 DeaDDooMERgl: optimize repeatable textures
2023-06-09 DeaDDooMERgl: fix big texture flip on hardware with texture size...
2023-06-09 DeaDDooMERgl: fix big textures on hardware with texture limits
2023-06-09 DeaDDooMERgl: implement load screen
2023-06-09 DeaDDooMERgl: draw minimap
2023-06-09 DeaDDooMERgl: draw server list
2023-06-09 DeaDDooMERgl: implement split screen
2023-06-09 DeaDDooMERgl: remove bacanim flag from multitexture structure
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERgl: draw console
2023-06-09 DeaDDooMERgl: align hud elements
2023-06-09 DeaDDooMERgl: draw hud
2023-06-09 DeaDDooMERgl: implement font loading and drawing
2023-06-09 DeaDDooMERgl: draw screen flashes
2023-06-09 DeaDDooMERgl: draw sky with parallax
2023-06-09 DeaDDooMERgl: draw gibs
2023-06-09 DeaDDooMERgl: draw flags
2023-06-09 DeaDDooMERgl: colorize and blend textures
2023-06-09 DeaDDooMERgl: rotate shots
2023-06-09 DeaDDooMERgl: add new opengl render (initial implementation)