DEADSOFTWARE

game: disable gibs for server
[d2df-sdl.git] / src / game / opengl / r_game.pas
2022-01-29 DeaDDooMERgame: disable gibs for server
2022-01-29 DeaDDooMERgame: disable gfx for server
2022-01-27 DeaDDooMERrender: draw touch controls via render
2022-01-27 DeaDDooMERmenu: optionally disable menu in client
2022-01-17 DeaDDooMERrender: use only r_render to access render
2022-01-17 DeaDDooMERrender: calculate message size in render
2022-01-17 DeaDDooMERrender: load sky in render
2022-01-17 DeaDDooMERrender: move more texture load code into render
2022-01-17 DeaDDooMERrender: hide panel textures into render
2022-01-16 DeaDDooMERrender: hide gib textures within render
2021-06-29 DeaDDooMERrender: move textures loaders to render
2021-06-29 DeaDDooMERsystem: remove sys_GetTicks
2021-06-29 DeaDDooMERcleanup: move init and main loop code from g_window
2021-06-29 DeaDDooMERrender: completely remove opengl calls form game code
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERrender: fix holmes
2021-06-29 DeaDDooMERrender: separate player logic and drawing
2021-06-29 DeaDDooMERrender: separate server list logic and drawing
2021-06-29 DeaDDooMERrender: separate weapon shots logic and drawing
2021-06-29 DeaDDooMERrender: separate monster logic and drawing
2021-06-29 DeaDDooMERrender: separate panel logic and drawing
2021-06-29 DeaDDooMERrender: add r_game function prefixes
2021-06-29 DeaDDooMERrender: separate map logic and drawing
2021-06-29 DeaDDooMERrender: separate item logic and drawing
2021-06-29 DeaDDooMERrender: separate gfx logic and drawing
2021-06-29 DeaDDooMERrender: separate game logic and drawing